Performance Main Thread: 146.05ms, 876.33 % Input: 20.72us Draw: 48.08ms Platform: 22.83ns Session: 3.14ms Render Render Thread Average Frame: 7.70ms, 17.86ms, 153.9 %, (Imprecise) Current Frame: 9.60ms, 210.27ms, 191.9 %, (Imprecise) Average Work: 7.03ms, 7.32ms, 140.6 %, (Imprecise) Current Work: 7.13ms, 9.90ms, 142.5 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 7.58ms, 7.79ms, 151.7 %, (Imprecise) Current Frame: 7.64ms, 9.31ms, 152.8 %, (Imprecise) Average Work: 6.20ms, 6.25ms, 124.0 %, (Imprecise) Current Work: 6.20ms, 6.69ms, 124.1 %, (Imprecise) Render Frequency: 125.77Hz, 200.00Hz, VSync: Disabled Video Memory: 8.99GiB, 23.19GiB, 38.8 % VRAM: 8.99GiB, 23.19GiB, 38.8 % CPU Load: 17.91 % CLR Total Stalls: 2.75s Worker Count: 13 Worker Load: 11.34 % PCU Total: 246954 NPC: 176456 LocalPlayer: 70498 Spatial Trigger System Entity updates: 70 Total Trigger Updates: 664 Trigger Count: 3 Encounters Session: AllManagedSystems: 149624 (total), 1860 (player), 147764 (NPC) ManagedWorldArea: 72719 (total), 1860 (player), 70859 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 76905 (total), 0 (player), 76905 (NPC) RenderSceneStats Streaming GPU Report Available Total: 23.19Gi Free: 14.2Gi Reserved: 0 Usage: 8.99Gi Game Report Available Raw: 23.19Gi Available Filtered: 23.19Gi Target Unused: 2.319Gi Target Usage: 20.87Gi Current Usage: 8.99Gi Usage Delta: 0 Usage Details Missing: 934.1Mi Non-Streaming: 3.956Gi Streaming: 4.122Gi Real Available Streaming: 16.01Gi Min Available Streaming: 1024Mi Min Critical Streaming: 383.7Mi Final Available Streaming: 16.01Gi Streaming Details Critical Pinned Textures: 383.7Mi Standard Pinned Textures: 160.5Mi First Person Textures: 47.9Mi Overlay Textures: 148.8Mi Density Textures: 1.84Gi Standard Textures: 594Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 452 Dispatch Count: 117 DispatchRays Count: 0 ExecuteIndirect Count: 857 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 20890 Alive Particles Count: 21248 Dead Particles Count: 2094 Percentage of the budget used: 4.2496 Active Emitter Count: 8 Borrowed resources Queried: 411MiB Allocated: 423MiB Concurrently borrowed: 97MiB Total Memory Allocated: 9.3Gi Default: 8.99Gi NonStreaming: 1.023Gi HeapManager: 254.6Mi Free: 254.6Mi Bindable Buffers: 83.19Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 81.69Mi Bindable Textures: 599.4Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 208.4Mi RW Render Target Textures: 146.1Mi Depth Stencils: 116.8Mi Cube Depth Stencils: 0 Managed Buffers: 39.12Mi Free: 39.12Mi Streaming: 4.122Gi Textures: 4.122Gi Missing: 934.1Mi Specific: 2.933Gi Borrowing: 423.2Mi Flare: 92.16Ki Grass: 6.625Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 657Mi Particle: 40.38Mi Raytracing: 410.8Mi Runtime Data: 255.5Mi Unknown: 0 Armor: 37.28Mi Debug: 0 Flora: 67.63Mi Impostor: 0 UI3D: 18.38Ki Voxel: 150.5Mi Water: 65.12Ki Volumes: 42Ki Scene: 839.9Mi Unified Index Buffer: 224Mi Water: 0 Mix: 7.312Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 17.45Mi Managed Generated Textures: 52Ki Upload: 308.1Mi Data Uploader: 256Mi Bindable Buffers: 51.19Mi Upload Buffers: 35.19Mi Transient Constants: 16Mi Bindable Textures: 960Ki Upload Textures: 960Ki ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 86364 Default: 86074 NonStreaming: 305 HeapManager: 32 Free: 32 Bindable Buffers: 161 Persistent Constant Buffers: 24 Read-Write Buffers: 137 Bindable Textures: 64 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 19 Cube Depth Stencils: 0 Managed Buffers: 30 Free: 30 Streaming: 1321 Textures: 1321 Missing: 1 Specific: 84447 Borrowing: 78 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 6555 Particle: 22 Raytracing: 27 Runtime Data: 73359 Unknown: 0 Armor: 25729 Debug: 0 Flora: 41689 Impostor: 0 UI3D: 4 Voxel: 5920 Water: 7 Volumes: 10 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4244 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 960 Unused Memory (MiB): 39.3125 VoxelLow VoxelMedium ManagedROBuffer occupancy: 100 Voxel: 358 ManagedROBuffer occupancy: 100 Voxel: 502 ManagedROBuffer occupancy: 100 Voxel: 510 ManagedROBuffer occupancy: 100 Voxel: 494 ManagedROBuffer occupancy: 70.50781 Voxel: 209 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 152 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 175 ManagedROBuffer occupancy: 100 Mwm: 186 ManagedROBuffer occupancy: 100 Mwm: 206 ManagedROBuffer occupancy: 100 Mwm: 202 ManagedROBuffer occupancy: 100 Mwm: 192 ManagedROBuffer occupancy: 100 Mwm: 133 ManagedROBuffer occupancy: 100 Mwm: 131 ManagedROBuffer occupancy: 100 Mwm: 134 ManagedROBuffer occupancy: 100 Mwm: 113 Mix: 0 Armor: 29 ManagedROBuffer occupancy: 100 Mwm: 141 Mix: 0 Armor: 42 ManagedROBuffer occupancy: 100 Armor: 84 Mwm: 120 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 169 Mix: 0 Armor: 67 ManagedROBuffer occupancy: 100 Armor: 52 Mwm: 137 Mix: 0 ManagedROBuffer occupancy: 100 Mix: 0 Armor: 46 Mwm: 115 ManagedROBuffer occupancy: 96.67969 Mwm: 95 Mix: 2 Armor: 131 Flare: 1 Water: 1 UI3D: 0 ManagedROBuffer occupancy: 100 Mwm: 103 Mix: 0 Flare: 1 Flora: 3 ManagedROBuffer occupancy: 100 Mwm: 160 ManagedROBuffer occupancy: 100 Mwm: 229 ManagedROBuffer occupancy: 100 Mwm: 113 ManagedROBuffer occupancy: 100 Mwm: 115 ManagedROBuffer occupancy: 100 Mwm: 138 ManagedROBuffer occupancy: 100 Mwm: 166 Mix: 0 Flare: 0 Flora: 83 ManagedROBuffer occupancy: 100 Flora: 512 Mix: 0 ManagedROBuffer occupancy: 89.453125 Flora: 458 Mix: 0 ManagedROBuffer occupancy: 20.507812 Mix: 1 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 676 Safe Instance Count: 1691 Indices Count: 2020614 Indices to Triangle Count: 673538 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 1691 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 27 Visible SpotLight count: 4 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 256 Visible Grass count: 29 Visible ParticleEmitter count: 8 Visible GBufferDecal count: 1 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 13 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 2 Grass instances rendered: 122777 Max grass instances: 2061384 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 10 Safe Instance Count: 10 Indices Count: 273885 Indices to Triangle Count: 91295 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 1238 Safe Instance Count: 2126 Indices Count: 1280370 Indices to Triangle Count: 426790 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 2516 Safe Instance Count: 2742 Indices Count: 3791403 Indices to Triangle Count: 1263801 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 3328 Safe Instance Count: 3615 Indices Count: 1546956 Indices to Triangle Count: 515652 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 1545 Safe Instance Count: 1800 Indices Count: 1130469 Indices to Triangle Count: 376823 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 2768 Safe Instance Count: 3512 Indices Count: 1077861 Indices to Triangle Count: 359287 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1792060 1: 38519 2: 10333 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 12 HZB Mip-2 Count: 10 HZB Mip-3 Count: 47 HZB Mip-4 Count: 130 HZB Mip-5 Count: 133 HZB Mip-6 Count: 115 HZB Mip-7 Count: 122 HZB Mip-8 Count: 146 HZB Mip-9 Count: 173 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 10.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 10.00 Budget: 736MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 9.30GiB Default: 8.99GiB NonStreaming: 1.02GiB HeapManager: 254.55MiB Free: 254.55MiB Bindable Buffers: 83.19MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 81.69MiB Bindable Textures: 599.39MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 208.44MiB RW Render Target Textures: 146.12MiB Depth Stencils: 116.81MiB Cube Depth Stencils: 0.00B Managed Buffers: 39.31MiB Free: 39.31MiB Streaming: 4.12GiB Textures: 4.12GiB Missing: 934.12MiB Specific: 2.93GiB Borrowing: 423.25MiB Flare: 92.16KiB Grass: 6.62MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 657.03MiB Particle: 40.38MiB Raytracing: 410.81MiB Runtime Data: 255.60MiB Unknown: 0.00B Armor: 37.28MiB Debug: 0.00B Flora: 67.63MiB Impostor: 0.00B UI3D: 18.38KiB Voxel: 150.56MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 839.88MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 7.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.45MiB Managed Generated Textures: 52.00KiB Upload: 308.12MiB Data Uploader: 256.00MiB Bindable Buffers: 51.19MiB Upload Buffers: 35.19MiB Transient Constants: 16.00MiB Bindable Textures: 960.00KiB Upload Textures: 960.00KiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 17.85GiB Process Memory: 17.85GiB GC: 2.90GiB GC Total: 2.90GiB GC Committed Total: 3.05GiB GC Total Allocated: 7.36GiB GC Total Pause Duration: 341.74ms GC Collection Count 0: 12 GC Collection Count 1: 10 GC Collection Count 2: 9 Havok Memory: 888.93MiB Native Allocators: 2.42GiB Heap: 2.42GiB Heap Allocation Count: unavailable Bump: 1.15MiB Systems: 10.33GiB DCS_Scenes: 77.65MiB Render12: 9.30GiB Default: 8.99GiB NonStreaming: 1.02GiB HeapManager: 254.55MiB Free: 254.55MiB Bindable Buffers: 83.19MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 81.69MiB Bindable Textures: 599.39MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 208.44MiB RW Render Target Textures: 146.12MiB Depth Stencils: 116.81MiB Cube Depth Stencils: 0.00B Managed Buffers: 39.31MiB Free: 39.31MiB Streaming: 4.12GiB Textures: 4.12GiB Missing: 934.12MiB Specific: 2.93GiB Borrowing: 423.25MiB Flare: 92.16KiB Grass: 6.62MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 657.03MiB Particle: 40.38MiB Raytracing: 410.81MiB Runtime Data: 255.60MiB Unknown: 0.00B Armor: 37.28MiB Debug: 0.00B Flora: 67.63MiB Impostor: 0.00B UI3D: 18.38KiB Voxel: 150.56MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 839.88MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 7.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.45MiB Managed Generated Textures: 52.00KiB Upload: 308.12MiB Data Uploader: 256.00MiB Bindable Buffers: 51.19MiB Upload Buffers: 35.19MiB Transient Constants: 16.00MiB Bindable Textures: 960.00KiB Upload Textures: 960.00KiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Voxels: 981.48MiB Planet Bitmaps: 837.92MiB Natives: 134.07MiB VrVoxelMesh: 98.59MiB VrShellDataCache: 23.58MiB VrSewGuide: 11.55MiB VrTailor: 369.57KiB NativeDictionary: 9.49MiB Pools: 22.55MiB Default for ParallelWorkTask Pooled Count: 14,395.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 2,770.00 Active (borrowed) Count: 0.00 Bytes Pooled: 130KiB Default for BlockingWaiter Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for ContinuationQueueContinuation Pooled Count: 1,818.00 Active (borrowed) Count: 120.00 Bytes Pooled: 99KiB Default for DataWork>, int, int>> Pooled Count: 307.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Default for 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(borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 708.00 Active (borrowed) Count: 0.00 Bytes Pooled: 61KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 37.00 Active (borrowed) Count: 0.00 Bytes Pooled: 7KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 183.00 Active (borrowed) Count: 2.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for RelativeTransformRootContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for TransformContext Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 768B Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 377.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 631.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 13,644.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 6,910.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 3,052.00 Active (borrowed) Count: 0.00 Bytes Pooled: 310KiB Default for CompoundStitchOperation Pooled Count: 1,343.00 Active (borrowed) Count: 0.00 Bytes Pooled: 147KiB Default for VoxelUpdateBatchTracker Pooled Count: 984.00 Active (borrowed) Count: 0.00 Bytes Pooled: 38KiB Default for CellData Pooled Count: 1.00 Active (borrowed) Count: 20,710.00 Bytes Pooled: 56B Default for ClipmapMeshJob Pooled Count: 3,759.00 Active (borrowed) Count: 0.00 Bytes Pooled: 499KiB Default for ClipmapResourceLoadingJob Pooled Count: 678.00 Active (borrowed) Count: 0.00 Bytes Pooled: 106KiB Animation Clip Requests Pooled Count: 17.00 Active (borrowed) Count: 31.00 Bytes Pooled: 2KiB Animation Group Requests Pooled Count: 6.00 Active (borrowed) Count: 13.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 18.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 2.00 Active (borrowed) Count: 2.00 Bytes Pooled: 640B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 29.00 Active (borrowed) Count: 0.00 Bytes Pooled: 13KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: 840B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 8.00 Active (borrowed) Count: 1.00 Bytes Pooled: 27KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 6.00 Active (borrowed) Count: 4.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 2.00 Active (borrowed) Count: 2.00 Bytes Pooled: 352B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 31.00 Active (borrowed) Count: 0.00 Bytes Pooled: 992B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachineOptional Pooled Count: 897.00 Active (borrowed) Count: 0.00 Bytes Pooled: 49KiB Default for ClipmapSewJob Pooled Count: 2,522.00 Active (borrowed) Count: 0.00 Bytes Pooled: 374KiB ResourcePool-InstanceBatch Pooled Count: 6.00 Active (borrowed) Count: 40,637.00 Bytes Pooled: 1KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 182,822.00 Bytes Pooled: 0B Default for VoxelCell Pooled Count: 0.00 Active (borrowed) Count: 2,713.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Resource Streaming Total Memory Main Budget: 3.00GiB Used: 1.02GiB Pressure: 2.86GiB Pinned: 110.79MiB Graphics Budget: 16.01GiB Used: 4.12GiB Pressure: 3.78GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 21.05us Registered Resources: 0 Loaded Resources: 460 Priority Updates: 26 Changed Priorities: 24 Pending State Transitions: 0 Memory Main Budget: 766.75MiB Used: 44.96MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 54.67us Registered Resources: 0 Loaded Resources: 4,782 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.75MiB Used: 224.47MiB Pressure: 215.93MiB Pinned: 42.03MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.87us Registered Resources: 0 Loaded Resources: 202 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.75MiB Used: 10.24MiB Pressure: 10.24MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 308.55us Registered Resources: 0 Loaded Resources: 6,298 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.75MiB Used: 766.73MiB Pressure: 2.60GiB Pinned: 17.81MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 1.03ms Registered Resources: 4,285 Loaded Resources: 4,285 Priority Updates: 633 Changed Priorities: 633 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 16.01GiB Used: 4.12GiB Pressure: 3.78GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/Button: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LightSpotSmall: 0 event:/UI/OreDetector: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/OxygenTank: 0 event:/UI/HudUnable: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_Temperate: 0 event:/UI/ui_Terminal: 0 event:/SFX/Block/TimerEnd: 0 event:/UI/toolbar_load_unload: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Character/FallGround: 0 event:/SFX/Character/Footsteps: 0 event:/SFX/Tool/HandDrillNoContact: 0 event:/SFX/Tool/HandDrillRock: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 554 FileOctreeRegionLoader: 80 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 47 Created: 52 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 255 Created: 317 PlanetOreDepositComponent Current: 5998 Created: 6775 CompositePlanetShapeComponent Current: 1434 Created: 1590 DynamicVoxelStorageComponent Current: 15 Created: 15 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 47 Created: 52 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 510 Created: 640 PlanetOreDepositComponent Current: 7446 Created: 7446 CompositePlanetShapeComponent Current: 2365 Created: 2365 DynamicVoxelStorageComponent Current: 15 Created: 15 Space Probe Server Low Cache Evicted: 0 Refreshed: 5431 Inserted: 26 Medium Cache Evicted: 0 Refreshed: 15603 Inserted: 132 High Cache Evicted: 2906 Refreshed: 38645 Inserted: 3418 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 184 FloatingObjects (Server): 77 Armor Blocks (Server): 35014 Simple Blocks (Server): 10286 Functional Blocks (Server): 1968 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 184 FloatingObjects (Client): 77 Armor Blocks (Client): 35014 Simple Blocks (Client): 10286 Functional Blocks (Client): 1968 TrashRemoval PlayerGridPCU: 0 Current: 70498 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 176456 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 77 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 507 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 426.8us Runtime Avg: 370.0us Optimization: 0.0 % Flora SectorsCount: 207 Total: 1053134, 632576 Average: 5087, 3055 Minimum: 662, 157 Maximum: 12177, 5658