2026-07-09 17:26:37.610 - Main Thread -> Timezone (local - UTC): -7h 2026-07-09 17:26:37.612 - Main Thread -> App Version: 2.3.0.2788 2026-07-09 17:26:37.621 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 7/9/2026 5:26:37 PM 2026-07-09 17:26:37.671 - Main Thread -> Running application with arguments: -hideVersion 2026-07-09 17:26:37.671 - Main Thread -> Runtime Framework: .NET 9.0.17 2026-07-09 17:26:37.671 - Main Thread -> Build Configuration: Release 2026-07-09 17:26:37.842 - Main Thread -> Environment.ProcessorCount: 32 2026-07-09 17:26:37.844 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-07-09 17:26:37.844 - Main Thread -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll -hideVersion 2026-07-09 17:26:37.844 - Main Thread -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-07-09 17:26:37.931 - Main Thread -> CPU: 13th Gen Intel(R) Core(TM) i9-13900K, 32/24 Logical/Physical Cores, 3000MHz Nominal Maximum Frequency 2026-07-09 17:26:37.931 - Main Thread -> HardwareAcceleratedGpuScheduling: Unknown 2026-07-09 17:26:37.931 - Main Thread -> IntPtr.Size: 8 2026-07-09 17:26:37.931 - Main Thread -> Default Culture: en-US 2026-07-09 17:26:37.931 - Main Thread -> Default UI Culture: en-US 2026-07-09 17:26:37.931 - Main Thread -> LogEnvironmentInformation - START 2026-07-09 17:26:37.946 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASUS 2026-07-09 17:26:37.946 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2026-07-09 17:26:37.952 - Main Thread -> Virtualized: False 2026-07-09 17:26:37.956 - Main Thread -> Environment.ProcessorName: 13th Gen Intel(R) Core(TM) i9-13900K 2026-07-09 17:26:37.957 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,028,154,880 bytes 2026-07-09 17:26:37.957 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-07-09 17:26:37.957 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 23,240,433,664 bytes 2026-07-09 17:26:37.957 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,255,869,591,552 bytes 2026-07-09 17:26:37.961 - Main Thread -> Drive C: | Capacity: 238,526,918,656 bytes | Free space: 6,735,147,008 bytes 2026-07-09 17:26:37.961 - Main Thread -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 72,945,397,760 bytes 2026-07-09 17:26:37.961 - Main Thread -> Drive E: | Capacity: 1,000,186,310,656 bytes | Free space: 942,046,498,816 bytes 2026-07-09 17:26:37.961 - Main Thread -> Drive F: | Capacity: 480,085,274,624 bytes | Free space: 479,928,664,064 bytes 2026-07-09 17:26:37.961 - Main Thread -> Drive G: | Capacity: 250,041,331,712 bytes | Free space: 190,211,948,544 bytes 2026-07-09 17:26:38.664 - Main Thread -> LogEnvironmentInformation - END 2026-07-09 17:26:38.715 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableContracts": true}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Physicss.PhysicsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableGridShapeLodding": true}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false,"SkipNewerSaveWarnings": false}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.InProcess.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.RuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UnsafeFastRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false,"UseExperimentalNetworking": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.3.0.2788","System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProfileTriggers": false}} 2026-07-09 17:26:38.715 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-07-09 17:26:38.785 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|4.8729 2026-07-09 17:26:38.785 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-07-09 17:26:38.791 - Main Thread -> Sorting jobs for scene of 38 jobs with seed '0' 2026-07-09 17:26:38.804 - Main Thread -> Initializing Engine... 2026-07-09 17:26:38.836 - Main Thread -> Initializing LibraryEngineComponent 2026-07-09 17:26:38.837 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-07-09 17:26:38.837 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-09 17:26:38.837 - Main Thread -> Workers configured. 2026-07-09 17:26:38.837 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-07-09 17:26:38.837 - Main Thread -> Command line argument 0: D:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-07-09 17:26:38.837 - Main Thread -> Working directory: D:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-07-09 17:26:38.837 - Main Thread -> App Data Path: C:\Users\Thinkingsquid\AppData\Roaming\SpaceEngineers2 2026-07-09 17:26:38.837 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-07-09 17:26:38.839 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: SHGS31-1000GS-2 : Type: SSD : Format: NTFS 2026-07-09 17:26:38.963 - Main Thread -> [Crash Handler]: For AppData found drive type: Avant 240GB Client SSD : Type: SSD : Format: NTFS 2026-07-09 17:26:38.963 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-07-09 17:26:38.963 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Thinkingsquid\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-07-09 17:26:38.980 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-07-09 17:26:38.982 - Main Thread -> [Crash Handler]: Termination log was absent and no reports were found. Sending sudden death report. 2026-07-09 17:26:39.093 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-07-09 17:26:39.093 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-07-09 17:26:39.094 - Main Thread -> Initializing WatchdogComponent 2026-07-09 17:26:39.095 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-07-09 17:26:39.116 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.43 BusVolumes: {"bus:/Music": 0.15,"bus:/UI": 1,"bus:/SFX": 0.48,"bus:/SFX/Tools": 0.12} 2026-07-09 17:26:39.117 - Main Thread -> Loaded Options part: BlockPlacerOptions : AutoRotation: true 2026-07-09 17:26:39.120 - Main Thread -> Loaded Options part: CameraOptions : OffcenterCameraPosition: "Centered" 2026-07-09 17:26:39.130 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-06-28T13:55:41.2647701Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-07-08T03:48:17.1202939Z"},{"$Key": {"Name": "$Content:CRF"},"$Value": "2026-06-21T12:24:39.6979865Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2025-12-10T19:19:10.7293270Z"},{"$Key": {"Name": "$Content:SurvivalNOFTUE"},"$Value": "2025-12-22T20:05:45.2425784Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2026-07-08T03:02:47.5434913Z"},{"$Key": {"Name": "$Content:ClassicSurvival"},"$Value": "2026-07-08T12:22:37.4031689Z"},{"$Key": {"Name": "Classic Survival 1"},"$Value": "2026-07-09T14:14:44.5282431Z"}] LatestGame: {"Name": "Classic Survival 1"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-07-09 17:26:39.132 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.3 SpeedUnit: "MetersPerSecond" HideCrosshairWithUI: true RatingDialogShown: false 2026-07-09 17:26:39.134 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 1.5 2026-07-09 17:26:39.134 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-07-09 17:26:39.136 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 3090 + DISPLAY2" FullScreen: true WindowedResolution: {"X": 2560,"Y": 1440} FullscreenResolution: {"X": 2560,"Y": 1440} 2026-07-09 17:26:39.167 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.7453293 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "NativeAA" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" SerializedDecalsQuality: "Medium" 2026-07-09 17:26:39.168 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-07-09 17:26:39.168 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-07-09 17:26:39.170 - Main Thread -> Initializing ProjectBasedDefinitionSetManagerComponent 2026-07-09 17:26:39.174 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-07-09 17:26:39.314 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 (size: 26082650, last modified: 2026-07-09 16:36:35) 2026-07-09 17:26:39.688 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: SHGS31-1000GS-2 : Type: SSD : Format: NTFS 2026-07-09 17:26:39.688 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 (size: 534177, last modified: 2026-07-09 16:36:35) 2026-07-09 17:26:39.694 - Main Thread -> [Crash Handler]: For Project Engine found drive type: SHGS31-1000GS-2 : Type: SSD : Format: NTFS 2026-07-09 17:26:39.700 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-07-09 17:26:39.700 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-07-09 17:26:39.741 - Main Thread -> Info: Started loading definition set Engine 2026-07-09 17:26:39.833 - Main Thread -> LOADING_TIME|PushEngineDefinitionSet|7.6841 2026-07-09 17:26:39.833 - Main Thread -> Info: Finished loading definition set Engine 2026-07-09 17:26:39.833 - Main Thread -> Initializing ProceduralGeneratorEngineComponent 2026-07-09 17:26:39.833 - Main Thread -> Initializing ProceduralGeneratorClientEngineComponent 2026-07-09 17:26:39.833 - Main Thread -> Initializing ProceduralGeneratorGameEngineComponent 2026-07-09 17:26:39.833 - Main Thread -> Initializing WaterSessionServerConfiguratorComponent 2026-07-09 17:26:39.833 - Main Thread -> Initializing WaterSessionClientConfiguratorComponent 2026-07-09 17:26:39.835 - Main Thread -> Initializing LocalizationEngineComponent 2026-07-09 17:26:39.908 - Main Thread -> [Steam]: Info: Steam Active Status: True 2026-07-09 17:26:39.908 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-07-09 17:26:39.937 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-07-09 17:26:39.967 - Main Thread -> Initializing SteamNetworkingEngineComponent 2026-07-09 17:26:39.967 - Main Thread -> Initializing NetworkStatsEngineComponent 2026-07-09 17:26:39.967 - Main Thread -> Initializing SteamGameDiscoveryServiceComponent 2026-07-09 17:26:39.967 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-07-09 17:26:39.967 - Main Thread -> Initializing DefaultPhysicsSettingsComponent 2026-07-09 17:26:39.967 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-07-09 17:26:39.972 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-07-09 17:26:39.972 - Main Thread -> Initializing MusicEngineComponent 2026-07-09 17:26:39.974 - Main Thread -> Initializing StatsRecorderEngineComponent 2026-07-09 17:26:39.974 - Main Thread -> Initializing WinPlatformEngineComponent 2026-07-09 17:26:39.974 - Main Thread -> Initializing WinRenderEngineComponent 2026-07-09 17:26:39.974 - Main Thread -> Initializing WinMemoryEngineComponent 2026-07-09 17:26:39.974 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-07-09 17:26:39.974 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,200,501,504 bytes. 2026-07-09 17:26:39.976 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-07-09 17:26:39.984 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-07-09 17:26:39.991 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-07-09 17:26:39.994 - Main Thread -> Initializing WinWindowsEngineComponent 2026-07-09 17:26:39.994 - Main Thread -> Initializing AudioEngineComponent 2026-07-09 17:26:39.994 - Main Thread -> Initializing WinSystemEngineComponent 2026-07-09 17:26:39.996 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-07-09 17:26:40.017 - Main Thread -> Initializing VoxelsEngineComponent 2026-07-09 17:26:40.018 - Main Thread -> Initializing Render12EngineComponent 2026-07-09 17:26:40.019 - Main Thread -> LOADING_BEGIN|Render 2026-07-09 17:26:40.019 - Main Thread -> LOADING_BEGIN|Render_Init 2026-07-09 17:26:41.006 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-07-09 17:26:41.074 - Main Thread -> Sorting jobs for scene of 153 jobs with seed '0' 2026-07-09 17:26:41.088 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-07-09 17:26:41.088 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-07-09 17:26:41.090 - Main Thread -> RenderOptionsPart2.Preset = High 2026-07-09 17:26:41.091 - Main Thread -> Initializing RenderDebugObjectManager 2026-07-09 17:26:41.092 - Main Thread -> Initializing RenderContracts 2026-07-09 17:26:41.092 - Main Thread -> Initializing MaterialSettings 2026-07-09 17:26:41.092 - Main Thread -> Initializing RenderSettingsManipulator 2026-07-09 17:26:41.092 - Main Thread -> Initializing RenderFrameStatistics 2026-07-09 17:26:41.092 - Main Thread -> Branching #1 2026-07-09 17:26:41.092 - Main Thread -> Creating Window 2026-07-09 17:26:41.092 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-07-09 17:26:41.092 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-09 17:26:41.092 - Main Thread -> Workers configured. 2026-07-09 17:26:41.093 - Main Thread -> Initializing RenderOutputManager 2026-07-09 17:26:41.093 - Render thread -> LOADING_BEGIN|Render_Window 2026-07-09 17:26:41.094 - Main Thread -> LOADING_TIME|Render_Init|113.70249999999999 2026-07-09 17:26:41.094 - Main Thread -> LOADING_TIME_FULL|Render_Init|1074.8834 2026-07-09 17:26:41.094 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-07-09 17:26:41.095 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-07-09 17:26:41.095 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-07-09 17:26:41.095 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-07-09 17:26:41.096 - Main Thread -> Initializing WinInputEngineComponent 2026-07-09 17:26:41.097 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-07-09 17:26:41.247 - Main Thread -> Initializing InputEngineComponent 2026-07-09 17:26:41.250 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-07-09 17:26:41.250 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-07-09 17:26:41.250 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-07-09 17:26:41.251 - Main Thread -> Initializing UIEngineComponent 2026-07-09 17:26:41.252 - Main Thread -> Initialize UI 2026-07-09 17:26:41.253 - Main Thread -> Initializing DebugMenuEngineComponent 2026-07-09 17:26:41.253 - Main Thread -> Initialize Stats 2026-07-09 17:26:41.254 - Main Thread -> Initialize DebugMenu 2026-07-09 17:26:41.281 - Main Thread -> [Crash Handler]: Report was successfully sent. Opicka 3 at https://crashlogs-v3-report.keenswh.com/api/Report/PostReport/upload responded with status code OK. 2026-07-09 17:26:41.286 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:26:41.418 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-07-09 17:26:41.418 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-07-09 17:26:42.045 - Render thread -> LOADING_TIME|Render_SystemCoreInit|627.1393 2026-07-09 17:26:42.090 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, wintypes.dll, combase.dll, RPCRT4.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, OLEAUT32.dll, PSAPI.DLL, WINMM.dll, CFGMGR32.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Text.RegularExpressions.dll, icu.dll, System.Collections.Concurrent.dll, clrjit.dll, BCrypt.dll, System.Runtime.InteropServices.dll, System.Threading.dll, System.Memory.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Collections.Immutable.dll, System.Numerics.Vectors.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Game.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Diagnostics.StackTrace.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, textinputframework.dll, CoreMessaging.dll, System.Text.Json.dll, CoreUIComponents.dll, CRYPTBASE.DLL, System.ComponentModel.TypeConverter.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, ucrtbase_clr0400.dll, VCRUNTIME140_1_CLR0400.dll, VCRUNTIME140_CLR0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, MpOav.dll, version.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, VCRUNTIME140_1.dll, MSVCP140.dll, VCRUNTIME140.dll, MSVCP140_ATOMIC_WAIT.dll, System.Reflection.Metadata.dll, System.Diagnostics.EventLog.dll, wevtapi.dll, System.Security.Principal.Windows.dll, iphlpapi.dll, DNSAPI.dll, NSI.dll, dhcpcsvc6.DLL, dhcpcsvc.DLL, WINNSI.DLL, System.Threading.ThreadPool.dll, winhttp.dll, WS2_32.dll, System.Net.Sockets.dll, mswsock.dll, wshunix.dll, System.Threading.Overlapped.dll, System.Net.NameResolution.dll, wshbth.dll, rasadhlp.dll, DEVOBJ.dll, nlansp_c.dll, winrnr.dll, napinsp.dll, System.IO.FileSystem.Watcher.dll, fwpuclnt.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Security.Claims.dll, sspicli.dll, schannel.DLL, System.Diagnostics.Contracts.dll, ncrypt.dll, NTASN1.dll, ncryptsslp.dll, CRYPT32.dll, MSASN1.dll, CRYPTSP.dll, rsaenh.dll, steam_api64.DLL, steamclient64.dll, imagehlp.dll, SETUPAPI.dll, tier0_s64.dll, vstdlib_s64.dll, Secur32.dll, VRage.KytheraV2.Native.dll, Kythera_GroundNavigation.dll, Kythera_Integration.dll, Kythera_Core.dll, Kythera_PhysicalWorldModel.dll, Kythera_Recast.dll, Kythera_PathPlannerGroundNavigation.dll, Kythera_PathFollowerGroundNavigation.dll, Kythera_Avoidance.dll, Kythera_Cover.dll, Kythera_SurfaceNavigation.dll, Kythera_PathPlannerSurfaceNavigation.dll, Kythera_FlightNavigation.dll, Kythera_PathPlannerFlightNavigation.dll, dbghelp.dll, Kythera_PathFollowerFlightNavigation.dll, Kythera_Enkiot.dll, Kythera_ContextualNavigation.dll, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, cryptnet.dll, wldp.dll, drvstore.dll, nvapi64.dll, dxcore.dll, nvapi64_impl.dll, amd_ags_x64.dll, Vortice.DXGI.dll, System.Data.Common.dll, dxgi.dll, powrprof.dll, UMPDC.dll, directxdatabasehelper.dll, d3d12.dll, D3D12Core.dll, wintrust.dll, nvspcap64.dll, ntmarta.dll, nvppex.dll, D3DSCache.dll, VRage.Slug.Native.dll, System.Reflection.dll, GFSDK_Aftermath_Lib.x64.dll, dinput8.dll, inputhost.dll, HID.DLL, nvwgf2umx.dll, nvldumdx.dll, nvgpucomp64.dll, NvMemMapStoragex.dll, SharpDX.XInput.dll, xinput1_4.dll, dstoragecore.DLL, dstorage.DLL, dcomp.dll, Microsoft.Internal.WarpPal.dll, dwmapi.dll, nvml.dll, nvml.dll] 2026-07-09 17:26:42.090 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-07-09 17:26:42.101 - Render thread -> LOADING_TIME|Render_CreateDevice|966.2768 2026-07-09 17:26:42.101 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1004.2405 2026-07-09 17:26:42.102 - Render thread -> LOADING_TIME|Render_Window|4.377700000000004 2026-07-09 17:26:42.102 - Render thread -> LOADING_TIME_FULL|Render_Window|1008.726 2026-07-09 17:26:42.104 - Render thread -> CPU throttling detection is setup: True 2026-07-09 17:26:42.111 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-07-09 17:26:42.207 - Main Thread -> Info: Started loading definition set Core 2026-07-09 17:26:42.287 - Render thread -> LOADING_TIME|Render_FirstFrame|175.9867 2026-07-09 17:26:42.287 - Render thread -> LOADING_TIME|Render|1269.0333 2026-07-09 17:26:42.287 - Render thread -> LOADING_TIME_FULL|Render|2268.1779 2026-07-09 17:26:42.503 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-07-09 17:26:42.503 - Main Thread -> 226 Mapping added to the GameInputProcessorComponent 2026-07-09 17:26:42.503 - Main Thread -> 36 Layers added to the GameInputProcessorComponent 2026-07-09 17:26:42.503 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-07-09 17:26:42.532 - Main Thread -> [Audio]: Loading Audio Configuration 2026-07-09 17:26:42.569 - Main Thread -> [Audio]: Loading master bank. 2026-07-09 17:26:42.616 - Main Thread -> [Audio]: Loading bank b1a473df-eca1-47bb-9d7c-8cd49886ec88. 2026-07-09 17:26:42.670 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-07-09 17:26:42.696 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-07-09 17:26:42.746 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-07-09 17:26:42.878 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-07-09 17:26:43.096 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-07-09 17:26:43.139 - Main Thread -> [Audio]: Reloading paths. 2026-07-09 17:26:43.153 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:26:43.153 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:26:43.154 - Main Thread -> LOADING_TIME|PushCoreDefinitionSet|711.5323 2026-07-09 17:26:43.154 - Main Thread -> Info: Finished loading definition set Core 2026-07-09 17:26:43.177 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-07-09 17:26:43.203 - Main Thread -> Stream Analytics_UnsentEvents.vrpt is not readable or seekable for recovery. 2026-07-09 17:26:43.204 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, behaviors-tnt-prod, and performance-tnt-prod 2026-07-09 17:26:43.375 - Main Thread -> Loaded 2 recovered behavior events into current batch. 2026-07-09 17:26:43.391 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-07-09 17:26:43.392 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-07-09 17:26:43.395 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-07-09 17:26:43.395 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-07-09 17:26:43.396 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-07-09 17:26:43.575 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-07-09 17:26:43.575 - Main Thread -> TransitionToMenu listener activated: BatteryPowerWarningComponent 2026-07-09 17:26:43.575 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-07-09 17:26:43.577 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-07-09 17:26:43.582 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-07-09 17:26:43.582 - Main Thread -> TransitionToMenu listener activated: WorldLoadedNotifierComponent 2026-07-09 17:26:43.582 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-07-09 17:26:43.582 - Main Thread -> Waiting for menu screen texture to be ready. 2026-07-09 17:26:43.590 - Main Thread -> Client frequency set to: 60.00024Hz 2026-07-09 17:26:43.590 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:26:43.599 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-07-09 17:26:43.600 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-07-09 17:26:44.022 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-07-09 17:26:44.028 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, PlayerInventoryItemAcquired, PlayerToolEngagement, PlayerCombatEngagement, BlueprintCreation, DiscoveryStateChanged, BlockBuilt, BlueprintImported, BlueprintPublished, FastTravelled, AutomationBlockConfigured, PlayerDied, JetpackUsed, DatapadCollected, DatapadViewed, EncounterSpawned, PerformanceStats, PaintGunUsed, GridMoved, ProductionJobStarted, ObjectiveActivated, SectorStateAdvanced, EconomyTransaction, ObjectiveCompleted, UGCSubscribed, ContractActivated, PlayerSpawned, VoxelHandUsed, ContractClosed, ConsumableUsed, ProductionJobCancelled, ScreenClosed 2026-07-09 17:26:44.270 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-07-09 17:26:44.270 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-09 17:26:44.270 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-09 17:26:44.270 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-09 17:26:44.270 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-09 17:26:44.270 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-09 17:26:44.481 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-07-09 17:26:44.679 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-07-09 17:26:44.687 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-07-09 17:26:44.688 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-07-09 17:26:44.713 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-07-09 17:26:44.714 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-07-09 17:26:44.986 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-07-09 17:26:45.003 - Main Thread -> LOADING_TIME|Application|7420.483700000001 2026-07-09 17:26:45.003 - Main Thread -> LOADING_TIME_FULL|Application|7938.5784 2026-07-09 17:26:45.003 - Main Thread -> LOADING_TIME|Main|7426.1212000000005 2026-07-09 17:26:45.003 - Main Thread -> LOADING_TIME_FULL|Main|7944.2159 2026-07-09 17:26:45.039 - Render thread -> Render loop frequency capped to: 200Hz 2026-07-09 17:26:45.183 - VRageWorker 4 -> Info: Started loading definition set World 2026-07-09 17:26:45.183 - Main Thread -> GameAppComponent.Disconnect() - END 2026-07-09 17:27:05.428 - VRageWorker 10 -> Info: [Steam UGC]: Steam UGC at D:\SteamLibrary\steamapps\workshop\content\1133870\3462675914 with 87505031 bytes (last update 1744478113) 2026-07-09 17:27:19.459 - Main Thread -> LoadGameAsync ScenarioNameEmptyWorld save:$Content:EmptyWorld saveBackup: mods: 2026-07-09 17:27:19.470 - Main Thread -> LOADING_BEGIN|Session 2026-07-09 17:27:19.492 - Main Thread -> LOADING_BEGIN|WorldStartup 2026-07-09 17:27:19.890 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-09 17:27:19.890 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-07-09 17:27:19.891 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-07-09 17:27:19.891 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-09 17:27:19.891 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-09 17:27:19.891 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-09 17:27:19.891 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-09 17:27:20.303 - Main Thread -> Info: Blocks occupancy and mount points loaded in 46 ms (301 block definitions patched) 2026-07-09 17:27:20.550 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:27:20.550 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:27:20.551 - Main Thread -> LOADING_TIME|PushWorldDefinitionSet|644.7932 2026-07-09 17:27:20.551 - Main Thread -> Info: Finished loading definition set World 2026-07-09 17:27:20.828 - Main Thread -> LOADING_TIME|WorldStartup|1335.4802 2026-07-09 17:27:20.828 - Main Thread -> LOADING_BEGIN|WorldTransitionToGame 2026-07-09 17:27:20.828 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-07-09 17:27:20.828 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-07-09 17:27:20.828 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-07-09 17:27:20.828 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-07-09 17:27:20.828 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-07-09 17:27:21.137 - Main Thread -> Loading save $Content:EmptyWorld - version: 2.3.0.2219 2026-07-09 17:27:21.157 - Main Thread -> LOADING_BEGIN|WorldDeserialization 2026-07-09 17:27:21.172 - Main Thread -> LOADING_TIME|WorldDeserialization|15.4675 2026-07-09 17:27:21.172 - Main Thread -> LOADING_BEGIN|SessionComponentDeserialization 2026-07-09 17:27:21.299 - Main Thread -> LOADING_TIME|SessionComponentDeserialization|126.7439 2026-07-09 17:27:21.299 - Main Thread -> LOADING_BEGIN|EntitySpawning 2026-07-09 17:27:21.309 - Main Thread -> Sorting jobs for scene of 681 jobs with seed '0' 2026-07-09 17:27:21.370 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-07-09 17:27:21.370 - Main Thread -> [World Seed Provider]: Using seed -678949290. 2026-07-09 17:27:21.370 - Main Thread -> Scene: Server - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Procedural\VS2_0\System\Data\ProceduralGenerationDataDefinition-2-0.def 2026-07-09 17:27:23.058 - Main Thread -> Character added: 41:1 2026-07-09 17:27:23.067 - Main Thread -> LOADING_TIME|EntitySpawning|1767.9804 2026-07-09 17:27:23.290 - Main Thread -> Sorting jobs for scene of 639 jobs with seed '0' 2026-07-09 17:27:23.388 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-07-09 17:27:23.388 - Main Thread -> [World Seed Provider]: Using seed -678949290. 2026-07-09 17:27:23.388 - Main Thread -> Scene: Client - Using serialized generator: 02ccaa2d-1648-4d7e-a1f8-e472ba09d5bf : Vanilla\Procedural\VS2_0\System\Data\ProceduralGenerationDataDefinition-2-0.def 2026-07-09 17:27:24.093 - Main Thread -> LOADING_TIME|WorldTransitionToGame|1354.5888999999997 2026-07-09 17:27:24.093 - Main Thread -> LOADING_TIME_FULL|WorldTransitionToGame|3264.9363 2026-07-09 17:27:24.183 - Main Thread -> Character added: 25:1 2026-07-09 17:27:24.232 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-07-09 17:27:24.233 - Main Thread -> Configuring worker pool as: (workerCount: 13, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-09 17:27:24.233 - Main Thread -> Workers configured. 2026-07-09 17:27:24.699 - Main Thread -> LOADING_TIME|WorkerPoolLoad|10.051910400390625 2026-07-09 17:27:24.699 - Main Thread -> LOADING_TIME|ClientSessionTime|260.8270969390869 2026-07-09 17:27:24.699 - Main Thread -> LOADING_TIME|ServerSessionTime|92.6801997423172 2026-07-09 17:27:24.699 - Main Thread -> LOADING_TIME|CLRStalls|825.8938598632812 2026-07-09 17:27:24.699 - Main Thread -> LOADING_TIME|GCMemoryTotal|1614758600 2026-07-09 17:27:24.700 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-07-09 17:27:24.700 - Main Thread -> STATS_RECORDING,2155,35.916523,1615424208,0,Normal 2026-07-09 17:27:24.727 - Main Thread -> LOADING_TIME|Session|5257.5297 2026-07-09 17:27:24.745 - In-Process Server Thread -> Info: World is loaded, requesting startup autosave... 2026-07-09 17:27:24.746 - In-Process Server Thread -> [Saving] Starting save 2026-07-09 17:27:24.751 - In-Process Server Thread -> [Saving] Capturing Session State 2026-07-09 17:27:24.753 - In-Process Server Thread -> [Saving] Captured Session State 2026-07-09 17:27:24.753 - In-Process Server Thread -> [Saving] SerializeAndWriteAllDataOnParallel Start 2026-07-09 17:27:24.821 - VRageWorker 9 -> [Saving] SerializeAndWriteAllDataOnParallel Done 2026-07-09 17:27:24.825 - Main Thread -> [Saving] screenshotTask Start 2026-07-09 17:27:24.904 - In-Process Server Thread -> [Saving] screenshotTask Done 2026-07-09 17:27:24.904 - In-Process Server Thread -> [Saving] container CommitAsync Start 2026-07-09 17:27:24.940 - Main Thread -> [Saving] container CommitAsync Done 2026-07-09 17:27:24.940 - Main Thread -> [Saving] update save meta Start 2026-07-09 17:27:24.942 - Main Thread -> [Saving] update save meta Done 2026-07-09 17:27:24.942 - Main Thread -> [Saving] RefreshBlobPaths Start 2026-07-09 17:27:24.942 - Main Thread -> [Saving] RefreshBlobPaths Done 2026-07-09 17:27:24.942 - Main Thread -> [Saving] Saving finished Success 2026-07-09 17:27:54.904 - Main Thread -> Info: [UI] Showing Popup Dialog: Exit To Main Menu (Vanilla\MainMenuData\UI\Dialogs\SaveBeforeQuit.def) 2026-07-09 17:27:55.504 - Main Thread -> GameAppComponent.ExitGame() 2026-07-09 17:27:55.504 - Main Thread -> LOADING_BEGIN|ApplicationExit 2026-07-09 17:27:55.512 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 6 events (~4KB) 2026-07-09 17:27:55.522 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent started 2026-07-09 17:27:55.522 - Main Thread -> [Session.Dispose] Begin - Scene: Client 2026-07-09 17:27:55.522 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,CLRStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_MEDIAN,9153572864,1636326300,8200,1.1430000067,0,0.1911969706,9.0188155174,0,4.9805166667,3.6474833333,4.9619333333,4011765760,24702353408 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,CLRStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_PEAKS,9178898432,1639370252,28420,2.8086999059,0,14.3046824932,20.5733180046,0.191200003,6.7934166667,4.9724,6.8922166667,4014377642.66667,24702353408 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,CLRStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_AVERAGE,9157892987.1504,1635801342.74627,15249.0378874856,1.3219946035,0,0.8113372717,8.7155139645,0.0095621124,4.9992918487,3.6358363199,4.9987145486,4011799094.32571,24702353408 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,CLRStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_MAX,9219022848,1642095136,8310824,30.7584991455,0,64.4859008789,40.2000770569,3.2114999294,14.1113,13.537,13.1431,4036300800,24702353408 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,CLRStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_MIN,9146875904,1615424208,0,0.3115000129,0,0.170765847,-50.2881164551,0,2.9148,2.5635,3.157,4010106880,24702353408 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,WorkerPoolLoad,CPULoad,CLRStalls,FrameTime,RenderThreadTime,GPUTime,GPUMemoryUsed,GPUMemoryBudget 2026-07-09 17:27:55.523 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,11815784.4462072,3767246.57428844,206754.330616467,1.0079357894,0,3.5244481331,5.5901489893,0.1384741353,0.9560877101,0.5939513603,0.9601216603,907520.812411484,0 2026-07-09 17:27:55.523 - Main Thread -> Global GC Memory Delta: 2026-07-09 17:27:55.523 - Main Thread -> first frame (2134): 3977413864 2026-07-09 17:27:55.523 - Main Thread -> record frame (2155): 4110814368 2026-07-09 17:27:55.523 - Main Thread -> end frame (3897): 4137386264 2026-07-09 17:27:55.523 - Main Thread -> first - record delta (21 frames): 133400504 2026-07-09 17:27:55.523 - Main Thread -> first - end (1763 frames): 159972400 2026-07-09 17:27:55.523 - Main Thread -> record - end (1742 frames): 26571896 2026-07-09 17:27:55.523 - Main Thread -> Percentile frames: 2026-07-09 17:27:55.523 - Main Thread -> MEDIAN_FRAME,3815,3526,3657,3866,3525,3834,3518,3525,5795,5508,5164,5407,5407 2026-07-09 17:27:55.523 - Main Thread -> PEAK_FRAME,3314,3888,3206,3818,3401,3736,3637,3402,5370,5666,5620,5270,5270 2026-07-09 17:27:55.523 - Main Thread -> Peak MainThreadTime frames: 2026-07-09 17:27:55.524 - Main Thread -> Absolute 2818, 2706, 2355, 2631, 2155, 2821, 2653, 2233 2026-07-09 17:27:55.524 - Main Thread -> Relative 663, 551, 200, 476, 0, 666, 498, 78 2026-07-09 17:27:55.524 - Main Thread -> Active Mission: None 2026-07-09 17:27:55.545 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 53) 2026-07-09 17:27:55.546 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 54) 2026-07-09 17:27:55.560 - Main Thread -> Character removed: 25:1 2026-07-09 17:27:55.560 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 54) 2026-07-09 17:27:55.569 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-07-09 17:27:55.570 - Main Thread -> Info: Deactivating ProceduralGeneratorClientSessionComponent 2026-07-09 17:27:55.586 - Main Thread -> [Session.Dispose] Dispose Scene 2026-07-09 17:27:55.588 - Main Thread -> [Session.Dispose] End 2026-07-09 17:27:55.588 - Main Thread -> Destructor of entity's Game Client component WorldSessionComponent done 2026-07-09 17:27:55.589 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-07-09 17:27:55.589 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-07-09 17:27:55.589 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-07-09 17:27:55.589 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2026-07-09 17:27:55.589 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 43) 2026-07-09 17:27:55.589 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 43) 2026-07-09 17:27:55.596 - Main Thread -> Character removed: 41:1 2026-07-09 17:27:55.596 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 43) 2026-07-09 17:27:55.599 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-07-09 17:27:55.599 - Main Thread -> Info: Deactivating ProceduralGeneratorServerSessionComponent 2026-07-09 17:27:55.606 - Main Thread -> [Session.Dispose] Dispose Scene 2026-07-09 17:27:55.607 - Main Thread -> [Session.Dispose] End 2026-07-09 17:27:55.607 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent done 2026-07-09 17:27:55.607 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent started 2026-07-09 17:27:55.607 - Main Thread -> Destructor of entity's Game Server component AutoPauseWorldComponent done 2026-07-09 17:27:55.607 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent started 2026-07-09 17:27:55.608 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-07-09 17:27:55.608 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-09 17:27:55.609 - Main Thread -> Workers configured. 2026-07-09 17:27:55.609 - Main Thread -> Destructor of entity's Game Server component InProcessServerWorldTickComponent done 2026-07-09 17:27:55.609 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent started 2026-07-09 17:27:55.627 - Main Thread -> Destructor of entity's Game World Services component ArmorRenderMesherComponent done 2026-07-09 17:27:55.627 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent started 2026-07-09 17:27:55.627 - Main Thread -> Destructor of entity's Game World Services component InProcessGameServicesComponent done 2026-07-09 17:27:55.627 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-07-09 17:27:55.629 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-07-09 17:27:55.629 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-07-09 17:27:55.630 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:27:55.635 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-07-09 17:27:55.635 - Main Thread -> 226 Mapping added to the GameInputProcessorComponent 2026-07-09 17:27:55.635 - Main Thread -> 36 Layers added to the GameInputProcessorComponent 2026-07-09 17:27:55.635 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-07-09 17:27:55.680 - Main Thread -> Info: Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-07-09 17:27:55.798 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 2 times 2026-07-09 17:27:55.798 - Main Thread -> Audio Event event:/Music/MainMenu/MainMenu was created 1 times 2026-07-09 17:27:55.798 - Main Thread -> Audio Event event:/UI/HudMouseOver was created 26 times 2026-07-09 17:27:55.798 - Main Thread -> Audio Event event:/UI/HudClick was created 7 times 2026-07-09 17:27:55.798 - Main Thread -> Audio Event event:/UI/contract_sector_progress was created 1 times 2026-07-09 17:27:55.798 - Main Thread -> Audio Event event:/SFX/Character/SuitLight was created 1 times 2026-07-09 17:27:55.798 - Main Thread -> Audio Event event:/SFX/Character/JetpackIdle was created 1 times 2026-07-09 17:27:55.798 - Main Thread -> Audio Event event:/Music/Space/TT_Space_Safe11_v1 was created 1 times 2026-07-09 17:27:55.798 - Main Thread -> [Audio]: Loading Audio Configuration 2026-07-09 17:27:55.813 - Main Thread -> [Audio]: Loading master bank. 2026-07-09 17:27:55.856 - Main Thread -> [Audio]: Loading bank b1a473df-eca1-47bb-9d7c-8cd49886ec88. 2026-07-09 17:27:55.901 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-07-09 17:27:55.936 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-07-09 17:27:55.985 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-07-09 17:27:56.088 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-07-09 17:27:56.247 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-07-09 17:27:56.286 - Main Thread -> [Audio]: Reloading paths. 2026-07-09 17:27:56.287 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:27:56.287 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:27:56.288 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-07-09 17:27:56.288 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-07-09 17:27:56.299 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-07-09 17:27:56.299 - Main Thread -> Destructor of entity's Game Client Services component MultiplayerDebugCoreComponent started 2026-07-09 17:27:56.299 - Main Thread -> Destructor of entity's Game Client Services component MultiplayerDebugCoreComponent done 2026-07-09 17:27:56.299 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent started 2026-07-09 17:27:56.299 - Main Thread -> Destructor of entity's Game Client Services component SetupAnalyticsComponent done 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent started 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component ScreenClosedAnalyticsComponent done 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent started 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component UgcSubscriptionAnalyticsComponent done 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent started 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component UIAnalyticsComponent done 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component BatteryPowerWarningComponent started 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component BatteryPowerWarningComponent done 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent started 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component InputGameComponent done 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent started 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Game Client Services component SharedUIComponent done 2026-07-09 17:27:56.300 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-07-09 17:27:56.300 - Main Thread -> PreDestructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-07-09 17:27:56.300 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent started 2026-07-09 17:27:56.307 - Main Thread -> [Analytics] Bulk send cancelled. Events persisted for next session. 2026-07-09 17:27:56.311 - Main Thread -> Error: [Analytics] Shutdown send timed out, persisting remaining events to file. 2026-07-09 17:27:56.324 - Main Thread -> [Analytics] Single event send cancelled. Event persisted for next session. 2026-07-09 17:27:56.325 - Main Thread -> [Analytics] Single event send cancelled. Event persisted for next session. 2026-07-09 17:27:56.326 - Main Thread -> [Http]: Request to https://crashlogs-v3-report.keenswh.com/Analytics/Analytics/CloseClientSession?UserID=2b1bc18f-c4cd-2c58-1464-deb01edd86e7 was cancelled: The lifetime for the task has ended and the task was canceled. 2026-07-09 17:27:56.327 - Main Thread -> [Analytics] ElasticReporter destroyed. 2026-07-09 17:27:56.327 - Main Thread -> Destructor of entity's Core Game Data component ElasticAnalyticsReporterComponent done 2026-07-09 17:27:56.327 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent started 2026-07-09 17:27:56.327 - Main Thread -> Destructor of entity's Core Game Data component AnalyticsManagerComponent done 2026-07-09 17:27:56.327 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent started 2026-07-09 17:27:56.328 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-07-09 17:27:56.328 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,200,501,504 bytes. 2026-07-09 17:27:56.328 - Main Thread -> Destructor of entity's Core Game Data component GameDataLoaderComponent done 2026-07-09 17:27:56.328 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent started 2026-07-09 17:27:56.328 - Main Thread -> Destructor of entity's Core Game Data component GameWorldsComponent done 2026-07-09 17:27:56.329 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent started 2026-07-09 17:27:56.329 - Main Thread -> Destructor of entity's Core Game Systems component RecorderProviderComponent done 2026-07-09 17:27:56.329 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent started 2026-07-09 17:27:56.329 - Main Thread -> Destructor of entity's Core Game Systems component GameRuntimeDebugScreensComponent done 2026-07-09 17:27:56.329 - Main Thread -> [VRAGE_CORE]: Disposing of the engine systems initiated. 2026-07-09 17:27:56.329 - Main Thread -> [VRAGE_CORE]: Disposing the engine entity. 2026-07-09 17:27:56.329 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent started 2026-07-09 17:27:56.329 - Main Thread -> Destructor of entity's Engine component DebugMenuEngineComponent done 2026-07-09 17:27:56.329 - Main Thread -> Destructor of entity's Engine component UIEngineComponent started 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component UIEngineComponent done 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent started 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component InputTextFilterComponent done 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component InputEngineComponent started 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component InputEngineComponent done 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent started 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component WinInputEngineComponent done 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent started 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component DebugDrawClientEngineComponent done 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent started 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component PhysicsDebugDrawEngineComponent done 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent started 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component AsyncSubmissionManagerComponent done 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent started 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component TriplanarMaterialsComponent done 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent started 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component ArmorMaterialsComponent done 2026-07-09 17:27:56.333 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent started 2026-07-09 17:27:56.383 - Render thread -> VideoMemoryInfo report: Budget: 24,702,353,408.00 Bytes CurrentUsage: 4,012,154,880.00 Bytes AvailableForReservation: 12,485,394,432.00 Bytes CurrentReservation: 0.00 Bytes 2026-07-09 17:27:56.383 - Render thread -> Info: CoreSystems.Dispose - Entering 2026-07-09 17:27:56.385 - Render thread -> Info: CoreSystems.Dispose - All tasks in Render12 completed: True 2026-07-09 17:27:56.385 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #1 2026-07-09 17:27:56.385 - Render thread -> CoreSystems.Dispose - Pre-EndLifetime 2026-07-09 17:27:56.385 - Render thread -> CoreSystems.Dispose - Pre-DebugLogOutstandingTasks #2 2026-07-09 17:27:56.385 - Render thread -> CoreSystems.Dispose - Pre-FlushAllQueuesAndWaitCpu 2026-07-09 17:27:56.385 - Render thread -> CoreSystems.Dispose - Pre-GlobalMeshBuilder2D 2026-07-09 17:27:56.385 - Render thread -> CoreSystems.Dispose - Pre-DestroyEntityInternal 2026-07-09 17:27:56.386 - Render thread -> CoreSystems.Dispose - Post-Settings.PreDispose 2026-07-09 17:27:56.386 - Render thread -> CoreSystems.Dispose - Post-_listeners.Dispose 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FramePacer 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.RaytraceGIJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.RayTracingStage.RayTracingTestJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheDebugJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheSumJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCacheTraceJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IRCachePrepareJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.CullingJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassRendering 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.GrassGenerationCommandsCreationJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.LocalFogJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveStochasticTransparencyJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.VolumeRendering.VolumeRenderingJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.PatchHolesJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.StencilDebugJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.SurfelGenerationJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterMeshJob 2026-07-09 17:27:56.386 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterEffects.WaterParticlesJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleRenderingJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresRenderingJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FlaresOcclusionJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleLightingJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleSimulationJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmissionJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ParticleEmitterProcessingJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.ScreenSpaceReflection.ScreenSpaceReflections 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CloudJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Upsampling.UpsamplingJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.LODStateUpdateJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HighlightJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.UnlitPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.DebugHistogramJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.FXAAJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.BloomJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.EnvironmentProbeExposureJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EyeAdaptationJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.HBAOJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TopMostPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.TransparentStage.ResolveOITJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.EnvironmentProbeBlending 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CubeTextureMipMapGenerationJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IndirectPlanetEnvironmentJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.SkyboxMotionVectorsJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.IndirectEnvironmentPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TransparentPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.HologramPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.LocalLightSortingPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DecalSortingPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferDecalPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DeferredTexturingJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.GBufferPassJob 2026-07-09 17:27:56.387 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.Water.WaterJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.TerrainBlendingJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPrePassJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.GeometryStage.Passes.DepthPassJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.DepthPyramidJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereAdditiveJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereMultiplyJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereLUTJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.MipMapPreFilterJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AmbientLightJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudWeatherMapJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudShadowJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeStatsJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.DirectionalLightShadowJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.ClusteringStage.ClusteringJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CascadeShadowsMergeJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.CullingGeometryJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.GeometryPSOCache 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.PostProcessStage.CopyJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenshotsManager 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.DebugStage.DebugPassJob 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.OffscreenUIRenderer 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.MainUISystem 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.EnvironmentProbeManager 2026-07-09 17:27:56.388 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DrawContextManager 2026-07-09 17:27:56.437 - Render thread -> Disposing - Keen.VRage.Render12.Utils.OffscreenTargetManager 2026-07-09 17:27:56.437 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.Vectors.VectorImageManager 2026-07-09 17:27:56.438 - Render thread -> Disposing - Keen.VRage.Render12.UIStage.FontBase.FontManager 2026-07-09 17:27:56.439 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-07-09 17:27:56.439 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-07-09 17:27:56.439 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-07-09 17:27:56.440 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.CloudsManager 2026-07-09 17:27:56.440 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-07-09 17:27:56.440 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.IBLManager 2026-07-09 17:27:56.440 - Render thread -> Disposing - Keen.VRage.Render12.PrepareStage.ImpostorBakingManager 2026-07-09 17:27:56.440 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.SceneManager 2026-07-09 17:27:56.485 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingSceneManager 2026-07-09 17:27:56.486 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.RayTracing.RayTracingBLASManager 2026-07-09 17:27:56.486 - Render thread -> Disposing - Keen.VRage.Render12.Utils.HierarchicalContainer 2026-07-09 17:27:56.486 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialsManager 2026-07-09 17:27:56.487 - Render thread -> Disposing - Keen.VRage.Render12.Utils.Entities.RuntimeBufferEntity+Manager 2026-07-09 17:27:56.487 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-07-09 17:27:56.487 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-07-09 17:27:56.487 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Models.ModelManager 2026-07-09 17:27:56.490 - Render thread -> Disposing - Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-07-09 17:27:56.490 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUStats 2026-07-09 17:27:56.490 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-07-09 17:27:56.490 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-07-09 17:27:56.490 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.SwapChain 2026-07-09 17:27:56.490 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.LoadingMonitor 2026-07-09 17:27:56.490 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-07-09 17:27:56.490 - Render thread -> Disposing - Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-07-09 17:27:56.490 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-07-09 17:27:56.500 - Render thread -> Disposing - Keen.VRage.Render12.LightingStage.LocalLightsManager 2026-07-09 17:27:56.500 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeBufferManager 2026-07-09 17:27:56.500 - Render thread -> Disposing - Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-07-09 17:27:56.591 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-07-09 17:27:56.592 - Render thread -> Disposing - Keen.VRage.Render12.Utils.ClearingManager 2026-07-09 17:27:56.592 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-07-09 17:27:56.592 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-07-09 17:27:56.593 - Render thread -> Disposing - Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-07-09 17:27:56.594 - Render thread -> Disposing - Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-07-09 17:27:56.594 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.RayTracingPSOManager 2026-07-09 17:27:56.595 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-07-09 17:27:56.596 - Render thread -> Disposing - Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-07-09 17:27:56.598 - Render thread -> Disposing - Keen.VRage.Render12.Resources.RootSignature.RootSignatureManager 2026-07-09 17:27:56.599 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-07-09 17:27:56.667 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-07-09 17:27:56.668 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-07-09 17:27:56.668 - Render thread -> Disposing - Keen.VRage.Render12.Resources.D3DHeapManager 2026-07-09 17:27:56.675 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DirectStorage 2026-07-09 17:27:56.687 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.DataUploader 2026-07-09 17:27:56.714 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-07-09 17:27:56.720 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-07-09 17:27:56.779 - Render thread -> Disposing - Keen.VRage.Render12.Core.Device.DeviceContext 2026-07-09 17:27:56.790 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-07-09 17:27:56.790 - Render thread -> Disposing - Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-07-09 17:27:56.791 - Render thread -> Disposing - Keen.VRage.Render12.Resources.Utilities.ObjectPoolMonitor 2026-07-09 17:27:56.791 - Render thread -> Info: CoreSystems.Dispose - Exiting 2026-07-09 17:27:56.803 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-07-09 17:27:56.803 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-07-09 17:27:56.804 - Main Thread -> Workers configured. 2026-07-09 17:27:56.804 - Main Thread -> RenderEngineComponent.Destroy Ending render engine lifetime 2026-07-09 17:27:56.804 - Main Thread -> RenderEngineComponent.Destroy Render engine lifetime ended. Destroy completed. 2026-07-09 17:27:56.804 - Main Thread -> Destructor of entity's Engine component Render12EngineComponent done 2026-07-09 17:27:56.804 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent started 2026-07-09 17:27:56.804 - Main Thread -> Destructor of entity's Engine component VoxelsEngineComponent done 2026-07-09 17:27:56.804 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent started 2026-07-09 17:27:56.809 - Main Thread -> Destructor of entity's Engine component HavokPhysicsEngineComponent done 2026-07-09 17:27:56.809 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent started 2026-07-09 17:27:56.809 - Main Thread -> Destructor of entity's Engine component WinSystemEngineComponent done 2026-07-09 17:27:56.809 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent started 2026-07-09 17:27:56.917 - Main Thread -> Audio Event snapshot:/MusicFadeOut was created 1 times 2026-07-09 17:27:56.917 - Main Thread -> Destructor of entity's Engine component AudioEngineComponent done 2026-07-09 17:27:56.917 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent started 2026-07-09 17:27:56.917 - Main Thread -> Destructor of entity's Engine component WinWindowsEngineComponent done 2026-07-09 17:27:56.917 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent started 2026-07-09 17:27:56.917 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-07-09 17:27:56.918 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-07-09 17:27:56.918 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2026-07-09 17:27:56.918 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-07-09 17:27:56.918 - Main Thread -> Destructor of entity's Engine component PlanetBitmapStreamingComponent done 2026-07-09 17:27:56.918 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent started 2026-07-09 17:27:56.918 - Main Thread -> PlanetTextureStreamingManager: Disposing Connection 2026-07-09 17:27:56.918 - Main Thread -> PlanetTextureStreamingManager: Disposing Adapter 2026-07-09 17:27:56.918 - Main Thread -> PlanetTextureStreamingManager: Disposing 0 Tiles 2026-07-09 17:27:56.918 - Main Thread -> PlanetTextureStreamingManager: Disposing Tiles Complete 2026-07-09 17:27:56.918 - Main Thread -> Destructor of entity's Engine component PlanetCubemapStreamingComponent done 2026-07-09 17:27:56.918 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent started 2026-07-09 17:27:56.918 - Main Thread -> Destructor of entity's Engine component OctreeRegionStreamingComponent done 2026-07-09 17:27:56.918 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent started 2026-07-09 17:27:56.920 - Main Thread -> Destructor of entity's Engine component AnimationStreamingManagerComponent done 2026-07-09 17:27:56.920 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent started 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component StreamingResourceManagerEngineComponent done 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent started 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component WinMemoryEngineComponent done 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component StatsRecorderEngineComponent started 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component StatsRecorderEngineComponent done 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent started 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component MusicEngineComponent done 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent started 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component ContentIntegrityReporterComponent done 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component KytheraEngineComponent started 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component KytheraEngineComponent done 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent started 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component SteamUGCServiceComponent done 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent started 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component SteamDlcServiceComponent done 2026-07-09 17:27:56.924 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent started 2026-07-09 17:27:56.949 - Main Thread -> Destructor of entity's Engine component SteamGameServiceComponent done 2026-07-09 17:27:56.949 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent started 2026-07-09 17:27:56.949 - Main Thread -> Destructor of entity's Engine component UGCArbiterServiceComponent done 2026-07-09 17:27:56.949 - Main Thread -> Destructor of entity's Engine component WorldVariantExporterEngineComponent started 2026-07-09 17:27:56.949 - Main Thread -> Destructor of entity's Engine component WorldVariantExporterEngineComponent done 2026-07-09 17:27:56.949 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent started 2026-07-09 17:27:56.951 - Main Thread -> [Project Manager] Unloading Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-07-09 17:27:56.951 - Main Thread -> [Project Manager] Unloading Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2788"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component EngineDataLoaderComponent done 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component ProjectBasedDefinitionSetManagerComponent started 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component ProjectBasedDefinitionSetManagerComponent done 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent started 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component ProjectManagerEngineComponent done 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent started 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component CrashHandlerEngineComponent done 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent started 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component EngineOptionsStorageEngineComponent done 2026-07-09 17:27:57.020 - Main Thread -> Destructor of entity's Engine component WatchdogComponent started 2026-07-09 17:27:57.144 - Main Thread -> Destructor of entity's Engine component WatchdogComponent done 2026-07-09 17:27:57.144 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent started 2026-07-09 17:27:57.144 - Main Thread -> Destructor of entity's Engine component LibraryEngineComponent done 2026-07-09 17:27:57.145 - Main Thread -> [VRAGE_CORE]: Disposing filesystem, crash handler and definition manager. 2026-07-09 17:27:57.146 - Main Thread -> [VRAGE_CORE]: Exiting application loop. 2026-07-09 17:27:57.146 - Main Thread -> [VRAGE_CORE]: Disposing pools. 2026-07-09 17:27:57.146 - Main Thread -> LOADING_TIME|ApplicationExit|1642.0001 2026-07-09 17:27:57.149 - Main Thread -> Errors and or Warnings were detected. First message: Error: line 623: [Analytics] Shutdown send timed out, persisting remaining events to file. 2026-07-09 17:27:57.149 - Main Thread -> [Diagnostic Reporter]: Disabling message box creation. 2026-07-09 17:27:57.152 - Main Thread -> [Crash Handler]: Caught exception detected as end-of-process. 2026-07-09 17:27:57.152 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-07-09 17:27:57.153 - Main Thread -> Exception occurred: Keen.VRage.Core.Platform.CrashReporting.FirstLogMessageException: Error: line 623: [Analytics] Shutdown send timed out, persisting remaining events to file. at Keen.VRage.Analytics.AnalyticsReporterBaseComponent.SendAndCleanBatch() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|40_0() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.MulticastCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder.SetException(Exception exception) at Keen.VRage.Analytics.ElasticAnalyticsReporterComponent.SendBulkEventsOrStore(List`1 eventsToSend, Boolean canStore, Boolean isRecoveryAttempt) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|40_0() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.CustomTaskBase`1.SetCompletedBase(Token lockToken, Int64 state) at Keen.VRage.Library.Threading.CustomTaskBasePooled`1.SetCompletedBase(Int64 state) at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.MulticastCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder.SetException(Exception exception) at Keen.VRage.Analytics.ElasticAnalyticsReporterComponent.SendGroupedEvents(String indexName, String apiKey, List`1 eventsToSend, Boolean canStore, Boolean isRecoveryAttempt) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|40_0() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.MulticastCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetException(Exception exception) at Keen.VRage.Platform.Windows.Http.WindowsHttpClient.SendRequestAsync(String url, Data[] parameters, Method method, Object taskLifetime) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.g__MoveNext|40_0() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.SendOrPostCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|42_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskLifetime.EndLifetime(Object lifetimeHandle, TimeSpan timeout, Boolean forceRecording, Boolean waitForTaskCompletion, ICustomQueuePump customPump) at Keen.VRage.Analytics.ElasticAnalyticsReporterComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.Dispose() at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) at Keen.VRage.Core.Platform.CrashReporting.DiagnosticReporter.ReportIfNeeded() at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing) at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2026-07-09 17:27:57.154 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2026-07-09 17:27:57.154 - Main Thread -> [Crash Handler]: Pre-filtering exception. 2026-07-09 17:27:57.155 - Main Thread -> [Crash Handler] : [Process Tag Added] : LogError 2026-07-09 17:27:57.155 - Main Thread -> [Crash Handler]: Pre-serializing crash meta. 2026-07-09 17:27:57.160 - Main Thread -> [Crash Handler]: Serializing crash meta. 2026-07-09 17:27:57.167 - Main Thread -> [Crash Handler]: Restarting To Report 2026-07-09 17:27:57.167 - Main Thread -> [Crash Handler]: Invoking RestartToReport Callback 2026-07-09 17:27:57.167 - Main Thread -> [CrashHandler]: Starting crash report sender... 2026-07-09 17:27:57.168 - Main Thread -> Message repeated 1 time(s): Audio Event Instance for snapshot:/MusicFadeOut not returned to pool 2026-07-09 17:27:57.168 - Main Thread -> WriteLine Closed