Performance Main Thread: 1.95ms, 11.71 % Input: 23.93us Draw: 600.12ns Platform: 14.06ns Session: 1.36ms Render Render Thread Average Frame: 16.72ms, 17.20ms, 100.3 %, (Imprecise) Current Frame: 16.88ms, 26.51ms, 101.3 %, (Imprecise) Average Work: 6.73ms, 7.07ms, 40.4 %, (Imprecise) Current Work: 7.04ms, 16.52ms, 42.3 %, (Imprecise) Pacer: 108.28Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.70ms, 16.71ms, 100.2 %, (Imprecise) Current Frame: 16.70ms, 16.88ms, 100.2 %, (Imprecise) Average Work: 9.12ms, 9.22ms, 54.7 %, (Imprecise) Current Work: 9.17ms, 8.95ms, 55.0 %, (Imprecise) Render Frequency: 59.31Hz, 60.00Hz, VSync: Enabled Video Memory: 7.31GiB, 23.19GiB, 31.5 % VRAM: 7.31GiB, 23.19GiB, 31.5 % CPU Load: 6.69 % CLR Total Stalls: 2.11s Worker Count: 13 Worker Load: 0.95 % PCU Total: 178712 NPC: 120269 LocalPlayer: 58443 Spatial Trigger System Entity updates: 176 Total Trigger Updates: 422 Trigger Count: 3 Encounters Session: AllManagedSystems: 109092 (total), 0 (player), 109092 (NPC) ManagedWorldArea: 51648 (total), 0 (player), 51648 (NPC) Contract: 12719 (total), 0 (player), 12719 (NPC) Encounter: 44725 (total), 0 (player), 44725 (NPC) RenderSceneStats Streaming GPU Report Available Total: 23.19Gi Free: 15.88Gi Reserved: 0 Usage: 7.313Gi Game Report Available Raw: 23.19Gi Available Filtered: 23.19Gi Target Unused: 2.319Gi Target Usage: 20.87Gi Current Usage: 7.313Gi Usage Delta: 0 Usage Details Missing: 503.6Mi Non-Streaming: 3.072Gi Streaming: 3.749Gi Real Available Streaming: 17.31Gi Min Available Streaming: 1024Mi Min Critical Streaming: 383.7Mi Final Available Streaming: 17.31Gi Streaming Details Critical Pinned Textures: 383.7Mi Standard Pinned Textures: 161.9Mi First Person Textures: 29.9Mi Overlay Textures: 129.8Mi Density Textures: 1.816Gi Standard Textures: 257.7Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 414 Dispatch Count: 170 DispatchRays Count: 7 ExecuteIndirect Count: 1194 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 8373 Alive Particles Count: 8804 Dead Particles Count: 2520 Percentage of the budget used: 1.7608 Active Emitter Count: 25 Borrowed resources Queried: 451MiB Allocated: 463MiB Concurrently borrowed: 140MiB Total Memory Allocated: 7.618Gi Default: 7.313Gi NonStreaming: 963.4Mi HeapManager: 254.6Mi Free: 254.6Mi Bindable Buffers: 81.88Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 80.38Mi Bindable Textures: 506.6Mi RO Textures: 128Mi RO Cube Texture: 10.56Mi Render Target Textures: 112.3Mi RW Render Target Textures: 99Mi Depth Stencils: 156.8Mi Cube Depth Stencils: 0 Managed Buffers: 88.31Mi Free: 88.31Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_870:1_S0: 1.375Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_870:1_S1: 2.75Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_870:1_S2: 2.75Mi OffscreenTexture:LCD_LCDWide150_ServerComposition_11109:1_S0: 1.375Mi Streaming: 3.749Gi Textures: 3.749Gi Missing: 503.6Mi Specific: 2.131Gi Borrowing: 463.2Mi Flare: 80.22Ki Grass: 6.625Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 636.4Mi Particle: 40.38Mi Raytracing: 385.2Mi Runtime Data: 98.57Mi Unknown: 0 Armor: 33.01Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 65.44Mi Water: 65.12Ki Volumes: 56.71Ki Scene: 183.1Mi Unified Index Buffer: 224Mi Water: 0 Mix: 3.312Mi Clearing Manager: 1.562Mi Local Shadow Textures: 2.016Mi Asset Cache Textures: 17.36Mi Managed Generated Textures: 52Ki Upload: 300.7Mi Data Uploader: 256Mi Bindable Buffers: 43.94Mi Upload Buffers: 27.94Mi Transient Constants: 16Mi Bindable Textures: 768Ki Upload Textures: 768Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 38217 Default: 37927 NonStreaming: 445 HeapManager: 30 Free: 30 Bindable Buffers: 176 Persistent Constant Buffers: 24 Read-Write Buffers: 152 Bindable Textures: 191 RO Textures: 4 RO Cube Texture: 135 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 14 Cube Depth Stencils: 0 Managed Buffers: 26 Free: 26 OffscreenTexture:LCD_Cockpit150_ServerComposition_870:1_S0: 1 OffscreenTexture:LCD_Cockpit150_ServerComposition_870:1_S1: 1 OffscreenTexture:LCD_Cockpit150_ServerComposition_870:1_S2: 1 OffscreenTexture:LCD_LCDWide150_ServerComposition_11109:1_S0: 1 Streaming: 970 Textures: 970 Missing: 1 Specific: 36511 Borrowing: 93 Flare: 2 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 6246 Particle: 22 Raytracing: 856 Runtime Data: 24899 Unknown: 0 Armor: 22638 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2243 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4230 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 832 Unused Memory (MiB): 88.3125 VoxelLow VoxelMedium ManagedROBuffer occupancy: 100 Voxel: 438 ManagedROBuffer occupancy: 90.625 Voxel: 440 ManagedROBuffer occupancy: 13.8671875 Voxel: 69 VoxelHigh Misc ManagedROBuffer occupancy: 99.609375 Mwm: 96 Mix: 1 Material: 3 Grass: 1 Flare: 1 Armor: 265 ManagedROBuffer occupancy: 100 Mwm: 176 ManagedROBuffer occupancy: 100 Mwm: 201 ManagedROBuffer occupancy: 100 Mwm: 191 ManagedROBuffer occupancy: 100 Mwm: 162 ManagedROBuffer occupancy: 100 Mwm: 156 ManagedROBuffer occupancy: 100 Mwm: 147 ManagedROBuffer occupancy: 100 Mwm: 162 ManagedROBuffer occupancy: 100 Mwm: 156 ManagedROBuffer occupancy: 99.609375 Mwm: 142 Mix: 0 Armor: 74 ManagedROBuffer occupancy: 100 Mwm: 134 ManagedROBuffer occupancy: 100 Mwm: 141 Mix: 0 Armor: 43 ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Armor: 70 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 71 Mix: 0 Armor: 82 ManagedROBuffer occupancy: 100 Mwm: 126 ManagedROBuffer occupancy: 100 Mwm: 155 ManagedROBuffer occupancy: 100 Mwm: 221 ManagedROBuffer occupancy: 100 Mwm: 119 ManagedROBuffer occupancy: 100 Mwm: 99 ManagedROBuffer occupancy: 100 Mwm: 135 ManagedROBuffer occupancy: 98.4375 Mwm: 190 Mix: 2 Water: 1 Volumes: 1 Armor: 14 ManagedROBuffer occupancy: 8.0078125 Mix: 4 NonCopy ManagedROBuffer occupancy: 13.8671875 Raytracing: 70 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 3655 Safe Instance Count: 5760 Indices Count: 2306412 Indices to Triangle Count: 768804 MainView[SecondPass] Real Instance Count: 249 Safe Instance Count: 5760 Indices Count: 1011024 Indices to Triangle Count: 337008 Visible PointLight count: 62 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 618 Visible Grass count: 0 Visible ParticleEmitter count: 25 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 35 Visible Flares count: 2 LOD Transitions Count [Main]: 168 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 8 Safe Instance Count: 8 Indices Count: 348654 Indices to Triangle Count: 116218 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 776 Safe Instance Count: 1127 Indices Count: 1342878 Indices to Triangle Count: 447626 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 3517 Safe Instance Count: 3545 Indices Count: 2556846 Indices to Triangle Count: 852282 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 3746 Safe Instance Count: 3790 Indices Count: 2798925 Indices to Triangle Count: 932975 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 214 Safe Instance Count: 215 Indices Count: 934017 Indices to Triangle Count: 311339 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 344 Safe Instance Count: 8857 Indices Count: 288381 Indices to Triangle Count: 96127 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 8712 Safe Instance Count: 9795 Indices Count: 533067 Indices to Triangle Count: 177689 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 896182 1: 140506 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 6 HZB Mip-4 Count: 19 HZB Mip-5 Count: 72 HZB Mip-6 Count: 79 HZB Mip-7 Count: 23 HZB Mip-8 Count: 69 HZB Mip-9 Count: 16 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 7.00 Admitted: 4.00 Rendering: 4.00 Out of Range: 3.00 Budget: 736MiB Used: 8MiB Sort Pressure: 0.00 LCD Pool Totals Active: 4.00 Idle: 0.00 Active Memory: 8MiB Idle Memory: 0B 512×512 Active: 2.00 Idle: 0.00 Active Memory: 3MiB Idle Memory: 0B 1024×512 Active: 2.00 Idle: 0.00 Active Memory: 5MiB Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) 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12.50MiB Systems: 9.07GiB DCS_Scenes: 56.07MiB Render12: 7.62GiB Default: 7.31GiB NonStreaming: 963.38MiB HeapManager: 254.64MiB Free: 254.64MiB Bindable Buffers: 81.88MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 80.38MiB Bindable Textures: 506.62MiB RO Textures: 128.00MiB RO Cube Texture: 10.56MiB Render Target Textures: 112.31MiB RW Render Target Textures: 99.00MiB Depth Stencils: 156.75MiB Cube Depth Stencils: 0.00B Managed Buffers: 88.31MiB Free: 88.31MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_870:1_S0: 1.38MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_870:1_S1: 2.75MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_870:1_S2: 2.75MiB OffscreenTexture:LCD_LCDWide150_ServerComposition_11109:1_S0: 1.38MiB Streaming: 3.75GiB Textures: 3.75GiB Missing: 503.65MiB Specific: 2.13GiB Borrowing: 463.25MiB Flare: 80.22KiB Grass: 6.62MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 636.39MiB Particle: 40.38MiB Raytracing: 385.19MiB Runtime Data: 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Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for ForEachLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for WaitTask Pooled Count: 218.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-D3DHelper`1 Pooled Count: 12.00 Active (borrowed) Count: 6.00 Bytes Pooled: 384B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 6,231.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 0.00 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AsyncStateMachinePooledTask<d__15> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 6,916.00 Active (borrowed) Count: 0.00 Bytes Pooled: 648KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for ChunkReference Pooled Count: 0.00 Active (borrowed) Count: 11,485.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__34> Pooled Count: 3,340.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 2,811.00 Active (borrowed) Count: 0.00 Bytes Pooled: 154KiB Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 570.00 Active (borrowed) Count: 0.00 Bytes Pooled: 49KiB Default for QueryRegions Pooled Count: 41.00 Active (borrowed) Count: 0.00 Bytes Pooled: 7KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 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48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 702.00 Active (borrowed) Count: 10,625.00 Bytes Pooled: 27KiB Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 2,524.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 810.00 Active (borrowed) Count: 0.00 Bytes Pooled: 82KiB Default for CompoundStitchOperation Pooled Count: 166.00 Active (borrowed) Count: 0.00 Bytes Pooled: 18KiB Default for VoxelUpdateBatchTracker Pooled Count: 247.00 Active (borrowed) Count: 1.00 Bytes Pooled: 10KiB Default for CellData Pooled Count: 1,133.00 Active (borrowed) Count: 12,049.00 Bytes Pooled: 62KiB Default for ClipmapMeshJob Pooled Count: 966.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128KiB Default for ClipmapResourceLoadingJob Pooled Count: 112.00 Active (borrowed) Count: 0.00 Bytes Pooled: 18KiB Animation Clip Requests Pooled Count: 4.00 Active (borrowed) Count: 18.00 Bytes Pooled: 448B Animation Group Requests Pooled Count: 4.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 0.00 Active (borrowed) Count: 14.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 45.00 Active (borrowed) Count: 0.00 Bytes Pooled: 20KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 33KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 880B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 30.00 Active (borrowed) Count: 0.00 Bytes Pooled: 960B Default for RelativeTransformRootContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 768B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for ClipmapSewJob Pooled Count: 744.00 Active (borrowed) Count: 0.00 Bytes Pooled: 110KiB Default for VoxelCell Pooled Count: 45.00 Active (borrowed) Count: 906.00 Bytes Pooled: 12KiB Default for AsyncStateMachineOptional Pooled Count: 201.00 Active (borrowed) Count: 0.00 Bytes Pooled: 11KiB Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Resource Streaming Total Memory Main Budget: 4.94GiB Used: 1.44GiB Pressure: 2.79GiB Pinned: 95.85MiB Graphics Budget: 17.31GiB Used: 3.75GiB Pressure: 3.38GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 11.34us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 14 Changed Priorities: 14 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 11.31us Registered Resources: 0 Loaded Resources: 3,230 Priority Updates: 23 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 149.40MiB Pressure: 145.23MiB Pinned: 42.78MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.17us Registered Resources: 0 Loaded Resources: 212 Priority Updates: 2 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 11.51MiB Pressure: 10.87MiB Pinned: 4.78MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 43.37us Registered Resources: 0 Loaded Resources: 10,166 Priority Updates: 1 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 1.24GiB Pressure: 2.59GiB Pinned: 3.40MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 844.68us Registered Resources: 4,265 Loaded Resources: 4,265 Priority Updates: 703 Changed Priorities: 703 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 17.31GiB Used: 3.75GiB Pressure: 3.38GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/Button: 0 snapshot:/InControlSeat: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/SurvivalKit: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/LCD: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Character/MagBootsProxi: 0 event:/SFX/Ship/ShipMain: 0 event:/UI/HudUnable: 0 event:/SFX/Character/JetpackRun: 0 event:/Music/Space/SE2_Space_Woodwinds: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 144 FileOctreeRegionLoader: 62 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 110 Created: 118 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 37 Created: 37 PlanetOreDepositComponent Current: 890 Created: 890 CompositePlanetShapeComponent Current: 207 Created: 207 DynamicVoxelStorageComponent Current: 6 Created: 6 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 129 Created: 137 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 37 Created: 37 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 6 Created: 6 Space Probe Server Low Cache Evicted: 0 Refreshed: 12159 Inserted: 47 Medium Cache Evicted: 0 Refreshed: 18763 Inserted: 73 High Cache Evicted: 0 Refreshed: 35667 Inserted: 394 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 78 FloatingObjects (Server): 73 Armor Blocks (Server): 29083 Simple Blocks (Server): 9217 Functional Blocks (Server): 1391 Total Destroyed Blocks: 1 Total Damage: 0 Total Repair: 0 Grids (Client): 78 FloatingObjects (Client): 73 Armor Blocks (Client): 29083 Simple Blocks (Client): 9217 Functional Blocks (Client): 1391 TrashRemoval PlayerGridPCU: 0 Current: 58443 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 120269 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 73 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 345 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 169.2us Runtime Avg: 181.8us Optimization: 0.0 %