Performance Main Thread: 3.30ms, 19.78 % Input: 25.99us Draw: 566.62ns Platform: 20.59ns Session: 2.20ms Render Render Thread Average Frame: 16.71ms, 17.22ms, 100.2 %, (Imprecise) Current Frame: 16.88ms, 26.14ms, 101.3 %, (Imprecise) Average Work: 6.33ms, 6.78ms, 38.0 %, (Imprecise) Current Work: 6.43ms, 16.51ms, 38.6 %, (Imprecise) Pacer: 127.82Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.70ms, 16.70ms, 100.2 %, (Imprecise) Current Frame: 16.70ms, 16.86ms, 100.2 %, (Imprecise) Average Work: 8.45ms, 8.04ms, 50.7 %, (Imprecise) Current Work: 8.14ms, 7.54ms, 48.8 %, (Imprecise) Render Frequency: 58.89Hz, 60.00Hz, VSync: Enabled Video Memory: 17.55GiB, 22.42GiB, 78.3 % VRAM: 17.55GiB, 22.42GiB, 78.3 % CPU Load: 15.32 % Cache Misses: 0 UI: 252.75us Worker Count: 13 Worker Load: 16.09 % PCU Total: 191460 NPC: 133017 LocalPlayer: 58443 Spatial Trigger System Entity updates: 41 Total Trigger Updates: 557 Trigger Count: 3 Encounters Session: AllManagedSystems: 65651 (total), 0 (player), 65651 (NPC) ManagedWorldArea: 51648 (total), 0 (player), 51648 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 14003 (total), 0 (player), 14003 (NPC) RenderSceneStats Streaming GPU Report Available Total: 22.42Gi Free: 4.87Gi Reserved: 0 Usage: 17.55Gi Non-Local Usage: 420Mi Non-Local No Upload/Readback: 112.6Mi Game Report Available Raw: 22.42Gi Available Filtered: 22.38Gi Target Unused: 2.237Gi Target Usage: 20.14Gi Current Usage: 17.55Gi Usage Delta: 0 Usage Details Missing: 566.5Mi Non-Streaming: 3.312Gi Streaming: 13.68Gi Real Available Streaming: 16.27Gi Min Available Streaming: 2Gi Min Critical Streaming: 382Mi Final Available Streaming: 16.27Gi Streaming Details Critical Pinned Textures: 382Mi Standard Pinned Textures: 546Mi First Person Textures: 115.2Mi Overlay Textures: 513.8Mi Density Textures: 13.51Gi Standard Textures: 893.8Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 417 Dispatch Count: 134 DispatchRays Count: 7 ExecuteIndirect Count: 612 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 15945 Alive Particles Count: 16568 Dead Particles Count: 2538 Percentage of the budget used: 3.3136 Active Emitter Count: 7 Borrowed resources Queried: 481MiB Allocated: 492MiB Concurrently borrowed: 168MiB Total Memory Allocated: 17.85Gi Default: 17.55Gi NonStreaming: 1.028Gi HeapManager: 286.7Mi Free: 286.7Mi Bindable Buffers: 139.1Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 137.6Mi Bindable Textures: 507Mi RO Textures: 128Mi RO Cube Texture: 10.56Mi Render Target Textures: 112.3Mi RW Render Target Textures: 99.38Mi Depth Stencils: 156.8Mi Cube Depth Stencils: 0 Managed Buffers: 87.75Mi Free: 87.75Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_881:1_S0: 1.375Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_881:1_S1: 2.75Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_881:1_S2: 2.75Mi OffscreenTexture:LCD_LCDWide150_ServerComposition_9707:1_S0: 1.375Mi Streaming: 13.68Gi Textures: 13.68Gi Missing: 566.5Mi Specific: 2.284Gi Borrowing: 491.9Mi Flare: 79.44Ki Grass: 12.75Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 636.2Mi Particle: 40.38Mi Raytracing: 385.2Mi Runtime Data: 131Mi Unknown: 0 Armor: 35.56Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 95.38Mi Water: 65.12Ki Volumes: 42Ki Scene: 240.4Mi Unified Index Buffer: 256Mi Water: 0 Mix: 3.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 2.016Mi Asset Cache Textures: 17.25Mi Managed Generated Textures: 52Ki Upload: 295.4Mi Data Uploader: 256Mi Bindable Buffers: 38.62Mi Upload Buffers: 22.62Mi Transient Constants: 16Mi Bindable Textures: 768Ki Upload Textures: 768Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 40706 Default: 40416 NonStreaming: 447 HeapManager: 31 Free: 31 Bindable Buffers: 176 Persistent Constant Buffers: 24 Read-Write Buffers: 152 Bindable Textures: 191 RO Textures: 4 RO Cube Texture: 135 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 14 Cube Depth Stencils: 0 Managed Buffers: 27 Free: 27 OffscreenTexture:LCD_Cockpit150_ServerComposition_881:1_S0: 1 OffscreenTexture:LCD_Cockpit150_ServerComposition_881:1_S1: 1 OffscreenTexture:LCD_Cockpit150_ServerComposition_881:1_S2: 1 OffscreenTexture:LCD_LCDWide150_ServerComposition_9707:1_S0: 1 Streaming: 1013 Textures: 1013 Missing: 1 Specific: 38955 Borrowing: 94 Flare: 2 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 6250 Particle: 22 Raytracing: 856 Runtime Data: 27373 Unknown: 0 Armor: 25012 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2344 Water: 7 Volumes: 10 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4195 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 864 Unused Memory (MiB): 87.75 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 99.21875 Voxel: 423 ManagedROBuffer occupancy: 94.33594 Voxel: 320 ManagedROBuffer occupancy: 77.734375 Voxel: 360 ManagedROBuffer occupancy: 26.757812 Voxel: 127 Misc ManagedROBuffer occupancy: 100 Mix: 0 Mwm: 123 Material: 3 Grass: 1 Flare: 1 Armor: 182 ManagedROBuffer occupancy: 99.80469 Mwm: 141 Mix: 0 Armor: 41 ManagedROBuffer occupancy: 99.41406 Mwm: 149 Mix: 0 Armor: 57 ManagedROBuffer occupancy: 100 Mwm: 154 Mix: 0 ManagedROBuffer occupancy: 99.21875 Mix: 0 Armor: 39 Mwm: 136 ManagedROBuffer occupancy: 99.80469 Mwm: 130 Mix: 0 Armor: 35 ManagedROBuffer occupancy: 100 Mwm: 135 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 174 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 160 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 166 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 194 Mix: 0 Armor: 21 ManagedROBuffer occupancy: 100 Mwm: 202 Mix: 0 Armor: 4 ManagedROBuffer occupancy: 99.02344 Mwm: 127 Mix: 0 Armor: 28 ManagedROBuffer occupancy: 100 Mwm: 76 Mix: 0 Armor: 122 ManagedROBuffer occupancy: 100 Mwm: 130 Mix: 0 Water: 1 ManagedROBuffer occupancy: 100 Mwm: 151 ManagedROBuffer occupancy: 100 Mwm: 237 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 154 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 104 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 111 ManagedROBuffer occupancy: 99.609375 Mwm: 157 Mix: 0 Flare: 1 Armor: 28 ManagedROBuffer occupancy: 16.992188 Mix: 7 Armor: 30 NonCopy ManagedROBuffer occupancy: 13.8671875 Raytracing: 70 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2182 Safe Instance Count: 3064 Indices Count: 2938194 Indices to Triangle Count: 979398 MainView[SecondPass] Real Instance Count: 119 Safe Instance Count: 3064 Indices Count: 1112730 Indices to Triangle Count: 370910 Visible PointLight count: 53 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 431 Visible Grass count: 0 Visible ParticleEmitter count: 7 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 26 Visible Flares count: 7 LOD Transitions Count [Main]: 68 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 8 Safe Instance Count: 8 Indices Count: 348654 Indices to Triangle Count: 116218 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 982 Safe Instance Count: 1385 Indices Count: 1789998 Indices to Triangle Count: 596666 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 3142 Safe Instance Count: 3168 Indices Count: 2817744 Indices to Triangle Count: 939248 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 3379 Safe Instance Count: 3461 Indices Count: 3628119 Indices to Triangle Count: 1209373 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 461 Safe Instance Count: 465 Indices Count: 1880166 Indices to Triangle Count: 626722 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 294 Safe Instance Count: 9095 Indices Count: 1305111 Indices to Triangle Count: 435037 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 9092 Safe Instance Count: 9177 Indices Count: 1729434 Indices to Triangle Count: 576478 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1162392 1: 109258 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 9 HZB Mip-2 Count: 4 HZB Mip-3 Count: 1 HZB Mip-4 Count: 11 HZB Mip-5 Count: 30 HZB Mip-6 Count: 30 HZB Mip-7 Count: 0 HZB Mip-8 Count: 1 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 7.00 Admitted: 4.00 Rendering: 4.00 Out of Range: 3.00 Budget: 736MiB Used: 8MiB Sort Pressure: 0.00 LCD Pool Totals Active: 4.00 Idle: 0.00 Active Memory: 8MiB Idle Memory: 0B 512×512 Active: 2.00 Idle: 0.00 Active Memory: 3MiB Idle Memory: 0B 1024×512 Active: 2.00 Idle: 0.00 Active Memory: 5MiB Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to 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Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 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Borrowing: 491.94MiB Flare: 79.44KiB Grass: 12.75MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 636.23MiB Particle: 40.38MiB Raytracing: 385.19MiB Runtime Data: 131.04MiB Unknown: 0.00B Armor: 35.56MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 95.38MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 240.38MiB Unified Index Buffer: 256.00MiB Water: 0.00B Mix: 3.56MiB Clearing Manager: 1.56MiB Local Shadow Textures: 2.02MiB Asset Cache Textures: 17.25MiB Managed Generated Textures: 52.00KiB Upload: 295.38MiB Data Uploader: 256.00MiB Bindable Buffers: 38.62MiB Upload Buffers: 22.62MiB Transient Constants: 16.00MiB Bindable Textures: 768.00KiB Upload Textures: 768.00KiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 25.80GiB Process Memory: 25.80GiB Available Commit: 38.56GiB Commit Limit: 76.61GiB GC: 2.48GiB GC Total: 2.48GiB GC Committed Total: 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90.00 Active (borrowed) Count: 2,280.00 Bytes Pooled: 7KiB Default for DirectContinuationModifier Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DirectContinuationModifier Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280B Default for TrackingTokenHolder Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for DataWork> Pooled Count: 34.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for ForEachLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for WaitTask Pooled Count: 209.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-D3DHelper`1 Pooled Count: 21.00 Active (borrowed) Count: 6.00 Bytes Pooled: 672B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ServerToClientEntityReplicationData Pooled Count: 2.00 Active (borrowed) Count: 1.00 Bytes Pooled: 144B Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 287.00 Active (borrowed) Count: 12,502.00 Bytes Pooled: 34KiB Default for ForEachLoopWork Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 4.00 Bytes Pooled: 0B Default for ShapedSectoredTrigger Pooled Count: 391.00 Active (borrowed) Count: 732.00 Bytes Pooled: 141KiB Default for ShapedSectoredTrigger Pooled Count: 120.00 Active (borrowed) Count: 28.00 Bytes Pooled: 43KiB Default for ShapedEntityTrigger Pooled Count: 460.00 Active (borrowed) Count: 110.00 Bytes Pooled: 93KiB Default for ShapedEntityTrigger Pooled Count: 178.00 Active (borrowed) Count: 257.00 Bytes Pooled: 36KiB Default for List Pooled Count: 13.00 Active (borrowed) Count: 0.00 Bytes Pooled: 416B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for VoxelLoadingTaskCompletion Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 880B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 835.00 Active (borrowed) Count: 1.00 Bytes Pooled: 372KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 119.00 Active (borrowed) Count: 1.00 Bytes Pooled: 32KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 118.00 Active (borrowed) Count: 2.00 Bytes Pooled: 391KiB Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 118.00 Active (borrowed) Count: 2.00 Bytes Pooled: 28KiB Default for VoxelResourceLoading Pooled Count: 1,293.00 Active (borrowed) Count: 0.00 Bytes Pooled: 71KiB Default for ResourceLoadingTask Pooled Count: 305.00 Active (borrowed) Count: 0.00 Bytes Pooled: 26KiB Default for ChunkReference Pooled Count: 1,066.00 Active (borrowed) Count: 39,972.00 Bytes Pooled: 117KiB Default for AsyncStateMachinePooledTask<d__34> Pooled Count: 24,962.00 Active (borrowed) Count: 97.00 Bytes Pooled: 9MiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 37.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for QueryRegions Pooled Count: 42.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 25.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 51.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for ResourceLoadingTask Pooled Count: 8,317.00 Active (borrowed) Count: 0.00 Bytes Pooled: 780KiB Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 22.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 224B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 1,441.00 Active (borrowed) Count: 12,954.00 Bytes Pooled: 56KiB Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 2,104.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 1,075.00 Active (borrowed) Count: 0.00 Bytes Pooled: 109KiB Default for CompoundStitchOperation Pooled Count: 230.00 Active (borrowed) Count: 0.00 Bytes Pooled: 25KiB Default for VoxelUpdateBatchTracker Pooled Count: 302.00 Active (borrowed) Count: 6.00 Bytes Pooled: 12KiB Default for CellData Pooled Count: 297.00 Active (borrowed) Count: 16,349.00 Bytes Pooled: 16KiB Default for ClipmapMeshJob Pooled Count: 1,265.00 Active (borrowed) Count: 0.00 Bytes Pooled: 168KiB Default for ClipmapResourceLoadingJob Pooled Count: 130.00 Active (borrowed) Count: 0.00 Bytes Pooled: 20KiB Animation Clip Requests Pooled Count: 5.00 Active (borrowed) Count: 18.00 Bytes Pooled: 560B Animation Group Requests Pooled Count: 4.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 0.00 Active (borrowed) Count: 14.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 2.00 Active (borrowed) Count: 1.00 Bytes Pooled: 352B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for RelativeTransformRootContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for ResourceLoadingCompletion Pooled Count: 22.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for ClipmapSewJob Pooled Count: 1,042.00 Active (borrowed) Count: 0.00 Bytes Pooled: 155KiB Default for VoxelCell Pooled Count: 271.00 Active (borrowed) Count: 1,020.00 Bytes Pooled: 74KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 304B Default for AsyncStateMachineOptional Pooled Count: 51.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Resource Streaming Total Memory Main Budget: 4.94GiB Used: 1.46GiB Pressure: 2.79GiB Pinned: 107.75MiB Requested Traffic: 0.00B Graphics Budget: 16.27GiB Used: 13.68GiB Pressure: 11.83GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 15.42us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 14 Changed Priorities: 14 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 34.41us Registered Resources: 0 Loaded Resources: 3,327 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 167.36MiB Pressure: 135.87MiB Pinned: 53.79MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.27us Registered Resources: 0 Loaded Resources: 226 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 12.91MiB Pressure: 12.91MiB Pinned: 5.67MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 726.22ns Registered Resources: 0 Loaded Resources: 10,199 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 1.24GiB Pressure: 2.60GiB Pinned: 3.40MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 766.30us Registered Resources: 4,230 Loaded Resources: 4,230 Priority Updates: 659 Changed Priorities: 659 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 16.27GiB Used: 13.68GiB Pressure: 11.83GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 0 Pending Traffic Main: 0.00B Graphics: 0.00B Frame Budget Main: 17.27MiB Graphics: 17.27MiB Frame Traffic Main: 0.00B Graphics: 0.00B Current Deficit Main: 0.00B Graphics: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/Button: 0 snapshot:/InControlSeat: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/LCD: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Character/MagBootsProxi: 0 event:/SFX/Ship/ShipMain: 0 event:/UI/HudUnable: 0 event:/Music/Space/TT_Space_Safe8: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/UI/SuitEnergyLow: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 149 FileOctreeRegionLoader: 63 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 117 Created: 147 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 37 Created: 37 PlanetOreDepositComponent Current: 890 Created: 890 CompositePlanetShapeComponent Current: 207 Created: 207 DynamicVoxelStorageComponent Current: 7 Created: 9 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 136 Created: 166 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 37 Created: 37 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 7 Created: 9 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 1914 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 71 FloatingObjects (Server): 73 Armor Blocks (Server): 26431 Simple Blocks (Server): 10537 Functional Blocks (Server): 1528 Total Destroyed Blocks: 11 Total Damage: 0 Total Repair: 0 Grids (Client): 71 FloatingObjects (Client): 73 Armor Blocks (Client): 26431 Simple Blocks (Client): 10537 Functional Blocks (Client): 1528 TrashRemoval PlayerGridPCU: 0 Current: 58443 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 133017 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 73 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 374 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 168.9us Runtime Avg: 203.4us Optimization: 0.0 %