Performance Main Thread: 1.17s, 7,019.48 % Input: 392.29us Draw: 981.04ns Platform: 16.22ns Session: 532.06ms Render Render Thread Average Frame: 5.70ms, 26.44ms, 114.0 %, (Imprecise) Current Frame: 9.62ms, 66.95ms, 192.4 %, (Imprecise) Average Work: 3.92ms, 23.07ms, 78.5 %, (Imprecise) Current Work: 7.46ms, 55.77ms, 149.2 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 4.99ms, 5.44ms, 99.9 %, (Imprecise) Current Frame: 5.08ms, 13.67ms, 101.6 %, (Imprecise) Average Work: 3.71ms, 3.73ms, 74.3 %, (Imprecise) Current Work: 3.73ms, 3.65ms, 74.5 %, (Imprecise) Render Frequency: 165.52Hz, 200.00Hz, VSync: Disabled Video Memory: 5.73GiB, 11.08GiB, 51.7 % VRAM: 5.73GiB, 11.08GiB, 51.7 % CPU Load: 46.03 % CLR Total Stalls: 1.66s Worker Count: 13 Worker Load: 65.42 % PCU Total: 7947 NPC: 4280 LocalPlayer: 0 Spatial Trigger System Entity updates: 348 Total Trigger Updates: 2465 Trigger Count: 3 Encounters Session: AllManagedSystems: 3667 (total), 3667 (player), 0 (NPC) ManagedWorldArea: 3667 (total), 3667 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 11.08Gi Free: 5.352Gi Reserved: 0 Usage: 5.732Gi Game Report Available Raw: 11.08Gi Available Filtered: 11.08Gi Target Unused: 1.108Gi Target Usage: 9.976Gi Current Usage: 5.731Gi Usage Delta: 0 Usage Details Missing: 362.1Mi Non-Streaming: 1.498Gi Streaming: 3.881Gi Real Available Streaming: 8.124Gi Min Available Streaming: 1024Mi Min Critical Streaming: 432.1Mi Final Available Streaming: 8.124Gi Streaming Details Critical Pinned Textures: 62.31Mi Standard Pinned Textures: 174.7Mi First Person Textures: 0 Overlay Textures: 0 Density Textures: 1.868Gi Standard Textures: 398.4Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 159 Dispatch Count: 94 DispatchRays Count: 0 ExecuteIndirect Count: 163 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 127MiB Allocated: 138MiB Concurrently borrowed: 26MiB Total Memory Allocated: 6.1Gi Default: 5.794Gi NonStreaming: 689.1Mi HeapManager: 238.3Mi Free: 238.3Mi Bindable Buffers: 33.19Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 31.69Mi Bindable Textures: 358.1Mi RO Textures: 128Mi RO Cube Texture: 24Ki Render Target Textures: 114.9Mi RW Render Target Textures: 44.06Mi Depth Stencils: 71.19Mi Cube Depth Stencils: 0 Managed Buffers: 35.94Mi Free: 35.94Mi Streaming: 3.881Gi Textures: 3.881Gi Missing: 362.1Mi Specific: 908Mi Borrowing: 137.5Mi Flare: 38.17Ki Grass: 6.625Mi Light Clustering: 50.69Mi Material: 796.7Ki Mwm: 222.8Mi Particle: 40.44Mi Raytracing: 130.2Mi Runtime Data: 57.88Mi Unknown: 0 Armor: 4.529Mi Debug: 0 Flora: 13.87Mi Impostor: 0 UI3D: 0 Voxel: 39.38Mi Water: 65.12Ki Volumes: 42Ki Scene: 128.1Mi Unified Index Buffer: 96Mi Water: 0 Mix: 2.438Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 33.65Mi Managed Generated Textures: 60Ki Upload: 303.2Mi Data Uploader: 256Mi Bindable Buffers: 38.25Mi Upload Buffers: 22.25Mi Transient Constants: 16Mi Bindable Textures: 9Mi Upload Textures: 9Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 28960 Default: 28623 NonStreaming: 275 HeapManager: 22 Free: 22 Bindable Buffers: 169 Persistent Constant Buffers: 24 Read-Write Buffers: 145 Bindable Textures: 56 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 11 Cube Depth Stencils: 0 Managed Buffers: 10 Free: 10 Streaming: 996 Textures: 996 Missing: 1 Specific: 27351 Borrowing: 76 Flare: 2 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 2200 Particle: 22 Raytracing: 27 Runtime Data: 20631 Unknown: 0 Armor: 11560 Debug: 0 Flora: 6728 Impostor: 0 UI3D: 0 Voxel: 2326 Water: 7 Volumes: 10 Scene: 120 Unified Index Buffer: 1 Water: 0 Mix: 6 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4208 Managed Generated Textures: 13 Upload: 217 Data Uploader: 1 Bindable Buffers: 204 Upload Buffers: 203 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 320 Unused Memory (MiB): 35.9375 VoxelLow VoxelMedium ManagedROBuffer occupancy: 100 Voxel: 504 ManagedROBuffer occupancy: 23.046875 Voxel: 98 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 74 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 84 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 132 Mix: 0 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 171 ManagedROBuffer occupancy: 100 Mwm: 227 ManagedROBuffer occupancy: 100 Mwm: 116 ManagedROBuffer occupancy: 100 Mwm: 88 ManagedROBuffer occupancy: 100 Mwm: 199 Water: 1 ManagedROBuffer occupancy: 64.64844 Mwm: 4 Mix: 6 Flora: 186 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 13 Safe Instance Count: 33 Indices Count: 299895 Indices to Triangle Count: 99965 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 33 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 1 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 12 Safe Instance Count: 12 Indices Count: 299127 Indices to Triangle Count: 99709 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 10 Safe Instance Count: 10 Indices Count: 274848 Indices to Triangle Count: 91616 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 10 Safe Instance Count: 10 Indices Count: 274848 Indices to Triangle Count: 91616 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 10 Safe Instance Count: 10 Indices Count: 69474 Indices to Triangle Count: 23158 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 168347 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 0.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 0.00 Budget: 364MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 6.10GiB Default: 5.79GiB NonStreaming: 689.12MiB HeapManager: 238.35MiB Free: 238.35MiB Bindable Buffers: 33.19MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 31.69MiB Bindable Textures: 358.15MiB RO Textures: 128.00MiB RO Cube Texture: 24.00KiB Render Target Textures: 114.88MiB RW Render Target Textures: 44.06MiB Depth Stencils: 71.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 35.94MiB Free: 35.94MiB Streaming: 3.88GiB Textures: 3.88GiB Missing: 362.06MiB Specific: 908.02MiB Borrowing: 137.50MiB Flare: 38.17KiB Grass: 6.62MiB Light Clustering: 50.69MiB Material: 796.69KiB Mwm: 222.80MiB Particle: 40.44MiB Raytracing: 130.19MiB Runtime Data: 57.88MiB Unknown: 0.00B Armor: 4.53MiB Debug: 0.00B Flora: 13.87MiB Impostor: 0.00B UI3D: 0.00B Voxel: 39.38MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 128.12MiB Unified Index Buffer: 96.00MiB Water: 0.00B Mix: 2.44MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 33.65MiB Managed Generated Textures: 60.00KiB Upload: 303.25MiB Data Uploader: 256.00MiB Bindable Buffers: 38.25MiB Upload Buffers: 22.25MiB Transient Constants: 16.00MiB Bindable Textures: 9.00MiB Upload Textures: 9.00MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 13.05GiB Process Memory: 13.05GiB GC: 3.50GiB GC Total: 3.50GiB GC Committed Total: 2.02GiB GC Total Allocated: 7.32GiB GC Total Pause Duration: 187.77ms GC Collection Count 0: 9 GC Collection Count 1: 8 GC Collection Count 2: 7 Havok Memory: 250.22MiB Native Allocators: 1.61GiB Heap: 1.61GiB Heap Allocation Count: unavailable Bump: 2.48MiB Systems: 7.04GiB DCS_Scenes: 9.72MiB Render12: 6.10GiB Default: 5.79GiB NonStreaming: 689.12MiB HeapManager: 238.35MiB Free: 238.35MiB Bindable Buffers: 33.19MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 31.69MiB Bindable Textures: 358.15MiB RO Textures: 128.00MiB RO Cube Texture: 24.00KiB Render Target Textures: 114.88MiB RW Render Target Textures: 44.06MiB Depth Stencils: 71.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 35.94MiB Free: 35.94MiB Streaming: 3.88GiB Textures: 3.88GiB Missing: 362.06MiB Specific: 908.02MiB Borrowing: 137.50MiB Flare: 38.17KiB Grass: 6.62MiB Light Clustering: 50.69MiB Material: 796.69KiB Mwm: 222.80MiB Particle: 40.44MiB Raytracing: 130.19MiB Runtime Data: 57.88MiB Unknown: 0.00B Armor: 4.53MiB Debug: 0.00B Flora: 13.87MiB Impostor: 0.00B UI3D: 0.00B Voxel: 39.38MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 128.12MiB Unified Index Buffer: 96.00MiB Water: 0.00B Mix: 2.44MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 33.65MiB Managed Generated Textures: 60.00KiB Upload: 303.25MiB Data Uploader: 256.00MiB Bindable Buffers: 38.25MiB Upload Buffers: 22.25MiB Transient Constants: 16.00MiB Bindable Textures: 9.00MiB Upload Textures: 9.00MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Voxels: 957.15MiB Planet Bitmaps: 866.60MiB Natives: 90.23MiB VrVoxelMesh: 67.08MiB VrShellDataCache: 14.16MiB VrSewGuide: 8.61MiB VrTailor: 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0.00 Bytes Pooled: 832B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachineOptional Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ClipmapSewJob Pooled Count: 1,349.00 Active (borrowed) Count: 187.00 Bytes Pooled: 200KiB Default for VoxelCell Pooled Count: 0.00 Active (borrowed) Count: 1,010.00 Bytes Pooled: 0B ResourcePool-InstanceBatch Pooled Count: 0.00 Active (borrowed) Count: 30,014.00 Bytes Pooled: 0B ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 136,507.00 Bytes Pooled: 0B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 903.90MiB Pressure: 2.73GiB Pinned: 114.71MiB Graphics Budget: 7.21GiB Used: 3.88GiB Pressure: 3.65GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 57, 0 Update Time: 293.86us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 4 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 764.36MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 1, 0 Completed: 1, 0 Update Time: 77.48us Registered Resources: 0 Loaded Resources: 2,788 Priority Updates: 71 Changed Priorities: 71 Pending State Transitions: 0 Memory Main Budget: 764.36MiB Used: 80.79MiB Pressure: 80.78MiB Pinned: 49.86MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 2, 0 Update Time: 5.32us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 764.36MiB Used: 13.92MiB Pressure: 11.89MiB Pinned: 10.85MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 23, 15 Completed: 44, 30 Update Time: 1.39ms Registered Resources: 0 Loaded Resources: 6,225 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 764.36MiB Used: 765.98MiB Pressure: 2.59GiB Pinned: 9.70MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 796.78us Registered Resources: 4,249 Loaded Resources: 4,249 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 7.21GiB Used: 3.88GiB Pressure: 3.65GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Character/SuitLight: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 286 FileOctreeRegionLoader: 44 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 31 Created: 31 PlanetOreDepositComponent Current: 570 Created: 570 CompositePlanetShapeComponent Current: 28 Created: 28 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 276 Created: 276 PlanetOreDepositComponent Current: 5984 Created: 5984 CompositePlanetShapeComponent Current: 931 Created: 931 DynamicVoxelStorageComponent Current: 1 Created: 1 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 7 FloatingObjects (Server): 0 Armor Blocks (Server): 567 Simple Blocks (Server): 397 Functional Blocks (Server): 74 Grids (Client): 0 FloatingObjects (Client): 0 Armor Blocks (Client): 0 Simple Blocks (Client): 0 Functional Blocks (Client): 0 TrashRemoval PlayerGridPCU: 0 Current: 0 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 0 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 0 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 0 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Animation Budget Runtime: 585.7us Runtime Avg: 0.0 Optimization: 0.0 % Flora SectorsCount: 168 Total: 1012797, 551500 Average: 6028, 3282 Minimum: 119, 54 Maximum: 18296, 8449