Performance Main Thread: 2.12ms, 12.70 % Input: 26.37us Draw: 616.39ns Platform: 25.60ns Session: 1.75ms Render Render Thread Average Frame: 16.70ms, 17.21ms, 100.2 %, (Imprecise) Current Frame: 16.85ms, 27.57ms, 101.1 %, (Imprecise) Average Work: 6.31ms, 6.67ms, 37.9 %, (Imprecise) Current Work: 6.35ms, 16.32ms, 38.1 %, (Imprecise) Pacer: 108.62Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.70ms, 16.70ms, 100.2 %, (Imprecise) Current Frame: 16.70ms, 16.60ms, 100.2 %, (Imprecise) Average Work: 9.04ms, 9.07ms, 54.2 %, (Imprecise) Current Work: 9.04ms, 9.32ms, 54.2 %, (Imprecise) Render Frequency: 59.03Hz, 60.00Hz, VSync: Enabled Video Memory: 7.95GiB, 23.19GiB, 34.3 % VRAM: 7.95GiB, 23.19GiB, 34.3 % CPU Load: 10.08 % CLR Total Stalls: 3.16s Worker Count: 13 Worker Load: 0.01 % PCU Total: 193722 NPC: 135279 LocalPlayer: 58443 Spatial Trigger System Entity updates: 160 Total Trigger Updates: 417 Trigger Count: 3 Encounters Session: AllManagedSystems: 65155 (total), 0 (player), 65155 (NPC) ManagedWorldArea: 51648 (total), 0 (player), 51648 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 13507 (total), 0 (player), 13507 (NPC) RenderSceneStats Streaming GPU Report Available Total: 23.19Gi Free: 15.24Gi Reserved: 0 Usage: 7.949Gi Game Report Available Raw: 23.19Gi Available Filtered: 23.19Gi Target Unused: 2.319Gi Target Usage: 20.87Gi Current Usage: 7.949Gi Usage Delta: 0 Usage Details Missing: 537.1Mi Non-Streaming: 3.289Gi Streaming: 4.135Gi Real Available Streaming: 17.06Gi Min Available Streaming: 1024Mi Min Critical Streaming: 382.3Mi Final Available Streaming: 17.06Gi Streaming Details Critical Pinned Textures: 382.3Mi Standard Pinned Textures: 161.9Mi First Person Textures: 29.9Mi Overlay Textures: 129.8Mi Density Textures: 1.816Gi Standard Textures: 326Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 443 Dispatch Count: 166 DispatchRays Count: 7 ExecuteIndirect Count: 1194 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 7605 Alive Particles Count: 7930 Dead Particles Count: 27602 Percentage of the budget used: 1.586 Active Emitter Count: 13 Borrowed resources Queried: 451MiB Allocated: 463MiB Concurrently borrowed: 140MiB Total Memory Allocated: 8.259Gi Default: 7.949Gi NonStreaming: 1.031Gi HeapManager: 301.1Mi Free: 301.1Mi Bindable Buffers: 129.6Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 128.1Mi Bindable Textures: 506.6Mi RO Textures: 128Mi RO Cube Texture: 10.56Mi Render Target Textures: 112.3Mi RW Render Target Textures: 99Mi Depth Stencils: 156.8Mi Cube Depth Stencils: 0 Managed Buffers: 86.38Mi Free: 86.38Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S0: 0 OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S1: 0 OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S2: 0 OffscreenTexture:LCD_LCDWide150_ServerComposition_8867:1_S0: 0 OffscreenTexture:LCD_Cockpit150_ServerComposition_1233:1_S0: 1.375Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_1233:1_S1: 2.75Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_1233:1_S2: 2.75Mi OffscreenTexture:LCD_LCDWide150_ServerComposition_7737:1_S0: 1.375Mi Streaming: 4.135Gi Textures: 4.135Gi Missing: 537.1Mi Specific: 2.258Gi Borrowing: 463.2Mi Flare: 80.66Ki Grass: 6.625Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 675.4Mi Particle: 40.38Mi Raytracing: 449.2Mi Runtime Data: 93.23Mi Unknown: 0 Armor: 38.55Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 54.56Mi Water: 65.12Ki Volumes: 55.08Ki Scene: 214Mi Unified Index Buffer: 224Mi Water: 0 Mix: 3.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 2.016Mi Asset Cache Textures: 18.89Mi Managed Generated Textures: 52Ki Upload: 305.3Mi Data Uploader: 256Mi Bindable Buffers: 48.38Mi Upload Buffers: 32.38Mi Transient Constants: 16Mi Bindable Textures: 960Ki Upload Textures: 960Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 41593 Default: 41303 NonStreaming: 448 HeapManager: 32 Free: 32 Bindable Buffers: 176 Persistent Constant Buffers: 24 Read-Write Buffers: 152 Bindable Textures: 191 RO Textures: 4 RO Cube Texture: 135 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 14 Cube Depth Stencils: 0 Managed Buffers: 27 Free: 27 OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S0: 0 OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S1: 0 OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S2: 0 OffscreenTexture:LCD_LCDWide150_ServerComposition_8867:1_S0: 0 OffscreenTexture:LCD_Cockpit150_ServerComposition_1233:1_S0: 1 OffscreenTexture:LCD_Cockpit150_ServerComposition_1233:1_S1: 1 OffscreenTexture:LCD_Cockpit150_ServerComposition_1233:1_S2: 1 OffscreenTexture:LCD_LCDWide150_ServerComposition_7737:1_S0: 1 Streaming: 1355 Textures: 1355 Missing: 1 Specific: 39499 Borrowing: 93 Flare: 2 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 6566 Particle: 22 Raytracing: 860 Runtime Data: 27360 Unknown: 0 Armor: 25249 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 2093 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4433 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 864 Unused Memory (MiB): 85.9375 VoxelLow VoxelMedium ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: 98.24219 Voxel: 431 ManagedROBuffer occupancy: 70.50781 Voxel: 337 ManagedROBuffer occupancy: 1.7578125 Voxel: 9 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 111 ManagedROBuffer occupancy: 100 Mwm: 172 ManagedROBuffer occupancy: 100 Mwm: 221 ManagedROBuffer occupancy: 100 Mwm: 151 ManagedROBuffer occupancy: 100 Mwm: 142 Mix: 0 Armor: 20 ManagedROBuffer occupancy: 100 Mwm: 175 ManagedROBuffer occupancy: 100 Mwm: 197 Mix: 0 Armor: 12 ManagedROBuffer occupancy: 100 Mwm: 175 Mix: 0 Armor: 20 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 104 Mix: 0 Armor: 14 Flare: 0 ManagedROBuffer occupancy: 100 Mwm: 105 Mix: 0 Armor: 47 UI3D: 0 ManagedROBuffer occupancy: 100 Mix: 0 Armor: 38 Mwm: 80 Flare: 0 UI3D: 0 ManagedROBuffer occupancy: 100 Mwm: 161 ManagedROBuffer occupancy: 100 Mwm: 185 ManagedROBuffer occupancy: 100 Mwm: 175 ManagedROBuffer occupancy: 100 Mwm: 112 ManagedROBuffer occupancy: 100 Mwm: 118 ManagedROBuffer occupancy: 100 Mwm: 169 Mix: 0 Water: 0 Flare: 0 Armor: 0 ManagedROBuffer occupancy: 100 Mwm: 175 Mix: 0 UI3D: 0 Armor: 0 Flare: 0 ManagedROBuffer occupancy: 100 Mwm: 115 ManagedROBuffer occupancy: 100 Mwm: 163 ManagedROBuffer occupancy: 100 Mwm: 140 Mix: 0 Armor: 31 ManagedROBuffer occupancy: 99.02344 Mwm: 78 Mix: 0 Armor: 221 Flare: 0 Water: 1 Volumes: 1 ManagedROBuffer occupancy: -1 Mix: 0 Flare: 0 ManagedROBuffer occupancy: 46.679688 Mix: 7 Mwm: 24 Armor: 129 Flare: 0 NonCopy ManagedROBuffer occupancy: -1 Raytracing: 0 ManagedROBuffer occupancy: -1 Raytracing: 0 ManagedROBuffer occupancy: 13.8671875 Raytracing: 70 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2266 Safe Instance Count: 5018 Indices Count: 2132820 Indices to Triangle Count: 710940 MainView[SecondPass] Real Instance Count: 644 Safe Instance Count: 5018 Indices Count: 1224042 Indices to Triangle Count: 408014 Visible PointLight count: 54 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 572 Visible Grass count: 0 Visible ParticleEmitter count: 13 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 27 Visible Flares count: 1 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 8 Safe Instance Count: 8 Indices Count: 348654 Indices to Triangle Count: 116218 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 648 Safe Instance Count: 829 Indices Count: 1229814 Indices to Triangle Count: 409938 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 3735 Safe Instance Count: 3758 Indices Count: 2705034 Indices to Triangle Count: 901678 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 3985 Safe Instance Count: 4026 Indices Count: 2985285 Indices to Triangle Count: 995095 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 209 Safe Instance Count: 211 Indices Count: 915072 Indices to Triangle Count: 305024 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 57 Safe Instance Count: 8862 Indices Count: 281460 Indices to Triangle Count: 93820 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 8852 Safe Instance Count: 8937 Indices Count: 516381 Indices to Triangle Count: 172127 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1628996 1: 150125 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 9 HZB Mip-4 Count: 22 HZB Mip-5 Count: 187 HZB Mip-6 Count: 282 HZB Mip-7 Count: 86 HZB Mip-8 Count: 21 HZB Mip-9 Count: 6 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 7.00 Admitted: 4.00 Rendering: 4.00 Out of Range: 3.00 Budget: 736MiB Used: 8MiB Sort Pressure: 0.00 LCD Pool Totals Active: 4.00 Idle: 0.00 Active Memory: 8MiB Idle Memory: 0B 512×512 Active: 2.00 Idle: 0.00 Active Memory: 3MiB Idle Memory: 0B 1024×512 Active: 2.00 Idle: 0.00 Active Memory: 5MiB Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 107 Safe Instance Count: 125 Indices Count: 97191 Indices to Triangle Count: 32397 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 8.26GiB Default: 7.95GiB NonStreaming: 1.03GiB HeapManager: 301.11MiB Free: 301.11MiB Bindable Buffers: 129.56MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 128.06MiB Bindable Textures: 506.62MiB RO Textures: 128.00MiB RO Cube Texture: 10.56MiB Render Target Textures: 112.31MiB RW Render Target Textures: 99.00MiB Depth Stencils: 156.75MiB Cube Depth Stencils: 0.00B Managed Buffers: 86.38MiB Free: 86.38MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S0: 0.00B OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S1: 0.00B OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S2: 0.00B OffscreenTexture:LCD_LCDWide150_ServerComposition_8867:1_S0: 0.00B OffscreenTexture:LCD_Cockpit150_ServerComposition_1233:1_S0: 1.38MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_1233:1_S1: 2.75MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_1233:1_S2: 2.75MiB OffscreenTexture:LCD_LCDWide150_ServerComposition_7737:1_S0: 1.38MiB Streaming: 4.13GiB Textures: 4.13GiB Missing: 537.05MiB Specific: 2.26GiB Borrowing: 463.25MiB Flare: 80.66KiB Grass: 6.62MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 675.42MiB Particle: 40.38MiB Raytracing: 449.19MiB Runtime Data: 93.23MiB Unknown: 0.00B Armor: 38.55MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 54.56MiB Water: 65.12KiB Volumes: 55.08KiB Scene: 214.00MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 3.56MiB Clearing Manager: 1.56MiB Local Shadow Textures: 2.02MiB Asset Cache Textures: 18.89MiB Managed Generated Textures: 52.00KiB Upload: 305.31MiB Data Uploader: 256.00MiB Bindable Buffers: 48.38MiB Upload Buffers: 32.38MiB Transient Constants: 16.00MiB Bindable Textures: 960.00KiB Upload Textures: 960.00KiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 16.84GiB Process Memory: 16.84GiB GC: 2.97GiB GC Total: 2.97GiB GC Committed Total: 4.43GiB GC Total Allocated: 16.13GiB GC Total Pause Duration: 1.04s GC Collection Count 0: 16 GC Collection Count 1: 13 GC Collection Count 2: 11 Havok Memory: 783.27MiB Native Allocators: 1.71GiB Heap: 1.70GiB Heap Allocation Count: unavailable Bump: 4.38MiB Systems: 9.76GiB DCS_Scenes: 94.90MiB Render12: 8.26GiB Default: 7.95GiB NonStreaming: 1.03GiB HeapManager: 301.11MiB Free: 301.11MiB Bindable Buffers: 129.56MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 128.06MiB Bindable Textures: 506.62MiB RO Textures: 128.00MiB RO Cube Texture: 10.56MiB Render Target Textures: 112.31MiB RW Render Target Textures: 99.00MiB Depth Stencils: 156.75MiB Cube Depth Stencils: 0.00B Managed Buffers: 86.38MiB Free: 86.38MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S0: 0.00B OffscreenTexture:LCD_Cockpit150_ServerComposition_3982:1_S1: 0.00B 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Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 5.00 Active (borrowed) Count: 2.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 76.00 Active (borrowed) Count: 0.00 Bytes Pooled: 34KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 18.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 14.00 Active (borrowed) Count: 4.00 Bytes Pooled: 47KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 18.00 Active (borrowed) Count: 4.00 Bytes Pooled: 5KiB Default for DCSContinuation Pooled Count: 16.00 Active (borrowed) Count: 2.00 Bytes Pooled: 896B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 3.00 Active (borrowed) Count: 2.00 Bytes Pooled: 528B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__16>> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42>> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 296B Default for AlignmentContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Default for DeleteWhenExpiredCompletion Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 25.00 Bytes Pooled: 0B Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 25.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 51.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 5.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Resource Streaming Total Memory Main Budget: 4.94GiB Used: 1.45GiB Pressure: 2.79GiB Pinned: 95.85MiB Graphics Budget: 17.06GiB Used: 4.13GiB Pressure: 3.45GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 11.42us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 15 Changed Priorities: 7 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.00us Registered Resources: 0 Loaded Resources: 3,378 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 159.72MiB Pressure: 141.62MiB Pinned: 42.78MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.50us Registered Resources: 0 Loaded Resources: 224 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 12.78MiB Pressure: 10.87MiB Pinned: 4.78MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.70us Registered Resources: 0 Loaded Resources: 10,166 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 1.24GiB Pressure: 2.59GiB Pinned: 3.40MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 818.57us Registered Resources: 4,469 Loaded Resources: 4,469 Priority Updates: 550 Changed Priorities: 550 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 17.06GiB Used: 4.13GiB Pressure: 3.45GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/ThrusterHydro_2m: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/GyroscopeLRG: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/LCD: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Character/MagBootsProxi: 0 event:/Music/Space/TT_Space_Safe11_v1: 0 event:/SFX/Character/JetpackRun: 0 event:/UI/Block/DeleteBlock: 0 event:/UI/Block/RotateBlock: 0 event:/UI/toolbar_load_unload: 0 event:/UI/HudUnable: 0 event:/Music/Space/TT_Space_Safe5: 0 event:/UI/Block/PlaceBlock: 0 event:/Music/Space/TT_Space_Safe3: 0 event:/UI/ItemSizeR: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/Music/Space/TT_Space_Safe9: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Contract: 0 event:/SFX/Ship/ShipMain: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/SFX/Block/OxygenTank: 0 event:/Music/Space/SE2_Space_Spacedust: 0 event:/UI/SuitInventoryFull: 0 event:/UI/ui_Terminal: 0 event:/UI/Gscreen_drag: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/UI/Gscreen_insert: 0 event:/SFX/Character/TakeItem: 0 event:/Music/Space/SE2_Space_TRW: 0 event:/Music/Space/SE2_Space_Woodwinds: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 215 FileOctreeRegionLoader: 65 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 191 Created: 377 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 37 Created: 37 PlanetOreDepositComponent Current: 890 Created: 890 CompositePlanetShapeComponent Current: 207 Created: 207 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 203 Created: 396 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 37 Created: 37 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 7 Created: 16 DynamicVoxelStorageComponent Current: 7 Created: 16 Space Probe Server Low Cache Evicted: 46 Refreshed: 34785 Inserted: 46 Medium Cache Evicted: 31 Refreshed: 30766 Inserted: 31 High Cache Evicted: 87 Refreshed: 61764 Inserted: 87 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 29 Refreshed: 8591 Inserted: 29 Medium Cache Evicted: 77 Refreshed: 18147 Inserted: 77 High Cache Evicted: 367 Refreshed: 35214 Inserted: 367 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 0 Refreshed: 184079 Inserted: 186 Medium Cache Evicted: 0 Refreshed: 317250 Inserted: 265 High Cache Evicted: 844 Refreshed: 609171 Inserted: 1356 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 71 FloatingObjects (Server): 73 Armor Blocks (Server): 29963 Simple Blocks (Server): 10634 Functional Blocks (Server): 1516 Total Destroyed Blocks: 90 Total Damage: 0 Total Repair: 0 Grids (Client): 71 FloatingObjects (Client): 73 Armor Blocks (Client): 29963 Simple Blocks (Client): 10634 Functional Blocks (Client): 1516 TrashRemoval PlayerGridPCU: 0 Current: 58443 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 135279 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 73 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 217 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 334.7us Runtime Avg: 176.2us Optimization: 0.0 % Flora SectorsCount: 0 Total: 0, 0 Average: 0, 0 Minimum: 0, 0 Maximum: 0, 0