Performance Main Thread: 4.25ms, 25.48 % Input: 67.98us Draw: 2.23us Platform: 19.34ns Session: 3.19ms Render Render Thread Average Frame: 97.01ms, 97.01ms, 1940.2 %, (Imprecise) Current Frame: 1.57s, 1.57s, 31422.0 %, (Imprecise) Average Work: 10.46ms, 10.46ms, 209.3 %, (Imprecise) Current Work: 11.81ms, 11.81ms, 236.3 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 19.45ms, 19.45ms, 389.0 %, (Imprecise) Current Frame: 18.54ms, 18.54ms, 370.8 %, (Imprecise) Average Work: 18.78ms, 18.78ms, 375.6 %, (Imprecise) Current Work: 19.00ms, 19.00ms, 379.9 %, (Imprecise) Render Frequency: 50.68Hz, 200.00Hz, VSync: Disabled Video Memory: 8.54GiB, 10.63GiB, 80.3 % VRAM: 8.54GiB, 10.63GiB, 80.3 % CPU Load: 43.50 % CLR Total Stalls: 3.69s Worker Count: 5 Worker Load: 20.82 % PCU Total: 46162 NPC: 20896 LocalPlayer: 25266 Spatial Trigger System Entity updates: 72 Total Trigger Updates: 346 Trigger Count: 3 Encounters Session: AllManagedSystems: 5196 (total), 0 (player), 5196 (NPC) ManagedWorldArea: 3461 (total), 0 (player), 3461 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 1735 (total), 0 (player), 1735 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.63Gi Free: 2.09Gi Reserved: 0 Usage: 8.542Gi Game Report Available Raw: 10.63Gi Available Filtered: 10.58Gi Target Unused: 1.058Gi Target Usage: 9.524Gi Current Usage: 8.542Gi Usage Delta: 0 Usage Details Missing: 716.1Mi Non-Streaming: 3.458Gi Streaming: 4.385Gi Real Available Streaming: 5.367Gi Min Available Streaming: 1024Mi Min Critical Streaming: 414.1Mi Final Available Streaming: 5.367Gi Streaming Details Critical Pinned Textures: 414.1Mi Standard Pinned Textures: 178.2Mi First Person Textures: 0 Overlay Textures: 149.9Mi Density Textures: 1.894Gi Standard Textures: 741.9Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Enabled) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 419 Dispatch Count: 98 DispatchRays Count: 0 ExecuteIndirect Count: 605 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 1809 Alive Particles Count: 1959 Dead Particles Count: 599 Percentage of the budget used: 0.3918 Active Emitter Count: 114 Borrowed resources Queried: 388MiB Allocated: 397MiB Concurrently borrowed: 95MiB Total Memory Allocated: 8.848Gi Default: 8.542Gi NonStreaming: 1024Mi HeapManager: 238.2Mi Free: 238.2Mi Bindable Buffers: 76.06Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 74.56Mi Bindable Textures: 589.6Mi RO Textures: 128Mi RO Cube Texture: 24Ki Render Target Textures: 210.5Mi RW Render Target Textures: 132.9Mi Depth Stencils: 118.2Mi Cube Depth Stencils: 0 Managed Buffers: 49.25Mi Free: 49.25Mi Streaming: 4.385Gi Textures: 4.385Gi Missing: 716.1Mi Specific: 2.458Gi Borrowing: 397.4Mi Flare: 86.66Ki Grass: 6.75Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 444.3Mi Particle: 40.44Mi Raytracing: 368.3Mi Runtime Data: 201.2Mi Unknown: 0 Armor: 6.86Mi Debug: 0 Flora: 76.66Mi Impostor: 0 UI3D: 0 Voxel: 117.6Mi Water: 65.12Ki Volumes: 42Ki Scene: 735.8Mi Unified Index Buffer: 160Mi Water: 0 Mix: 8.312Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 33.76Mi Managed Generated Textures: 60Ki Upload: 302.7Mi Data Uploader: 256Mi Bindable Buffers: 37.69Mi Upload Buffers: 21.69Mi Transient Constants: 16Mi Bindable Textures: 9Mi Upload Textures: 9Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 74800 Default: 74510 NonStreaming: 293 HeapManager: 28 Free: 28 Bindable Buffers: 161 Persistent Constant Buffers: 24 Read-Write Buffers: 137 Bindable Textures: 64 RO Textures: 4 RO Cube Texture: 3 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 19 Cube Depth Stencils: 0 Managed Buffers: 22 Free: 22 Streaming: 1301 Textures: 1301 Missing: 1 Specific: 72915 Borrowing: 78 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 4889 Particle: 22 Raytracing: 27 Runtime Data: 63515 Unknown: 0 Armor: 12565 Debug: 0 Flora: 46198 Impostor: 0 UI3D: 0 Voxel: 4735 Water: 7 Volumes: 10 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4222 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 704 Unused Memory (MiB): 49.25 VoxelLow VoxelMedium ManagedROBuffer occupancy: 81.44531 Voxel: 380 ManagedROBuffer occupancy: 95.89844 Voxel: 435 ManagedROBuffer occupancy: 98.24219 Voxel: 403 ManagedROBuffer occupancy: 67.38281 Voxel: 288 ManagedROBuffer occupancy: 24.414062 Voxel: 113 VoxelHigh Misc ManagedROBuffer occupancy: 100 Mwm: 199 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 96 Flora: 5 ManagedROBuffer occupancy: 100 Mwm: 221 ManagedROBuffer occupancy: 100 Mwm: 200 Mix: 0 Armor: 9 ManagedROBuffer occupancy: 100 Mwm: 160 Mix: 0 Armor: 4 ManagedROBuffer occupancy: 100 Mwm: 150 ManagedROBuffer occupancy: 100 Mwm: 184 ManagedROBuffer occupancy: 100 Mwm: 159 Mix: 0 Armor: 4 Flare: 1 Flora: 3 ManagedROBuffer occupancy: 100 Mwm: 80 Mix: 0 Armor: 11 Flare: 1 Water: 1 ManagedROBuffer occupancy: 100 Mwm: 147 ManagedROBuffer occupancy: 100 Mwm: 201 ManagedROBuffer occupancy: 100 Mwm: 179 ManagedROBuffer occupancy: 100 Mwm: 117 ManagedROBuffer occupancy: 100 Mwm: 114 ManagedROBuffer occupancy: 100 Mwm: 201 Mix: 0 Flora: 4 ManagedROBuffer occupancy: 100 Mwm: 4 Mix: 0 Flora: 437 ManagedROBuffer occupancy: 100 Flora: 512 Mix: 0 ManagedROBuffer occupancy: 78.71094 Flora: 244 Mix: 4 Mwm: 12 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2211 Safe Instance Count: 2715 Indices Count: 2635404 Indices to Triangle Count: 878468 MainView[SecondPass] Real Instance Count: 35 Safe Instance Count: 2715 Indices Count: 923052 Indices to Triangle Count: 307684 Visible PointLight count: 12 Visible SpotLight count: 8 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 807 Visible Grass count: 25 Visible ParticleEmitter count: 114 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 12 Visible Flares count: 2 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 175004 Max grass instances: 1230552 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 11 Safe Instance Count: 11 Indices Count: 59889 Indices to Triangle Count: 19963 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 291 Safe Instance Count: 391 Indices Count: 1361361 Indices to Triangle Count: 453787 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 898 Safe Instance Count: 934 Indices Count: 2049903 Indices to Triangle Count: 683301 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 2188 Safe Instance Count: 2777 Indices Count: 1308522 Indices to Triangle Count: 436174 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 2866 Safe Instance Count: 3285 Indices Count: 749130 Indices to Triangle Count: 249710 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 1095 Safe Instance Count: 2128 Indices Count: 803415 Indices to Triangle Count: 267805 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 97650 1: 294499 2: 153619 3: 139989 4: 7405 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 4 HZB Mip-2 Count: 2 HZB Mip-3 Count: 8 HZB Mip-4 Count: 24 HZB Mip-5 Count: 36 HZB Mip-6 Count: 33 HZB Mip-7 Count: 10 HZB Mip-8 Count: 10 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 10.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 10.00 Budget: 365MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 8.85GiB Default: 8.54GiB NonStreaming: 1,023.57MiB HeapManager: 238.24MiB Free: 238.24MiB Bindable Buffers: 76.06MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 74.56MiB Bindable Textures: 589.65MiB RO Textures: 128.00MiB RO Cube Texture: 24.00KiB Render Target Textures: 210.50MiB RW Render Target Textures: 132.88MiB Depth Stencils: 118.25MiB Cube Depth Stencils: 0.00B Managed Buffers: 49.25MiB Free: 49.25MiB Streaming: 4.39GiB Textures: 4.39GiB Missing: 716.06MiB Specific: 2.46GiB Borrowing: 397.38MiB Flare: 86.66KiB Grass: 6.75MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 444.26MiB Particle: 40.44MiB Raytracing: 368.31MiB Runtime Data: 201.19MiB Unknown: 0.00B Armor: 6.86MiB Debug: 0.00B Flora: 76.66MiB Impostor: 0.00B UI3D: 0.00B Voxel: 117.56MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 735.75MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 8.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 33.76MiB Managed Generated Textures: 60.00KiB Upload: 302.69MiB Data Uploader: 256.00MiB Bindable Buffers: 37.69MiB Upload Buffers: 21.69MiB Transient Constants: 16.00MiB Bindable Textures: 9.00MiB Upload Textures: 9.00MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 14.88GiB Process Memory: 14.88GiB GC: 1.63GiB GC Total: 1.63GiB GC Committed Total: 2.06GiB GC Total Allocated: 5.76GiB GC Total Pause Duration: 467.99ms GC Collection Count 0: 15 GC Collection Count 1: 12 GC Collection Count 2: 10 Havok Memory: 400.31MiB Native Allocators: 1.77GiB Heap: 1.77GiB Heap Allocation Count: unavailable Bump: 5.78MiB Systems: 9.67GiB DCS_Scenes: 29.81MiB Render12: 8.85GiB Default: 8.54GiB NonStreaming: 1,023.57MiB HeapManager: 238.24MiB Free: 238.24MiB Bindable Buffers: 76.06MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 74.56MiB Bindable Textures: 589.65MiB RO Textures: 128.00MiB RO Cube Texture: 24.00KiB Render Target Textures: 210.50MiB RW Render Target Textures: 132.88MiB Depth Stencils: 118.25MiB Cube Depth Stencils: 0.00B Managed Buffers: 49.25MiB Free: 49.25MiB Streaming: 4.39GiB Textures: 4.39GiB Missing: 716.06MiB Specific: 2.46GiB Borrowing: 397.38MiB Flare: 86.66KiB Grass: 6.75MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 444.26MiB Particle: 40.44MiB Raytracing: 368.31MiB Runtime Data: 201.19MiB Unknown: 0.00B Armor: 6.86MiB Debug: 0.00B Flora: 76.66MiB Impostor: 0.00B UI3D: 0.00B Voxel: 117.56MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 735.75MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 8.31MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 33.76MiB Managed Generated Textures: 60.00KiB Upload: 302.69MiB Data Uploader: 256.00MiB Bindable Buffers: 37.69MiB Upload Buffers: 21.69MiB Transient Constants: 16.00MiB Bindable Textures: 9.00MiB Upload Textures: 9.00MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Voxels: 813.35MiB Planet Bitmaps: 712.61MiB Natives: 99.59MiB VrVoxelMesh: 72.26MiB VrShellDataCache: 17.45MiB VrSewGuide: 9.72MiB VrTailor: 171.76KiB NativeDictionary: 1.16MiB Pools: 14.13MiB Default for ParallelWorkTask Pooled Count: 14,476.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 1,238.00 Active (borrowed) Count: 0.00 Bytes Pooled: 58KiB Default for BlockingWaiter Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for ContinuationQueueContinuation Pooled Count: 1,104.00 Active (borrowed) Count: 16.00 Bytes Pooled: 60KiB Default for DataWork>, int, int>> Pooled Count: 307.00 Active (borrowed) Count: 0.00 Bytes Pooled: 17KiB Default for MultiTaskAwaiter Pooled Count: 569.00 Active (borrowed) Count: 0.00 Bytes Pooled: 44KiB Default for Optional Pooled Count: 1,231.00 Active (borrowed) Count: 0.00 Bytes Pooled: 58KiB Default for CachedAccessor Pooled Count: 63.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for CachedAccessor Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for PriorityToken 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Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 966.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 468.00 Active (borrowed) Count: 4,690.00 Bytes Pooled: 102KiB Default for StitchOperation Pooled Count: 1,005.00 Active (borrowed) Count: 0.00 Bytes Pooled: 102KiB Default for CompoundStitchOperation Pooled Count: 594.00 Active (borrowed) Count: 0.00 Bytes Pooled: 65KiB Default for VoxelUpdateBatchTracker Pooled Count: 726.00 Active (borrowed) Count: 24.00 Bytes Pooled: 28KiB Default for CellData Pooled Count: 3,496.00 Active (borrowed) Count: 16,736.00 Bytes Pooled: 191KiB Default for ClipmapMeshJob Pooled Count: 1,752.00 Active (borrowed) Count: 24.00 Bytes Pooled: 233KiB Default for ClipmapResourceLoadingJob Pooled Count: 557.00 Active (borrowed) Count: 24.00 Bytes Pooled: 87KiB Animation Clip Requests Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: 0B Animation Group Requests Pooled Count: 2.00 Active (borrowed) Count: 6.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 0.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 13.00 Active (borrowed) Count: 0.00 Bytes Pooled: 416B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachineOptional Pooled Count: 747.00 Active (borrowed) Count: 0.00 Bytes Pooled: 41KiB Default for ClipmapSewJob Pooled Count: 998.00 Active (borrowed) Count: 0.00 Bytes Pooled: 148KiB ResourcePool-InstanceBatch Pooled Count: 58.00 Active (borrowed) Count: 45,019.00 Bytes Pooled: 10KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 7,854.00 Active (borrowed) Count: 183,356.00 Bytes Pooled: 368KiB Default for VoxelCell Pooled Count: 383.00 Active (borrowed) Count: 2,074.00 Bytes Pooled: 105KiB Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 352B Default for AsyncStateMachinePooledTask<d__142> Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 272B Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 304B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for UnawaitedExceptionFinalizer Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 2.50GiB Used: 785.45MiB Pressure: 2.73GiB Pinned: 57.92MiB Graphics Budget: 5.37GiB Used: 4.39GiB Pressure: 3.97GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 28.83us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 4 Changed Priorities: 4 Pending State Transitions: 0 Memory Main Budget: 639.37MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 50.52us Registered Resources: 0 Loaded Resources: 3,399 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 639.37MiB Used: 88.89MiB Pressure: 85.52MiB Pinned: 2.36MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.81us Registered Resources: 0 Loaded Resources: 222 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 639.37MiB Used: 12.40MiB Pressure: 11.51MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 298.02us Registered Resources: 0 Loaded Resources: 5,275 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 639.37MiB Used: 639.52MiB Pressure: 2.59GiB Pinned: 6.09MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 1.18ms Registered Resources: 4,260 Loaded Resources: 4,260 Priority Updates: 152 Changed Priorities: 152 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 5.37GiB Used: 4.39GiB Pressure: 3.97GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/Button: 0 event:/UI/OreDetector: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Wheels/Engine/WheelEngineTestMedium: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Explosions/DestroyBlockSolarPanel: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Ship/ShipMain: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_SunsetOverVerdure: 0 event:/SFX/Block/TimerEnd: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 405 FileOctreeRegionLoader: 48 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 112 Created: 188 PlanetOreDepositComponent Current: 2178 Created: 3614 CompositePlanetShapeComponent Current: 447 Created: 773 DynamicVoxelStorageComponent Current: 4 Created: 4 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 395 Created: 746 PlanetOreDepositComponent Current: 6978 Created: 10715 CompositePlanetShapeComponent Current: 1755 Created: 2544 DynamicVoxelStorageComponent Current: 4 Created: 4 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 1105 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 20 FloatingObjects (Server): 7 Armor Blocks (Server): 2962 Simple Blocks (Server): 1093 Functional Blocks (Server): 344 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 20 FloatingObjects (Client): 7 Armor Blocks (Client): 2962 Simple Blocks (Client): 1093 Functional Blocks (Client): 344 TrashRemoval PlayerGridPCU: 0 Current: 25266 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 20896 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 7 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 26 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 233.6us Runtime Avg: 187.8us Optimization: 0.0 % Flora SectorsCount: 155 Total: 935487, 513361 Average: 6035, 3312 Minimum: 1511, 1422 Maximum: 15065, 9044