Performance Main Thread: 1.69s, 10,169.96 % Input: 665.22us Draw: 876.52ns Platform: 19.97ns Render Render Thread Average Frame: 8.78ms, 10.81ms, 175.5 %, (Imprecise) Current Frame: 9.20ms, 5.50ms, 184.0 %, (Imprecise) Average Work: 3.81ms, 6.82ms, 76.2 %, (Imprecise) Current Work: 4.55ms, 4.99ms, 90.9 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 8.69ms, 9.07ms, 173.9 %, (Imprecise) Current Frame: 8.82ms, 8.04ms, 176.5 %, (Imprecise) Average Work: 1.72ms, 2.13ms, 34.3 %, (Imprecise) Current Work: 1.80ms, 3.06ms, 35.9 %, (Imprecise) Render Frequency: 124.24Hz, 200.00Hz, VSync: Disabled Video Memory: 1.50GiB, 11.08GiB, 13.5 % VRAM: 1.50GiB, 11.08GiB, 13.5 % CPU Load: 28.17 % CLR Total Stalls: 1.36s Worker Count: 10 Worker Load: 13.56 % PCU Total: 0 Spatial Trigger System Entity updates: 0 Total Trigger Updates: 0 Trigger Count: 0 Encounters Session: AllManagedSystems: 0 (total), 0 (player), 0 (NPC) ManagedWorldArea: 0 (total), 0 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 11.08Gi Free: 9.585Gi Reserved: 0 Usage: 1.499Gi Game Report Available Raw: 11.08Gi Available Filtered: 11.08Gi Target Unused: 1.108Gi Target Usage: 9.976Gi Current Usage: 1.499Gi Usage Delta: 0 Usage Details Missing: 227.6Mi Non-Streaming: 997.1Mi Streaming: 309.9Mi Real Available Streaming: 8.779Gi Min Available Streaming: 512Mi Min Critical Streaming: 432.1Mi Final Available Streaming: 8.779Gi Streaming Details Critical Pinned Textures: 62.31Mi Standard Pinned Textures: 63.77Mi First Person Textures: 0 Overlay Textures: 0 Density Textures: 478.1Mi Standard Textures: 109.7Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 159 Dispatch Count: 64 DispatchRays Count: 0 ExecuteIndirect Count: 15 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 83MiB Allocated: 86MiB Concurrently borrowed: 18MiB Total Memory Allocated: 1.799Gi Default: 1.499Gi NonStreaming: 621.4Mi HeapManager: 270.4Mi Free: 270.4Mi Bindable Buffers: 25.25Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 23.75Mi Bindable Textures: 278Mi RO Textures: 128Mi RO Cube Texture: 24Ki Render Target Textures: 60.88Mi RW Render Target Textures: 35.38Mi Depth Stencils: 53.69Mi Cube Depth Stencils: 0 Managed Buffers: 24.38Mi Free: 24.38Mi Streaming: 309.9Mi Textures: 309.9Mi Missing: 227.6Mi Specific: 375.7Mi Borrowing: 85.56Mi Flare: 64Ki Grass: 4.375Mi Light Clustering: 30.38Mi Material: 796.7Ki Mwm: 107Ki Particle: 40.44Mi Raytracing: 130.2Mi Runtime Data: 5.492Mi Unknown: 0 Armor: 5.304Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 65.12Ki Volumes: 128Ki Scene: 10.75Mi Unified Index Buffer: 32Mi Water: 0 Mix: 1.062Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 33.64Mi Managed Generated Textures: 60Ki Upload: 297.4Mi Data Uploader: 256Mi Bindable Buffers: 32.44Mi Upload Buffers: 16.44Mi Transient Constants: 16Mi Bindable Textures: 9Mi Upload Textures: 9Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 16743 Default: 16449 NonStreaming: 248 HeapManager: 18 Free: 18 Bindable Buffers: 158 Persistent Constant Buffers: 24 Read-Write Buffers: 134 Bindable Textures: 53 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 13 Depth Stencils: 10 Cube Depth Stencils: 0 Managed Buffers: 1 Free: 1 Streaming: 130 Textures: 130 Missing: 1 Specific: 16070 Borrowing: 71 Flare: 2 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 4 Particle: 22 Raytracing: 27 Runtime Data: 11579 Unknown: 0 Armor: 11560 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 7 Volumes: 12 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4206 Managed Generated Textures: 13 Upload: 174 Data Uploader: 1 Bindable Buffers: 161 Upload Buffers: 160 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 32 Unused Memory (MiB): 24.375 VoxelLow VoxelMedium VoxelHigh Misc ManagedROBuffer occupancy: 23.828125 Mwm: 2 Mix: 4 Material: 3 Grass: 1 Flare: 1 Armor: 84 Water: 1 Volumes: 2 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainView[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 2.822876Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 0 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 0.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 0.00 Budget: 0B Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 1.80GiB Default: 1.50GiB NonStreaming: 621.45MiB HeapManager: 270.36MiB Free: 270.36MiB Bindable Buffers: 25.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 23.75MiB Bindable Textures: 277.96MiB RO Textures: 128.00MiB RO Cube Texture: 24.00KiB Render Target Textures: 60.88MiB RW Render Target Textures: 35.38MiB Depth Stencils: 53.69MiB Cube Depth Stencils: 0.00B Managed Buffers: 24.38MiB Free: 24.38MiB Streaming: 309.87MiB Textures: 309.87MiB Missing: 227.64MiB Specific: 375.70MiB Borrowing: 85.56MiB Flare: 64.00KiB Grass: 4.38MiB Light Clustering: 30.38MiB Material: 796.69KiB Mwm: 107.00KiB Particle: 40.44MiB Raytracing: 130.19MiB Runtime Data: 5.49MiB Unknown: 0.00B Armor: 5.30MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 65.12KiB Volumes: 128.00KiB Scene: 10.75MiB Unified Index Buffer: 32.00MiB Water: 0.00B Mix: 1.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 33.64MiB Managed Generated Textures: 60.00KiB Upload: 297.44MiB Data Uploader: 256.00MiB Bindable Buffers: 32.44MiB Upload Buffers: 16.44MiB Transient Constants: 16.00MiB Bindable Textures: 9.00MiB Upload Textures: 9.00MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 5.38GiB Process Memory: 5.38GiB GC: 1.37GiB GC Total: 1.37GiB GC Committed Total: 1.23GiB GC Total Allocated: 4.37GiB GC Total Pause Duration: 150.34ms GC Collection Count 0: 10 GC Collection Count 1: 9 GC Collection Count 2: 8 Havok Memory: 237.43MiB Native Allocators: 588.18MiB Heap: 574.88MiB Heap Allocation Count: unavailable Bump: 13.30MiB Systems: 2.33GiB DCS_Scenes: 4.29MiB Render12: 1.80GiB Default: 1.50GiB NonStreaming: 621.45MiB HeapManager: 270.36MiB Free: 270.36MiB Bindable Buffers: 25.25MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 23.75MiB Bindable Textures: 277.96MiB RO Textures: 128.00MiB RO Cube Texture: 24.00KiB Render Target Textures: 60.88MiB RW Render Target Textures: 35.38MiB Depth Stencils: 53.69MiB Cube Depth Stencils: 0.00B Managed Buffers: 24.38MiB Free: 24.38MiB Streaming: 309.87MiB Textures: 309.87MiB Missing: 227.64MiB Specific: 375.70MiB Borrowing: 85.56MiB Flare: 64.00KiB Grass: 4.38MiB Light Clustering: 30.38MiB Material: 796.69KiB Mwm: 107.00KiB Particle: 40.44MiB Raytracing: 130.19MiB Runtime Data: 5.49MiB Unknown: 0.00B Armor: 5.30MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 65.12KiB Volumes: 128.00KiB Scene: 10.75MiB Unified Index Buffer: 32.00MiB Water: 0.00B Mix: 1.06MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 33.64MiB Managed Generated Textures: 60.00KiB Upload: 297.44MiB Data Uploader: 256.00MiB Bindable Buffers: 32.44MiB Upload Buffers: 16.44MiB Transient Constants: 16.00MiB Bindable Textures: 9.00MiB Upload Textures: 9.00MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Voxels: 541.72MiB Planet Bitmaps: 541.72MiB Natives: 0.00B NativeDictionary: 0.00B Pools: 9.55MiB Default for ParallelWorkTask Pooled Count: 11,425.00 Active (borrowed) Count: 1,927.00 Bytes Pooled: 1MiB 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Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ForLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 40B Default for WorkBlocker Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Render Update Frames Pooled Count: 78.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB Render Frame Replay Tokens Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 40B ResourcePool-AllocationRecord Pooled Count: 0.00 Active (borrowed) Count: 16,743.00 Bytes Pooled: 0B CopyCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ComputeCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B DirectCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B PresentCommandList Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B ResourcePool-TransientUploadMemory Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 2KiB GPUResourcePool-RWBuffer Pooled Count: 11.00 Active (borrowed) Count: 293.00 Bytes Pooled: 2KiB GPUResourcePool-AutoResourceState Pooled Count: 0.00 Active (borrowed) Count: 464.00 Bytes Pooled: 0B GPUResourcePool-DepthStencilTexture Pooled Count: 8.00 Active (borrowed) Count: 8.00 Bytes Pooled: 1KiB Default for Texture2DSlice Pooled Count: 6.00 Active (borrowed) Count: 8.00 Bytes Pooled: 384B Default for DepthStencilSlice Pooled Count: 12.00 Active (borrowed) Count: 16.00 Bytes Pooled: 768B GPUResourcePool-ROCubeTexture Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 5KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 18.00 Bytes Pooled: 0B ResourcePool-Texture2DTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB ResourcePool-TextureCubeTable Pooled Count: 13.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB GPUResourcePool-QueryHeap Pooled Count: 1.00 Active (borrowed) Count: 16.00 Bytes Pooled: 48B GPUResourcePool-ReadbackBuffer Pooled Count: 0.00 Active 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(borrowed) Count: 0.00 Bytes Pooled: 0B Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 159.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 97.00 Active (borrowed) Count: 0.00 Bytes Pooled: 9KiB Default for DCSContinuation Pooled Count: 154.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for RelativeTransformRootContext Pooled Count: 3.00 Active (borrowed) Count: 7.00 Bytes Pooled: 168B Default for TransformContext Pooled Count: 5.00 Active (borrowed) Count: 7.00 Bytes Pooled: 320B Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 175.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 251.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for StaticContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for StaticContext Pooled Count: 1.00 Active (borrowed) Count: 6.00 Bytes Pooled: 56B Default for StaticContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for StaticContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ProceduralBundleContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for Dictionary Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Object Pair List Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Default for ResourceLoadingTask Pooled Count: 0.00 Active (borrowed) Count: 459.00 Bytes Pooled: 0B Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 186.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for CompoundStitchOperation Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelUpdateBatchTracker Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for CellData Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for ClipmapMeshJob Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for ClipmapResourceLoadingJob Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 2.94GiB Used: 408.71MiB Pressure: 20.81MiB Pinned: 20.81MiB Graphics Budget: 7.53GiB Used: 1.44GiB Pressure: 1.26GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 230, 0 Completed: 0, 0 Update Time: 3.36ms Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.35MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 6, 0 Update Time: 22.17us Registered Resources: 0 Loaded Resources: 34 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.35MiB Used: 162.68KiB Pressure: 162.68KiB Pinned: 162.68KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 9, 0 Update Time: 36.70us Registered Resources: 0 Loaded Resources: 150 Priority Updates: 15 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.35MiB Used: 7.40MiB Pressure: 7.40MiB Pinned: 7.40MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 49, 0 Completed: 15, 0 Update Time: 891.70us Registered Resources: 0 Loaded Resources: 6,976 Priority Updates: 36 Changed Priorities: 36 Pending State Transitions: 0 Memory Main Budget: 753.35MiB Used: 707.94MiB Pressure: 275.73MiB Pinned: 12.19MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 16, 0 Completed: 0, 0 Update Time: 1.13ms Registered Resources: 4,247 Loaded Resources: 4,206 Priority Updates: 21 Changed Priorities: 20 Pending State Transitions: 697 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 7.53GiB Used: 1.44GiB Pressure: 1.26GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 10 FileOctreeRegionLoader: 13 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 0 FloatingObjects (Server): 0 Armor Blocks (Server): 0 Simple Blocks (Server): 0 Functional Blocks (Server): 0 Grids (Client): 0 FloatingObjects (Client): 0 Armor Blocks (Client): 0 Simple Blocks (Client): 0 Functional Blocks (Client): 0 Animation Budget Runtime: 0.0 Runtime Avg: 0.0 Optimization: 0.0 %