Performance Main Thread: 11.63ms, 69.78 % Input: 60.02us Draw: 1.38us Platform: 22.55ns Session: 14.21ms Render Render Thread Average Frame: 204.27ms, 204.27ms, 4085.4 %, (Imprecise) Current Frame: 3.84s, 3.84s, 76818.4 %, (Imprecise) Average Work: 202.48ms, 202.48ms, 4049.6 %, (Imprecise) Current Work: 3.84s, 3.84s, 76794.4 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 12.12ms, 12.12ms, 242.5 %, (Imprecise) Current Frame: 9.70ms, 9.70ms, 194.0 %, (Imprecise) Average Work: 10.33ms, 10.33ms, 206.6 %, (Imprecise) Current Work: 9.56ms, 9.56ms, 191.2 %, (Imprecise) Render Frequency: 78.80Hz, 200.00Hz, VSync: Disabled Video Memory: 12.90GiB, 14.25GiB, 90.5 % VRAM: 12.90GiB, 14.25GiB, 90.5 % CPU Load: 28.47 % CLR Total Stalls: 3.87s Worker Count: 9 Worker Load: 14.97 % PCU Total: 61565 NPC: 10096 LocalPlayer: 51475 Spatial Trigger System Entity updates: 60 Total Trigger Updates: 1205 Trigger Count: 3 Encounters Session: AllManagedSystems: 40529 (total), 40529 (player), 0 (NPC) ManagedWorldArea: 40529 (total), 40529 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.25Gi Free: 1.349Gi Reserved: 0 Usage: 12.9Gi Game Report Available Raw: 14.25Gi Available Filtered: 14.18Gi Target Unused: 1.418Gi Target Usage: 12.76Gi Current Usage: 12.91Gi Usage Delta: 0 Usage Details Missing: 1.228Gi Non-Streaming: 4.447Gi Streaming: 7.227Gi Real Available Streaming: 7.087Gi Min Available Streaming: 2Gi Min Critical Streaming: 345.4Mi Final Available Streaming: 7.087Gi Streaming Details Critical Pinned Textures: 345.4Mi Standard Pinned Textures: 561.5Mi First Person Textures: 118.5Mi Overlay Textures: 517.3Mi Density Textures: 2.617Gi Standard Textures: 2.617Gi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 429 Dispatch Count: 106 DispatchRays Count: 0 ExecuteIndirect Count: 694 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 13867 Alive Particles Count: 14503 Dead Particles Count: 227294 Percentage of the budget used: 2.9006 Active Emitter Count: 256 Borrowed resources Queried: 498MiB Allocated: 509MiB Concurrently borrowed: 98MiB Total Memory Allocated: 13.22Gi Default: 12.9Gi NonStreaming: 1.264Gi HeapManager: 253.9Mi Free: 253.9Mi Bindable Buffers: 132.6Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 131.1Mi Bindable Textures: 693.7Mi RO Textures: 128Mi RO Cube Texture: 10.56Mi Render Target Textures: 202.1Mi RW Render Target Textures: 168.2Mi Depth Stencils: 184.9Mi Cube Depth Stencils: 0 Managed Buffers: 143.8Mi Free: 143.8Mi Streaming: 7.227Gi Textures: 7.227Gi Missing: 1.228Gi Specific: 3.183Gi Borrowing: 508.7Mi Flare: 94.09Ki Grass: 41Mi Light Clustering: 159.9Mi Material: 796.7Ki Mwm: 569.3Mi Particle: 40.38Mi Raytracing: 372.7Mi Runtime Data: 364.4Mi Unknown: 0 Armor: 14.13Mi Debug: 0 Flora: 100.7Mi Impostor: 0 UI3D: 25.12Ki Voxel: 249.4Mi Water: 65.12Ki Volumes: 62.98Ki Scene: 915.4Mi Unified Index Buffer: 256Mi Water: 0 Mix: 9.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 2.016Mi Asset Cache Textures: 18.08Mi Managed Generated Textures: 52Ki Upload: 314.5Mi Data Uploader: 256Mi Bindable Buffers: 56.25Mi Upload Buffers: 40.25Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 87293 Default: 87003 NonStreaming: 440 HeapManager: 34 Free: 34 Bindable Buffers: 163 Persistent Constant Buffers: 24 Read-Write Buffers: 139 Bindable Textures: 191 RO Textures: 4 RO Cube Texture: 135 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 14 Cube Depth Stencils: 0 Managed Buffers: 34 Free: 34 Streaming: 1284 Textures: 1284 Missing: 1 Specific: 85278 Borrowing: 79 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 5818 Particle: 22 Raytracing: 27 Runtime Data: 74849 Unknown: 0 Armor: 15911 Debug: 0 Flora: 50346 Impostor: 0 UI3D: 4 Voxel: 8569 Water: 7 Volumes: 12 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4320 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 1088 Unused Memory (MiB): 143.25 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: 100 Voxel: 434 ManagedROBuffer occupancy: 95.89844 Voxel: 397 ManagedROBuffer occupancy: 87.109375 Voxel: 357 ManagedROBuffer occupancy: 88.86719 Voxel: 388 ManagedROBuffer occupancy: 75.58594 Voxel: 262 ManagedROBuffer occupancy: 81.640625 Voxel: 329 ManagedROBuffer occupancy: 60.15625 Voxel: 208 ManagedROBuffer occupancy: 85.74219 Voxel: 301 ManagedROBuffer occupancy: 62.695312 Voxel: 242 ManagedROBuffer occupancy: 39.257812 Voxel: 176 ManagedROBuffer occupancy: 2.34375 Voxel: 10 ManagedROBuffer occupancy: 0.1953125 Voxel: 1 Misc ManagedROBuffer occupancy: 100 Mwm: 76 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 84 Water: 1 Volumes: 2 Flora: 0 ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Flora: 0 Armor: 2 ManagedROBuffer occupancy: 100 Mwm: 170 ManagedROBuffer occupancy: 100 Mwm: 228 ManagedROBuffer occupancy: 100 Mwm: 124 ManagedROBuffer occupancy: 100 Mwm: 91 ManagedROBuffer occupancy: 100 Mwm: 193 ManagedROBuffer occupancy: 100 Mwm: 146 Mix: 0 Flora: 3 Armor: 6 ManagedROBuffer occupancy: 100 Flora: 30 Mix: 0 Mwm: 156 Armor: 4 ManagedROBuffer occupancy: 100 Mix: 0 Flora: 102 Mwm: 168 Armor: 4 Flare: 0 ManagedROBuffer occupancy: 100 Mwm: 163 ManagedROBuffer occupancy: 100 Mwm: 173 ManagedROBuffer occupancy: 100 Mwm: 217 ManagedROBuffer occupancy: 100 Mwm: 190 Mix: 0 Armor: 8 Flare: 1 ManagedROBuffer occupancy: 100 Mwm: 148 Mix: 0 Flare: 0 Flora: 1 ManagedROBuffer occupancy: 100 Mwm: 97 Mix: 0 Armor: 9 Flora: 1 ManagedROBuffer occupancy: 100 Mwm: 121 ManagedROBuffer occupancy: 100 Mwm: 83 Mix: 0 Armor: 120 Flare: 0 Flora: 83 ManagedROBuffer occupancy: 99.80469 Flora: 511 Mix: 0 Flare: 0 Armor: 0 ManagedROBuffer occupancy: 100 Flora: 217 Mix: 0 Mwm: 113 Armor: 16 Flare: 0 ManagedROBuffer occupancy: 98.4375 Mix: 0 Flora: 388 Mwm: 43 Flare: 0 Armor: 36 UI3D: 2 ManagedROBuffer occupancy: 73.046875 Mix: 4 Armor: 12 Flare: 1 Flora: 208 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1574 Safe Instance Count: 2551 Indices Count: 2912745 Indices to Triangle Count: 970915 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 2551 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 27 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 301 Visible Grass count: 46 Visible ParticleEmitter count: 289 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 9 Visible Flares count: 1 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 9422 Max grass instances: 2658744 Grass instances buffer size: 39.13927Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 7 Safe Instance Count: 7 Indices Count: 230307 Indices to Triangle Count: 76769 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 1689 Safe Instance Count: 1707 Indices Count: 1887087 Indices to Triangle Count: 629029 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1632 Safe Instance Count: 1679 Indices Count: 1456758 Indices to Triangle Count: 485586 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 2112 Safe Instance Count: 2388 Indices Count: 1352016 Indices to Triangle Count: 450672 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 1381 Safe Instance Count: 2006 Indices Count: 1947201 Indices to Triangle Count: 649067 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 3087 Safe Instance Count: 4089 Indices Count: 2691879 Indices to Triangle Count: 897293 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 2554315 1: 3849 2: 0 3: 14624 4: 44164 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 92 HZB Mip-2 Count: 83 HZB Mip-3 Count: 34 HZB Mip-4 Count: 32 HZB Mip-5 Count: 25 HZB Mip-6 Count: 32 HZB Mip-7 Count: 40 HZB Mip-8 Count: 21 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 0.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 0.00 Budget: 480MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal 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ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 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Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for ChunkReference Pooled Count: 1,452.00 Active (borrowed) Count: 7,214.00 Bytes Pooled: 159KiB Default for AsyncStateMachinePooledTask<d__34> Pooled Count: 1,099.00 Active (borrowed) Count: 0.00 Bytes Pooled: 404KiB Default for Sector Pooled Count: 76.00 Active (borrowed) Count: 518.00 Bytes Pooled: 5KiB Default for DCSContinuation Pooled Count: 251.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for PlanetEnvironmentSector Pooled Count: 253.00 Active (borrowed) Count: 776.00 Bytes Pooled: 36KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 6,773.00 Bytes Pooled: 0B Object Pair List Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 608KiB Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 2,768.00 Active (borrowed) Count: 8,474.00 Bytes Pooled: 606KiB Default for ResourceLoadingTask Pooled Count: 807.00 Active (borrowed) Count: 0.00 Bytes Pooled: 69KiB Default for StitchOperation Pooled Count: 3,740.00 Active (borrowed) Count: 0.00 Bytes Pooled: 380KiB Default for CompoundStitchOperation Pooled Count: 1,175.00 Active (borrowed) Count: 2.00 Bytes Pooled: 129KiB Default for VoxelUpdateBatchTracker Pooled Count: 460.00 Active (borrowed) Count: 23.00 Bytes Pooled: 18KiB Default for QueryRegions Pooled Count: 27.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for CellData Pooled Count: 6,090.00 Active (borrowed) Count: 27,108.00 Bytes Pooled: 333KiB Default for ClipmapMeshJob Pooled Count: 4,683.00 Active (borrowed) Count: 0.00 Bytes Pooled: 622KiB Default for ClipmapResourceLoadingJob Pooled Count: 620.00 Active (borrowed) Count: 0.00 Bytes Pooled: 97KiB Animation Clip Requests Pooled Count: 22.00 Active (borrowed) Count: 9.00 Bytes Pooled: 2KiB Animation Group Requests Pooled Count: 9.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 9.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 27.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachineOptional Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ClipmapSewJob Pooled Count: 2,706.00 Active (borrowed) Count: 0.00 Bytes Pooled: 402KiB Default for VoxelCell Pooled Count: 1,012.00 Active (borrowed) Count: 3,894.00 Bytes Pooled: 277KiB ResourcePool-InstanceBatch Pooled Count: 4,119.00 Active (borrowed) Count: 48,816.00 Bytes Pooled: 708KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 24,058.00 Active (borrowed) Count: 188,224.00 Bytes Pooled: 1MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for EncounterSector Pooled Count: 0.00 Active (borrowed) Count: 6.00 Bytes Pooled: 0B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for List Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 224B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 87.00 Active (borrowed) Count: 0.00 Bytes Pooled: 15KiB Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 1,607.00 Active (borrowed) Count: 4,134.00 Bytes Pooled: 63KiB Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 47.00 Active (borrowed) Count: 0.00 Bytes Pooled: 21KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 840B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 30KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 4KiB Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB GPUResourcePool-NonpooledHelper`1 Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for DeleteWhenExpiredCompletion Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Skipped Object List Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB Default for InvalidationOperation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Resource Streaming Total Memory Main Budget: 2.98GiB Used: 1.08GiB Pressure: 2.93GiB Pinned: 88.36MiB Graphics Budget: 7.23GiB Used: 7.23GiB Pressure: 7.47GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 21.18us Registered Resources: 0 Loaded Resources: 462 Priority Updates: 7 Changed Priorities: 7 Pending State Transitions: 0 Memory Main Budget: 761.66MiB Used: 45.11MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 210.97us Registered Resources: 0 Loaded Resources: 4,800 Priority Updates: 63 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 761.66MiB Used: 280.70MiB Pressure: 280.69MiB Pinned: 27.96MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 6.81us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 2 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 761.66MiB Used: 13.92MiB Pressure: 12.40MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 737.21us Registered Resources: 0 Loaded Resources: 6,297 Priority Updates: 1 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 761.66MiB Used: 761.54MiB Pressure: 2.60GiB Pinned: 9.46MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 3.83s Registered Resources: 4,383 Loaded Resources: 4,379 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 19 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 7.23GiB Used: 7.22GiB Pressure: 7.28GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LightSmall: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/HydrogenTank: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/LCD: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/GyroscopeLRG: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Character/MagBootsProxi: 0 event:/SFX/Character/MagBootsOn: 0 event:/Music/Space/TT_Space_Safe8: 0 event:/SFX/Character/Footsteps: 0 event:/SFX/Character/Jump: 0 event:/SFX/Character/FallGround: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_Temperate: 0 event:/UI/jingle_achievement: 0 event:/SFX/Block/Gearforge: 0 event:/UI/ui_Terminal: 0 event:/SFX/Block/LightSpotSmall: 0 event:/UI/Block/PlaceBlock: 0 event:/SFX/Character/JetpackCharge: 0 event:/SFX/Character/JetpackPush: 0 event:/SFX/Explosions/ExplosionBlockSmall: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Explosions/DestroyBlockLight50: 0 event:/SFX/Explosions/ExplosionBlockTiny: 0 event:/SFX/Explosions/ExplosionCargoContainer: 0 event:/SFX/Explosions/ExplosionOxyTank150: 0 event:/SFX/Explosions/ExplosionHydroTank150: 0 event:/SFX/Explosions/ExplosionBlockBattery: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Explosions/DestroyGlassBlock: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/SFX/Impacts/ImpactCharacterSnowIce: 0 event:/SFX/Block/Seat: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/Ambience/Rain: 0 event:/SFX/Impacts/ImpactMetalTree: 0 event:/SFX/Impacts/ImpactCharacterSand: 0 event:/SFX/Impacts/ImpactCharacterMetal: 0 event:/Music/Verdure/SE2_Verdure_G1: 0 event:/UI/Gscreen_insert: 0 event:/UI/toolbar_load_unload: 0 event:/UI/HudUnable: 0 event:/Music/Verdure/SE2_Verdure_Daybreak: 0 event:/SFX/Weapons/RocketLauncher/RocketLauncherShot: 0 event:/SFX/Weapons/RocketLauncherBlock/RocketFlying: 0 event:/SFX/Impacts/ImpactMetalRockSide: 0 event:/SFX/Impacts/ImpactCharacterRock: 0 event:/SFX/Block/DoorSliding: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 event:/Music/Verdure/SE2_Verdure_FrozenDistance: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 770 FileOctreeRegionLoader: 85 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 15 Created: 15 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 330 Created: 535 PlanetOreDepositComponent Current: 8779 Created: 228646 CompositePlanetShapeComponent Current: 379 Created: 896 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 15 Created: 7998 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 757 Created: 2621 PlanetOreDepositComponent Current: 14439 Created: 47652 CompositePlanetShapeComponent Current: 953 Created: 3178 DynamicVoxelStorageComponent Current: 3 Created: 3 DynamicVoxelStorageComponent Current: 3 Created: 3 Space Probe Server Low Cache Evicted: 13 Refreshed: 83 Inserted: 13 Medium Cache Evicted: 39 Refreshed: 116 Inserted: 39 High Cache Evicted: 136 Refreshed: 387 Inserted: 136 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 0 Refreshed: 47472 Inserted: 39 Medium Cache Evicted: 0 Refreshed: 58472 Inserted: 136 High Cache Evicted: 289 Refreshed: 230639 Inserted: 801 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 49 FloatingObjects (Server): 64 Armor Blocks (Server): 7860 Simple Blocks (Server): 4333 Functional Blocks (Server): 454 Grids (Client): 49 FloatingObjects (Client): 64 Armor Blocks (Client): 7860 Simple Blocks (Client): 4333 Functional Blocks (Client): 454 TrashRemoval PlayerGridPCU: 0 Current: 51620 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 10096 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 64 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 135 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Total Destroyed Blocks: 5978 Total Damage: 400327.62 Total Repair: 0 Animation Budget Runtime: 158.0us Runtime Avg: 147.4us Optimization: 0.0 % Flora SectorsCount: 347 Total: 1316335, 763474 Average: 3793, 2200 Minimum: 74, 45 Maximum: 11464, 5447