[ERR] Setting breakpad minidump AppID = 1133870 [ERR] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197970871515 [API loaded no] [ERR] System.IndexOutOfRangeException: Index was outside the bounds of the array. [ERR] at Keen.VRage.Library.Collections.FreeList`1.get_Item(Int32 index) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.LogOperationDataMismatch(Int32 data1, Int32 data2) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.Remove(ReadOnlySpan`1 cubeBlocks) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChanges_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) [ERR] at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) [ERR] at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) [ERR] at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) [ERR] at Keen.Game2.WorldTickComponent.Tick() [ERR] at Keen.Game2.InProcessServerWorldTickComponent.TickServerInternal() [ERR] at Keen.Game2.InProcessServerThread.TickUntilDisposed() [ERR] at Keen.Game2.InProcessServerThread.Run() [ERR] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [ERR] --- End of stack trace from previous location --- [ERR] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [ERR] Unhandled exception. System.IndexOutOfRangeException: Index was outside the bounds of the array. [ERR] at Keen.VRage.Library.Collections.FreeList`1.get_Item(Int32 index) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.LogOperationDataMismatch(Int32 data1, Int32 data2) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.Remove(ReadOnlySpan`1 cubeBlocks) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChanges_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) [ERR] at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) [ERR] at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) [ERR] at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) [ERR] at Keen.Game2.WorldTickComponent.Tick() [ERR] at Keen.Game2.ClientWorldTickComponent.Tick() [ERR] at Keen.Game2.GameAppComponent.GameUpdate() [ERR] at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) [ERR] at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) [ERR] at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) [ERR] at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) [ERR] at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) [ERR] at Keen.Game2.Program.Main(String[] args) [ERR] Keen.VRage.Core.Platform.CrashReporting.FirstAssertionException: 'leafData == default' evaluated to true (C:\BuildAgent\work\e958cd452eaeb7c\KeenSWH\Stable_VS2.3\Game2\Sources\Game2.Simulation\WorldObjects\CubeGrids\BlockOctrees\BlockOctreeComponent.Data.cs:268) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.ReadLeafData(Int32 leafData) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.LogOperationDataMismatch(Int32 data1, Int32 data2) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlocks(BlocksUpdateParams& blocksUpdateParams, Boolean forceSplit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.Remove(ReadOnlySpan`1 cubeBlocks) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.BlockOctrees.BlockOctreeComponent.UpdateBlockChanges(BlocksChangedArgs changedBlocks) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChangesImpl(Boolean isParallelInit) [ERR] at Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridComponent.CommitBlockChanges_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) [ERR] at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) [ERR] at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) [ERR] at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) [ERR] at Keen.Game2.WorldTickComponent.Tick() [ERR] at Keen.Game2.InProcessServerWorldTickComponent.TickServerInternal() [ERR] at Keen.Game2.InProcessServerThread.TickUntilDisposed() [ERR] at Keen.Game2.InProcessServerThread.Run() [ERR] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [ERR] [ERR] at Keen.VRage.Core.Platform.CrashReporting.DiagnosticReporter.ReportIfNeeded() [ERR] at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) [ERR] at Keen.Game2.GameApp.Dispose(Boolean disposing) [ERR] at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() [ERR] at Keen.Game2.Program.Main(String[] args) [EXIT] -1