Performance Main Thread: 2.79ms, 16.77 % Input: 236.42us Draw: 1.29us Platform: 47.86ns Session: 295.49us Render Render Thread Average Frame: 16.65ms, 16.62ms, 99.9 %, (Imprecise) Current Frame: 16.62ms, 15.61ms, 99.7 %, (Imprecise) Average Work: 6.74ms, 5.97ms, 40.4 %, (Imprecise) Current Work: 6.35ms, 5.06ms, 38.1 %, (Imprecise) Pacer: 86.54Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.67ms, 16.66ms, 100.0 %, (Imprecise) Current Frame: 16.67ms, 16.59ms, 100.0 %, (Imprecise) Average Work: 11.91ms, 11.68ms, 71.5 %, (Imprecise) Current Work: 11.69ms, 11.62ms, 70.2 %, (Imprecise) Render Frequency: 60.41Hz, 60.00Hz, VSync: Enabled Video Memory: 13.26GiB, 14.60GiB, 90.8 % VRAM: 13.26GiB, 14.60GiB, 90.8 % CPU Load: 4.00 % CLR Total Stalls: 2.24s Worker Count: 13 Worker Load: 0.07 % PCU Total: 18564 NPC: 9760 LocalPlayer: 8804 Spatial Trigger System Entity updates: 12 Total Trigger Updates: 143 Trigger Count: 3 Encounters Session: AllManagedSystems: 4711 (total), 0 (player), 4711 (NPC) ManagedWorldArea: 4711 (total), 0 (player), 4711 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.6Gi Free: 1.336Gi Reserved: 0 Usage: 13.26Gi Game Report Available Raw: 14.6Gi Available Filtered: 14.53Gi Target Unused: 1.453Gi Target Usage: 13.07Gi Current Usage: 13.26Gi Usage Delta: 0 Usage Details Missing: 770.9Mi Non-Streaming: 3.889Gi Streaming: 8.62Gi Real Available Streaming: 8.431Gi Min Available Streaming: 2Gi Min Critical Streaming: 385.1Mi Final Available Streaming: 8.431Gi Streaming Details Critical Pinned Textures: 385.1Mi Standard Pinned Textures: 559.9Mi First Person Textures: 0 Overlay Textures: 517.5Mi Density Textures: 4.208Gi Standard Textures: 2.752Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 168 Dispatch Count: 128 DispatchRays Count: 7 ExecuteIndirect Count: 540 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 383 Alive Particles Count: 383 Dead Particles Count: 132 Percentage of the budget used: 0.0766 Active Emitter Count: 62 Borrowed resources Queried: 668MiB Allocated: 680MiB Concurrently borrowed: 179MiB Total Memory Allocated: 14.06Gi Default: 13.26Gi NonStreaming: 1.224Gi HeapManager: 285.7Mi Free: 285.7Mi Bindable Buffers: 114Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 112.5Mi Bindable Textures: 719Mi RO Textures: 128Mi RO Cube Texture: 4.84Mi Render Target Textures: 202.1Mi RW Render Target Textures: 168.2Mi Depth Stencils: 215.9Mi Cube Depth Stencils: 0 Managed Buffers: 64.31Mi Free: 64.31Mi Streaming: 8.62Gi Textures: 8.62Gi Missing: 770.9Mi Specific: 2.665Gi Borrowing: 680.4Mi Flare: 75.89Ki Grass: 12.94Mi Light Clustering: 159.9Mi Material: 796.7Ki Mwm: 387.6Mi Particle: 40.38Mi Raytracing: 375.2Mi Runtime Data: 274Mi Unknown: 0 Armor: 6.78Mi Debug: 0 Flora: 53.78Mi Impostor: 0 UI3D: 0 Voxel: 213.4Mi Water: 65.12Ki Volumes: 42Ki Scene: 602.5Mi Unified Index Buffer: 160Mi Water: 0 Mix: 7.812Mi Clearing Manager: 1.562Mi Local Shadow Textures: 7.734Mi Asset Cache Textures: 18.32Mi Managed Generated Textures: 52Ki Upload: 807.6Mi Data Uploader: 768Mi Bindable Buffers: 37.38Mi Upload Buffers: 21.38Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 65562 Default: 65271 NonStreaming: 315 HeapManager: 29 Free: 29 Bindable Buffers: 177 Persistent Constant Buffers: 24 Read-Write Buffers: 153 Bindable Textures: 68 RO Textures: 4 RO Cube Texture: 13 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 13 Cube Depth Stencils: 0 Managed Buffers: 23 Free: 23 Streaming: 1357 Textures: 1357 Missing: 1 Specific: 63598 Borrowing: 94 Flare: 2 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 4135 Particle: 22 Raytracing: 175 Runtime Data: 54662 Unknown: 0 Armor: 12593 Debug: 0 Flora: 36500 Impostor: 0 UI3D: 0 Voxel: 5552 Water: 7 Volumes: 10 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4345 Managed Generated Textures: 13 Upload: 171 Data Uploader: 3 Bindable Buffers: 156 Upload Buffers: 155 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 736 Unused Memory (MiB): 64.3125 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 388 ManagedROBuffer occupancy: 100 Voxel: 341 ManagedROBuffer occupancy: 100 Voxel: 320 ManagedROBuffer occupancy: 100 Voxel: 389 ManagedROBuffer occupancy: 100 Voxel: 510 ManagedROBuffer occupancy: 100 Voxel: 481 ManagedROBuffer occupancy: 66.796875 Voxel: 203 Misc ManagedROBuffer occupancy: 100 Mwm: 170 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 113 Flora: 5 ManagedROBuffer occupancy: 100 Mwm: 213 ManagedROBuffer occupancy: 100 Mwm: 214 ManagedROBuffer occupancy: 100 Mwm: 166 ManagedROBuffer occupancy: 100 Mwm: 173 Mix: 0 Armor: 14 ManagedROBuffer occupancy: 100 Mwm: 92 Mix: 0 Water: 1 ManagedROBuffer occupancy: 100 Mwm: 115 ManagedROBuffer occupancy: 100 Mwm: 173 ManagedROBuffer occupancy: 100 Mwm: 241 ManagedROBuffer occupancy: 100 Mwm: 107 ManagedROBuffer occupancy: 100 Mwm: 103 ManagedROBuffer occupancy: 100 Mwm: 136 ManagedROBuffer occupancy: 100 Mwm: 91 Mix: 0 Flare: 1 Flora: 295 ManagedROBuffer occupancy: 100 Mix: 2 Flora: 498 Raytracing: 6 ManagedROBuffer occupancy: 29.296875 Mix: 5 Flora: 33 NonCopy ManagedROBuffer occupancy: 2.9296875 Raytracing: 15 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2004 Safe Instance Count: 3630 Indices Count: 2527671 Indices to Triangle Count: 842557 MainView[SecondPass] Real Instance Count: 40 Safe Instance Count: 3630 Indices Count: 921372 Indices to Triangle Count: 307124 Visible PointLight count: 6 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 474 Visible Grass count: 94 Visible ParticleEmitter count: 62 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 7 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 73973 Max grass instances: 5899200 Grass instances buffer size: 11.42231Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 11 Safe Instance Count: 11 Indices Count: 59889 Indices to Triangle Count: 19963 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 273 Safe Instance Count: 273 Indices Count: 844845 Indices to Triangle Count: 281615 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 345 Safe Instance Count: 463 Indices Count: 1114254 Indices to Triangle Count: 371418 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1051 Safe Instance Count: 1655 Indices Count: 1212441 Indices to Triangle Count: 404147 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 2521 Safe Instance Count: 2951 Indices Count: 2022126 Indices to Triangle Count: 674042 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 3143 Safe Instance Count: 3352 Indices Count: 2313000 Indices to Triangle Count: 771000 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 737155 1: 1436734 2: 686718 3: 0 4: 1 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 574 HZB Mip-2 Count: 102 HZB Mip-3 Count: 27 HZB Mip-4 Count: 28 HZB Mip-5 Count: 32 HZB Mip-6 Count: 44 HZB Mip-7 Count: 93 HZB Mip-8 Count: 64 HZB Mip-9 Count: 217 HZB Mip-10 Count: 45 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 4.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 4.00 Budget: 482MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 95 Safe Instance Count: 147 Indices Count: 60948 Indices to Triangle Count: 20316 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal 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(borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 34.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ForEachLoopWork Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for WaitTask Pooled Count: 96.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for FaceMips Pooled Count: 0.00 Active (borrowed) Count: 480.00 Bytes Pooled: 0B GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes 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AsyncStateMachinePooledTask<d__34> Pooled Count: 303.00 Active (borrowed) Count: 0.00 Bytes Pooled: 111KiB Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelResourceLoading Pooled Count: 108.00 Active (borrowed) Count: 0.00 Bytes Pooled: 6KiB Default for ResourceLoadingTask Pooled Count: 305.00 Active (borrowed) Count: 0.00 Bytes Pooled: 26KiB Default for QueryRegions Pooled Count: 35.00 Active (borrowed) Count: 0.00 Bytes Pooled: 6KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled 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PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 193.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 293.00 Bytes Pooled: 0B Object Pair List Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 67KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 990.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 2,536.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 3,542.00 Active (borrowed) Count: 0.00 Bytes Pooled: 360KiB Default for CompoundStitchOperation Pooled Count: 1,057.00 Active (borrowed) Count: 0.00 Bytes Pooled: 116KiB Default for VoxelUpdateBatchTracker Pooled Count: 398.00 Active (borrowed) Count: 0.00 Bytes Pooled: 16KiB Default for CellData Pooled Count: 0.00 Active (borrowed) Count: 15,593.00 Bytes Pooled: 0B Default for ClipmapMeshJob Pooled Count: 4,365.00 Active (borrowed) Count: 0.00 Bytes Pooled: 580KiB Default for ClipmapResourceLoadingJob Pooled Count: 395.00 Active (borrowed) Count: 0.00 Bytes Pooled: 62KiB Animation Clip Requests Pooled Count: 30.00 Active (borrowed) Count: 9.00 Bytes Pooled: 3KiB Animation Group Requests Pooled Count: 12.00 Active (borrowed) Count: 6.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 5.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default 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Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 7KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 816B Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 13KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 640B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 352B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Resource Streaming Total Memory Main Budget: 4.99GiB Used: 1.41GiB Pressure: 2.75GiB Pinned: 61.99MiB Graphics Budget: 8.43GiB Used: 8.61GiB Pressure: 8.28GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 13.61us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 2 Changed Priorities: 2 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 69.76us Registered Resources: 0 Loaded Resources: 2,952 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 105.24MiB Pressure: 105.24MiB Pinned: 8.79MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 8.34us Registered Resources: 0 Loaded Resources: 222 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 12.40MiB Pressure: 11.51MiB Pinned: 4.90MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 753.56us Registered Resources: 0 Loaded Resources: 10,283 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 1.25GiB Used: 1.25GiB Pressure: 2.60GiB Pinned: 3.40MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 818.16us Registered Resources: 4,386 Loaded Resources: 4,150 Priority Updates: 111 Changed Priorities: 111 Pending State Transitions: 1,321 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 8.43GiB Used: 8.61GiB Pressure: 8.28GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/SFX/Block/HydrogenTank: 0 event:/UI/jingle_objective_update: 0 event:/UI/HudUnable: 0 event:/SFX/Block/TimerEnd: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_SunsetOverVerdure: 0 event:/SFX/Character/Footsteps: 0 event:/SFX/Block/Cockpit: 0 event:/UI/ui_Terminal: 0 event:/Music/Verdure/SE2_Verdure_PulsingSun: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 218 FileOctreeRegionLoader: 43 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 63 Created: 63 PlanetOreDepositComponent Current: 1425 Created: 1425 CompositePlanetShapeComponent Current: 293 Created: 293 DynamicVoxelStorageComponent Current: 1 Created: 1 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 208 Created: 234 PlanetOreDepositComponent Current: 5447 Created: 5447 CompositePlanetShapeComponent Current: 1009 Created: 1009 DynamicVoxelStorageComponent Current: 1 Created: 1 Space Probe Server Low Cache Evicted: 0 Refreshed: 13309 Inserted: 10 Medium Cache Evicted: 0 Refreshed: 23669 Inserted: 38 High Cache Evicted: 0 Refreshed: 82489 Inserted: 157 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 24 FloatingObjects (Server): 2 Armor Blocks (Server): 2709 Simple Blocks (Server): 713 Functional Blocks (Server): 146 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 24 FloatingObjects (Client): 2 Armor Blocks (Client): 2709 Simple Blocks (Client): 713 Functional Blocks (Client): 146 TrashRemoval PlayerGridPCU: 0 Current: 8804 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 9760 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 2 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 6 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 119.0us Runtime Avg: 130.4us Optimization: 0.0 % Flora SectorsCount: 153 Total: 824777, 397387 Average: 5390, 2597 Minimum: 1957, 1161 Maximum: 11958, 5827