Performance Main Thread: 4.70ms, 28.18 % Input: 52.62us Draw: 1.13us Platform: 30.93ns Session: 2.98ms Render Render Thread Average Frame: 17.38ms, 39.60ms, 104.3 %, (Imprecise) Current Frame: 30.56ms, 475.00ms, 183.4 %, (Imprecise) Average Work: 9.98ms, 32.62ms, 59.9 %, (Imprecise) Current Work: 23.46ms, 468.51ms, 140.7 %, (Imprecise) Pacer: 14.72Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.67ms, 16.67ms, 100.0 %, (Imprecise) Current Frame: 16.67ms, 16.68ms, 100.0 %, (Imprecise) Average Work: 10.80ms, 10.79ms, 64.8 %, (Imprecise) Current Work: 10.77ms, 12.06ms, 64.6 %, (Imprecise) Render Frequency: 59.28Hz, 60.00Hz, VSync: Enabled Video Memory: 19.06GiB, 21.63GiB, 88.1 % VRAM: 19.06GiB, 21.63GiB, 88.1 % CPU Load: 10.76 % CLR Total Stalls: 2.15s Worker Count: 13 Worker Load: 5.39 % PCU Total: 149083 NPC: 135286 LocalPlayer: 13797 Spatial Trigger System Entity updates: 46 Total Trigger Updates: 452 Trigger Count: 3 Encounters Session: AllManagedSystems: 121453 (total), 1860 (player), 119593 (NPC) ManagedWorldArea: 69918 (total), 1860 (player), 68058 (NPC) Contract: 2819 (total), 0 (player), 2819 (NPC) Encounter: 48716 (total), 0 (player), 48716 (NPC) RenderSceneStats Streaming GPU Report Available Total: 21.63Gi Free: 2.569Gi Reserved: 0 Usage: 19.06Gi Game Report Available Raw: 21.63Gi Available Filtered: 21.46Gi Target Unused: 2.146Gi Target Usage: 19.31Gi Current Usage: 19.06Gi Usage Delta: 0 Usage Details Missing: 462.7Mi Non-Streaming: 3.901Gi Streaming: 14.7Gi Real Available Streaming: 14.96Gi Min Available Streaming: 2Gi Min Critical Streaming: 412.4Mi Final Available Streaming: 14.96Gi Streaming Details Critical Pinned Textures: 412.4Mi Standard Pinned Textures: 567.4Mi First Person Textures: 118.5Mi Overlay Textures: 517.6Mi Density Textures: 7.594Gi Standard Textures: 2.119Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 490 Dispatch Count: 177 DispatchRays Count: 0 ExecuteIndirect Count: 1941 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 31975 Alive Particles Count: 32530 Dead Particles Count: 1762 Percentage of the budget used: 6.506 Active Emitter Count: 0 Borrowed resources Queried: 400MiB Allocated: 412MiB Concurrently borrowed: 76MiB Total Memory Allocated: 19.37Gi Default: 19.06Gi NonStreaming: 1.038Gi HeapManager: 269.3Mi Free: 269.3Mi Bindable Buffers: 83.5Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 82Mi Bindable Textures: 601Mi RO Textures: 128Mi RO Cube Texture: 11.45Mi Render Target Textures: 158.3Mi RW Render Target Textures: 120.8Mi Depth Stencils: 182.4Mi Cube Depth Stencils: 0 Managed Buffers: 60.75Mi Free: 60.75Mi OffscreenTexture:LCD_LCDCorner250_ServerComposition_27452:1_S0: 512Ki Streaming: 14.7Gi Textures: 14.7Gi Missing: 462.7Mi Specific: 2.863Gi Borrowing: 412.1Mi Flare: 114.6Ki Grass: 18.69Mi Light Clustering: 125.7Mi Material: 796.7Ki Mwm: 619.1Mi Particle: 40.38Mi Raytracing: 336.9Mi Runtime Data: 336.3Mi Unknown: 0 Armor: 31.74Mi Debug: 0 Flora: 60.12Mi Impostor: 0 UI3D: 29.75Ki Voxel: 244.3Mi Water: 65.12Ki Volumes: 47.45Ki Scene: 733.5Mi Unified Index Buffer: 256Mi Water: 0 Mix: 6.812Mi Clearing Manager: 1.562Mi Local Shadow Textures: 25.12Mi Asset Cache Textures: 18.67Mi Managed Generated Textures: 52Ki Upload: 311.2Mi Data Uploader: 256Mi Bindable Buffers: 54.31Mi Upload Buffers: 38.31Mi Transient Constants: 16Mi Bindable Textures: 960Ki Upload Textures: 960Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 79792 Default: 79502 NonStreaming: 466 HeapManager: 34 Free: 34 Bindable Buffers: 164 Persistent Constant Buffers: 24 Read-Write Buffers: 140 Bindable Textures: 217 RO Textures: 4 RO Cube Texture: 154 Render Target Textures: 23 RW Render Target Textures: 13 Depth Stencils: 23 Cube Depth Stencils: 0 Managed Buffers: 32 Free: 32 OffscreenTexture:LCD_LCDCorner250_ServerComposition_27452:1_S0: 1 Streaming: 1396 Textures: 1396 Missing: 1 Specific: 77639 Borrowing: 79 Flare: 4 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 6302 Particle: 22 Raytracing: 28 Runtime Data: 66640 Unknown: 0 Armor: 23379 Debug: 0 Flora: 36354 Impostor: 0 UI3D: 8 Voxel: 6881 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4404 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 1024 Unused Memory (MiB): 60.75 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 91.796875 Voxel: 413 ManagedROBuffer occupancy: 99.21875 Voxel: 313 ManagedROBuffer occupancy: 100 Voxel: 311 ManagedROBuffer occupancy: 95.50781 Voxel: 418 ManagedROBuffer occupancy: 95.3125 Voxel: 445 ManagedROBuffer occupancy: 99.41406 Voxel: 474 ManagedROBuffer occupancy: 100 Voxel: 334 ManagedROBuffer occupancy: 77.53906 Voxel: 244 ManagedROBuffer occupancy: 4.6875 Voxel: 15 Misc ManagedROBuffer occupancy: 100 Mwm: 139 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 229 ManagedROBuffer occupancy: 100 Mwm: 204 ManagedROBuffer occupancy: 100 Mwm: 194 ManagedROBuffer occupancy: 100 Mwm: 203 ManagedROBuffer occupancy: 100 Mwm: 128 ManagedROBuffer occupancy: 100 Mwm: 136 ManagedROBuffer occupancy: 100 Mwm: 183 ManagedROBuffer occupancy: 100 Mwm: 174 ManagedROBuffer occupancy: 100 Mwm: 129 ManagedROBuffer occupancy: 100 Mwm: 171 Mix: 0 Armor: 44 ManagedROBuffer occupancy: 100 Armor: 49 Mix: 0 Mwm: 127 ManagedROBuffer occupancy: 100 Mwm: 133 Mix: 0 Armor: 34 Flare: 2 Flora: 3 ManagedROBuffer occupancy: 100 Mwm: 118 Mix: 0 Armor: 67 ManagedROBuffer occupancy: 100 Mwm: 79 Mix: 0 Armor: 89 Flare: 1 Flora: 2 UI3D: 0 ManagedROBuffer occupancy: 100 Mwm: 150 ManagedROBuffer occupancy: 100 Mwm: 177 ManagedROBuffer occupancy: 100 Mwm: 200 ManagedROBuffer occupancy: 100 Mwm: 106 ManagedROBuffer occupancy: 100 Mwm: 107 ManagedROBuffer occupancy: 100 Mwm: 195 Mix: 0 Water: 1 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 52 Volumes: 1 Mix: 0 Flora: 318 ManagedROBuffer occupancy: 97.07031 Flora: 459 Mix: 3 Mwm: 2 Flare: 0 Armor: 14 UI3D: 0 ManagedROBuffer occupancy: 49.609375 Flora: 157 Mix: 1 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2387 Safe Instance Count: 4156 Indices Count: 4794066 Indices to Triangle Count: 1598022 MainView[SecondPass] Real Instance Count: 21 Safe Instance Count: 4156 Indices Count: 968088 Indices to Triangle Count: 322696 Visible PointLight count: 32 Visible SpotLight count: 7 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 712 Visible Grass count: 141 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 14 Visible Flares count: 2 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 2386 Max grass instances: 8987064 Grass instances buffer size: 16.951694Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 7 Safe Instance Count: 7 Indices Count: 230307 Indices to Triangle Count: 76769 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 891 Safe Instance Count: 969 Indices Count: 2023950 Indices to Triangle Count: 674650 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1644 Safe Instance Count: 1904 Indices Count: 2614362 Indices to Triangle Count: 871454 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 2771 Safe Instance Count: 3462 Indices Count: 2337732 Indices to Triangle Count: 779244 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 2370 Safe Instance Count: 4454 Indices Count: 2128425 Indices to Triangle Count: 709475 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 2854 Safe Instance Count: 2996 Indices Count: 2237076 Indices to Triangle Count: 745692 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 549 Safe Instance Count: 774 Indices Count: 2185302 Indices to Triangle Count: 728434 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1374212 1: 138539 2: 43262 3: 8023 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 45 HZB Mip-2 Count: 29 HZB Mip-3 Count: 49 HZB Mip-4 Count: 116 HZB Mip-5 Count: 163 HZB Mip-6 Count: 276 HZB Mip-7 Count: 281 HZB Mip-8 Count: 151 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 10.00 Admitted: 1.00 Rendering: 1.00 Out of Range: 9.00 Budget: 736MiB Used: 341KiB Sort Pressure: 0.00 LCD Pool Totals Active: 1.00 Idle: 0.00 Active Memory: 341KiB Idle Memory: 0B 512×128 Active: 1.00 Idle: 0.00 Active Memory: 341KiB Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight 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Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices 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count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible 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214.00 Bytes Pooled: 10KiB AudioEventPool event:/SFX/Explosions/DestroyMetalBlock Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DestroyMetalBlockSmall Pooled Count: 17.00 Active (borrowed) Count: 15.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Impacts/ImpactMetalRock Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Impacts/ImpactMetalMetal Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DamageIncrementalMetal Pooled Count: 1.00 Active (borrowed) Count: 31.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/ExpMetalMetal Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/ExpMetalRock Pooled Count: 32.00 Active (borrowed) Count: 0.00 Bytes Pooled: unavailable AudioEventPool event:/SFX/Explosions/DestroyMetalBlockDetail 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Pooled: 1MiB Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B GPUResourcePool-SingleCommittedTextureContainer Pooled Count: 205.00 Active (borrowed) Count: 1,396.00 Bytes Pooled: 30KiB Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 34.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ForEachLoopWork Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ForEachLoopWork Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-RTGISnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 8.00 Active (borrowed) Count: 8.00 Bytes Pooled: 1KiB ResourcePool-RASPool Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 2KiB GPUResourcePool-RASBuffer Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB Default for WaitTask Pooled Count: 74.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ServerToClientEntityReplicationData Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 235.00 Active (borrowed) Count: 14,596.00 Bytes Pooled: 28KiB Default for ForEachLoopWork Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 336B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 4.00 Bytes Pooled: 0B Default for ShapedSectoredTrigger Pooled Count: 114.00 Active (borrowed) Count: 1,766.00 Bytes Pooled: 41KiB Default for ShapedSectoredTrigger Pooled Count: 120.00 Active (borrowed) Count: 28.00 Bytes Pooled: 43KiB Default for ShapedEntityTrigger Pooled Count: 479.00 Active (borrowed) Count: 90.00 Bytes Pooled: 97KiB Default for ShapedEntityTrigger Pooled Count: 199.00 Active (borrowed) Count: 249.00 Bytes Pooled: 40KiB Default for List Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for EncounterSector Pooled Count: 1.00 Active (borrowed) Count: 7.00 Bytes Pooled: 48B Default for Sector Pooled Count: 12.00 Active (borrowed) Count: 310.00 Bytes Pooled: 864B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 12.00 Active (borrowed) Count: 0.00 Bytes Pooled: 960B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 8,630.00 Active (borrowed) Count: 0.00 Bytes Pooled: 809KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for ChunkReference Pooled Count: 396.00 Active (borrowed) Count: 12,308.00 Bytes Pooled: 43KiB Default for AsyncStateMachinePooledTask<d__34> Pooled Count: 4,398.00 Active (borrowed) Count: 4.00 Bytes Pooled: 2MiB Default for VoxelResourceLoading 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Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 293.00 Active (borrowed) Count: 1.00 Bytes Pooled: 16KiB Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for PlanetEnvironmentSector Pooled Count: 19.00 Active (borrowed) Count: 343.00 Bytes Pooled: 3KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 600.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for TransformContext Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Object Pair List Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for UpdateBoundsContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 104B Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 221.00 Active (borrowed) Count: 11,383.00 Bytes Pooled: 9KiB Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 432.00 Active (borrowed) Count: 5,722.00 Bytes Pooled: 95KiB Default for StitchOperation Pooled Count: 3,685.00 Active (borrowed) Count: 0.00 Bytes Pooled: 374KiB Default for CompoundStitchOperation Pooled Count: 1,344.00 Active (borrowed) Count: 0.00 Bytes Pooled: 147KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,004.00 Active (borrowed) Count: 6.00 Bytes Pooled: 39KiB Default for CellData Pooled Count: 808.00 Active (borrowed) Count: 21,895.00 Bytes Pooled: 44KiB Default for ClipmapMeshJob Pooled Count: 4,728.00 Active (borrowed) Count: 0.00 Bytes Pooled: 628KiB Default for ClipmapResourceLoadingJob Pooled Count: 599.00 Active (borrowed) Count: 0.00 Bytes Pooled: 94KiB Animation Clip Requests Pooled Count: 36.00 Active (borrowed) Count: 14.00 Bytes Pooled: 4KiB Animation Group Requests Pooled Count: 14.00 Active (borrowed) Count: 7.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 5.00 Active (borrowed) Count: 12.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: 960B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 46.00 Active (borrowed) Count: 0.00 Bytes Pooled: 20KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 4.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 8.00 Active (borrowed) Count: 1.00 Bytes Pooled: 27KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 8.00 Active (borrowed) Count: 3.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 3.00 Active (borrowed) Count: 1.00 Bytes Pooled: 528B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for ResourceLoadingCompletion Pooled Count: 13.00 Active (borrowed) Count: 0.00 Bytes Pooled: 416B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachineOptional Pooled Count: 853.00 Active (borrowed) Count: 0.00 Bytes Pooled: 47KiB Default for ClipmapSewJob Pooled Count: 2,834.00 Active (borrowed) Count: 0.00 Bytes Pooled: 421KiB ResourcePool-InstanceBatch Pooled Count: 42.00 Active (borrowed) Count: 35,419.00 Bytes Pooled: 7KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 158,813.00 Bytes Pooled: 0B Default for VoxelCell Pooled Count: 238.00 Active (borrowed) Count: 3,105.00 Bytes Pooled: 65KiB Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for SynchronizationContextContinuation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 4.95GiB Used: 1.49GiB Pressure: 2.85GiB Pinned: 112.06MiB Graphics Budget: 14.96GiB Used: 14.70GiB Pressure: 13.84GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 18.11us Registered Resources: 0 Loaded Resources: 463 Priority Updates: 12 Changed Priorities: 3 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 45.18MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 1, 1 Completed: 1, 1 Update Time: 123.13us Registered Resources: 0 Loaded Resources: 4,202 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 205.70MiB Pressure: 205.28MiB Pinned: 50.29MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.77us Registered Resources: 0 Loaded Resources: 204 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 10.37MiB Pressure: 10.37MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 449.12us Registered Resources: 0 Loaded Resources: 10,238 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.24GiB Used: 1.24GiB Pressure: 2.60GiB Pinned: 12.70MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 860.74us Registered Resources: 4,445 Loaded Resources: 4,445 Priority Updates: 194 Changed Priorities: 194 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 14.96GiB Used: 14.70GiB Pressure: 13.84GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LandingGear: 0 event:/UI/OreDetector: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/Contract: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Character/Footsteps: 0 event:/SFX/Block/TimerEnd: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Falloff: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Character/FallGround: 0 event:/UI/toolbar_load_unload: 0 event:/UI/HudUnable: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/SFX/Character/Jump: 0 event:/UI/ui_Terminal: 0 event:/UI/Gscreen_insert: 0 event:/SFX/Character/JetpackCharge: 0 event:/SFX/Character/CrouchDown: 0 event:/SFX/Character/FootstepsCrouch: 0 event:/SFX/Character/CrouchUp: 0 event:/UI/Gscreen_type: 0 event:/UI/Gscreen_drag: 0 event:/UI/ItemSizeR: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/SFX/Tool/WelderTool: 0 event:/SFX/Progress/Progress_Construction: 0 event:/UI/ComponentMissing: 0 event:/UI/AddItemToCue: 0 event:/SFX/Block/OxygenTank: 0 event:/Music/Verdure/SE2_Verdure_Temperate: 0 event:/UI/Gscreen_type_delete: 0 event:/UI/Block/RotateBlock: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 487 FileOctreeRegionLoader: 78 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 34 Created: 34 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 232 Created: 1400 PlanetOreDepositComponent Current: 6049 Created: 37401 CompositePlanetShapeComponent Current: 962 Created: 2623 DynamicVoxelStorageComponent Current: 7 Created: 8 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 34 Created: 34 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 455 Created: 1794 PlanetOreDepositComponent Current: 6174 Created: 6174 CompositePlanetShapeComponent Current: 1025 Created: 1025 DynamicVoxelStorageComponent Current: 7 Created: 8 Space Probe Server Low Cache Evicted: 0 Refreshed: 91673 Inserted: 85 Medium Cache Evicted: 62 Refreshed: 172277 Inserted: 574 High Cache Evicted: 87727 Refreshed: 300259 Inserted: 88239 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 99 FloatingObjects (Server): 27 Armor Blocks (Server): 25873 Simple Blocks (Server): 8269 Functional Blocks (Server): 1139 Total Destroyed Blocks: 51 Total Damage: 505.86734 Total Repair: 0 Grids (Client): 99 FloatingObjects (Client): 27 Armor Blocks (Client): 25873 Simple Blocks (Client): 8269 Functional Blocks (Client): 1139 TrashRemoval PlayerGridPCU: 0 Current: 13797 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 135286 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 27 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 448 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 195.7us Runtime Avg: 151.8us Optimization: 0.0 % Flora SectorsCount: 153 Total: 839607, 526627 Average: 5487, 3442 Minimum: 927, 325 Maximum: 14232, 8598