2026-07-17 20:42:16.895 - Main Thread -> Timezone (local - UTC): 3h 2026-07-17 20:42:16.899 - Main Thread -> App Version: 2.3.0.2798 2026-07-17 20:42:16.908 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 17.07.2026 20:42:16 2026-07-17 20:42:16.960 - Main Thread -> Running application with arguments: 2026-07-17 20:42:16.960 - Main Thread -> Runtime Framework: .NET 9.0.18 2026-07-17 20:42:16.960 - Main Thread -> Build Configuration: Release 2026-07-17 20:42:17.161 - Main Thread -> Environment.ProcessorCount: 12 2026-07-17 20:42:17.163 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19044 2026-07-17 20:42:17.163 - Main Thread -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-07-17 20:42:17.163 - Main Thread -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-07-17 20:42:17.203 - Main Thread -> CPU: AMD Ryzen 5 5600 6-Core Processor, 12/6 Logical/Physical Cores, 3501MHz Nominal Maximum Frequency 2026-07-17 20:42:17.203 - Main Thread -> HardwareAcceleratedGpuScheduling: Unknown 2026-07-17 20:42:17.203 - Main Thread -> IntPtr.Size: 8 2026-07-17 20:42:17.203 - Main Thread -> Default Culture: ru-RU 2026-07-17 20:42:17.203 - Main Thread -> Default UI Culture: ru-RU 2026-07-17 20:42:17.203 - Main Thread -> LogEnvironmentInformation - START 2026-07-17 20:42:17.207 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2026-07-17 20:42:17.207 - Main Thread -> Win32_ComputerSystem.Model: B550 GAMING X V2 2026-07-17 20:42:17.214 - Main Thread -> Virtualized: False 2026-07-17 20:42:17.216 - Main Thread -> Environment.ProcessorName: AMD Ryzen 5 5600 6-Core Processor 2026-07-17 20:42:17.217 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,278,690,816 bytes 2026-07-17 20:42:17.217 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-07-17 20:42:17.217 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 28,281,360,384 bytes 2026-07-17 20:42:17.217 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,063,254,528 bytes 2026-07-17 20:42:17.220 - Main Thread -> Drive C: | Capacity: 255,494,963,200 bytes | Free space: 136,118,214,656 bytes 2026-07-17 20:42:17.221 - Main Thread -> Drive D: | Capacity: 256,042,332,160 bytes | Free space: 42,238,005,248 bytes 2026-07-17 20:42:17.221 - Main Thread -> Drive E: | Capacity: 320,070,479,872 bytes | Free space: 143,806,390,272 bytes 2026-07-17 20:42:17.221 - Main Thread -> Drive F: | Capacity: 256,042,332,160 bytes | Free space: 95,806,439,424 bytes 2026-07-17 20:42:17.318 - Main Thread -> LogEnvironmentInformation - END 2026-07-17 20:42:17.379 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableContracts": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Physicss.PhysicsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableGridShapeLodding": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false,"SkipNewerSaveWarnings": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.InProcess.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.RuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UnsafeFastRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false,"UseExperimentalNetworking": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.3.0.2798","System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProfileTriggers": false}} 2026-07-17 20:42:17.379 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-07-17 20:42:17.467 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|6,5591 2026-07-17 20:42:17.467 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-07-17 20:42:17.474 - Main Thread -> Sorting jobs for scene of 38 jobs with seed '0' 2026-07-17 20:42:17.491 - Main Thread -> Initializing Engine... 2026-07-17 20:42:17.534 - Main Thread -> Initializing LibraryEngineComponent 2026-07-17 20:42:17.534 - Main Thread -> Configuring worker pool as: (workerCount: 11, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-17 20:42:17.534 - Main Thread -> Workers configured. 2026-07-17 20:42:17.534 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-07-17 20:42:17.534 - Main Thread -> Command line argument 0: D:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-07-17 20:42:17.534 - Main Thread -> Working directory: D:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-07-17 20:42:17.534 - Main Thread -> App Data Path: C:\Users\Professional\AppData\Roaming\SpaceEngineers2 2026-07-17 20:42:17.534 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-07-17 20:42:17.536 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: SPCC M.2 PCIe SSD : Type: SSD : Format: NTFS 2026-07-17 20:42:17.630 - Main Thread -> [Crash Handler]: For AppData found drive type: NT-256 2280 : Type: SSD : Format: NTFS 2026-07-17 20:42:17.631 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-07-17 20:42:17.631 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Professional\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-07-17 20:42:17.653 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-07-17 20:42:17.778 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-07-17 20:42:17.778 - Main Thread -> [Content Validation]: Maximum workers adjusted to 2 2026-07-17 20:42:17.779 - Main Thread -> Initializing WatchdogComponent 2026-07-17 20:42:17.780 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-07-17 20:42:17.805 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 1,"bus:/SFX/Tools": 0.54} 2026-07-17 20:42:17.806 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-07-17 20:42:17.818 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-07-15T09:21:38.5467781Z"},{"$Key": {"Name": "Добро пожаловать на Verdure 1"},"$Value": "2026-04-20T06:18:26.5022401Z"},{"$Key": {"Name": " Verdure 1"},"$Value": "2026-04-20T20:45:06.4145110Z"},{"$Key": {"Name": " Verdure 2"},"$Value": "2026-04-21T20:23:14.6786341Z"},{"$Key": {"Name": " Verdure 3"},"$Value": "2026-04-23T21:11:32.6682619Z"},{"$Key": {"Name": " Verdure 4"},"$Value": "2026-04-23T22:04:27.6142679Z"},{"$Key": {"Name": " Verdure 5"},"$Value": "2026-04-25T13:03:11.9904271Z"},{"$Key": {"Name": " Verdure 6"},"$Value": "2026-04-25T14:56:22.4905133Z"},{"$Key": {"Name": " Verdure 7"},"$Value": "2026-07-12T16:20:10.7566683Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-07-12T16:19:47.7841007Z"},{"$Key": {"Name": "Добро пожал. на Вердюр 1"},"$Value": "2026-07-13T16:01:34.4554517Z"},{"$Key": {"Name": "Добро пожал. на Вердюр 2"},"$Value": "2026-07-14T15:50:41.2497395Z"},{"$Key": {"Name": "Добро пожал. на Вердюр 3"},"$Value": "2026-07-15T17:11:15.7969452Z"},{"$Key": {"Name": "1"},"$Value": "2026-07-15T18:42:11.2736415Z"},{"$Key": {"Name": "2"},"$Value": "2026-07-16T06:21:04.5684479Z"},{"$Key": {"Name": "3"},"$Value": "2026-07-16T18:54:54.7663538Z"},{"$Key": {"Name": "4"},"$Value": "2026-07-16T19:01:58.3332301Z"},{"$Key": {"Name": "5"},"$Value": "2026-07-16T19:29:09.2793467Z"},{"$Key": {"Name": "6"},"$Value": "2026-07-17T07:04:05.7572812Z"},{"$Key": {"Name": "7"},"$Value": "2026-07-17T17:37:45.9675620Z"}] LatestGame: {"Name": "7"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-07-17 20:42:17.819 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: 0 SortAscending: true ShowExternals: false 2026-07-17 20:42:17.820 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "ru-RU" 2026-07-17 20:42:17.860 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "Medium" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Disabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Medium" SerializedLocalLightShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedScalingMode: "Quality" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" SerializedGrassQuality: "Medium" SerializedCloudsQuality: "Medium" SerializedDecalsQuality: "Low" 2026-07-17 20:42:17.860 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-07-17 20:42:17.861 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-07-17 20:42:17.862 - Main Thread -> Initializing ProjectBasedDefinitionSetManagerComponent 2026-07-17 20:42:17.868 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-07-17 20:42:18.035 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 (size: 26082650, last modified: 2026-07-16 19:08:13) 2026-07-17 20:42:18.434 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: SPCC M.2 PCIe SSD : Type: SSD : Format: NTFS 2026-07-17 20:42:18.434 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 (size: 534177, last modified: 2026-07-16 19:08:13) 2026-07-17 20:42:18.446 - Main Thread -> [Crash Handler]: For Project Engine found drive type: SPCC M.2 PCIe SSD : Type: SSD : Format: NTFS 2026-07-17 20:42:18.470 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-07-17 20:42:18.471 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2798"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-07-17 20:42:18.517 - Main Thread -> Info: Started loading definition set Engine 2026-07-17 20:42:18.632 - Main Thread -> LOADING_TIME|PushEngineDefinitionSet|11.226 2026-07-17 20:42:18.632 - Main Thread -> Info: Finished loading definition set Engine 2026-07-17 20:42:18.633 - Main Thread -> Initializing ProceduralGeneratorEngineComponent 2026-07-17 20:42:18.633 - Main Thread -> Initializing ProceduralGeneratorClientEngineComponent 2026-07-17 20:42:18.633 - Main Thread -> Initializing ProceduralGeneratorGameEngineComponent 2026-07-17 20:42:18.633 - Main Thread -> Initializing WaterSessionServerConfiguratorComponent 2026-07-17 20:42:18.633 - Main Thread -> Initializing WaterSessionClientConfiguratorComponent 2026-07-17 20:42:18.634 - Main Thread -> Initializing LocalizationEngineComponent 2026-07-17 20:42:18.731 - Main Thread -> [Steam]: Info: Steam Active Status: True 2026-07-17 20:42:18.731 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-07-17 20:42:18.770 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-07-17 20:42:18.798 - Main Thread -> Initializing SteamNetworkingEngineComponent 2026-07-17 20:42:18.798 - Main Thread -> Initializing NetworkStatsEngineComponent 2026-07-17 20:42:18.798 - Main Thread -> Initializing SteamGameDiscoveryServiceComponent 2026-07-17 20:42:18.798 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-07-17 20:42:18.798 - Main Thread -> Initializing DefaultPhysicsSettingsComponent 2026-07-17 20:42:18.798 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-07-17 20:42:18.801 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-07-17 20:42:18.801 - Main Thread -> Initializing MusicEngineComponent 2026-07-17 20:42:18.802 - Main Thread -> Initializing StatsRecorderEngineComponent 2026-07-17 20:42:18.802 - Main Thread -> Initializing WinPlatformEngineComponent 2026-07-17 20:42:18.802 - Main Thread -> Initializing WinRenderEngineComponent 2026-07-17 20:42:18.802 - Main Thread -> Initializing WinMemoryEngineComponent 2026-07-17 20:42:18.803 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-07-17 20:42:18.803 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,216,160,000 bytes. 2026-07-17 20:42:18.804 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-07-17 20:42:18.815 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-07-17 20:42:18.824 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-07-17 20:42:18.829 - Main Thread -> Initializing WinWindowsEngineComponent 2026-07-17 20:42:18.829 - Main Thread -> Initializing AudioEngineComponent 2026-07-17 20:42:18.829 - Main Thread -> Initializing WinSystemEngineComponent 2026-07-17 20:42:18.831 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-07-17 20:42:18.850 - Main Thread -> Initializing VoxelsEngineComponent 2026-07-17 20:42:18.851 - Main Thread -> Initializing Render12EngineComponent 2026-07-17 20:42:18.852 - Main Thread -> LOADING_BEGIN|Render 2026-07-17 20:42:18.852 - Main Thread -> LOADING_BEGIN|Render_Init 2026-07-17 20:42:19.266 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-07-17 20:42:19.365 - Main Thread -> Sorting jobs for scene of 153 jobs with seed '0' 2026-07-17 20:42:19.377 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-07-17 20:42:19.377 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-07-17 20:42:19.380 - Main Thread -> RenderOptionsPart2.Preset = Medium 2026-07-17 20:42:19.382 - Main Thread -> Initializing RenderDebugObjectManager 2026-07-17 20:42:19.382 - Main Thread -> Initializing RenderContracts 2026-07-17 20:42:19.383 - Main Thread -> Initializing MaterialSettings 2026-07-17 20:42:19.383 - Main Thread -> Initializing RenderSettingsManipulator 2026-07-17 20:42:19.383 - Main Thread -> Initializing RenderFrameStatistics 2026-07-17 20:42:19.383 - Main Thread -> Branching #1 2026-07-17 20:42:19.383 - Main Thread -> Creating Window 2026-07-17 20:42:19.383 - Main Thread -> Configuring worker pool as: (workerCount: 10, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-17 20:42:19.383 - Main Thread -> Workers configured. 2026-07-17 20:42:19.383 - Main Thread -> Initializing RenderOutputManager 2026-07-17 20:42:19.383 - Render thread -> LOADING_BEGIN|Render_Window 2026-07-17 20:42:19.384 - Main Thread -> LOADING_TIME|Render_Init|340.7663 2026-07-17 20:42:19.384 - Main Thread -> LOADING_TIME_FULL|Render_Init|532.3755 2026-07-17 20:42:19.384 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-07-17 20:42:19.385 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-07-17 20:42:19.385 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-07-17 20:42:19.385 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-07-17 20:42:19.387 - Main Thread -> Initializing WinInputEngineComponent 2026-07-17 20:42:19.389 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-07-17 20:42:19.408 - Main Thread -> Initializing InputEngineComponent 2026-07-17 20:42:19.412 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-07-17 20:42:19.412 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-07-17 20:42:19.412 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-07-17 20:42:19.413 - Main Thread -> Initializing UIEngineComponent 2026-07-17 20:42:19.415 - Main Thread -> Initialize UI 2026-07-17 20:42:19.416 - Main Thread -> Initializing DebugMenuEngineComponent 2026-07-17 20:42:19.416 - Main Thread -> Initialize Stats 2026-07-17 20:42:19.416 - Main Thread -> Initialize DebugMenu 2026-07-17 20:42:19.445 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:42:19.460 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-07-17 20:42:19.460 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-07-17 20:42:20.185 - Render thread -> LOADING_TIME|Render_SystemCoreInit|724.7407 2026-07-17 20:42:20.227 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, RPCRT4.dll, bcrypt.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, combase.dll, OLEAUT32.dll, CFGMGR32.dll, PSAPI.DLL, WINMM.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Runtime.InteropServices.dll, clrjit.dll, System.Memory.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Threading.dll, System.Collections.Immutable.dll, icu.dll, System.Numerics.Vectors.dll, System.Text.RegularExpressions.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, Wldp.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, System.Collections.Concurrent.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Game.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Diagnostics.StackTrace.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, textinputframework.dll, CoreMessaging.dll, CoreUIComponents.dll, WS2_32.dll, ntmarta.dll, wintypes.dll, System.Text.Json.dll, System.ComponentModel.TypeConverter.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, VCRUNTIME140_CLR0400.dll, ucrtbase_clr0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, eamsi.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, MSVCP140.dll, VCRUNTIME140.dll, VCRUNTIME140_1.dll, MSVCP140_ATOMIC_WAIT.dll, iphlpapi.dll, DNSAPI.dll, NSI.dll, dhcpcsvc6.DLL, dhcpcsvc.DLL, WINNSI.DLL, System.Threading.ThreadPool.dll, winhttp.dll, System.Net.Sockets.dll, mswsock.dll, wshunix.dll, System.Threading.Overlapped.dll, System.Net.NameResolution.dll, winrnr.dll, rasadhlp.dll, NLAapi.dll, fwpuclnt.dll, wshbth.dll, DEVOBJ.dll, pnrpnsp.dll, napinsp.dll, System.IO.FileSystem.Watcher.dll, System.Security.Principal.Windows.dll, System.Security.Claims.dll, sspicli.dll, schannel.DLL, mskeyprotect.dll, NTASN1.dll, ncrypt.dll, ncryptsslp.dll, CRYPT32.dll, MSASN1.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, imagehlp.dll, SETUPAPI.dll, VERSION.dll, vstdlib_s64.dll, tier0_s64.dll, Secur32.dll, CRYPTBASE.DLL, VRage.KytheraV2.Native.dll, Kythera_Core.dll, Kythera_Integration.dll, Kythera_PhysicalWorldModel.dll, Kythera_GroundNavigation.dll, Kythera_Recast.dll, Kythera_PathPlannerGroundNavigation.dll, Kythera_PathFollowerGroundNavigation.dll, Kythera_Avoidance.dll, Kythera_Cover.dll, Kythera_FlightNavigation.dll, Kythera_SurfaceNavigation.dll, Kythera_PathPlannerSurfaceNavigation.dll, Kythera_PathPlannerFlightNavigation.dll, Kythera_PathFollowerFlightNavigation.dll, dbghelp.dll, Kythera_ContextualNavigation.dll, Kythera_Enkiot.dll, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, cryptnet.dll, drvstore.dll, WINTRUST.dll, amd_ags_x64.dll, atiadlxx.dll, PROPSYS.dll, WTSAPI32.dll, pdh.dll, Vortice.DXGI.dll, System.Data.Common.dll, dxgi.dll, d3d12.dll, D3D12Core.dll, dxcore.dll, D3DSCache.dll, twinapi.appcore.dll, VRage.Slug.Native.dll, System.Reflection.dll, dinput8.dll, inputhost.dll, HID.DLL, amdxc64.dll, SharpDX.XInput.dll, xinput1_4.dll, amdihk64.dll, amdenc64.dll, dstoragecore.DLL, dstorage.DLL, dcomp.dll, dwmapi.dll] 2026-07-17 20:42:20.227 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-07-17 20:42:20.242 - Render thread -> LOADING_TIME|Render_CreateDevice|798.553 2026-07-17 20:42:20.242 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|853.758 2026-07-17 20:42:20.243 - Render thread -> LOADING_TIME|Render_Window|5.328399999999988 2026-07-17 20:42:20.243 - Render thread -> LOADING_TIME_FULL|Render_Window|859.1563 2026-07-17 20:42:20.245 - Render thread -> CPU throttling detection is setup: True 2026-07-17 20:42:20.252 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-07-17 20:42:20.339 - Render thread -> LOADING_TIME|Render_FirstFrame|87.5202 2026-07-17 20:42:20.339 - Render thread -> LOADING_TIME|Render|1240.9115 2026-07-17 20:42:20.339 - Render thread -> LOADING_TIME_FULL|Render|1487.7257 2026-07-17 20:42:20.355 - Main Thread -> Info: Started loading definition set Core 2026-07-17 20:42:20.680 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-07-17 20:42:20.680 - Main Thread -> 226 Mapping added to the GameInputProcessorComponent 2026-07-17 20:42:20.681 - Main Thread -> 36 Layers added to the GameInputProcessorComponent 2026-07-17 20:42:20.681 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-07-17 20:42:20.708 - Main Thread -> [Audio]: Loading Audio Configuration 2026-07-17 20:42:20.747 - Main Thread -> [Audio]: Loading master bank. 2026-07-17 20:42:20.789 - Main Thread -> [Audio]: Loading bank b1a473df-eca1-47bb-9d7c-8cd49886ec88. 2026-07-17 20:42:20.841 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-07-17 20:42:20.870 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-07-17 20:42:20.921 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-07-17 20:42:21.051 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-07-17 20:42:21.238 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-07-17 20:42:21.283 - Main Thread -> [Audio]: Reloading paths. 2026-07-17 20:42:21.297 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:42:21.297 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:42:21.298 - Main Thread -> LOADING_TIME|PushCoreDefinitionSet|674.983 2026-07-17 20:42:21.298 - Main Thread -> Info: Finished loading definition set Core 2026-07-17 20:42:21.310 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-07-17 20:42:21.343 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, behaviors-tnt-prod, and performance-tnt-prod 2026-07-17 20:42:21.345 - Main Thread -> Loaded 4 recovered behavior events into current batch. 2026-07-17 20:42:21.352 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 5 events (~6KB) 2026-07-17 20:42:21.565 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, ProductionJobStarted, AutomationBlockConfigured, EncounterSpawned, ObjectiveCompleted, DiscoveryStateChanged, BlueprintPublished, PerformanceStats, BlockBuilt, PlayerInventoryItemAcquired, PlayerCombatEngagement, GridMoved, ObjectiveActivated, DatapadViewed, PlayerToolEngagement, BlueprintImported, EconomyTransaction, PaintGunUsed, BlueprintCreation, ScreenClosed, VoxelHandUsed, ContractClosed, PlayerDied, PlayerSpawned, ContractActivated, ProductionJobCancelled, FastTravelled, DatapadCollected, JetpackUsed, UGCSubscribed, ConsumableUsed, SectorStateAdvanced 2026-07-17 20:42:21.714 - Main Thread -> [Analytics] Successfully sent 5 events to events-tnt-prod, 6KB 2026-07-17 20:42:21.784 - Main Thread -> [Crash Handler]: Report was successfully sent. Opicka 3 at https://crashlogs-v3-report.keenswh.com/api/Report/PostReport/upload responded with status code OK. 2026-07-17 20:42:23.778 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-07-17 20:42:23.779 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-07-17 20:42:23.781 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-07-17 20:42:23.781 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-07-17 20:42:23.781 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-07-17 20:42:23.781 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-07-17 20:42:23.781 - Main Thread -> TransitionToMenu listener activated: BatteryPowerWarningComponent 2026-07-17 20:42:23.781 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-07-17 20:42:23.782 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-07-17 20:42:23.793 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-07-17 20:42:23.793 - Main Thread -> TransitionToMenu listener activated: WorldLoadedNotifierComponent 2026-07-17 20:42:23.793 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-07-17 20:42:23.793 - Main Thread -> Waiting for menu screen texture to be ready. 2026-07-17 20:42:23.802 - Main Thread -> Client frequency set to: 59.940178Hz 2026-07-17 20:42:23.802 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:42:23.812 - Main Thread -> Info: [Input]: Device connected: Мышь[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-07-17 20:42:23.813 - Main Thread -> Info: [Input]: Device connected: Клавиатура[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-07-17 20:42:24.069 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-07-17 20:42:24.289 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-07-17 20:42:24.294 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-07-17 20:42:24.295 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-07-17 20:42:24.298 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-07-17 20:42:24.299 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-07-17 20:42:24.321 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-07-17 20:42:24.321 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-17 20:42:24.321 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-17 20:42:24.321 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-17 20:42:24.321 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-17 20:42:24.321 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-17 20:42:27.665 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-07-17 20:42:28.195 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-07-17 20:42:28.197 - Main Thread -> LOADING_TIME|Application|11326.9135 2026-07-17 20:42:28.197 - Main Thread -> LOADING_TIME_FULL|Application|11966.1152 2026-07-17 20:42:28.197 - Main Thread -> LOADING_TIME|Main|11333.4487 2026-07-17 20:42:28.197 - Main Thread -> LOADING_TIME_FULL|Main|11972.6504 2026-07-17 20:42:28.321 - Render thread -> Render loop frequency capped to: 59.94006Hz 2026-07-17 20:42:28.361 - VRageWorker 1 -> Info: Started loading definition set World 2026-07-17 20:42:28.362 - Main Thread -> GameAppComponent.Disconnect() - END 2026-07-17 20:45:15.526 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-07-17 20:45:15.526 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.528 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.529 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.529 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.529 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.530 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.530 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.530 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = Medium Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.531 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.531 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = Medium RenderingDistance = Medium } 2026-07-17 20:45:15.531 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = Medium } 2026-07-17 20:45:15.532 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:15.532 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:15.532 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:15.532 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:15.533 - Main Thread -> RenderOptionsPart2.Preset = High 2026-07-17 20:45:15.533 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:16.567 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-07-17 20:45:16.567 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:16.568 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:16.568 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:16.569 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:16.569 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:16.569 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:16.569 - Main Thread -> RenderOptionsPart2.Preset = Extreme 2026-07-17 20:45:16.569 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:17.072 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-07-17 20:45:17.072 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:26.673 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:32.279 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Extreme LocalLightShadow = Extreme Lighting = Extreme Texture = Low Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:35.649 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Medium LocalLightShadow = Extreme Lighting = Extreme Texture = Low Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:39.169 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Medium LocalLightShadow = Low Lighting = Extreme Texture = Low Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:43.139 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-17 20:45:48.711 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = High Parallax = None Particles = High RenderingDistance = High } 2026-07-17 20:45:54.568 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = High Parallax = None Particles = Medium RenderingDistance = High } 2026-07-17 20:45:59.223 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = High SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = High Parallax = None Particles = Medium RenderingDistance = High } 2026-07-17 20:46:07.431 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = High SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Medium RenderingDistance = High } 2026-07-17 20:46:10.551 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = High SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Low } 2026-07-17 20:46:36.894 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Low } 2026-07-17 20:46:40.698 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Low } 2026-07-17 20:46:43.384 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Low } 2026-07-17 20:46:49.156 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Low } 2026-07-17 20:46:51.508 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Low } 2026-07-17 20:47:00.936 - Main Thread -> LoadGameAsync save:7 saveBackup: mods: 2026-07-17 20:47:00.951 - Main Thread -> LOADING_BEGIN|Session 2026-07-17 20:47:00.966 - Main Thread -> LOADING_BEGIN|WorldStartup 2026-07-17 20:47:01.386 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-17 20:47:01.413 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-07-17 20:47:01.413 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-07-17 20:47:01.413 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-17 20:47:01.413 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-17 20:47:01.413 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-17 20:47:01.413 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-17 20:47:01.877 - Main Thread -> Info: Blocks occupancy and mount points loaded in 48 ms (301 block definitions patched) 2026-07-17 20:47:02.149 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Low } 2026-07-17 20:47:02.149 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Disabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Low Lighting = Medium Texture = Low Terrain = Medium Parallax = None Particles = Medium RenderingDistance = Low } 2026-07-17 20:47:02.151 - Main Thread -> LOADING_TIME|PushWorldDefinitionSet|730.0011 2026-07-17 20:47:02.151 - Main Thread -> Info: Finished loading definition set World 2026-07-17 20:47:02.428 - Main Thread -> LOADING_TIME|WorldStartup|1461.4419 2026-07-17 20:47:02.428 - Main Thread -> LOADING_BEGIN|WorldTransitionToGame 2026-07-17 20:47:02.428 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-17 20:47:02.428 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-17 20:47:02.428 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-17 20:47:02.428 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-17 20:47:02.428 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-17 20:47:02.829 - Main Thread -> Loading save 7 - version: 2.3.0.2798 2026-07-17 20:47:02.866 - Main Thread -> LOADING_BEGIN|WorldDeserialization 2026-07-17 20:47:04.706 - Main Thread -> LOADING_TIME|WorldDeserialization|1839.5084 2026-07-17 20:47:04.706 - Main Thread -> LOADING_BEGIN|SessionComponentDeserialization 2026-07-17 20:47:04.887 - Main Thread -> LOADING_TIME|SessionComponentDeserialization|181.3955 2026-07-17 20:47:04.887 - Main Thread -> LOADING_BEGIN|EntitySpawning 2026-07-17 20:47:04.896 - Main Thread -> Sorting jobs for scene of 681 jobs with seed '0' 2026-07-17 20:47:04.979 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-07-17 20:47:04.979 - Main Thread -> [World Seed Provider]: Using seed -722615197. 2026-07-17 20:47:04.979 - Main Thread -> Scene: Server - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-07-17 20:47:07.136 - Main Thread -> Character added: 4415:1 2026-07-17 20:47:08.362 - Main Thread -> Info: Pilot is added in the bundle! 4cc16aab-0c8b-4196-9a2d-0d8bc33fe89e 2026-07-17 20:47:09.311 - Main Thread -> LOADING_TIME|EntitySpawning|4423.367 2026-07-17 20:47:09.316 - Main Thread -> Info: Loading ManagedWorldArea: '' Vallation Station PCU: 47987 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' Сетка PCU: 80 FTUE Drop Pod PCU: 400 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' Сетка PCU: 1 Сетка PCU: 1 Сетка PCU: 1 Сетка PCU: 50 Сетка PCU: 1 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' FTUE station PCU: 3461 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.318 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-07-17 20:47:09.581 - Main Thread -> Sorting jobs for scene of 639 jobs with seed '0' 2026-07-17 20:47:09.643 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-07-17 20:47:09.643 - Main Thread -> [World Seed Provider]: Using seed -722615197. 2026-07-17 20:47:09.643 - Main Thread -> Scene: Client - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-07-17 20:47:09.693 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-07-17 20:47:09.772 - Main Thread -> LOADING_TIME|WorldTransitionToGame|899.5726999999997 2026-07-17 20:47:09.772 - Main Thread -> LOADING_TIME_FULL|WorldTransitionToGame|7343.9725 2026-07-17 20:47:15.576 - Main Thread -> Character added: 5014:1 2026-07-17 20:47:16.325 - Main Thread -> Info: Pilot is added in the bundle! 4cc16aab-0c8b-4196-9a2d-0d8bc33fe89e 2026-07-17 20:47:16.997 - Main Thread -> Configuring worker pool as: (workerCount: 9, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-17 20:47:16.997 - Main Thread -> Workers configured. 2026-07-17 20:47:19.193 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 15428:1 2026-07-17 20:47:19.194 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 14933:1 2026-07-17 20:47:19.194 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Start, entity: Grid 14933:1 2026-07-17 20:47:19.194 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 15859:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Area_VallationContracts, entity: Grid 4417:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ValationMusicArea, entity: Grid 4417:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: VallationCutscene, entity: Grid 4417:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Area_VallationStation, entity: Grid 4417:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Tip_Connector_Area, entity: Grid 4417:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Grid 15893:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Grid 15893:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Grid 15893:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Respawn, entity: Grid 15893:1 2026-07-17 20:47:19.196 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TheBarn, entity: Grid 12968:1 2026-07-17 20:47:19.229 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 14957:1 2026-07-17 20:47:19.229 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 15053:1 2026-07-17 20:47:19.229 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Start, entity: Grid 15053:1 2026-07-17 20:47:19.229 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 15764:1 2026-07-17 20:47:19.229 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 15848:1 2026-07-17 20:47:19.232 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TheBarn, entity: Grid 12913:1 2026-07-17 20:47:27.478 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-07-17 20:47:27.510 - Main Thread -> Info: Adding gravity to a kinematic body (5014:1) has no effect 2026-07-17 20:47:28.034 - Main Thread -> LOADING_TIME|WorkerPoolLoad|191.57858276367188 2026-07-17 20:47:28.034 - Main Thread -> LOADING_TIME|ClientSessionTime|10399.540145874023 2026-07-17 20:47:28.034 - Main Thread -> LOADING_TIME|ServerSessionTime|7060.967538833618 2026-07-17 20:47:28.034 - Main Thread -> LOADING_TIME|CLRStalls|1186.4544277191162 2026-07-17 20:47:28.035 - Main Thread -> LOADING_TIME|GCMemoryTotal|3663042392 2026-07-17 20:47:28.035 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-07-17 20:47:28.035 - Main Thread -> STATS_RECORDING,16430,274.106619,3666664544,0,Normal 2026-07-17 20:47:28.079 - Main Thread -> LOADING_TIME|Session|27128.0873 2026-07-17 20:47:39.224 - In-Process Server Thread -> Info: Despawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-73, Y:-258, Z:-593], EncounterID = 0 }' Space_ArmedPathfinderShipwreckEncounter_Composite Pathfinder SP - Renegade Shipwreck PCU: 2579 Pathfinder SP - Renegade Shipwreck PCU: 1259 2026-07-17 20:47:55.366 - In-Process Server Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:25, Y:-124, Z:-137], EncounterID = 0 }' SpaceCenterlineH2ShipwreckEncounter_Composite 2026-07-17 20:48:24.568 - Main Thread -> Info: [UI] Showing Popup Dialog: Сохран. (Vanilla\MainMenuData\UI\Dialogs\SavingDialog.def) 2026-07-17 20:48:24.585 - In-Process Server Thread -> [Saving] Starting save 8 2026-07-17 20:48:24.590 - In-Process Server Thread -> [Saving] Capturing Session State 2026-07-17 20:48:24.667 - In-Process Server Thread -> [Saving] Captured Session State 2026-07-17 20:48:24.667 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-07-17 20:48:25.269 - VRageWorker 1 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-07-17 20:48:25.284 - Main Thread -> [Saving] screenshotTask Start 2026-07-17 20:48:25.284 - Main Thread -> [Saving] screenshotTask Done 2026-07-17 20:48:25.284 - Main Thread -> [Saving] container CommitAsync Start 2026-07-17 20:48:25.900 - Main Thread -> [Saving] container CommitAsync Done 2026-07-17 20:48:25.900 - Main Thread -> [Saving] update save meta Start 2026-07-17 20:48:25.901 - Main Thread -> [Saving] update save meta Done 2026-07-17 20:48:25.901 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-07-17 20:48:25.901 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-07-17 20:48:25.902 - Main Thread -> [Saving] Saving finished Success 2026-07-17 20:48:25.935 - Main Thread -> Info: [UI] Showing Popup Dialog: Сохранение выполнено (Vanilla\MainMenuData\UI\Dialogs\SaveSuccessfullyDialog.def) 2026-07-17 20:48:32.284 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,WorkerPoolLoad,RenderThreadTime,GPUTime,FrameTime,PCUCount,UsedVRAM,VRAMBudget,CPULoad,CLRStalls,ActiveMission,CurrentObjective,Max_MainThreadTime,Max_ClientSessionTime,Max_ServerSessionTime,Max_RenderThreadTime,Max_GPUTime,Max_FrameTime,Max_PCUCount,Max_UsedVRAM,Max_VRAMBudget,Max_CPULoad,Max_CLRStalls,Mem_DCS_Scenes,Mem_Render12,Mem_HavokManaged,Mem_Voxels,Mem_HavokMemory,Mem_HeapMemory 2026-07-17 20:48:32.284 - Main Thread -> STATISTICS,337.7367252,20244,21697,14712550000,2403815000,8147127000, 4.7675473629, 3.3181467556, 3.2818775549, 3.2476077256, 7.8229659675, 10.9616336604, 16.7283521989, 200628.778306698, 4938109960.31394, 7737667584, 15.6732359628, 0.0184748045,"Нет","Нет", 112.0429000854, 27.42029953, 106.3462982178, 61.1359, 24.4918, 67.2912, 202209, 5392977920, 7737667584, 82.7447662354, 12.6545000076,76107120,5276389000,1104,943866400,1118291000,2272946000 2026-07-17 20:48:38.005 - In-Process Server Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-78, Y:-260, Z:-596], EncounterID = 0 }' SpaceEncounter_FrozenAsteroidOutpost2-2_Composite 2026-07-17 20:48:38.252 - Render thread -> VideoMemoryInfo report: Budget: 7,737,667,584.00 Bytes CurrentUsage: 4,947,988,480.00 Bytes AvailableForReservation: 4,003,051,520.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-17 20:48:38.258 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() 2026-07-17 20:48:38.260 - Render thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-07-17 20:48:38.261 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [Экземпляр устройства GPU приостановлен. Для определения соответствующего действия используйте GetDeviceRemovedReason. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.<>c__DisplayClass63_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2026-07-17 20:48:38.603 - In-Process Server Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-484, Y:-379, Z:-96], EncounterID = 0 }' SpaceEncounter_FrozenAsteroidOutpost2-2_Composite 2026-07-17 20:48:39.060 - Render thread -> [Crash Handler]: Preparing Crash Report... 2026-07-17 20:48:39.060 - Render thread -> [Crash Handler]: Pre-filtering exception. 2026-07-17 20:48:39.060 - Render thread -> [Crash Handler] : [Process Tag Added] : CrashGPU 2026-07-17 20:48:39.060 - Render thread -> [Crash Handler]: Pre-serializing crash meta. 2026-07-17 20:48:39.060 - CrashDialog -> Warning: LOCALIZATION WARNING: Could not find key WeApologize in the culture set ru-RU. Evaluating to default culture. 2026-07-17 20:48:39.061 - CrashDialog -> Warning: LOCALIZATION WARNING: Could not find key ApplicationCrashed in the culture set ru-RU. Evaluating to default culture. 2026-07-17 20:48:39.061 - Render thread -> [Crash Handler]: Collecting crash dump. 2026-07-17 20:48:41.141 - Render thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-07-17 20:48:41.146 - Render thread -> [Crash Handler]: Serializing crash meta. 2026-07-17 20:48:42.182 - Render thread -> [Crash Handler]: Waiting on message box confirmation. 2026-07-17 20:49:50.265 - Render thread -> [Crash Handler]: Message box closed by user. 2026-07-17 20:49:50.265 - Render thread -> [Crash Handler]: Restarting To Report 2026-07-17 20:49:50.265 - Render thread -> [Crash Handler]: Invoking RestartToReport Callback 2026-07-17 20:49:50.265 - Render thread -> [CrashHandler]: Starting crash report sender... 2026-07-17 20:49:50.267 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ApplicationCrashed in the culture set ru-RU. Evaluating to default culture. 2026-07-17 20:49:50.267 - Render thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key WeApologize in the culture set ru-RU. Evaluating to default culture. 2026-07-17 20:49:50.267 - Render thread -> WriteLine Closed