2026-08-09 18:40:43.055 - Main Thread -> Timezone (local - UTC): 1h 2026-08-09 18:40:43.057 - Main Thread -> App Version: 2.3.0.2798 2026-08-09 18:40:43.068 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 09/08/2026 18:40:43 2026-08-09 18:40:43.241 - Main Thread -> Running application with arguments: 2026-08-09 18:40:43.241 - Main Thread -> Runtime Framework: .NET 9.0.18 2026-08-09 18:40:43.241 - Main Thread -> Build Configuration: Release 2026-08-09 18:40:43.506 - Main Thread -> Environment.ProcessorCount: 16 2026-08-09 18:40:43.507 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-08-09 18:40:43.507 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2026-08-09 18:40:43.507 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-08-09 18:40:43.564 - Main Thread -> CPU: AMD Ryzen 7 5700X 8-Core Processor, 16/8 Logical/Physical Cores, 3401MHz Nominal Maximum Frequency 2026-08-09 18:40:43.564 - Main Thread -> HardwareAcceleratedGpuScheduling: Unknown 2026-08-09 18:40:43.564 - Main Thread -> IntPtr.Size: 8 2026-08-09 18:40:43.564 - Main Thread -> Default Culture: en-GB 2026-08-09 18:40:43.564 - Main Thread -> Default UI Culture: en-GB 2026-08-09 18:40:43.564 - Main Thread -> LogEnvironmentInformation - START 2026-08-09 18:40:43.570 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2026-08-09 18:40:43.570 - Main Thread -> Win32_ComputerSystem.Model: MS-7B86 2026-08-09 18:40:43.577 - Main Thread -> Virtualized: False 2026-08-09 18:40:43.581 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 5700X 8-Core Processor 2026-08-09 18:40:43.582 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 17,102,372,864 bytes 2026-08-09 18:40:43.582 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-08-09 18:40:43.582 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 10,599,956,480 bytes 2026-08-09 18:40:43.582 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,002,662,400 bytes 2026-08-09 18:40:43.587 - Main Thread -> Drive C: | Capacity: 999,323,246,592 bytes | Free space: 113,774,899,200 bytes 2026-08-09 18:40:43.587 - Main Thread -> Drive D: | Capacity: 500,090,007,552 bytes | Free space: 47,188,946,944 bytes 2026-08-09 18:40:43.654 - Main Thread -> LogEnvironmentInformation - END 2026-08-09 18:40:43.935 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableContracts": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Physicss.PhysicsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableGridShapeLodding": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false,"SkipNewerSaveWarnings": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.InProcess.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.RuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UnsafeFastRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false,"UseExperimentalNetworking": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProfileTriggers": false}} 2026-08-09 18:40:43.938 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-08-09 18:40:44.132 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|21.2766 2026-08-09 18:40:44.133 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-08-09 18:40:44.146 - Main Thread -> Sorting jobs for scene of 38 jobs with seed '0' 2026-08-09 18:40:44.165 - Main Thread -> Initializing Engine... 2026-08-09 18:40:44.226 - Main Thread -> Initializing LibraryEngineComponent 2026-08-09 18:40:44.226 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-08-09 18:40:44.226 - Main Thread -> Workers configured. 2026-08-09 18:40:44.226 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-08-09 18:40:44.226 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-08-09 18:40:44.226 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-08-09 18:40:44.226 - Main Thread -> App Data Path: C:\Users\baile\AppData\Roaming\SpaceEngineers2 2026-08-09 18:40:44.226 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-08-09 18:40:44.229 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: CT1000P3SSD8 : Type: SSD : Format: NTFS 2026-08-09 18:40:44.229 - Main Thread -> [Crash Handler]: For AppData found drive type: CT1000P3SSD8 : Type: SSD : Format: NTFS 2026-08-09 18:40:44.231 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-08-09 18:40:44.231 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\baile\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-08-09 18:40:44.261 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-08-09 18:40:44.283 - Main Thread -> [Crash Handler]: Couldn't find main log for crash CrashReport_260807_123349_743_10472 - cleaning up the report and aborting sending. 2026-08-09 18:40:44.302 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-08-09 18:40:44.302 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-08-09 18:40:44.303 - Main Thread -> Initializing WatchdogComponent 2026-08-09 18:40:44.304 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-08-09 18:40:44.352 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 0.24,"bus:/UI": 1,"bus:/SFX": 1} 2026-08-09 18:40:44.381 - Main Thread -> Loaded Options part: CameraOptions : OffcenterCameraPosition: "Centered" 2026-08-09 18:40:44.411 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:CRF"},"$Value": "2026-07-25T13:02:11.4992478Z"},{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-04-13T08:01:51.6453577Z"},{"$Key": {"Name": "Vallation Station Start 1"},"$Value": "2026-07-14T00:13:09.2262554Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-04-13T08:02:12.3689908Z"},{"$Key": {"Name": "$Content:SurvivalNOFTUE"},"$Value": "2026-04-13T08:03:04.3491610Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2026-07-27T12:21:34.7667388Z"},{"$Key": {"Name": "$Content:ClassicSurvival"},"$Value": "2026-08-03T11:08:34.3186161Z"},{"$Key": {"Name": "Classic Survival 1"},"$Value": "2026-08-09T17:31:31.3497430Z"}] LatestGame: {"Name": "Classic Survival 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-08-09 18:40:44.425 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.08 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: false RatingDialogShown: false 2026-08-09 18:40:44.433 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-08-09 18:40:44.442 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 3060" FullScreen: true WindowedResolution: {"X": 1920,"Y": 1080} FullscreenResolution: {"X": 1920,"Y": 1080} 2026-08-09 18:40:44.516 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "High" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Extreme" SerializedLocalLightShadow: "Extreme" SerializedLighting: "Extreme" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" SerializedDecalsQuality: "Medium" 2026-08-09 18:40:44.516 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-08-09 18:40:44.517 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-08-09 18:40:44.519 - Main Thread -> Initializing ProjectBasedDefinitionSetManagerComponent 2026-08-09 18:40:44.541 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-08-09 18:40:44.790 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 (size: 26082650, last modified: 2026-07-25 13:58:10) 2026-08-09 18:40:45.350 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: CT1000P3SSD8 : Type: SSD : Format: NTFS 2026-08-09 18:40:45.350 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 (size: 534177, last modified: 2026-07-25 13:58:10) 2026-08-09 18:40:45.365 - Main Thread -> [Crash Handler]: For Project Engine found drive type: CT1000P3SSD8 : Type: SSD : Format: NTFS 2026-08-09 18:40:45.372 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-08-09 18:40:45.372 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-08-09 18:40:45.439 - Main Thread -> Info: Started loading definition set Engine 2026-08-09 18:40:45.789 - Main Thread -> LOADING_TIME|PushEngineDefinitionSet|12.9997 2026-08-09 18:40:45.789 - Main Thread -> Info: Finished loading definition set Engine 2026-08-09 18:40:45.790 - Main Thread -> Initializing ProceduralGeneratorEngineComponent 2026-08-09 18:40:45.790 - Main Thread -> Initializing ProceduralGeneratorClientEngineComponent 2026-08-09 18:40:45.790 - Main Thread -> Initializing ProceduralGeneratorGameEngineComponent 2026-08-09 18:40:45.790 - Main Thread -> Initializing WaterSessionServerConfiguratorComponent 2026-08-09 18:40:45.791 - Main Thread -> Initializing WaterSessionClientConfiguratorComponent 2026-08-09 18:40:45.793 - Main Thread -> Initializing LocalizationEngineComponent 2026-08-09 18:40:45.928 - Main Thread -> [Steam]: Info: Steam Active Status: True 2026-08-09 18:40:45.928 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-08-09 18:40:45.967 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-08-09 18:40:45.974 - Main Thread -> Initializing SteamNetworkingEngineComponent 2026-08-09 18:40:45.974 - Main Thread -> Initializing NetworkStatsEngineComponent 2026-08-09 18:40:45.974 - Main Thread -> Initializing SteamGameDiscoveryServiceComponent 2026-08-09 18:40:45.974 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-08-09 18:40:45.974 - Main Thread -> Initializing DefaultPhysicsSettingsComponent 2026-08-09 18:40:45.974 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-08-09 18:40:45.996 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-08-09 18:40:45.996 - Main Thread -> Initializing MusicEngineComponent 2026-08-09 18:40:45.998 - Main Thread -> Initializing StatsRecorderEngineComponent 2026-08-09 18:40:45.998 - Main Thread -> Initializing WinPlatformEngineComponent 2026-08-09 18:40:45.998 - Main Thread -> Initializing WinRenderEngineComponent 2026-08-09 18:40:45.998 - Main Thread -> Initializing WinMemoryEngineComponent 2026-08-09 18:40:45.998 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-08-09 18:40:45.999 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,142,640,128 bytes. 2026-08-09 18:40:46.001 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-08-09 18:40:46.010 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-08-09 18:40:46.023 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-08-09 18:40:46.028 - Main Thread -> Initializing WinWindowsEngineComponent 2026-08-09 18:40:46.028 - Main Thread -> Initializing AudioEngineComponent 2026-08-09 18:40:46.028 - Main Thread -> Initializing WinSystemEngineComponent 2026-08-09 18:40:46.032 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-08-09 18:40:46.189 - Main Thread -> Initializing VoxelsEngineComponent 2026-08-09 18:40:46.191 - Main Thread -> Initializing Render12EngineComponent 2026-08-09 18:40:46.192 - Main Thread -> LOADING_BEGIN|Render 2026-08-09 18:40:46.192 - Main Thread -> LOADING_BEGIN|Render_Init 2026-08-09 18:40:47.566 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-08-09 18:40:47.638 - Main Thread -> Sorting jobs for scene of 153 jobs with seed '0' 2026-08-09 18:40:47.651 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-08-09 18:40:47.651 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-08-09 18:40:47.655 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-08-09 18:40:47.657 - Main Thread -> Initializing RenderDebugObjectManager 2026-08-09 18:40:47.658 - Main Thread -> Initializing RenderContracts 2026-08-09 18:40:47.662 - Main Thread -> Initializing MaterialSettings 2026-08-09 18:40:47.662 - Main Thread -> Initializing RenderSettingsManipulator 2026-08-09 18:40:47.662 - Main Thread -> Initializing RenderFrameStatistics 2026-08-09 18:40:47.662 - Main Thread -> Branching #1 2026-08-09 18:40:47.662 - Main Thread -> Creating Window 2026-08-09 18:40:47.662 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-08-09 18:40:47.662 - Main Thread -> Workers configured. 2026-08-09 18:40:47.663 - Main Thread -> Initializing RenderOutputManager 2026-08-09 18:40:47.663 - Render thread -> LOADING_BEGIN|Render_Window 2026-08-09 18:40:47.664 - Main Thread -> LOADING_TIME|Render_Init|133.4380000000001 2026-08-09 18:40:47.664 - Main Thread -> LOADING_TIME_FULL|Render_Init|1471.5813 2026-08-09 18:40:47.664 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-08-09 18:40:47.665 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-08-09 18:40:47.666 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-08-09 18:40:47.666 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-08-09 18:40:47.667 - Main Thread -> Initializing WinInputEngineComponent 2026-08-09 18:40:47.668 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-08-09 18:40:47.722 - Main Thread -> Initializing InputEngineComponent 2026-08-09 18:40:47.726 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-08-09 18:40:47.726 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-08-09 18:40:47.726 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-08-09 18:40:47.728 - Main Thread -> Initializing UIEngineComponent 2026-08-09 18:40:47.730 - Main Thread -> Initialize UI 2026-08-09 18:40:47.730 - Main Thread -> Initializing DebugMenuEngineComponent 2026-08-09 18:40:47.731 - Main Thread -> Initialize Stats 2026-08-09 18:40:47.731 - Main Thread -> Initialize DebugMenu 2026-08-09 18:40:47.902 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-08-09 18:40:47.937 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-08-09 18:40:47.937 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-08-09 18:40:48.751 - Render thread -> LOADING_TIME|Render_SystemCoreInit|814.05 2026-08-09 18:40:50.276 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, RPCRT4.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, combase.dll, OLEAUT32.dll, PSAPI.DLL, WINMM.dll, CFGMGR32.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Runtime.InteropServices.dll, clrjit.dll, System.Memory.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Threading.dll, System.Collections.Immutable.dll, icu.dll, System.Numerics.Vectors.dll, System.Text.RegularExpressions.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, BCrypt.dll, System.Collections.Concurrent.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Game.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Diagnostics.StackTrace.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, textinputframework.dll, CoreMessaging.dll, System.Text.Json.dll, CoreUIComponents.dll, wintypes.dll, CRYPTBASE.DLL, System.ComponentModel.TypeConverter.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, VCRUNTIME140_1_CLR0400.dll, VCRUNTIME140_CLR0400.dll, ucrtbase_clr0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, MpOav.dll, version.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, MSVCP140_ATOMIC_WAIT.dll, MSVCP140.dll, VCRUNTIME140_1.dll, VCRUNTIME140.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, WS2_32.dll, CRYPT32.dll, imagehlp.dll, SETUPAPI.dll, IPHLPAPI.DLL, tier0_s64.dll, vstdlib_s64.dll, Secur32.dll, MSWSOCK.dll, SSPICLI.DLL, VRage.KytheraV2.Native.dll, Kythera_Integration.dll, Kythera_Core.dll, Kythera_GroundNavigation.dll, Kythera_PhysicalWorldModel.dll, Kythera_Recast.dll, Kythera_PathPlannerGroundNavigation.dll, Kythera_PathFollowerGroundNavigation.dll, Kythera_Avoidance.dll, Kythera_Cover.dll, Kythera_SurfaceNavigation.dll, Kythera_PathPlannerSurfaceNavigation.dll, Kythera_FlightNavigation.dll, Kythera_PathPlannerFlightNavigation.dll, Kythera_PathFollowerFlightNavigation.dll, dbghelp.dll, Kythera_ContextualNavigation.dll, Kythera_Enkiot.dll, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, msasn1.dll, cryptnet.dll, wldp.dll, drvstore.dll, devobj.dll, nvapi64.dll, dxcore.dll, amd_ags_x64.dll, Vortice.DXGI.dll, System.Data.Common.dll, dxgi.dll, powrprof.dll, UMPDC.dll, directxdatabasehelper.dll, d3d12.dll, D3D12Core.dll, wintrust.dll, CRYPTSP.dll, rsaenh.dll, System.Console.dll, nvspcap64.dll, ntmarta.dll, nvppex.dll, D3DSCache.dll, VRage.Slug.Native.dll, System.Reflection.dll, GFSDK_Aftermath_Lib.x64.dll, dinput8.dll, inputhost.dll, HID.DLL, nvwgf2umx.dll, SharpDX.XInput.dll, nvldumdx.dll, xinput1_4.dll, nvgpucomp64.dll, NvMemMapStoragex.dll, DXGIDebug.dll, dstoragecore.DLL, dstorage.DLL, dcomp.dll, Microsoft.Internal.WarpPal.dll, dwmapi.dll, nvml.dll, nvml.dll, System.IO.Pipelines.dll] 2026-08-09 18:40:50.276 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-08-09 18:40:50.296 - Render thread -> LOADING_TIME|Render_CreateDevice|1126.5143 2026-08-09 18:40:50.296 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2628.1933 2026-08-09 18:40:50.297 - Render thread -> LOADING_TIME|Render_Window|5.608400000000074 2026-08-09 18:40:50.297 - Render thread -> LOADING_TIME_FULL|Render_Window|2633.943 2026-08-09 18:40:50.303 - Render thread -> CPU throttling detection is setup: True 2026-08-09 18:40:50.308 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-08-09 18:40:50.892 - Render thread -> LOADING_TIME|Render_FirstFrame|583.8969 2026-08-09 18:40:50.892 - Render thread -> LOADING_TIME|Render|1861.0163000000002 2026-08-09 18:40:50.892 - Render thread -> LOADING_TIME_FULL|Render|4700.8386 2026-08-09 18:40:51.725 - Main Thread -> Info: Started loading definition set Core 2026-08-09 18:40:53.135 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-08-09 18:40:53.135 - Main Thread -> 226 Mapping added to the GameInputProcessorComponent 2026-08-09 18:40:53.136 - Main Thread -> 36 Layers added to the GameInputProcessorComponent 2026-08-09 18:40:53.136 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-08-09 18:40:53.177 - Main Thread -> [Audio]: Loading Audio Configuration 2026-08-09 18:40:53.229 - Main Thread -> [Audio]: Loading master bank. 2026-08-09 18:40:53.265 - Main Thread -> [Audio]: Loading bank b1a473df-eca1-47bb-9d7c-8cd49886ec88. 2026-08-09 18:40:53.320 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-08-09 18:40:53.363 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-08-09 18:40:53.434 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-08-09 18:40:53.628 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-08-09 18:40:53.925 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-08-09 18:40:53.967 - Main Thread -> [Audio]: Reloading paths. 2026-08-09 18:40:53.985 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-08-09 18:40:53.985 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-08-09 18:40:53.987 - Main Thread -> LOADING_TIME|PushCoreDefinitionSet|1257.5295 2026-08-09 18:40:53.987 - Main Thread -> Info: Finished loading definition set Core 2026-08-09 18:40:54.045 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-08-09 18:40:54.112 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, behaviors-tnt-prod, and performance-tnt-prod 2026-08-09 18:40:54.460 - Main Thread -> Loaded 15 recovered behavior events into current batch. 2026-08-09 18:40:54.478 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-08-09 18:40:54.479 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-08-09 18:40:54.481 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-08-09 18:40:54.481 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-08-09 18:40:54.481 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-08-09 18:40:54.565 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-08-09 18:40:54.565 - Main Thread -> TransitionToMenu listener activated: BatteryPowerWarningComponent 2026-08-09 18:40:54.565 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-08-09 18:40:54.566 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-08-09 18:40:54.572 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-08-09 18:40:54.572 - Main Thread -> TransitionToMenu listener activated: WorldLoadedNotifierComponent 2026-08-09 18:40:54.572 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-08-09 18:40:54.572 - Main Thread -> Waiting for menu screen texture to be ready. 2026-08-09 18:40:54.584 - Main Thread -> Client frequency set to: 60.00024Hz 2026-08-09 18:40:54.584 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-08-09 18:40:54.597 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-08-09 18:40:54.599 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-08-09 18:40:54.631 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 23 events (~40KB) 2026-08-09 18:40:54.634 - Main Thread -> [Analytics] Sending bulk to heartbeats-tnt-prod: 48 events (~37KB) 2026-08-09 18:40:54.959 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-08-09 18:40:55.179 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-08-09 18:40:55.179 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-08-09 18:40:55.179 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-08-09 18:40:55.179 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-08-09 18:40:55.179 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-08-09 18:40:55.179 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-08-09 18:40:55.706 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-08-09 18:40:55.716 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-08-09 18:40:55.725 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-08-09 18:40:55.726 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-08-09 18:40:55.732 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-08-09 18:40:55.733 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-08-09 18:40:56.114 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, PaintGunUsed, ConsumableUsed, BlueprintPublished, GridMoved, BlueprintCreation, PlayerDied, PlayerCombatEngagement, DatapadViewed, PlayerInventoryItemAcquired, DiscoveryStateChanged, SectorStateAdvanced, EncounterSpawned, PerformanceStats, ObjectiveCompleted, ProductionJobStarted, JetpackUsed, PlayerToolEngagement, ScreenClosed, UGCSubscribed, ContractActivated, VoxelHandUsed, FastTravelled, ObjectiveActivated, EconomyTransaction, AutomationBlockConfigured, DatapadCollected, PlayerSpawned, BlockBuilt, ProductionJobCancelled, BlueprintImported, ContractClosed 2026-08-09 18:40:56.591 - Main Thread -> [Analytics] Successfully sent 23 events to events-tnt-prod, 40KB 2026-08-09 18:40:57.110 - Main Thread -> [Analytics] Successfully sent 48 events to heartbeats-tnt-prod, 37KB 2026-08-09 18:40:57.726 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-08-09 18:40:57.727 - Main Thread -> LOADING_TIME|Application|14710.6987 2026-08-09 18:40:57.727 - Main Thread -> LOADING_TIME_FULL|Application|15380.6949 2026-08-09 18:40:57.727 - Main Thread -> LOADING_TIME|Main|14721.157500000001 2026-08-09 18:40:57.727 - Main Thread -> LOADING_TIME_FULL|Main|15391.1537 2026-08-09 18:40:57.787 - Render thread -> Render loop frequency capped to: 200Hz 2026-08-09 18:40:58.070 - Main Thread -> GameAppComponent.Disconnect() - END 2026-08-09 18:40:58.071 - VRageWorker 8 -> Info: Started loading definition set World 2026-08-09 18:42:34.291 - Main Thread -> LoadGameAsync save:Classic Survival 1 saveBackup: mods: 2026-08-09 18:42:34.307 - Main Thread -> LOADING_BEGIN|Session 2026-08-09 18:42:34.334 - Main Thread -> LOADING_BEGIN|WorldStartup 2026-08-09 18:42:34.655 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-08-09 18:42:34.656 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-08-09 18:42:34.656 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-08-09 18:42:34.656 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-08-09 18:42:34.656 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-08-09 18:42:34.656 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-08-09 18:42:34.656 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-08-09 18:42:35.191 - Main Thread -> Info: Blocks occupancy and mount points loaded in 61 ms (301 block definitions patched) 2026-08-09 18:42:37.746 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-08-09 18:42:37.746 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-08-09 18:42:37.749 - Main Thread -> LOADING_TIME|PushWorldDefinitionSet|3077.0191 2026-08-09 18:42:37.749 - Main Thread -> Info: Finished loading definition set World 2026-08-09 18:42:38.604 - Main Thread -> LOADING_TIME|WorldStartup|4270.0136 2026-08-09 18:42:38.604 - Main Thread -> LOADING_BEGIN|WorldTransitionToGame 2026-08-09 18:42:38.605 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-08-09 18:42:38.605 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-08-09 18:42:38.605 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-08-09 18:42:38.605 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-08-09 18:42:38.605 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-08-09 18:42:39.356 - Main Thread -> Loading save Classic Survival 1 - version: 2.3.0.2798 2026-08-09 18:42:39.422 - Main Thread -> LOADING_BEGIN|WorldDeserialization 2026-08-09 18:42:40.382 - Main Thread -> LOADING_TIME|WorldDeserialization|959.4952 2026-08-09 18:42:40.382 - Main Thread -> LOADING_BEGIN|SessionComponentDeserialization 2026-08-09 18:42:41.002 - Main Thread -> LOADING_TIME|SessionComponentDeserialization|619.9694 2026-08-09 18:42:41.002 - Main Thread -> LOADING_BEGIN|EntitySpawning 2026-08-09 18:42:41.011 - Main Thread -> Sorting jobs for scene of 681 jobs with seed '0' 2026-08-09 18:42:41.161 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-08-09 18:42:41.161 - Main Thread -> [World Seed Provider]: Using seed 927311669. 2026-08-09 18:42:41.161 - Main Thread -> Scene: Server - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-08-09 18:42:44.641 - Main Thread -> Character added: 6706:1 2026-08-09 18:42:46.780 - Main Thread -> LOADING_TIME|EntitySpawning|5778.2566 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:46.784 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-08-09 18:42:47.045 - Main Thread -> Sorting jobs for scene of 639 jobs with seed '0' 2026-08-09 18:42:47.183 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-08-09 18:42:47.183 - Main Thread -> [World Seed Provider]: Using seed 927311669. 2026-08-09 18:42:47.183 - Main Thread -> Scene: Client - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-08-09 18:42:47.253 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-08-09 18:42:47.453 - Main Thread -> LOADING_TIME|WorldTransitionToGame|1491.2983999999997 2026-08-09 18:42:47.453 - Main Thread -> LOADING_TIME_FULL|WorldTransitionToGame|8849.1971 2026-08-09 18:42:50.195 - Main Thread -> Character added: 6914:1 2026-08-09 18:42:51.231 - Main Thread -> Configuring worker pool as: (workerCount: 13, highPriorityBias: 0, forceSynchronousExecution: False) 2026-08-09 18:42:51.231 - Main Thread -> Workers configured. 2026-08-09 18:42:53.152 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ClassicSurvivalStart, entity: Grid 2608:1 2026-08-09 18:42:53.174 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ClassicSurvivalStart, entity: FloatingObject 6297:1 2026-08-09 18:42:53.190 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ClassicSurvivalStart, entity: Grid 6101:1 2026-08-09 18:42:53.190 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ClassicSurvivalStart, entity: Grid 6103:1 2026-08-09 18:42:53.191 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ClassicSurvivalStart, entity: Grid 6304:1 2026-08-09 18:43:07.077 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-08-09 18:43:07.097 - Main Thread -> Info: Adding gravity to a kinematic body (6914:1) has no effect 2026-08-09 18:43:07.553 - Main Thread -> LOADING_TIME|WorkerPoolLoad|284.09228515625 2026-08-09 18:43:07.553 - Main Thread -> LOADING_TIME|ClientSessionTime|13959.923244476318 2026-08-09 18:43:07.553 - Main Thread -> LOADING_TIME|ServerSessionTime|4113.081596374512 2026-08-09 18:43:07.553 - Main Thread -> LOADING_TIME|CLRStalls|1264.5796947479248 2026-08-09 18:43:07.553 - Main Thread -> LOADING_TIME|GCMemoryTotal|1597372176 2026-08-09 18:43:07.554 - Main Thread -> [Crash Handler] : [Process Tag Added] : MemLow 2026-08-09 18:43:07.554 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-08-09 18:43:07.554 - Main Thread -> STATS_RECORDING,6142,102.3662572,1608113336,0,Low 2026-08-09 18:43:07.617 - Main Thread -> LOADING_TIME|Session|33309.7396 2026-08-09 18:43:08.164 - Render thread -> Assertion Failure: 'record != null' evaluated to false at C:\BuildAgent\work\e958cd452eaeb7c\KeenSWH\Stable_VS2.3\VRage\Sources\Render\VRage.Render12\Resources\BindableBuffers\BindableBufferManager.cs:63 il offset: 23 at Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager.CreateTransientConstantBuffer[TData](String debugName, TData& data) at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.DoWork(ComputeCommandList commandList, GeometryContext geometryContext, OutputGeometryBufferContext outputGeometryBuffers, VisibilityListBufferContext visibilityListBufferContext, RenderViewSlim viewSlim, PassLODSettings passLODSetting, Nullable`1& posViewToNegViewProj, Boolean wasViewMoveSmooth, LODTransitionContext lodTransitions, OcclusionContext occlusionContext, Boolean isFirstPass, Nullable`1 baseRenderView, Int32 rootEntityId, Boolean hideUI, Boolean show3DMap, CharacterCullingBehavior characterCullingBehavior) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.RenderHighlightsAndTransparentUnlit(DirectCommandList commandList, ResizableRWRenderTargetTexture lBuffer, OITBuffers oitBuffers, Nullable`1 fsrMasks) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.ExecuteForwardPasses(DirectCommandList commandList, ResizableRWRenderTargetTexture lBuffer) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.ExecuteForwardAndPostProcess(ResizableRWRenderTargetTexture lBuffer, Nullable`1& screenshotTexture, ResizableRWRenderTargetTexture finalLDRBuffer) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.Draw(ResizableRWRenderTargetTexture finalLDRBuffer) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|52_0(<>c__DisplayClass52_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw, ResizableRWRenderTargetTexture finalLDRBuffer) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.<>c__DisplayClass63_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2026-08-09 18:43:08.170 - Render thread -> VideoMemoryInfo report: Budget: 11,815,084,032.00 Bytes CurrentUsage: 10,151,534,592.00 Bytes AvailableForReservation: 6,083,313,664.00 Bytes CurrentReservation: 0.00 Bytes 2026-08-09 18:43:08.171 - Render thread -> Exception in render! Exception: System.InvalidOperationException: Nullable object must have a value. at Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager.CreateTransientConstantBuffer[TData](String debugName, TData& data) at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.DoWork(ComputeCommandList commandList, GeometryContext geometryContext, OutputGeometryBufferContext outputGeometryBuffers, VisibilityListBufferContext visibilityListBufferContext, RenderViewSlim viewSlim, PassLODSettings passLODSetting, Nullable`1& posViewToNegViewProj, Boolean wasViewMoveSmooth, LODTransitionContext lodTransitions, OcclusionContext occlusionContext, Boolean isFirstPass, Nullable`1 baseRenderView, Int32 rootEntityId, Boolean hideUI, Boolean show3DMap, CharacterCullingBehavior characterCullingBehavior) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.RenderHighlightsAndTransparentUnlit(DirectCommandList commandList, ResizableRWRenderTargetTexture lBuffer, OITBuffers oitBuffers, Nullable`1 fsrMasks) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.ExecuteForwardPasses(DirectCommandList commandList, ResizableRWRenderTargetTexture lBuffer) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.ExecuteForwardAndPostProcess(ResizableRWRenderTargetTexture lBuffer, Nullable`1& screenshotTexture, ResizableRWRenderTargetTexture finalLDRBuffer) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.Draw(ResizableRWRenderTargetTexture finalLDRBuffer) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|52_0(<>c__DisplayClass52_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw, ResizableRWRenderTargetTexture finalLDRBuffer) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() 2026-08-09 18:43:08.182 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-08-09 18:43:08.183 - Render thread -> Exception occurred: System.InvalidOperationException: Nullable object must have a value. at Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager.CreateTransientConstantBuffer[TData](String debugName, TData& data) at Keen.VRage.Render12.PrepareStage.CullingGeometryJob.DoWork(ComputeCommandList commandList, GeometryContext geometryContext, OutputGeometryBufferContext outputGeometryBuffers, VisibilityListBufferContext visibilityListBufferContext, RenderViewSlim viewSlim, PassLODSettings passLODSetting, Nullable`1& posViewToNegViewProj, Boolean wasViewMoveSmooth, LODTransitionContext lodTransitions, OcclusionContext occlusionContext, Boolean isFirstPass, Nullable`1 baseRenderView, Int32 rootEntityId, Boolean hideUI, Boolean show3DMap, CharacterCullingBehavior characterCullingBehavior) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.RenderHighlightsAndTransparentUnlit(DirectCommandList commandList, ResizableRWRenderTargetTexture lBuffer, OITBuffers oitBuffers, Nullable`1 fsrMasks) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.ExecuteForwardPasses(DirectCommandList commandList, ResizableRWRenderTargetTexture lBuffer) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.ExecuteForwardAndPostProcess(ResizableRWRenderTargetTexture lBuffer, Nullable`1& screenshotTexture, ResizableRWRenderTargetTexture finalLDRBuffer) at Keen.VRage.Render12.Core.Systems.SceneDrawSystem.Draw(ResizableRWRenderTargetTexture finalLDRBuffer) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.g__DrawInternal|52_0(<>c__DisplayClass52_0&) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.Draw(Boolean draw, ResizableRWRenderTargetTexture finalLDRBuffer) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.<>c__DisplayClass63_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2026-08-09 18:43:08.539 - Render thread -> [Crash Handler]: Preparing Crash Report... 2026-08-09 18:43:08.539 - Render thread -> [Crash Handler]: Pre-filtering exception. 2026-08-09 18:43:08.539 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashManaged 2026-08-09 18:43:08.539 - Render thread -> [Crash Handler]: Pre-serializing crash meta. 2026-08-09 18:43:08.542 - Render thread -> [Crash Handler]: Collecting crash dump. 2026-08-09 18:43:15.446 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-08-09 18:43:15.451 - Render thread -> [Crash Handler]: Serializing crash meta.