2026-07-15 18:47:22.043 - Main Thread -> Timezone (local - UTC): -4h 2026-07-15 18:47:22.047 - Main Thread -> App Version: 2.3.0.2793 2026-07-15 18:47:22.058 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 7/15/2026 6:47:22 PM 2026-07-15 18:47:22.059 - Main Thread -> Running application with arguments: -- -forceEnableCrashReporting -allowMultiple 2026-07-15 18:47:22.059 - Main Thread -> Runtime Framework: .NET 9.0.17 2026-07-15 18:47:22.059 - Main Thread -> Build Configuration: Release 2026-07-15 18:47:22.307 - Main Thread -> Environment.ProcessorCount: 16 2026-07-15 18:47:22.307 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-07-15 18:47:22.307 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" -- -forceEnableCrashReporting -allowMultiple 2026-07-15 18:47:22.307 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-07-15 18:47:22.384 - Main Thread -> CPU: AMD Ryzen 7 7700X 8-Core Processor, 16/8 Logical/Physical Cores, 4501MHz Nominal Maximum Frequency 2026-07-15 18:47:22.384 - Main Thread -> HardwareAcceleratedGpuScheduling: Enabled 2026-07-15 18:47:22.384 - Main Thread -> IntPtr.Size: 8 2026-07-15 18:47:22.384 - Main Thread -> Default Culture: en-US 2026-07-15 18:47:22.384 - Main Thread -> Default UI Culture: en-US 2026-07-15 18:47:22.384 - Main Thread -> LogEnvironmentInformation - START 2026-07-15 18:47:22.396 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2026-07-15 18:47:22.396 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2026-07-15 18:47:22.404 - Main Thread -> Virtualized: False 2026-07-15 18:47:22.408 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 7700X 8-Core Processor 2026-07-15 18:47:22.409 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 33,461,702,656 bytes 2026-07-15 18:47:22.409 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-07-15 18:47:22.409 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 17,579,081,728 bytes 2026-07-15 18:47:22.409 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,121,016,320 bytes 2026-07-15 18:47:22.418 - Main Thread -> Drive C: | Capacity: 1,999,438,344,192 bytes | Free space: 936,664,514,560 bytes 2026-07-15 18:47:23.083 - Main Thread -> LogEnvironmentInformation - END 2026-07-15 18:47:23.182 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableContracts": true}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Physicss.PhysicsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableGridShapeLodding": true}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false,"SkipNewerSaveWarnings": false}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.InProcess.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.RuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UnsafeFastRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false,"UseExperimentalNetworking": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.3.0.2793","System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2793"},"$Type": "VRage:Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProfileTriggers": false}} 2026-07-15 18:47:23.182 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-07-15 18:47:23.270 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|7.6732 2026-07-15 18:47:23.270 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-07-15 18:47:23.301 - Main Thread -> Sorting jobs for scene of 38 jobs with seed '0' 2026-07-15 18:47:23.320 - Main Thread -> Initializing Engine... 2026-07-15 18:47:23.367 - Main Thread -> Initializing LibraryEngineComponent 2026-07-15 18:47:23.368 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-15 18:47:23.368 - Main Thread -> Workers configured. 2026-07-15 18:47:23.368 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-07-15 18:47:23.368 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-07-15 18:47:23.368 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-07-15 18:47:23.368 - Main Thread -> App Data Path: C:\Users\ricar\AppData\Roaming\SpaceEngineers2 2026-07-15 18:47:23.368 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-07-15 18:47:23.371 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: CT2000T500SSD5 : Type: SSD : Format: NTFS 2026-07-15 18:47:23.371 - Main Thread -> [Crash Handler]: For AppData found drive type: CT2000T500SSD5 : Type: SSD : Format: NTFS 2026-07-15 18:47:23.373 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-07-15 18:47:23.373 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\ricar\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-07-15 18:47:23.373 - Main Thread -> [Crash Handler]: Settings override detected - setting crash reporting state to True 2026-07-15 18:47:23.395 - Main Thread -> [Crash Handler]: Report And Exit set to True 2026-07-15 18:47:23.406 - Main Thread -> [Crash Handler]: Exception while collecting additional file C:\Users\ricar\AppData\Roaming\SpaceEngineers2\Temp\MiniDumps\CrashReport_260715_134717_964_10668.dmp. 2026-07-15 18:47:23.417 - Main Thread -> Exception occurred: System.IO.FileNotFoundException: Could not find file 'C:\Users\ricar\AppData\Roaming\SpaceEngineers2\Temp\MiniDumps\CrashReport_260715_134717_964_10668.dmp'. File name: 'C:\Users\ricar\AppData\Roaming\SpaceEngineers2\Temp\MiniDumps\CrashReport_260715_134717_964_10668.dmp' at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.File.OpenRead(String path) at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.CollectionAdditionalFiles(List`1 files, List`1 o3AdditionalFiles) 2026-07-15 18:47:23.417 - Main Thread -> End of NOT FATAL exception 2026-07-15 18:47:23.558 - Main Thread -> [Crash Handler]: Sending crash report and terminating the process. 2026-07-15 18:47:23.804 - Main Thread -> [Crash Handler]: Report was not sent. Opicka 3 at https://crashlogs-v3-report.keenswh.com/api/Report/PostReport/upload responded with status code BadRequest and message Unknown. for report metadata { "ReportInfo": { "CrashTimestamp": "2026-07-15T17:47:17.9699205Z", "UserID": "00000000-0000-0000-0000-000000000000", "SessionID": "00000000-0000-0000-0000-000000000000", "GameID": "SpaceEngineers2", "Platform": "PC", "AppVersion": "2.3.0.2793", "CrashState": "Other", "Feedback": "How can there already be a grid reference, and the block is on a different grid?; 'Grid == Block.GetRoot()' evaluated to false (C:\\BuildAgent\\work\\e958cd452eaeb7c\\KeenSWH\\Stable_VS2.3\\Game2\\Sources\\Game2.Simulation\\GameSystems\\Toolbars\\Targets\\ToolbarActionBlock.cs:143)\r\n at Keen.Game2.Simulation.GameSystems.Toolbars.Targets.ToolbarActionBlock.TryAttachToBlock()\r\n at Keen.Game2.Simulation.GameSystems.Toolbars.Targets.ToolbarActionBlock.OnAddedToScene(BlockToolbarServerComponent toolbar, Boolean ignoreFunctionality)\r\n at Keen.Game2.Simulation.WorldObjects.CubeBlocks.Toolbar.BlockToolbarServerComponent.Keen.VRage.Core.Game.Systems.IInSceneListener.OnAddedToScene()\r\n at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Entity entity)\r\n at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Entity entity)\r\n at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Entity entity)\r\n at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(ReadOnlySpan`1 entities)\r\n at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(BundleInitArgs bundle, Boolean allowAsyncSpawn)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(BundleInitArgs bundle, Boolean allowAsyncSpawn)\r\n at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.Keen.VRage.Core.Game.Systems.IEntitySpawner.SpawnBundle(BundleInitArgs bundle)\r\n at Keen.VRage.Core.Game.Systems.IEntitySpawnerFunctions.SpawnBundleAsyncWithPruningRetry(IEntitySpawner spawner, EntityBundle bundle, EntityPruner lostEntities, Boolean doAsyncSpawn)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine)\r\n at Keen.VRage.Core.Game.Systems.IEntitySpawnerFunctions.SpawnBundleAsyncWithPruningRetry(IEntitySpawner spawner, EntityBundle bundle, EntityPruner lostEntities, Boolean doAsyncSpawn)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.VRage.Core.Game.Systems.IEntitySpawnerFunctions.SpawnBundleAsyncWithPruningRetry(IEntitySpawner spawner, EntityBundle bundle, EntityPruner lostEntities, Boolean doAsyncSpawn)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 backupId, Boolean detachFromContainerAfterLoad, SessionBuilder sessionBuilder, Func`1 sessionFactory)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass54_0.<g__AsyncSection|3>d.MoveNext()\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass54_0.g__AsyncSection|3()\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob)\r\n at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|13_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass13_0&)\r\n at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub)\r\n at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder)\r\n at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder)\r\n at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne()\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient)\r\n at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult()\r\n at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.LoadWorldDataIfNeeded()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult()\r\n at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.<>c__DisplayClass28_0.<b__1>d.MoveNext()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult()\r\n at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.<>c__DisplayClass28_0.<g__Push|4>d.MoveNext()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult()\r\n at Keen.VRage.Core.EngineComponents.Utils.PreloadDefinitionSetLoaderComponent.FinalizePush()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.SetResult(TResult result)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetResult(T result)\r\n at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.FinalizePush()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|42_0(ICompletion completion, Nullable`1 info)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending)\r\n at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta)\r\n at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)\r\n at Keen.Game2.Program.Main(String[] args)\r\n", "Email": "L1MiTLeSS_7X", "Autogenerated": false, "ReportType": "crash", "Branch": "Stable_VS2.3", "ClientBranch": "default", "Tags": [ "LogAssert" ], "Exception": { "StackTrace": "Keen.VRage.Core.Platform.CrashReporting.FirstAssertionException: How can there already be a grid reference, and the block is on a different grid?; 'Grid == Block.GetRoot()' evaluated to false (C:\\BuildAgent\\work\\e958cd452eaeb7c\\KeenSWH\\Stable_VS2.3\\Game2\\Sources\\Game2.Simulation\\GameSystems\\Toolbars\\Targets\\ToolbarActionBlock.cs:143)\r\n at Keen.Game2.Simulation.GameSystems.Toolbars.Targets.ToolbarActionBlock.TryAttachToBlock()\r\n at Keen.Game2.Simulation.GameSystems.Toolbars.Targets.ToolbarActionBlock.OnAddedToScene(BlockToolbarServerComponent toolbar, Boolean ignoreFunctionality)\r\n at Keen.Game2.Simulation.WorldObjects.CubeBlocks.Toolbar.BlockToolbarServerComponent.Keen.VRage.Core.Game.Systems.IInSceneListener.OnAddedToScene()\r\n at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Entity entity)\r\n at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Entity entity)\r\n at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Entity entity)\r\n at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(ReadOnlySpan`1 entities)\r\n at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(BundleInitArgs bundle, Boolean allowAsyncSpawn)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.SpawnBundle(BundleInitArgs bundle, Boolean allowAsyncSpawn)\r\n at Keen.VRage.Core.Game.Systems.SimpleEntitySpawnerSessionComponent.Keen.VRage.Core.Game.Systems.IEntitySpawner.SpawnBundle(BundleInitArgs bundle)\r\n at Keen.VRage.Core.Game.Systems.IEntitySpawnerFunctions.SpawnBundleAsyncWithPruningRetry(IEntitySpawner spawner, EntityBundle bundle, EntityPruner lostEntities, Boolean doAsyncSpawn)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine)\r\n at Keen.VRage.Core.Game.Systems.IEntitySpawnerFunctions.SpawnBundleAsyncWithPruningRetry(IEntitySpawner spawner, EntityBundle bundle, EntityPruner lostEntities, Boolean doAsyncSpawn)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.VRage.Core.Game.Systems.IEntitySpawnerFunctions.SpawnBundleAsyncWithPruningRetry(IEntitySpawner spawner, EntityBundle bundle, EntityPruner lostEntities, Boolean doAsyncSpawn)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.LoadWorldSession(Container`1 saveGameContainer, Nullable`1 backupId, Boolean detachFromContainerAfterLoad, SessionBuilder sessionBuilder, Func`1 sessionFactory)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass54_0.<g__AsyncSection|3>d.MoveNext()\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass54_0.g__AsyncSection|3()\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.InitAsync(WorldSessionComponentObjectBuilder ob)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Init(WorldSessionComponentObjectBuilder ob)\r\n at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|13_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass13_0&)\r\n at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub)\r\n at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder)\r\n at Keen.VRage.DCS.Builders.EntitySerializer.BuildFrom(DEntityBuilder dataEntityBuilder, EntityObjectBuilder builder)\r\n at Keen.VRage.DCS.Builders.EntityBuilder.BuildOne()\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine)\r\n at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient)\r\n at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult()\r\n at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.LoadWorldDataIfNeeded()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult()\r\n at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.<>c__DisplayClass28_0.<b__1>d.MoveNext()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult()\r\n at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.<>c__DisplayClass28_0.<g__Push|4>d.MoveNext()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult()\r\n at Keen.VRage.Core.EngineComponents.Utils.PreloadDefinitionSetLoaderComponent.FinalizePush()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.SetResult(TResult result)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetResult(T result)\r\n at Keen.VRage.Library.Definitions.DefinitionManager.PushDefinitionSetToken.FinalizePush()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|41_0()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|42_0(ICompletion completion, Nullable`1 info)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending)\r\n at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta)\r\n at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)\r\n at Keen.Game2.Program.Main(String[] args)\r\n\r\n at Keen.VRage.Core.Platform.CrashReporting.DiagnosticReporter.ReportIfNeeded()\r\n at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing)\r\n at Keen.Game2.GameApp.Dispose(Boolean disposing)\r\n at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose()\r\n at Keen.Game2.Program.Main(String[] args)", "Namespace": "Keen.VRage.Core.Platform.CrashReporting", "DisableGrouping": null, "GroupingKey": null } }, "ProcessData": { "ProcessRunTime": 18001989 } } 2026-07-15 18:47:23.804 - Main Thread -> [Crash Handler]: Crash report sent. Terminating the process. 2026-07-15 18:47:23.805 - Main Thread -> [VRageCore] Terminating with exit code 0 2026-07-15 18:47:23.805 - Main Thread -> [VRageCore] Exiting...