Performance Main Thread: 3.29ms, 19.72 % Input: 318.89us Draw: 1.55us Platform: 31.85ns Session: 1.58ms Render Render Thread Average Frame: 16.67ms, 16.62ms, 100.0 %, (Imprecise) Current Frame: 16.65ms, 14.88ms, 99.9 %, (Imprecise) Average Work: 7.07ms, 7.07ms, 42.4 %, (Imprecise) Current Work: 7.06ms, 6.32ms, 42.3 %, (Imprecise) Pacer: 133.82Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.66ms, 16.65ms, 100.0 %, (Imprecise) Current Frame: 16.65ms, 15.51ms, 99.9 %, (Imprecise) Average Work: 5.09ms, 5.09ms, 30.5 %, (Imprecise) Current Work: 5.08ms, 5.23ms, 30.5 %, (Imprecise) Render Frequency: 60.47Hz, 60.00Hz, VSync: Enabled Video Memory: 8.20GiB, 14.87GiB, 55.1 % VRAM: 8.20GiB, 14.87GiB, 55.1 % CPU Load: 8.41 % CLR Total Stalls: 4.01s Worker Count: 9 Worker Load: 0.09 % PCU Total: 25624 NPC: 20894 LocalPlayer: 4730 Spatial Trigger System Entity updates: 7 Total Trigger Updates: 105 Trigger Count: 3 Encounters Session: AllManagedSystems: 16024 (total), 0 (player), 16024 (NPC) ManagedWorldArea: 7218 (total), 0 (player), 7218 (NPC) Contract: 8806 (total), 0 (player), 8806 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.87Gi Free: 6.675Gi Reserved: 0 Usage: 8.197Gi Game Report Available Raw: 14.87Gi Available Filtered: 14.87Gi Target Unused: 1.487Gi Target Usage: 13.38Gi Current Usage: 8.197Gi Usage Delta: 0 Usage Details Missing: 730.4Mi Non-Streaming: 3.338Gi Streaming: 4.146Gi Real Available Streaming: 9.333Gi Min Available Streaming: 1024Mi Min Critical Streaming: 390.2Mi Final Available Streaming: 9.333Gi Streaming Details Critical Pinned Textures: 390.2Mi Standard Pinned Textures: 158.5Mi First Person Textures: 32.15Mi Overlay Textures: 133.5Mi Density Textures: 1.684Gi Standard Textures: 805.1Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 358 Dispatch Count: 108 DispatchRays Count: 0 ExecuteIndirect Count: 671 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 247 Alive Particles Count: 261 Dead Particles Count: 1393 Percentage of the budget used: 0.0522 Active Emitter Count: 29 Borrowed resources Queried: 398MiB Allocated: 408MiB Concurrently borrowed: 96MiB Total Memory Allocated: 8.499Gi Default: 8.197Gi NonStreaming: 1.061Gi HeapManager: 301.2Mi Free: 301.2Mi Bindable Buffers: 69Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 67.5Mi Bindable Textures: 580.2Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 202.1Mi RW Render Target Textures: 144.6Mi Depth Stencils: 105.5Mi Cube Depth Stencils: 0 Managed Buffers: 65.94Mi Free: 65.94Mi Streaming: 4.146Gi Textures: 4.146Gi Missing: 730.4Mi Specific: 2.277Gi Borrowing: 408.1Mi Flare: 73.19Ki Grass: 7.875Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 410.2Mi Particle: 40.38Mi Raytracing: 372.7Mi Runtime Data: 188Mi Unknown: 0 Armor: 7.12Mi Debug: 0 Flora: 63.24Mi Impostor: 0 UI3D: 7.438Ki Voxel: 117.6Mi Water: 65.12Ki Volumes: 48.7Ki Scene: 597.5Mi Unified Index Buffer: 160Mi Water: 0 Mix: 6.812Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 18.75Mi Managed Generated Textures: 52Ki Upload: 299.2Mi Data Uploader: 256Mi Bindable Buffers: 41Mi Upload Buffers: 25Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 66651 Default: 66361 NonStreaming: 288 HeapManager: 29 Free: 29 Bindable Buffers: 162 Persistent Constant Buffers: 24 Read-Write Buffers: 138 Bindable Textures: 58 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 13 Cube Depth Stencils: 0 Managed Buffers: 21 Free: 21 Streaming: 1424 Textures: 1424 Missing: 1 Specific: 64648 Borrowing: 78 Flare: 2 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 4573 Particle: 22 Raytracing: 27 Runtime Data: 55383 Unknown: 0 Armor: 12662 Debug: 0 Flora: 38394 Impostor: 0 UI3D: 2 Voxel: 4307 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4404 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 672 Unused Memory (MiB): 65.9375 VoxelLow VoxelMedium ManagedROBuffer occupancy: 89.25781 Voxel: 377 ManagedROBuffer occupancy: 84.57031 Voxel: 407 ManagedROBuffer occupancy: 99.41406 Voxel: 493 ManagedROBuffer occupancy: 85.74219 Voxel: 305 ManagedROBuffer occupancy: 8.3984375 Voxel: 35 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 160 Mix: 0 Material: 3 Grass: 1 Flare: 2 Armor: 133 Water: 1 Volumes: 1 Flora: 5 ManagedROBuffer occupancy: 100 Mwm: 226 ManagedROBuffer occupancy: 100 Mwm: 210 ManagedROBuffer occupancy: 100 Mwm: 149 ManagedROBuffer occupancy: 100 Mwm: 192 ManagedROBuffer occupancy: 100 Mwm: 171 ManagedROBuffer occupancy: 100 Mwm: 95 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 132 ManagedROBuffer occupancy: 100 Mwm: 206 ManagedROBuffer occupancy: 100 Mwm: 181 ManagedROBuffer occupancy: 100 Mwm: 114 ManagedROBuffer occupancy: 100 Mwm: 108 ManagedROBuffer occupancy: 100 Mwm: 181 Mix: 0 Flora: 9 ManagedROBuffer occupancy: 100 Mwm: 3 Mix: 0 Flora: 482 ManagedROBuffer occupancy: 100 Flora: 461 Mix: 1 Mwm: 21 UI3D: 0 Flare: 0 ManagedROBuffer occupancy: 26.5625 Mix: 3 Flora: 28 Mwm: 3 Flare: 0 Armor: 0 UI3D: 0 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 93 Safe Instance Count: 1655 Indices Count: 438876 Indices to Triangle Count: 146292 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 1655 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 19 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 22 Visible Grass count: 5 Visible ParticleEmitter count: 29 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 3 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 282 Max grass instances: 350928 Grass instances buffer size: 6.2548447Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 12 Safe Instance Count: 12 Indices Count: 288741 Indices to Triangle Count: 96247 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 260 Safe Instance Count: 408 Indices Count: 747222 Indices to Triangle Count: 249074 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1017 Safe Instance Count: 1214 Indices Count: 1122006 Indices to Triangle Count: 374002 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 2100 Safe Instance Count: 2687 Indices Count: 1039068 Indices to Triangle Count: 346356 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 2785 Safe Instance Count: 3284 Indices Count: 946137 Indices to Triangle Count: 315379 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 1185 Safe Instance Count: 1782 Indices Count: 884583 Indices to Triangle Count: 294861 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 2073600 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 64 HZB Mip-2 Count: 22 HZB Mip-3 Count: 10 HZB Mip-4 Count: 87 HZB Mip-5 Count: 71 HZB Mip-6 Count: 46 HZB Mip-7 Count: 104 HZB Mip-8 Count: 203 HZB Mip-9 Count: 331 HZB Mip-10 Count: 130 HZB Mip-11 Count: 12 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 10.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 10.00 Budget: 480MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 226 Safe Instance Count: 380 Indices Count: 76905 Indices to Triangle Count: 25635 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 8.50GiB Default: 8.20GiB NonStreaming: 1.06GiB HeapManager: 301.25MiB Free: 301.25MiB Bindable Buffers: 69.00MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 67.50MiB Bindable Textures: 580.20MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 202.06MiB RW Render Target Textures: 144.62MiB Depth Stencils: 105.50MiB Cube Depth Stencils: 0.00B Managed Buffers: 65.94MiB Free: 65.94MiB Streaming: 4.15GiB Textures: 4.15GiB Missing: 730.43MiB Specific: 2.28GiB Borrowing: 408.06MiB Flare: 73.19KiB Grass: 7.88MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 410.24MiB Particle: 40.38MiB Raytracing: 372.69MiB Runtime Data: 188.04MiB Unknown: 0.00B Armor: 7.12MiB Debug: 0.00B Flora: 63.24MiB Impostor: 0.00B UI3D: 7.44KiB Voxel: 117.56MiB Water: 65.12KiB Volumes: 48.70KiB Scene: 597.50MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 6.81MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 18.75MiB Managed Generated Textures: 52.00KiB Upload: 299.25MiB Data Uploader: 256.00MiB Bindable Buffers: 41.00MiB Upload Buffers: 25.00MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 15.85GiB Process Memory: 15.85GiB GC: 2.36GiB GC Total: 2.36GiB GC Committed Total: 2.34GiB GC Total Allocated: 6.80GiB GC Total Pause Duration: 482.54ms GC Collection Count 0: 13 GC Collection Count 1: 11 GC Collection Count 2: 9 Havok Memory: 356.06MiB Native Allocators: 1.94GiB Heap: 1.94GiB Heap Allocation Count: unavailable Bump: 534.46KiB Systems: 9.69GiB DCS_Scenes: 28.71MiB Render12: 8.50GiB Default: 8.20GiB NonStreaming: 1.06GiB HeapManager: 301.25MiB Free: 301.25MiB Bindable Buffers: 69.00MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 67.50MiB Bindable Textures: 580.20MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 202.06MiB RW Render Target Textures: 144.62MiB Depth Stencils: 105.50MiB Cube Depth Stencils: 0.00B Managed Buffers: 65.94MiB Free: 65.94MiB Streaming: 4.15GiB Textures: 4.15GiB Missing: 730.43MiB Specific: 2.28GiB Borrowing: 408.06MiB Flare: 73.19KiB Grass: 7.88MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 410.24MiB Particle: 40.38MiB Raytracing: 372.69MiB Runtime Data: 188.04MiB Unknown: 0.00B Armor: 7.12MiB Debug: 0.00B Flora: 63.24MiB Impostor: 0.00B UI3D: 7.44KiB Voxel: 117.56MiB Water: 65.12KiB Volumes: 48.70KiB Scene: 597.50MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 6.81MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 18.75MiB Managed Generated Textures: 52.00KiB Upload: 299.25MiB Data Uploader: 256.00MiB Bindable Buffers: 41.00MiB Upload Buffers: 25.00MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Voxels: 1.16GiB Planet Bitmaps: 1.07GiB Natives: 96.44MiB VrVoxelMesh: 71.30MiB VrShellDataCache: 15.45MiB VrSewGuide: 9.40MiB VrTailor: 295.16KiB NativeDictionary: 924.98KiB Pools: 19.31MiB Default for ParallelWorkTask Pooled Count: 14,103.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 2,325.00 Active (borrowed) Count: 0.00 Bytes Pooled: 109KiB Default for BlockingWaiter Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for ContinuationQueueContinuation Pooled Count: 645.00 Active (borrowed) Count: 6.00 Bytes Pooled: 35KiB Default for DataWork>, int, int>> Pooled Count: 307.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Default for MultiTaskAwaiter Pooled Count: 421.00 Active (borrowed) Count: 0.00 Bytes Pooled: 33KiB Default for Optional Pooled Count: 2,200.00 Active (borrowed) Count: 0.00 Bytes Pooled: 103KiB Default for CachedAccessor Pooled Count: 76.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for CachedAccessor Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for PriorityToken Pooled Count: 1,054.00 Active (borrowed) Count: 140,514.00 Bytes Pooled: 41KiB Default for SkipWaitMonitor Pooled Count: 7,276.00 Active (borrowed) Count: 2.00 Bytes Pooled: 398KiB Default for DirectContinuationModifier Pooled Count: 10.00 Active 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Count: 15,042.00 Bytes Pooled: 42KiB Default for ClipmapMeshJob Pooled Count: 2,741.00 Active (borrowed) Count: 0.00 Bytes Pooled: 364KiB Default for ClipmapResourceLoadingJob Pooled Count: 561.00 Active (borrowed) Count: 0.00 Bytes Pooled: 88KiB Animation Clip Requests Pooled Count: 28.00 Active (borrowed) Count: 20.00 Bytes Pooled: 3KiB Animation Group Requests Pooled Count: 9.00 Active (borrowed) Count: 12.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 7.00 Active (borrowed) Count: 14.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 960B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 20.00 Active (borrowed) Count: 0.00 Bytes Pooled: 9KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 816B Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 840B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 20KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 528B Default for ResourceLoadingCompletion Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachineOptional Pooled Count: 530.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for ClipmapSewJob Pooled Count: 1,904.00 Active (borrowed) Count: 0.00 Bytes Pooled: 283KiB ResourcePool-InstanceBatch Pooled Count: 5.00 Active (borrowed) Count: 37,431.00 Bytes Pooled: 880B ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 162,545.00 Bytes Pooled: 0B Default for VoxelCell Pooled Count: 385.00 Active (borrowed) Count: 1,877.00 Bytes Pooled: 105KiB Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for InvalidationOperation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Default for SynchronizationContextContinuation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Resource Streaming Total Memory Main Budget: 3.99GiB Used: 1.15GiB Pressure: 2.74GiB Pinned: 60.17MiB Graphics Budget: 9.33GiB Used: 4.15GiB Pressure: 3.75GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 17.05us Registered Resources: 0 Loaded Resources: 461 Priority Updates: 12 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,022.72MiB Used: 45.02MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.49us Registered Resources: 0 Loaded Resources: 3,016 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,022.72MiB Used: 99.99MiB Pressure: 99.99MiB Pinned: 5.82MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.25us Registered Resources: 0 Loaded Resources: 218 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,022.72MiB Used: 12.02MiB Pressure: 11.38MiB Pinned: 5.22MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.23us Registered Resources: 0 Loaded Resources: 8,249 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1,022.72MiB Used: 1,022.59MiB Pressure: 2.59GiB Pinned: 4.23MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 1.12ms Registered Resources: 4,445 Loaded Resources: 4,445 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 9.33GiB Used: 4.15GiB Pressure: 3.75GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/Button: 0 event:/UI/OreDetector: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/SFX/Block/HydrogenTank: 0 event:/UI/jingle_objective_update: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 event:/UI/ui_Terminal: 0 event:/SFX/Block/TimerEnd: 0 event:/UI/Gscreen_drag: 0 event:/UI/Gscreen_insert: 0 event:/UI/toolbar_load_unload: 0 event:/UI/ItemSizeR: 0 event:/SFX/Character/Footsteps: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/UI/HudUnable: 0 event:/SFX/Tool/WelderTool: 0 event:/SFX/Character/Jump: 0 event:/SFX/Character/FallGround: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Tool/HandDrillNoContact: 0 event:/SFX/Tool/HandDrillRock: 0 event:/SFX/Character/CrouchDown: 0 event:/SFX/Tool/HandDrillVoxelRemoval: 0 event:/SFX/Character/FootstepsCrouch: 0 event:/SFX/Character/CrouchUp: 0 event:/UI/SuitInventoryFull: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/UI/AddItemToCue: 0 event:/SFX/Progress/Progress_Construction: 0 event:/UI/Gscreen_type: 0 event:/Music/Verdure/SE2_Verdure_FrozenDistance: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 309 FileOctreeRegionLoader: 47 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 80 Created: 80 PlanetOreDepositComponent Current: 1497 Created: 1497 CompositePlanetShapeComponent Current: 519 Created: 519 DynamicVoxelStorageComponent Current: 2 Created: 2 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 299 Created: 348 PlanetOreDepositComponent Current: 5821 Created: 5821 CompositePlanetShapeComponent Current: 1508 Created: 1508 DynamicVoxelStorageComponent Current: 2 Created: 2 Space Probe Server Low Cache Evicted: 0 Refreshed: 19492 Inserted: 16 Medium Cache Evicted: 0 Refreshed: 36648 Inserted: 72 High Cache Evicted: 0 Refreshed: 110254 Inserted: 251 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 13 FloatingObjects (Server): 1 Armor Blocks (Server): 3229 Simple Blocks (Server): 948 Functional Blocks (Server): 194 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 13 FloatingObjects (Client): 1 Armor Blocks (Client): 3229 Simple Blocks (Client): 948 Functional Blocks (Client): 194 TrashRemoval PlayerGridPCU: 0 Current: 4730 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 20894 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 1 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 1 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 261.4us Runtime Avg: 258.6us Optimization: 0.0 % Flora SectorsCount: 163 Total: 988943, 536027 Average: 6067, 3288 Minimum: 1528, 1404 Maximum: 14147, 8121