2026-07-28 22:13:35.749 - Main Thread -> Timezone (local - UTC): 2h 2026-07-28 22:13:35.752 - Main Thread -> App Version: 2.3.0.2798 2026-07-28 22:13:35.761 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 28/07/2026 22:13:35 2026-07-28 22:13:35.840 - Main Thread -> Running application with arguments: -dx12 2026-07-28 22:13:35.840 - Main Thread -> Runtime Framework: .NET 9.0.18 2026-07-28 22:13:35.840 - Main Thread -> Build Configuration: Release 2026-07-28 22:13:36.065 - Main Thread -> Environment.ProcessorCount: 8 2026-07-28 22:13:36.065 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-07-28 22:13:36.065 - Main Thread -> Environment.CommandLine: A:\Escritorio\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll -dx12 2026-07-28 22:13:36.065 - Main Thread -> Environment.CurrentDirectory: A:\Escritorio\steamapps\common\SpaceEngineers2 2026-07-28 22:13:36.120 - Main Thread -> CPU: 13th Gen Intel(R) Core(TM) i3-13100, 8/4 Logical/Physical Cores, 3400MHz Nominal Maximum Frequency 2026-07-28 22:13:36.120 - Main Thread -> HardwareAcceleratedGpuScheduling: Unknown 2026-07-28 22:13:36.120 - Main Thread -> IntPtr.Size: 8 2026-07-28 22:13:36.121 - Main Thread -> Default Culture: es-ES 2026-07-28 22:13:36.121 - Main Thread -> Default UI Culture: es-ES 2026-07-28 22:13:36.121 - Main Thread -> LogEnvironmentInformation - START 2026-07-28 22:13:36.127 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2026-07-28 22:13:36.127 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2026-07-28 22:13:36.134 - Main Thread -> Virtualized: False 2026-07-28 22:13:36.137 - Main Thread -> Environment.ProcessorName: 13th Gen Intel(R) Core(TM) i3-13100 2026-07-28 22:13:36.138 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 16,908,730,368 bytes 2026-07-28 22:13:36.138 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-07-28 22:13:36.138 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 5,557,198,848 bytes 2026-07-28 22:13:36.138 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,062,005,248 bytes 2026-07-28 22:13:36.144 - Main Thread -> Drive A: | Capacity: 1,000,187,359,232 bytes | Free space: 621,387,063,296 bytes 2026-07-28 22:13:36.144 - Main Thread -> Drive C: | Capacity: 479,056,621,568 bytes | Free space: 324,425,048,064 bytes 2026-07-28 22:13:36.226 - Main Thread -> LogEnvironmentInformation - END 2026-07-28 22:13:36.286 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableContracts": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Physicss.PhysicsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableGridShapeLodding": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false,"SkipNewerSaveWarnings": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.InProcess.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.RuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UnsafeFastRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false,"UseExperimentalNetworking": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProfileTriggers": false}} 2026-07-28 22:13:36.286 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-07-28 22:13:36.374 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|7,6645 2026-07-28 22:13:36.374 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-07-28 22:13:36.382 - Main Thread -> Sorting jobs for scene of 38 jobs with seed '0' 2026-07-28 22:13:36.401 - Main Thread -> Initializing Engine... 2026-07-28 22:13:36.440 - Main Thread -> Initializing LibraryEngineComponent 2026-07-28 22:13:36.440 - Main Thread -> Configuring worker pool as: (workerCount: 7, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-28 22:13:36.440 - Main Thread -> Workers configured. 2026-07-28 22:13:36.441 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-07-28 22:13:36.441 - Main Thread -> Command line argument 0: A:\Escritorio\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-07-28 22:13:36.441 - Main Thread -> Working directory: A:\Escritorio\steamapps\common\SpaceEngineers2 2026-07-28 22:13:36.441 - Main Thread -> App Data Path: C:\Users\luisv\AppData\Roaming\SpaceEngineers2 2026-07-28 22:13:36.441 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-07-28 22:13:36.443 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: KINGSTON SNV2S1000G : Type: SSD : Format: NTFS 2026-07-28 22:13:36.489 - Main Thread -> [Crash Handler]: For AppData found drive type: KINGSTON SA400S37480G : Type: SSD : Format: NTFS 2026-07-28 22:13:36.490 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-07-28 22:13:36.490 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\luisv\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-07-28 22:13:36.513 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-07-28 22:13:36.531 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-07-28 22:13:36.531 - Main Thread -> [Content Validation]: Maximum workers adjusted to 1 2026-07-28 22:13:36.532 - Main Thread -> Initializing WatchdogComponent 2026-07-28 22:13:36.533 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-07-28 22:13:36.577 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1,"bus:/SFX/Tools": 1} 2026-07-28 22:13:36.579 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-07-28 22:13:36.617 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "Custom" SerializedAntiAliasing: "None" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Low" SerializedLocalLightShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedScalingMode: "UltraPerformance" SerializedTexture: "Medium" SerializedParallax: "None" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" SerializedGrassQuality: "Medium" SerializedCloudsQuality: "Medium" SerializedDecalsQuality: "Low" 2026-07-28 22:13:36.617 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-07-28 22:13:36.618 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-07-28 22:13:36.619 - Main Thread -> Initializing ProjectBasedDefinitionSetManagerComponent 2026-07-28 22:13:36.626 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'A:\Escritorio\steamapps\common\SpaceEngineers2\GameData' in 'A:\Escritorio\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'A:\Escritorio\steamapps\common\VRage\GameData'; directory does not exist at path 'A:\Escritorio\steamapps\common\SpaceEngineers2\VRage\GameData' in 'A:\Escritorio\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-07-28 22:13:36.786 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 (size: 26082650, last modified: 2026-07-19 18:25:29) 2026-07-28 22:13:37.287 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: KINGSTON SNV2S1000G : Type: SSD : Format: NTFS 2026-07-28 22:13:37.288 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 (size: 534177, last modified: 2026-07-19 18:25:30) 2026-07-28 22:13:37.294 - Main Thread -> [Crash Handler]: For Project Engine found drive type: KINGSTON SNV2S1000G : Type: SSD : Format: NTFS 2026-07-28 22:13:37.300 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-07-28 22:13:37.301 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-07-28 22:13:37.359 - Main Thread -> Info: Started loading definition set Engine 2026-07-28 22:13:37.529 - Main Thread -> LOADING_TIME|PushEngineDefinitionSet|14.5569 2026-07-28 22:13:37.529 - Main Thread -> Info: Finished loading definition set Engine 2026-07-28 22:13:37.529 - Main Thread -> Initializing ProceduralGeneratorEngineComponent 2026-07-28 22:13:37.529 - Main Thread -> Initializing ProceduralGeneratorClientEngineComponent 2026-07-28 22:13:37.530 - Main Thread -> Initializing ProceduralGeneratorGameEngineComponent 2026-07-28 22:13:37.530 - Main Thread -> Initializing WaterSessionServerConfiguratorComponent 2026-07-28 22:13:37.530 - Main Thread -> Initializing WaterSessionClientConfiguratorComponent 2026-07-28 22:13:37.531 - Main Thread -> Initializing LocalizationEngineComponent 2026-07-28 22:13:37.684 - Main Thread -> [Steam]: Info: Steam Active Status: True 2026-07-28 22:13:37.684 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-07-28 22:13:37.722 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-07-28 22:13:37.735 - Main Thread -> Initializing SteamNetworkingEngineComponent 2026-07-28 22:13:37.735 - Main Thread -> Initializing NetworkStatsEngineComponent 2026-07-28 22:13:37.735 - Main Thread -> Initializing SteamGameDiscoveryServiceComponent 2026-07-28 22:13:37.735 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-07-28 22:13:37.735 - Main Thread -> Initializing DefaultPhysicsSettingsComponent 2026-07-28 22:13:37.735 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-07-28 22:13:37.742 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-07-28 22:13:37.742 - Main Thread -> Initializing MusicEngineComponent 2026-07-28 22:13:37.743 - Main Thread -> Initializing StatsRecorderEngineComponent 2026-07-28 22:13:37.743 - Main Thread -> Initializing WinPlatformEngineComponent 2026-07-28 22:13:37.743 - Main Thread -> Initializing WinRenderEngineComponent 2026-07-28 22:13:37.743 - Main Thread -> Initializing WinMemoryEngineComponent 2026-07-28 22:13:37.744 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-07-28 22:13:37.744 - Main Thread -> Adjusting Main Memory Streaming Budget to 2,130,537,472 bytes. 2026-07-28 22:13:37.746 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-07-28 22:13:37.755 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-07-28 22:13:37.765 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-07-28 22:13:37.769 - Main Thread -> Initializing WinWindowsEngineComponent 2026-07-28 22:13:37.769 - Main Thread -> Initializing AudioEngineComponent 2026-07-28 22:13:37.769 - Main Thread -> Initializing WinSystemEngineComponent 2026-07-28 22:13:37.771 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-07-28 22:13:37.797 - Main Thread -> Initializing VoxelsEngineComponent 2026-07-28 22:13:37.798 - Main Thread -> Initializing Render12EngineComponent 2026-07-28 22:13:37.799 - Main Thread -> LOADING_BEGIN|Render 2026-07-28 22:13:37.799 - Main Thread -> LOADING_BEGIN|Render_Init 2026-07-28 22:13:38.611 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-07-28 22:13:38.697 - Main Thread -> Sorting jobs for scene of 153 jobs with seed '0' 2026-07-28 22:13:38.714 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-07-28 22:13:38.714 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-07-28 22:13:38.717 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-07-28 22:13:38.719 - Main Thread -> Initializing RenderDebugObjectManager 2026-07-28 22:13:38.720 - Main Thread -> Initializing RenderContracts 2026-07-28 22:13:38.720 - Main Thread -> Initializing MaterialSettings 2026-07-28 22:13:38.720 - Main Thread -> Initializing RenderSettingsManipulator 2026-07-28 22:13:38.720 - Main Thread -> Initializing RenderFrameStatistics 2026-07-28 22:13:38.721 - Main Thread -> Branching #1 2026-07-28 22:13:38.721 - Main Thread -> Creating Window 2026-07-28 22:13:38.721 - Main Thread -> Configuring worker pool as: (workerCount: 6, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-28 22:13:38.721 - Main Thread -> Workers configured. 2026-07-28 22:13:38.721 - Main Thread -> Initializing RenderOutputManager 2026-07-28 22:13:38.721 - Render thread -> LOADING_BEGIN|Render_Window 2026-07-28 22:13:38.722 - Main Thread -> LOADING_TIME|Render_Init|129.64350000000002 2026-07-28 22:13:38.722 - Main Thread -> LOADING_TIME_FULL|Render_Init|923.4724 2026-07-28 22:13:38.722 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-07-28 22:13:38.724 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-07-28 22:13:38.724 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-07-28 22:13:38.724 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-07-28 22:13:38.726 - Main Thread -> Initializing WinInputEngineComponent 2026-07-28 22:13:38.729 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-07-28 22:13:38.770 - Main Thread -> Initializing InputEngineComponent 2026-07-28 22:13:38.774 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-07-28 22:13:38.774 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-07-28 22:13:38.774 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-07-28 22:13:38.776 - Main Thread -> Initializing UIEngineComponent 2026-07-28 22:13:38.778 - Main Thread -> Initialize UI 2026-07-28 22:13:38.778 - Main Thread -> Initializing DebugMenuEngineComponent 2026-07-28 22:13:38.779 - Main Thread -> Initialize Stats 2026-07-28 22:13:38.779 - Main Thread -> Initialize DebugMenu 2026-07-28 22:13:38.797 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:39.050 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-07-28 22:13:39.050 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-07-28 22:13:39.807 - Render thread -> LOADING_TIME|Render_SystemCoreInit|756.6222 2026-07-28 22:13:39.894 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, aswhook.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, RPCRT4.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, combase.dll, OLEAUT32.dll, PSAPI.DLL, WINMM.dll, CFGMGR32.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Text.RegularExpressions.dll, icu.dll, System.Collections.Concurrent.dll, clrjit.dll, BCrypt.dll, System.Runtime.InteropServices.dll, System.Threading.dll, System.Memory.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Collections.Immutable.dll, System.Numerics.Vectors.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Game.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Diagnostics.StackTrace.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, textinputframework.dll, CoreMessaging.dll, CoreUIComponents.dll, wintypes.dll, System.Text.Json.dll, CRYPTBASE.DLL, System.ComponentModel.TypeConverter.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, VCRUNTIME140_1_CLR0400.dll, VCRUNTIME140_CLR0400.dll, ucrtbase_clr0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, aswAMSI.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, MSVCP140.dll, VCRUNTIME140_1.dll, MSVCP140_ATOMIC_WAIT.dll, VCRUNTIME140.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, WS2_32.dll, imagehlp.dll, SETUPAPI.dll, IPHLPAPI.DLL, VERSION.dll, MSWSOCK.dll, tier0_s64.dll, Secur32.dll, vstdlib_s64.dll, CRYPT32.dll, SSPICLI.DLL, VRage.KytheraV2.Native.dll, Kythera_Core.dll, Kythera_GroundNavigation.dll, Kythera_Integration.dll, Kythera_PhysicalWorldModel.dll, Kythera_Recast.dll, Kythera_PathPlannerGroundNavigation.dll, Kythera_PathFollowerGroundNavigation.dll, Kythera_Avoidance.dll, Kythera_Cover.dll, Kythera_PathPlannerSurfaceNavigation.dll, Kythera_SurfaceNavigation.dll, Kythera_FlightNavigation.dll, Kythera_PathPlannerFlightNavigation.dll, Kythera_PathFollowerFlightNavigation.dll, dbghelp.dll, Kythera_Enkiot.dll, Kythera_ContextualNavigation.dll, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, msasn1.dll, cryptnet.dll, wldp.dll, drvstore.dll, devobj.dll, amd_ags_x64.dll, Vortice.DXGI.dll, System.Data.Common.dll, dxgi.dll, powrprof.dll, UMPDC.dll, dxcore.dll, directxdatabasehelper.dll, d3d12.dll, D3D12Core.dll, igdext64.dll, D3DSCache.dll, VRage.Slug.Native.dll, System.Reflection.dll, dinput8.dll, inputhost.dll, HID.DLL, igd12umd64.dll, WINTRUST.dll, igd12um64xe2.dll, SharpDX.XInput.dll, IntelControlLib.dll, d3d11.dll, xinput1_4.dll, igc64.dll, igc-default64.dll, igdgmm2_64.dll, igdgmm64.dll, igdgmmstaging_64.dll, UniversalAdapter64.dll, igd12dxva64.dll, igddxvacommon64.dll, media_bin_64.dll, igdinfo64.dll, dstoragecore.DLL, dstorage.DLL, dcomp.dll, Microsoft.Internal.WarpPal.dll, dwmapi.dll] 2026-07-28 22:13:39.894 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-07-28 22:13:39.926 - Render thread -> LOADING_TIME|Render_CreateDevice|1162.132 2026-07-28 22:13:39.926 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1197.0743 2026-07-28 22:13:39.927 - Render thread -> LOADING_TIME|Render_Window|8.183999999999969 2026-07-28 22:13:39.927 - Render thread -> LOADING_TIME_FULL|Render_Window|1205.3836 2026-07-28 22:13:39.931 - Render thread -> CPU throttling detection is setup: True 2026-07-28 22:13:39.936 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-07-28 22:13:40.047 - Render thread -> LOADING_TIME|Render_FirstFrame|111.0453 2026-07-28 22:13:40.047 - Render thread -> LOADING_TIME|Render|1419.8273 2026-07-28 22:13:40.047 - Render thread -> LOADING_TIME_FULL|Render|2248.5985 2026-07-28 22:13:40.174 - Main Thread -> Info: Started loading definition set Core 2026-07-28 22:13:40.651 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-07-28 22:13:40.651 - Main Thread -> 226 Mapping added to the GameInputProcessorComponent 2026-07-28 22:13:40.652 - Main Thread -> 36 Layers added to the GameInputProcessorComponent 2026-07-28 22:13:40.652 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-07-28 22:13:40.691 - Main Thread -> [Audio]: Loading Audio Configuration 2026-07-28 22:13:40.737 - Main Thread -> [Audio]: Loading master bank. 2026-07-28 22:13:40.773 - Main Thread -> [Audio]: Loading bank b1a473df-eca1-47bb-9d7c-8cd49886ec88. 2026-07-28 22:13:40.826 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-07-28 22:13:40.851 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-07-28 22:13:40.923 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-07-28 22:13:41.095 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-07-28 22:13:41.412 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-07-28 22:13:41.455 - Main Thread -> [Audio]: Reloading paths. 2026-07-28 22:13:41.473 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:41.476 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:41.478 - Main Thread -> LOADING_TIME|PushCoreDefinitionSet|908.5854 2026-07-28 22:13:41.478 - Main Thread -> Info: Finished loading definition set Core 2026-07-28 22:13:41.528 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-07-28 22:13:41.580 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, behaviors-tnt-prod, and performance-tnt-prod 2026-07-28 22:13:41.845 - Main Thread -> Loaded 3 recovered behavior events into current batch. 2026-07-28 22:13:41.871 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-07-28 22:13:41.873 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-07-28 22:13:41.874 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-07-28 22:13:41.875 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-07-28 22:13:41.875 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-07-28 22:13:41.954 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-07-28 22:13:41.954 - Main Thread -> TransitionToMenu listener activated: BatteryPowerWarningComponent 2026-07-28 22:13:41.954 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-07-28 22:13:41.956 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-07-28 22:13:41.971 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-07-28 22:13:41.971 - Main Thread -> TransitionToMenu listener activated: WorldLoadedNotifierComponent 2026-07-28 22:13:41.971 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-07-28 22:13:41.971 - Main Thread -> Waiting for menu screen texture to be ready. 2026-07-28 22:13:42.009 - Main Thread -> Client frequency set to: 60.00024Hz 2026-07-28 22:13:42.009 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:42.019 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-07-28 22:13:42.021 - Main Thread -> Info: [Input]: Device connected: Teclado[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-07-28 22:13:42.050 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 6 events (~8KB) 2026-07-28 22:13:42.057 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, PerformanceStats, BlockBuilt, PlayerInventoryItemAcquired, PlayerCombatEngagement, GridMoved, ObjectiveActivated, DatapadViewed, PlayerToolEngagement, BlueprintImported, ContractActivated, PaintGunUsed, EconomyTransaction, BlueprintCreation, DiscoveryStateChanged, ScreenClosed, VoxelHandUsed, ContractClosed, PlayerDied, PlayerSpawned, FastTravelled, ProductionJobCancelled, DatapadCollected, JetpackUsed, ProductionJobStarted, AutomationBlockConfigured, EncounterSpawned, UGCSubscribed, ObjectiveCompleted, BlueprintPublished, SectorStateAdvanced, ConsumableUsed 2026-07-28 22:13:42.283 - Main Thread -> [Analytics] Successfully sent 6 events to events-tnt-prod, 8KB 2026-07-28 22:13:42.442 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-07-28 22:13:42.644 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-07-28 22:13:42.644 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-28 22:13:42.644 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-28 22:13:42.644 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-28 22:13:42.644 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-28 22:13:42.644 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-28 22:13:43.072 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-07-28 22:13:43.080 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-07-28 22:13:43.087 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-07-28 22:13:43.088 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-07-28 22:13:43.093 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-07-28 22:13:43.094 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-07-28 22:13:43.174 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-07-28 22:13:43.747 - Main Thread -> LOADING_TIME|Application|8030.8765 2026-07-28 22:13:43.747 - Main Thread -> LOADING_TIME_FULL|Application|8661.9485 2026-07-28 22:13:43.747 - Main Thread -> LOADING_TIME|Main|8038.119199999999 2026-07-28 22:13:43.747 - Main Thread -> LOADING_TIME_FULL|Main|8669.1912 2026-07-28 22:13:43.828 - Render thread -> Render loop frequency capped to: 60Hz 2026-07-28 22:13:44.011 - Main Thread -> GameAppComponent.Disconnect() - END 2026-07-28 22:13:44.011 - VRageWorker 0 -> Info: Started loading definition set World 2026-07-28 22:13:51.321 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.322 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.323 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.324 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Medium Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.325 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.325 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = Medium Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = Medium Terrain = High Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.326 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.327 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.328 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Medium } 2026-07-28 22:13:51.328 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.329 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.329 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.330 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.330 - Main Thread -> RenderOptionsPart2.Preset = Extreme 2026-07-28 22:13:51.330 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.489 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-07-28 22:13:51.489 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.490 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.490 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.491 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.491 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.492 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.492 - Main Thread -> RenderOptionsPart2.Preset = High 2026-07-28 22:13:51.492 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.642 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-07-28 22:13:51.642 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.642 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.643 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.643 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.644 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.644 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.645 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.645 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = High Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.645 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = High Particles = High RenderingDistance = High } 2026-07-28 22:13:51.646 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = High RenderingDistance = High } 2026-07-28 22:13:51.646 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = High } 2026-07-28 22:13:51.646 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.647 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.647 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.647 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.648 - Main Thread -> RenderOptionsPart2.Preset = Medium 2026-07-28 22:13:51.648 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.826 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-07-28 22:13:51.826 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.826 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.827 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.827 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.827 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.827 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.828 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Medium Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.828 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.828 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Medium RenderingDistance = Medium } 2026-07-28 22:13:51.828 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Medium } 2026-07-28 22:13:51.829 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-07-28 22:13:51.829 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-07-28 22:13:51.829 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-07-28 22:13:51.830 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-07-28 22:13:51.830 - Main Thread -> RenderOptionsPart2.Preset = Low 2026-07-28 22:13:51.830 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-07-28 22:14:00.173 - Main Thread -> LoadGameAsync ScenarioNameWTV save:$Content:Survival saveBackup: mods: 2026-07-28 22:14:00.198 - Main Thread -> LOADING_BEGIN|Session 2026-07-28 22:14:00.235 - Main Thread -> LOADING_BEGIN|WorldStartup 2026-07-28 22:14:00.576 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-28 22:14:00.577 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-07-28 22:14:00.577 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-07-28 22:14:00.577 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-28 22:14:00.577 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-28 22:14:00.577 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-28 22:14:00.577 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-28 22:14:01.529 - Main Thread -> Info: Blocks occupancy and mount points loaded in 105 ms (301 block definitions patched) 2026-07-28 22:14:02.067 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-07-28 22:14:02.067 - Main Thread -> Applying render preset: Preset { AntiAliasing = None ArmorBevel = Disabled Raytracing = Disabled SunShadow = Low LocalLightShadow = Low Lighting = Low Texture = Low Terrain = Low Parallax = None Particles = Low RenderingDistance = Low } 2026-07-28 22:14:02.068 - Main Thread -> LOADING_TIME|PushWorldDefinitionSet|1476.3269 2026-07-28 22:14:02.068 - Main Thread -> Info: Finished loading definition set World 2026-07-28 22:14:02.384 - Main Thread -> LOADING_TIME|WorldStartup|2149.5223 2026-07-28 22:14:02.384 - Main Thread -> LOADING_BEGIN|WorldTransitionToGame 2026-07-28 22:14:02.384 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-28 22:14:02.384 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-28 22:14:02.384 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-28 22:14:02.384 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-28 22:14:02.384 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-28 22:14:02.828 - Main Thread -> Loading save $Content:Survival - version: 2.3.0.2749 2026-07-28 22:14:02.873 - Main Thread -> LOADING_BEGIN|WorldDeserialization 2026-07-28 22:14:02.940 - Main Thread -> LOADING_TIME|WorldDeserialization|66.8995 2026-07-28 22:14:02.940 - Main Thread -> LOADING_BEGIN|SessionComponentDeserialization 2026-07-28 22:14:03.099 - Main Thread -> LOADING_TIME|SessionComponentDeserialization|159.1247 2026-07-28 22:14:03.099 - Main Thread -> LOADING_BEGIN|EntitySpawning 2026-07-28 22:14:03.106 - Main Thread -> Sorting jobs for scene of 681 jobs with seed '0' 2026-07-28 22:14:03.218 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-07-28 22:14:03.218 - Main Thread -> [World Seed Provider]: Using seed -49672758. 2026-07-28 22:14:03.218 - Main Thread -> Scene: Server - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-07-28 22:14:04.338 - Main Thread -> Character added: 65:1 2026-07-28 22:14:06.897 - Main Thread -> LOADING_TIME|EntitySpawning|3797.9863 2026-07-28 22:14:07.701 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.701 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.702 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-28 22:14:07.705 - Main Thread -> Info: {Mission} {Trigger} Trigger Start was activated 2026-07-28 22:14:07.708 - Main Thread -> Info: {Mission} {Trigger} Trigger ExitCave was activated 2026-07-28 22:14:07.710 - Main Thread -> Info: {Mission} {Trigger} Trigger Datapad was activated 2026-07-28 22:14:07.710 - Main Thread -> Info: {Mission} {Trigger} Trigger VallationArrivalMusic was activated 2026-07-28 22:14:07.711 - Main Thread -> Info: {Mission} {Trigger} Trigger TimeToBegin was activated 2026-07-28 22:14:07.711 - Main Thread -> Info: {Mission} {Trigger} Trigger TimeToBeginEnd was activated 2026-07-28 22:14:07.712 - Main Thread -> Info: {Mission} {Trigger} Trigger Tip_Medical was activated 2026-07-28 22:14:07.712 - Main Thread -> Info: {Mission} {Trigger} Trigger NoFTUEStart was activated 2026-07-28 22:14:07.712 - Main Thread -> Info: {Mission} {Trigger} Trigger CRFStart was activated 2026-07-28 22:14:07.713 - Main Thread -> Info: {Mission} {Trigger} Trigger StartGridSpawn was activated 2026-07-28 22:14:07.727 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1448051825 and prefab 39a1e7b5-12d9-4ae9-8c6f-9b06c01e0642 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Engineering\Upgrade2\VerdureUpgrade2_BuildHydrogenFacility_SpaceBasedContract.def 2026-07-28 22:14:07.731 - Main Thread -> [Contrats]: Generating local contract at {X:6861.747297041691 Y:-15762.680170165408 Z:-273376.7736948577} with seed 484447441 and prefab 371f2f0d-c03b-4426-9e5a-8430171c7aa9 : Vanilla\Colonization\VS2-3\FTUE\WelcomeToTheFarm\WelcomeToTheFarm.def 2026-07-28 22:14:07.731 - Main Thread -> [Contrats]: Generating local contract at {X:6861.747297041691 Y:-15762.680170165408 Z:-273376.7736948577} with seed 1427377452 and prefab a3ec97ea-573e-40bd-b7ae-2aaed2e3e918 : Vanilla\Colonization\VS2-3\FTUE\DeliverMetalGrids\DeliverMetalGridsPlanetBasedContract.def 2026-07-28 22:14:07.731 - Main Thread -> [Contrats]: Generating local contract at {X:6861.747297041691 Y:-15762.680170165408 Z:-273376.7736948577} with seed 103456809 and prefab 94404200-a1ed-4f17-ad8a-8e49f3b75d6f : Vanilla\Colonization\VS2-3\FTUE\DeliverIronNickelSilicon\DeliverIronNickelSilicon.def 2026-07-28 22:14:07.731 - Main Thread -> [Contrats]: Generating local contract at {X:6861.747297041691 Y:-15762.680170165408 Z:-273376.7736948577} with seed 1203405227 and prefab 4078268f-1275-4bb3-ad5a-1a6ea4c8372c : Vanilla\Colonization\VS2-3\FTUE\BuildAShip\BuildAShipPlanetBasedContract.def 2026-07-28 22:14:07.731 - Main Thread -> [Contrats]: Generating local contract at {X:6861.747297041691 Y:-15762.680170165408 Z:-273376.7736948577} with seed 411476879 and prefab 8b18dd94-99d1-4004-afe8-1dedc08a070e : Vanilla\Colonization\VS2-3\FTUE\Conveyors\ConveyorsPlanetBasedContract.def 2026-07-28 22:14:07.731 - Main Thread -> [Contrats]: Generating local contract at {X:6861.747297041691 Y:-15762.680170165408 Z:-273376.7736948577} with seed 2096646415 and prefab 2fa42a6b-437d-4463-bfbc-e08cfd7a0ae0 : Vanilla\Colonization\VS2-3\FTUE\DeliverIce\DeliverIcePlanetBasedContract.def 2026-07-28 22:14:07.731 - Main Thread -> [Contrats]: Generating local contract at {X:6861.747297041691 Y:-15762.680170165408 Z:-273376.7736948577} with seed 1864825265 and prefab 721cf0d0-44e0-4f00-b597-4aafb4f3e687 : Vanilla\Colonization\VS2-3\FTUE\ShipUpgrades\UpgradesPlanetBasedContract.def 2026-07-28 22:14:07.731 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1743766650 and prefab 69475e23-f6ef-4023-be0b-2dbe668966a6 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Engineering\Upgrade3\Upgrade3_BuildLongRangeComms_SpaceBasedContract.def 2026-07-28 22:14:07.731 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 202474331 and prefab b9254edd-1040-44fa-af1f-93151f02ef96 : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Upgrade1\Verdure_Upgrade1_BuildRadioBeacon_PlanetBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 444525566 and prefab f4ef5388-553e-4b39-a0cf-8a421516ab7f : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Combat\Bounty5\Bounty5_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1721072958 and prefab 5987b747-e4f0-4c37-b9fa-1c3cde02496f : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery6_Wire_Motherboard_Harddrive\Delivery6_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 1347532259 and prefab 837b6fcd-79b1-4910-b6af-c48a9fa9ca4a : Vanilla\Colonization\VS2-2\Contracts\SpaceBased\Verdure\Acquisition\SpaceVerdureSupplyandDemandContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 2130064997 and prefab ea630f0e-e1a2-42d0-b133-473bb3a28b4c : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Engineering\ManufacturingFacility\PlanetBasedVerdueManufacturingFacilityEngineeringContractVS2-3.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1297796077 and prefab 0581d25e-1e6b-4801-a2d6-cfed4af6cabd : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Bounty6\Bounty6_PlanetBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 360594984 and prefab b24361fb-98e2-4dac-a529-b0e22687b834 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Engineering\IndustrialFootHold\SpaceVerdureIndustrialFootHoldVS2-3.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 1332643084 and prefab a473ebfd-eb00-4675-98e3-4de62b35c002 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Sabotage\RenegadeSupression\SpaceVerdureRenegadeSupressionContractVS2-3.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 1561739060 and prefab febf3644-a56f-4528-a703-5a5e7b9acef8 : Vanilla\Colonization\VS2-2\Contracts\SpaceBased\Verdure\Salvage\RenegadeSalvage\SpaceVerdureRenegadeSalvageContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1551042888 and prefab 2823e669-1a26-4cfa-92db-10fa09c58893 : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Engineering\ExcavationSite\PlanetBasedVerdueExcavationSiteContractVS2-3.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 132849448 and prefab c3c3a6f9-4082-4d74-a3e0-a5ddda0804e0 : Vanilla\Colonization\VS2-2\Contracts\SpaceBased\Verdure\Engineering\LostAsteroidBase\SpaceVerdureLostAsteroidBaseEngineeringContractVS2-2.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1735665090 and prefab a9c6a42c-baf4-491e-89ba-205ce101b0e3 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery5_Gold_Lead\Delivery5_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 1914166904 and prefab fb5f76f3-1a48-44b8-b606-94503ae5bb0f : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Hauling\PlanetVerdueSupplyBaseHaulingContractVS2-3.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 492620296 and prefab beeae5e5-6478-4eaa-a189-2fb85eb15354 : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Bounty7\Verdure_bounty7_PlanetBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1368267 and prefab 69549e7e-a716-46c6-a67c-4a4a6db11ee4 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery4_HDPlate_Grid_ConstComp\Delivery4_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 700602687 and prefab 62a01737-9209-44c7-aec3-e5e311b28991 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery2_Tubes_Electronics_Motors\Delivery2_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 327619062 and prefab 40fe0f45-2802-4faf-9cb5-71677cc42d64 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery3_Cobalt_Copper\Delivery3_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 2019181658 and prefab 24ba65ed-e409-40e5-9db3-06986559c826 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Aquisition\ArmedFrontier\SpaceVerdureArmedFrontierContractVS2-3.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 542550795 and prefab d3e4a3a9-7af5-45a1-b637-a8846cd1f434 : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Engineering\AbandonedResearchOutpost\PlanetBasedVerdueAbandonedResearchOutpost_2_3.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 668492308 and prefab ba8fc689-c678-461f-a1bc-b847ffbe93cf : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Delivery\Delivery1\Delivery1_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:190553.10564307278 Y:-2181.4268140765944 Z:-419218.7700288592} with seed 752594195 and prefab ef03e297-f55d-4f42-84cd-868ec9a00c20 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Combat\Bounty4\Bounty4_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 1575597785 and prefab d46ee4dd-291b-4e26-9a68-5fa05f44374a : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Combat\Bounty1\Bounty1_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:13845.321126969066 Y:-48569.388768329336 Z:-304480.9606386055} with seed 475348187 and prefab 0b42c02c-0346-409b-9106-dea922b4da11 : Vanilla\Colonization\VS2-3\Contracts\SpaceBased\Verdure\Combat\Bounty2\bounty2_SpaceBasedContract.def 2026-07-28 22:14:07.732 - Main Thread -> [Contrats]: Generating local contract at {X:123044.66038258384 Y:8557.408494945123 Z:-237623.08541761368} with seed 1087456841 and prefab 9b0728cf-116b-4a17-87a0-904bcd6819fa : Vanilla\Colonization\VS2-3\Contracts\PlanetBased\Verdure\Engineering\BlueprintTutorial\BlueprintTutorial_PlanetBasedContract.def 2026-07-28 22:14:08.063 - VRageWorker 4 -> Info: Successful planet spawn location. 2026-07-28 22:14:08.095 - VRageWorker 5 -> Info: Successful planet spawn location. 2026-07-28 22:14:08.205 - Main Thread -> Sorting jobs for scene of 639 jobs with seed '0' 2026-07-28 22:14:08.248 - VRageWorker 1 -> Info: Successful planet spawn location. 2026-07-28 22:14:08.260 - VRageWorker 1 -> Info: Successful planet spawn location. 2026-07-28 22:14:08.298 - Main Thread -> [Crash Handler] : [Process Tag Added] : MemCritical 2026-07-28 22:14:08.324 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-07-28 22:14:08.324 - Main Thread -> [World Seed Provider]: Using seed -49672758. 2026-07-28 22:14:08.324 - Main Thread -> Scene: Client - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-07-28 22:14:08.355 - VRageWorker 3 -> Info: Successful planet spawn location. 2026-07-28 22:14:08.422 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-07-28 22:14:08.449 - VRageWorker 1 -> Info: Successful planet spawn location. 2026-07-28 22:14:08.501 - VRageWorker 1 -> Info: Successful planet spawn location. 2026-07-28 22:14:08.553 - Main Thread -> LOADING_TIME|WorldTransitionToGame|2144.7924000000003 2026-07-28 22:14:08.553 - Main Thread -> LOADING_TIME_FULL|WorldTransitionToGame|6168.9759 2026-07-28 22:14:08.750 - VRageWorker 2 -> Info: Successful planet spawn location. 2026-07-28 22:14:08.857 - Main Thread -> Character added: 138:1 2026-07-28 22:14:09.193 - Render thread -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,686,466,560.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-28 22:14:09.211 - VRageWorker 0 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,686,466,560.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-28 22:14:09.233 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() 2026-07-28 22:14:09.239 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-07-28 22:14:09.242 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [La instancia de dispositivo de GPU se ha suspendido. Use GetDeviceRemovedReason para averiguar cuál es la acción adecuada. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.<>c__DisplayClass63_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2026-07-28 22:14:09.561 - VRageWorker 2 -> Assertion Failure: Tried using disposed continuation queue with: , State machine: LazyJobSnapshotHandler.InitializeAsync(TSettings), Completion: , Completion: , Queue: Render, Continue directly: True, Continuation: , State machine: Keen.VRage.Render12.Core.Systems.SceneDrawSystem+<>c__DisplayClass96_0.InitRTXJobs+FuncAsync(), Completion: , Queue: Render, Monitored task: SceneDrawSystem+<>c__DisplayClass96_0.InitRTXJobs+FuncAsync, Exception: ,, State: 0, Completion counter: 1, Tasks: 'LazyJobSnapshotHandler.InitializeAsync;LazyJobSnapshotHandler.InitializeAsync;IRCacheSumJob.InitializeAsync;CopyJob.InitializeAsync;IRCacheDebugJob.InitializeAsync;RayTracingTestJob.InitializeAsync;CopyJob.InitializeAsync;CopyJob.InitializeAsync;LazyJobSnapshotHandler.InitializeAsync', Exceptions: ,, State: 0 Warning: the completion was discarded without running it. at C:\BuildAgent\work\e958cd452eaeb7c\KeenSWH\Stable_VS2.3\VRage\Sources\Library\VRage.Library\Threading\ContinuationQueue.cs:224 il offset: 28 at Keen.VRage.Library.Threading.ContinuationQueue.HandleDisposedQueue(Object queue, ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetException(Exception exception) at Keen.VRage.Render12.Utils.LazyJobSnapshotHandler`2.CreateSnapshotAsync(TSettings settings) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) at Keen.VRage.Library.Threading.ThreadPoolWorker.WorkLoop() 2026-07-28 22:14:09.588 - Render thread -> [Crash Handler]: Preparing Crash Report... 2026-07-28 22:14:09.588 - Render thread -> [Crash Handler]: Pre-filtering exception. 2026-07-28 22:14:09.588 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2026-07-28 22:14:09.588 - Render thread -> [Crash Handler]: Pre-serializing crash meta. 2026-07-28 22:14:09.598 - Render thread -> [Crash Handler]: Collecting crash dump. 2026-07-28 22:14:09.657 - VRageWorker 3 -> Info: Successful planet spawn location. 2026-07-28 22:14:12.209 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-07-28 22:14:12.212 - Render thread -> [Crash Handler]: Serializing crash meta. 2026-07-28 22:14:12.827 - Main Thread -> Configuring worker pool as: (workerCount: 5, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-28 22:14:12.827 - Main Thread -> Workers configured. 2026-07-28 22:14:16.307 - VRageWorker 3 -> Info: Successful planet spawn location. 2026-07-28 22:14:17.216 - Render thread -> Warning: [Content Validation]: Not all pending validation tasks finished within the provided timeout. 2026-07-28 22:14:17.693 - Render thread -> [Crash Handler]: Waiting on message box confirmation. 2026-07-28 22:14:17.693 - Render thread -> [Crash Handler]: Message box closed by user. 2026-07-28 22:14:17.693 - Render thread -> [Crash Handler]: Restarting To Report 2026-07-28 22:14:17.693 - Render thread -> [Crash Handler]: Invoking RestartToReport Callback 2026-07-28 22:14:17.693 - Render thread -> [CrashHandler]: Starting crash report sender... 2026-07-28 22:14:17.695 - Render thread -> WriteLine Closed