Performance Main Thread: 11.56ms, 69.33 % Input: 89.76us Draw: 15.96us Platform: 76.28ns Render Render Thread Average Frame: 37.90ms, 20.21ms, 227.4 %, (Imprecise) Current Frame: 17.31ms, 16.41ms, 103.8 %, (Imprecise) Average Work: 23.28ms, 5.46ms, 139.7 %, (Imprecise) Current Work: 3.08ms, 1.28ms, 18.5 %, (Imprecise) Pacer: 606.43Hz, 60.00Hz, InfinityHz GPU Average Frame: 43.04ms, 21.29ms, 258.2 %, (Imprecise) Current Frame: 17.84ms, 16.70ms, 107.0 %, (Imprecise) Average Work: 463.05us, 878.24us, 2.8 %, (Imprecise) Current Work: 712.09us, 1.29ms, 4.3 %, (Imprecise) Render Frequency: 74.58Hz, 60.00Hz, VSync: Enabled Video Memory: 1.47GiB, 10.96GiB, 13.4 % VRAM: 1.47GiB, 10.96GiB, 13.4 % CPU Load: 61.22 % CLR Total Stalls: 675.56ms Worker Count: 14 Worker Load: 87.02 % PCU Total: 0 RenderSceneStats Streaming GPU Report Available Total: 10.96Gi Free: 9.497Gi Reserved: 0 Usage: 1.468Gi Game Report Available Raw: 10.96Gi Available Filtered: 10.96Gi Target Unused: 1.096Gi Target Usage: 9.868Gi Current Usage: 1.468Gi Usage Delta: 0 Usage Details Missing: 212Mi Non-Streaming: 1.242Gi Streaming: 20.11Mi Real Available Streaming: 8.42Gi Min Available Streaming: 2Gi Min Critical Streaming: 1.062Mi Final Available Streaming: 8.42Gi Streaming Details Critical Pinned Textures: 1.062Mi Standard Pinned Textures: 19.04Mi First Person Textures: 0 Overlay Textures: 0 Density Textures: 0 Standard Textures: 0 Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 2 Dispatch Count: 0 DispatchRays Count: 0 ExecuteIndirect Count: 0 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 0B Allocated: 0B Concurrently borrowed: 0B Total Memory Allocated: 1.755Gi Default: 1.468Gi NonStreaming: 697.5Mi HeapManager: 47.44Mi Free: 47.44Mi Bindable Buffers: 13.62Mi Persistent Constant Buffers: 1.312Mi Read-Write Buffers: 12.31Mi Bindable Textures: 536.4Mi RO Textures: 64Mi RO Cube Texture: 12Ki Render Target Textures: 127.8Mi RW Render Target Textures: 130.8Mi Depth Stencils: 213.9Mi Cube Depth Stencils: 0 Managed Buffers: 29.62Mi Free: 29.62Mi Streaming: 20.11Mi Textures: 20.11Mi Missing: 212Mi Specific: 574Mi Borrowing: 0 Flare: 0 Grass: 3.312Mi Light Clustering: 0 Material: 768Ki Mwm: 128Ki Particle: 40.38Mi Raytracing: 518Mi Runtime Data: 0 Unknown: 0 Armor: 0 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 0 Volumes: 0 Scene: 8.25Mi Unified Index Buffer: 256Ki Water: 0 Mix: 1.5Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 576Ki Managed Generated Textures: 32Ki Upload: 284.2Mi Data Uploader: 256Mi Bindable Buffers: 25.94Mi Upload Buffers: 9.938Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 9.375Mi Bindable Buffers: 9.375Mi Read Back Buffers: 9.375Mi System: 0 ShaderFileCache: 0 Total Instance Count: 731 Default: 453 NonStreaming: 197 HeapManager: 2 Free: 2 Bindable Buffers: 146 Persistent Constant Buffers: 21 Read-Write Buffers: 125 Bindable Textures: 30 RO Textures: 2 RO Cube Texture: 3 Render Target Textures: 6 RW Render Target Textures: 8 Depth Stencils: 11 Cube Depth Stencils: 0 Managed Buffers: 1 Free: 1 Streaming: 17 Textures: 17 Missing: 1 Specific: 238 Borrowing: 0 Flare: 0 Grass: 23 Light Clustering: 0 Material: 2 Mwm: 4 Particle: 22 Raytracing: 43 Runtime Data: 0 Unknown: 0 Armor: 0 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 0 Volumes: 0 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 6 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 32 Managed Generated Textures: 8 Upload: 164 Data Uploader: 1 Bindable Buffers: 151 Upload Buffers: 150 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 114 Bindable Buffers: 114 Read Back Buffers: 114 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 32 Unused Memory (MiB): 29.625 VoxelLow VoxelMedium VoxelHigh Misc ManagedROBuffer occupancy: 7.421875 Mwm: 2 Mix: 6 Material: 2 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainView[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 0 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 0 MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 1.88GiB Default: 1.53GiB NonStreaming: 761.51MiB HeapManager: 47.44MiB Free: 47.44MiB Bindable Buffers: 13.62MiB Persistent Constant Buffers: 1.31MiB Read-Write Buffers: 12.31MiB Bindable Textures: 600.45MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 127.75MiB RW Render Target Textures: 130.75MiB Depth Stencils: 213.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 29.62MiB Free: 29.62MiB Streaming: 20.11MiB Textures: 20.11MiB Missing: 212.00MiB Specific: 573.97MiB Borrowing: 0.00B Flare: 0.00B Grass: 3.31MiB Light Clustering: 0.00B Material: 768.00KiB Mwm: 128.00KiB Particle: 40.38MiB Raytracing: 518.00MiB Runtime Data: 0.00B Unknown: 0.00B Armor: 0.00B Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 0.00B Volumes: 0.00B Scene: 8.25MiB Unified Index Buffer: 256.00KiB Water: 0.00B Mix: 1.50MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 576.00KiB Managed Generated Textures: 32.00KiB Upload: 348.19MiB Data Uploader: 256.00MiB Bindable Buffers: 25.94MiB Upload Buffers: 9.94MiB Transient Constants: 16.00MiB Bindable Textures: 66.25MiB Upload Textures: 66.25MiB ReadBack: 9.38MiB Bindable Buffers: 9.38MiB Read Back Buffers: 9.38MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 5.10GiB Process Memory: 5.10GiB GC: 1.43GiB GC Total: 1.43GiB GC Committed Total: 697.16MiB GC Total Allocated: 1.77GiB GC Total Pause Duration: 44.36ms GC Collection Count 0: 3 GC Collection Count 1: 2 GC Collection Count 2: 2 Havok Memory: 2.43MiB Native Allocators: 5.90MiB Heap: 4.64MiB Heap Allocation Count: unavailable Bump: 1.26MiB Systems: 1.88GiB DCS_Scenes: 299.41KiB Render12: 1.88GiB Default: 1.53GiB NonStreaming: 761.51MiB HeapManager: 47.44MiB Free: 47.44MiB Bindable Buffers: 13.62MiB Persistent Constant Buffers: 1.31MiB Read-Write Buffers: 12.31MiB Bindable Textures: 600.45MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 127.75MiB RW Render Target Textures: 130.75MiB Depth Stencils: 213.94MiB Cube Depth Stencils: 0.00B Managed Buffers: 29.62MiB Free: 29.62MiB Streaming: 20.11MiB Textures: 20.11MiB Missing: 212.00MiB Specific: 573.97MiB Borrowing: 0.00B Flare: 0.00B Grass: 3.31MiB Light Clustering: 0.00B Material: 768.00KiB Mwm: 128.00KiB Particle: 40.38MiB Raytracing: 518.00MiB Runtime Data: 0.00B Unknown: 0.00B Armor: 0.00B Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 0.00B Volumes: 0.00B Scene: 8.25MiB Unified Index Buffer: 256.00KiB Water: 0.00B Mix: 1.50MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 576.00KiB Managed Generated Textures: 32.00KiB Upload: 348.19MiB Data Uploader: 256.00MiB Bindable Buffers: 25.94MiB Upload Buffers: 9.94MiB Transient Constants: 16.00MiB Bindable Textures: 66.25MiB Upload Textures: 66.25MiB ReadBack: 9.38MiB Bindable Buffers: 9.38MiB Read Back Buffers: 9.38MiB System: 0.00B ShaderFileCache: 0.00B Pools: 3.04MiB Default for ParallelWorkTask Pooled Count: 520.00 Active (borrowed) Count: 44.00 Bytes Pooled: 61KiB Default for ThreadPoolContinuation Pooled Count: 1,874.00 Active (borrowed) Count: 254.00 Bytes Pooled: 88KiB Default for BlockingWaiter Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for ContinuationQueueContinuation Pooled Count: 46.00 Active (borrowed) Count: 8.00 Bytes Pooled: 3KiB Default for DataWork>, int, int>> Pooled Count: 24.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for MultiTaskAwaiter 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Count: 0.00 Bytes Pooled: 40B ResourcePool-AllocationRecord Pooled Count: 4.00 Active (borrowed) Count: 735.00 Bytes Pooled: 384B CopyCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 2KiB GPUResourcePool-RWBuffer Pooled Count: 0.00 Active (borrowed) Count: 283.00 Bytes Pooled: 0B GPUResourcePool-AutoResourceState Pooled Count: 7.00 Active (borrowed) Count: 360.00 Bytes Pooled: 2KiB GPUResourcePool-DepthStencilTexture Pooled Count: 7.00 Active (borrowed) Count: 9.00 Bytes Pooled: 1KiB Default for Texture2DSlice Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: 0B Default for 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14.00 Bytes Pooled: 320B Sprite Batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Vector Font Batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Vector Draw batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Vector Image batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Video batches Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for MulticastCompletion Pooled Count: 17.00 Active (borrowed) Count: 5.00 Bytes Pooled: 544B Default for MulticastCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for MulticastCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ParallelMonitor Pooled Count: 31.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB GPUResourcePool-SinglePlacedTextureContainer Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B GPUResourcePool-CommandSignature Pooled Count: 0.00 Active (borrowed) Count: 47.00 Bytes Pooled: 0B GPUResourcePool-ResizableRenderTargetTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB GPUResourcePool-PersistentConstantBuffer Pooled Count: 4.00 Active (borrowed) Count: 21.00 Bytes Pooled: 512B ResourcePool-ScreenQuadJob Pooled Count: 0.00 Active (borrowed) Count: 117.00 Bytes Pooled: 0B ResourcePool-CommonJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B ResourcePool-SimpleJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-JobSnapshot Pooled Count: 8.00 Active (borrowed) Count: 8.00 Bytes Pooled: 320B ResourcePool-ShadowJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-LightJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-LightJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B ResourcePool-LocalLightsJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 5KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 13KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 600B ResourcePool-OITJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-ParticleRenderingJobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 17KiB ResourcePool-JobSnapshot Pooled Count: 9.00 Active (borrowed) Count: 7.00 Bytes Pooled: 360B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B ResourcePool-SignalGPURecord Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for ActionCompletion Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Default for AsyncStateMachineOptional Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UnawaitedExceptionFinalizer Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B ResourcePool-Segment Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 720B ResourcePool-MicroChunk Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB GPUResourcePool-MicroBuffer Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 896B GPUResourcePool-RWRenderTargetTexture Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 5KiB Default for Slice Pooled Count: 6.00 Active (borrowed) Count: 8.00 Bytes Pooled: 624B GPUResourcePool-ChunkBuffer Pooled Count: 8.00 Active (borrowed) Count: 8.00 Bytes Pooled: 640B GPUResourcePool-ROTexture Pooled Count: 12.00 Active (borrowed) Count: 4.00 Bytes Pooled: 2KiB ResourcePool-WaitGPURecord Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B ResourcePool-ResourceStateMonitorRecord Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 384B Default for AsyncStateMachinePooledTask<d__9> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 35.00 Active (borrowed) Count: 0.00 Bytes Pooled: 21KiB SlugWorkspaceBuffers Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3MiB AudioEventInstance Pooled Count: 255.00 Active (borrowed) Count: 1.00 Bytes Pooled: 38KiB OneShotAudioEventInstance3D Pooled Count: 256.00 Active (borrowed) Count: 0.00 Bytes Pooled: 56KiB LoopingAudioEventInstance3D Pooled Count: 256.00 Active (borrowed) Count: 0.00 Bytes Pooled: 58KiB AudioEventPool event:/SFX/Explosions/DestroyMetalBlock Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DestroyMetalBlockSmall Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Impacts/ImpactMetalRock Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Impacts/ImpactMetalMetal Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DamageIncrementalMetal Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/ExpMetalMetal Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/ExpMetalRock Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DestroyMetalBlockDetail Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable Default for SystemTaskCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for SendOrPostCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 120B Default for ExternalHandlersVersion Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for PooledList Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for DataWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for HashSet Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Default for DrawingContextImpl Pooled Count: 1.00 Active (borrowed) Count: 3.00 Bytes Pooled: 160B Default for RenderDrawCommandBuffer Pooled Count: 1.00 Active (borrowed) Count: 12.00 Bytes Pooled: 64B Default for PersistentDrawBatch Pooled Count: 2.00 Active (borrowed) Count: 3.00 Bytes Pooled: 96B Default for PooledList Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: 0B GPUResourcePool-NonpooledHelper`1 Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 17.00 Active (borrowed) Count: 0.00 Bytes Pooled: 70KiB Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__8> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UIBatchRecorder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__13> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__49> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 14KiB Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B GPUResourcePool-D3DHelper`1 Pooled Count: 10.00 Active (borrowed) Count: 6.00 Bytes Pooled: 320B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-RTGISnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 9.00 Active (borrowed) Count: 7.00 Bytes Pooled: 1KiB GPUResourcePool-SingleCommittedTextureContainer Pooled Count: 0.00 Active (borrowed) Count: 17.00 Bytes Pooled: 0B ResourcePool-RASPool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB GPUResourcePool-RASBuffer Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB Resource Streaming Total Memory Main Budget: 2.80GiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 8.42GiB Used: 20.11MiB Pressure: 20.11MiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 11.31us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 716.47MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 5.40us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 716.47MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 8.83us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 716.47MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 5.41us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 716.47MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 1, 0 Completed: 0, 0 Update Time: 196.02us Registered Resources: 39 Loaded Resources: 39 Priority Updates: 2 Changed Priorities: 1 Pending State Transitions: 5 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 8.42GiB Used: 20.11MiB Pressure: 20.11MiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0