[ERR] Setting breakpad minidump AppID = 1133870 [ERR] SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561197970819149 [API loaded no] [ERR] System.Exception: Failed to allocate 00000000-0000-0000-0000-000000000000 (RenderData-WaterRenderGrid-[256,0,0]) [ERR] ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Module: [Vortice.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: [Die GPU-Geräteinstanz wurde angehalten. Verwenden Sie GetDeviceRemovedReason, um die erforderliche Aktion zu bestimmen. [ERR] ] [ERR] at SharpGen.Runtime.Result.ThrowFailureException() [ERR] at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, Nullable`1 depth) [ERR] at Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeTexture3D.CreateTexture(D3DCommittedResourceWrap& d3dResourceWrap, ShaderResourceViewDescription& srvDescription, String debugName, AllocationGroup allocationGroup) [ERR] at Keen.VRage.Render12.Resources.ManagedResources.ManagedRuntimeTexture3D.Initialize(GeneratedResourceHandle resourceHandle, IRuntimeTextureData textureData, AllocationGroup allocationGroup) [ERR] at Keen.VRage.Render12.Resources.ManagedResources.ManagedTextureManagerComponent.CreateRuntimeTexture3D(GeneratedResourceHandle handle, IRuntimeTextureData textureData) [ERR] at Keen.VRage.Render12.SceneSystem.Components.RuntimeTexture3DComponent.Init(Builder builder) [ERR] at Keen.VRage.DCS.Builders.EntityAllocator.g__RunInit|13_1(Int32 index, ReadOnlySpan`1 obs, Boolean lateInit, <>c__DisplayClass13_0&) [ERR] at Keen.VRage.DCS.Builders.EntityAllocator.BuildOne(DEntityContext dataEntity, ReadOnlySpan`1 definitions, ReadOnlySpan`1 objectBuilders, Entity entityStub) [ERR] at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) [ERR] --- End of inner exception stack trace --- [ERR] at Keen.VRage.DCS.Builders.EntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) [ERR] at Keen.VRage.Render12.SceneSystem.RenderEntitySerializer.BuildWithEntity(DEntityContext dataEntity, EntityObjectBuilder builder) [ERR] at Keen.VRage.Render12.SceneSystem.Builders.CompositeBuilder.UtilizeBuilderArray(RenderId dataEntity, String name, OBsToken data) [ERR] at Keen.VRage.Render12.SceneSystem.Builders.RuntimeTexture3DEntityBuilder.Build(RenderId dataEntity, GeneratedResourceHandle handle, IRuntimeTextureData textureData) [ERR] at Keen.VRage.Render12.SceneSystem.SceneManager.Keen.VRage.Render12.Core.Contracts.IRenderContracts.CreateRuntimeTexture3D(RenderId renderEntityId, IRuntimeTextureData textureData) [ERR] at Keen.VRage.Render.FrameData.RenderCommandBuffer.Replay_Impl(ValueTuple`2[] handlers, Byte& dataPtr, IntPtr offset, IntPtr activeBytes, Int64 endTime) [ERR] at Keen.VRage.Render.FrameData.RenderCommandBuffer.ReplayInternal(ValueTuple`2[] handlers, IntPtr& totalBytesProcessed, ReplayToken token, ReplayBudget budget, Boolean consumeAllCommands, Stopwatch sleepTimer, Stopwatch firstSleepTimer) [ERR] at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ReplayCommandBuffer(RenderCommandBuffer cb, ValueTuple`2[] replayTable, Boolean trackMetrics) [ERR] at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessRenderFrame(UpdateFrame frame, Boolean draw, Boolean flipUIOnCompleted, Boolean returnShared) [ERR] at Keen.VRage.Render12.Core.Contracts.ContractsProcessor.ProcessMessageQueue(Boolean draw) [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.ProcessMessages(MessageProcessingStats& stats) [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrame() [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderFrameGuard() [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.<>c__DisplayClass63_0.b__0(TimeSpan t) [ERR] at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) [ERR] at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.RenderThreadStart(Object param) [ERR] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [ERR] --- End of stack trace from previous location --- [ERR] at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) [OUT] CLR: Assert failure(PID 1832 [0x00000728], Thread: 3928 [0xf58]): !"Attempt to execute managed code after the .NET runtime thread state has been destroyed." [OUT] File: D:\a\_work\1\s\src\coreclr\vm\ceemain.cpp:1827 Image: [OUT] C:\Games\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.exe [EXIT] -1073740286