Performance Main Thread: 3.35ms, 20.09 % Input: 78.17us Draw: 1.30us Platform: 13.12ns Session: 1.77ms Render Render Thread Average Frame: 16.66ms, 16.75ms, 100.0 %, (Imprecise) Current Frame: 16.69ms, 13.68ms, 100.1 %, (Imprecise) Average Work: 8.11ms, 8.06ms, 48.7 %, (Imprecise) Current Work: 7.95ms, 10.11ms, 47.7 %, (Imprecise) Pacer: 98.38Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.65ms, 16.72ms, 99.9 %, (Imprecise) Current Frame: 16.65ms, 16.92ms, 99.9 %, (Imprecise) Average Work: 10.29ms, 9.25ms, 61.8 %, (Imprecise) Current Work: 9.86ms, 9.58ms, 59.2 %, (Imprecise) Render Frequency: 61.02Hz, 60.00Hz, VSync: Enabled Video Memory: 13.20GiB, 14.72GiB, 89.7 % VRAM: 13.20GiB, 14.72GiB, 89.7 % CPU Load: 4.12 % CLR Total Stalls: 3.12s Worker Count: 13 Worker Load: 0.13 % PCU Total: 17216 NPC: 9345 LocalPlayer: 7871 Spatial Trigger System Entity updates: 2 Total Trigger Updates: 56 Trigger Count: 3 Encounters Session: AllManagedSystems: 12310 (total), 2965 (player), 9345 (NPC) ManagedWorldArea: 7440 (total), 2965 (player), 4475 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 4870 (total), 0 (player), 4870 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.72Gi Free: 1.524Gi Reserved: 0 Usage: 13.2Gi Game Report Available Raw: 14.72Gi Available Filtered: 14.67Gi Target Unused: 1.467Gi Target Usage: 13.2Gi Current Usage: 13.2Gi Usage Delta: 0 Usage Details Missing: 486.2Mi Non-Streaming: 3.818Gi Streaming: 8.905Gi Real Available Streaming: 8.91Gi Min Available Streaming: 2Gi Min Critical Streaming: 395.9Mi Final Available Streaming: 8.91Gi Streaming Details Critical Pinned Textures: 395.9Mi Standard Pinned Textures: 565.3Mi First Person Textures: 123.4Mi Overlay Textures: 513.6Mi Density Textures: 5.871Gi Standard Textures: 1.436Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 430 Dispatch Count: 123 DispatchRays Count: 7 ExecuteIndirect Count: 575 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 2798 Alive Particles Count: 3035 Dead Particles Count: 39536 Percentage of the budget used: 0.607 Active Emitter Count: 0 Borrowed resources Queried: 439MiB Allocated: 450MiB Concurrently borrowed: 141MiB Total Memory Allocated: 13.53Gi Default: 13.2Gi NonStreaming: 1.022Gi HeapManager: 332.3Mi Free: 332.3Mi Bindable Buffers: 117.5Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 116Mi Bindable Textures: 497.1Mi RO Textures: 128Mi RO Cube Texture: 10.56Mi Render Target Textures: 108.3Mi RW Render Target Textures: 98.06Mi Depth Stencils: 152.2Mi Cube Depth Stencils: 0 Managed Buffers: 76.31Mi Free: 76.31Mi Streaming: 8.905Gi Textures: 8.905Gi Missing: 486.2Mi Specific: 2.796Gi Borrowing: 449.7Mi Flare: 79.92Ki Grass: 18.62Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 587.2Mi Particle: 40.38Mi Raytracing: 414.9Mi Runtime Data: 284.4Mi Unknown: 0 Armor: 6.379Mi Debug: 0 Flora: 65.07Mi Impostor: 0 UI3D: 50.19Ki Voxel: 212.8Mi Water: 65.12Ki Volumes: 42Ki Scene: 692.1Mi Unified Index Buffer: 224Mi Water: 0 Mix: 7.812Mi Clearing Manager: 1.562Mi Local Shadow Textures: 2.016Mi Asset Cache Textures: 19.69Mi Managed Generated Textures: 52Ki Upload: 328.7Mi Data Uploader: 256Mi Bindable Buffers: 70.44Mi Upload Buffers: 54.44Mi Transient Constants: 16Mi Bindable Textures: 2.25Mi Upload Textures: 2.25Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 70750 Default: 70460 NonStreaming: 449 HeapManager: 34 Free: 34 Bindable Buffers: 176 Persistent Constant Buffers: 24 Read-Write Buffers: 152 Bindable Textures: 191 RO Textures: 4 RO Cube Texture: 135 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 14 Cube Depth Stencils: 0 Managed Buffers: 30 Free: 30 Streaming: 1197 Textures: 1197 Missing: 1 Specific: 68813 Borrowing: 92 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 6006 Particle: 22 Raytracing: 752 Runtime Data: 57246 Unknown: 0 Armor: 12408 Debug: 0 Flora: 39001 Impostor: 0 UI3D: 4 Voxel: 5816 Water: 7 Volumes: 10 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4529 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 960 Unused Memory (MiB): 74.75 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: -1 Voxel: 0 ManagedROBuffer occupancy: 81.640625 Voxel: 367 ManagedROBuffer occupancy: 90.625 Voxel: 367 ManagedROBuffer occupancy: 97.85156 Voxel: 346 ManagedROBuffer occupancy: 100 Voxel: 307 ManagedROBuffer occupancy: 90.234375 Voxel: 327 ManagedROBuffer occupancy: 87.30469 Voxel: 378 ManagedROBuffer occupancy: 85.9375 Voxel: 422 ManagedROBuffer occupancy: 31.25 Voxel: 112 ManagedROBuffer occupancy: -1 Voxel: 0 Misc ManagedROBuffer occupancy: 100 Mwm: 87 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 85 Water: 0 ManagedROBuffer occupancy: 100 Mwm: 153 ManagedROBuffer occupancy: 100 Mwm: 144 ManagedROBuffer occupancy: 100 Mwm: 242 ManagedROBuffer occupancy: 100 Mwm: 94 ManagedROBuffer occupancy: 100 Mwm: 113 ManagedROBuffer occupancy: 100 Mwm: 179 Mix: 0 Armor: 4 Flora: 1 ManagedROBuffer occupancy: 100 Mwm: 158 Mix: 0 Armor: 6 Flora: 0 ManagedROBuffer occupancy: 100 Mwm: 196 ManagedROBuffer occupancy: 100 Mwm: 205 ManagedROBuffer occupancy: 100 Mwm: 171 ManagedROBuffer occupancy: 100 Mwm: 116 ManagedROBuffer occupancy: 100 Mwm: 125 Mix: 0 Armor: 8 Flora: 0 ManagedROBuffer occupancy: 100 Mwm: 135 ManagedROBuffer occupancy: 100 Mwm: 156 Mix: 0 Armor: 22 UI3D: 0 Flare: 2 Flora: 13 Water: 1 ManagedROBuffer occupancy: 100 Mwm: 166 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 154 Mix: 0 Armor: 3 Flora: 5 ManagedROBuffer occupancy: 100 Mwm: 180 Mix: 0 Armor: 2 Flora: 21 ManagedROBuffer occupancy: 100 Mwm: 35 Mix: 0 Water: 0 Flare: 0 Flora: 443 Raytracing: 0 ManagedROBuffer occupancy: 100 Flora: 403 Mix: 0 Raytracing: 1 Armor: 2 Mwm: 22 ManagedROBuffer occupancy: 86.71875 Flora: 121 Mix: 7 Mwm: 65 Armor: 2 Flare: 0 Raytracing: 2 UI3D: 2 NonCopy ManagedROBuffer occupancy: -1 Raytracing: 0 ManagedROBuffer occupancy: -1 Raytracing: 0 ManagedROBuffer occupancy: -1 Raytracing: 0 ManagedROBuffer occupancy: 9.9609375 Raytracing: 51 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 28 Safe Instance Count: 89 Indices Count: 351009 Indices to Triangle Count: 117003 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 89 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 19 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 6 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 3 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 10809 Max grass instances: 297504 Grass instances buffer size: 16.98368Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 9 Safe Instance Count: 9 Indices Count: 247863 Indices to Triangle Count: 82621 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 18 Safe Instance Count: 20 Indices Count: 35784 Indices to Triangle Count: 11928 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 88 Safe Instance Count: 135 Indices Count: 273603 Indices to Triangle Count: 91201 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1506 Safe Instance Count: 1833 Indices Count: 829428 Indices to Triangle Count: 276476 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 2896 Safe Instance Count: 3245 Indices Count: 1754859 Indices to Triangle Count: 584953 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 698 Safe Instance Count: 773 Indices Count: 2083317 Indices to Triangle Count: 694439 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1988682 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 4.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 4.00 Budget: 480MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 13.53GiB Default: 13.20GiB NonStreaming: 1.02GiB HeapManager: 332.31MiB Free: 332.31MiB Bindable Buffers: 117.50MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 116.00MiB Bindable Textures: 497.12MiB RO Textures: 128.00MiB RO Cube Texture: 10.56MiB Render Target Textures: 108.31MiB RW Render Target Textures: 98.06MiB Depth Stencils: 152.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 76.31MiB Free: 76.31MiB Streaming: 8.91GiB Textures: 8.91GiB Missing: 486.23MiB Specific: 2.80GiB Borrowing: 449.69MiB Flare: 79.92KiB Grass: 18.62MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 587.23MiB Particle: 40.38MiB Raytracing: 414.93MiB Runtime Data: 284.35MiB Unknown: 0.00B Armor: 6.38MiB Debug: 0.00B Flora: 65.07MiB Impostor: 0.00B UI3D: 50.19KiB Voxel: 212.75MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 692.12MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 7.81MiB Clearing Manager: 1.56MiB Local Shadow Textures: 2.02MiB Asset Cache Textures: 19.69MiB Managed Generated Textures: 52.00KiB Upload: 328.69MiB Data Uploader: 256.00MiB Bindable Buffers: 70.44MiB Upload Buffers: 54.44MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 26.01GiB Process Memory: 26.01GiB GC: 3.84GiB GC Total: 3.84GiB GC Committed Total: 5.35GiB GC Total Allocated: 15.14GiB GC Total Pause Duration: 716.38ms GC Collection Count 0: 14 GC Collection Count 1: 12 GC Collection Count 2: 11 Havok Memory: 345.68MiB Native Allocators: 3.30GiB Heap: 3.30GiB Heap Allocation Count: unavailable Bump: 923.28KiB Systems: 16.10GiB DCS_Scenes: 57.46MiB Render12: 13.53GiB Default: 13.20GiB NonStreaming: 1.02GiB HeapManager: 332.31MiB Free: 332.31MiB Bindable Buffers: 117.50MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 116.00MiB Bindable Textures: 497.12MiB RO Textures: 128.00MiB RO Cube Texture: 10.56MiB Render Target Textures: 108.31MiB RW Render Target Textures: 98.06MiB Depth Stencils: 152.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 76.31MiB Free: 76.31MiB Streaming: 8.91GiB Textures: 8.91GiB Missing: 486.23MiB Specific: 2.80GiB Borrowing: 449.69MiB Flare: 79.92KiB Grass: 18.62MiB Light Clustering: 119.50MiB Material: 796.69KiB Mwm: 587.23MiB Particle: 40.38MiB Raytracing: 414.93MiB Runtime Data: 284.35MiB Unknown: 0.00B Armor: 6.38MiB Debug: 0.00B Flora: 65.07MiB Impostor: 0.00B UI3D: 50.19KiB Voxel: 212.75MiB Water: 65.12KiB Volumes: 42.00KiB Scene: 692.12MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 7.81MiB Clearing Manager: 1.56MiB Local Shadow Textures: 2.02MiB Asset Cache Textures: 19.69MiB Managed Generated Textures: 52.00KiB Upload: 328.69MiB Data Uploader: 256.00MiB Bindable Buffers: 70.44MiB Upload Buffers: 54.44MiB Transient Constants: 16.00MiB Bindable Textures: 2.25MiB Upload Textures: 2.25MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.08KiB Voxels: 2.52GiB Planet Bitmaps: 2.32GiB Natives: 200.99MiB VrVoxelMesh: 159.09MiB VrShellDataCache: 26.89MiB VrSewGuide: 14.66MiB VrTailor: 362.57KiB NativeDictionary: 469.83KiB Pools: 20.20MiB Default for ParallelWorkTask Pooled Count: 14,100.00 Active (borrowed) 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Default for VoxelUpdateBatchTracker Pooled Count: 598.00 Active (borrowed) Count: 0.00 Bytes Pooled: 23KiB Default for QueryRegions Pooled Count: 37.00 Active (borrowed) Count: 0.00 Bytes Pooled: 7KiB Default for ResourceLoadingTask Pooled Count: 812.00 Active (borrowed) Count: 0.00 Bytes Pooled: 70KiB Default for CellData Pooled Count: 1,455.00 Active (borrowed) Count: 18,404.00 Bytes Pooled: 80KiB Default for ResourceLoadingTask Pooled Count: 116.00 Active (borrowed) Count: 0.00 Bytes Pooled: 11KiB Default for ClipmapMeshJob Pooled Count: 4,242.00 Active (borrowed) Count: 0.00 Bytes Pooled: 563KiB Default for ClipmapResourceLoadingJob Pooled Count: 557.00 Active (borrowed) Count: 0.00 Bytes Pooled: 87KiB Animation Clip Requests Pooled Count: 37.00 Active (borrowed) Count: 19.00 Bytes Pooled: 4KiB Animation Group Requests Pooled Count: 15.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 6.00 Active (borrowed) Count: 15.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for DCSContinuation Pooled Count: 153.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for RelativeTransformRootContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 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Count: 0.00 Bytes Pooled: 176B Default for EncounterSector Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for Sector Pooled Count: 26.00 Active (borrowed) Count: 166.00 Bytes Pooled: 2KiB Default for PlanetEnvironmentSector Pooled Count: 36.00 Active (borrowed) Count: 192.00 Bytes Pooled: 5KiB Default for SizeEstimatorData Pooled Count: 102.00 Active (borrowed) Count: 274.00 Bytes Pooled: 3KiB ResourcePool-InstanceBatch Pooled Count: 270.00 Active (borrowed) Count: 38,018.00 Bytes Pooled: 46KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 35.00 Active (borrowed) Count: 165,261.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for StaticContext Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 336B Default for ProceduralBundleContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 160B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for InvalidationOperation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Resource Streaming Total Memory Main Budget: 8.99GiB Used: 2.47GiB Pressure: 2.82GiB Pinned: 64.69MiB Graphics Budget: 8.91GiB Used: 8.91GiB Pressure: 8.83GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 20.26us Registered Resources: 0 Loaded Resources: 462 Priority Updates: 19 Changed Priorities: 17 Pending State Transitions: 0 Memory Main Budget: 2.25GiB Used: 45.09MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.18us Registered Resources: 0 Loaded Resources: 3,139 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 2.25GiB Used: 167.57MiB Pressure: 167.57MiB Pinned: 11.24MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.90us Registered Resources: 0 Loaded Resources: 226 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 2.25GiB Used: 12.91MiB Pressure: 11.51MiB Pinned: 5.16MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 16.22us Registered Resources: 0 Loaded Resources: 18,264 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 2.25GiB Used: 2.25GiB Pressure: 2.60GiB Pinned: 3.40MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 748.98us Registered Resources: 4,626 Loaded Resources: 4,626 Priority Updates: 321 Changed Priorities: 321 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 8.91GiB Used: 8.91GiB Pressure: 8.83GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/GyroscopeLRG: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/LCD: 0 event:/SFX/Character/MagBootsProxi: 0 event:/SFX/Character/MagBootsOn: 0 event:/SFX/Character/Footsteps: 0 event:/Music/Space/SE2_Space_Woodwinds: 0 event:/UI/toolbar_load_unload: 0 event:/UI/HudUnable: 0 event:/UI/ui_Terminal: 0 event:/SFX/Character/FallGround: 0 event:/UI/Gscreen_drag: 0 event:/UI/Gscreen_insert: 0 event:/UI/Block/PlaceBlock: 0 event:/UI/Block/RotateBlock: 0 event:/SFX/Block/Fabricator: 0 event:/UI/ComponentMissing: 0 event:/UI/Block/DeleteBlock: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Character/JetpackCharge: 0 event:/UI/Gscreen_type: 0 event:/Music/Space/TT_Space_Safe11_v1: 0 event:/Music/Space/TT_Space_Safe3: 0 event:/SFX/Block/AtennaSM: 0 event:/UI/OreDetector: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Ship/ShipMain: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_B5: 0 event:/SFX/Block/TimerEnd: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/Music/Verdure/SE2_Verdure_PulsingSun: 0 event:/SFX/Character/JetpackPush: 0 event:/UI/jingle_objective_complete: 0 event:/SFX/Tool/WelderTool: 0 event:/SFX/Progress/Progress_Construction: 0 event:/SFX/Tool/HandDrillNoContact: 0 event:/SFX/Tool/HandDrillGrass: 0 event:/SFX/Character/CrouchDown: 0 event:/SFX/Tool/HandDrillSoil: 0 event:/SFX/Character/FootstepsCrouch: 0 event:/SFX/Tool/HandDrillVoxelRemoval: 0 event:/SFX/Character/CrouchUp: 0 event:/SFX/Impacts/ImpactCharacterGrass: 0 event:/SFX/Character/VocPain: 0 event:/SFX/Tool/HandDrillRock: 0 event:/Music/Verdure/SE2_Verdure_TheDeepDive: 0 event:/UI/ui_backpack_build: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/UI/Gscreen_type_delete: 0 event:/UI/contract_complete: 0 event:/UI/contract_reward_claim: 0 event:/Music/Verdure/SE2_Verdure_SunsetOverVerdure: 0 event:/Music/Verdure/SE2_Verdure_PatchingThingsUp: 0 event:/UI/SuitInventoryFull: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 290 FileOctreeRegionLoader: 72 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 54 Created: 54 PlanetOreDepositComponent Current: 917 Created: 917 CompositePlanetShapeComponent Current: 207 Created: 207 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 280 Created: 333 PlanetOreDepositComponent Current: 5914 Created: 5914 CompositePlanetShapeComponent Current: 1537 Created: 1537 DynamicVoxelStorageComponent Current: 1 Created: 1 DynamicVoxelStorageComponent Current: 1 Created: 1 Space Probe Server Low Cache Evicted: 12 Refreshed: 13980 Inserted: 12 Medium Cache Evicted: 11 Refreshed: 12702 Inserted: 11 High Cache Evicted: 196 Refreshed: 62831 Inserted: 196 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 21 Refreshed: 4305 Inserted: 21 Medium Cache Evicted: 74 Refreshed: 7461 Inserted: 74 High Cache Evicted: 235 Refreshed: 18496 Inserted: 235 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 15 Refreshed: 8047 Inserted: 15 Medium Cache Evicted: 103 Refreshed: 13819 Inserted: 103 High Cache Evicted: 391 Refreshed: 49966 Inserted: 391 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Server Low Cache Evicted: 0 Refreshed: 12160 Inserted: 12 Medium Cache Evicted: 0 Refreshed: 22443 Inserted: 66 High Cache Evicted: 0 Refreshed: 79060 Inserted: 255 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 17 FloatingObjects (Server): 1 Armor Blocks (Server): 2416 Simple Blocks (Server): 708 Functional Blocks (Server): 141 Grids (Client): 17 FloatingObjects (Client): 1 Armor Blocks (Client): 2416 Simple Blocks (Client): 708 Functional Blocks (Client): 141 TrashRemoval PlayerGridPCU: 0 Current: 7871 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 9345 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 1 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 8 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Animation Budget Runtime: 188.3us Runtime Avg: 184.7us Optimization: 0.0 % Flora SectorsCount: 166 Total: 1010937, 545253 Average: 6089, 3284 Minimum: 1687, 1366 Maximum: 14262, 8115