2026-08-23 16:12:57.904 - Main Thread -> Timezone (local - UTC): -5h 2026-08-23 16:12:57.904 - Main Thread -> App Version: 2.4.0.86 2026-08-23 16:12:57.908 - Main Thread -> VRage renderer started 2026-08-23 16:12:57.908 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-08-23 16:12:57.909 - Main Thread -> OS Product Type: 0x65 2026-08-23 16:12:57.909 - Main Thread -> OS Product: Windows 11 2026-08-23 16:12:57.966 - Main Thread -> NvApi - Status: OK 2026-08-23 16:12:57.966 - Main Thread -> NvApi - Driver Version: 61088 (r610_85) 2026-08-23 16:12:57.966 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-08-23 16:12:58.006 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-08-23 16:12:58.006 - Main Thread -> AMD - Driver Version: Unknown 2026-08-23 16:12:58.048 - Main Thread -> Adapters.Adapters - Entering 2026-08-23 16:12:58.048 - Main Thread -> CreateDXGIFactory - Entering 2026-08-23 16:12:58.080 - Main Thread -> CreateDXGIFactory - Exiting 2026-08-23 16:12:58.083 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-08-23 16:12:58.084 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-08-23 16:12:58.084 - Main Thread -> Using IDXGIFactory6: True 2026-08-23 16:12:58.084 - Main Thread -> Enumerating adapters by preference 2026-08-23 16:12:58.094 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 2080 Ti - Entering 2026-08-23 16:12:58.094 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 2080 Ti - Entering 2026-08-23 16:12:58.094 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 2080 Ti - Exiting 2026-08-23 16:12:58.094 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 2080 Ti - Entering 2026-08-23 16:12:58.796 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 2080 Ti - Exiting 2026-08-23 16:12:58.800 - Main Thread -> Querying additional features for adapter NVIDIA GeForce RTX 2080 Ti - Entering 2026-08-23 16:12:58.801 - Main Thread -> Querying additional features for adapter NVIDIA GeForce RTX 2080 Ti - Exiting 2026-08-23 16:12:58.807 - Main Thread -> Adapter 'NVIDIA GeForce RTX 2080 Ti' has 68 RTX cores 2026-08-23 16:12:58.808 - Main Thread -> Adapter 'NVIDIA GeForce RTX 2080 Ti' is listed in the render preset table with quality Normal 2026-08-23 16:12:58.870 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 2080 Ti - Exiting 2026-08-23 16:12:58.870 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 2080 Ti outputs - Entering 2026-08-23 16:12:58.870 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 Ti output 0 display mode list 2026-08-23 16:12:58.870 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 Ti output 0 display mode list done 2026-08-23 16:12:58.873 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 Ti output 0 refresh rate 2026-08-23 16:12:58.876 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 2080 Ti output 0 refresh rate done 2026-08-23 16:12:58.876 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 2080 Ti outputs - Exiting 2026-08-23 16:12:58.877 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-08-23 16:12:58.877 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-08-23 16:12:58.877 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-08-23 16:12:58.877 - Main Thread -> Skipping software adapter 2026-08-23 16:12:58.877 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-08-23 16:12:58.879 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 2080 Ti + DISPLAY6 DeviceName = NVIDIA GeForce RTX 2080 Ti OutputName = DISPLAY6 Description = DeviceId: 7687, Dedicated RAM: 11562647552, Shared RAM: 17142198272, Luid: 639948249, rev: 161, subsys id: 2255097923, vendor id: 4318, supported device: True AdapterLuid = 639948249 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 11562647552 SharedRAM = 17142198272 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 61088 (r610_85) DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 14.3616 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-08-23 16:12:58.880 - Main Thread -> Adapter list composed 2026-08-23 16:12:58.893 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.86"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 2080 Ti + DISPLAY6","DeviceName": "NVIDIA GeForce RTX 2080 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY6","Description": "DeviceId: 7687, Dedicated RAM: 11562647552, Shared RAM: 17142198272, Luid: 639948249, rev: 161, subsys id: 2255097923, vendor id: 4318, supported device: True","AdapterLuid": 639948249,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 11562647552,"SharedRAM": 17142198272,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7687,"DriverVersion": "61088 (r610_85)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 14.3616,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-08-23 16:12:58.893 - Main Thread -> Adapters.Adapters - Exiting 2026-08-23 16:12:58.893 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.86"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 2080 Ti + DISPLAY6","DeviceName": "NVIDIA GeForce RTX 2080 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1200,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY6","Description": "DeviceId: 7687, Dedicated RAM: 11562647552, Shared RAM: 17142198272, Luid: 639948249, rev: 161, subsys id: 2255097923, vendor id: 4318, supported device: True","AdapterLuid": 639948249,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 11562647552,"SharedRAM": 17142198272,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 7687,"DriverVersion": "61088 (r610_85)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "Normal","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 14.3616,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-08-23 16:12:58.894 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-08-23 16:12:58.976 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-08-23 16:12:58.977 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.4.0.86, Culture=neutral, PublicKeyToken=null]]... 2026-08-23 16:12:58.978 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.4.0.86, Culture=neutral, PublicKeyToken=null]] 2026-08-23 16:12:58.978 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-08-23 16:12:59.003 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-08-23 16:12:59.003 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-08-23 16:12:59.003 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-08-23 16:12:59.004 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-08-23 16:12:59.004 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-08-23 16:12:59.008 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.86"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "NVIDIA GeForce RTX 2080 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-08-23 16:12:59.011 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.4.0.86"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-08-23 16:12:59.012 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.86"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Medium","SerializedPreset3": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium","SerializedDecalsQuality": "Low"}} 2026-08-23 16:12:59.013 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.4.0.86"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 2080 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2026-08-23 16:12:59.025 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.4.0.86" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 2080 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-08-23 16:12:59.025 - Render thread -> IsD3D12Supported = True 2026-08-23 16:12:59.263 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-08-23 16:12:59.264 - Render thread -> VideoMemoryInfo report: Budget: 10,757,341,184.00 Bytes CurrentUsage: 0.00 Bytes AvailableForReservation: 5,512,888,320.00 Bytes CurrentReservation: 0.00 Bytes 2026-08-23 16:12:59.264 - Render thread -> Debug layer enabled: False 2026-08-23 16:12:59.264 - Render thread -> Device Removed Extended Data (DRED): on 2026-08-23 16:12:59.526 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-08-23 16:12:59.526 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-08-23 16:12:59.526 - Render thread -> Current Device Info: 2026-08-23 16:12:59.526 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-08-23 16:12:59.526 - Render thread -> OutputMergerLogicOp: True 2026-08-23 16:12:59.527 - Render thread -> MinPrecisionSupport: Bit16 2026-08-23 16:12:59.527 - Render thread -> TiledResourcesTier: Tier4 2026-08-23 16:12:59.527 - Render thread -> ResourceBindingTier: Tier3 2026-08-23 16:12:59.527 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-08-23 16:12:59.527 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-08-23 16:12:59.527 - Render thread -> ROVsSupported: True 2026-08-23 16:12:59.527 - Render thread -> ConservativeRasterizationTier: Tier3 2026-08-23 16:12:59.527 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-08-23 16:12:59.527 - Render thread -> StandardSwizzle64KBSupported: False 2026-08-23 16:12:59.527 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-08-23 16:12:59.527 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-08-23 16:12:59.527 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-08-23 16:12:59.527 - Render thread -> ResourceHeapTier: Tier2 2026-08-23 16:12:59.527 - Render thread -> WaveOps: True 2026-08-23 16:12:59.527 - Render thread -> WaveLaneCountMin: 32 2026-08-23 16:12:59.527 - Render thread -> WaveLaneCountMax: 32 2026-08-23 16:12:59.527 - Render thread -> TotalLaneCount: 4352 2026-08-23 16:12:59.527 - Render thread -> ExpandedComputeResourceStates: True 2026-08-23 16:12:59.527 - Render thread -> Int64ShaderOps: True 2026-08-23 16:12:59.527 - Render thread -> DepthBoundsTestSupported: True 2026-08-23 16:12:59.527 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-08-23 16:12:59.527 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-08-23 16:12:59.527 - Render thread -> CastingFullyTypedFormatSupported: True 2026-08-23 16:12:59.527 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-08-23 16:12:59.527 - Render thread -> ViewInstancingTier: Tier3 2026-08-23 16:12:59.527 - Render thread -> BarycentricsSupported: True 2026-08-23 16:12:59.527 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-08-23 16:12:59.527 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-08-23 16:12:59.527 - Render thread -> Native16BitShaderOpsSupported: True 2026-08-23 16:12:59.527 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-08-23 16:12:59.527 - Render thread -> RenderPassesTier: Tier0 2026-08-23 16:12:59.527 - Render thread -> RaytracingTier: 12 2026-08-23 16:12:59.527 - Render thread -> AdditionalShadingRatesSupported: True 2026-08-23 16:12:59.527 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: False 2026-08-23 16:12:59.527 - Render thread -> VariableShadingRateTier: Tier2 2026-08-23 16:12:59.527 - Render thread -> ShadingRateImageTileSize: 16 2026-08-23 16:12:59.527 - Render thread -> BackgroundProcessingSupported: True 2026-08-23 16:12:59.527 - Render thread -> MeshShaderTier: Tier1 2026-08-23 16:12:59.527 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-08-23 16:12:59.527 - Render thread -> VideoMemoryInfo report: Budget: 10,757,341,184.00 Bytes CurrentUsage: 7,995,392.00 Bytes AvailableForReservation: 5,512,888,320.00 Bytes CurrentReservation: 0.00 Bytes 2026-08-23 16:12:59.536 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-08-23 16:12:59.540 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-08-23 16:12:59.540 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-08-23 16:12:59.540 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-08-23 16:12:59.541 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-08-23 16:12:59.541 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-08-23 16:12:59.541 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-08-23 16:12:59.541 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-08-23 16:12:59.625 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-08-23 16:12:59.625 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-08-23 16:12:59.625 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-08-23 16:12:59.625 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-08-23 16:12:59.627 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-08-23 16:12:59.627 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-08-23 16:12:59.627 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-08-23 16:12:59.628 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-08-23 16:12:59.631 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-08-23 16:12:59.631 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-08-23 16:12:59.779 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-08-23 16:13:00.454 - Render thread -> Direct Storage supported 2026-08-23 16:13:00.455 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-08-23 16:13:00.455 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-08-23 16:13:00.457 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-08-23 16:13:00.458 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-08-23 16:13:00.458 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-08-23 16:13:00.459 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-08-23 16:13:00.459 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-08-23 16:13:00.460 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-08-23 16:13:00.461 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-08-23 16:13:00.461 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-08-23 16:13:00.463 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-08-23 16:13:00.503 - Render thread -> UseShaderAsserts: False 2026-08-23 16:13:00.503 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-08-23 16:13:00.504 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-08-23 16:13:00.504 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-08-23 16:13:00.505 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-08-23 16:13:00.505 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-08-23 16:13:00.506 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-08-23 16:13:00.509 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-08-23 16:13:00.510 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-08-23 16:13:00.519 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-08-23 16:13:00.519 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-08-23 16:13:00.519 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-08-23 16:13:00.520 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-08-23 16:13:00.523 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-08-23 16:13:00.523 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-08-23 16:13:00.523 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-08-23 16:13:00.523 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-08-23 16:13:00.523 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-08-23 16:13:00.523 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-08-23 16:13:00.526 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-08-23 16:13:00.527 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-08-23 16:13:00.531 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-08-23 16:13:00.543 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-08-23 16:13:00.562 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-08-23 16:13:00.563 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-08-23 16:13:00.577 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-08-23 16:13:00.577 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-08-23 16:13:00.577 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-08-23 16:13:00.578 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-08-23 16:13:00.590 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-08-23 16:13:00.590 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-08-23 16:13:00.593 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.4.0.86" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 2080 Ti + DISPLAY6", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-08-23 16:13:00.624 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-08-23 16:13:00.624 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-08-23 16:13:00.625 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-08-23 16:13:00.625 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-08-23 16:13:00.641 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-08-23 16:13:00.641 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-08-23 16:13:00.641 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-08-23 16:13:00.641 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-08-23 16:13:00.642 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-08-23 16:13:00.643 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-08-23 16:13:00.668 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-08-23 16:13:00.668 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.4.0.86, Culture=neutral, PublicKeyToken=null]]... 2026-08-23 16:13:00.668 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.4.0.86, Culture=neutral, PublicKeyToken=null]] 2026-08-23 16:13:00.668 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-08-23 16:13:00.668 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-08-23 16:13:00.669 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-08-23 16:13:00.674 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-08-23 16:13:00.836 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-08-23 16:13:00.838 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-08-23 16:13:00.841 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-08-23 16:13:00.841 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-08-23 16:13:00.841 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-08-23 16:13:00.841 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-08-23 16:13:00.841 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-08-23 16:13:00.856 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-08-23 16:13:00.856 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-08-23 16:13:00.858 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-08-23 16:13:00.858 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-08-23 16:13:00.858 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-08-23 16:13:00.858 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.4.0.86, Culture=neutral, PublicKeyToken=null]]... 2026-08-23 16:13:00.858 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.4.0.86, Culture=neutral, PublicKeyToken=null]] 2026-08-23 16:13:00.965 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-08-23 16:13:00.965 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-08-23 16:13:00.996 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-08-23 16:13:01.003 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-08-23 16:13:01.011 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-08-23 16:13:01.013 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-08-23 16:13:01.013 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-08-23 16:13:01.050 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-08-23 16:13:01.053 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-08-23 16:13:01.071 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-08-23 16:13:01.073 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-08-23 16:13:01.313 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-08-23 16:13:01.313 - Render thread -> CreateMeshBuilders - Entering 2026-08-23 16:13:01.313 - Render thread -> CreateMeshBuilders - Exiting 2026-08-23 16:13:01.313 - Render thread -> OnAllSystemsRegistered - Entering 2026-08-23 16:13:01.319 - Render thread -> OnAllSystemsRegistered - Exiting 2026-08-23 16:13:03.983 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 206606336 Bytes 2026-08-23 16:13:04.064 - Render thread -> VRAM report about missing bytes is changed from 206606336 Bytes to 206819328 Bytes 2026-08-23 16:13:04.074 - Render thread -> VRAM report about missing bytes is changed from 206819328 Bytes to 207147008 Bytes 2026-08-23 16:13:04.077 - Render thread -> VRAM report about missing bytes is changed from 207147008 Bytes to 207069184 Bytes 2026-08-23 16:13:04.500 - Render thread -> VRAM report about missing bytes is changed from 207069184 Bytes to 207265792 Bytes 2026-08-23 16:13:04.505 - Render thread -> VRAM report about missing bytes is changed from 207265792 Bytes to 207396864 Bytes 2026-08-23 16:13:05.376 - Render thread -> VRAM report about missing bytes is changed from 207396864 Bytes to 206348288 Bytes 2026-08-23 16:13:05.418 - Render thread -> VRAM report about missing bytes is changed from 206348288 Bytes to 206610432 Bytes 2026-08-23 16:13:05.424 - Render thread -> VRAM report about missing bytes is changed from 206610432 Bytes to 207613952 Bytes 2026-08-23 16:13:05.428 - Render thread -> VRAM report about missing bytes is changed from 207613952 Bytes to 206958592 Bytes 2026-08-23 16:13:05.439 - Render thread -> VRAM report about missing bytes is changed from 206958592 Bytes to 206901248 Bytes 2026-08-23 16:13:05.443 - Render thread -> VRAM report about missing bytes is changed from 206901248 Bytes to 206843904 Bytes 2026-08-23 16:13:06.169 - Render thread -> VRAM report about missing bytes is changed from 206843904 Bytes to 207892480 Bytes 2026-08-23 16:13:06.570 - Render thread -> VRAM report about missing bytes is changed from 207892480 Bytes to 224669696 Bytes 2026-08-23 16:13:06.575 - Render thread -> VRAM report about missing bytes is changed from 224669696 Bytes to 207892480 Bytes 2026-08-23 16:13:06.590 - Render thread -> VRAM report about missing bytes is changed from 207892480 Bytes to 258224128 Bytes 2026-08-23 16:13:06.595 - Render thread -> VRAM report about missing bytes is changed from 258224128 Bytes to 207892480 Bytes 2026-08-23 16:13:06.725 - Render thread -> Warning: ImageMetadata was not cached before '22780008-e84e-4d36-8df6-3ae3acfdd683 at Temp:banners\15_highlighted.png' 2026-08-23 16:13:06.725 - Render thread -> Warning: ImageMetadata was not cached before 'a0a85ff2-904c-4b0a-bb77-8ee9c6d06fc0 at Temp:banners\6_normal.png' 2026-08-23 16:13:06.726 - Render thread -> Warning: ImageMetadata was not cached before '69665594-cc45-4798-bcd2-a7761bb92172 at Temp:banners\6_highlighted.png' 2026-08-23 16:13:06.726 - Render thread -> Warning: ImageMetadata was not cached before 'ae0363aa-cbb3-4db4-a4a5-d1ed8184f1f7 at Temp:banners\11_normal.png' 2026-08-23 16:13:06.726 - Render thread -> Warning: ImageMetadata was not cached before 'd8df02c4-48a3-4302-a74a-ceae1bb0aaed at Temp:banners\11_highlighted.png' 2026-08-23 16:13:06.727 - Render thread -> Warning: ImageMetadata was not cached before '350ce333-f920-4443-94e6-438c51d42ef0 at Temp:banners\3_normal.png' 2026-08-23 16:13:06.727 - Render thread -> Warning: ImageMetadata was not cached before 'c3642ee0-8e52-4680-89d2-368f321b7d70 at Temp:banners\3_highlighted.png' 2026-08-23 16:13:06.727 - Render thread -> Warning: ImageMetadata was not cached before 'cce0d9de-19f4-4732-81df-1111ba842bc7 at Temp:banners\13_normal.png' 2026-08-23 16:13:06.728 - Render thread -> Warning: ImageMetadata was not cached before 'b9a0d1cd-a832-4b56-b9f6-82c3f7a1be2f at Temp:banners\13_highlighted.png' 2026-08-23 16:13:06.728 - Render thread -> Warning: ImageMetadata was not cached before 'c11a9181-a95a-4215-a52d-61130785d14c at Temp:banners\14_normal.png' 2026-08-23 16:13:06.728 - Render thread -> Warning: ImageMetadata was not cached before '20b8065a-84ca-4df3-b67a-0cd41f54cc36 at Temp:banners\14_highlighted.png' 2026-08-23 16:13:06.729 - Render thread -> Warning: ImageMetadata was not cached before '7f953470-89f5-4b99-8747-0616d438e57d at Temp:banners\12_normal.png' 2026-08-23 16:13:06.729 - Render thread -> Warning: ImageMetadata was not cached before '6837b9ab-0b38-4a08-b8fe-c34009ad198d at Temp:banners\12_highlighted.png' 2026-08-23 16:13:06.729 - Render thread -> Warning: ImageMetadata was not cached before '501b8296-96fa-45b0-8ffc-ae0e8ae88378 at Temp:banners\4_normal.png' 2026-08-23 16:13:06.730 - Render thread -> Warning: ImageMetadata was not cached before 'ff6d72af-84cf-482b-8b2e-43083d480201 at Temp:banners\4_highlighted.png' 2026-08-23 16:13:06.737 - Render thread -> VRAM report about missing bytes is changed from 207892480 Bytes to 253702144 Bytes 2026-08-23 16:13:06.746 - Render thread -> VRAM report about missing bytes is changed from 253702144 Bytes to 207892480 Bytes 2026-08-23 16:13:06.766 - Render thread -> VRAM report about missing bytes is changed from 207892480 Bytes to 218771456 Bytes 2026-08-23 16:13:06.771 - Render thread -> VRAM report about missing bytes is changed from 218771456 Bytes to 207917056 Bytes 2026-08-23 16:13:07.579 - Render thread -> VRAM report about missing bytes is changed from 207917056 Bytes to 207589376 Bytes 2026-08-23 16:13:07.586 - Render thread -> VRAM report about missing bytes is changed from 207589376 Bytes to 207720448 Bytes 2026-08-23 16:13:07.730 - Render thread -> VRAM report about missing bytes is changed from 207720448 Bytes to 207917056 Bytes 2026-08-23 16:13:51.845 - Render thread -> VRAM report about missing bytes is changed from 207917056 Bytes to 208113664 Bytes 2026-08-23 16:13:51.864 - Render thread -> VRAM report about missing bytes is changed from 208113664 Bytes to 207917056 Bytes 2026-08-23 16:13:52.365 - Render thread -> VRAM report about missing bytes is changed from 207917056 Bytes to 208900096 Bytes 2026-08-23 16:13:52.380 - Render thread -> VRAM report about missing bytes is changed from 208900096 Bytes to 208965632 Bytes 2026-08-23 16:13:52.399 - Render thread -> VRAM report about missing bytes is changed from 208965632 Bytes to 207982592 Bytes 2026-08-23 16:13:52.424 - Render thread -> VRAM report about missing bytes is changed from 207982592 Bytes to 208179200 Bytes 2026-08-23 16:13:52.444 - Render thread -> VRAM report about missing bytes is changed from 208179200 Bytes to 208113664 Bytes 2026-08-23 16:13:54.819 - Render thread -> VRAM report about missing bytes is changed from 208113664 Bytes to 347705344 Bytes 2026-08-23 16:13:54.819 - Render thread -> Too many VRAM reports, stopping printing 2026-08-23 16:13:55.502 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_add.dds 2026-08-23 16:13:55.502 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_cm.dds 2026-08-23 16:13:55.502 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_nr.dds 2026-08-23 16:13:55.505 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_add.dds 2026-08-23 16:13:55.505 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_nr.dds 2026-08-23 16:13:55.505 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_cm.dds 2026-08-23 16:13:55.506 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_nr.dds 2026-08-23 16:13:55.506 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_cm.dds 2026-08-23 16:13:55.506 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_add.dds 2026-08-23 16:13:55.507 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_nr.dds 2026-08-23 16:13:55.507 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_add.dds 2026-08-23 16:13:55.507 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_cm.dds 2026-08-23 16:13:55.507 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_add.dds 2026-08-23 16:13:55.508 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_nr.dds 2026-08-23 16:13:55.508 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_cm.dds 2026-08-23 16:13:55.508 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_nr.dds 2026-08-23 16:13:55.508 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_cm.dds 2026-08-23 16:13:55.508 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_add.dds 2026-08-23 16:13:55.509 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_cm.dds 2026-08-23 16:13:55.509 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_nr.dds 2026-08-23 16:13:55.509 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_add.dds 2026-08-23 16:13:55.510 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_cm.dds 2026-08-23 16:13:55.510 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_add.dds 2026-08-23 16:13:55.510 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_nr.dds 2026-08-23 16:13:55.511 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_nr.dds 2026-08-23 16:13:55.511 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_add.dds 2026-08-23 16:13:55.511 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_cm.dds 2026-08-23 16:13:55.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_cm.dds 2026-08-23 16:13:55.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_add.dds 2026-08-23 16:13:55.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_nr.dds 2026-08-23 16:13:55.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_cm.dds 2026-08-23 16:13:55.512 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_nr.dds 2026-08-23 16:13:55.513 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_add.dds 2026-08-23 16:13:55.513 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_add.dds 2026-08-23 16:13:55.513 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_cm.dds 2026-08-23 16:13:55.513 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_nr.dds 2026-08-23 16:13:55.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_cm.dds 2026-08-23 16:13:55.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_add.dds 2026-08-23 16:13:55.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_nr.dds 2026-08-23 16:13:55.515 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_cm.dds 2026-08-23 16:13:55.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_add.dds 2026-08-23 16:13:55.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_nr.dds 2026-08-23 16:13:55.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_nr.dds 2026-08-23 16:13:55.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_add.dds 2026-08-23 16:13:55.516 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_cm.dds 2026-08-23 16:13:55.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_nr.dds 2026-08-23 16:13:55.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_cm.dds 2026-08-23 16:13:55.517 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_add.dds 2026-08-23 16:13:55.518 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_add.dds 2026-08-23 16:13:55.518 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_nr.dds 2026-08-23 16:13:55.518 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_cm.dds 2026-08-23 16:14:13.706 - Render thread -> Error: Model TrussFrame_Long_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-08-23 16:14:13.786 - Render thread -> Error: Model Shower250_Deformed.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-08-23 16:14:13.814 - Render thread -> Error: Model Gyroscope250_Deformed.vrm_LOD3 part Fracture05-WindowGlass does not have material assigned. 2026-08-23 16:14:13.821 - Render thread -> Error: Model Truss50_Deformed.vrm_LOD3 part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-08-23 16:14:13.837 - Render thread -> Error: Model TrussFrame_Wide_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-08-23 16:14:14.492 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_01_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-08-23 16:14:14.492 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_02_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-08-23 16:14:14.492 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_03_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-08-23 16:14:14.492 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_04_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-08-23 16:14:14.839 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2026-08-23 16:14:14.841 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2026-08-23 16:14:21.295 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 4 to 32. 2026-08-23 16:14:21.295 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 4 to 32. 2026-08-23 16:15:07.404 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:15:08.910 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:18:26.870 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-08-23 16:18:26.870 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-08-23 16:19:38.610 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:19:41.637 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:19:42.140 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:19:42.647 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:19:46.167 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:19:46.668 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:19:54.213 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:19:54.716 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:09.843 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:10.343 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:11.358 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:11.863 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:20.955 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:21.459 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:22.974 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:23.478 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:24.985 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:25.489 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:26.998 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:27.502 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:35.066 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:35.573 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:36.587 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:37.600 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:38.613 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:39.123 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:43.161 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:43.664 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:45.180 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:45.682 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:47.188 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:47.698 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:20:51.237 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:20:51.738 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:01.315 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:21:01.821 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:07.369 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:21:07.872 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:15.438 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:21:15.940 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:20.992 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:21:21.498 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:26.547 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:21:27.048 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:28.558 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:21:29.059 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:44.684 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:21:45.193 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:49.723 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:21:50.735 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:55.784 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:21:56.289 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:21:59.817 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:22:00.322 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:22:01.333 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:22:02.850 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:24:19.602 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:24:20.104 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:24:21.116 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:24:21.620 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:24:25.147 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:24:26.161 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:24:26.665 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:24:27.165 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:24:55.440 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:24:55.942 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:25:08.580 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:25:10.598 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:25:19.170 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:25:19.677 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:25:41.390 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:25:41.894 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:25:42.396 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:25:42.902 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:25:51.464 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:25:51.970 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:25:53.991 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:25:54.499 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:25:55.505 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:25:57.019 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:25:57.522 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:25:58.027 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:25:58.531 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:00.551 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:01.556 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:02.061 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:10.628 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:11.130 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:13.150 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:13.651 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:15.671 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:16.176 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:20.217 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:20.722 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:21.224 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:21.731 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:22.236 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:22.739 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:23.747 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:24.766 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:25.263 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:26.776 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:27.781 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:28.290 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:28.795 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:29.809 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:30.314 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:30.818 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:32.340 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:32.842 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:34.350 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:34.859 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:35.870 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:37.884 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:38.390 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:38.893 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:39.395 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:42.411 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:42.918 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:43.425 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:43.933 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:45.947 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:48.466 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:49.469 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:49.976 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:52.485 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:55.007 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:55.507 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:26:58.531 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:26:59.034 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:02.575 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:03.080 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:06.113 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:07.626 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:08.127 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:08.629 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:10.141 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:10.656 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:12.158 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:12.659 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:13.670 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:14.176 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:15.194 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:16.206 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:16.715 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:17.719 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:18.219 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:19.728 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:27:31.838 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:27:32.343 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:30:45.472 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:30:45.973 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:30:46.475 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:30:46.981 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:30:47.988 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:30:48.492 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:02.593 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:06.625 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:07.130 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:10.150 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:10.651 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:11.155 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:17.686 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:18.185 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:19.198 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:19.703 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:20.202 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:22.219 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:22.721 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:24.231 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:24.735 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:31.291 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:31.795 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:33.811 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:34.315 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:34.825 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:31:35.325 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:31:45.401 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:32:00.006 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:32:00.508 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:32:01.009 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:32:02.018 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:32:53.460 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:32:53.960 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:32:56.983 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:32:57.989 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:32:58.495 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:33:00.002 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:33:02.526 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:33:04.040 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:33:04.539 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:33:05.045 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:33:06.058 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:33:06.563 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:33:07.576 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:33:08.646 - .NET TP Worker -> Screenshot root: AppData 2026-08-23 16:33:08.646 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2026-08-23 16:33:08.647 - .NET TP Worker -> Screenshot absolute path: C:\Users\clohm\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2026-08-23 16:33:08.647 - .NET TP Worker -> Screenshot exists on target path. 2026-08-23 16:33:14.124 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:33:15.130 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:33:16.646 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:33:17.150 - 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Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:33:31.779 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:35:16.788 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:35:17.301 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:35:17.796 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:35:18.299 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:35:21.825 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:35:22.337 - 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Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:36:38.560 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:36:39.570 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:36:40.074 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:36:40.578 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:36:44.608 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:36:48.136 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:36:49.144 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:36:54.694 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:36:56.713 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:36:58.731 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:39:40.196 - Render thread -> Info: GPU clocks event reasons: 0x4 (NVML_CLOCKS_EVENT_REASON_SW_POWER_CAP); power: PluggedIn, battery: n/a 2026-08-23 16:39:40.699 - Render thread -> Info: GPU clocks event reasons: 0x0 (NVML_CLOCKS_EVENT_REASON_NONE); power: PluggedIn, battery: n/a 2026-08-23 16:39:41.587 - In-Process Server Thread -> WriteLine Closed