Performance Main Thread: 684.99us, 4.11 % Input: 10.31us Draw: 748.06ns Platform: 39.78ns Session: 322.87us Render Render Thread Average Frame: 33.38ms, 33.39ms, 200.1 %, (Imprecise) Current Frame: 33.36ms, 34.14ms, 200.0 %, (Imprecise) Average Work: 5.64ms, 5.63ms, 33.8 %, (Imprecise) Current Work: 5.65ms, 5.92ms, 33.9 %, (Imprecise) Pacer: 43.63Hz, 29.97Hz, 68.93Hz GPU Average Frame: 33.38ms, 33.39ms, 200.1 %, (Imprecise) Current Frame: 33.37ms, 33.97ms, 200.0 %, (Imprecise) Average Work: 22.78ms, 22.80ms, 136.5 %, (Imprecise) Current Work: 22.78ms, 22.85ms, 136.5 %, (Imprecise) Render Frequency: 29.97Hz, 59.94Hz, VSync: Enabled Video Memory: 6.77GiB, 6.25GiB, 108.3 % VRAM: 6.77GiB, 6.25GiB, 108.3 % CPU Load: 3.61 % CLR Total Stalls: 2.57s Worker Count: 13 Worker Load: 0.04 % PCU Total: 25662 NPC: 17541 LocalPlayer: 8121 Spatial Trigger System Entity updates: 64 Total Trigger Updates: 149 Trigger Count: 3 Encounters Session: AllManagedSystems: 20257 (total), 7586 (player), 12671 (NPC) ManagedWorldArea: 11451 (total), 7586 (player), 3865 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 8806 (total), 0 (player), 8806 (NPC) RenderSceneStats Streaming GPU Report Available Total: 6.252Gi Free: 1.638E+04Pi Reserved: 0 Usage: 6.771Gi Game Report Available Raw: 6.252Gi Available Filtered: 6.206Gi Target Unused: 635.5Mi Target Usage: 5.585Gi Current Usage: 6.771Gi Usage Delta: 0 Usage Details Missing: 509Mi Non-Streaming: 4.274Gi Streaming: 2Gi Real Available Streaming: 834Mi Min Available Streaming: 2Gi Min Critical Streaming: 387.6Mi Final Available Streaming: 2Gi Streaming Details Critical Pinned Textures: 387.6Mi Standard Pinned Textures: 562Mi First Person Textures: 123.4Mi Overlay Textures: 513.8Mi Density Textures: 225.4Mi Standard Textures: 225.4Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 232 Dispatch Count: 124 DispatchRays Count: 7 ExecuteIndirect Count: 591 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 355 Alive Particles Count: 355 Dead Particles Count: 2371 Percentage of the budget used: 0.071 Active Emitter Count: 29 Borrowed resources Queried: 469MiB Allocated: 480MiB Concurrently borrowed: 147MiB Total Memory Allocated: 7.076Gi Default: 6.771Gi NonStreaming: 1.329Gi HeapManager: 333.6Mi Free: 333.6Mi Bindable Buffers: 326.3Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 324.8Mi Bindable Textures: 495.2Mi RO Textures: 128Mi RO Cube Texture: 5.543Mi Render Target Textures: 108.1Mi RW Render Target Textures: 98Mi Depth Stencils: 155.5Mi Cube Depth Stencils: 0 Managed Buffers: 177.5Mi Free: 177.5Mi OffscreenTexture:LCD_LCDNarrow50_ServerComposition_7401:1_S0: 704Ki OffscreenTexture:LCD_LCDNarrow50_ServerComposition_7403:1_S0: 704Ki OffscreenTexture:LCD_LCDCorner250_ServerComposition_7399:1_S0: 512Ki OffscreenTexture:LCD_LCDNarrow50_ServerComposition_7405:1_S0: 704Ki OffscreenTexture:LCD_LCDNarrow250_ServerComposition_7390:1_S0: 512Ki OffscreenTexture:LCD_LCDWide150_ServerComposition_7398:1_S0: 1.375Mi Streaming: 2Gi Textures: 2Gi Missing: 509Mi Specific: 2.945Gi Borrowing: 480.2Mi Flare: 91.81Ki Grass: 30.19Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 415.4Mi Particle: 40.38Mi Raytracing: 669.1Mi Runtime Data: 289.7Mi Unknown: 0 Armor: 7.032Mi Debug: 0 Flora: 72.31Mi Impostor: 0 UI3D: 30.17Ki Voxel: 210.2Mi Water: 65.12Ki Volumes: 57.08Ki Scene: 718.5Mi Unified Index Buffer: 192Mi Water: 0 Mix: 8.812Mi Clearing Manager: 1.562Mi Local Shadow Textures: 31.03Mi Asset Cache Textures: 18.39Mi Managed Generated Textures: 52Ki Upload: 301.1Mi Data Uploader: 256Mi Bindable Buffers: 44.12Mi Upload Buffers: 28.12Mi Transient Constants: 16Mi Bindable Textures: 960Ki Upload Textures: 960Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 68334 Default: 68044 NonStreaming: 347 HeapManager: 33 Free: 33 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 84 RO Textures: 4 RO Cube Texture: 28 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 14 Cube Depth Stencils: 0 Managed Buffers: 28 Free: 28 OffscreenTexture:LCD_LCDNarrow50_ServerComposition_7401:1_S0: 1 OffscreenTexture:LCD_LCDNarrow50_ServerComposition_7403:1_S0: 1 OffscreenTexture:LCD_LCDCorner250_ServerComposition_7399:1_S0: 1 OffscreenTexture:LCD_LCDNarrow50_ServerComposition_7405:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_7390:1_S0: 1 OffscreenTexture:LCD_LCDWide150_ServerComposition_7398:1_S0: 1 Streaming: 1060 Textures: 1060 Missing: 1 Specific: 66636 Borrowing: 94 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 4611 Particle: 22 Raytracing: 886 Runtime Data: 56472 Unknown: 0 Armor: 12624 Debug: 0 Flora: 38238 Impostor: 0 UI3D: 5 Voxel: 5587 Water: 7 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4385 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 896 Unused Memory (MiB): 177.4375 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 78.90625 Voxel: 343 ManagedROBuffer occupancy: 79.49219 Voxel: 320 ManagedROBuffer occupancy: 80.46875 Voxel: 354 ManagedROBuffer occupancy: 82.22656 Voxel: 363 ManagedROBuffer occupancy: 79.49219 Voxel: 324 ManagedROBuffer occupancy: 95.50781 Voxel: 338 ManagedROBuffer occupancy: 58.59375 Voxel: 198 ManagedROBuffer occupancy: 44.53125 Voxel: 158 ManagedROBuffer occupancy: 29.101562 Voxel: 99 ManagedROBuffer occupancy: 25.585938 Voxel: 85 ManagedROBuffer occupancy: 2.9296875 Voxel: 15 ManagedROBuffer occupancy: -1 Voxel: 0 Misc ManagedROBuffer occupancy: 100 Mwm: 71 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 84 ManagedROBuffer occupancy: 100 Mwm: 127 Mix: 0 Water: 1 Volumes: 1 Flora: 8 ManagedROBuffer occupancy: 100 Mwm: 171 Mix: 0 Flora: 13 ManagedROBuffer occupancy: 100 Mwm: 246 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 104 ManagedROBuffer occupancy: 100 Mwm: 132 ManagedROBuffer occupancy: 100 Mwm: 153 ManagedROBuffer occupancy: 99.609375 Mwm: 7 Mix: 0 Flora: 390 Flare: 1 ManagedROBuffer occupancy: 99.609375 Flora: 433 Mix: 0 Raytracing: 0 Mwm: 37 Armor: 9 ManagedROBuffer occupancy: 99.80469 Mix: 0 Flora: 104 Mwm: 167 Flare: 0 ManagedROBuffer occupancy: 100 Mwm: 192 Mix: 0 Armor: 18 ManagedROBuffer occupancy: 100 Mwm: 160 ManagedROBuffer occupancy: 100 Mwm: 188 ManagedROBuffer occupancy: 100 Mwm: 186 Mix: 0 Armor: 10 Flare: 1 ManagedROBuffer occupancy: 97.65625 Mwm: 100 Mix: 5 Armor: 1 Flora: 204 UI3D: 1 Flare: 0 Raytracing: 2 ManagedROBuffer occupancy: 80.859375 Mix: 2 Mwm: 121 Armor: 2 Flora: 3 NonCopy ManagedROBuffer occupancy: 10.9375 Raytracing: 56 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 691 Safe Instance Count: 2190 Indices Count: 1821129 Indices to Triangle Count: 607043 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 2190 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 19 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 278 Visible Grass count: 76 Visible ParticleEmitter count: 29 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 3 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 1494 Max grass instances: 4599192 Grass instances buffer size: 28.494053Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 9 Safe Instance Count: 9 Indices Count: 247863 Indices to Triangle Count: 82621 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 180 Safe Instance Count: 272 Indices Count: 377028 Indices to Triangle Count: 125676 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 764 Safe Instance Count: 1048 Indices Count: 604344 Indices to Triangle Count: 201448 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1405 Safe Instance Count: 2140 Indices Count: 1036959 Indices to Triangle Count: 345653 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 2675 Safe Instance Count: 3364 Indices Count: 1702590 Indices to Triangle Count: 567530 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 2117 Safe Instance Count: 2427 Indices Count: 2278503 Indices to Triangle Count: 759501 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1921567 1: 151948 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 57 HZB Mip-2 Count: 52 HZB Mip-3 Count: 29 HZB Mip-4 Count: 50 HZB Mip-5 Count: 105 HZB Mip-6 Count: 117 HZB Mip-7 Count: 172 HZB Mip-8 Count: 300 HZB Mip-9 Count: 274 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 10.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 10.00 Budget: 244MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 6.00 Active Memory: 0B Idle Memory: 4MiB 256×512 Active: 0.00 Idle: 3.00 Active Memory: 0B Idle Memory: 2MiB 512×128 Active: 0.00 Idle: 2.00 Active Memory: 0B Idle Memory: 683KiB 512×512 Active: 0.00 Idle: 1.00 Active Memory: 0B Idle Memory: 1MiB RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] 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Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible 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Registered Resources: 0 Loaded Resources: 465 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.36MiB Used: 45.36MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.18us Registered Resources: 0 Loaded Resources: 3,171 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.36MiB Used: 123.80MiB Pressure: 123.80MiB Pinned: 1.38MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.31us Registered Resources: 0 Loaded Resources: 220 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.36MiB Used: 12.27MiB Pressure: 11.13MiB Pinned: 5.16MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.12us Registered Resources: 0 Loaded Resources: 6,198 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.36MiB Used: 753.32MiB Pressure: 2.60GiB Pinned: 4.23MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 790.05us Registered Resources: 4,422 Loaded Resources: 4,422 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 2.00GiB Used: 2.00GiB Pressure: 3.91GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LightSmall: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/Connector: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_TheDeepDive: 0 event:/SFX/Block/TimerEnd: 0 event:/UI/toolbar_load_unload: 0 event:/UI/HudUnable: 0 event:/SFX/Tool/GrinderTool: 0 event:/SFX/Progress/Progress_Deconstruction: 0 event:/UI/jingle_objective_complete: 0 event:/SFX/Character/Footsteps: 0 event:/UI/OreDetector: 0 event:/SFX/Tool/HandDrillNoContact: 0 event:/SFX/Tool/HandDrillRock: 0 event:/SFX/Tool/HandDrillVoxelRemoval: 0 event:/UI/ui_Terminal: 0 event:/UI/Gscreen_insert: 0 event:/UI/Gscreen_drag: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Character/JetpackCharge: 0 event:/SFX/Character/FallGround: 0 event:/UI/Gscreen_type: 0 event:/UI/Gscreen_type_delete: 0 event:/UI/Block/RotateBlock: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/SFX/Character/CrouchDown: 0 event:/SFX/Character/FootstepsCrouch: 0 event:/SFX/Character/CrouchUp: 0 event:/SFX/Tool/WelderTool: 0 event:/SFX/Progress/Progress_Construction: 0 event:/SFX/Block/Cockpit: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/SFX/Character/JetpackPush: 0 event:/Music/Verdure/SE2_Verdure_PulsingSun: 0 event:/UI/contract_complete: 0 event:/UI/contract_reward_claim: 0 event:/SFX/Tool/HandDrillSoil: 0 event:/Music/Verdure/SE2_Verdure_PatchingThingsUp: 0 event:/SFX/Character/Jump: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 event:/SFX/Tool/HandDrillGrass: 0 event:/SFX/Impacts/ImpactCharacterRock: 0 event:/Music/Verdure/SE2_Verdure_Temperate: 0 event:/SFX/Impacts/ImpactCharacterGrass: 0 event:/SFX/Character/VocPain: 0 event:/Music/Verdure/SE2_Falloff: 0 event:/Music/Verdure/SE2_Verdure_G1: 0 event:/SFX/Impacts/ImpactCharacterMetal: 0 event:/SFX/Block/Button: 0 event:/Music/Verdure/SE2_Verdure_FrozenDistance: 0 event:/SFX/Character/TakeItem: 0 event:/SFX/Block/EventControllerTrue: 0 event:/SFX/Block/Piston/PistonSmallRetractingAction: 0 event:/SFX/Block/Piston/PistoLargeExtendingAction: 0 event:/SFX/Block/Piston/PistoSmallMaxDistance: 0 event:/SFX/Block/Piston/PistoLargeMaxDistance: 0 event:/UI/SuitInventoryFull: 0 event:/UI/ui_backpack_build: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 260 FileOctreeRegionLoader: 53 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 51 Created: 172 PlanetOreDepositComponent Current: 1551 Created: 6591 CompositePlanetShapeComponent Current: 253 Created: 1248 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 250 Created: 1177 PlanetOreDepositComponent Current: 5699 Created: 27021 CompositePlanetShapeComponent Current: 1432 Created: 5384 DynamicVoxelStorageComponent Current: 2 Created: 3 DynamicVoxelStorageComponent Current: 2 Created: 3 Space Probe Server Low Cache Evicted: 0 Refreshed: 57382 Inserted: 25 Medium Cache Evicted: 0 Refreshed: 109132 Inserted: 203 High Cache Evicted: 387 Refreshed: 380908 Inserted: 894 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 19 FloatingObjects (Server): 0 Armor Blocks (Server): 2932 Simple Blocks (Server): 925 Functional Blocks (Server): 182 Grids (Client): 19 FloatingObjects (Client): 0 Armor Blocks (Client): 2932 Simple Blocks (Client): 925 Functional Blocks (Client): 182 TrashRemoval PlayerGridPCU: 0 Current: 8121 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 17541 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 0 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 7 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Total Destroyed Blocks: 5 Total Damage: 0 Total Repair: 38.192085 Animation Budget Runtime: 172.7us Runtime Avg: 175.2us Optimization: 0.0 % Flora SectorsCount: 135 Total: 791913, 457022 Average: 5866, 3385 Minimum: 2091, 1430 Maximum: 15207, 8894