2026-07-27 02:00:27.164 - Main Thread -> Timezone (local - UTC): -4h 2026-07-27 02:00:27.164 - Main Thread -> App Version: 2.3.0.2798 2026-07-27 02:00:27.165 - Main Thread -> VRage renderer started 2026-07-27 02:00:27.166 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-07-27 02:00:27.166 - Main Thread -> OS Product Type: 0x30 2026-07-27 02:00:27.166 - Main Thread -> OS Product: Windows 11 2026-07-27 02:00:27.175 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2026-07-27 02:00:27.175 - Main Thread -> NvApi - Driver Version: 2026-07-27 02:00:27.175 - Main Thread -> NvApi - NvApi Version: 2026-07-27 02:00:27.356 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-07-27 02:00:27.356 - Main Thread -> AMD - Driver Version: 2026-07-27 02:00:27.361 - Main Thread -> Adapters.Adapters - Entering 2026-07-27 02:00:27.361 - Main Thread -> CreateDXGIFactory - Entering 2026-07-27 02:00:27.373 - Main Thread -> CreateDXGIFactory - Exiting 2026-07-27 02:00:27.374 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-07-27 02:00:27.375 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-07-27 02:00:27.375 - Main Thread -> Using IDXGIFactory6: True 2026-07-27 02:00:27.375 - Main Thread -> Enumerating adapters by preference 2026-07-27 02:00:27.379 - Main Thread -> Analysis of the adapter Intel(R) Arc(TM) B580 Graphics - Entering 2026-07-27 02:00:27.379 - Main Thread -> Querying adapter type for adapter Intel(R) Arc(TM) B580 Graphics - Entering 2026-07-27 02:00:27.379 - Main Thread -> Querying adapter type for adapter Intel(R) Arc(TM) B580 Graphics - Exiting 2026-07-27 02:00:27.379 - Main Thread -> Querying feature level for adapter Intel(R) Arc(TM) B580 Graphics - Entering 2026-07-27 02:00:27.662 - Main Thread -> Querying feature level for adapter Intel(R) Arc(TM) B580 Graphics - Exiting 2026-07-27 02:00:27.922 - Main Thread -> Analysis of the adapter Intel(R) Arc(TM) B580 Graphics - Exiting 2026-07-27 02:00:27.922 - Main Thread -> Filling adapter's Intel(R) Arc(TM) B580 Graphics outputs - Entering 2026-07-27 02:00:27.923 - Main Thread -> Getting adapter's Intel(R) Arc(TM) B580 Graphics output 0 display mode list 2026-07-27 02:00:27.924 - Main Thread -> Getting adapter's Intel(R) Arc(TM) B580 Graphics output 0 display mode list done 2026-07-27 02:00:27.925 - Main Thread -> Getting adapter's Intel(R) Arc(TM) B580 Graphics output 0 refresh rate 2026-07-27 02:00:27.927 - Main Thread -> Getting adapter's Intel(R) Arc(TM) B580 Graphics output 0 refresh rate done 2026-07-27 02:00:27.927 - Main Thread -> Getting adapter's Intel(R) Arc(TM) B580 Graphics output 1 display mode list 2026-07-27 02:00:27.928 - Main Thread -> Getting adapter's Intel(R) Arc(TM) B580 Graphics output 1 display mode list done 2026-07-27 02:00:27.928 - Main Thread -> Getting adapter's Intel(R) Arc(TM) B580 Graphics output 1 refresh rate 2026-07-27 02:00:27.929 - Main Thread -> Getting adapter's Intel(R) Arc(TM) B580 Graphics output 1 refresh rate done 2026-07-27 02:00:27.929 - Main Thread -> Filling adapter's Intel(R) Arc(TM) B580 Graphics outputs - Exiting 2026-07-27 02:00:27.929 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2026-07-27 02:00:27.929 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2026-07-27 02:00:27.929 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2026-07-27 02:00:27.929 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2026-07-27 02:00:27.990 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2026-07-27 02:00:28.052 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2026-07-27 02:00:28.052 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2026-07-27 02:00:28.052 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2026-07-27 02:00:28.053 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2026-07-27 02:00:28.053 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2026-07-27 02:00:28.054 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2026-07-27 02:00:28.054 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 display mode list 2026-07-27 02:00:28.054 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 display mode list done 2026-07-27 02:00:28.054 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 refresh rate 2026-07-27 02:00:28.055 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 refresh rate done 2026-07-27 02:00:28.055 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2026-07-27 02:00:28.055 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-07-27 02:00:28.055 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-07-27 02:00:28.055 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-07-27 02:00:28.055 - Main Thread -> Skipping software adapter 2026-07-27 02:00:28.055 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-07-27 02:00:28.057 - Main Thread -> Adapter { Name = Intel(R) Arc(TM) B580 Graphics + DISPLAY2 DeviceName = Intel(R) Arc(TM) B580 Graphics OutputName = DISPLAY2 Description = DeviceId: 57867, Dedicated RAM: 12706643968, Shared RAM: 16688267264, Luid: 63892, rev: 0, subsys id: 1612781641, vendor id: 32902, supported device: True AdapterLuid = 63892 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12706643968 SharedRAM = 16688267264 IsSoftware = False DeviceSupported = True VendorId = Intel DriverVersion = 32.0.101.8864 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-07-27 02:00:28.057 - Main Thread -> Adapter { Name = Intel(R) Arc(TM) B580 Graphics + DISPLAY1 DeviceName = Intel(R) Arc(TM) B580 Graphics OutputName = DISPLAY1 Description = DeviceId: 57867, Dedicated RAM: 12706643968, Shared RAM: 16688267264, Luid: 63892, rev: 0, subsys id: 1612781641, vendor id: 32902, supported device: True AdapterLuid = 63892 OutputId = 1 DesktopBounds = Min:1920, -360 Max:4480, 1080 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 12706643968 SharedRAM = 16688267264 IsSoftware = False DeviceSupported = True VendorId = Intel DriverVersion = 32.0.101.8864 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-07-27 02:00:28.057 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY2 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY2 Description = DeviceId: 5056, Dedicated RAM: 509362176, Shared RAM: 16688267264, Luid: 64991, rev: 198, subsys id: 911087689, vendor id: 4098, supported device: True AdapterLuid = 64991 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509362176 SharedRAM = 16688267264 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-07-27 02:00:28.057 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5056, Dedicated RAM: 509362176, Shared RAM: 16688267264, Luid: 64991, rev: 198, subsys id: 911087689, vendor id: 4098, supported device: True AdapterLuid = 64991 OutputId = 1 DesktopBounds = Min:1920, -360 Max:4480, 1080 DesktopResolution = 2560, 1440 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509362176 SharedRAM = 16688267264 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-07-27 02:00:28.058 - Main Thread -> Adapter list composed 2026-07-27 02:00:28.066 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "Intel(R) Arc(TM) B580 Graphics + DISPLAY2","DeviceName": "Intel(R) Arc(TM) B580 Graphics","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 2517500,"Denominator": 42000}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 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{"Numerator": 29700000,"Denominator": 247500}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 34020000,"Denominator": 236250}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 40829000,"Denominator": 247500}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 44154000,"Denominator": 245300}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 45288000,"Denominator": 226440}}],"OutputName": "DISPLAY2","Description": "DeviceId: 57867, Dedicated RAM: 12706643968, Shared RAM: 16688267264, Luid: 63892, rev: 0, subsys id: 1612781641, vendor id: 32902, supported device: True","AdapterLuid": 63892,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 45288000,"Denominator": 226440},"IsOutputAttached": true,"DedicatedRAM": 12706643968,"SharedRAM": 16688267264,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": 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Culture=neutral, PublicKeyToken=null]] 2026-07-27 02:00:28.181 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-07-27 02:00:28.182 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-07-27 02:00:28.182 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-07-27 02:00:28.182 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-07-27 02:00:28.182 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-07-27 02:00:28.182 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-07-27 02:00:28.184 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "None","AdapterName": "Intel(R) Arc(TM) B580 Graphics","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-07-27 02:00:28.185 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-07-27 02:00:28.186 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Performance","SerializedPreset2": "Low","SerializedAntiAliasing": "None","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.5707964,"SerializedSunShadow": "Low","SerializedLocalLightShadow": "Low","SerializedLighting": "Low","SerializedTerrain": "Low","SerializedScalingMode": "Performance","SerializedTexture": "Low","SerializedParallax": "None","SerializedParticles": "Low","SerializedRenderingDistanceQuality": "Low","SerializedGrassQuality": "Low","SerializedCloudsQuality": "Low","SerializedDecalsQuality": "None"}} 2026-07-27 02:00:28.187 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "Intel(R) Arc(TM) B580 Graphics","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "None","TopMost": false,"SettingsMandatory": false}} 2026-07-27 02:00:28.193 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.3.0.2798" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "Intel(R) Arc(TM) B580 Graphics", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-07-27 02:00:28.193 - Render thread -> IsD3D12Supported = True 2026-07-27 02:00:28.194 - Render thread -> Debug layer enabled: False 2026-07-27 02:00:28.194 - Render thread -> Device Removed Extended Data (DRED): on 2026-07-27 02:00:28.451 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-07-27 02:00:28.451 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-07-27 02:00:28.451 - Render thread -> Current Device Info: 2026-07-27 02:00:28.451 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-07-27 02:00:28.451 - Render thread -> OutputMergerLogicOp: True 2026-07-27 02:00:28.451 - Render thread -> MinPrecisionSupport: Bit16 2026-07-27 02:00:28.451 - Render thread -> TiledResourcesTier: Tier4 2026-07-27 02:00:28.451 - Render thread -> ResourceBindingTier: Tier3 2026-07-27 02:00:28.451 - Render thread -> PSSpecifiedStencilRefSupported: True 2026-07-27 02:00:28.451 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-07-27 02:00:28.451 - Render thread -> ROVsSupported: True 2026-07-27 02:00:28.451 - Render thread -> ConservativeRasterizationTier: Tier3 2026-07-27 02:00:28.451 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 44 2026-07-27 02:00:28.451 - Render thread -> StandardSwizzle64KBSupported: False 2026-07-27 02:00:28.451 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-07-27 02:00:28.451 - Render thread -> CrossAdapterRowMajorTextureSupported: True 2026-07-27 02:00:28.451 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-07-27 02:00:28.451 - Render thread -> ResourceHeapTier: Tier2 2026-07-27 02:00:28.451 - Render thread -> WaveOps: True 2026-07-27 02:00:28.451 - Render thread -> WaveLaneCountMin: 16 2026-07-27 02:00:28.451 - Render thread -> WaveLaneCountMax: 32 2026-07-27 02:00:28.451 - Render thread -> TotalLaneCount: 5120 2026-07-27 02:00:28.451 - Render thread -> ExpandedComputeResourceStates: True 2026-07-27 02:00:28.451 - Render thread -> Int64ShaderOps: True 2026-07-27 02:00:28.451 - Render thread -> DepthBoundsTestSupported: True 2026-07-27 02:00:28.451 - Render thread -> ProgrammableSamplePositionsTier: Tier1 2026-07-27 02:00:28.451 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-07-27 02:00:28.451 - Render thread -> CastingFullyTypedFormatSupported: True 2026-07-27 02:00:28.451 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2026-07-27 02:00:28.451 - Render thread -> ViewInstancingTier: Tier2 2026-07-27 02:00:28.451 - Render thread -> BarycentricsSupported: True 2026-07-27 02:00:28.451 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-07-27 02:00:28.451 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-07-27 02:00:28.451 - Render thread -> Native16BitShaderOpsSupported: True 2026-07-27 02:00:28.451 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-07-27 02:00:28.451 - Render thread -> RenderPassesTier: Tier2 2026-07-27 02:00:28.451 - Render thread -> RaytracingTier: Tier1_1 2026-07-27 02:00:28.452 - Render thread -> AdditionalShadingRatesSupported: True 2026-07-27 02:00:28.452 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-07-27 02:00:28.452 - Render thread -> VariableShadingRateTier: Tier2 2026-07-27 02:00:28.452 - Render thread -> ShadingRateImageTileSize: 8 2026-07-27 02:00:28.452 - Render thread -> BackgroundProcessingSupported: True 2026-07-27 02:00:28.452 - Render thread -> MeshShaderTier: Tier1 2026-07-27 02:00:28.452 - Render thread -> SamplerFeedbackTier: Tier1_0 2026-07-27 02:00:28.453 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-07-27 02:00:28.453 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-07-27 02:00:28.453 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-07-27 02:00:28.453 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-07-27 02:00:28.453 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-07-27 02:00:28.453 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 212992 Bytes 2026-07-27 02:00:28.456 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-07-27 02:00:28.456 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-07-27 02:00:28.473 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-07-27 02:00:28.473 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-07-27 02:00:28.473 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-07-27 02:00:28.473 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-07-27 02:00:28.474 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-07-27 02:00:28.474 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-07-27 02:00:28.474 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-07-27 02:00:28.475 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-07-27 02:00:28.476 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-07-27 02:00:28.476 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-07-27 02:00:28.487 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-07-27 02:00:28.495 - Render thread -> Direct Storage supported 2026-07-27 02:00:28.496 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-07-27 02:00:28.496 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-07-27 02:00:28.496 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-07-27 02:00:28.497 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-07-27 02:00:28.497 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-07-27 02:00:28.498 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-07-27 02:00:28.499 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-07-27 02:00:28.499 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-07-27 02:00:28.499 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-07-27 02:00:28.499 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-07-27 02:00:28.500 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-07-27 02:00:28.511 - Render thread -> UseShaderAsserts: False 2026-07-27 02:00:28.511 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-07-27 02:00:28.512 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-07-27 02:00:28.512 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-07-27 02:00:28.512 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-07-27 02:00:28.512 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-07-27 02:00:28.513 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-07-27 02:00:28.516 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-07-27 02:00:28.517 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-07-27 02:00:28.517 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-07-27 02:00:28.518 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-07-27 02:00:28.518 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-07-27 02:00:28.518 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-07-27 02:00:28.520 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-07-27 02:00:28.520 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-07-27 02:00:28.520 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-07-27 02:00:28.520 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-07-27 02:00:28.520 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-07-27 02:00:28.520 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-07-27 02:00:28.522 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-07-27 02:00:28.522 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-07-27 02:00:28.524 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-07-27 02:00:28.530 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-07-27 02:00:28.539 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-07-27 02:00:28.539 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-07-27 02:00:28.546 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-07-27 02:00:28.546 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-07-27 02:00:28.546 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-07-27 02:00:28.546 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-07-27 02:00:28.552 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-07-27 02:00:28.552 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-07-27 02:00:28.553 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.3.0.2798" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "Intel(R) Arc(TM) B580 Graphics + DISPLAY2", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 45288000, "Denominator": 226440 }, "VSync": "None", "TopMost": false, "SettingsMandatory": false } } 2026-07-27 02:00:28.570 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-07-27 02:00:28.571 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-07-27 02:00:28.571 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-07-27 02:00:28.572 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-07-27 02:00:28.582 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-07-27 02:00:28.582 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-07-27 02:00:28.582 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-07-27 02:00:28.582 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-07-27 02:00:28.582 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-07-27 02:00:28.582 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-07-27 02:00:28.593 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-07-27 02:00:28.593 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.3.0.2798, Culture=neutral, PublicKeyToken=null]]... 2026-07-27 02:00:28.593 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.3.0.2798, Culture=neutral, PublicKeyToken=null]] 2026-07-27 02:00:28.593 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-07-27 02:00:28.593 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-07-27 02:00:28.593 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-07-27 02:00:28.596 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-07-27 02:00:28.640 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-07-27 02:00:28.641 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-07-27 02:00:28.642 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-07-27 02:00:28.642 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-07-27 02:00:28.642 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-07-27 02:00:28.642 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-07-27 02:00:28.643 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-07-27 02:00:28.643 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-07-27 02:00:28.643 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-07-27 02:00:28.644 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-07-27 02:00:28.644 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-07-27 02:00:28.644 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-07-27 02:00:28.644 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.3.0.2798, Culture=neutral, PublicKeyToken=null]]... 2026-07-27 02:00:28.644 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.3.0.2798, Culture=neutral, PublicKeyToken=null]] 2026-07-27 02:00:28.731 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-07-27 02:00:28.731 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-07-27 02:00:28.745 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-07-27 02:00:28.748 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-07-27 02:00:28.751 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-07-27 02:00:28.752 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-07-27 02:00:28.752 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-07-27 02:00:28.776 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-07-27 02:00:28.778 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-07-27 02:00:28.790 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-07-27 02:00:28.792 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-07-27 02:00:28.945 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-07-27 02:00:28.945 - Render thread -> CreateMeshBuilders - Entering 2026-07-27 02:00:28.946 - Render thread -> CreateMeshBuilders - Exiting 2026-07-27 02:00:28.946 - Render thread -> OnAllSystemsRegistered - Entering 2026-07-27 02:00:28.949 - Render thread -> OnAllSystemsRegistered - Exiting 2026-07-27 02:00:29.108 - Render thread -> VRAM report about missing bytes is changed from 212992 Bytes to 23113728 Bytes 2026-07-27 02:00:29.137 - Render thread -> VRAM report about missing bytes is changed from 23113728 Bytes to 23814144 Bytes 2026-07-27 02:00:29.149 - Render thread -> VRAM report about missing bytes is changed from 23814144 Bytes to 24834048 Bytes 2026-07-27 02:00:29.156 - Render thread -> VRAM report about missing bytes is changed from 24834048 Bytes to 25128960 Bytes 2026-07-27 02:00:29.172 - Render thread -> VRAM report about missing bytes is changed from 25128960 Bytes to 25268224 Bytes 2026-07-27 02:00:30.121 - Render thread -> VRAM report about missing bytes is changed from 25268224 Bytes to 34512896 Bytes 2026-07-27 02:00:30.131 - Render thread -> VRAM report about missing bytes is changed from 34512896 Bytes to 47833088 Bytes 2026-07-27 02:00:30.141 - Render thread -> VRAM report about missing bytes is changed from 47833088 Bytes to 35905536 Bytes 2026-07-27 02:00:30.147 - Render thread -> VRAM report about missing bytes is changed from 35905536 Bytes to 103014400 Bytes 2026-07-27 02:00:30.155 - Render thread -> VRAM report about missing bytes is changed from 103014400 Bytes to 170123264 Bytes 2026-07-27 02:00:30.164 - Render thread -> VRAM report about missing bytes is changed from 170123264 Bytes to 170188800 Bytes 2026-07-27 02:00:30.305 - Render thread -> VRAM report about missing bytes is changed from 170188800 Bytes to 170323968 Bytes 2026-07-27 02:00:30.314 - Render thread -> VRAM report about missing bytes is changed from 170323968 Bytes to 170586112 Bytes 2026-07-27 02:00:30.323 - Render thread -> VRAM report about missing bytes is changed from 170586112 Bytes to 170717184 Bytes 2026-07-27 02:00:30.333 - Render thread -> VRAM report about missing bytes is changed from 170717184 Bytes to 170946560 Bytes 2026-07-27 02:00:30.339 - Render thread -> VRAM report about missing bytes is changed from 170946560 Bytes to 171536384 Bytes 2026-07-27 02:00:30.347 - Render thread -> VRAM report about missing bytes is changed from 171536384 Bytes to 172060672 Bytes 2026-07-27 02:00:30.355 - Render thread -> VRAM report about missing bytes is changed from 172060672 Bytes to 172584960 Bytes 2026-07-27 02:00:30.364 - Render thread -> VRAM report about missing bytes is changed from 172584960 Bytes to 174682112 Bytes 2026-07-27 02:00:30.372 - Render thread -> VRAM report about missing bytes is changed from 174682112 Bytes to 176779264 Bytes 2026-07-27 02:00:30.380 - Render thread -> VRAM report about missing bytes is changed from 176779264 Bytes to 177303552 Bytes 2026-07-27 02:00:30.397 - Render thread -> VRAM report about missing bytes is changed from 177303552 Bytes to 177369088 Bytes 2026-07-27 02:00:30.405 - Render thread -> VRAM report about missing bytes is changed from 177369088 Bytes to 177958912 Bytes 2026-07-27 02:00:30.414 - Render thread -> VRAM report about missing bytes is changed from 177958912 Bytes to 178024448 Bytes 2026-07-27 02:00:30.431 - Render thread -> VRAM report about missing bytes is changed from 178024448 Bytes to 179073024 Bytes 2026-07-27 02:00:30.439 - Render thread -> VRAM report about missing bytes is changed from 179073024 Bytes to 180121600 Bytes 2026-07-27 02:00:30.455 - Render thread -> VRAM report about missing bytes is changed from 180121600 Bytes to 180645888 Bytes 2026-07-27 02:00:30.464 - Render thread -> VRAM report about missing bytes is changed from 180645888 Bytes to 181694464 Bytes 2026-07-27 02:00:30.472 - Render thread -> VRAM report about missing bytes is changed from 181694464 Bytes to 182218752 Bytes 2026-07-27 02:00:30.481 - Render thread -> VRAM report about missing bytes is changed from 182218752 Bytes to 183791616 Bytes 2026-07-27 02:00:30.489 - Render thread -> VRAM report about missing bytes is changed from 183791616 Bytes to 184315904 Bytes 2026-07-27 02:00:30.489 - Render thread -> Too many VRAM reports, stopping printing 2026-07-27 02:00:30.819 - Render thread -> Warning: ImageMetadata was not cached before '5d834ec3-74b7-496b-862a-15b9846e050d at Temp:banners\11_highlighted.png' 2026-07-27 02:00:30.819 - Render thread -> Warning: ImageMetadata was not cached before '2bc9ae19-87b5-41c8-abbc-e22516aedec7 at Temp:banners\5_normal.png' 2026-07-27 02:00:30.819 - Render thread -> Warning: ImageMetadata was not cached before '5a4bed20-3d1b-4c25-b5a3-3167c4365406 at Temp:banners\5_highlighted.png' 2026-07-27 02:00:30.819 - Render thread -> Warning: ImageMetadata was not cached before '9d015c59-fd8e-493b-b489-8013ba0445a5 at Temp:banners\6_normal.png' 2026-07-27 02:00:30.820 - Render thread -> Warning: ImageMetadata was not cached before '917596ef-0933-477d-b3ff-6f5b9bf8822d at Temp:banners\6_highlighted.png' 2026-07-27 02:00:30.820 - Render thread -> Warning: ImageMetadata was not cached before 'a7d10066-3aff-4e09-9091-09d6904e8f7a at Temp:banners\15_normal.png' 2026-07-27 02:00:30.820 - Render thread -> Warning: ImageMetadata was not cached before '4f212ba3-8710-40c8-8e3a-ed8b060c4ea5 at Temp:banners\15_highlighted.png' 2026-07-27 02:00:30.820 - Render thread -> Warning: ImageMetadata was not cached before '6119009f-0b3d-4f5d-83a9-745d5e20b9e1 at Temp:banners\3_normal.png' 2026-07-27 02:00:30.820 - Render thread -> Warning: ImageMetadata was not cached before '14ea16da-6da3-46ba-8746-3fbee2381cc5 at Temp:banners\3_highlighted.png' 2026-07-27 02:00:30.821 - Render thread -> Warning: ImageMetadata was not cached before 'b092e37d-4f24-4646-b5c5-f7e109f033db at Temp:banners\13_normal.png' 2026-07-27 02:00:30.821 - Render thread -> Warning: ImageMetadata was not cached before '53d693fb-1f50-4f66-82e5-f2451bd29dcc at Temp:banners\13_highlighted.png' 2026-07-27 02:00:30.821 - Render thread -> Warning: ImageMetadata was not cached before '373fdd16-b23e-4f53-adea-3e88de5881a8 at Temp:banners\14_normal.png' 2026-07-27 02:00:30.821 - Render thread -> Warning: ImageMetadata was not cached before '4cbf2750-913c-4444-817a-990bffb23af7 at Temp:banners\14_highlighted.png' 2026-07-27 02:00:30.821 - Render thread -> Warning: ImageMetadata was not cached before '299d81f5-f21b-416e-b7e1-fb584b57291e at Temp:banners\12_normal.png' 2026-07-27 02:00:30.822 - Render thread -> Warning: ImageMetadata was not cached before 'f2948364-68e1-4d81-8580-d960b97ebf3c at Temp:banners\12_highlighted.png' 2026-07-27 02:00:30.822 - Render thread -> Warning: ImageMetadata was not cached before '8f29cfa2-4134-4eeb-8990-3df7eb17eef6 at Temp:banners\4_normal.png' 2026-07-27 02:00:30.822 - Render thread -> Warning: ImageMetadata was not cached before 'c8f2ab7a-d1d2-4aca-a87c-10d09db7fb29 at Temp:banners\4_highlighted.png' 2026-07-27 02:00:57.480 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_add.dds 2026-07-27 02:00:57.480 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_cm.dds 2026-07-27 02:00:57.480 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_nr.dds 2026-07-27 02:00:57.480 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_cm.dds 2026-07-27 02:00:57.480 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_nr.dds 2026-07-27 02:00:57.480 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_add.dds 2026-07-27 02:00:57.481 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_add.dds 2026-07-27 02:00:57.481 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_nr.dds 2026-07-27 02:00:57.481 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_cm.dds 2026-07-27 02:00:57.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_nr.dds 2026-07-27 02:00:57.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_add.dds 2026-07-27 02:00:57.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_cm.dds 2026-07-27 02:00:57.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_nr.dds 2026-07-27 02:00:57.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_add.dds 2026-07-27 02:00:57.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_cm.dds 2026-07-27 02:00:57.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_nr.dds 2026-07-27 02:00:57.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_cm.dds 2026-07-27 02:00:57.482 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_add.dds 2026-07-27 02:00:57.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_add.dds 2026-07-27 02:00:57.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_cm.dds 2026-07-27 02:00:57.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_nr.dds 2026-07-27 02:00:57.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_nr.dds 2026-07-27 02:00:57.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_add.dds 2026-07-27 02:00:57.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_cm.dds 2026-07-27 02:00:57.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_nr.dds 2026-07-27 02:00:57.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_cm.dds 2026-07-27 02:00:57.483 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_add.dds 2026-07-27 02:00:57.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_add.dds 2026-07-27 02:00:57.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_cm.dds 2026-07-27 02:00:57.484 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_nr.dds 2026-07-27 02:00:57.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_cm.dds 2026-07-27 02:00:57.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_add.dds 2026-07-27 02:00:57.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_nr.dds 2026-07-27 02:00:57.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_cm.dds 2026-07-27 02:00:57.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_nr.dds 2026-07-27 02:00:57.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_add.dds 2026-07-27 02:00:57.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_add.dds 2026-07-27 02:00:57.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_cm.dds 2026-07-27 02:00:57.487 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_nr.dds 2026-07-27 02:00:57.488 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_add.dds 2026-07-27 02:00:57.488 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_cm.dds 2026-07-27 02:00:57.488 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_nr.dds 2026-07-27 02:00:57.488 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_nr.dds 2026-07-27 02:00:57.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_add.dds 2026-07-27 02:00:57.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_cm.dds 2026-07-27 02:00:57.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_nr.dds 2026-07-27 02:00:57.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_cm.dds 2026-07-27 02:00:57.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_add.dds 2026-07-27 02:00:57.489 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_nr.dds 2026-07-27 02:00:57.490 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_cm.dds 2026-07-27 02:00:57.490 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_add.dds 2026-07-27 02:01:01.277 - Render thread -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:01.277 - Render thread -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:01.277 - Render thread -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.568 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.568 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.568 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.572 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.572 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.572 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.573 - VRageWorker 7 -> Error: Can't compile pso MultiAtmosphereAdditiveJob 2026-07-27 02:01:05.573 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.573 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.573 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.574 - VRageWorker 7 -> Error: Can't compile pso SingleAtmosphereAdditiveJob 2026-07-27 02:01:05.574 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.574 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.574 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.608 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 65 Height: 79 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.609 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.609 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.609 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.609 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\HUD_Oxygen_8k.png' 2026-07-27 02:01:05.609 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.611 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 67 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.611 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.611 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.611 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.611 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\damp_off.png' 2026-07-27 02:01:05.611 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.612 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.612 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.612 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.612 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.612 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\Library\Icons\Colonisation_white.png' 2026-07-27 02:01:05.612 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.612 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 68 Height: 68 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.612 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.612 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.612 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.612 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\Flashlight AutoIcon.png' 2026-07-27 02:01:05.612 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.612 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 64 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.612 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.612 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.612 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.612 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\HUD_Health_8k.png' 2026-07-27 02:01:05.612 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.613 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 52 Height: 80 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.613 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.613 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.613 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.613 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\HUD_Energy_8k.png' 2026-07-27 02:01:05.613 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.613 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 47 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.613 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.613 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.613 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.613 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\Signal Icon_4k.png' 2026-07-27 02:01:05.613 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.614 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 50 Height: 74 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.614 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.614 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.614 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.614 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\Jetpack Icon_4k.png' 2026-07-27 02:01:05.614 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.614 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 257 Height: 216 DepthOrArraySize: 1 MipLevels: 9 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.614 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.614 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.614 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.614 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Backpack Icon_4k.png' 2026-07-27 02:01:05.614 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.614 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 50 Height: 51 DepthOrArraySize: 1 MipLevels: 6 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.615 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.615 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.615 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.615 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\Library\Icons\icon_pcu_shadow_4k.png' 2026-07-27 02:01:05.615 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.615 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 200 Height: 200 DepthOrArraySize: 1 MipLevels: 8 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.615 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.615 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.615 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.615 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Tools\Deselect.png' 2026-07-27 02:01:05.615 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.616 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 47 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.616 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.616 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.616 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.616 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\Signal Highlight Icon_4k.png' 2026-07-27 02:01:05.616 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.616 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 44 Height: 80 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.616 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.616 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.616 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.616 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\HUD_Hydrogen_8k.png' 2026-07-27 02:01:05.616 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.616 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2000 Height: 2000 DepthOrArraySize: 1 MipLevels: 11 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.616 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.616 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.616 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.616 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Stop.png' 2026-07-27 02:01:05.617 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.617 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 69 Height: 69 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.617 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.617 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.617 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.617 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\damp_on.png' 2026-07-27 02:01:05.617 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.617 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 1024 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.617 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.617 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.617 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.617 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Fleet 02.png' 2026-07-27 02:01:05.617 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.618 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 2048 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.618 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.618 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.618 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.618 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Area Welder.png' 2026-07-27 02:01:05.618 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.618 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2000 Height: 2000 DepthOrArraySize: 1 MipLevels: 11 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.618 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.618 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.618 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.618 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Construction 02.png' 2026-07-27 02:01:05.618 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.618 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 2048 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.618 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.618 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.618 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.618 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Warhead.png' 2026-07-27 02:01:05.618 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.619 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 2048 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.619 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.619 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.619 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.619 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Spaceship 01.png' 2026-07-27 02:01:05.619 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.619 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 69 Height: 69 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.619 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.619 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.619 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.619 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\Flashlight Highlight Icon_4k.png' 2026-07-27 02:01:05.619 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.619 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1920 Height: 1200 DepthOrArraySize: 1 MipLevels: 11 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.619 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.619 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.619 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.619 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\LCDScreen\LCDScreen_albedo.png' 2026-07-27 02:01:05.619 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.619 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 49 Height: 49 DepthOrArraySize: 1 MipLevels: 6 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.620 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.620 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.620 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.620 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\Library\Icons\icon_close_4k.png' 2026-07-27 02:01:05.620 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.620 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 68 Height: 68 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.620 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.620 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.620 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.620 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\Flashlight AutoIconHighlight.png' 2026-07-27 02:01:05.620 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.620 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 50 Height: 74 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.620 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.620 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.620 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.620 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\Jetpack Highlight Icon_4k.png' 2026-07-27 02:01:05.620 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.621 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2000 Height: 2000 DepthOrArraySize: 1 MipLevels: 11 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.621 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.621 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.621 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.621 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Warning.png' 2026-07-27 02:01:05.621 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.621 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2000 Height: 2000 DepthOrArraySize: 1 MipLevels: 11 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.621 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.621 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.621 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.621 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Red Cross.png' 2026-07-27 02:01:05.621 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.621 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2000 Height: 2000 DepthOrArraySize: 1 MipLevels: 11 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.621 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.621 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.621 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.621 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Construction 01.png' 2026-07-27 02:01:05.621 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.622 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 2048 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.622 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.622 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.622 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.622 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\AWB Suit.png' 2026-07-27 02:01:05.622 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.622 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 710 Height: 400 DepthOrArraySize: 1 MipLevels: 10 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.622 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.622 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.622 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.622 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\MainMenuData\UI\Blueprints\Blueprint_4k_Wide.png' 2026-07-27 02:01:05.622 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.623 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 2048 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.623 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.623 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.623 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.623 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Projector.png' 2026-07-27 02:01:05.623 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.623 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 2048 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.623 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.623 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.623 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.623 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Ion Thruster.png' 2026-07-27 02:01:05.623 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.623 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 1024 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.623 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.623 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.623 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.624 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Fleet 01.png' 2026-07-27 02:01:05.624 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.624 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 2048 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.624 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.624 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.624 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.624 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Helmet.png' 2026-07-27 02:01:05.624 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.625 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 68 Height: 68 DepthOrArraySize: 1 MipLevels: 7 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.625 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.625 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.625 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.625 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\UI\HUD\Character\Flashlight Icon_4k.png' 2026-07-27 02:01:05.625 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.625 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 2048 DepthOrArraySize: 1 MipLevels: 12 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.625 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.625 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.625 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.625 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Defense.png' 2026-07-27 02:01:05.625 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.625 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2000 Height: 2000 DepthOrArraySize: 1 MipLevels: 11 Format: R8G8B8A8_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.625 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.625 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.625 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.625 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Blocks\LCDPanels\LCD_Screens\Green Go.png' 2026-07-27 02:01:05.626 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.626 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 2048 DepthOrArraySize: 6 MipLevels: 12 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.626 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.626 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.626 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.626 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Procedural\VS2_0\Planets\Verdure\Maps\Overlay\Verdure_Overlay_CM.dds' 2026-07-27 02:01:05.626 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.626 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 2048 Height: 2048 DepthOrArraySize: 6 MipLevels: 12 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.626 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.626 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.626 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.626 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Procedural\VS2_0\Planets\Verdure\Maps\Overlay\Verdure_Overlay_NAO.dds' 2026-07-27 02:01:05.626 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.627 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 6 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.627 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.627 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.627 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.627 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Procedural\VS2_2\Planets\Palatine\Maps\Overlay\Palatine_Overlay_OverlayColorMetal.dds' 2026-07-27 02:01:05.627 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.627 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 6 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.627 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.627 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.627 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.627 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Procedural\VS2_2\Planets\Palatine\Maps\Overlay\Palatine_Overlay_OverlayNormalAO.dds' 2026-07-27 02:01:05.627 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.627 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.628 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.628 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.628 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.628 - VRageWorker 7 -> Error: Invalid file texture '079da0f2-4755-491e-8688-b68b91b2fad3\Data\Fonts\Monospace\FontDataPA_0.dds' 2026-07-27 02:01:05.628 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.628 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.628 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.628 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.628 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.628 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\LeadOre\LeadOre_Y_Near_cm.dds' 2026-07-27 02:01:05.628 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.628 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.628 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.628 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.628 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.628 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\LeadOre\LeadOre_Y_Near_nr.dds' 2026-07-27 02:01:05.629 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.629 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.629 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.629 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.629 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.629 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\LeadOre\LeadOre_Y_Near_add.dds' 2026-07-27 02:01:05.629 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.629 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.629 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.629 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.629 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.629 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\GoldOre\GoldOre_Y_Near_cm.dds' 2026-07-27 02:01:05.629 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.629 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.630 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.630 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.630 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.630 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\GoldOre\GoldOre_Y_Near_nr.dds' 2026-07-27 02:01:05.630 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.630 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.630 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.630 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.630 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.630 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\GoldOre\GoldOre_Y_Near_add.dds' 2026-07-27 02:01:05.630 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.630 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.630 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.631 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.631 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.631 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\CopperOre\CopperOre_Y_Near_cm.dds' 2026-07-27 02:01:05.631 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.631 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.631 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.631 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.631 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.631 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\CopperOre\CopperOre_Y_Near_nr.dds' 2026-07-27 02:01:05.631 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.631 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.631 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.631 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.631 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.631 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\CopperOre\CopperOre_Y_Near_add.dds' 2026-07-27 02:01:05.632 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.632 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.632 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.632 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.632 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.632 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\CobaltOre\CobaltOre_Y_Near_cm.dds' 2026-07-27 02:01:05.632 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.632 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.632 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.632 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.632 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.632 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\CobaltOre\CobaltOre_Y_Near_nr.dds' 2026-07-27 02:01:05.632 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.633 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.633 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.633 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.633 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.633 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\CobaltOre\CobaltOre_Y_Near_add.dds' 2026-07-27 02:01:05.633 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.633 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.633 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.633 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.633 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.633 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\VolcanicCliffs\VolcanicCliffs_Y_Near_cm.dds' 2026-07-27 02:01:05.633 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.633 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.633 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.633 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.633 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.633 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Cliffs\Cliffs_Y_Near_nr.dds' 2026-07-27 02:01:05.633 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.634 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.634 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.634 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.634 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.634 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Cliffs\Cliffs_Y_Near_add.dds' 2026-07-27 02:01:05.634 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.634 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.634 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.634 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.634 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.634 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.634 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\VolcanicCliffs\VolcanicCliffs_Y_Far1_cm.dds' 2026-07-27 02:01:05.634 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.634 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.634 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.634 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.634 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Cliffs\Cliffs_Y_Far1_nr.dds' 2026-07-27 02:01:05.634 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.634 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.635 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.635 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.635 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.635 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.635 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Cliffs\Cliffs_Y_Far1_add.dds' 2026-07-27 02:01:05.635 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.635 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.635 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.635 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.635 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\VolcanicCliffs\VolcanicCliffs_Y_Far2_cm.dds' 2026-07-27 02:01:05.635 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.635 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.635 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.635 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.635 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.635 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Cliffs\Cliffs_Y_Far2_nr.dds' 2026-07-27 02:01:05.635 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.635 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.693 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.693 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.693 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.705 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.705 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.705 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.705 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.705 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs02\DesertCliffs02_Y_near_cm.dds' 2026-07-27 02:01:05.705 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.706 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.706 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.706 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.706 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.706 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky01\SoilSavannaRocky01_Y_Near_cm.dds' 2026-07-27 02:01:05.706 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.706 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.706 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.706 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.706 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.706 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs02\DesertCliffs02_Y_near_nr.dds' 2026-07-27 02:01:05.706 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.707 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.707 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.707 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.707 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.707 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky01\SoilSavannaRocky01_Y_Near_nr.dds' 2026-07-27 02:01:05.707 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.707 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.707 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.707 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.707 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.707 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs02\DesertCliffs02_Y_near_add.dds' 2026-07-27 02:01:05.707 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.708 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.708 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.708 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.708 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.708 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky01\SoilSavannaRocky01_Y_Near_add.dds' 2026-07-27 02:01:05.708 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.708 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.708 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.708 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.708 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.708 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs02\DesertCliffs02_Y_far1_cm.dds' 2026-07-27 02:01:05.708 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.709 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.709 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.709 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.709 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.709 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky01\SoilSavannaRocky01_Y_Far1_cm.dds' 2026-07-27 02:01:05.709 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.709 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.709 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.709 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.709 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.709 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs02\DesertCliffs02_Y_far1_nr.dds' 2026-07-27 02:01:05.709 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.709 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.709 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.710 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.710 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.710 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky01\SoilSavannaRocky01_Y_Far1_nr.dds' 2026-07-27 02:01:05.710 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.710 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.710 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.710 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.710 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.710 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs02\DesertCliffs02_y_far1_add.dds' 2026-07-27 02:01:05.710 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.710 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.710 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.710 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.710 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.710 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky01\SoilSavannaRocky01_Y_Far1_add.dds' 2026-07-27 02:01:05.710 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.710 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.711 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.711 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.711 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.711 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs02\DesertCliffs02_Y_far2_cm.dds' 2026-07-27 02:01:05.711 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.711 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.711 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.711 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.711 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.711 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky01\SoilSavannaRocky01_Y_Far2_cm.dds' 2026-07-27 02:01:05.711 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.711 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.711 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.711 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.711 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.711 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs02\DesertCliffs02_Y_far2_nr.dds' 2026-07-27 02:01:05.711 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.711 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.711 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.711 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.711 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.711 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky01\SoilSavannaRocky01_Y_Far2_nr.dds' 2026-07-27 02:01:05.711 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.712 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.712 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.712 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.712 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.712 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs02\DesertCliffs02_Y_far2_add.dds' 2026-07-27 02:01:05.712 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.712 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.712 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.712 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.712 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.712 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky01\SoilSavannaRocky01_Y_Far2_add.dds' 2026-07-27 02:01:05.712 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.712 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.712 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.712 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.712 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.712 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky02\SoilSavannaRocky02_Y_Near_cm.dds' 2026-07-27 02:01:05.712 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.712 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.712 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.712 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.713 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.713 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavanna\SoilSavanna_Y_Near_cm.dds' 2026-07-27 02:01:05.713 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.713 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.713 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.713 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.713 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.713 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky02\SoilSavannaRocky02_Y_Near_nr.dds' 2026-07-27 02:01:05.713 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.713 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.713 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.713 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.713 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.713 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavanna\SoilSavanna_Y_Near_nr.dds' 2026-07-27 02:01:05.713 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Cliffs\Cliffs_Y_Far2_add.dds' 2026-07-27 02:01:05.713 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.713 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.713 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.713 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.714 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.714 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.714 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky02\SoilSavannaRocky02_Y_Near_add.dds' 2026-07-27 02:01:05.714 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.714 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.714 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.714 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.714 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.714 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.714 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.714 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.714 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavanna\SoilSavanna_Y_Near_add.dds' 2026-07-27 02:01:05.714 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.714 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky02\SoilSavannaRocky02_Y_Far1_cm.dds' 2026-07-27 02:01:05.714 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.714 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.714 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.714 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.714 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.714 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.714 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.714 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavanna\SoilSavanna_Y_Far1_cm.dds' 2026-07-27 02:01:05.714 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.714 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.714 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.714 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.714 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky02\SoilSavannaRocky02_Y_Far1_nr.dds' 2026-07-27 02:01:05.714 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.714 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.714 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.714 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.714 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.714 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavanna\SoilSavanna_Y_Far1_nr.dds' 2026-07-27 02:01:05.714 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.715 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.715 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.715 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.715 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.715 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.715 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky02\SoilSavannaRocky02_Y_Far1_add.dds' 2026-07-27 02:01:05.715 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.715 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.715 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.715 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.715 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.715 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.715 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.715 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.715 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky02\SoilSavannaRocky02_Y_Far2_cm.dds' 2026-07-27 02:01:05.715 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.716 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.716 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.716 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.716 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.716 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavanna\SoilSavanna_Y_Far2_cm.dds' 2026-07-27 02:01:05.716 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.716 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.716 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.716 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.716 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.716 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky02\SoilSavannaRocky02_Y_Far2_nr.dds' 2026-07-27 02:01:05.716 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.716 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.716 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavanna\SoilSavanna_Y_Far1_add.dds' 2026-07-27 02:01:05.716 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.716 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.716 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.716 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavanna\SoilSavanna_Y_Far2_nr.dds' 2026-07-27 02:01:05.716 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.716 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.716 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.716 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.716 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.716 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.717 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.717 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.717 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.717 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.717 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavannaRocky02\SoilSavannaRocky02_Y_Far2_add.dds' 2026-07-27 02:01:05.717 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.717 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SoilSavanna\SoilSavanna_Y_Far2_add.dds' 2026-07-27 02:01:05.717 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.717 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.717 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.717 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.717 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Near_cm.dds' .00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.717 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Near_cm.dds' 2026-07-27 02:01:05.717 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.717 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.717 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.717 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.717 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.718 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Near_nr.dds' 2026-07-27 02:01:05.718 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.718 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.718 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.718 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.718 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.718 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.718 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.718 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.718 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Near_add.dds' 2026-07-27 02:01:05.718 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.718 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Far1_cm.dds' 2026-07-27 02:01:05.718 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.718 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.718 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.718 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.718 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.718 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.718 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.718 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.718 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.718 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.718 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Far1_nr.dds' 2026-07-27 02:01:05.718 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Far1_add.dds' 2026-07-27 02:01:05.718 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.718 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.718 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.718 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.718 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.718 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.718 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.718 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Far2_cm.dds' 2026-07-27 02:01:05.718 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.718 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.719 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.719 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.719 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.719 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Far2_nr.dds' 2026-07-27 02:01:05.719 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.719 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.719 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.719 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.719 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\DesertCliffs\DesertCliffs_Y_Far2_add.dds' 2026-07-27 02:01:05.719 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.719 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.719 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.719 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.719 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.719 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\SandCoast_Y_Near_cm.dds' 2026-07-27 02:01:05.719 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.719 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.719 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.719 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.719 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.719 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.719 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\SandCoast_Y_Near_nr.dds' 2026-07-27 02:01:05.719 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.719 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.719 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.719 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.719 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\SandCoast_Y_Near_add.dds' 2026-07-27 02:01:05.719 - VRageWorker 7 -> 2026-07-27 02:01:05.719 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.719 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.719 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.719 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.719 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.719 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.719 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.720 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.720 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.720 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\SandCoast_Y_Far1_nr.dds' 2026-07-27 02:01:05.720 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\SandCoast_Y_Far1_cm.dds' 2026-07-27 02:01:05.720 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.720 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.720 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.720 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.720 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.720 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.720 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.720 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.720 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.720 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.720 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\SandCoast_Y_Far1_add.dds' 2026-07-27 02:01:05.720 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\SandCoast_Y_Far2_cm.dds' 2026-07-27 02:01:05.720 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.720 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.720 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.720 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.720 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.720 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.720 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.720 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.720 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.720 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.720 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\SandCoast_Y_Far2_add.dds' 2026-07-27 02:01:05.720 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\SandCoast_Y_Far2_nr.dds' 2026-07-27 02:01:05.720 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.720 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.720 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.720 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.720 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.721 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.721 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.721 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.721 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.721 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.721 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\VolcanicSandCoast_Y_Near_cm.dds' 2026-07-27 02:01:05.721 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\VolcanicCliffs\Byblos_VolcanicCliffsdark_Y_Near_add.dds' 2026-07-27 02:01:05.721 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.721 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.721 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.721 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.721 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.721 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.721 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.721 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\VolcanicSandCoast_Y_Near_add.dds' 2026-07-27 02:01:05.721 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.721 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.721 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.721 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.721 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\VolcanicSandCoast_Y_Far1_cm.dds' 2026-07-27 02:01:05.721 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.721 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.721 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.721 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.721 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.721 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\VolcanicCliffs\Byblos_VolcanicCliffsdark_Y_Far1_add.dds' 2026-07-27 02:01:05.721 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.721 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.721 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.721 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.721 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.721 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.721 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\VolcanicSandCoast_Y_Far1_add.dds' 2026-07-27 02:01:05.721 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.721 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.721 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.721 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\VolcanicSandCoast_Y_Far2_cm.dds' 2026-07-27 02:01:05.721 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.721 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.721 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.721 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.721 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.721 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.721 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.721 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SandCoast\VolcanicSandCoast_Y_Far2_add.dds' 2026-07-27 02:01:05.721 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.721 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.721 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.722 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.722 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\VolcanicCliffs\Byblos_VolcanicCliffsdark_Y_Far2_add.dds' 2026-07-27 02:01:05.722 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.722 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.722 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.722 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.722 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.722 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicRocks\VolcanicRocks_Y_Near_cm.dds' 2026-07-27 02:01:05.722 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.722 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.722 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.722 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.722 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.722 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.722 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicRocks\VolcanicRocks_Y_Near_nr.dds' 2026-07-27 02:01:05.722 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.722 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.722 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.722 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicRocks\VolcanicRocks_y_Near_add.dds' 2026-07-27 02:01:05.722 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.722 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.722 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.722 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.722 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.722 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.722 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.722 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicRocks\VolcanicRocks_Y_Far1_cm.dds' 2026-07-27 02:01:05.722 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.722 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.722 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.722 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.722 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicRocks\VolcanicRocks_Y_Far1_nr.dds' 2026-07-27 02:01:05.722 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.722 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.722 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.722 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.722 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.722 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicRocks\VolcanicRocks_Y_Far1_add.dds' 2026-07-27 02:01:05.722 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.723 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.723 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.723 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.723 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.723 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.723 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.723 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.723 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.723 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicRocks\VolcanicRocks_Y_Far2_nr.dds' 2026-07-27 02:01:05.723 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicRocks\VolcanicRocks_Y_Far2_cm.dds' 2026-07-27 02:01:05.723 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.723 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.723 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.723 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.723 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.723 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.723 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.723 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.723 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.723 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.723 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\GravelSnow\GravelSnow_Y_Near_cm.dds' 2026-07-27 02:01:05.723 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicRocks\VolcanicRocks_Y_Far2_add.dds' 2026-07-27 02:01:05.723 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.723 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.723 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.723 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.723 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.723 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.724 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\CliffsSnow\CliffsSnow_Y_Near_nr.dds' 2026-07-27 02:01:05.724 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.724 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.724 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.724 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.724 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.724 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.724 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.724 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.724 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.724 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\GravelSnow\GravelSnow_Y_Near_nr.dds' 2026-07-27 02:01:05.724 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\CliffsSnow\CliffsSnow_Y_Near_add.dds' 2026-07-27 02:01:05.724 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.724 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.724 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.724 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.724 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.724 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.724 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\GravelSnow\GravelSnow_Y_Near_add.dds' 2026-07-27 02:01:05.724 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.724 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.724 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.724 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.724 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.724 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.724 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\GravelSnow\GravelSnow_Y_Far1_cm.dds' 2026-07-27 02:01:05.724 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.724 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.724 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.724 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\CliffsSnow\CliffsSnow_Y_Far1_nr.dds' 2026-07-27 02:01:05.724 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.724 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.724 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.724 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.724 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.724 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.724 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.725 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.725 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.725 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.725 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\GravelSnow\GravelSnow_Y_Far1_nr.dds' 2026-07-27 02:01:05.725 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\CliffsSnow\CliffsSnow_Y_Far1_add.dds' 2026-07-27 02:01:05.725 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.725 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.725 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.725 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.725 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.725 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.725 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.725 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.725 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.725 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.725 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\GravelSnow\GravelSnow_Y_Far2_cm.dds' 2026-07-27 02:01:05.725 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\GravelSnow\GravelSnow_Y_Far1_add.dds' 2026-07-27 02:01:05.725 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.725 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.725 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.725 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.725 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.725 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.725 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.725 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\CliffsSnow\CliffsSnow_Y_Far2_nr.dds' 2026-07-27 02:01:05.726 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.726 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.726 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.726 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.726 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\GravelSnow\GravelSnow_Y_Far2_nr.dds' 2026-07-27 02:01:05.726 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.726 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.726 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.726 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.726 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.726 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.726 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.726 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.726 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\CliffsSnow\CliffsSnow_Y_Far2_add.dds' 2026-07-27 02:01:05.726 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.726 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\GravelSnow\GravelSnow_Y_Far2_add.dds' 2026-07-27 02:01:05.726 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.726 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.726 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.726 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.726 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.726 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.726 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.726 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\FreshSnow\FreshSnow_Y_Near_cm.dds' 2026-07-27 02:01:05.726 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.726 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.726 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.726 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.726 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\FreshSnow\FreshSnow_Y_Near_nr.dds' 2026-07-27 02:01:05.727 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.727 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.727 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.727 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.727 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.727 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.727 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\FreshSnow\FreshSnow_Y_Near_add.dds' 2026-07-27 02:01:05.727 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.727 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.727 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.727 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.727 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\FreshSnow\FreshSnow_Y_Far1_cm.dds' 2026-07-27 02:01:05.727 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.727 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.727 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.727 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.727 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.727 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.727 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\FreshSnow\FreshSnow_Y_Far1_nr.dds' 2026-07-27 02:01:05.727 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.727 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.727 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.727 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\FreshSnow\FreshSnow_Y_Far1_add.dds' 2026-07-27 02:01:05.727 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.727 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.727 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.727 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.727 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.727 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.727 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.727 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.727 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.727 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\FreshSnow\FreshSnow_Y_Far2_cm.dds' 2026-07-27 02:01:05.727 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.727 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\FreshSnow\FreshSnow_Y_Far2_nr.dds' 2026-07-27 02:01:05.727 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.727 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.728 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.728 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.728 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.728 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.728 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.728 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\FreshSnow\FreshSnow_Y_Far2_add.dds' 2026-07-27 02:01:05.728 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.728 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.728 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.728 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.743 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\CliffsUnderwater\CliffsUnderWater_y_near_cm.dds' 2026-07-27 02:01:05.743 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.743 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.743 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.743 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.743 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.743 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.743 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.743 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.743 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.743 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\Corals\Corals_Y_Near_cm.dds' 2026-07-27 02:01:05.743 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Cliffs\Cliffs_Y_Near_cm.dds' 2026-07-27 02:01:05.743 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.743 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.743 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.743 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.743 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.743 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.743 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.744 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.744 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.744 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.744 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\Corals\Corals_Y_Near_nr.dds' 2026-07-27 02:01:05.744 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\CliffsUnderwater\CliffsUnderWater_y_near_nr.dds' 2026-07-27 02:01:05.744 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.744 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.744 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.744 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.744 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.744 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.744 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.744 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.744 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\CliffsUnderwater\CliffsUnderWater_y_near_add.dds' 2026-07-27 02:01:05.744 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.744 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.744 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\Corals\Corals_Y_Near_add.dds' 2026-07-27 02:01:05.744 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.744 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.744 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.744 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.744 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.744 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.744 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.744 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\CliffsUnderwater\CliffsUnderWater_y_far1_cm.dds' 2026-07-27 02:01:05.744 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.744 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.744 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.744 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.744 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\Corals\Corals_Y_Far1_cm.dds' 2026-07-27 02:01:05.744 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.745 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.745 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.745 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.745 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.745 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.745 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Cliffs\Cliffs_Y_Far1_cm.dds' 2026-07-27 02:01:05.745 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.745 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.745 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.745 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\CliffsUnderwater\CliffsUnderWater_y_far1_nr.dds' 2026-07-27 02:01:05.745 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.745 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.745 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.745 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.745 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.745 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.745 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.745 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\Corals\Corals_Y_Far1_nr.dds' 2026-07-27 02:01:05.745 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.745 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.745 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.745 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.745 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\CliffsUnderwater\CliffsUnderWater_y_far1_add.dds' 2026-07-27 02:01:05.745 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.745 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.745 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.745 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.745 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.745 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\Corals\Corals_Y_Far1_add.dds' 2026-07-27 02:01:05.745 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.746 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.746 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.746 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.746 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.746 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\Corals\Corals_Y_Far2_cm.dds' 2026-07-27 02:01:05.746 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.746 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.746 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.746 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.746 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.746 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Cliffs\Cliffs_Y_Far2_cm.dds' 2026-07-27 02:01:05.746 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.746 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.746 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.746 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.746 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.746 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\CliffsUnderwater\CliffsUnderWater_y_far2_cm.dds' 2026-07-27 02:01:05.746 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.746 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.746 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.746 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.746 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.746 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\CliffsUnderwater\CliffsUnderWater_y_far2_nr.dds' 2026-07-27 02:01:05.746 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.746 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.747 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.747 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.747 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.747 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\Corals\Corals_Y_Far2_nr.dds' 2026-07-27 02:01:05.747 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.747 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.747 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.747 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.747 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.747 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\CliffsUnderwater\CliffsUnderWater_y_far2_add.dds' 2026-07-27 02:01:05.747 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.747 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.747 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.747 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.747 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.747 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\Corals\Corals_Y_Far2_add.dds' 2026-07-27 02:01:05.747 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.747 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.747 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.747 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.747 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.747 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Gravel\Gravel_Y_Near_cm.dds' 2026-07-27 02:01:05.747 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.747 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.747 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.747 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.747 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.747 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Gravel\Gravel_Y_Near_nr.dds' 2026-07-27 02:01:05.747 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.747 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.747 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.747 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.747 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.747 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Gravel\Gravel_Y_Near_add.dds' 2026-07-27 02:01:05.747 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.747 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.747 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.747 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.747 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.748 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Gravel\Gravel_Y_Far1_cm.dds' 2026-07-27 02:01:05.748 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.748 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.748 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.748 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.748 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.748 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Gravel\Gravel_Y_Far1_nr.dds' 2026-07-27 02:01:05.748 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.748 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.748 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.748 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.748 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.748 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Gravel\Gravel_Y_Far1_add.dds' 2026-07-27 02:01:05.748 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.748 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.748 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.748 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.748 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.748 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Gravel\Gravel_Y_Far2_cm.dds' 2026-07-27 02:01:05.748 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.748 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.748 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.748 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.748 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.748 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Gravel\Gravel_Y_Far2_nr.dds' 2026-07-27 02:01:05.748 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.748 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.748 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.748 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.748 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.748 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Gravel\Gravel_Y_Far2_add.dds' 2026-07-27 02:01:05.748 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.749 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.749 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.749 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.749 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.749 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.749 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.749 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.749 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.749 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshes\VolcanicAshes_Y_Near_nr.dds' 2026-07-27 02:01:05.749 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.749 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshes\VolcanicAshes_Y_Near_cm.dds' 2026-07-27 02:01:05.749 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.749 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.749 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.749 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.749 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.749 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshes\VolcanicAshes_Y_Near_add.dds' 2026-07-27 02:01:05.749 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.749 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.749 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.749 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.749 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.749 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.749 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshes\VolcanicAshes_Y_Far1_nr.dds' 2026-07-27 02:01:05.749 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.749 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.749 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.749 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.749 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshes\VolcanicAshes_Y_Far1_cm.dds' 2026-07-27 02:01:05.749 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.749 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.749 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.749 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.749 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.749 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshes\VolcanicAshes_Y_Far1_add.dds' 2026-07-27 02:01:05.749 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.749 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.749 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.749 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.750 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.750 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.750 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.750 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.750 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.750 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshes\VolcanicAshes_Y_Far2_cm.dds' 2026-07-27 02:01:05.750 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshes\VolcanicAshes_Y_Far2_nr.dds' 2026-07-27 02:01:05.750 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.750 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.750 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.750 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.750 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.750 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.750 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.750 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshes\VolcanicAshes_Y_Far2_add.dds' 2026-07-27 02:01:05.750 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.750 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.750 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.750 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.750 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SandSavanna\SandSavanna_Y_Near_cm.dds' 2026-07-27 02:01:05.750 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.750 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.750 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.750 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.750 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.750 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SandSavanna\SandSavanna_Y_Near_nr.dds' 2026-07-27 02:01:05.750 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.750 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.750 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.750 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.750 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.750 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.750 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SandSavanna\SandSavanna_Y_Far1_cm.dds' 2026-07-27 02:01:05.750 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.750 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.750 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.750 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.750 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SandSavanna\SandSavanna_Y_Near_add.dds' 2026-07-27 02:01:05.751 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.751 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.751 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.751 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.751 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.751 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SandSavanna\SandSavanna_Y_Far1_nr.dds' 2026-07-27 02:01:05.751 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.751 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.751 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.751 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.751 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.751 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.751 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.751 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.751 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.751 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SandSavanna\SandSavanna_Y_Far2_cm.dds' 2026-07-27 02:01:05.751 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SandSavanna\SandSavanna_Y_Far1_add.dds' 2026-07-27 02:01:05.751 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.751 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.751 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.751 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.751 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.751 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.751 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\SandSavanna\SandSavanna_Y_Far2_nr.dds' 2026-07-27 02:01:05.751 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.751 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.751 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.751 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.751 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.751 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.751 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.751 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.751 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\RocksSavanna\RocksSavanna_Y_Near_nr.dds' 2026-07-27 02:01:05.751 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.751 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\RocksSavanna\RocksSavanna_Y_Near_cm.dds' 2026-07-27 02:01:05.751 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.751 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.751 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.751 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.751 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.751 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.751 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\RocksSavanna\RocksSavanna_Y_Near_add.dds' 2026-07-27 02:01:05.751 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.752 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.752 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.752 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.752 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\RocksSavanna\RocksSavanna_Y_Far1_nr.dds' 2026-07-27 02:01:05.752 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.752 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.752 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.752 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\RocksSavanna\RocksSavanna_Y_Far1_cm.dds' 2026-07-27 02:01:05.752 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.752 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.752 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.752 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.752 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.752 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.752 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.752 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.752 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\RocksSavanna\RocksSavanna_Y_Far2_cm.dds' 2026-07-27 02:01:05.752 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.752 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.752 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.752 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.752 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\RocksSavanna\RocksSavanna_Y_Far1_add.dds' 2026-07-27 02:01:05.752 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\RocksSavanna\RocksSavanna_Y_Far2_nr.dds' 2026-07-27 02:01:05.752 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.752 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.752 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.752 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.752 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\RocksSavanna\RocksSavanna_Y_Far2_add.dds' 2026-07-27 02:01:05.752 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.752 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.752 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.752 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.752 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.752 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.752 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.752 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.752 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.752 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.752 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.752 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.752 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SoilCoast\SoilCoast_Y_Near_nr.dds' 2026-07-27 02:01:05.752 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SoilCoast\SoilCoast_Y_Far2_nr.dds' 2026-07-27 02:01:05.752 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SoilCoast\SoilCoast_Y_Far1_nr.dds' 2026-07-27 02:01:05.752 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.752 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.753 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SoilCoast\SoilCoast_Y_Near_cm.dds' 2026-07-27 02:01:05.753 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.753 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.753 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SoilCoast\SoilCoast_Y_Near_add.dds' 2026-07-27 02:01:05.753 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.753 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SoilCoast\SoilCoast_Y_Far1_cm.dds' 2026-07-27 02:01:05.753 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.753 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SoilCoast\SoilCoast_Y_Far1_add.dds' 2026-07-27 02:01:05.753 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.753 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.753 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.753 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.753 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SoilCoast\SoilCoast_Y_Far2_cm.dds' 2026-07-27 02:01:05.753 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.753 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.753 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\SoilCoast\SoilCoast_Y_Far2_add.dds' 2026-07-27 02:01:05.753 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.753 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\SoilRocky\SoilRocky_Y_Near_cm.dds' 2026-07-27 02:01:05.753 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.753 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.753 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\SoilRocky\SoilRocky_Y_Near_nr.dds' 2026-07-27 02:01:05.753 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.753 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.753 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.753 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.753 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.753 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.753 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.754 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.754 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\SoilRocky\SoilRocky_Y_Near_add.dds' 2026-07-27 02:01:05.754 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\SoilRocky\SoilRocky_Y_Far2_nr.dds' 2026-07-27 02:01:05.754 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\SoilRocky\SoilRocky_Y_Far2_cm.dds' 2026-07-27 02:01:05.754 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.754 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.754 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.754 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.754 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\SoilRocky\SoilRocky_Y_Far2_add.dds' 2026-07-27 02:01:05.754 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.754 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.754 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.754 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.754 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.754 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.754 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Soil\Soil_Y_Near_cm.dds' 2026-07-27 02:01:05.754 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Soil\Soil_Y_Near_add.dds' 2026-07-27 02:01:05.754 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.754 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.754 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Soil\Soil_Y_Far2_cm.dds' 2026-07-27 02:01:05.754 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.754 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.754 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.754 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.754 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Soil\Soil_Y_Far2_nr.dds' 2026-07-27 02:01:05.754 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.754 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.754 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.754 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.754 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.754 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSand\MoonSand_Y_Near_cm.dds' 2026-07-27 02:01:05.754 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Soil\Soil_Y_Far2_add.dds' 2026-07-27 02:01:05.754 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.754 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.754 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.754 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.754 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.754 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSand\MoonSand_Y_Near_nr.dds' 2026-07-27 02:01:05.755 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.755 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.755 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.755 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.755 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.755 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSand\MoonSand_Y_Near_add.dds' 2026-07-27 02:01:05.755 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.755 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.755 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.755 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoilRocky\MoonSoilRocky_Y_Far1_cm.dds' 2026-07-27 02:01:05.755 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.755 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.755 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.755 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) Error: Invalid file texture '56dacb76-e25e-4Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\CliffsDark\CliffsDark_Y_Far1_nr.dds' 2026-07-27 02:01:05.755 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.755 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.755 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.755 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.755 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.755 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoilRocky\MoonSoilRocky_Y_Far1_nr.dds' 2026-07-27 02:01:05.755 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.755 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.755 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoilRocky\MoonSoilRocky_Y_Far1_add.dds' 2026-07-27 02:01:05.755 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.755 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.755 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.755 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.755 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.755 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoilRocky\MoonSoilRocky_Y_Far2_cm.dds' 2026-07-27 02:01:05.755 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.755 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.755 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.755 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoilRocky\MoonSoilRocky_Y_Far2_nr.dds' 2026-07-27 02:01:05.755 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.755 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.755 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.755 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.755 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.755 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoilRocky\MoonSoilRocky_Y_Far2_add.dds' 2026-07-27 02:01:05.755 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.755 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.755 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.755 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.755 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoilRocky\MoonSoilRocky_Y_Near_cm.dds' 2026-07-27 02:01:05.755 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.756 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.756 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.756 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.756 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.756 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\CliffsDark\CliffsDark_Y_Near_nr.dds' 2026-07-27 02:01:05.756 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.756 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.756 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.756 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.756 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.756 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.756 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.756 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.756 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.756 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoilRocky\MoonSoilRocky_Y_Near_add.dds' 2026-07-27 02:01:05.756 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoilRocky\MoonSoilRocky_Y_Near_nr.dds' 2026-07-27 02:01:05.756 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.756 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.756 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.756 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.756 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.756 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.756 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\PebblesWet\PebblesWet_Y_Near_cm.dds' 2026-07-27 02:01:05.756 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.756 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.756 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.756 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.756 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.756 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.756 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.756 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.756 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\PebblesWet\PebblesWet_Y_Near_nr.dds' 2026-07-27 02:01:05.756 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.757 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\Pebbles\Pebbles_Y_Near_add.dds' 2026-07-27 02:01:05.757 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.757 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.757 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.757 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.757 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.757 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.757 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.757 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\PebblesWet\PebblesWet_Y_Far1_cm.dds' 2026-07-27 02:01:05.757 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.757 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.757 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.757 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.757 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.757 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.757 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.757 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.757 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\Pebbles\Pebbles_Y_Far1_add.dds' 2026-07-27 02:01:05.757 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\PebblesWet\PebblesWet_Y_Far1_nr.dds' 2026-07-27 02:01:05.757 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.757 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.757 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.757 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.757 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.757 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.757 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\PebblesWet\PebblesWet_Y_Far2_cm.dds' 2026-07-27 02:01:05.757 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.757 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.757 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.757 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.757 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.757 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.757 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.757 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.757 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.757 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.757 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.757 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.757 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\PebblesWet\PebblesWet_Y_Far2_nr.dds' 2026-07-27 02:01:05.757 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.757 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\Pebbles\Pebbles_Y_Far2_add.dds' 2026-07-27 02:01:05.757 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\Pebbles\Pebbles_Y_Near_cm.dds' 2026-07-27 02:01:05.757 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.757 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.757 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.757 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\Pebbles\Pebbles_Y_Near_nr.dds' 2026-07-27 02:01:05.758 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.758 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\Pebbles\Pebbles_Y_Far1_nr.dds' 2026-07-27 02:01:05.758 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\Pebbles\Pebbles_Y_Far1_cm.dds' 2026-07-27 02:01:05.758 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.758 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.758 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\Pebbles\Pebbles_Y_Far2_nr.dds' 2026-07-27 02:01:05.758 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\EarthLike-Coast\Pebbles\Pebbles_Y_Far2_cm.dds' 2026-07-27 02:01:05.758 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.758 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.758 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Stone\Stone_Y_Near_cm.dds' 2026-07-27 02:01:05.758 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Stone\Stone_Y_Near_nr.dds' 2026-07-27 02:01:05.758 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.758 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.758 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.758 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Stone\Stone_Y_Near_add.dds' 2026-07-27 02:01:05.758 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Stone\Stone_Y_Far1_cm.dds' 2026-07-27 02:01:05.758 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.758 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.758 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.758 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.758 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.758 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Stone\Stone_Y_Far1_nr.dds' 2026-07-27 02:01:05.759 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.759 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.759 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.759 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.759 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.759 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Stone\Stone_Y_Far1_add.dds' 2026-07-27 02:01:05.759 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.759 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.759 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.759 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.759 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.759 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.759 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Stone\Stone_Y_Far2_cm.dds' 2026-07-27 02:01:05.759 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.759 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.759 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.759 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.759 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.759 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.759 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.759 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.759 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Stone\Stone_Y_Far2_add.dds' 2026-07-27 02:01:05.759 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\Stone\Stone_Y_Far2_nr.dds' 2026-07-27 02:01:05.759 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.759 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.759 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.759 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault rTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 rgetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.759 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.759 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.759 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Far2_nr.dds' 2026-07-27 02:01:05.759 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.759 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.759 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.759 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.759 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.759 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.759 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.759 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Far2_add.dds' 2026-07-27 02:01:05.759 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.759 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.759 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.759 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.759 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.759 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.759 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.759 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.759 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoil\MoonSoil_Y_Near_nr.dds' 2026-07-27 02:01:05.760 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoil\MoonSoil_Y_Near_cm.dds' 2026-07-27 02:01:05.760 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.760 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.760 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.760 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoil\MoonSoil_Y_Near_add.dds' 2026-07-27 02:01:05.760 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.760 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.760 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.760 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.760 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.760 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.760 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoil\MoonSoil_Y_Far1_cm.dds' 2026-07-27 02:01:05.760 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.760 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.760 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.760 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.760 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.760 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.760 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoil\MoonSoil_Y_Far1_nr.dds' 2026-07-27 02:01:05.760 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoil\MoonSoil_Y_Far1_add.dds' 2026-07-27 02:01:05.760 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.760 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.760 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.760 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.760 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.760 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.760 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSoil\MoonSoil_Y_Far2_cm.dds' 2026-07-27 02:01:05.760 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.760 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.760 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.760 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.760 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.760 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.760 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSharpRock\Rocks\MoonSharpRock_nr.dds' 2026-07-27 02:01:05.760 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.760 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSharpRock\Rocks\MoonSharpRock_cm.dds' 2026-07-27 02:01:05.760 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.760 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.760 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.760 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSharpRock\Rocks\MoonSharpRock_add.dds' 2026-07-27 02:01:05.760 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.760 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.761 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.761 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.761 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.761 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.761 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.761 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.761 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.761 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.761 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.761 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.761 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.761 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_Y_Near_cm.dds' 2026-07-27 02:01:05.761 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_XZ_Near_nr.dds' 2026-07-27 02:01:05.761 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_XZ_Near_cm.dds' 2026-07-27 02:01:05.761 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.761 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.761 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.761 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.761 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.761 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.761 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.761 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_Y_Near_nr.dds' 2026-07-27 02:01:05.761 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.761 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.761 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.761 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.761 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.761 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.761 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.761 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.761 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.761 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.761 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_XZ_Near_add.dds' 2026-07-27 02:01:05.761 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_Y_Near_add.dds' 2026-07-27 02:01:05.761 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.761 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.761 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.761 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_XZ_Far1_cm.dds' 2026-07-27 02:01:05.761 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.761 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.762 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.762 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_XZ_Far1_nr.dds' 2026-07-27 02:01:05.762 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_Y_Far1_cm.dds' 2026-07-27 02:01:05.762 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.762 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_Y_Far1_nr.dds' 2026-07-27 02:01:05.762 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.762 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_Y_Far1_add.dds' 2026-07-27 02:01:05.762 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.762 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks02\AsteroidRocks02_XZ_Far1_add.dds' 2026-07-27 02:01:05.762 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.762 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Near_cm.dds' 2026-07-27 02:01:05.762 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.762 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Near_cm.dds' 2026-07-27 02:01:05.762 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.762 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.762 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Near_nr.dds' 2026-07-27 02:01:05.762 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.762 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Near_add.dds' 2026-07-27 02:01:05.762 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.762 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.762 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.762 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.763 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Near_nr.dds' 2026-07-27 02:01:05.763 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.763 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.763 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.763 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.763 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.763 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.763 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.763 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.763 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.763 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Far1_cm.dds' 2026-07-27 02:01:05.763 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Near_add.dds' 2026-07-27 02:01:05.763 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.763 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.763 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.763 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.763 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.763 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.763 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.763 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Far1_cm.dds' 2026-07-27 02:01:05.763 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.763 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.763 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.763 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.763 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.763 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Far1_nr.dds' 2026-07-27 02:01:05.763 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.763 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.763 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.763 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.763 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Far1_nr.dds' 2026-07-27 02:01:05.763 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.763 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.763 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.763 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.763 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.763 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.763 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Far1_add.dds' 2026-07-27 02:01:05.763 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.763 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.763 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.763 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.763 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.763 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Far1_add.dds' 2026-07-27 02:01:05.764 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.764 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.764 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.764 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.764 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.764 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.764 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.764 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Far2_cm.dds' 2026-07-27 02:01:05.764 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSand\MoonSand_Y_Far1_cm.dds' 2026-07-27 02:01:05.764 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.764 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.764 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.764 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.764 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.764 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSand\MoonSand_Y_Far1_nr.dds' 2026-07-27 02:01:05.764 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.764 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.764 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.764 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSand\MoonSand_Y_Far1_add.dds' 2026-07-27 02:01:05.764 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.764 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.764 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.764 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.764 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSand\MoonSand_Y_Far2_cm.dds' 2026-07-27 02:01:05.764 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.764 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.764 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.764 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.764 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.764 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSharpRock\Rocks\MoonSharpRock_Far1_cm.dds' 2026-07-27 02:01:05.764 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.764 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.764 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.764 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSharpRock\Rocks\MoonSharpRock_Far1_nr.dds' 2026-07-27 02:01:05.764 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.764 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.764 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.764 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.764 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.764 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.764 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.764 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.764 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\GrassSnow\GrassSnow_Y_Near_cm.dds' 2026-07-27 02:01:05.764 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\MoonSharpRock\Rocks\MoonSharpRock_Far1_add.dds' 2026-07-27 02:01:05.764 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.764 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.764 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.765 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.765 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.765 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\GrassSnow\GrassSnow_Y_Near_nr.dds' 2026-07-27 02:01:05.765 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.765 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.765 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.765 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.765 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.765 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.765 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.765 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\GrassSnow\GrassSnow_Y_Near_add.dds' 2026-07-27 02:01:05.765 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.765 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.765 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.765 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\GrassSnow\GrassSnow_Y_Far2_cm.dds' 2026-07-27 02:01:05.765 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.765 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.765 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.765 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\GrassSnow\GrassSnow_Y_Far2_nr.dds' 2026-07-27 02:01:05.765 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.765 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.765 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.765 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.765 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.765 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.765 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.765 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.765 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.765 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.765 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Forest\Forest_Y_Near_cm.dds' 2026-07-27 02:01:05.765 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.765 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.765 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\ColdMagma\ColdMagma_Y_Near_add.dds' 2026-07-27 02:01:05.765 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.765 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.765 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.765 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.765 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.765 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\GrassSnow\GrassSnow_Y_Far2_add.dds' 2026-07-27 02:01:05.765 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.765 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.765 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.765 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.765 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.765 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.765 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Forest\Forest_Y_Near_nr.dds' 2026-07-27 02:01:05.765 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.765 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.765 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.765 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.765 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Forest\Forest_Y_Near_add.dds' 2026-07-27 02:01:05.766 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.766 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.766 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.766 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.766 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.766 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.766 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.766 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.766 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.766 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.766 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Forest\Forest_Y_Far2_nr.dds' 2026-07-27 02:01:05.766 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Forest\Forest_Y_Far2_cm.dds' 2026-07-27 02:01:05.766 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.766 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.766 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.766 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.766 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Forest\Forest_Y_Far2_add.dds' 2026-07-27 02:01:05.766 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.766 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.766 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.766 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.766 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.766 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.766 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Taiga\SnowBumpy\Snow_Bumpy_Y_Near_cm.dds' 2026-07-27 02:01:05.766 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.766 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.766 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.766 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.766 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.766 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.766 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.766 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.766 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.766 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Taiga\SnowBumpy\Snow_Bumpy_Y_Near_add.dds' 2026-07-27 02:01:05.766 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Taiga\SnowBumpy\Snow_Bumpy_Y_Near_nr.dds' 2026-07-27 02:01:05.766 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.766 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.766 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.766 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.766 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.766 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.766 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.766 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.766 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.766 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.766 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Taiga\SnowBumpy\Snow_Bumpy_Y_Far1_cm.dds' 2026-07-27 02:01:05.766 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.766 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.766 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.766 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Taiga\SnowBumpy\Snow_Bumpy_Y_Far1_add.dds' 2026-07-27 02:01:05.767 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.767 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.767 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.767 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Taiga\SnowBumpy\Snow_Bumpy_Y_Far1_nr.dds' 2026-07-27 02:01:05.767 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.767 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.767 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.767 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.767 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.767 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.767 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.767 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.767 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Taiga\SnowBumpy\Snow_Bumpy_Y_Far2_cm.dds' 2026-07-27 02:01:05.767 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.767 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.767 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.767 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.767 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Taiga\SnowBumpy\Snow_Bumpy_Y_Far2_nr.dds' 2026-07-27 02:01:05.767 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.767 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.767 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Taiga\SnowBumpy\Snow_Bumpy_Y_Far2_add.dds' 2026-07-27 02:01:05.767 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.767 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.767 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the 2026-07-27 02:01:05.767 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.767 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.767 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.767 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.767 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\GrassYellow\GrassYellow_Y_Near_cm.dds' 2026-07-27 02:01:05.767 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.767 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.767 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.767 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.767 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.767 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.767 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\GrassYellow\GrassYellow_Y_Near_nr.dds' 2026-07-27 02:01:05.767 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.767 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.767 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.767 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.767 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.767 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.767 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.767 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.767 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\GrassYellow\GrassYellow_Y_Far1_cm.dds' 2026-07-27 02:01:05.767 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.767 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.767 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.767 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.767 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.767 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\GrassYellow\GrassYellow_Y_Far1_nr.dds' 2026-07-27 02:01:05.768 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.768 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.768 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.768 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.768 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.768 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\GrassYellow\GrassYellow_Y_Near_add.dds' 2026-07-27 02:01:05.768 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\GrassYellow\GrassYellow_Y_Far1_add.dds' 2026-07-27 02:01:05.768 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.768 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.768 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.768 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.768 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.768 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.768 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.768 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.768 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.768 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.768 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.768 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.768 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.768 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.768 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\GrassYellow\GrassYellow_Y_Far2_cm.dds' 2026-07-27 02:01:05.768 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\GrassYellow\GrassYellow_Y_Far2_nr.dds' 2026-07-27 02:01:05.768 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\GrassYellow\GrassYellow_Y_Far2_add.dds' 2026-07-27 02:01:05.768 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.768 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.768 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.768 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.768 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.768 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.768 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.768 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.768 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.768 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.768 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\CrackedSoil\CrackedSoil_Y_Near_cm.dds' 2026-07-27 02:01:05.768 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.768 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\CrackedSoil\CrackedSoil_Y_Near_nr.dds' 2026-07-27 02:01:05.768 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.768 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.768 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.768 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.768 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.768 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.768 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.768 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.768 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.768 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.768 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.768 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\CrackedSoil\CrackedSoil_Y_Near_add.dds' 2026-07-27 02:01:05.769 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\CrackedSoil\CrackedSoil_Y_Far1_cm.dds' 2026-07-27 02:01:05.769 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.769 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.769 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.769 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\CrackedSoil\CrackedSoil_Y_Far1_nr.dds' 2026-07-27 02:01:05.769 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.769 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.769 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.769 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.769 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.769 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.769 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.769 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.769 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.769 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\CrackedSoil\CrackedSoil_Y_Far2_cm.dds' 2026-07-27 02:01:05.769 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.769 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\CrackedSoil\CrackedSoil_Y_Far1_add.dds' 2026-07-27 02:01:05.769 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.769 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.769 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\CrackedSoil\CrackedSoil_Y_Far2_nr.dds' 2026-07-27 02:01:05.769 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.769 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.769 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.769 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.769 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Savanna\CrackedSoil\CrackedSoil_Y_Far2_add.dds' 2026-07-27 02:01:05.769 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.769 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.769 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.769 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.769 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.769 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.769 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.769 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.769 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\RocksSnow\RocksSnow_Y_Near_cm.dds' 2026-07-27 02:01:05.769 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.769 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.769 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\RocksSnow\RocksSnow_Y_Near_nr.dds' 2026-07-27 02:01:05.769 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.769 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.769 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\RocksSnow\RocksSnow_Y_Near_add.dds' 2026-07-27 02:01:05.769 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.769 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.769 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\RocksSnow\RocksSnow_Y_Far1_cm.dds' 2026-07-27 02:01:05.770 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\RocksSnow\RocksSnow_Y_Far1_nr.dds' 2026-07-27 02:01:05.770 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\RocksSnow\RocksSnow_Y_Far1_add.dds' 2026-07-27 02:01:05.770 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\RocksSnow\RocksSnow_Y_Far2_cm.dds' 2026-07-27 02:01:05.770 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\RocksSnow\RocksSnow_Y_Far2_nr.dds' 2026-07-27 02:01:05.770 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Tundra\RocksSnow\RocksSnow_Y_Far2_add.dds' 2026-07-27 02:01:05.770 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TitanGravel\TitanGrave_Y_Near_nr.dds' 2026-07-27 02:01:05.770 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TitanGravel\TitanGrave_Y_Near_cm.dds' 2026-07-27 02:01:05.770 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TitanGravel\TitanGrave_Y_Near_add.dds' 2026-07-27 02:01:05.770 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TitanGravel\TitanGrave_Y_Far1_cm.dds' 2026-07-27 02:01:05.770 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.770 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.770 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.770 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.770 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TitanGravel\TitanGrave_Y_Far1_nr.dds' 2026-07-27 02:01:05.770 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.770 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.771 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.771 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.771 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.771 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.771 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.771 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TitanGravel\TitanGrave_Y_Far1_add.dds' 2026-07-27 02:01:05.771 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.771 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksSharp\RocksSharp_Y_Near_cm.dds' 2026-07-27 02:01:05.771 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.771 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.771 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.771 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.771 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.771 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.771 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.771 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.771 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksSharp\RocksSharp_xz_near_cm.dds' 2026-07-27 02:01:05.771 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.771 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.771 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.771 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.771 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksSharp\RocksSharp_xz_near_nr.dds' 2026-07-27 02:01:05.771 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.771 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.771 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.771 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksSharp\RocksSharp_Y_Near_nr.dds' 2026-07-27 02:01:05.771 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.771 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.771 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.771 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.771 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.771 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.771 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.771 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.771 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.771 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.771 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.771 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksSharp\RocksSharp_Y_Near_add.dds' 2026-07-27 02:01:05.771 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksSharp\RocksSharp_xz_near_add.dds' 2026-07-27 02:01:05.771 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.771 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.771 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.771 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.771 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.771 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksSharp\RocksSharp_Y_Far2_cm.dds' 2026-07-27 02:01:05.771 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.771 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.771 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.771 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.771 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.771 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksSharp\RocksSharp_Y_Far2_add.dds' 2026-07-27 02:01:05.771 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.772 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.772 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.772 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.772 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.772 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.772 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.772 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.772 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.772 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.772 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.772 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.772 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.772 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\ColdMagma\ColdMagma_Y_Near_cm.dds' 2026-07-27 02:01:05.772 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksSharp\RocksSharp_Y_Far2_nr.dds' 2026-07-27 02:01:05.772 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\ColdMagma\ColdMagma_Y_Near_nr.dds' 2026-07-27 02:01:05.772 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.772 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.772 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.772 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.772 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.772 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.772 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.772 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.772 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\ColdMagma\ColdMagma_Y_Far1_cm.dds' 2026-07-27 02:01:05.772 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.772 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.772 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.772 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.772 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.772 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\ColdMagma\ColdMagma_Y_Far1_nr.dds' 2026-07-27 02:01:05.772 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.772 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.772 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.772 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.772 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\ColdMagma\ColdMagma_Y_Far1_add.dds' 2026-07-27 02:01:05.772 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.772 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.772 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.772 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.772 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.772 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.772 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.772 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.772 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.772 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.772 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.772 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.772 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.772 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\ColdMagma\ColdMagma_Y_Far2_nr.dds' 2026-07-27 02:01:05.772 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\ColdMagma\ColdMagma_Y_Far2_cm.dds' 2026-07-27 02:01:05.772 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\ColdMagma\ColdMagma_Y_Far2_add.dds' 2026-07-27 02:01:05.772 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.772 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.772 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksGrass\RocksGrass_Y_Near_cm.dds' 2026-07-27 02:01:05.773 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksGrass\RocksGrass_Y_Near_nr.dds' 2026-07-27 02:01:05.773 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksGrass\RocksGrass_Y_Far1_nr.dds' 2026-07-27 02:01:05.773 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksGrass\RocksGrass_Y_Far1_cm.dds' 2026-07-27 02:01:05.773 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksGrass\RocksGrass_Y_Near_add.dds' 2026-07-27 02:01:05.773 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksGrass\RocksGrass_Y_Far1_add.dds' 2026-07-27 02:01:05.773 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksGrass\RocksGrass_Y_Far2_cm.dds' 2026-07-27 02:01:05.773 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksGrass\RocksGrass_Y_Far2_nr.dds' 2026-07-27 02:01:05.773 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.773 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.773 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.773 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\RocksGrass\RocksGrass_Y_Far2_add.dds' 2026-07-27 02:01:05.773 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassPatchy\GrassPatchy_Y_Near_cm.dds' 2026-07-27 02:01:05.773 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.773 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.773 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassPatchy\GrassPatchy_Y_Near_add.dds' 2026-07-27 02:01:05.774 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassPatchy\GrassPatchy_Y_Near_nr.dds' 2026-07-27 02:01:05.774 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassPatchy\GrassPatchy_Y_Far1_cm.dds' 2026-07-27 02:01:05.774 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassPatchy\GrassPatchy_Y_Far1_nr.dds' 2026-07-27 02:01:05.774 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassPatchy\GrassPatchy_Y_Far1_add.dds' 2026-07-27 02:01:05.774 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassPatchy\GrassPatchy_Y_Far2_cm.dds' 2026-07-27 02:01:05.774 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassPatchy\GrassPatchy_Y_Far2_nr.dds' 2026-07-27 02:01:05.774 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassPatchy\GrassPatchy_Y_Far2_add.dds' 2026-07-27 02:01:05.774 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Grass\Grass_Y_Near_cm.dds' 2026-07-27 02:01:05.774 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Grass\Grass_Y_Near_add.dds' 2026-07-27 02:01:05.774 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.774 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.774 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.774 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Grass\Grass_Y_Near_nr.dds' 2026-07-27 02:01:05.774 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.774 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.774 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.775 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.775 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.775 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.775 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Grass\Grass_Y_Far1_cm.dds' 2026-07-27 02:01:05.775 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.775 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.775 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.775 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.775 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.775 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Grass\Grass_Y_Far1_nr.dds' 2026-07-27 02:01:05.775 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.775 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.775 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.775 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.775 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.775 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Grass\Grass_Y_Far1_add.dds' 2026-07-27 02:01:05.775 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.775 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.775 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.775 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.775 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.775 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Grass\Grass_Y_Far2_cm.dds' 2026-07-27 02:01:05.775 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.775 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.775 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.775 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.775 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Grass\Grass_Y_Far2_nr.dds' 2026-07-27 02:01:05.775 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.775 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.775 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.775 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.775 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.775 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.775 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.775 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.775 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.775 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.775 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\CliffsSnow\CliffsSnow_Y_Near_cm.dds' 2026-07-27 02:01:05.775 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\Grass\Grass_Y_Far2_add.dds' 2026-07-27 02:01:05.775 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.775 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.775 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.775 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.775 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\CliffsSnow\CliffsSnow_Y_Far1_cm.dds' 2026-07-27 02:01:05.775 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.775 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.775 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.776 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.776 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.776 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.776 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\HighMountains\CliffsSnow\CliffsSnow_Y_Far2_cm.dds' 2026-07-27 02:01:05.776 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.776 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.776 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.776 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.776 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.776 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.776 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.776 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshesGrass\VolcanicAshesGrass_Y_Near_nr.dds' 2026-07-27 02:01:05.776 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.776 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.776 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.776 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.776 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.776 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.776 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.776 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshesGrass\VolcanicAshesGrass_Y_Near_add.dds' 2026-07-27 02:01:05.776 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshesGrass\VolcanicAshesGrass_Y_Near_cm.dds' 2026-07-27 02:01:05.776 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.776 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.776 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.776 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.776 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.776 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.776 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshesGrass\VolcanicAshesGrass_Y_Far1_cm.dds' 2026-07-27 02:01:05.776 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.776 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.776 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.776 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.776 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.776 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshesGrass\VolcanicAshesGrass_Y_Far1_nr.dds' 2026-07-27 02:01:05.776 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.776 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.776 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.776 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.776 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.776 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.776 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.776 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshesGrass\VolcanicAshesGrass_Y_Far1_add.dds' 2026-07-27 02:01:05.776 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.776 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.776 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.776 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.776 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshesGrass\VolcanicAshesGrass_Y_Far2_nr.dds' 2026-07-27 02:01:05.776 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.776 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.776 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.776 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.776 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshesGrass\VolcanicAshesGrass_Y_Far2_cm.dds' 2026-07-27 02:01:05.776 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.776 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** priate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.777 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.777 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.777 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.777 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Volcanic Wastelands\VolcanicAshesGrass\VolcanicAshesGrass_Y_Far2_add.dds' 2026-07-27 02:01:05.777 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.777 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.777 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.777 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.777 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.777 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.777 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.777 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\SandDesert\SandDesert_Y_Near_nr.dds' 2026-07-27 02:01:05.777 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.777 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.777 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.777 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.777 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\SandDesert\SandDesert_Y_Near_add.dds' 2026-07-27 02:01:05.777 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.777 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.777 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.777 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\SandDesert\SandDesert_Y_Near_cm.dds' 2026-07-27 02:01:05.777 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.777 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.777 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.777 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.777 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.777 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.777 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\SandDesert\SandDesert_Y_Far1_cm.dds' 2026-07-27 02:01:05.777 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.777 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.777 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.777 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.777 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.777 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\SandDesert\SandDesert_Y_Far1_nr.dds' 2026-07-27 02:01:05.777 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.777 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.777 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.777 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.777 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.777 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.777 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.777 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.777 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.777 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\SandDesert\SandDesert_Y_Far1_add.dds' 2026-07-27 02:01:05.777 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.777 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\SandDesert\SandDesert_Y_Far2_cm.dds' 2026-07-27 02:01:05.777 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.777 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.777 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.777 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.777 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.777 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\SandDesert\SandDesert_Y_Far2_nr.dds' 2026-07-27 02:01:05.778 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.778 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.778 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.778 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.778 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\SandDesert\SandDesert_Y_Far2_add.dds' 2026-07-27 02:01:05.778 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.778 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.778 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.778 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.778 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.778 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaRocks\SeaRocks_Y_Near_cm.dds' 2026-07-27 02:01:05.778 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.778 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.778 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaRocks\SeaRocks_Y_Near_nr.dds' 2026-07-27 02:01:05.778 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.778 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.778 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.778 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.778 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.778 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaRocks\SeaRocks_Y_Near_add.dds' 2026-07-27 02:01:05.778 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.778 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.778 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.778 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.778 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.778 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.778 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.778 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaRocks\SeaRocks_Y_Far1_cm.dds' 2026-07-27 02:01:05.778 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaRocks\SeaRocks_Y_Far1_nr.dds' 2026-07-27 02:01:05.778 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.778 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.778 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.778 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.778 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.778 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaRocks\SeaRocks_Y_Far1_add.dds' 2026-07-27 02:01:05.778 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.778 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.778 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.778 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.778 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.778 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.778 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.779 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\RockySand\RockySand_Y_Near_add.dds' 2026-07-27 02:01:05.779 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\RockySand\RockySand_Y_Near_cm.dds' 2026-07-27 02:01:05.779 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\RockySand\RockySand_Y_Near_nr.dds' 2026-07-27 02:01:05.779 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.779 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\RockySand\RockySand_Y_Far1_cm.dds' 2026-07-27 02:01:05.779 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.779 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.779 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\RockySand\RockySand_Y_Far1_nr.dds' 2026-07-27 02:01:05.779 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\RockySand\RockySand_Y_Far1_add.dds' 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\RockySand\RockySand_Y_Far2_cm.dds' 2026-07-27 02:01:05.779 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.779 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\RockySand\RockySand_Y_Far2_nr.dds' 2026-07-27 02:01:05.779 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.779 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.779 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Desert\RockySand\RockySand_Y_Far2_add.dds' 2026-07-27 02:01:05.779 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaBed\SeaBed_Y_Near_cm.dds' 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.779 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.779 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.779 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaBed\SeaBed_Y_Near_nr.dds' 2026-07-27 02:01:05.779 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.779 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.779 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaBed\SeaBed_Y_Far2_nr.dds' 2026-07-27 02:01:05.780 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.780 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaBed\SeaBed_Y_Far2_cm.dds' 2026-07-27 02:01:05.780 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaBed\SeaBed_Y_Near_add.dds' 2026-07-27 02:01:05.780 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.780 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.780 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.780 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\UnderWater\SeaBed\SeaBed_Y_Far2_add.dds' 2026-07-27 02:01:05.780 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.780 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.780 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.780 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.780 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassGreen\GrassGreen_Y_Near_nr.dds' 2026-07-27 02:01:05.780 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassGreen\GrassGreen_Y_Near_cm.dds' 2026-07-27 02:01:05.780 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassGreen\GrassGreen_Y_Near_add.dds' 2026-07-27 02:01:05.780 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.780 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.780 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) , Dispatch, Resourcebarrier, Executeindirect2026-07-27 02:01:05.780 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.780 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.780 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.780 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassGreen\GrassGreen_Y_Far1_cm.dds' 2026-07-27 02:01:05.780 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.780 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassGreen\GrassGreen_Y_Far1_nr.dds' 2026-07-27 02:01:05.780 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassGreen\GrassGreen_Y_Far1_add.dds' 2026-07-27 02:01:05.780 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.780 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.780 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.780 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.780 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.780 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.780 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassGreen\GrassGreen_Y_Far2_cm.dds' 2026-07-27 02:01:05.780 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.781 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.781 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.781 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.781 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.781 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.781 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.781 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.781 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.781 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.781 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassGreen\GrassGreen_Y_Far2_add.dds' 2026-07-27 02:01:05.781 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\TemperateArea\GrassGreen\GrassGreen_Y_Far2_nr.dds' 2026-07-27 02:01:05.781 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.781 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.781 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.781 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\EmissiveOff\EmissiveOff_nr.dds' 2026-07-27 02:01:05.781 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.781 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.781 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.781 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.781 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.781 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.781 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.781 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.781 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.781 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\EmissiveOff\EmissiveOff_cm.dds' 2026-07-27 02:01:05.781 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.781 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.781 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.781 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.781 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.781 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.781 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.781 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackPack\MiroslavSokol_Backpack_cm.dds' 2026-07-27 02:01:05.781 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackPack\MiroslavSokol_Backpack_nr.dds' 2026-07-27 02:01:05.781 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.781 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.781 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.781 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.781 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.781 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.781 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackPack\MiroslavSokol_Backpack_add.dds' 2026-07-27 02:01:05.781 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.781 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.781 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.781 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.781 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.781 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.781 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.781 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.781 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.781 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\Gloves\MiroslavSokol_Gloves_cm.dds' 2026-07-27 02:01:05.781 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\Gloves\MiroslavSokol_Gloves_nr.dds' 2026-07-27 02:01:05.782 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.782 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTa2026-07-27 02:01:05.782 - VRageWorker 7 -> skOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.782 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.782 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.782 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.782 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.782 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.782 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.782 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\Gloves\MiroslavSokol_Gloves_add.dds' 2026-07-27 02:01:05.782 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.782 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.782 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.782 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.782 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.782 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.782 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.782 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BottomSuit\MiroslavSokol_BottomSuit_cm.dds' 2026-07-27 02:01:05.782 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BottomSuit\MiroslavSokol_BottomSuit_nr.dds' 2026-07-27 02:01:05.782 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.782 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.782 - VRageWorker 7 -> 2026-07-27 02:01:05.782 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.782 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.782 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.782 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.782 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BottomSuit\MiroslavSokol_BottomSuit_add.dds' 2026-07-27 02:01:05.782 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.782 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.782 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.782 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.782 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.782 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.782 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.782 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BootsProps\MiroslavSokol_BootsProps_add.dds' 2026-07-27 02:01:05.782 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.782 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.782 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.782 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.782 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.782 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.782 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.782 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BootsProps\MiroslavSokol_BootsProps_cm.dds' 2026-07-27 02:01:05.782 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BootsProps\MiroslavSokol_BootsProps_nr.dds' 2026-07-27 02:01:05.782 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.782 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.782 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.782 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.782 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.782 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.782 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\UpSuit\MiroslavSokol_UpSuit_cm.dds' 2026-07-27 02:01:05.782 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.783 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.783 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.783 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.783 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.783 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.783 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.783 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.783 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.783 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.783 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\BlockMaterials\EmissiveWhite\EmissiveWhite_add.dds' 2026-07-27 02:01:05.783 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\UpSuit\MiroslavSokol_UpSuit_nr.dds' 2026-07-27 02:01:05.783 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\UpSuit\MiroslavSokol_UpSuit_add.dds' 2026-07-27 02:01:05.783 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.783 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.783 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.783 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.783 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.783 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.783 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.783 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.783 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackPlate\MiroslavSokol_BackPlate_cm.dds' 2026-07-27 02:01:05.783 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.783 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.783 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.783 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackPlate\MiroslavSokol_BackPlate_add.dds' 2026-07-27 02:01:05.783 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.783 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.783 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackPlate\MiroslavSokol_BackPlate_nr.dds' 2026-07-27 02:01:05.783 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.783 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.783 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.783 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.783 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.783 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackpackLOD3\MiroslavSokol_BackpackLOD3_nr.dds' 2026-07-27 02:01:05.783 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.783 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.783 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.783 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.783 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackpackLOD3\MiroslavSokol_BackpackLOD3_cm.dds' 2026-07-27 02:01:05.783 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.783 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.783 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.783 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.784 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackPackLOD2\MiroslavSokol_BackpackLOD2_cm.dds' 2026-07-27 02:01:05.784 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackpackLOD3\MiroslavSokol_BackpackLOD3_add.dds' 2026-07-27 02:01:05.784 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.784 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.784 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.784 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.784 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.784 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.784 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackPackLOD2\MiroslavSokol_BackpackLOD2_nr.dds' 2026-07-27 02:01:05.784 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BackPackLOD2\MiroslavSokol_BackpackLOD2_add.dds' 2026-07-27 02:01:05.784 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.784 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.784 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.784 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.784 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.784 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.784 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.784 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BodyLOD3\MiroslavSokol_BodyLOD3_cm.dds' 2026-07-27 02:01:05.784 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BodyLOD3\MiroslavSokol_BodyLOD3_nr.dds' 2026-07-27 02:01:05.784 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.784 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.784 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BodyLOD3\MiroslavSokol_BodyLOD3_add.dds' 2026-07-27 02:01:05.784 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.784 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.784 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.784 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.784 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.784 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BodyLOD2\MiroslavSokol_BodyLOD2_cm.dds' 2026-07-27 02:01:05.784 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.784 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.784 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.784 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.784 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.784 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BodyLOD2\MiroslavSokol_BodyLOD2_nr.dds' 2026-07-27 02:01:05.784 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.784 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\BodyLOD2\MiroslavSokol_BodyLOD2_add.dds' 2026-07-27 02:01:05.784 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.784 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\System\SafeZones\Materials\SafeZoneMaterial_Lines\SafeZoneMaterial_Lines_Opacity.dds' 2026-07-27 02:01:05.785 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\System\SafeZones\Materials\SafeZoneMaterial_Lines\SafeZoneMaterial_Lines_NR.dds' 2026-07-27 02:01:05.785 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\LastLod\MiroslavSokol_LastLod_nr.dds' 2026-07-27 02:01:05.785 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\LastLod\MiroslavSokol_LastLod_cm.dds' 2026-07-27 02:01:05.785 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\LastLod\MiroslavSokol_LastLod_add.dds' 2026-07-27 02:01:05.785 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\Desert\Rock01\Desert_Rock01_xz_near_cm.dds' 2026-07-27 02:01:05.785 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\Desert\Rock01\Desert_Rock01_Y_Near_cm.dds' 2026-07-27 02:01:05.785 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\Desert\Rock01\Desert_Rock01_xz_near_nr.dds' 2026-07-27 02:01:05.785 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\Desert\Rock01\Desert_Rock01_Y_Near_nr.dds' 2026-07-27 02:01:05.785 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.785 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.785 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.785 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.785 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.785 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\Desert\Rock01\Desert_Rock01_Y_Near_add.dds' 2026-07-27 02:01:05.785 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.786 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\Desert\Rock01\Desert_Rock01_xz_near_add.dds' 2026-07-27 02:01:05.786 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.786 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.786 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.786 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock01\DesertCliffs_Rock01_Y_Near_cm.dds' 2026-07-27 02:01:05.786 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock01\DesertCliffs_Rock01_xz_near_cm.dds' 2026-07-27 02:01:05.786 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.786 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.786 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.786 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.786 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock01\DesertCliffs_Rock01_Y_Near_nr.dds' 2026-07-27 02:01:05.786 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.786 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.786 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock01\DesertCliffs_Rock01_xz_near_nr.dds' 2026-07-27 02:01:05.786 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.786 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.786 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock01\DesertCliffs_Rock01_Y_Near_add.dds' 2026-07-27 02:01:05.786 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock01\DesertCliffs_Rock01_xz_near_add.dds' 2026-07-27 02:01:05.786 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.786 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.786 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.786 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.786 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.786 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock02\DesertCliffs_Rock02_xz_near_cm.dds' 2026-07-27 02:01:05.786 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.786 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.786 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.786 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.786 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock02\DesertCliffs_Rock02_xz_near_nr.dds' 2026-07-27 02:01:05.786 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock02\DesertCliffs_Rock02_Y_Near_cm.dds' 2026-07-27 02:01:05.787 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.787 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.787 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.787 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock02\DesertCliffs_Rock02_Y_Near_nr.dds' 2026-07-27 02:01:05.787 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.787 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.787 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.787 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock02\DesertCliffs_Rock02_xz_near_add.dds' 2026-07-27 02:01:05.787 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.787 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.787 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.787 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.787 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.787 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.787 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\DesertCliffs\Rock02\DesertCliffs_Rock02_Y_Near_add.dds' 2026-07-27 02:01:05.787 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SavannaRocky\Rock01\SavannaRocky_Rock01_xz_near_cm.dds' 2026-07-27 02:01:05.787 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.787 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.787 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.787 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.787 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.787 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SavannaRocky\Rock01\SavannaRocky_Rock01_xz_near_nr.dds' 2026-07-27 02:01:05.787 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.787 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SavannaRocky\Rock01\SavannaRocky_Rock01_Y_Near_cm.dds' 2026-07-27 02:01:05.787 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.787 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.787 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.787 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SavannaRocky\Rock01\SavannaRocky_Rock01_Y_Near_nr.dds' 2026-07-27 02:01:05.787 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.787 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.787 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.787 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SavannaRocky\Rock01\SavannaRocky_Rock01_xz_near_add.dds' 2026-07-27 02:01:05.787 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.787 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.787 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 64 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.787 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.787 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.787 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 64 DepthOrArraySize: 1 MipLevels: 6 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.788 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SavannaRocky\Rock01\SavannaRocky_Rock01_Y_Near_add.dds' 2026-07-27 02:01:05.788 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.788 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\CoconutPalmAtlas02_Dry_cm.dds' .00 Bytes 2026-07-27 02:01:05.788 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\CoconutPalmAtlas02_Dry_cm.dds' 2026-07-27 02:01:05.788 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas02_nr.dds' 2026-07-27 02:01:05.788 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 64 DepthOrArraySize: 1 MipLevels: 6 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.788 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 64 DepthOrArraySize: 1 MipLevels: 6 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.788 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 64 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.788 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.788 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas02_alpha.dds' 2026-07-27 02:01:05.788 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.788 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.788 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas02_add.dds' 2026-07-27 02:01:05.788 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas02_cm.dds' 2026-07-27 02:01:05.788 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.788 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.788 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalm_Bark01_cm.dds' 2026-07-27 02:01:05.788 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 1024 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.788 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.788 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.788 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.788 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.788 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.788 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalm_Bark01_nr.dds' 2026-07-27 02:01:05.788 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\Large_CoconutPalm01_Impostor_cm.dds' 2026-07-27 02:01:05.788 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalm_Bark01_add.dds' 2026-07-27 02:01:05.788 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.788 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.788 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.788 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.788 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\Large_CoconutPalm01_Impostor_nr.dds' 2026-07-27 02:01:05.789 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.789 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.789 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.789 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.789 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\Medium_CoconutPalm02_Impostor_cm.dds' 2026-07-27 02:01:05.789 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\Large_CoconutPalm01_Impostor_add.dds' 2026-07-27 02:01:05.789 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\Medium_CoconutPalm02_Impostor_nr.dds' 2026-07-27 02:01:05.789 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.789 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.789 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.789 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.789 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\Medium_CoconutPalm02_Impostor_add.dds' 2026-07-27 02:01:05.789 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.789 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.789 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.789 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\Medium_CoconutPalm01_Impostor_nr.dds' 2026-07-27 02:01:05.789 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\Medium_CoconutPalm01_Impostor_cm.dds' 2026-07-27 02:01:05.789 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.789 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\Medium_CoconutPalm01_Impostor_add.dds' 2026-07-27 02:01:05.789 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.789 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.789 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.789 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.789 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Large\Texture\Large_CoconutPalm02_Impostor_cm.dds' 2026-07-27 02:01:05.789 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.789 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.789 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.789 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.789 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Large\Texture\Large_CoconutPalm02_Impostor_nr.dds' 2026-07-27 02:01:05.789 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.789 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Large\Texture\Large_CoconutPalm02_Impostor_add.dds' 2026-07-27 02:01:05.790 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\Large_JoshuaTree02_Impostor_cm.dds' 2026-07-27 02:01:05.790 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\Large_JoshuaTree02_Impostor_nr.dds' 2026-07-27 02:01:05.790 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\Large_JoshuaTree02_Impostor_add.dds' 2026-07-27 02:01:05.790 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\Large_JoshuaTree01_Impostor_cm.dds' 2026-07-27 02:01:05.790 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\Large_JoshuaTree01_Impostor_nr.dds' 2026-07-27 02:01:05.790 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\Medium_SaguaroCactus02_Impostor_nr.dds' 2026-07-27 02:01:05.790 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\Large_JoshuaTree01_Impostor_add.dds' 2026-07-27 02:01:05.790 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\Medium_SaguaroCactus02_Impostor_cm.dds' 2026-07-27 02:01:05.790 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.790 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.790 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\Medium_SaguaroCactus02_Impostor_add.dds' 2026-07-27 02:01:05.790 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.790 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.790 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.790 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\Medium_SaguaroCactus01_Impostor_cm.dds' 2026-07-27 02:01:05.791 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\Medium_SaguaroCactus01_Impostor_add.dds' 2026-07-27 02:01:05.791 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.791 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.791 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\Medium_SaguaroCactus01_Impostor_nr.dds' 2026-07-27 02:01:05.791 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.791 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\Medium_SaguaroCactus03_Impostor_cm.dds' 2026-07-27 02:01:05.791 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.791 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\Medium_SaguaroCactus03_Impostor_nr.dds' 2026-07-27 02:01:05.791 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.791 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\Medium_SaguaroCactus03_Impostor_add.dds' 2026-07-27 02:01:05.791 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaBark_cm.dds' 2026-07-27 02:01:05.791 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.791 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.791 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 1024 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaBark_nr.dds' 2026-07-27 02:01:05.791 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.791 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.791 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\Large_Acacia_Impostor_cm.dds' 2026-07-27 02:01:05.791 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.791 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaBark_add.dds' 2026-07-27 02:01:05.791 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.791 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.791 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\Large_Acacia_Impostor_nr.dds' 2026-07-27 02:01:05.791 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.792 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.792 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.792 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.792 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.792 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.792 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.792 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.792 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.792 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.792 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.792 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.792 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\Large_Acacia_Impostor_add.dds' 2026-07-27 02:01:05.792 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\BrownDwarf\Textures\BrownDwarf_cm.dds' 2026-07-27 02:01:05.792 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.792 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.792 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.792 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.792 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.792 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\BrownDwarf\Textures\BrownDwarf_add.dds' 2026-07-27 02:01:05.792 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.792 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.792 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.792 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.792 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.792 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.792 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\MaritimePine\Large\Texture\Large_MaritimePine01_Impostor_cm.dds' 2026-07-27 02:01:05.792 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.792 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.792 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.792 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.792 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.792 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\MaritimePine\Large\Texture\Large_MaritimePine01_Impostor_nr.dds' 2026-07-27 02:01:05.792 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.792 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.792 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.792 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.792 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.793 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.793 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.793 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.793 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\Helmet\MiroslavSokol_Helmet_cm.dds' 2026-07-27 02:01:05.793 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\MaritimePine\Large\Texture\Large_MaritimePine01_Impostor_add.dds' 2026-07-27 02:01:05.793 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.793 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.793 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.793 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.793 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.793 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.793 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.793 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.793 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.793 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.793 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\Helmet\MiroslavSokol_Helmet_add.dds' 2026-07-27 02:01:05.793 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.793 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\Helmet\MiroslavSokol_Helmet_nr.dds' 2026-07-27 02:01:05.793 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.793 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.793 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.793 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.793 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.793 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas03_cm.dds' 2026-07-27 02:01:05.793 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.793 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.793 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.793 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.793 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.793 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas03_nr.dds' 2026-07-27 02:01:05.793 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.793 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.793 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.793 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.793 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.793 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.793 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas03_add.dds' 2026-07-27 02:01:05.793 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.793 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.793 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.793 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.793 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas01_cm.dds' 2026-07-27 02:01:05.793 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.793 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.793 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.793 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovException occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.793 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas03_alpha.dds' 2026-07-27 02:01:05.793 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.793 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.793 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.793 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.793 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.793 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas01_nr.dds' 2026-07-27 02:01:05.793 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.793 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.794 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.794 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.794 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.794 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.794 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas01_add.dds' 2026-07-27 02:01:05.794 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.794 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.794 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.794 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.794 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.794 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.794 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.794 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.794 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutPalmAtlas01_alpha.dds' 2026-07-27 02:01:05.794 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\LoveGrass\Texture\LoveGrassAtlas_cm.dds' 2026-07-27 02:01:05.794 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.794 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.794 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.794 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.794 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.794 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.794 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\LoveGrass\Texture\LoveGrassAtlas_nr.dds' 2026-07-27 02:01:05.794 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.794 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.794 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.794 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.794 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.794 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.794 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\LoveGrass\Texture\LoveGrassAtlas_add.dds' 2026-07-27 02:01:05.794 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.794 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.794 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.794 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\LoveGrass\Texture\LoveGrassAtlas_alpha.dds' 2026-07-27 02:01:05.794 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.794 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.794 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.794 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.794 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.794 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.794 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.794 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaBranch_Palm_cm.dds' 2026-07-27 02:01:05.794 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.794 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.794 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.795 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaBranch_Palm_nr.dds' 2026-07-27 02:01:05.795 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.795 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.795 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.795 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.795 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.795 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.795 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaBranch_Palm_add.dds' 2026-07-27 02:01:05.795 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 128 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.795 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.795 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.795 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.795 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.795 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.795 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.795 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\HoodiaCactusBark_cm.dds' 2026-07-27 02:01:05.795 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.795 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.795 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaBranch_Palm_alpha.dds' 2026-07-27 02:01:05.795 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 128 Height: 512 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.795 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.795 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.795 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.795 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.795 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.795 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.795 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\HoodiaCactusBark_nr.dds' 2026-07-27 02:01:05.795 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 128 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.795 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.795 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.795 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.795 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.795 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.795 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.795 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.795 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.795 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\HoodiaCactusBark_add.dds' 2026-07-27 02:01:05.795 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.795 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\BeachGrassAtlas01_cm.dds' 2026-07-27 02:01:05.795 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.795 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.795 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.795 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.795 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.796 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\BeachGrassAtlas01_nr.dds' 2026-07-27 02:01:05.796 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.796 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.796 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 8 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.796 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.796 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.796 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.796 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.796 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.796 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.796 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\BeachGrassAtlas01_add.dds' 2026-07-27 02:01:05.796 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 128 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.796 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\BeachGrassAtlas01_alpha.dds' 2026-07-27 02:01:05.796 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.796 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.796 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.796 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.796 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.796 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\HoodiaCactusBark2_cm.dds' 2026-07-27 02:01:05.796 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.796 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.796 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.796 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.796 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.796 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.796 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\BeachGrassAtlasDry_cm.dds' 2026-07-27 02:01:05.796 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.796 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.796 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.796 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.796 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.796 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\BeachGrassAtlasDry_nr.dds' 2026-07-27 02:01:05.796 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.796 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.796 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.796 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.796 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.796 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\BeachGrassAtlasDry_add.dds' 2026-07-27 02:01:05.796 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.796 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.796 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.797 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.797 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\BeachGrassAtlasDry_alpha.dds' 2026-07-27 02:01:05.797 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.797 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.797 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.797 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.797 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_Atlas_cm.dds' 2026-07-27 02:01:05.797 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.797 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.797 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.797 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.797 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.797 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_Atlas_nr.dds' 2026-07-27 02:01:05.797 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.797 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.797 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.797 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.797 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.797 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.797 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.797 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.797 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_Atlas_add.dds' 2026-07-27 02:01:05.797 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.797 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_Atlas_alpha.dds' 2026-07-27 02:01:05.797 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.797 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.797 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.797 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.797 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.797 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.797 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\SaltBushAtlas01_cm.dds' 2026-07-27 02:01:05.797 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.797 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.797 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.797 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.797 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.797 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.797 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.797 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.797 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.797 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\SaltBushAtlas01_nr.dds' 2026-07-27 02:01:05.797 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\SaltBushAtlas01_add.dds' 2026-07-27 02:01:05.798 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 9 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.798 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.798 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.798 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.798 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.798 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.798 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\SaltBushAtlas01_alpha.dds' 2026-07-27 02:01:05.798 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.798 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.798 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.798 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.798 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.798 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.798 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.798 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusBark_cm.dds' 2026-07-27 02:01:05.798 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.798 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.798 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.798 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.798 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.798 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.798 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.798 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusBark_nr.dds' 2026-07-27 02:01:05.798 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusBark_add.dds' 2026-07-27 02:01:05.798 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.798 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.798 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.798 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.798 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.798 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.798 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\SaltBush\Texture\Medium_SaltBush03_Impostor_cm.dds' 2026-07-27 02:01:05.798 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.798 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.798 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.798 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.798 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.798 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.798 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.798 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.798 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\SaltBush\Texture\Medium_SaltBush03_Impostor_add.dds' 2026-07-27 02:01:05.798 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.798 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\SaltBush\Texture\Medium_SaltBush03_Impostor_nr.dds' 2026-07-27 02:01:05.798 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.798 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.798 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.799 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.799 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.799 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.799 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.799 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\LoveGrass\Texture\Small_LoveGrass01_Impostor_cm.dds' 2026-07-27 02:01:05.799 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.799 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.799 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.799 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.799 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\LoveGrass\Texture\Small_LoveGrass01_Impostor_nr.dds' 2026-07-27 02:01:05.799 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.799 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.799 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.799 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.799 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\LoveGrass\Texture\Small_LoveGrass01_Impostor_add.dds' 2026-07-27 02:01:05.799 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.799 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.799 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.799 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.799 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.799 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.799 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.799 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.799 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.799 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\Medium_BeachGrass04_Impostor_cm.dds' 2026-07-27 02:01:05.799 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.799 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.799 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.799 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.799 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.799 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\Medium_BeachGrass04_Impostor_nr.dds' 2026-07-27 02:01:05.799 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\Medium_BeachGrass04_Impostor_add.dds' 2026-07-27 02:01:05.799 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.799 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.799 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.799 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.799 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.799 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.799 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.799 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.799 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.799 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.799 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.799 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.799 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\Medium_SaltBush01_Impostor_nr.dds' 2026-07-27 02:01:05.799 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\Medium_SaltBush01_Impostor_cm.dds' 2026-07-27 02:01:05.799 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.799 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.799 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.799 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\Medium_SaltBush01_Impostor_add.dds' 2026-07-27 02:01:05.799 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.799 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.799 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.800 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.800 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.800 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.800 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.800 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.800 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.800 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.800 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.800 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.800 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\Medium_SickleBush02_Impostor_cm.dds' 2026-07-27 02:01:05.800 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\Medium_SickleBush02_Impostor_add.dds' 2026-07-27 02:01:05.800 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.800 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.800 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.800 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.800 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\Medium_SickleBush02_Impostor_nr.dds' 2026-07-27 02:01:05.800 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.800 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.800 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.800 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.800 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.800 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.800 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.800 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.800 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.800 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.800 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.800 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\Medium_SickleBush01_Impostor_cm.dds' 2026-07-27 02:01:05.800 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\Medium_SickleBush01_Impostor_nr.dds' 2026-07-27 02:01:05.800 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.800 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.800 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.800 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.800 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.800 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\Medium_SickleBush01_Impostor_add.dds' 2026-07-27 02:01:05.800 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.800 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.800 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.800 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.800 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.800 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.800 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.800 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.800 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.800 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\Medium_CoconutPalmSapling01_Impostor_cm.dds' 2026-07-27 02:01:05.800 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.800 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\Medium_CoconutPalmSapling01_Impostor_nr.dds' 2026-07-27 02:01:05.800 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.800 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.801 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.801 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\Medium_CoconutPalmSapling01_Impostor_add.dds' 2026-07-27 02:01:05.801 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.801 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.801 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.801 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.801 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.801 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\Medium_BeachGrass05_Impostor_cm.dds' 2026-07-27 02:01:05.801 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.801 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.801 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.801 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.801 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\Medium_BeachGrass05_Impostor_nr.dds' 2026-07-27 02:01:05.801 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.801 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.801 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.801 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\BeachGrass\Texture\Medium_BeachGrass05_Impostor_add.dds' 2026-07-27 02:01:05.801 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.801 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.801 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.801 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.801 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.801 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\Medium_SaltBush02_Impostor_cm.dds' 2026-07-27 02:01:05.801 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.801 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.801 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.801 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.801 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\Medium_SaltBush02_Impostor_nr.dds' 2026-07-27 02:01:05.801 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.801 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.801 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.801 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\Medium_SaltBush02_Impostor_add.dds' 2026-07-27 02:01:05.801 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.801 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.801 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.801 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.801 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\Small_HoodiaCactus02_Impostor_cm.dds' 2026-07-27 02:01:05.801 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.801 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.801 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.801 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.801 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.801 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.801 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\Small_HoodiaCactus02_Impostor_nr.dds' 2026-07-27 02:01:05.801 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.802 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.802 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.802 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.802 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.802 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\Small_HoodiaCactus02_Impostor_add.dds' 2026-07-27 02:01:05.802 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.802 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.802 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.802 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.802 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\Small_HoodiaCactus01_Impostor_cm.dds' 2026-07-27 02:01:05.802 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.802 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.802 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.802 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.802 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.802 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.802 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\Small_HoodiaCactus01_Impostor_nr.dds' 2026-07-27 02:01:05.802 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.802 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.802 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.802 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.802 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.802 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.802 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.802 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.802 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\Small_HoodiaCactus01_Impostor_add.dds' 2026-07-27 02:01:05.802 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\CoconutBarkYoung_cm.dds' 2026-07-27 02:01:05.802 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.802 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.802 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.802 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.802 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.802 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.802 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.802 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\CoconutBarkYoung_nr.dds' 2026-07-27 02:01:05.802 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.802 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.802 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.802 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.802 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.802 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Medium\Texture\CoconutBarkYoung_add.dds' 2026-07-27 02:01:05.802 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.802 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.802 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.802 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\Medium_BeachGrass02_Impostor_cm.dds' 2026-07-27 02:01:05.802 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.802 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.802 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.802 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.802 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.802 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.803 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.803 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.803 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.803 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\Medium_BeachGrass02_Impostor_nr.dds' 2026-07-27 02:01:05.803 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.803 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.803 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\Medium_BeachGrass02_Impostor_add.dds' 2026-07-27 02:01:05.803 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.803 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.803 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.803 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.803 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.803 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\Medium_BeachGrass03_Impostor_cm.dds' 2026-07-27 02:01:05.803 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.803 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.803 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.803 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.803 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.803 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.803 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.803 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.803 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\Medium_BeachGrass03_Impostor_add.dds' 2026-07-27 02:01:05.803 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.803 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\BeachGrass\Medium\Texture\Medium_BeachGrass03_Impostor_nr.dds' 2026-07-27 02:01:05.803 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.803 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.803 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.803 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.803 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.803 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.803 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Acacia\Medium\Texture\Medium_Acacia_01_Impostor_cm.dds' 2026-07-27 02:01:05.803 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.803 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.803 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.803 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.803 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.803 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 1024 Height: 1024 DepthOrArraySize: 1 MipLevels: 11 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.803 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Acacia\Medium\Texture\Medium_Acacia_01_Impostor_nr.dds' 2026-07-27 02:01:05.803 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.803 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.803 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.803 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.803 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.803 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Acacia\Medium\Texture\Medium_Acacia_01_Impostor_add.dds' 2026-07-27 02:01:05.803 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.803 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.803 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.803 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\MiroslavSokolHair\MiroslavSokol_Hair_cm.dds' 2026-07-27 02:01:05.803 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.803 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.803 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.804 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.804 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.804 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.804 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\MiroslavSokolHair\MiroslavSokol_Hair_nr.dds' 2026-07-27 02:01:05.804 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.804 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.804 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.804 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.804 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.804 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.804 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\MiroslavSokolHair\MiroslavSokol_Hair_add.dds' 2026-07-27 02:01:05.804 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.804 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.804 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.804 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.804 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.804 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\MiroslavSokolHead\MiroslavSokol_Head_cm.dds' 2026-07-27 02:01:05.804 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.804 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.804 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.804 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.804 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.804 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\MiroslavSokolHead\MiroslavSokol_Head_nr.dds' 2026-07-27 02:01:05.804 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.804 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.804 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.804 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\MiroslavSokolHead\MiroslavSokol_Head_add.dds' 2026-07-27 02:01:05.804 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.804 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.804 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.804 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.804 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.804 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.804 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.804 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.804 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaPalmAtlasDriedDarker_cm.dds' 2026-07-27 02:01:05.804 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.804 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.804 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.804 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.804 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.804 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.804 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaPalmAtlasDried_nr.dds' 2026-07-27 02:01:05.804 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.804 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaPalmAtlasDried_add.dds' 2026-07-27 02:01:05.804 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.804 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.804 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.804 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.805 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaPalmAtlasDried_alpha.dds' 2026-07-27 02:01:05.805 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 256 DepthOrArraySize: 1 MipLevels: 6 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.805 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.805 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaPalmAtlasDried_cm.dds' 2026-07-27 02:01:05.805 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.805 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaFlowerBark_nr.dds' 2026-07-27 02:01:05.805 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.805 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaFlowerBark_cm.dds' 2026-07-27 02:01:05.805 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.805 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.805 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.805 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaFlowerBark_add.dds' 2026-07-27 02:01:05.805 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.805 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.805 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaFlower_cm.dds' 2026-07-27 02:01:05.805 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.805 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.805 - VRageWorker 3 -> enderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaFlower_add.dds' 2026-07-27 02:01:05.805 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaFlower_nr.dds' 2026-07-27 02:01:05.805 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.805 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.805 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.805 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.805 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.805 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\JoshuaTree\Large\Texture\YuccaFlower_alpha.dds' 2026-07-27 02:01:05.805 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.805 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.805 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.806 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.806 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\HoodiaCactusAtlas_cm.dds' 2026-07-27 02:01:05.806 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.806 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.806 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.806 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.806 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 7 -> (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.806 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.806 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\HoodiaCactusAtlas_nr.dds' 2026-07-27 02:01:05.806 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.806 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 7 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.806 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\HoodiaCactusAtlas_add.dds' 2026-07-27 02:01:05.806 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.806 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.806 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device ins2026-07-27 02:01:05.806 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.806 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\HoodiaCactus\Texture\HoodiaCactusAtlas_alpha.dds' 2026-07-27 02:01:05.806 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.806 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.806 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.806 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusDamageAtlas_cm.dds' 2026-07-27 02:01:05.806 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.806 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.806 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.806 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.806 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.806 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusDamageAtlas_nr.dds' 2026-07-27 02:01:05.806 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 7 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.806 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.806 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.806 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.806 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.806 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusDamageAtlas_add.dds' 2026-07-27 02:01:05.806 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.806 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.806 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.806 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.806 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.806 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusDamageAtlas_alpha.dds' 2026-07-27 02:01:05.806 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.806 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusFlower_cm.dds' 2026-07-27 02:01:05.806 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.806 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.806 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.806 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.806 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.806 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusFlower_nr.dds' 2026-07-27 02:01:05.806 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusFlower_add.dds' 2026-07-27 02:01:05.807 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_AtlasFlower_cm.dds' 2026-07-27 02:01:05.807 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_AtlasFlower_nr.dds' 2026-07-27 02:01:05.807 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_AtlasFlower_add.dds' 2026-07-27 02:01:05.807 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 7 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 16 Height: 256 DepthOrArraySize: 1 MipLevels: 4 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 16 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_AtlasFlower_alpha.dds' 2026-07-27 02:01:05.807 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 16 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusSpine_cm.dds' 2026-07-27 02:01:05.807 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusSpine_nr.dds' 2026-07-27 02:01:05.807 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusSpine_add.dds' 2026-07-27 02:01:05.807 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 16 Height: 256 DepthOrArraySize: 1 MipLevels: 4 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusSpine_alpha.dds' 2026-07-27 02:01:05.807 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Large\Texture\CoconutPalmAtlas04_cm.dds' 2026-07-27 02:01:05.807 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Large\Texture\CoconutPalmAtlas04_nr.dds' 2026-07-27 02:01:05.807 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.807 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Large\Texture\CoconutPalmAtlas04_add.dds' 2026-07-27 02:01:05.807 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 7 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.807 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.807 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.807 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.807 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\CoconutPalm\Large\Texture\CoconutPalmAtlas04_alpha.dds' 2026-07-27 02:01:05.808 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 128 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 128 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 128 DepthOrArraySize: 1 MipLevels: 7 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 128 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebairect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusBarkShell_nr.dds' 2026-07-27 02:01:05.808 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusBarkShell_add.dds' 2026-07-27 02:01:05.808 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusBarkShell_alpha.dds' 2026-07-27 02:01:05.808 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaguaroCactus\Medium\Texture\SaguaroCactusBarkShell_cm.dds' 2026-07-27 02:01:05.808 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_Bark_cm.dds' 2026-07-27 02:01:05.808 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 256 DepthOrArraySize: 1 MipLevels: 6 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_Bark_add.dds' 2026-07-27 02:01:05.808 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SickleBush\Medium\Texture\SickleBush_Bark_nr.dds' 2026-07-27 02:01:05.808 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Acacia\Small\Texture\Small_Acacia_01_Impostor_cm.dds' 2026-07-27 02:01:05.808 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Acacia\Small\Texture\Small_Acacia_01_Impostor_nr.dds' 2026-07-27 02:01:05.808 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.808 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.808 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.808 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.808 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Acacia\Small\Texture\Small_Acacia_01_Impostor_add.dds' 2026-07-27 02:01:05.808 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.808 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 32 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutAlien_cm.dds' 2026-07-27 02:01:05.809 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutAlien_add.dds' 2026-07-27 02:01:05.809 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 32 Height: 128 DepthOrArraySize: 1 MipLevels: 5 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\CoconutPalm\Large\Textures\CoconutAlien_nr.dds' 2026-07-27 02:01:05.809 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\SaltBushBark_cm.dds' 2026-07-27 02:01:05.809 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\SaltBush\Texture\SaltBushBark_nr.dds' 2026-07-27 02:01:05.809 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\HelmetVisor\MiroslavSokol_HelmetVisor_cm.dds' 2026-07-27 02:01:05.809 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\HelmetVisor\MiroslavSokol_HelmetVisor_add.dds' 2026-07-27 02:01:05.809 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MiroslavSokol\Materials\Default\HelmetVisor\MiroslavSokol_HelmetVisor_nr.dds' 2026-07-27 02:01:05.809 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\PineMugo\Medium\Texture\Medium_PineMugo04_Impostor_cm.dds' 2026-07-27 02:01:05.809 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Fl2026-07-27 02:01:05.809 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\PineMugo\Medium\Texture\Medium_PineMugo04_Impostor_nr.dds' 2026-07-27 02:01:05.809 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\PineMugo\Medium\Texture\Medium_PineMugo04_Impostor_add.dds' 2026-07-27 02:01:05.809 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\ScotPine\Large\Texture\Large_ScotPineSapling01_Impostor_nr.dds' 2026-07-27 02:01:05.809 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\ScotPine\Large\Texture\Large_ScotPineSapling01_Impostor_cm.dds' 2026-07-27 02:01:05.809 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.809 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.809 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.809 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.809 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.809 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\ScotPine\Large\Texture\Large_ScotPineSapling01_Impostor_add.dds' 2026-07-27 02:01:05.809 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\ScotPine\Large\Texture\Large_ScotsPine02_Impostor_cm.dds' 2026-07-27 02:01:05.810 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\ScotPine\Large\Texture\Large_ScotsPine02_Impostor_nr.dds' 2026-07-27 02:01:05.810 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\ScotPine\Large\Texture\Large_ScotsPine01_Impostor_nr.dds' 2026-07-27 02:01:05.810 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\ScotPine\Large\Texture\Large_ScotsPine02_Impostor_add.dds' 2026-07-27 02:01:05.810 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\ScotPine\Large\Texture\Large_ScotsPine01_Impostor_cm.dds' 2026-07-27 02:01:05.810 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparatio2026-07-27 02:01:05.810 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\ScotPine\Large\Texture\Large_ScotsPine01_Impostor_add.dds' 2026-07-27 02:01:05.810 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Baobab\Texture\Large_Baobab_Impostor_cm.dds' 2026-07-27 02:01:05.810 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 2 -> 2026-07-27 02:01:05.810 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Baobab\Texture\Large_Baobab_Impostor_nr.dds' 2026-07-27 02:01:05.810 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Baobab\Texture\Large_Baobab_Impostor_add.dds' 2026-07-27 02:01:05.810 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.810 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.810 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\HazelBush\Texture\Medium_HazelBush_Impostor_cm.dds' 2026-07-27 02:01:05.810 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.810 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\HazelBush\Texture\Medium_HazelBush_Impostor_nr.dds' 2026-07-27 02:01:05.810 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.810 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.810 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.811 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.811 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\HazelBush\Texture\Medium_HazelBush_Impostor_add.dds' 2026-07-27 02:01:05.811 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.811 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.811 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.811 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Spruce\Large\Textures\Large_Spruce02_Impostor_cm.dds' 2026-07-27 02:01:05.811 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.811 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.811 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.811 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.811 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.811 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.811 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Spruce\Large\Textures\Large_Spruce02_Impostor_nr.dds' 2026-07-27 02:01:05.811 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.811 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.811 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.811 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.811 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.811 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.811 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.811 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.811 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Spruce\Large\Textures\Large_Spruce01_Impostor_cm.dds' 2026-07-27 02:01:05.811 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.811 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.811 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.811 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.811 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.811 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.811 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.811 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.811 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.811 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.811 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.811 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Spruce\Large\Textures\Large_Spruce01_Impostor_nr.dds' 2026-07-27 02:01:05.811 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.811 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Spruce\Large\Textures\Large_Spruce01_Impostor_add.dds' 2026-07-27 02:01:05.811 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.811 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.811 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Oak\Texture\Large_OakTreeStandard01_Impostor_cm.dds' 2026-07-27 02:01:05.811 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Spruce\Large\Textures\Large_Spruce02_Impostor_add.dds' 2026-07-27 02:01:05.812 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.812 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.812 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.812 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Oak\Texture\Large_OakTreeStandard01_Impostor_nr.dds' 2026-07-27 02:01:05.812 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.812 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.812 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.812 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.812 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.812 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.812 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Oak\Texture\Large_OakTreeStandard01_Impostor_add.dds' 2026-07-27 02:01:05.812 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.812 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.812 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.812 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Poplar\Texture\Medium_Poplar01_Impostor_nr.dds' 2026-07-27 02:01:05.812 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Poplar\Texture\Medium_Poplar01_Impostor_cm.dds' 2026-07-27 02:01:05.812 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.812 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.812 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.812 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.812 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.812 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.812 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Poplar\Texture\Large_Poplar01_Impostor_cm.dds' 2026-07-27 02:01:05.812 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Poplar\Texture\Medium_Poplar01_Impostor_add.dds' 2026-07-27 02:01:05.812 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.812 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.812 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.812 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.812 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.812 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.812 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.812 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.812 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Poplar\Texture\Large_Poplar01_Impostor_add.dds' 2026-07-27 02:01:05.812 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Poplar\Texture\Large_Poplar01_Impostor_nr.dds' 2026-07-27 02:01:05.813 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault : 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\HazelBush\Texture\Medium_HazelBush02_Impostor_nr.dds' 2026-07-27 02:01:05.813 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\HazelBush\Texture\Medium_HazelBush02_Impostor_add.dds' 2026-07-27 02:01:05.813 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\HazelBush\Texture\Medium_HazelBush02_Impostor_cm.dds' 2026-07-27 02:01:05.813 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Large_BirchHero_Impostor_cm.dds' 2026-07-27 02:01:05.813 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Large_BirchHero_Impostor_nr.dds' 2026-07-27 02:01:05.813 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Large_BirchHero_Impostor_add.dds' 2026-07-27 02:01:05.813 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Large_BirchStandard01_Impostor_nr.dds' 2026-07-27 02:01:05.813 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Large_BirchStandard01_Impostor_cm.dds' 2026-07-27 02:01:05.813 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Large_BirchStandard01_Impostor_add.dds' 2026-07-27 02:01:05.813 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Large_BirchStandard02_Impostor_add.dds' 2026-07-27 02:01:05.813 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.813 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.813 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Large_BirchStandard02_Impostor_nr.dds' 2026-07-27 02:01:05.813 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.813 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.813 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Large_BirchStandard02_Impostor_cm.dds' 2026-07-27 02:01:05.813 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.813 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Medium_BirchSapling01_Impostor_cm.dds' 2026-07-27 02:01:05.814 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device ins2026-07-27 02:01:05.814 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Medium_BirchSapling01_Impostor_nr.dds' 2026-07-27 02:01:05.814 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Birch\Texture\Medium_BirchSapling01_Impostor_add.dds' 2026-07-27 02:01:05.814 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 512 Height: 512 DepthOrArraySize: 1 MipLevels: 10 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Oak\Texture\Large_OakTreeStandard02_Impostor_cm.dds' 2026-07-27 02:01:05.814 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Oak\Texture\Large_OakTreeStandard02_Impostor_nr.dds' 2026-07-27 02:01:05.814 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Oak\Texture\Large_OakTreeStandard02_Impostor_add.dds' 2026-07-27 02:01:05.814 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\PineMugo\Medium\Texture\Medium_PineMugo03_Impostor_cm.dds' 2026-07-27 02:01:05.814 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\PineMugo\Medium\Texture\Medium_PineMugo03_Impostor_nr.dds' 2026-07-27 02:01:05.814 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\PineMugo\Medium\Texture\Medium_PineMugo03_Impostor_add.dds' 2026-07-27 02:01:05.814 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\AridBush\Texture\Medium_AridBush02_Impostor_cm.dds' 2026-07-27 02:01:05.814 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.814 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.814 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.814 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\AridBush\Texture\Medium_AridBush02_Impostor_nr.dds' 2026-07-27 02:01:05.814 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\AridBush\Texture\Medium_AridBush02_Impostor_add.dds' 2026-07-27 02:01:05.814 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.814 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.814 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) skOutput..ctor(String debugName, Format form2026-07-27 02:01:05.814 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\AridBush\Texture\Medium_AridBush01_Impostor_cm.dds' 2026-07-27 02:01:05.815 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\AridBush\Texture\Medium_AridBush01_Impostor_nr.dds' 2026-07-27 02:01:05.815 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\PineMugo\Medium\Texture\Medium_PineMugo01_Impostor_cm.dds' 2026-07-27 02:01:05.815 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\AridBush\Texture\Medium_AridBush01_Impostor_add.dds' 2026-07-27 02:01:05.815 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\PineMugo\Medium\Texture\Medium_PineMugo01_Impostor_nr.dds' 2026-07-27 02:01:05.815 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 8 -> Exception occurred: SharpGen.Run2026-07-27 02:01:05.815 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\PineMugo\Medium\Texture\Medium_PineMugo01_Impostor_add.dds' 2026-07-27 02:01:05.815 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Bilberry\Texture\Medium_BilberryBush01_Impostor_cm.dds' 2026-07-27 02:01:05.815 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Bilberry\Texture\Medium_BilberryBush01_Impostor_nr.dds' 2026-07-27 02:01:05.815 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.815 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Olive\Texture\Large_OliveTree_Impostor_nr.dds' 2026-07-27 02:01:05.815 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Bilberry\Texture\Medium_BilberryBush01_Impostor_add.dds' 2026-07-27 02:01:05.815 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Olive\Texture\Large_OliveTree_Impostor_cm.dds' 2026-07-27 02:01:05.815 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.815 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.815 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.815 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.815 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Olive\Texture\Large_OliveTree_Impostor_add.dds' 2026-07-27 02:01:05.816 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\RoundBush\Texture\Small_roundBush01_Impostor_cm.dds' 2026-07-27 02:01:05.816 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\RoundBush\Texture\Small_roundBush01_Impostor_add.dds' 2026-07-27 02:01:05.816 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Hornbeam\Medium\Texture\Medium_HornBeam03_Impostor_cm.dds' 2026-07-27 02:01:05.816 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\RoundBush\Texture\Small_roundBush01_Impostor_nr.dds' 2026-07-27 02:01:05.816 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Hornbeam\Medium\Texture\Medium_HornBeam03_Impostor_nr.dds' 2026-07-27 02:01:05.816 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Hornbeam\Medium\Texture\Medium_HornBeam03_Impostor_add.dds' 2026-07-27 02:01:05.816 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Hornbeam\Medium\Texture\Medium_HornBeam02_Impostor_cm.dds' 2026-07-27 02:01:05.816 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Hornbeam\Medium\Texture\Medium_HornBeam02_Impostor_nr.dds' 2026-07-27 02:01:05.816 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Hornbeam\Medium\Texture\Medium_HornBeam02_Impostor_add.dds' 2026-07-27 02:01:05.816 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Hornbeam\Medium\Texture\Medium_Hornbeam01_Impostor_cm.dds' 2026-07-27 02:01:05.816 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.816 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.816 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.816 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\MaritimePine\Large\Texture\Large_MaritimePine02_Impostor_nr.dds' 2026-07-27 02:01:05.816 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Hornbeam\Medium\Texture\Medium_Hornbeam01_Impostor_nr.dds' 2026-07-27 02:01:05.816 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.816 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.816 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\MaritimePine\Large\Texture\Large_MaritimePine02_Impostor_cm.dds' 2026-07-27 02:01:05.816 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Hornbeam\Medium\Texture\Medium_Hornbeam01_Impostor_add.dds' 2026-07-27 02:01:05.817 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.817 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\MaritimePine\Large\Texture\Large_MaritimePine02_Impostor_add.dds' 2026-07-27 02:01:05.817 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.817 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Spruce\Texture\Medium_Spruce01_Impostor_cm.dds' 2026-07-27 02:01:05.817 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.817 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.817 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.817 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Stachys\Medium\Texture\Medium_stachys01_Impostor_cm.dds' 2026-07-27 02:01:05.817 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Spruce\Texture\Medium_Spruce01_Impostor_nr.dds' 2026-07-27 02:01:05.817 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Spruce\Texture\Medium_Spruce01_Impostor_add.dds' 2026-07-27 02:01:05.817 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.817 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Stachys\Medium\Texture\Medium_stachys01_Impostor_add.dds' 2026-07-27 02:01:05.817 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.817 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Stachys\Medium\Texture\Medium_stachys01_Impostor_nr.dds' 2026-07-27 02:01:05.817 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 6 -> (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault rTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTarget2026-07-27 02:01:05.817 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Oak\Texture\Medium_OakTreeSapling01_Impostor_nr.dds' 2026-07-27 02:01:05.817 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.817 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.817 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.817 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.817 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Oak\Texture\Medium_OakTreeSapling01_Impostor_cm.dds' 2026-07-27 02:01:05.817 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.817 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Oak\Texture\Medium_OakTreeSapling01_Impostor_add.dds' 2026-07-27 02:01:05.817 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.817 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock02\SandCoast_Rock02_y_near_cm.dds' 2026-07-27 02:01:05.818 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock02\SandCoast_Rock02_y_near_nr.dds' 2026-07-27 02:01:05.818 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock02\SandCoast_Rock02_xz_near_nr.dds' 2026-07-27 02:01:05.818 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock02\SandCoast_Rock02_y_near_add.dds' 2026-07-27 02:01:05.818 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock02\SandCoast_Rock02_xz_near_cm.dds' 2026-07-27 02:01:05.818 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) , Dispatch, Resourcebarrier, Executeindirect2026-07-27 02:01:05.818 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock01\SandCoast_Rock01_y_near_cm.dds' 2026-07-27 02:01:05.818 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock02\SandCoast_Rock02_xz_near_add.dds' 2026-07-27 02:01:05.818 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock01\SandCoast_Rock01_y_near_nr.dds' 2026-07-27 02:01:05.818 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock01\SandCoast_Rock01_xz_near_nr.dds' 2026-07-27 02:01:05.818 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock01\SandCoast_Rock01_xz_near_cm.dds' 2026-07-27 02:01:05.818 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.818 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.818 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.818 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.818 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock01\SandCoast_Rock01_xz_near_add.dds' 2026-07-27 02:01:05.818 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 65536 Width: 256 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.818 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 256 DepthOrArraySize: 1 MipLevels: 9 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\Rocks\SandCoast\Rock01\SandCoast_Rock01_y_near_add.dds' 2026-07-27 02:01:05.819 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaBark_nr.dds' 2026-07-27 02:01:05.819 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaBark_add.dds' 2026-07-27 02:01:05.819 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\SavanaBlueFlower\Textures\SavanaFlowerBush_Impostor_cm.dds' 2026-07-27 02:01:05.819 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaBark_cm.dds' 2026-07-27 02:01:05.819 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\SavanaBlueFlower\Textures\SavanaFlowerBush_Impostor_nr.dds' 2026-07-27 02:01:05.819 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\SavanaBlueFlower\Textures\SavanaFlowerBush_Impostor_add.dds' 2026-07-27 02:01:05.819 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Olive\Texture\Medium_OliveTreeSapling01_Impostor_cm.dds' 2026-07-27 02:01:05.819 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\AridBush\Texture\Medium_AridBush03_Impostor_nr.dds' 2026-07-27 02:01:05.819 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\AridBush\Texture\Medium_AridBush03_Impostor_cm.dds' 2026-07-27 02:01:05.819 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\AridBush\Texture\Medium_AridBush03_Impostor_cm.dds' 2026-07-27 02:01:05.819 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 128 DepthOrArraySize: 1 MipLevels: 6 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.819 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Olive\Texture\Medium_OliveTreeSapling01_Impostor_nr.dds' 2026-07-27 02:01:05.819 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.819 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.819 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\DwarfBirch\Medium\Texture\DwarfBirchAtlas_Dry_nr.dds' 2026-07-27 02:01:05.819 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.819 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\DwarfBirch\Medium\Texture\DwarfBirchAtlas_Dry_add.dds' 2026-07-27 02:01:05.819 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.819 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\Olive\Texture\Medium_OliveTreeSapling01_Impostor_add.dds' 2026-07-27 02:01:05.819 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\DwarfBirch\Medium\Texture\DwarfBirchAtlas_Dry_cm.dds' 2026-07-27 02:01:05.819 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 64 Height: 128 DepthOrArraySize: 1 MipLevels: 6 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 8 Format: BC1_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 128 Height: 128 DepthOrArraySize: 1 MipLevels: 7 Format: BC4_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaBranch01_nr.dds' 2026-07-27 02:01:05.820 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaBranch01_cm.dds' 2026-07-27 02:01:05.820 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_3\Flora\DwarfBirch\Medium\Texture\DwarfBirchAtlas_Dry_alpha.dds' 2026-07-27 02:01:05.820 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaBranch01_add.dds' 2026-07-27 02:01:05.820 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaBranch01_alpha.dds' 2026-07-27 02:01:05.820 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 32 Height: 64 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\MaritimePine\Large\Texture\LargePine_Bark_cm.dds' 2026-07-27 02:01:05.820 - VRageWorker 3 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 32 Height: 64 DepthOrArraySize: 1 MipLevels: 5 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 7 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 32 Height: 64 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 8 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 32 Height: 64 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm_SRgb SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 7 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 7 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 7 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 3 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 3 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 8 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 3 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 8 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\MaritimePine\Large\Texture\LargePine_Bark_add.dds' 2026-07-27 02:01:05.820 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\MaritimePine\Large\Texture\LargePine_Bark_nr.dds' 2026-07-27 02:01:05.820 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaThorn_cm.dds' 2026-07-27 02:01:05.820 - VRageWorker 6 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 32 Height: 64 DepthOrArraySize: 1 MipLevels: 5 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 8 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 6 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 6 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 6 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 2 -> Error: Failed to create committed texture *** BEGIN *** ResourceDescription Dimension: Texture2D Alignment: 4096 Width: 32 Height: 64 DepthOrArraySize: 1 MipLevels: 7 Format: BC7_UNorm SampleDescription: Count: 1, Quality: 0 Layout: Unknown Flags: None HeapProperties Type: Default CPUPageProperty: Unknown MemoryPoolPreference: Unknown CreationNodeMask: 1 VisibleNodeMask: 1 SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) *** END *** 2026-07-27 02:01:05.820 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaThorn_nr.dds' 2026-07-27 02:01:05.820 - VRageWorker 2 -> == D3D12 Device Removed Extended Data 1 == Auto-Breadcrumbs Nodes --------------------- [0] - SceneUpdate: 64/64 [1] - AccelerationStructuresBuilding: 10/10 [2] - ScenePreparation + Render: 590/590 [3] - RaytracingPrepareAndSceneFinalize: 39/39 [4] - DeferredLighting: 97/97 [5] - ForwardAndPostPasses: 226/226 [6] - CopyJob: 9/9 [7] - SceneUpdate: 53/53 [8] - AccelerationStructuresBuilding: 10/10 [9] - ScenePreparation + Render: 400/400 [10] - RaytracingPrepareAndSceneFinalize: 39/39 [11] - DeferredLighting: 90/90 --> [12] - ForwardAndPostPasses: 60/228 [13] - CopyJob: 0/9 Auto-Breadcrumbs Partially Processed Data --------------------- - AutoBreadcrumbNode[12] - - CommandListDebugName: ForwardAndPostPasses - - CommandQueueDebugName: Direct - - NumAutoBreadcrumbOps: 228 - - NumCompletedAutoBreadcrumbOps: 60 - - CompletedOps: [BeginCommandList, Beginevent (ForwardAndPostPasses), Beginevent (ForwardPasses), Beginevent (UnlitPass), Endevent (UnlitPass), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Beginevent (VolumetricPasses), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Endevent (VolumetricPasses), Beginevent (AtmosphereAdditive), Resourcebarrier, Drawinstanced, Endevent (AtmosphereAdditive), Beginevent (CloudShading), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, Drawinstanced, Endevent (CloudShading), Beginevent (VolumeRendering), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, ClearRenderTargetView, CopyBufferRegion, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Resourcebarrier] - - EventStack: [VolumeRendering, ForwardPasses, ForwardAndPostPasses] - - OutstandingOps: [Executeindirect, Resourcebarrier, Executeindirect, Resourcebarrier, Dispatch, Endevent (VolumeRendering), Beginevent (TransparentPass), Executeindirect, Endevent (TransparentPass), Beginevent (StochasticTransparencyResolvePass), Endevent (StochasticTransparencyResolvePass), Beginevent (MainViewEffectsCulling), Endevent (MainViewEffectsCulling), Beginevent (Highlights), Endevent (Highlights), Beginevent (TransparentUnlitPass), Endevent (TransparentUnlitPass), Beginevent (HologramPass), Endevent (HologramPass), Beginevent (OITResolvePass), Resourcebarrier, CopyResource, Resourcebarrier, Drawinstanced, Endevent (OITResolvePass), CopyBufferRegion, CopyBufferRegion, Beginevent (FlaresOcclusionPass), CopyBufferRegion, CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Dispatch, Resourcebarrier, Executeindirect, Endevent (FlaresOcclusionPass), Beginevent (FlaresGenerationPass), CopyBufferRegion, Resourcebarrier, Dispatch, Endevent (FlaresGenerationPass), Beginevent (FlaresRenderingPass), Resourcebarrier, Executeindirect, Resourcebarrier, CopyResource, Resourcebarrier, CopyResource, Endevent (FlaresRenderingPass), Endevent (ForwardPasses), Beginevent (Post Passes), Beginevent (EyeAdaptation), CopyBufferRegion, CopyBufferRegion, Resourcebarrier, Drawinstanced, Resourcebarrier, Dispatch, Resourcebarrier, Drawinstanced, Resourcebarrier, CopyTextureRegion, Resourcebarrier, CopyResource, Endevent (EyeAdaptation), Beginevent (Bloom), Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Resourcebarrier, ClearRenderTargetView, Resourcebarrier, Drawinstanced, Endevent (Bloom), Beginevent (ToneMapping), Resourcebarrier, Dispatch, Endevent (ToneMapping), Beginevent (Debug), Endevent (Debug), Beginevent (Upsampling), Resourcebarrier, Dispatch, Resourcebarrier, Dispatch, Endevent (Upsampling), Beginevent (UI), Resourcebarrier, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawindexedinstanced, Drawinstanced, Endevent (UI), Beginevent (OverUI), Endevent (OverUI), Beginevent (Counters Readback), CopyResource, CopyResource, CopyResource, Endevent (Counters Readback), Endevent (Post Passes), CopyBufferRegion, CopyBufferRegion, Endevent (ForwardAndPostPasses), Resolvequerydata] GPU Page Fault Data --------------------- PageFaultVA: 0xB803A723F000 ExistingAllocations: 0 RecentFreedAllocations: 0 2026-07-27 02:01:05.820 - VRageWorker 2 -> DRED2 - DeviceState: Pagefault 2026-07-27 02:01:05.820 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:05.820 - VRageWorker 2 -> VideoMemoryInfo report: Budget: 11,901,272,064.00 Bytes CurrentUsage: 1,609,199,616.00 Bytes AvailableForReservation: 6,084,853,760.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-27 02:01:05.820 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Planets\Verdure\Flora\VS2_0\Flora\Acacia\Large\Texture\AcaciaThorn_add.dds' 2026-07-27 02:01:05.820 - VRageWorker 2 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateCommittedResource[T](HeapProperties heapProperties, HeapFlags heapFlags, ResourceDescription description, ResourceStates initialResourceState, Nullable`1 optimizedClearValue) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, Nullable`1 imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Int64 cachedFileSize, AsyncScopeParams textureAsyncScopeParams) at Keen.VRage.Library.Threading.ExceptionTask`1.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup, Nullable`1 metaData, AsyncScopeParams textureAsyncScopeParams) 2026-07-27 02:01:08.525 - Render thread -> WriteLine Closed