Performance Main Thread: 16.43ms, 98.56 % Input: 289.03us Draw: 1.54us Platform: 24.57ns Session: 9.68ms Render Render Thread Average Frame: 8.92ms, 9.01ms, 178.3 %, (Imprecise) Current Frame: 8.99ms, 7.04ms, 179.8 %, (Imprecise) Average Work: 8.35ms, 8.46ms, 167.0 %, (Imprecise) Current Work: 8.41ms, 6.66ms, 168.1 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 8.89ms, 9.13ms, 177.9 %, (Imprecise) Current Frame: 9.02ms, 10.51ms, 180.4 %, (Imprecise) Average Work: 4.34ms, 4.37ms, 86.8 %, (Imprecise) Current Work: 4.36ms, 4.24ms, 87.2 %, (Imprecise) Render Frequency: 114.26Hz, 200.00Hz, VSync: Disabled Video Memory: 5.31GiB, 11.08GiB, 47.9 % VRAM: 5.31GiB, 11.08GiB, 47.9 % CPU Load: 10.52 % CLR Total Stalls: 4.91s Worker Count: 13 Worker Load: 6.67 % PCU Total: 113831 NPC: 95894 LocalPlayer: 17937 Spatial Trigger System Entity updates: 7 Total Trigger Updates: 172 Trigger Count: 3 Encounters Session: AllManagedSystems: 81677 (total), 0 (player), 81677 (NPC) ManagedWorldArea: 55035 (total), 0 (player), 55035 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 26642 (total), 0 (player), 26642 (NPC) RenderSceneStats Streaming GPU Report Available Total: 11.08Gi Free: 5.771Gi Reserved: 0 Usage: 5.31Gi Game Report Available Raw: 11.08Gi Available Filtered: 11.08Gi Target Unused: 1.108Gi Target Usage: 9.973Gi Current Usage: 5.31Gi Usage Delta: 0 Usage Details Missing: 302.2Mi Non-Streaming: 3.051Gi Streaming: 1.964Gi Real Available Streaming: 6.627Gi Min Available Streaming: 512Mi Min Critical Streaming: 476.6Mi Final Available Streaming: 6.627Gi Streaming Details Critical Pinned Textures: 476.6Mi Standard Pinned Textures: 57.94Mi First Person Textures: 0 Overlay Textures: 37.34Mi Density Textures: 465Mi Standard Textures: 9.988Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 559 Dispatch Count: 96 DispatchRays Count: 0 ExecuteIndirect Count: 403 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 1078 Alive Particles Count: 1100 Dead Particles Count: 1765 Percentage of the budget used: 0.22 Active Emitter Count: 128 Borrowed resources Queried: 147MiB Allocated: 162MiB Concurrently borrowed: 31MiB Total Memory Allocated: 5.616Gi Default: 5.31Gi NonStreaming: 963.8Mi HeapManager: 300.5Mi Free: 300.5Mi Bindable Buffers: 94.38Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 92.88Mi Bindable Textures: 366.6Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 119.6Mi RW Render Target Textures: 50.19Mi Depth Stencils: 68.81Mi Cube Depth Stencils: 0 Managed Buffers: 173.2Mi Free: 173.2Mi Streaming: 1.964Gi Textures: 1.964Gi Missing: 302.2Mi Specific: 2.109Gi Borrowing: 162Mi Flare: 98.84Ki Grass: 6Mi Light Clustering: 49.12Mi Material: 796.7Ki Mwm: 608.7Mi Particle: 40.38Mi Raytracing: 181.9Mi Runtime Data: 73.01Mi Unknown: 0 Armor: 19.41Mi Debug: 0 Flora: 25.51Mi Impostor: 0 UI3D: 68.11Ki Voxel: 27.88Mi Water: 65.12Ki Volumes: 87.14Ki Scene: 785.6Mi Unified Index Buffer: 224Mi Water: 0 Mix: 8.062Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 19.52Mi Managed Generated Textures: 52Ki Upload: 303.1Mi Data Uploader: 256Mi Bindable Buffers: 44.88Mi Upload Buffers: 28.88Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 35069 Default: 34779 NonStreaming: 297 HeapManager: 32 Free: 32 Bindable Buffers: 164 Persistent Constant Buffers: 24 Read-Write Buffers: 140 Bindable Textures: 56 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 13 Depth Stencils: 13 Cube Depth Stencils: 0 Managed Buffers: 27 Free: 27 Streaming: 1860 Textures: 1860 Missing: 1 Specific: 32621 Borrowing: 75 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 6223 Particle: 22 Raytracing: 27 Runtime Data: 21600 Unknown: 0 Armor: 19100 Debug: 0 Flora: 623 Impostor: 0 UI3D: 5 Voxel: 1854 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4512 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 864 Unused Memory (MiB): 173 VoxelLow ManagedROBuffer occupancy: 57.421875 Voxel: 272 ManagedROBuffer occupancy: 19.921875 Voxel: 102 ManagedROBuffer occupancy: 7.03125 Voxel: 36 ManagedROBuffer occupancy: 2.734375 Voxel: 14 VoxelMedium VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 167 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 148 Flora: 0 ManagedROBuffer occupancy: 100 Mwm: 207 ManagedROBuffer occupancy: 100 Mwm: 186 ManagedROBuffer occupancy: 100 Mwm: 207 ManagedROBuffer occupancy: 100 Mwm: 196 ManagedROBuffer occupancy: 100 Mwm: 164 Mix: 0 Armor: 7 ManagedROBuffer occupancy: 100 Mwm: 150 Mix: 0 Armor: 25 Water: 1 Volumes: 1 ManagedROBuffer occupancy: 100 Mwm: 103 Mix: 0 Flora: 2 ManagedROBuffer occupancy: 100 Mwm: 95 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 178 ManagedROBuffer occupancy: 100 Mwm: 185 ManagedROBuffer occupancy: 100 Mwm: 152 ManagedROBuffer occupancy: 100 Mwm: 108 ManagedROBuffer occupancy: 100 Mwm: 121 ManagedROBuffer occupancy: 100 Mwm: 182 Mix: 0 Flora: 2 ManagedROBuffer occupancy: 74.609375 Mwm: 53 Mix: 3 Flare: 2 Flora: 145 Armor: 1 ManagedROBuffer occupancy: 48.632812 Flora: 203 Mix: 0 Mwm: 33 Flare: 0 UI3D: 0 Armor: 0 ManagedROBuffer occupancy: 51.757812 Flora: 149 Mix: 0 Flare: 0 Armor: 2 Mwm: 54 UI3D: 1 ManagedROBuffer occupancy: 94.33594 Mix: 1 Flora: 17 Mwm: 98 Armor: 1 ManagedROBuffer occupancy: 98.24219 Mwm: 111 Mix: 0 Flora: 0 Armor: 1 ManagedROBuffer occupancy: 100 Mwm: 119 Mix: 0 Armor: 5 ManagedROBuffer occupancy: 99.80469 Mwm: 92 Mix: 0 Armor: 63 Flora: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: 4.1015625 Mix: 0 Armor: 11 Mwm: 9 Flora: 0 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 8359 Safe Instance Count: 9833 Indices Count: 569034 Indices to Triangle Count: 189678 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 9833 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 106 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 4727 Visible Grass count: 0 Visible ParticleEmitter count: 193 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 88 Visible Flares count: 10 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 4.368Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 1 Safe Instance Count: 1 Indices Count: 96 Indices to Triangle Count: 32 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 98 Safe Instance Count: 98 Indices Count: 117906 Indices to Triangle Count: 39302 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 2998 Safe Instance Count: 6300 Indices Count: 446151 Indices to Triangle Count: 148717 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 9562 Safe Instance Count: 9562 Indices Count: 681723 Indices to Triangle Count: 227241 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 98 Safe Instance Count: 98 Indices Count: 117906 Indices to Triangle Count: 39302 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 180 Safe Instance Count: 184 Indices Count: 264360 Indices to Triangle Count: 88120 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 0 1: 62923 2: 40350 3: 0 4: 511 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 78 HZB Mip-2 Count: 178 HZB Mip-3 Count: 904 HZB Mip-4 Count: 344 HZB Mip-5 Count: 2 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 6.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 6.00 Budget: 363MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 5.62GiB Default: 5.31GiB NonStreaming: 963.80MiB HeapManager: 300.48MiB Free: 300.48MiB Bindable Buffers: 94.38MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 92.88MiB Bindable Textures: 366.57MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 119.56MiB RW Render Target Textures: 50.19MiB Depth Stencils: 68.81MiB Cube Depth Stencils: 0.00B Managed Buffers: 173.25MiB Free: 173.25MiB Streaming: 1.96GiB Textures: 1.96GiB Missing: 302.24MiB Specific: 2.11GiB Borrowing: 162.00MiB Flare: 98.84KiB Grass: 6.00MiB Light Clustering: 49.12MiB Material: 796.69KiB Mwm: 608.68MiB Particle: 40.38MiB Raytracing: 181.94MiB Runtime Data: 73.01MiB Unknown: 0.00B Armor: 19.41MiB Debug: 0.00B Flora: 25.51MiB Impostor: 0.00B UI3D: 68.11KiB Voxel: 27.88MiB Water: 65.12KiB Volumes: 87.14KiB Scene: 785.62MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 8.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 19.52MiB Managed Generated Textures: 52.00KiB Upload: 303.12MiB Data Uploader: 256.00MiB Bindable Buffers: 44.88MiB Upload Buffers: 28.88MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 18.58GiB Process Memory: 18.58GiB GC: 3.59GiB GC Total: 3.59GiB GC Committed Total: 7.81GiB GC Total Allocated: 24.98GiB GC Total Pause Duration: 1.84s GC Collection Count 0: 15 GC Collection Count 1: 12 GC Collection Count 2: 9 Havok Memory: 654.69MiB Native Allocators: 1.71GiB Heap: 1.70GiB Heap Allocation Count: unavailable Bump: 13.58MiB Systems: 6.54GiB DCS_Scenes: 82.67MiB Render12: 5.62GiB Default: 5.31GiB NonStreaming: 963.80MiB HeapManager: 300.48MiB Free: 300.48MiB Bindable Buffers: 94.38MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 92.88MiB Bindable Textures: 366.57MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 119.56MiB RW Render Target Textures: 50.19MiB Depth Stencils: 68.81MiB Cube Depth Stencils: 0.00B Managed Buffers: 173.25MiB Free: 173.25MiB Streaming: 1.96GiB Textures: 1.96GiB Missing: 302.24MiB Specific: 2.11GiB Borrowing: 162.00MiB Flare: 98.84KiB Grass: 6.00MiB Light Clustering: 49.12MiB Material: 796.69KiB Mwm: 608.68MiB Particle: 40.38MiB Raytracing: 181.94MiB Runtime Data: 73.01MiB Unknown: 0.00B Armor: 19.41MiB Debug: 0.00B Flora: 25.51MiB Impostor: 0.00B UI3D: 68.11KiB Voxel: 27.88MiB Water: 65.12KiB Volumes: 87.14KiB Scene: 785.62MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 8.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 19.52MiB Managed Generated Textures: 52.00KiB Upload: 303.12MiB Data Uploader: 256.00MiB Bindable Buffers: 44.88MiB Upload Buffers: 28.88MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Voxels: 864.25MiB Planet Bitmaps: 840.26MiB Natives: 21.01MiB VrVoxelMesh: 15.29MiB VrShellDataCache: 3.39MiB VrSewGuide: 2.09MiB VrTailor: 244.57KiB NativeDictionary: 2.98MiB Pools: 50.19MiB Default for ParallelWorkTask Pooled Count: 14,543.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 2,100.00 Active (borrowed) Count: 0.00 Bytes Pooled: 98KiB Default for BlockingWaiter Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for ContinuationQueueContinuation Pooled Count: 672.00 Active (borrowed) Count: 24.00 Bytes Pooled: 37KiB Default for DataWork>, int, int>> Pooled Count: 307.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Default for MultiTaskAwaiter Pooled Count: 790.00 Active (borrowed) Count: 11.00 Bytes Pooled: 62KiB Default for Optional Pooled Count: 2,083.00 Active (borrowed) Count: 0.00 Bytes Pooled: 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146.00 Active (borrowed) Count: 5.00 Bytes Pooled: 8KiB Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for RelativeTransformRootContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 112B Default for TransformContext Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for PlanetEnvironmentSector Pooled Count: 335.00 Active (borrowed) Count: 156.00 Bytes Pooled: 47KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 2,895.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 104B Object Pair List Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 499KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 7,363.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 5,852.00 Active (borrowed) Count: 3,140.00 Bytes Pooled: 1MiB Default for StitchOperation Pooled Count: 2,514.00 Active (borrowed) Count: 0.00 Bytes Pooled: 255KiB Default for CompoundStitchOperation Pooled Count: 913.00 Active (borrowed) Count: 0.00 Bytes Pooled: 100KiB Default for VoxelUpdateBatchTracker Pooled Count: 604.00 Active (borrowed) Count: 0.00 Bytes Pooled: 24KiB Default for CellData Pooled Count: 13,076.00 Active (borrowed) Count: 12,704.00 Bytes Pooled: 715KiB Default for ClipmapMeshJob Pooled Count: 2,919.00 Active (borrowed) Count: 0.00 Bytes Pooled: 388KiB Default for ClipmapResourceLoadingJob Pooled Count: 504.00 Active (borrowed) Count: 0.00 Bytes Pooled: 79KiB Animation Clip Requests Pooled Count: 43.00 Active (borrowed) Count: 9.00 Bytes Pooled: 5KiB Animation Group Requests Pooled Count: 17.00 Active (borrowed) Count: 6.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 11.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 18.00 Active (borrowed) Count: 0.00 Bytes Pooled: 576B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachineOptional Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 616B Default for ClipmapSewJob Pooled Count: 2,072.00 Active (borrowed) Count: 0.00 Bytes Pooled: 308KiB ResourcePool-InstanceBatch Pooled Count: 48,548.00 Active (borrowed) Count: 105.00 Bytes Pooled: 8MiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 214,741.00 Active (borrowed) Count: 526.00 Bytes Pooled: 10MiB Default for VoxelCell Pooled Count: 2,365.00 Active (borrowed) Count: 810.00 Bytes Pooled: 647KiB Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 45.00 Active (borrowed) Count: 0.00 Bytes Pooled: 20KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 5.00 Active (borrowed) Count: 3.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 1.00 Active (borrowed) Count: 11.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 1.00 Active (borrowed) Count: 11.00 Bytes Pooled: 304B Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 3.00 Active (borrowed) Count: 5.00 Bytes Pooled: 960B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 3.00 Active (borrowed) Count: 5.00 Bytes Pooled: 528B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for SynchronizationContextContinuation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for InvalidationOperation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B GPUResourcePool-NonpooledHelper`1 Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 1.04GiB Pressure: 2.88GiB Pinned: 86.97MiB Graphics Budget: 6.63GiB Used: 1.96GiB Pressure: 1.19GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 19.66us Registered Resources: 0 Loaded Resources: 465 Priority Updates: 4 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.42MiB Used: 45.36MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 2, 2 Completed: 2, 2 Update Time: 160.46us Registered Resources: 0 Loaded Resources: 3,273 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.42MiB Used: 235.23MiB Pressure: 230.42MiB Pinned: 26.67MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 5.75us Registered Resources: 0 Loaded Resources: 226 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.42MiB Used: 12.91MiB Pressure: 12.91MiB Pinned: 5.79MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 1, 1 Completed: 1, 1 Update Time: 839.68us Registered Resources: 0 Loaded Resources: 6,284 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.42MiB Used: 767.05MiB Pressure: 2.60GiB Pinned: 11.27MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 1.13ms Registered Resources: 4,547 Loaded Resources: 4,547 Priority Updates: 5 Changed Priorities: 5 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 6.63GiB Used: 1.96GiB Pressure: 1.19GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/LCD: 0 event:/UI/OreDetector: 0 event:/SFX/Block/SurvivalKit: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/SFX/Block/HydrogenTank: 0 event:/UI/jingle_objective_update: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_FrozenDistance: 0 event:/SFX/Block/TimerEnd: 0 event:/UI/ui_Terminal: 0 event:/SFX/Block/Cockpit: 0 event:/UI/HudUnable: 0 event:/SFX/Character/Footsteps: 0 event:/SFX/Character/FallGround: 0 event:/UI/trading_buy: 0 event:/UI/Gscreen_insert: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Character/CrouchDown: 0 event:/SFX/Character/FootstepsCrouch: 0 event:/SFX/Tool/WelderTool: 0 event:/UI/ui_backpack_build: 0 event:/SFX/Progress/Progress_Construction: 0 event:/SFX/Character/CrouchUp: 0 event:/UI/toolbar_load_unload: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Tool/HandDrillNoContact: 0 event:/SFX/Tool/HandDrillRock: 0 event:/SFX/Tool/HandDrillVoxelRemoval: 0 event:/Music/Verdure/SE2_Verdure_B5: 0 event:/Music/Verdure/SE2_Verdure_G1: 0 event:/Music/Verdure/SE2_Falloff: 0 event:/UI/Block/RotateBlock: 0 event:/UI/ItemSizeR: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/UI/Block/DeleteBlock: 0 event:/SFX/Character/Jump: 0 event:/UI/Gscreen_toolbar_swap: 0 event:/Music/Verdure/SE2_Verdure_PatchingThingsUp: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 event:/Music/Verdure/SE2_Verdure_TheDeepDive: 0 event:/UI/AddItemToCue: 0 event:/SFX/Tool/HandDrillSoil: 0 event:/SFX/Character/VocPain: 0 event:/Music/Verdure/SE2_Verdure_SunsetOverVerdure: 0 event:/UI/gps_create: 0 event:/SFX/Character/JetpackCharge: 0 event:/UI/Gscreen_drag: 0 event:/Music/Verdure/SE2_Verdure_Daybreak: 0 event:/UI/ComponentMissing: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Ship/ShipMain: 0 event:/Music/Verdure/SE2_Verdure_Temperate: 0 event:/SFX/Block/DrillSmallNoContact: 0 event:/SFX/Block/DrillSmallSnow: 0 event:/SFX/Block/ShipDrilllVoxelRemoval: 0 event:/SFX/Block/DrillSmallRock: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/Music/Verdure/SE2_Verdure_TTS: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/OxygenTank: 0 event:/Music/Verdure/SE2_Verdure_PulsingSun: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 snapshot:/InControlSeat: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/Music/Space/TT_Space_Safe11_v1: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ReactorSmall: 0 event:/UI/jingle_objective_complete: 0 event:/UI/contract_complete: 0 event:/Music/Space/SE2_Space_Spacedust: 0 event:/UI/jingle_achievement: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/SFX/Block/DoorSliding: 0 event:/UI/contract_reward_claim: 0 event:/Music/Space/TT_Space_Safe6: 0 event:/UI/contract_fail: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/AtennaLRG: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 315 FileOctreeRegionLoader: 80 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 7 Created: 7 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 249 Created: 44618 PlanetOreDepositComponent Current: 5439 Created: 913882 CompositePlanetShapeComponent Current: 820 Created: 131395 DynamicVoxelStorageComponent Current: 10 Created: 12 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 29 Created: 29 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 226 Created: 48763 PlanetOreDepositComponent Current: 147 Created: 68034 CompositePlanetShapeComponent Current: 0 Created: 13892 DynamicVoxelStorageComponent Current: 10 Created: 12 Space Probe Server Low Cache Evicted: 0 Refreshed: 627771 Inserted: 151 Medium Cache Evicted: 3537 Refreshed: 1232444 Inserted: 4049 High Cache Evicted: 251468 Refreshed: 3360647 Inserted: 251980 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 38 FloatingObjects (Server): 4 Armor Blocks (Server): 14641 Simple Blocks (Server): 6365 Functional Blocks (Server): 831 Total Destroyed Blocks: 2 Total Damage: 0 Total Repair: 0 Grids (Client): 38 FloatingObjects (Client): 4 Armor Blocks (Client): 14641 Simple Blocks (Client): 6365 Functional Blocks (Client): 831 TrashRemoval PlayerGridPCU: 0 Current: 17937 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 95894 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 4 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 61 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 135.4us Runtime Avg: 131.7us Optimization: 0.0 % Flora SectorsCount: 4 Total: 6586, 6704 Average: 1646, 1676 Minimum: 1217, 1249 Maximum: 1965, 1994