2026-07-27 23:00:26.119 - Main Thread -> Timezone (local - UTC): 3h 2026-07-27 23:00:26.121 - Main Thread -> App Version: 2.3.0.2798 2026-07-27 23:00:26.127 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 27.07.2026 23:00:26 2026-07-27 23:00:26.169 - Main Thread -> Running application with arguments: 2026-07-27 23:00:26.169 - Main Thread -> Runtime Framework: .NET 9.0.18 2026-07-27 23:00:26.170 - Main Thread -> Build Configuration: Release 2026-07-27 23:00:26.333 - Main Thread -> Environment.ProcessorCount: 24 2026-07-27 23:00:26.333 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2026-07-27 23:00:26.333 - Main Thread -> Environment.CommandLine: E:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-07-27 23:00:26.333 - Main Thread -> Environment.CurrentDirectory: E:\Steam\steamapps\common\SpaceEngineers2 2026-07-27 23:00:26.377 - Main Thread -> CPU: 13th Gen Intel(R) Core(TM) i7-13700K, 24/16 Logical/Physical Cores, 3400MHz Nominal Maximum Frequency 2026-07-27 23:00:26.377 - Main Thread -> HardwareAcceleratedGpuScheduling: Unknown 2026-07-27 23:00:26.377 - Main Thread -> IntPtr.Size: 8 2026-07-27 23:00:26.377 - Main Thread -> Default Culture: ru-RU 2026-07-27 23:00:26.377 - Main Thread -> Default UI Culture: ru-RU 2026-07-27 23:00:26.377 - Main Thread -> LogEnvironmentInformation - START 2026-07-27 23:00:26.379 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2026-07-27 23:00:26.379 - Main Thread -> Win32_ComputerSystem.Model: Z790 GAMING X 2026-07-27 23:00:26.385 - Main Thread -> Virtualized: False 2026-07-27 23:00:26.386 - Main Thread -> Environment.ProcessorName: 13th Gen Intel(R) Core(TM) i7-13700K 2026-07-27 23:00:26.387 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 30,901,719,040 bytes 2026-07-27 23:00:26.387 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-07-27 23:00:26.387 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 22,999,404,544 bytes 2026-07-27 23:00:26.387 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,255,965,171,712 bytes 2026-07-27 23:00:26.389 - Main Thread -> Drive C: | Capacity: 999,512,272,896 bytes | Free space: 752,226,238,464 bytes 2026-07-27 23:00:26.389 - Main Thread -> Drive D: | Capacity: 480,101,003,264 bytes | Free space: 428,560,232,448 bytes 2026-07-27 23:00:26.389 - Main Thread -> Drive E: | Capacity: 4,096,787,476,480 bytes | Free space: 3,268,291,850,240 bytes 2026-07-27 23:00:26.426 - Main Thread -> LogEnvironmentInformation - END 2026-07-27 23:00:26.464 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableContracts": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Physicss.PhysicsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableGridShapeLodding": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false,"SkipNewerSaveWarnings": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": 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false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": 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"00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.RuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UnsafeFastRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false,"UseExperimentalNetworking": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProfileTriggers": false}} 2026-07-27 23:00:26.465 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-07-27 23:00:26.518 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|3,9313 2026-07-27 23:00:26.518 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-07-27 23:00:26.523 - Main Thread -> Sorting jobs for scene of 38 jobs with seed '0' 2026-07-27 23:00:26.533 - Main Thread -> Initializing Engine... 2026-07-27 23:00:26.592 - Main Thread -> Initializing LibraryEngineComponent 2026-07-27 23:00:26.592 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-07-27 23:00:26.592 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-27 23:00:26.592 - Main Thread -> Workers configured. 2026-07-27 23:00:26.592 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-07-27 23:00:26.592 - Main Thread -> Command line argument 0: E:\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-07-27 23:00:26.592 - Main Thread -> Working directory: E:\Steam\steamapps\common\SpaceEngineers2 2026-07-27 23:00:26.592 - Main Thread -> App Data Path: C:\Users\levan\AppData\Roaming\SpaceEngineers2 2026-07-27 23:00:26.592 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-07-27 23:00:26.606 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: AGI4K0GIMAI238 : Type: SSD : Format: NTFS 2026-07-27 23:00:26.633 - Main Thread -> [Crash Handler]: For AppData found drive type: KINGSTON SFYRS1000G : Type: SSD : Format: NTFS 2026-07-27 23:00:26.634 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-07-27 23:00:26.634 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\levan\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-07-27 23:00:26.648 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-07-27 23:00:26.650 - Main Thread -> [Crash Handler]: Termination log was absent and no reports were found. Sending sudden death report. 2026-07-27 23:00:26.956 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-07-27 23:00:26.956 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-07-27 23:00:26.957 - Main Thread -> Initializing WatchdogComponent 2026-07-27 23:00:26.957 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-07-27 23:00:26.984 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.25 BusVolumes: {"bus:/Music": 0.4,"bus:/UI": 0.3,"bus:/SFX": 0.3,"bus:/SFX/Tools": 0.3} 2026-07-27 23:00:26.989 - Main Thread -> Loaded Options part: CrashReportingOptionsPart : ShareContactInformation: true ContactInformation: "levant.m@gmail.com" 2026-07-27 23:00:26.994 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-07-27 23:00:27.008 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-07-25T10:19:25.0112468Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2025-12-13T23:17:44.4233922Z"},{"$Key": {"Name": "Welcome To Verdure 1 - Copy"},"$Value": "2025-12-15T12:17:02.7461186Z"},{"$Key": {"Name": "Welcome To Verdure 2планета"},"$Value": "2025-12-15T19:51:12.8133207Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT"},"$Value": "2025-12-24T12:07:00.5515580Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT0 - Копия"},"$Value": "2025-12-24T17:35:38.3134960Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT - Копия"},"$Value": "2025-12-24T17:43:06.6883624Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT0"},"$Value": "2025-12-24T17:41:15.7618418Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT1"},"$Value": "2025-12-24T17:49:46.3382884Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT1 - Копия"},"$Value": "2025-12-24T17:46:37.8096164Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT-MODi"},"$Value": "2025-12-29T17:07:59.4565907Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT-MODi-archive"},"$Value": "2025-12-24T18:35:28.4794342Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT-MODi - Копия - Копия"},"$Value": "2025-12-29T17:59:01.9087311Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT-MODi - Копия - Копия - Копия"},"$Value": "2025-12-29T20:57:32.4022868Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT-MODi - Копия - Копия - Копия - Копия"},"$Value": "2025-12-29T23:45:20.6860529Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT-MODi - Копия - Копия - Копия - Копия - Копия"},"$Value": "2026-01-03T14:00:42.2379863Z"},{"$Key": {"Name": "Welcome To Verdure 2 - NEXT-MODi - 03.01"},"$Value": "2026-05-07T14:05:38.3022033Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2026-05-08T12:09:18.7043762Z"},{"$Key": {"Name": "EmptyWorld 1"},"$Value": "2026-05-08T12:09:19.7034629Z"},{"$Key": {"Name": "$Content:ClassicSurvival"},"$Value": "2026-07-27T04:30:43.1703297Z"},{"$Key": {"Name": "ScenarioNameCS 1"},"$Value": "2026-05-08T15:51:23.1495084Z"},{"$Key": {"Name": "ScenarioNameCS 1 - Копия - новый"},"$Value": "2026-05-08T15:32:06.8312785Z"},{"$Key": {"Name": "ScenarioNameCS 1 - Копия"},"$Value": "2026-05-08T15:56:24.5121516Z"},{"$Key": {"Name": "ScenarioNameCS 1 - Копия - новая"},"$Value": "2026-05-08T18:29:38.6940515Z"},{"$Key": {"Name": "Scenario08-05-26"},"$Value": "2026-05-10T05:13:43.0630651Z"},{"$Key": {"Name": "Scenario08-05-26 - Копия"},"$Value": "2026-05-09T11:58:57.9411674Z"},{"$Key": {"Name": "Scenario08-05-26 - Копия - Копия"},"$Value": "2026-05-08T20:43:18.6165960Z"},{"$Key": {"Name": "Scenario09-05-26"},"$Value": "2026-05-10T05:14:11.9113539Z"},{"$Key": {"Name": "Scenario08-05-26 - Копия - Копия - Копия"},"$Value": "2026-05-09T17:06:00.2039066Z"},{"$Key": {"Name": "Scenario08-05-26 - Копия - Копия - Копия - Копия"},"$Value": "2026-05-09T11:59:06.8092683Z"},{"$Key": {"Name": "Scenario08-05-26 - Копия - Копия - Копия - Копия - Копия"},"$Value": "2026-05-09T12:21:31.5162583Z"},{"$Key": {"Name": "Scenario09-05-26 - Копия"},"$Value": "2026-05-09T12:47:29.4415825Z"},{"$Key": {"Name": "Scenario09-05-26 - Копия - Копия"},"$Value": "2026-05-09T15:07:39.0423904Z"},{"$Key": {"Name": "Scenario08-05-26 - Копия - Копия - Копия - Копия - Копия - Копия"},"$Value": "2026-05-09T16:41:41.3256548Z"},{"$Key": {"Name": "Scenario08-05-26 - Копия - Копия - Копия - Копия - Копия - Копия - Копия"},"$Value": "2026-05-10T04:02:24.6867261Z"},{"$Key": {"Name": "Scenario10-05-26"},"$Value": "2026-05-10T18:32:22.3862702Z"},{"$Key": {"Name": "Scenario10-05-26 - Копия"},"$Value": "2026-05-10T18:30:00.8105159Z"},{"$Key": {"Name": "Scenario10-05-26 - Копия - Копия"},"$Value": "2026-05-10T05:58:21.2643790Z"},{"$Key": {"Name": "Scenario10-05-26 - Копия - Копия - Копия"},"$Value": "2026-05-10T07:22:32.8266463Z"},{"$Key": {"Name": "Scenario10-05-26 - Копия - Копия - Копия - Копия"},"$Value": "2026-05-10T08:33:41.8414410Z"},{"$Key": {"Name": "Scenario11-05-26"},"$Value": "2026-05-11T18:55:59.2499540Z"},{"$Key": {"Name": "Scenario11-05-26 - Копия"},"$Value": "2026-05-11T05:15:18.5773579Z"},{"$Key": {"Name": "Scenario11-05-26 - Копия - Копия"},"$Value": "2026-05-11T11:24:06.4711514Z"},{"$Key": {"Name": "Scenario11-05-26 - Копия - Копия - Копия"},"$Value": "2026-05-11T17:09:47.7406722Z"},{"$Key": {"Name": "Scenario12-05-26"},"$Value": "2026-05-13T17:53:44.8112324Z"},{"$Key": {"Name": "Scenario12-05-26 - Копия"},"$Value": "2026-05-11T19:15:01.5465873Z"},{"$Key": {"Name": "Scenario12-05-26 - Копия - Копия"},"$Value": "2026-05-12T09:32:00.7411912Z"},{"$Key": {"Name": "Scenario12-05-26 - Копия - Копия - Копия"},"$Value": "2026-05-12T17:18:11.9092489Z"},{"$Key": {"Name": "Scenario12-05-26 — Копия"},"$Value": "2026-05-12T18:18:27.6122728Z"},{"$Key": {"Name": "Класс. выживание 1"},"$Value": "2026-07-27T05:59:21.2944508Z"},{"$Key": {"Name": "Класс. выживание 2"},"$Value": "2026-07-24T15:38:29.7837550Z"},{"$Key": {"Name": "Класс. выживание 24.07"},"$Value": "2026-07-24T15:41:54.3623330Z"},{"$Key": {"Name": "Класс. выживание 3"},"$Value": "2026-07-24T17:45:38.7710371Z"},{"$Key": {"Name": "Класс. выживание 24.07.26"},"$Value": "2026-07-25T08:53:50.1597895Z"},{"$Key": {"Name": "Добро пожал. на Вердюр 1"},"$Value": "2026-07-26T09:37:51.7954652Z"},{"$Key": {"Name": "Класс. выживание 4"},"$Value": "2026-07-27T04:30:54.5692895Z"}] LatestGame: {"Name": "Класс. выживание 1"} LatestBackup: null AutoSave: false EnableToastNotifications: true 2026-07-27 23:00:27.014 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.91 SpeedUnit: "KilometersPerHour" HideCrosshairWithUI: false RatingDialogShown: false 2026-07-27 23:00:27.018 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: 2 SortAscending: false ShowExternals: false 2026-07-27 23:00:27.022 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "ru-RU" 2026-07-27 23:00:27.027 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "VSync" AdapterName: "NVIDIA GeForce RTX 4070 Ti" FullScreen: true WindowedResolution: {"X": 3840,"Y": 2160} FullscreenResolution: {"X": 3840,"Y": 2160} 2026-07-27 23:00:27.057 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.6929693 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "Balanced" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" SerializedDecalsQuality: "Medium" 2026-07-27 23:00:27.057 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-07-27 23:00:27.057 - Main Thread -> [Crash Handler] : [User Contact] : levant.m@gmail.com 2026-07-27 23:00:27.058 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-07-27 23:00:27.059 - Main Thread -> Initializing ProjectBasedDefinitionSetManagerComponent 2026-07-27 23:00:27.067 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'E:\Steam\steamapps\common\SpaceEngineers2\GameData' in 'E:\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'E:\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'E:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'E:\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-07-27 23:00:27.182 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 (size: 26082650, last modified: 2026-07-26 13:36:27) 2026-07-27 23:00:27.507 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: AGI4K0GIMAI238 : Type: SSD : Format: NTFS 2026-07-27 23:00:27.507 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 (size: 534177, last modified: 2026-07-26 13:36:28) 2026-07-27 23:00:27.515 - Main Thread -> [Crash Handler]: For Project Engine found drive type: AGI4K0GIMAI238 : Type: SSD : Format: NTFS 2026-07-27 23:00:27.519 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-07-27 23:00:27.519 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-07-27 23:00:27.562 - Main Thread -> Info: Started loading definition set Engine 2026-07-27 23:00:27.745 - Main Thread -> LOADING_TIME|PushEngineDefinitionSet|6.6248 2026-07-27 23:00:27.745 - Main Thread -> Info: Finished loading definition set Engine 2026-07-27 23:00:27.745 - Main Thread -> Initializing ProceduralGeneratorEngineComponent 2026-07-27 23:00:27.745 - Main Thread -> Initializing ProceduralGeneratorClientEngineComponent 2026-07-27 23:00:27.745 - Main Thread -> Initializing ProceduralGeneratorGameEngineComponent 2026-07-27 23:00:27.745 - Main Thread -> Initializing WaterSessionServerConfiguratorComponent 2026-07-27 23:00:27.745 - Main Thread -> Initializing WaterSessionClientConfiguratorComponent 2026-07-27 23:00:27.746 - Main Thread -> Initializing LocalizationEngineComponent 2026-07-27 23:00:28.171 - Main Thread -> [Steam]: Info: Steam Active Status: True 2026-07-27 23:00:28.171 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-07-27 23:00:28.196 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-07-27 23:00:28.231 - Main Thread -> Initializing SteamNetworkingEngineComponent 2026-07-27 23:00:28.231 - Main Thread -> Initializing NetworkStatsEngineComponent 2026-07-27 23:00:28.231 - Main Thread -> Initializing SteamGameDiscoveryServiceComponent 2026-07-27 23:00:28.231 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-07-27 23:00:28.231 - Main Thread -> Initializing DefaultPhysicsSettingsComponent 2026-07-27 23:00:28.231 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-07-27 23:00:28.306 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-07-27 23:00:28.306 - Main Thread -> Initializing MusicEngineComponent 2026-07-27 23:00:28.307 - Main Thread -> Initializing StatsRecorderEngineComponent 2026-07-27 23:00:28.307 - Main Thread -> Initializing WinPlatformEngineComponent 2026-07-27 23:00:28.307 - Main Thread -> Initializing WinRenderEngineComponent 2026-07-27 23:00:28.307 - Main Thread -> Initializing WinMemoryEngineComponent 2026-07-27 23:00:28.307 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-07-27 23:00:28.308 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,005,099,264 bytes. 2026-07-27 23:00:28.308 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-07-27 23:00:28.315 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-07-27 23:00:28.321 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-07-27 23:00:28.323 - Main Thread -> Initializing WinWindowsEngineComponent 2026-07-27 23:00:28.324 - Main Thread -> Initializing AudioEngineComponent 2026-07-27 23:00:28.324 - Main Thread -> Initializing WinSystemEngineComponent 2026-07-27 23:00:28.325 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-07-27 23:00:28.359 - Main Thread -> Initializing VoxelsEngineComponent 2026-07-27 23:00:28.374 - Main Thread -> Initializing Render12EngineComponent 2026-07-27 23:00:28.374 - Main Thread -> LOADING_BEGIN|Render 2026-07-27 23:00:28.374 - Main Thread -> LOADING_BEGIN|Render_Init 2026-07-27 23:00:29.007 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-07-27 23:00:29.051 - Main Thread -> Sorting jobs for scene of 153 jobs with seed '0' 2026-07-27 23:00:29.076 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-07-27 23:00:29.076 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-07-27 23:00:29.078 - Main Thread -> RenderOptionsPart2.Preset = High 2026-07-27 23:00:29.079 - Main Thread -> Initializing RenderDebugObjectManager 2026-07-27 23:00:29.079 - Main Thread -> Initializing RenderContracts 2026-07-27 23:00:29.079 - Main Thread -> Initializing MaterialSettings 2026-07-27 23:00:29.079 - Main Thread -> Initializing RenderSettingsManipulator 2026-07-27 23:00:29.079 - Main Thread -> Initializing RenderFrameStatistics 2026-07-27 23:00:29.079 - Main Thread -> Branching #1 2026-07-27 23:00:29.080 - Main Thread -> Creating Window 2026-07-27 23:00:29.080 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2026-07-27 23:00:29.080 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-27 23:00:29.080 - Main Thread -> Workers configured. 2026-07-27 23:00:29.080 - Main Thread -> Initializing RenderOutputManager 2026-07-27 23:00:29.080 - Render thread -> LOADING_BEGIN|Render_Window 2026-07-27 23:00:29.080 - Main Thread -> LOADING_TIME|Render_Init|118.8356 2026-07-27 23:00:29.080 - Main Thread -> LOADING_TIME_FULL|Render_Init|706.2986 2026-07-27 23:00:29.080 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-07-27 23:00:29.081 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-07-27 23:00:29.081 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-07-27 23:00:29.081 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-07-27 23:00:29.082 - Main Thread -> Initializing WinInputEngineComponent 2026-07-27 23:00:29.084 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-07-27 23:00:29.215 - Main Thread -> Initializing InputEngineComponent 2026-07-27 23:00:29.218 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-07-27 23:00:29.218 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-07-27 23:00:29.218 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-07-27 23:00:29.219 - Main Thread -> Initializing UIEngineComponent 2026-07-27 23:00:29.220 - Main Thread -> Initialize UI 2026-07-27 23:00:29.221 - Main Thread -> Initializing DebugMenuEngineComponent 2026-07-27 23:00:29.221 - Main Thread -> Initialize Stats 2026-07-27 23:00:29.221 - Main Thread -> Initialize DebugMenu 2026-07-27 23:00:29.250 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-27 23:00:29.356 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-07-27 23:00:29.356 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-07-27 23:00:29.838 - Render thread -> LOADING_TIME|Render_SystemCoreInit|482.2934 2026-07-27 23:00:30.475 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, RPCRT4.dll, bcrypt.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, combase.dll, OLEAUT32.dll, CFGMGR32.dll, PSAPI.DLL, WINMM.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Runtime.InteropServices.dll, clrjit.dll, System.Memory.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Threading.dll, System.Collections.Immutable.dll, icu.dll, System.Numerics.Vectors.dll, System.Text.RegularExpressions.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, Wldp.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, System.Collections.Concurrent.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Game.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Diagnostics.StackTrace.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, System.Text.Json.dll, textinputframework.dll, CoreUIComponents.dll, CoreMessaging.dll, WS2_32.dll, ntmarta.dll, wintypes.dll, System.ComponentModel.TypeConverter.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, VCRUNTIME140_CLR0400.dll, VCRUNTIME140_1_CLR0400.dll, ucrtbase_clr0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, MpOav.dll, version.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, MSVCP140_ATOMIC_WAIT.dll, MSVCP140.dll, VCRUNTIME140.dll, VCRUNTIME140_1.dll, System.Reflection.Metadata.dll, System.Diagnostics.EventLog.dll, wevtapi.dll, System.Security.Principal.Windows.dll, iphlpapi.dll, DNSAPI.dll, NSI.dll, dhcpcsvc6.DLL, dhcpcsvc.DLL, WINNSI.DLL, System.Threading.ThreadPool.dll, winhttp.dll, System.Net.Sockets.dll, mswsock.dll, wshunix.dll, System.Threading.Overlapped.dll, System.Net.NameResolution.dll, winrnr.dll, rasadhlp.dll, NLAapi.dll, wshbth.dll, DEVOBJ.dll, pnrpnsp.dll, napinsp.dll, fwpuclnt.dll, System.IO.FileSystem.Watcher.dll, System.Security.Claims.dll, sspicli.dll, schannel.DLL, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, mskeyprotect.dll, NTASN1.dll, ncrypt.dll, ncryptsslp.dll, CRYPT32.dll, MSASN1.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, imagehlp.dll, SETUPAPI.dll, Secur32.dll, vstdlib_s64.dll, tier0_s64.dll, CRYPTBASE.DLL, VRage.KytheraV2.Native.dll, Kythera_PhysicalWorldModel.dll, Kythera_Integration.dll, Kythera_GroundNavigation.dll, Kythera_Core.dll, Kythera_PathFollowerGroundNavigation.dll, Kythera_PathPlannerGroundNavigation.dll, Kythera_Avoidance.dll, Kythera_Recast.dll, Kythera_Cover.dll, Kythera_SurfaceNavigation.dll, Kythera_PathPlannerSurfaceNavigation.dll, dbghelp.dll, Kythera_FlightNavigation.dll, Kythera_PathFollowerFlightNavigation.dll, Kythera_PathPlannerFlightNavigation.dll, Kythera_ContextualNavigation.dll, Kythera_Enkiot.dll, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, cryptnet.dll, drvstore.dll, nvapi64.dll, nvapi64_impl.dll, amd_ags_x64.dll, Vortice.DXGI.dll, System.Data.Common.dll, dxgi.dll, d3d12.dll, D3D12Core.dll, dxcore.dll, wintrust.dll, CRYPTSP.dll, rsaenh.dll, nvspcap64.dll, nvppex.dll, D3DSCache.dll, twinapi.appcore.dll, VRage.Slug.Native.dll, System.Reflection.dll, dinput8.dll, inputhost.dll, PROPSYS.dll, HID.DLL, GFSDK_Aftermath_Lib.x64.dll, SharpDX.XInput.dll, xinput1_4.dll, nvwgf2umx.dll, powrprof.dll, UMPDC.dll, nvldumdx.dll, nvgpucomp64.dll, NvMemMapStoragex.dll, dstoragecore.DLL, dstorage.DLL, dcomp.dll, dwmapi.dll, nvml.dll, nvml.dll] 2026-07-27 23:00:30.475 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-07-27 23:00:30.485 - Render thread -> LOADING_TIME|Render_CreateDevice|752.9765 2026-07-27 23:00:30.485 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1400.3454 2026-07-27 23:00:30.485 - Render thread -> LOADING_TIME|Render_Window|4.353200000000015 2026-07-27 23:00:30.485 - Render thread -> LOADING_TIME_FULL|Render_Window|1404.792 2026-07-27 23:00:30.486 - Render thread -> CPU throttling detection is setup: True 2026-07-27 23:00:30.545 - Main Thread -> [SkipWaitMonitor]: Unawaited task ContainerInfo.LoadFromDirectoryAsync(Keen.VRage.Library.Filesystem.IFileReader, string, object) has thrown an SerializationException. 2026-07-27 23:00:30.549 - Main Thread -> Info: Unawaited exception: Keen.VRage.Library.Serialization.SerializationException: '0x00' is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0. at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Span`1 utf8Bytes, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.CreateFromParameters(SerializationContext context) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Deserialize(SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAndExposeBundleVersions[T](IStreamSerializer`1 streamSerializer, SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Serialization.SerializationHelper.Deserialize[T](SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerInfo`1.LoadFromDirectoryAsync(IFileReader baseSystem, String subPath, Object lifetime) 2026-07-27 23:00:30.550 - Main Thread -> Could not load container info from container Welcome To Verdure 2 - NEXT-MODi-01 - Копия of type 'SaveGames' 2026-07-27 23:00:30.550 - Main Thread -> Exception occurred: Keen.VRage.Library.Serialization.SerializationException: '0x00' is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0. at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Span`1 utf8Bytes, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.Create(SerializationContext context, Boolean expectArchiveFormat) at Keen.VRage.Library.Serialization.Json.JsonDeserializationContext.CreateFromParameters(SerializationContext context) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Deserialize(SerializationContext context) at Keen.VRage.Library.Serialization.SerializationHelper.DeserializeAndExposeBundleVersions[T](IStreamSerializer`1 streamSerializer, SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Serialization.SerializationHelper.Deserialize[T](SerializationContext context, SerializerFormat format) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerInfo`1.LoadFromDirectoryAsync(IFileReader baseSystem, String subPath, Object lifetime) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Library.Filesystem.StorageManagers.ContainerCollection`1.TryLoad(String containerName, String folderName) 2026-07-27 23:00:30.550 - Main Thread -> End of NOT FATAL exception 2026-07-27 23:00:30.571 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-07-27 23:00:30.756 - Render thread -> LOADING_TIME|Render_FirstFrame|185.4198 2026-07-27 23:00:30.756 - Render thread -> LOADING_TIME|Render|1147.2536000000002 2026-07-27 23:00:30.756 - Render thread -> LOADING_TIME_FULL|Render|2382.0855 2026-07-27 23:00:31.178 - Main Thread -> Info: Started loading definition set Core 2026-07-27 23:00:31.782 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-07-27 23:00:31.782 - Main Thread -> 226 Mapping added to the GameInputProcessorComponent 2026-07-27 23:00:31.782 - Main Thread -> 36 Layers added to the GameInputProcessorComponent 2026-07-27 23:00:31.782 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-07-27 23:00:31.800 - Main Thread -> [Audio]: Loading Audio Configuration 2026-07-27 23:00:32.111 - Main Thread -> [Audio]: Loading master bank. 2026-07-27 23:00:32.141 - Main Thread -> [Audio]: Loading bank b1a473df-eca1-47bb-9d7c-8cd49886ec88. 2026-07-27 23:00:32.187 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-07-27 23:00:32.219 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-07-27 23:00:32.270 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-07-27 23:00:32.370 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-07-27 23:00:32.510 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-07-27 23:00:32.551 - Main Thread -> [Audio]: Reloading paths. 2026-07-27 23:00:32.563 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-27 23:00:32.563 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-27 23:00:32.563 - Main Thread -> LOADING_TIME|PushCoreDefinitionSet|969.2837 2026-07-27 23:00:32.563 - Main Thread -> Info: Finished loading definition set Core 2026-07-27 23:00:32.571 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-07-27 23:00:32.613 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, behaviors-tnt-prod, and performance-tnt-prod 2026-07-27 23:00:32.778 - Main Thread -> Loaded 4 recovered behavior events into current batch. 2026-07-27 23:00:32.946 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-07-27 23:00:32.947 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-07-27 23:00:32.948 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-07-27 23:00:32.948 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-07-27 23:00:32.948 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-07-27 23:00:32.949 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-07-27 23:00:32.949 - Main Thread -> TransitionToMenu listener activated: BatteryPowerWarningComponent 2026-07-27 23:00:32.949 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-07-27 23:00:32.949 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-07-27 23:00:32.952 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-07-27 23:00:32.952 - Main Thread -> TransitionToMenu listener activated: WorldLoadedNotifierComponent 2026-07-27 23:00:32.952 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-07-27 23:00:32.952 - Main Thread -> Waiting for menu screen texture to be ready. 2026-07-27 23:00:32.956 - Main Thread -> Client frequency set to: 60.00024Hz 2026-07-27 23:00:32.956 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-27 23:00:32.961 - Main Thread -> Info: [Input]: Device connected: Мышь[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-07-27 23:00:32.962 - Main Thread -> Info: [Input]: Device connected: Клавиатура[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-07-27 23:00:32.970 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 23 events (~29KB) 2026-07-27 23:00:32.971 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 2 events (~1KB) 2026-07-27 23:00:32.974 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, PerformanceStats, BlockBuilt, PlayerInventoryItemAcquired, PlayerCombatEngagement, GridMoved, ObjectiveActivated, DatapadViewed, PlayerToolEngagement, BlueprintImported, ContractActivated, PaintGunUsed, EconomyTransaction, BlueprintCreation, DiscoveryStateChanged, ScreenClosed, VoxelHandUsed, ContractClosed, PlayerDied, PlayerSpawned, FastTravelled, ProductionJobCancelled, DatapadCollected, JetpackUsed, ProductionJobStarted, AutomationBlockConfigured, EncounterSpawned, UGCSubscribed, ObjectiveCompleted, BlueprintPublished, SectorStateAdvanced, ConsumableUsed 2026-07-27 23:00:33.085 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-07-27 23:00:33.316 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-07-27 23:00:33.320 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-07-27 23:00:33.321 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-07-27 23:00:33.325 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-07-27 23:00:33.326 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-07-27 23:00:33.330 - Main Thread -> [Analytics] Successfully sent 2 events to behaviors-tnt-prod, 1KB 2026-07-27 23:00:33.349 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-07-27 23:00:33.349 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-27 23:00:33.349 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-27 23:00:33.349 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-27 23:00:33.349 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-27 23:00:33.349 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-27 23:00:33.531 - VRageWorker 12 -> Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Immutable.ImmutableList`1.Enumerator.ThrowIfChanged() at System.Collections.Immutable.ImmutableList`1.Enumerator.MoveNext() at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileCache cache, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.GetBytecodeInternalAsync(Key key) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Shaders.ShaderManager.GetBytecodeWithoutShaderCacheAsync(Key key, Boolean recompile) 2026-07-27 23:00:33.534 - VRageWorker 12 -> [SkipWaitMonitor]: Unawaited task , State machine: Keen.VRage.Render12.SceneSystem.Materials.MaterialStateHandle.CompileDefaultVariantAsync(Keen.VRage.Library.Threading.CancellableLifetime), Completion: null,, State: -2 has thrown an InvalidOperationException. 2026-07-27 23:00:33.546 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-07-27 23:00:33.546 - Render thread -> Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute. at System.Collections.Immutable.ImmutableList`1.Enumerator.ThrowIfChanged() at System.Collections.Immutable.ImmutableList`1.Enumerator.MoveNext() at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileCache cache, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.GetBytecodeInternalAsync(Key key) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Shaders.ShaderManager.GetBytecodeWithoutShaderCacheAsync(Key key, Boolean recompile) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Shaders.ShaderManager.GetBytecodeAsyncRaw(ShaderDescription description, DxcShaderStage stage, Boolean userHandlesError) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Shaders.ShaderManager.GetBytecodeAsync(ShaderDescription description, DxcShaderStage stage, Boolean userHandlesError) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager.g__GetShaderBytecodeAsync|7_0(ShaderDescription description, DxcShaderStage stage, Boolean userHandlerError) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager.ReloadInternalPSOAsync(Key key, GraphicsPSO graphicsPSO) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager.CreateAsync(Key key) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager.CreateAsync(String debugName, RootSignature rootSignature, GraphicsPSODescription psoDescription, InputLayoutDescription inputLayoutDescription, Boolean userHandlesError) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.SceneSystem.Materials.PSOVariant.GetPipelineStateAsync(MaterialStateDefinition materialState, PassType passType, MaterialStateModifiers modifiers) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.SceneSystem.Materials.PSOVariant.CreateAsync(MaterialStateDefinition materialState, PassType passType, MaterialStateModifiers modifiers) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.SceneSystem.Materials.MaterialStateHandle.CompileDefaultVariantAsync(CancellableLifetime lifetime) at Keen.VRage.Library.Threading.SkipWaitMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|42_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.<>c__DisplayClass63_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2026-07-27 23:00:33.604 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-07-27 23:00:33.631 - Main Thread -> [Analytics] Successfully sent 23 events to events-tnt-prod, 29KB 2026-07-27 23:00:33.871 - VRageWorker 9 -> Exception occurred: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'System.Collections.Immutable.ImmutableList`1+Enumerator[[Keen.VRage.Core.Render.ShaderFileHandle, VRage.Core, Version=2.3.0.2798, Culture=neutral, PublicKeyToken=null]]'. at System.Collections.Immutable.Requires.FailObjectDisposed[TDisposed](TDisposed disposed) at System.Collections.Immutable.SecurePooledObject`1.Use[TCaller](TCaller& caller) at System.Collections.Immutable.ImmutableList`1.Enumerator.MoveNext() at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileHandle& file, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.LoadIncludes(ShaderFileCache cache, HashSet`1 includes, Boolean& hasMaterialEntry) at Keen.VRage.Render12.Resources.Shaders.ShaderManager.GetBytecodeInternalAsync(Key key) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Shaders.ShaderManager.GetBytecodeWithoutShaderCacheAsync(Key key, Boolean recompile) 2026-07-27 23:00:33.871 - VRageWorker 9 -> [SkipWaitMonitor]: Unawaited task , State machine: Keen.VRage.Render12.SceneSystem.Materials.MaterialStateHandle.CompileDefaultVariantAsync(Keen.VRage.Library.Threading.CancellableLifetime), Completion: null,, State: -2 has thrown an ObjectDisposedException. 2026-07-27 23:00:33.872 - VRageWorker 9 -> Assertion Failure: Tried using disposed continuation queue with: , Queue: Render, Monitored task: MaterialStateHandle.CompileDefaultVariantAsync, Exception: System.Runtime.ExceptionServices.ExceptionDispatchInfo Warning: the completion was discarded without running it. at C:\BuildAgent\work\e958cd452eaeb7c\KeenSWH\Stable_VS2.3\VRage\Sources\Library\VRage.Library\Threading\ContinuationQueue.cs:224 il offset: 28 at Keen.VRage.Library.Threading.ContinuationQueue.HandleDisposedQueue(Object queue, ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.Enqueue(ICompletion completion) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder.SetException(Exception exception) at Keen.VRage.Render12.SceneSystem.Materials.MaterialStateHandle.CompileDefaultVariantAsync(CancellableLifetime lifetime) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) at Keen.VRage.Library.Threading.ThreadPoolWorker.WorkLoop() 2026-07-27 23:00:33.961 - VRageWorker 5 -> Assertion Failure: Tried using disposed continuation queue with: , State machine: LazyJobSnapshotHandler.InitializeAsync(TSettings), Completion: , Completion: , Queue: Render, Continue directly: True, Continuation: , State machine: Keen.VRage.Render12.Core.Systems.SceneDrawSystem+<>c__DisplayClass96_0.InitRTXJobs+FuncAsync(), Completion: , Queue: Render, Monitored task: SceneDrawSystem+<>c__DisplayClass96_0.InitRTXJobs+FuncAsync, Exception: ,, State: 0, Completion counter: 2, Tasks: 'LazyJobSnapshotHandler.InitializeAsync;LazyJobSnapshotHandler.InitializeAsync;IRCacheSumJob.InitializeAsync;CopyJob.InitializeAsync;IRCacheDebugJob.InitializeAsync;RayTracingTestJob.InitializeAsync;CopyJob.InitializeAsync;CopyJob.InitializeAsync;LazyJobSnapshotHandler.InitializeAsync', Exceptions: ,, State: 0 Warning: the completion was discarded without running it. at C:\BuildAgent\work\e958cd452eaeb7c\KeenSWH\Stable_VS2.3\VRage\Sources\Library\VRage.Library\Threading\ContinuationQueue.cs:224 il offset: 28 at Keen.VRage.Library.Threading.ContinuationQueue.HandleDisposedQueue(Object queue, ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.Enqueue(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.SetResult(TResult result) at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetResult(T result) at Keen.VRage.Render12.Utils.LazyJobSnapshotHandler`2.CreateSnapshotAsync(TSettings settings) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ParallelWorkTask.DoWork(Int64 taskId) at Keen.VRage.Library.Threading.ThreadPoolWorker.WorkLoop() 2026-07-27 23:00:33.981 - Render thread -> [Crash Handler]: Preparing Crash Report... 2026-07-27 23:00:33.981 - Render thread -> [Crash Handler]: Pre-filtering exception. 2026-07-27 23:00:33.981 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashManaged 2026-07-27 23:00:33.981 - Render thread -> [Crash Handler]: Pre-serializing crash meta. 2026-07-27 23:00:33.981 - CrashDialog -> Warning: LOCALIZATION WARNING: Could not find key WeApologize in the culture set ru-RU. Evaluating to default culture. 2026-07-27 23:00:33.984 - CrashDialog -> Warning: LOCALIZATION WARNING: Could not find key ApplicationCrashed in the culture set ru-RU. Evaluating to default culture. 2026-07-27 23:00:33.989 - Render thread -> [Crash Handler]: Collecting crash dump. 2026-07-27 23:00:34.398 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-07-27 23:00:34.406 - Render thread -> [Crash Handler]: Serializing crash meta. 2026-07-27 23:00:34.679 - Render thread -> [Crash Handler]: Waiting on message box confirmation. 2026-07-27 23:00:36.898 - Render thread -> [Crash Handler]: Message box closed by user. 2026-07-27 23:00:36.898 - Render thread -> [Crash Handler]: Restarting To Report 2026-07-27 23:00:36.898 - Render thread -> [Crash Handler]: Invoking RestartToReport Callback 2026-07-27 23:00:36.898 - Render thread -> [CrashHandler]: Starting crash report sender... 2026-07-27 23:00:36.899 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ApplicationCrashed in the culture set ru-RU. Evaluating to default culture. 2026-07-27 23:00:36.899 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key WeApologize in the culture set ru-RU. Evaluating to default culture. 2026-07-27 23:00:36.899 - Render thread -> WriteLine Closed