Performance Main Thread: 475.38ms, 2,852.29 % Input: 33.49us Draw: 175.72ms Platform: 13.20ns Session: 5.79ms Render Render Thread Average Frame: 9.33ms, 19.21ms, 186.6 %, (Imprecise) Current Frame: 11.53ms, 212.47ms, 230.5 %, (Imprecise) Average Work: 8.62ms, 8.58ms, 172.4 %, (Imprecise) Current Work: 8.64ms, 11.67ms, 172.7 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 9.22ms, 8.94ms, 184.4 %, (Imprecise) Current Frame: 9.18ms, 9.25ms, 183.6 %, (Imprecise) Average Work: 6.90ms, 6.90ms, 138.0 %, (Imprecise) Current Work: 6.92ms, 7.00ms, 138.4 %, (Imprecise) Render Frequency: 107.45Hz, 200.00Hz, VSync: Disabled Video Memory: 9.10GiB, 23.19GiB, 39.2 % VRAM: 9.10GiB, 23.19GiB, 39.2 % CPU Load: 41.72 % CLR Total Stalls: 2.49s Worker Count: 13 Worker Load: 22.00 % PCU Total: 246954 NPC: 176456 LocalPlayer: 70498 Spatial Trigger System Entity updates: 73 Total Trigger Updates: 724 Trigger Count: 3 Encounters Session: AllManagedSystems: 149624 (total), 1860 (player), 147764 (NPC) ManagedWorldArea: 72719 (total), 1860 (player), 70859 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 76905 (total), 0 (player), 76905 (NPC) RenderSceneStats Streaming GPU Report Available Total: 23.19Gi Free: 14.09Gi Reserved: 0 Usage: 9.103Gi Game Report Available Raw: 23.19Gi Available Filtered: 23.19Gi Target Unused: 2.319Gi Target Usage: 20.87Gi Current Usage: 9.103Gi Usage Delta: 0 Usage Details Missing: 933.9Mi Non-Streaming: 4.065Gi Streaming: 4.126Gi Real Available Streaming: 15.9Gi Min Available Streaming: 1024Mi Min Critical Streaming: 385.9Mi Final Available Streaming: 15.9Gi Streaming Details Critical Pinned Textures: 385.9Mi Standard Pinned Textures: 160.5Mi First Person Textures: 47.9Mi Overlay Textures: 148.8Mi Density Textures: 1.84Gi Standard Textures: 640.9Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 455 Dispatch Count: 120 DispatchRays Count: 0 ExecuteIndirect Count: 939 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 20799 Alive Particles Count: 21437 Dead Particles Count: 1806 Percentage of the budget used: 4.2874 Active Emitter Count: 2 Borrowed resources Queried: 411MiB Allocated: 423MiB Concurrently borrowed: 97MiB Total Memory Allocated: 9.412Gi Default: 9.103Gi NonStreaming: 1.084Gi HeapManager: 286.6Mi Free: 286.6Mi Bindable Buffers: 83.19Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 81.69Mi Bindable Textures: 599.4Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 208.4Mi RW Render Target Textures: 146.1Mi Depth Stencils: 116.8Mi Cube Depth Stencils: 0 Managed Buffers: 69.5Mi Free: 69.5Mi Streaming: 4.126Gi Textures: 4.126Gi Missing: 934Mi Specific: 2.981Gi Borrowing: 423.2Mi Flare: 96.91Ki Grass: 6.625Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 657.1Mi Particle: 40.38Mi Raytracing: 410.8Mi Runtime Data: 256.9Mi Unknown: 0 Armor: 37.22Mi Debug: 0 Flora: 67.77Mi Impostor: 0 UI3D: 5.25Ki Voxel: 151.8Mi Water: 65.12Ki Volumes: 48.95Ki Scene: 855.4Mi Unified Index Buffer: 256Mi Water: 0 Mix: 7.562Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 17.38Mi Managed Generated Textures: 52Ki Upload: 307.3Mi Data Uploader: 256Mi Bindable Buffers: 50.56Mi Upload Buffers: 34.56Mi Transient Constants: 16Mi Bindable Textures: 768Ki Upload Textures: 768Ki ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 86275 Default: 85984 NonStreaming: 308 HeapManager: 33 Free: 33 Bindable Buffers: 162 Persistent Constant Buffers: 24 Read-Write Buffers: 138 Bindable Textures: 64 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 19 Cube Depth Stencils: 0 Managed Buffers: 31 Free: 31 Streaming: 1351 Textures: 1351 Missing: 1 Specific: 84324 Borrowing: 78 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 6560 Particle: 22 Raytracing: 27 Runtime Data: 73243 Unknown: 0 Armor: 25723 Debug: 0 Flora: 41722 Impostor: 0 UI3D: 4 Voxel: 5776 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4232 Managed Generated Textures: 13 Upload: 171 Data Uploader: 1 Bindable Buffers: 158 Upload Buffers: 157 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 992 Unused Memory (MiB): 69.75 VoxelLow VoxelMedium ManagedROBuffer occupancy: 95.11719 Voxel: 333 ManagedROBuffer occupancy: 89.25781 Voxel: 447 ManagedROBuffer occupancy: 100 Voxel: 510 ManagedROBuffer occupancy: 100 Voxel: 493 ManagedROBuffer occupancy: 71.875 Voxel: 217 ManagedROBuffer occupancy: 17.96875 Voxel: 90 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 140 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 195 ManagedROBuffer occupancy: 100 Mwm: 200 ManagedROBuffer occupancy: 100 Mwm: 209 ManagedROBuffer occupancy: 100 Mwm: 190 ManagedROBuffer occupancy: 100 Mwm: 198 ManagedROBuffer occupancy: 100 Mwm: 150 ManagedROBuffer occupancy: 100 Mwm: 118 ManagedROBuffer occupancy: 100 Mwm: 115 ManagedROBuffer occupancy: 100 Mwm: 142 ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Armor: 53 ManagedROBuffer occupancy: 100 Mwm: 124 Mix: 0 Armor: 75 ManagedROBuffer occupancy: 100 Mwm: 155 Mix: 0 Armor: 103 ManagedROBuffer occupancy: 100 Mwm: 142 Mix: 0 Armor: 34 ManagedROBuffer occupancy: 100 Mwm: 125 Mix: 0 Armor: 33 ManagedROBuffer occupancy: 97.85156 Mwm: 98 Mix: 2 Armor: 127 Flare: 1 UI3D: 0 Flora: 2 ManagedROBuffer occupancy: 100 Mwm: 106 Mix: 0 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 140 ManagedROBuffer occupancy: 100 Mwm: 247 ManagedROBuffer occupancy: 100 Mwm: 113 ManagedROBuffer occupancy: 100 Mwm: 106 ManagedROBuffer occupancy: 100 Mwm: 144 ManagedROBuffer occupancy: 100 Mwm: 166 Mix: 0 Water: 1 Volumes: 1 Flare: 1 Flora: 86 ManagedROBuffer occupancy: 100 Flora: 512 Mix: 0 ManagedROBuffer occupancy: 88.671875 Flora: 454 Mix: 0 ManagedROBuffer occupancy: 21.289062 Mix: 1 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1467 Safe Instance Count: 2789 Indices Count: 4177902 Indices to Triangle Count: 1392634 MainView[SecondPass] Real Instance Count: 67 Safe Instance Count: 2789 Indices Count: 1026576 Indices to Triangle Count: 342192 Visible PointLight count: 18 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 496 Visible Grass count: 45 Visible ParticleEmitter count: 2 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 3 Visible Flares count: 0 LOD Transitions Count [Main]: 14 LOD Transitions Count [Main][Instanced]: 8 Grass instances rendered: 62301 Max grass instances: 2730360 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 10 Safe Instance Count: 10 Indices Count: 273885 Indices to Triangle Count: 91295 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 448 Safe Instance Count: 728 Indices Count: 1500195 Indices to Triangle Count: 500065 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 2297 Safe Instance Count: 2468 Indices Count: 5048013 Indices to Triangle Count: 1682671 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 3068 Safe Instance Count: 3326 Indices Count: 1622751 Indices to Triangle Count: 540917 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 1654 Safe Instance Count: 1802 Indices Count: 1127232 Indices to Triangle Count: 375744 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 2854 Safe Instance Count: 2887 Indices Count: 1174632 Indices to Triangle Count: 391544 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1730127 1: 135522 2: 2527 3: 7077 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 20 HZB Mip-2 Count: 9 HZB Mip-3 Count: 22 HZB Mip-4 Count: 115 HZB Mip-5 Count: 126 HZB Mip-6 Count: 119 HZB Mip-7 Count: 113 HZB Mip-8 Count: 159 HZB Mip-9 Count: 125 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 10.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 10.00 Budget: 736MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 9.41GiB Default: 9.10GiB NonStreaming: 1.08GiB HeapManager: 286.62MiB Free: 286.62MiB Bindable Buffers: 83.19MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 81.69MiB Bindable Textures: 599.39MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 208.44MiB RW Render Target Textures: 146.12MiB Depth Stencils: 116.81MiB Cube Depth Stencils: 0.00B Managed Buffers: 69.75MiB Free: 69.75MiB Streaming: 4.13GiB Textures: 4.13GiB Missing: 933.91MiB Specific: 2.98GiB Borrowing: 423.25MiB Flare: 96.91KiB Grass: 6.62MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 657.08MiB Particle: 40.38MiB Raytracing: 410.81MiB Runtime Data: 256.86MiB Unknown: 0.00B Armor: 37.22MiB Debug: 0.00B Flora: 67.77MiB Impostor: 0.00B UI3D: 5.25KiB Voxel: 151.75MiB Water: 65.12KiB Volumes: 48.95KiB Scene: 855.38MiB Unified Index Buffer: 256.00MiB Water: 0.00B Mix: 7.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.38MiB Managed Generated Textures: 52.00KiB Upload: 307.31MiB Data Uploader: 256.00MiB Bindable Buffers: 50.56MiB Upload Buffers: 34.56MiB Transient Constants: 16.00MiB Bindable Textures: 768.00KiB Upload Textures: 768.00KiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 17.39GiB Process Memory: 17.39GiB GC: 2.88GiB GC Total: 2.88GiB GC Committed Total: 3.07GiB GC Total Allocated: 7.31GiB GC Total Pause Duration: 333.09ms GC Collection Count 0: 10 GC Collection Count 1: 8 GC Collection Count 2: 7 Havok Memory: 764.96MiB Native Allocators: 2.29GiB Heap: 2.29GiB Heap Allocation Count: unavailable Bump: 7.07MiB Systems: 10.45GiB DCS_Scenes: 78.48MiB Render12: 9.41GiB Default: 9.10GiB NonStreaming: 1.08GiB HeapManager: 286.62MiB Free: 286.62MiB Bindable Buffers: 83.19MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 81.69MiB Bindable Textures: 599.39MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 208.44MiB RW Render Target Textures: 146.12MiB Depth Stencils: 116.81MiB Cube Depth Stencils: 0.00B Managed Buffers: 69.75MiB Free: 69.75MiB Streaming: 4.13GiB Textures: 4.13GiB Missing: 933.91MiB Specific: 2.98GiB Borrowing: 423.25MiB Flare: 96.91KiB Grass: 6.62MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 657.08MiB Particle: 40.38MiB Raytracing: 410.81MiB Runtime Data: 256.86MiB Unknown: 0.00B Armor: 37.22MiB Debug: 0.00B Flora: 67.77MiB Impostor: 0.00B UI3D: 5.25KiB Voxel: 151.75MiB Water: 65.12KiB Volumes: 48.95KiB Scene: 855.38MiB Unified Index Buffer: 256.00MiB Water: 0.00B Mix: 7.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.38MiB Managed Generated Textures: 52.00KiB Upload: 307.31MiB Data Uploader: 256.00MiB Bindable Buffers: 50.56MiB Upload Buffers: 34.56MiB Transient Constants: 16.00MiB Bindable Textures: 768.00KiB Upload Textures: 768.00KiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Voxels: 980.49MiB Planet Bitmaps: 837.89MiB Natives: 133.11MiB VrVoxelMesh: 98.78MiB VrShellDataCache: 22.35MiB VrSewGuide: 11.61MiB VrTailor: 376.57KiB NativeDictionary: 9.49MiB Pools: 22.59MiB Default for ParallelWorkTask Pooled Count: 13,838.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 2,729.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128KiB Default for BlockingWaiter Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for ContinuationQueueContinuation Pooled Count: 1,772.00 Active (borrowed) Count: 167.00 Bytes Pooled: 97KiB Default for DataWork>, int, int>> Pooled Count: 307.00 Active (borrowed) Count: 0.00 Bytes 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Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 5,642.00 Active (borrowed) Count: 0.00 Bytes Pooled: 529KiB Default for ChunkReference Pooled Count: 93.00 Active (borrowed) Count: 8,855.00 Bytes Pooled: 10KiB Default for AsyncStateMachinePooledTask<d__34> Pooled Count: 5,714.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 937.00 Active (borrowed) Count: 0.00 Bytes Pooled: 51KiB Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 708.00 Active (borrowed) Count: 0.00 Bytes Pooled: 61KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 35.00 Active (borrowed) Count: 0.00 Bytes Pooled: 6KiB Default for DCSContinuation Pooled Count: 186.00 Active (borrowed) Count: 4.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for RelativeTransformRootContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for TransformContext Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 335.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 541.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 5.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 13,644.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 60.00 Active (borrowed) Count: 6,234.00 Bytes Pooled: 13KiB Default for StitchOperation Pooled Count: 3,052.00 Active (borrowed) Count: 0.00 Bytes Pooled: 310KiB Default for CompoundStitchOperation Pooled Count: 1,343.00 Active (borrowed) Count: 0.00 Bytes Pooled: 147KiB Default for VoxelUpdateBatchTracker Pooled Count: 984.00 Active (borrowed) Count: 16.00 Bytes Pooled: 38KiB Default for CellData Pooled Count: 278.00 Active (borrowed) Count: 19,829.00 Bytes Pooled: 15KiB Default for ClipmapMeshJob Pooled Count: 3,759.00 Active (borrowed) Count: 0.00 Bytes Pooled: 499KiB Default for ClipmapResourceLoadingJob Pooled Count: 678.00 Active (borrowed) Count: 0.00 Bytes Pooled: 106KiB Animation Clip Requests Pooled Count: 8.00 Active (borrowed) Count: 44.00 Bytes Pooled: 896B Animation Group Requests Pooled Count: 3.00 Active (borrowed) Count: 17.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 0.00 Active (borrowed) Count: 18.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 4.00 Active (borrowed) Count: 4.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 44.00 Active (borrowed) Count: 0.00 Bytes Pooled: 20KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 4.00 Active (borrowed) Count: 2.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 10.00 Active (borrowed) Count: 6.00 Bytes Pooled: 33KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 10.00 Active (borrowed) Count: 6.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 4.00 Active (borrowed) Count: 4.00 Bytes Pooled: 704B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ImmediateDrawBatch Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: 0B Default for AsyncStateMachineOptional Pooled Count: 886.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48KiB Default for ClipmapSewJob Pooled Count: 2,354.00 Active (borrowed) Count: 0.00 Bytes Pooled: 349KiB ResourcePool-InstanceBatch Pooled Count: 2.00 Active (borrowed) Count: 40,667.00 Bytes Pooled: 352B ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 182,822.00 Bytes Pooled: 0B Default for VoxelCell Pooled Count: 314.00 Active (borrowed) Count: 2,602.00 Bytes Pooled: 86KiB Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for UnawaitedExceptionFinalizer Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Resource Streaming Total Memory Main Budget: 3.00GiB Used: 1.02GiB Pressure: 2.87GiB Pinned: 101.37MiB Graphics Budget: 15.90GiB Used: 4.13GiB Pressure: 3.82GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 27.14us Registered Resources: 0 Loaded Resources: 461 Priority Updates: 27 Changed Priorities: 25 Pending State Transitions: 0 Memory Main Budget: 766.75MiB Used: 45.02MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 237.50us Registered Resources: 0 Loaded Resources: 4,656 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.75MiB Used: 224.45MiB Pressure: 224.45MiB Pinned: 37.32MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.60us Registered Resources: 0 Loaded Resources: 202 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.75MiB Used: 10.24MiB Pressure: 10.24MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.78us Registered Resources: 0 Loaded Resources: 6,279 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.75MiB Used: 766.70MiB Pressure: 2.60GiB Pinned: 13.10MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 3, 0 Completed: 0, 0 Update Time: 1.55ms Registered Resources: 4,273 Loaded Resources: 4,273 Priority Updates: 1,062 Changed Priorities: 1,062 Pending State Transitions: 3 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 15.90GiB Used: 4.13GiB Pressure: 3.82GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/Button: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LightSpotSmall: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/OxygenTank: 0 event:/UI/HudUnable: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Block/TimerEnd: 0 event:/SFX/Character/FallGround: 0 event:/UI/toolbar_load_unload: 0 event:/SFX/Character/Footsteps: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 495 FileOctreeRegionLoader: 80 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 47 Created: 57 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 196 Created: 278 PlanetOreDepositComponent Current: 4493 Created: 5397 CompositePlanetShapeComponent Current: 1031 Created: 1219 DynamicVoxelStorageComponent Current: 15 Created: 15 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 47 Created: 57 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 451 Created: 591 PlanetOreDepositComponent Current: 7446 Created: 7446 CompositePlanetShapeComponent Current: 2365 Created: 2365 DynamicVoxelStorageComponent Current: 15 Created: 15 Space Probe Server Low Cache Evicted: 0 Refreshed: 2706 Inserted: 26 Medium Cache Evicted: 0 Refreshed: 7785 Inserted: 122 High Cache Evicted: 1898 Refreshed: 18482 Inserted: 2410 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 184 FloatingObjects (Server): 77 Armor Blocks (Server): 35014 Simple Blocks (Server): 10286 Functional Blocks (Server): 1968 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 184 FloatingObjects (Client): 77 Armor Blocks (Client): 35014 Simple Blocks (Client): 10286 Functional Blocks (Client): 1968 TrashRemoval PlayerGridPCU: 0 Current: 70498 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 176456 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 77 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 507 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 468.2us Runtime Avg: 691.6us Optimization: 0.0 % Flora SectorsCount: 209 Total: 1065314, 639109 Average: 5097, 3057 Minimum: 662, 157 Maximum: 12177, 5658