Performance Main Thread: 5.34ms, 32.02 % Input: 23.08us Draw: 1.47us Platform: 24.29ns Session: 94.80ms Render Render Thread Average Frame: 16.69ms, 16.90ms, 100.0 %, (Imprecise) Current Frame: 16.75ms, 17.83ms, 100.4 %, (Imprecise) Average Work: 7.71ms, 8.05ms, 46.2 %, (Imprecise) Current Work: 7.77ms, 12.08ms, 46.6 %, (Imprecise) Pacer: 90.94Hz, 59.94Hz, InfinityHz GPU Average Frame: 16.68ms, 16.68ms, 100.0 %, (Imprecise) Current Frame: 16.68ms, 16.67ms, 100.0 %, (Imprecise) Average Work: 11.14ms, 11.23ms, 66.8 %, (Imprecise) Current Work: 11.21ms, 15.53ms, 67.2 %, (Imprecise) Render Frequency: 59.84Hz, 59.94Hz, VSync: Enabled Video Memory: 4.52GiB, 7.21GiB, 62.7 % VRAM: 4.52GiB, 7.21GiB, 62.7 % CPU Load: 17.32 % CLR Total Stalls: 2.51s Worker Count: 9 Worker Load: 7.97 % PCU Total: 205549 NPC: 185563 LocalPlayer: 19986 Spatial Trigger System Entity updates: 83 Total Trigger Updates: 508 Trigger Count: 3 Encounters Session: AllManagedSystems: 166604 (total), 0 (player), 166604 (NPC) ManagedWorldArea: 51982 (total), 0 (player), 51982 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 114622 (total), 0 (player), 114622 (NPC) RenderSceneStats Streaming GPU Report Available Total: 7.206Gi Free: 2.687Gi Reserved: 0 Usage: 4.519Gi Game Report Available Raw: 7.206Gi Available Filtered: 7.206Gi Target Unused: 737.9Mi Target Usage: 6.486Gi Current Usage: 4.519Gi Usage Delta: 0 Usage Details Missing: 480.7Mi Non-Streaming: 2.702Gi Streaming: 1.348Gi Real Available Streaming: 3.315Gi Min Available Streaming: 512Mi Min Critical Streaming: 378Mi Final Available Streaming: 3.315Gi Streaming Details Critical Pinned Textures: 378Mi Standard Pinned Textures: 59.66Mi First Person Textures: 0 Overlay Textures: 37.55Mi Density Textures: 474Mi Standard Textures: 0 Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Enabled) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 450 Dispatch Count: 102 DispatchRays Count: 0 ExecuteIndirect Count: 532 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 35150 Alive Particles Count: 35877 Dead Particles Count: 589 Percentage of the budget used: 7.1754 Active Emitter Count: 257 Borrowed resources Queried: 121MiB Allocated: 131MiB Concurrently borrowed: 27MiB Total Memory Allocated: 4.831Gi Default: 4.519Gi NonStreaming: 772.3Mi HeapManager: 286.7Mi Free: 286.7Mi Bindable Buffers: 53.06Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 51.56Mi Bindable Textures: 352.9Mi RO Textures: 128Mi RO Cube Texture: 12Ki Render Target Textures: 109.5Mi RW Render Target Textures: 41.12Mi Depth Stencils: 74.31Mi Cube Depth Stencils: 0 Managed Buffers: 49Mi Free: 49Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_5815:1_S0: 1.375Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_5815:1_S1: 2.75Mi OffscreenTexture:LCD_Cockpit150_ServerComposition_5815:1_S2: 2.75Mi Streaming: 1.348Gi Textures: 1.348Gi Missing: 480.7Mi Specific: 1.948Gi Borrowing: 130.9Mi Flare: 82.03Ki Grass: 4.375Mi Light Clustering: 40.31Mi Material: 796.7Ki Mwm: 611.7Mi Particle: 40.38Mi Raytracing: 155.9Mi Runtime Data: 133Mi Unknown: 0 Armor: 39.85Mi Debug: 0 Flora: 43.21Mi Impostor: 0 UI3D: 0 Voxel: 49.81Mi Water: 65.12Ki Volumes: 47.28Ki Scene: 629.4Mi Unified Index Buffer: 224Mi Water: 0 Mix: 5.312Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 17.26Mi Managed Generated Textures: 52Ki Upload: 309.2Mi Data Uploader: 256Mi Bindable Buffers: 52.5Mi Upload Buffers: 36.5Mi Transient Constants: 16Mi Bindable Textures: 768Ki Upload Textures: 768Ki ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 68895 Default: 68605 NonStreaming: 293 HeapManager: 30 Free: 30 Bindable Buffers: 156 Persistent Constant Buffers: 24 Read-Write Buffers: 132 Bindable Textures: 61 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 16 Cube Depth Stencils: 0 Managed Buffers: 25 Free: 25 OffscreenTexture:LCD_Cockpit150_ServerComposition_5815:1_S0: 1 OffscreenTexture:LCD_Cockpit150_ServerComposition_5815:1_S1: 1 OffscreenTexture:LCD_Cockpit150_ServerComposition_5815:1_S2: 1 Streaming: 960 Textures: 960 Missing: 1 Specific: 67351 Borrowing: 76 Flare: 2 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 6228 Particle: 22 Raytracing: 27 Runtime Data: 56621 Unknown: 0 Armor: 26957 Debug: 0 Flora: 26941 Impostor: 0 UI3D: 0 Voxel: 2705 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4216 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 800 Unused Memory (MiB): 49 VoxelLow VoxelMedium ManagedROBuffer occupancy: 100 Voxel: 404 ManagedROBuffer occupancy: 55.664062 Voxel: 257 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 103 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 302 ManagedROBuffer occupancy: 100 Mwm: 207 ManagedROBuffer occupancy: 100 Mwm: 188 Mix: 0 Armor: 19 ManagedROBuffer occupancy: 100 Mwm: 200 ManagedROBuffer occupancy: 100 Mwm: 179 ManagedROBuffer occupancy: 100 Mwm: 155 ManagedROBuffer occupancy: 100 Mwm: 126 ManagedROBuffer occupancy: 100 Mwm: 136 ManagedROBuffer occupancy: 100 Mwm: 161 ManagedROBuffer occupancy: 100 Mwm: 160 ManagedROBuffer occupancy: 100 Mwm: 131 ManagedROBuffer occupancy: 100 Mwm: 43 Mix: 0 Armor: 343 Flare: 1 Flora: 35 ManagedROBuffer occupancy: 100 Mwm: 144 ManagedROBuffer occupancy: 100 Mwm: 107 ManagedROBuffer occupancy: 100 Mwm: 119 ManagedROBuffer occupancy: 95.11719 Mwm: 145 Mix: 3 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 228 ManagedROBuffer occupancy: 100 Mwm: 118 ManagedROBuffer occupancy: 100 Mwm: 107 ManagedROBuffer occupancy: 100 Mwm: 179 ManagedROBuffer occupancy: 100 Mwm: 121 Water: 1 Volumes: 1 Mix: 0 Flora: 208 ManagedROBuffer occupancy: 81.83594 Flora: 419 Mix: 0 ManagedROBuffer occupancy: 14.2578125 Mix: 1 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 825 Safe Instance Count: 937 Indices Count: 1465509 Indices to Triangle Count: 488503 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 937 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 31 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 257 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 32 Visible Flares count: 2 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 2.822876Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 11 Safe Instance Count: 11 Indices Count: 59889 Indices to Triangle Count: 19963 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 708 Safe Instance Count: 711 Indices Count: 1652925 Indices to Triangle Count: 550975 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 708 Safe Instance Count: 711 Indices Count: 1652925 Indices to Triangle Count: 550975 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 706 Safe Instance Count: 709 Indices Count: 1277295 Indices to Triangle Count: 425765 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 189 Safe Instance Count: 192 Indices Count: 771426 Indices to Triangle Count: 257142 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 1699 Safe Instance Count: 1702 Indices Count: 916464 Indices to Triangle Count: 305488 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 67062 1: 0 2: 0 3: 0 4: 88818 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 2 HZB Mip-3 Count: 5 HZB Mip-4 Count: 11 HZB Mip-5 Count: 8 HZB Mip-6 Count: 2 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 4.00 Admitted: 3.00 Rendering: 3.00 Out of Range: 1.00 Budget: 244MiB Used: 7MiB Sort Pressure: 0.00 LCD Pool Totals Active: 3.00 Idle: 0.00 Active Memory: 7MiB Idle Memory: 0B 512×512 Active: 1.00 Idle: 0.00 Active Memory: 1MiB Idle Memory: 0B 1024×512 Active: 2.00 Idle: 0.00 Active Memory: 5MiB Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 4.83GiB Default: 4.52GiB NonStreaming: 772.25MiB HeapManager: 286.74MiB Free: 286.74MiB Bindable Buffers: 53.06MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 51.56MiB Bindable Textures: 352.95MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 109.50MiB RW Render Target Textures: 41.12MiB Depth Stencils: 74.31MiB Cube Depth Stencils: 0.00B Managed Buffers: 49.00MiB Free: 49.00MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_5815:1_S0: 1.38MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_5815:1_S1: 2.75MiB OffscreenTexture:LCD_Cockpit150_ServerComposition_5815:1_S2: 2.75MiB Streaming: 1.35GiB Textures: 1.35GiB Missing: 480.73MiB Specific: 1.95GiB Borrowing: 130.88MiB Flare: 82.03KiB Grass: 4.38MiB Light Clustering: 40.31MiB Material: 796.69KiB Mwm: 611.72MiB Particle: 40.38MiB Raytracing: 155.94MiB Runtime Data: 132.98MiB Unknown: 0.00B Armor: 39.85MiB Debug: 0.00B Flora: 43.21MiB Impostor: 0.00B UI3D: 0.00B Voxel: 49.81MiB Water: 65.12KiB Volumes: 47.28KiB Scene: 629.38MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 5.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 17.26MiB Managed Generated Textures: 52.00KiB Upload: 309.25MiB Data Uploader: 256.00MiB Bindable Buffers: 52.50MiB Upload Buffers: 36.50MiB Transient Constants: 16.00MiB Bindable Textures: 768.00KiB Upload Textures: 768.00KiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 12.68GiB Process Memory: 12.68GiB GC: 2.94GiB GC Total: 2.94GiB GC Committed Total: 2.36GiB GC Total Allocated: 7.23GiB GC Total Pause Duration: 288.60ms GC Collection Count 0: 12 GC Collection Count 1: 11 GC Collection Count 2: 10 Havok Memory: 891.08MiB Native Allocators: 2.08GiB Heap: 2.07GiB Heap Allocation Count: unavailable Bump: 9.23MiB Systems: 5.78GiB DCS_Scenes: 70.25MiB Render12: 4.83GiB Default: 4.52GiB NonStreaming: 772.25MiB HeapManager: 286.74MiB Free: 286.74MiB Bindable Buffers: 53.06MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 51.56MiB Bindable Textures: 352.95MiB RO Textures: 128.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 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Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 27.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 237.00 Active (borrowed) Count: 0.00 Bytes Pooled: 13KiB Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 282.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 499.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 504B Default for TransformContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 640B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Object Pair List Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 14,829.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 126.00 Active (borrowed) Count: 5,098.00 Bytes Pooled: 28KiB Default for StitchOperation Pooled Count: 806.00 Active (borrowed) Count: 0.00 Bytes Pooled: 82KiB Default for CompoundStitchOperation Pooled Count: 683.00 Active (borrowed) Count: 0.00 Bytes Pooled: 75KiB Default for VoxelUpdateBatchTracker Pooled Count: 840.00 Active (borrowed) Count: 0.00 Bytes Pooled: 33KiB Default for CellData Pooled Count: 0.00 Active (borrowed) Count: 16,576.00 Bytes Pooled: 0B Default for ClipmapMeshJob Pooled Count: 1,042.00 Active (borrowed) Count: 0.00 Bytes Pooled: 138KiB Default for ClipmapResourceLoadingJob Pooled Count: 469.00 Active (borrowed) Count: 0.00 Bytes Pooled: 73KiB Animation Clip Requests Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: 0B Animation Group Requests Pooled Count: 2.00 Active (borrowed) Count: 6.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachineOptional Pooled Count: 808.00 Active (borrowed) Count: 0.00 Bytes Pooled: 44KiB Default for ResourceLoadingCompletion Pooled Count: 21.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for ClipmapSewJob Pooled Count: 871.00 Active (borrowed) Count: 0.00 Bytes Pooled: 129KiB ResourcePool-InstanceBatch Pooled Count: 0.00 Active (borrowed) Count: 26,279.00 Bytes Pooled: 0B ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 122,327.00 Bytes Pooled: 0B Default for VoxelCell Pooled Count: 0.00 Active (borrowed) Count: 1,246.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 24.00 Active (borrowed) Count: 0.00 Bytes Pooled: 11KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 13KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 640B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 352B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 3.00GiB Used: 1.01GiB Pressure: 2.85GiB Pinned: 92.27MiB Graphics Budget: 3.31GiB Used: 1.35GiB Pressure: 1.10GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 21.86us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 766.79MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 4.40us Registered Resources: 0 Loaded Resources: 4,104 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.79MiB Used: 210.57MiB Pressure: 210.57MiB Pinned: 31.87MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.43us Registered Resources: 0 Loaded Resources: 206 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.79MiB Used: 10.62MiB Pressure: 10.62MiB Pinned: 5.79MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 90.86us Registered Resources: 0 Loaded Resources: 6,275 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.79MiB Used: 766.72MiB Pressure: 2.59GiB Pinned: 9.71MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 1.08ms Registered Resources: 4,257 Loaded Resources: 4,257 Priority Updates: 400 Changed Priorities: 400 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 3.31GiB Used: 1.35GiB Pressure: 1.10GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/LandingGear: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/LightSpotSmall: 0 event:/UI/OreDetector: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Block/OxygenTank: 0 event:/Music/Space/TT_Moog5_long: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 406 FileOctreeRegionLoader: 81 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 43 Created: 43 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 223 Created: 223 PlanetOreDepositComponent Current: 5494 Created: 5494 CompositePlanetShapeComponent Current: 940 Created: 940 DynamicVoxelStorageComponent Current: 8 Created: 8 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 53 Created: 53 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 362 Created: 404 PlanetOreDepositComponent Current: 4567 Created: 4567 CompositePlanetShapeComponent Current: 836 Created: 836 DynamicVoxelStorageComponent Current: 8 Created: 8 Space Probe Server Low Cache Evicted: 0 Refreshed: 324 Inserted: 33 Medium Cache Evicted: 0 Refreshed: 538 Inserted: 54 High Cache Evicted: 0 Refreshed: 1441 Inserted: 214 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 167 FloatingObjects (Server): 46 Armor Blocks (Server): 37934 Simple Blocks (Server): 10326 Functional Blocks (Server): 1440 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 167 FloatingObjects (Client): 46 Armor Blocks (Client): 37934 Simple Blocks (Client): 10326 Functional Blocks (Client): 1440 TrashRemoval PlayerGridPCU: 0 Current: 19986 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 185563 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 46 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 500 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 420.5us Runtime Avg: 262.8us Optimization: 0.0 % Flora SectorsCount: 128 Total: 677085, 388169 Average: 5289, 3032 Minimum: 369, 150 Maximum: 11456, 6915