2026-07-08 08:00:58.560 - Main Thread -> Timezone (local - UTC): -4h 2026-07-08 08:00:58.560 - Main Thread -> App Version: 2.3.0.2783 2026-07-08 08:00:58.561 - Main Thread -> VRage renderer started 2026-07-08 08:00:58.561 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-07-08 08:00:58.562 - Main Thread -> OS Product Type: 0x65 2026-07-08 08:00:58.562 - Main Thread -> OS Product: Windows 11 2026-07-08 08:00:58.568 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2026-07-08 08:00:58.568 - Main Thread -> NvApi - Driver Version: 2026-07-08 08:00:58.568 - Main Thread -> NvApi - NvApi Version: 2026-07-08 08:00:58.780 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-07-08 08:00:58.780 - Main Thread -> AMD - Driver Version: 25.20.42.14 2026-07-08 08:00:58.785 - Main Thread -> Adapters.Adapters - Entering 2026-07-08 08:00:58.785 - Main Thread -> CreateDXGIFactory - Entering 2026-07-08 08:00:58.801 - Main Thread -> CreateDXGIFactory - Exiting 2026-07-08 08:00:58.801 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-07-08 08:00:58.802 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-07-08 08:00:58.802 - Main Thread -> Using IDXGIFactory6: True 2026-07-08 08:00:58.802 - Main Thread -> Enumerating adapters by preference 2026-07-08 08:00:58.805 - Main Thread -> Analysis of the adapter AMD Radeon RX 9060 XT - Entering 2026-07-08 08:00:58.805 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9060 XT - Entering 2026-07-08 08:00:58.805 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9060 XT - Exiting 2026-07-08 08:00:58.805 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9060 XT - Entering 2026-07-08 08:00:58.941 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9060 XT - Exiting 2026-07-08 08:00:59.068 - Main Thread -> Analysis of the adapter AMD Radeon RX 9060 XT - Exiting 2026-07-08 08:00:59.068 - Main Thread -> Filling adapter's AMD Radeon RX 9060 XT outputs - Entering 2026-07-08 08:00:59.069 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 display mode list 2026-07-08 08:00:59.069 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 display mode list done 2026-07-08 08:00:59.070 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 refresh rate 2026-07-08 08:00:59.073 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 refresh rate done 2026-07-08 08:00:59.073 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 1 display mode list 2026-07-08 08:00:59.073 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 1 display mode list done 2026-07-08 08:00:59.073 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 1 refresh rate 2026-07-08 08:00:59.073 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 1 refresh rate done 2026-07-08 08:00:59.073 - Main Thread -> Filling adapter's AMD Radeon RX 9060 XT outputs - Exiting 2026-07-08 08:00:59.073 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2026-07-08 08:00:59.073 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2026-07-08 08:00:59.074 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2026-07-08 08:00:59.074 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2026-07-08 08:00:59.126 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2026-07-08 08:00:59.177 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2026-07-08 08:00:59.177 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2026-07-08 08:00:59.177 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2026-07-08 08:00:59.178 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2026-07-08 08:00:59.178 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2026-07-08 08:00:59.178 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2026-07-08 08:00:59.178 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 display mode list 2026-07-08 08:00:59.178 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 display mode list done 2026-07-08 08:00:59.178 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 refresh rate 2026-07-08 08:00:59.179 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 refresh rate done 2026-07-08 08:00:59.179 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2026-07-08 08:00:59.179 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-07-08 08:00:59.179 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-07-08 08:00:59.179 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-07-08 08:00:59.179 - Main Thread -> Skipping software adapter 2026-07-08 08:00:59.179 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-07-08 08:00:59.180 - Main Thread -> Adapter { Name = AMD Radeon RX 9060 XT + DISPLAY1 DeviceName = AMD Radeon RX 9060 XT OutputName = DISPLAY1 Description = DeviceId: 30096, Dedicated RAM: 8539602944, Shared RAM: 16688795648, Luid: 64344, rev: 192, subsys id: 1410340937, vendor id: 4098, supported device: True AdapterLuid = 64344 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8539602944 SharedRAM = 16688795648 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.20.42.14 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 5.5296 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-07-08 08:00:59.180 - Main Thread -> Adapter { Name = AMD Radeon RX 9060 XT + DISPLAY2 DeviceName = AMD Radeon RX 9060 XT OutputName = DISPLAY2 Description = DeviceId: 30096, Dedicated RAM: 8539602944, Shared RAM: 16688795648, Luid: 64344, rev: 192, subsys id: 1410340937, vendor id: 4098, supported device: True AdapterLuid = 64344 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8539602944 SharedRAM = 16688795648 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.20.42.14 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 5.5296 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-07-08 08:00:59.180 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5056, Dedicated RAM: 509362176, Shared RAM: 16688795648, Luid: 77276, rev: 197, subsys id: 911087689, vendor id: 4098, supported device: True AdapterLuid = 77276 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509362176 SharedRAM = 16688795648 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.20.42.14 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-07-08 08:00:59.180 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY2 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY2 Description = DeviceId: 5056, Dedicated RAM: 509362176, Shared RAM: 16688795648, Luid: 77276, rev: 197, subsys id: 911087689, vendor id: 4098, supported device: True AdapterLuid = 77276 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509362176 SharedRAM = 16688795648 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.20.42.14 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-07-08 08:00:59.181 - Main Thread -> Adapter list composed 2026-07-08 08:00:59.188 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2783"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 9060 XT + DISPLAY1","DeviceName": "AMD Radeon RX 9060 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 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2026-07-08 08:00:59.365 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-07-08 08:00:59.365 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-07-08 08:00:59.365 - Render thread -> Current Device Info: 2026-07-08 08:00:59.365 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-07-08 08:00:59.365 - Render thread -> OutputMergerLogicOp: True 2026-07-08 08:00:59.365 - Render thread -> MinPrecisionSupport: Bit16 2026-07-08 08:00:59.365 - Render thread -> TiledResourcesTier: Tier4 2026-07-08 08:00:59.365 - Render thread -> ResourceBindingTier: Tier3 2026-07-08 08:00:59.365 - Render thread -> PSSpecifiedStencilRefSupported: True 2026-07-08 08:00:59.365 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-07-08 08:00:59.365 - Render thread -> ROVsSupported: True 2026-07-08 08:00:59.365 - Render thread -> ConservativeRasterizationTier: Tier3 2026-07-08 08:00:59.365 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2026-07-08 08:00:59.365 - Render thread -> StandardSwizzle64KBSupported: False 2026-07-08 08:00:59.365 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-07-08 08:00:59.365 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-07-08 08:00:59.365 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-07-08 08:00:59.365 - Render thread -> ResourceHeapTier: Tier2 2026-07-08 08:00:59.366 - Render thread -> WaveOps: True 2026-07-08 08:00:59.366 - Render thread -> WaveLaneCountMin: 32 2026-07-08 08:00:59.366 - Render thread -> WaveLaneCountMax: 64 2026-07-08 08:00:59.366 - Render thread -> TotalLaneCount: 2048 2026-07-08 08:00:59.366 - Render thread -> ExpandedComputeResourceStates: True 2026-07-08 08:00:59.366 - Render thread -> Int64ShaderOps: True 2026-07-08 08:00:59.366 - Render thread -> DepthBoundsTestSupported: True 2026-07-08 08:00:59.366 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-07-08 08:00:59.366 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-07-08 08:00:59.366 - Render thread -> CastingFullyTypedFormatSupported: True 2026-07-08 08:00:59.366 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2026-07-08 08:00:59.366 - Render thread -> ViewInstancingTier: Tier1 2026-07-08 08:00:59.366 - Render thread -> BarycentricsSupported: True 2026-07-08 08:00:59.366 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-07-08 08:00:59.366 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-07-08 08:00:59.366 - Render thread -> Native16BitShaderOpsSupported: True 2026-07-08 08:00:59.366 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-07-08 08:00:59.366 - Render thread -> RenderPassesTier: Tier0 2026-07-08 08:00:59.366 - Render thread -> RaytracingTier: Tier1_1 2026-07-08 08:00:59.366 - Render thread -> AdditionalShadingRatesSupported: False 2026-07-08 08:00:59.366 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-07-08 08:00:59.366 - Render thread -> VariableShadingRateTier: Tier2 2026-07-08 08:00:59.366 - Render thread -> ShadingRateImageTileSize: 8 2026-07-08 08:00:59.366 - Render thread -> BackgroundProcessingSupported: True 2026-07-08 08:00:59.366 - Render thread -> MeshShaderTier: Tier1 2026-07-08 08:00:59.366 - Render thread -> SamplerFeedbackTier: Tier1_0 2026-07-08 08:00:59.367 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-07-08 08:00:59.367 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-07-08 08:00:59.367 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-07-08 08:00:59.367 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-07-08 08:00:59.367 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-07-08 08:00:59.367 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 5541888 Bytes 2026-07-08 08:00:59.370 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-07-08 08:00:59.370 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-07-08 08:00:59.379 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-07-08 08:00:59.379 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-07-08 08:00:59.379 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-07-08 08:00:59.379 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-07-08 08:00:59.380 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-07-08 08:00:59.380 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-07-08 08:00:59.380 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-07-08 08:00:59.380 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-07-08 08:00:59.382 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-07-08 08:00:59.382 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-07-08 08:00:59.391 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-07-08 08:00:59.397 - Render thread -> Direct Storage supported 2026-07-08 08:00:59.397 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-07-08 08:00:59.398 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-07-08 08:00:59.398 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-07-08 08:00:59.399 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-07-08 08:00:59.399 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-07-08 08:00:59.400 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-07-08 08:00:59.400 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-07-08 08:00:59.400 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-07-08 08:00:59.401 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-07-08 08:00:59.401 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-07-08 08:00:59.402 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-07-08 08:00:59.419 - Render thread -> UseShaderAsserts: False 2026-07-08 08:00:59.419 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-07-08 08:00:59.419 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-07-08 08:00:59.419 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-07-08 08:00:59.420 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-07-08 08:00:59.420 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-07-08 08:00:59.420 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-07-08 08:00:59.422 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-07-08 08:00:59.422 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-07-08 08:00:59.423 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-07-08 08:00:59.423 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-07-08 08:00:59.423 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-07-08 08:00:59.423 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-07-08 08:00:59.425 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-07-08 08:00:59.425 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-07-08 08:00:59.426 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-07-08 08:00:59.426 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-07-08 08:00:59.426 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-07-08 08:00:59.426 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-07-08 08:00:59.427 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-07-08 08:00:59.427 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-07-08 08:00:59.430 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-07-08 08:00:59.437 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-07-08 08:00:59.445 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-07-08 08:00:59.445 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-07-08 08:00:59.457 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-07-08 08:00:59.457 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-07-08 08:00:59.457 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-07-08 08:00:59.457 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-07-08 08:00:59.465 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-07-08 08:00:59.465 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-07-08 08:00:59.466 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.3.0.2783" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9060 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60000, "Denominator": 1001 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-07-08 08:00:59.482 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-07-08 08:00:59.482 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-07-08 08:00:59.483 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-07-08 08:00:59.483 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-07-08 08:00:59.491 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-07-08 08:00:59.491 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-07-08 08:00:59.491 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-07-08 08:00:59.491 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-07-08 08:00:59.491 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-07-08 08:00:59.491 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-07-08 08:00:59.520 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-07-08 08:00:59.520 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.3.0.2783, Culture=neutral, PublicKeyToken=null]]... 2026-07-08 08:00:59.520 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.3.0.2783, Culture=neutral, PublicKeyToken=null]] 2026-07-08 08:00:59.520 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-07-08 08:00:59.520 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-07-08 08:00:59.520 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-07-08 08:00:59.523 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-07-08 08:00:59.587 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-07-08 08:00:59.589 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-07-08 08:00:59.590 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-07-08 08:00:59.590 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-07-08 08:00:59.590 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-07-08 08:00:59.590 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-07-08 08:00:59.590 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-07-08 08:00:59.591 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-07-08 08:00:59.591 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-07-08 08:00:59.592 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-07-08 08:00:59.592 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-07-08 08:00:59.592 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-07-08 08:00:59.592 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.3.0.2783, Culture=neutral, PublicKeyToken=null]]... 2026-07-08 08:00:59.592 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.3.0.2783, Culture=neutral, PublicKeyToken=null]] 2026-07-08 08:00:59.717 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-07-08 08:00:59.717 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-07-08 08:00:59.737 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-07-08 08:00:59.744 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-07-08 08:00:59.752 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-07-08 08:00:59.754 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-07-08 08:00:59.754 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-07-08 08:00:59.777 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-07-08 08:00:59.778 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-07-08 08:00:59.809 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-07-08 08:00:59.811 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-07-08 08:00:59.963 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-07-08 08:00:59.963 - Render thread -> CreateMeshBuilders - Entering 2026-07-08 08:00:59.964 - Render thread -> CreateMeshBuilders - Exiting 2026-07-08 08:00:59.964 - Render thread -> OnAllSystemsRegistered - Entering 2026-07-08 08:00:59.967 - Render thread -> OnAllSystemsRegistered - Exiting 2026-07-08 08:01:00.052 - Render thread -> SwapChain.Update - Old swap chain ref count before dispose: 2 (expected 1, higher means external references held) 2026-07-08 08:01:00.053 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.3.0.2783" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9060 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60000, "Denominator": 1001 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-07-08 08:01:00.106 - Render thread -> VRAM report about missing bytes is changed from 5541888 Bytes to 17035264 Bytes 2026-07-08 08:01:00.157 - Render thread -> VRAM report about missing bytes is changed from 17035264 Bytes to 18137088 Bytes 2026-07-08 08:01:00.207 - Render thread -> VRAM report about missing bytes is changed from 18137088 Bytes to 19513344 Bytes 2026-07-08 08:01:00.309 - Render thread -> VRAM report about missing bytes is changed from 19513344 Bytes to 19841024 Bytes 2026-07-08 08:01:00.910 - Render thread -> VRAM report about missing bytes is changed from 19841024 Bytes to 20631552 Bytes 2026-07-08 08:01:00.924 - Render thread -> VRAM report about missing bytes is changed from 20631552 Bytes to 20893696 Bytes 2026-07-08 08:01:00.958 - Render thread -> VRAM report about missing bytes is changed from 20893696 Bytes to 21417984 Bytes 2026-07-08 08:01:00.990 - Render thread -> VRAM report about missing bytes is changed from 21417984 Bytes to 21413888 Bytes 2026-07-08 08:01:01.096 - VRageWorker 1 -> Shader missing in content: geometry\materials\shadedcolorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: BA961B3FDAFDEAF7B4F1432F61C9FBA6CB65AB79CEF978989ECB9D0463BACCAD 2026-07-08 08:01:01.096 - VRageWorker 3 -> Shader missing in content: geometry\materials\pbrvertex.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D11DA375B5340905CB594B536A585AEADA3831188341C00FF775FB1F6196082E 2026-07-08 08:01:01.096 - VRageWorker 12 -> Shader missing in content: geometry\materials\pbrpixel.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 78D06D11D0E3F7AF532A942A89CA7734DB702DEE804DA08D39130FD56B33A25C 2026-07-08 08:01:01.096 - VRageWorker 13 -> Shader missing in content: geometry\materials\shadedcolorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: 218C10D255234CFF978C0287FF725B36BEF3FD3EBC4EA3A26087E713A37B2A5C 2026-07-08 08:01:01.096 - VRageWorker 11 -> Shader missing in content: geometry\materials\mapplanetcloudsvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 60739E346527A0644EF87A206F2657E451B1C4A54ABED5381F199CC7F4636992 2026-07-08 08:01:01.096 - VRageWorker 2 -> Shader missing in content: geometry\materials\mapplanetcloudspixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A77A5582FA1614D5513850B929270434CCDB7A6D0B8C18D089D10FBC1D593078 2026-07-08 08:01:01.097 - VRageWorker 1 -> Shader missing in content: geometry\materials\pbrparallaxvertex.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C1379CE21FC3172FF60D98FF2F68C88ADE8D17A64D34B67E68C7A43281627419 2026-07-08 08:01:01.098 - VRageWorker 3 -> Shader missing in content: geometry\materials\pbrparallaxpixel.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E490898ED688185659FB7F3EC5C64CD517F90DCA3BEAB43A336BD98CDC075043 2026-07-08 08:01:01.154 - Render thread -> VRAM report about missing bytes is changed from 21413888 Bytes to 172421120 Bytes 2026-07-08 08:01:01.160 - VRageWorker 5 -> Shader missing in content: geometry\materials\pbrvertex.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 2698DBB81F884385828812F2ED9E90EDF4EA8B0422B5798427E9902D30E651BE 2026-07-08 08:01:01.160 - VRageWorker 0 -> Shader missing in content: geometry\materials\pbrpixel.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D276C9AD8F1042C250CC742FA3510D31EFC50D915C7F992EE84879901A8695D 2026-07-08 08:01:01.161 - Render thread -> VRAM report about missing bytes is changed from 172421120 Bytes to 172683264 Bytes 2026-07-08 08:01:01.162 - VRageWorker 9 -> Shader missing in content: geometry\materials\pbrvertex.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 845923704BC753FBCA2D73B3F3398EEA078C88262297A8120D68A87327906332 2026-07-08 08:01:01.162 - VRageWorker 12 -> Shader missing in content: geometry\materials\pbrpixel.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 135C0231FE44919DFDE1AD45FB327889A90E07B8C13DC4868207133A8E923F02 2026-07-08 08:01:01.165 - VRageWorker 3 -> Shader missing in content: geometry\materials\pbrparallaxvertex.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: F230873A4DFF04D988D23929A82D66E9572474875DB9BFF82FAC2C1C2F12D01B 2026-07-08 08:01:01.165 - VRageWorker 6 -> Shader missing in content: geometry\materials\pbremissivecoloredvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 8A30F0331EA625B329752A60162D143764625172A65C70202ACE21CE7614EA95 2026-07-08 08:01:01.165 - VRageWorker 0 -> Shader missing in content: geometry\materials\pbrparallaxpixel.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7026D913E154939EF58496F361A73C4790EE92DB3CDDFC921B5CB05920EF2FC8 2026-07-08 08:01:01.165 - VRageWorker 5 -> Shader missing in content: geometry\materials\pbremissivecoloredpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: F1F8F6F8A7FACA4AB8B86A37FFE20A88B08D6981A6B91129BB659458553058C5 2026-07-08 08:01:01.166 - Render thread -> VRAM report about missing bytes is changed from 172683264 Bytes to 173338624 Bytes 2026-07-08 08:01:01.168 - Render thread -> VRAM report about missing bytes is changed from 173338624 Bytes to 173309952 Bytes 2026-07-08 08:01:01.173 - VRageWorker 9 -> Shader missing in content: geometry\materials\dwarfstarvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 98A1B499A745CACAA447B7168B862FF01D9F9B0CC4C783DC99A88FCF6B6F1E79 2026-07-08 08:01:01.173 - VRageWorker 11 -> Shader missing in content: geometry\materials\dwarfstarpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 62599217DA689C398C146CA36B8B6F343F5F5F906A59C5D38A765DF226EFDC5F 2026-07-08 08:01:01.191 - Render thread -> VRAM report about missing bytes is changed from 173309952 Bytes to 206753792 Bytes 2026-07-08 08:01:01.200 - VRageWorker 3 -> Shader missing in content: geometry\materials\paintpreviewvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: A9F1327CD1908FCF7999596B75D1B17C9203C941BE98979238C0A4670A6D010B 2026-07-08 08:01:01.200 - VRageWorker 1 -> Shader missing in content: geometry\materials\paintpreviewpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 4978906DF3781D3094535ADC3F0A6BCE1F3F638B9A09CC8BD3A69DEE138203ED 2026-07-08 08:01:01.201 - VRageWorker 1 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7FC70976D2B50BBEAC2B59655B8B8F1C4AC3F9BC90CB9744BCB51AD5518E4FCE 2026-07-08 08:01:01.201 - VRageWorker 6 -> Shader missing in content: geometry\materials\mapsectorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 33355C96B0BF9EC6DC96B6440F67D9E2A11235150ACBD3322F9CB30536A74C9A 2026-07-08 08:01:01.201 - VRageWorker 0 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EF7C9BA7921BDD4D4F5A9D917B8EA8D96D42ADD01FB51D3A535F7ECC0166C224 2026-07-08 08:01:01.201 - VRageWorker 2 -> Shader missing in content: geometry\materials\mapsectorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7943E8C2DB69B6D697CCBFB3F01F56ADED8C16D0D4EDD4B324AE7C0E6C1B1232 2026-07-08 08:01:01.206 - VRageWorker 2 -> Shader missing in content: geometry\materials\pbrvertex.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 55B5D2C9D71C88D942072B4EF586F1A104AE1325127765E10A1C8B33D008B121 2026-07-08 08:01:01.206 - VRageWorker 13 -> Shader missing in content: geometry\materials\pbrpixel.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1B6E1F923598BF507DF3F20A40185C0A579463181F4A8B31932B43EA5FC85392 2026-07-08 08:01:01.207 - Render thread -> VRAM report about missing bytes is changed from 206753792 Bytes to 206819328 Bytes 2026-07-08 08:01:01.207 - VRageWorker 12 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 17D982C0A4F41C50B8CBAF65E3A3D289F623EE18E79BD08BC904632A6C92AC3B 2026-07-08 08:01:01.208 - VRageWorker 3 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 163D238D7A9E53FE963F30EC30EC68195910B8C4C477B3F0C80005E908635930 2026-07-08 08:01:01.208 - VRageWorker 3 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19065C25CEF84263BFBC1BD67FAD4D561008DBC8D370CBB25360E37B6F9D3429 2026-07-08 08:01:01.208 - VRageWorker 9 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 125FC7AC2E26C8E38EA12E288EDFCF520C1472EF70338DF370709E9C53CEC553 2026-07-08 08:01:01.209 - VRageWorker 13 -> Shader missing in content: geometry\materials\safezonevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 4B9DC11479F6CB8DCB3538C41980267CAC2CB09ECF719B51291995ED2644AF01 2026-07-08 08:01:01.209 - VRageWorker 7 -> Shader missing in content: geometry\materials\safezonepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E8EDE551065BED013C389AEA63F6EEA3E74C0C0F887D0BB7AEDB2EAE1FE84B57 2026-07-08 08:01:01.210 - VRageWorker 7 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 16EF52A9FA7B02DB47EA54761C77D5E03A734BC30708FDD29910F66AA1191F76 2026-07-08 08:01:01.210 - VRageWorker 11 -> Shader missing in content: geometry\materials\waterparticlevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7AF100FECB0B5362E46A31AE122869F2BD22F2A1329BA0B15A752069303526B0 2026-07-08 08:01:01.210 - VRageWorker 0 -> Shader missing in content: geometry\materials\waterparticlepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 611D1DA00C87FF66CC9D28001701C85E7D6313DA3F9DED213245AF20B4640438 2026-07-08 08:01:01.210 - VRageWorker 3 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 96265F6A9AC0980AB80253783732BAB63F1ABD675EE7694CA80C35F2E5D4D7E2 2026-07-08 08:01:01.251 - VRageWorker 3 -> Shader missing in content: geometry\materials\mapplanetcloudsvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 2A33CE3A2FE45248C897643330B25A0780912CE1A9845FE01603646A624EB9CD 2026-07-08 08:01:01.251 - VRageWorker 8 -> Shader missing in content: geometry\materials\mapplanetcloudspixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A9505EB2B310E39692C73811B3081AFA675C366F99EB3131D943004E3D5AFF12 2026-07-08 08:01:01.254 - VRageWorker 7 -> Shader missing in content: geometry\materials\shadedcolorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: A24F4D13F8566230915E062D5A90FE84F44B7581E71AE331D6A47066454BFED0 2026-07-08 08:01:01.255 - VRageWorker 2 -> Shader missing in content: geometry\materials\shadedcolorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: 23715CFFE1CBAC055B8145DB7934EB9C3E3C95DCEF6B3F0E0344F1788DFED93F 2026-07-08 08:01:01.265 - VRageWorker 10 -> Shader missing in content: geometry\materials\pbremissivecoloredvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EFF2DECB167A8306B3B8E6BFC9B2832959FB4DB20EEE952A475D7D3F75D6D9F8 2026-07-08 08:01:01.265 - VRageWorker 9 -> Shader missing in content: geometry\materials\pbremissivecoloredpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7C5A2D664103EE661FF7E6ED2B79B005B24814DF0192936E35AE8D71D4BBD970 2026-07-08 08:01:01.268 - VRageWorker 5 -> Shader missing in content: geometry\materials\dwarfstarvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A6515235FBE56447CE6694B051A7CC277150FC17967BE2A36E0014307673E48B 2026-07-08 08:01:01.268 - VRageWorker 8 -> Shader missing in content: geometry\materials\dwarfstarpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DB372AD3A281A72DCD2758A052D2C075BEACEF3183038CE89972F32D6317581 2026-07-08 08:01:01.273 - VRageWorker 5 -> Shader missing in content: geometry\materials\paintpreviewvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: A87933844F25D5E52C9150499F5F3C48FE2968FEF9052BDE5E3F4F663286F6C6 2026-07-08 08:01:01.274 - VRageWorker 8 -> Shader missing in content: geometry\materials\mapsectorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3240FEC5FE390872F8524484A8864EE9725982DF668F4738A2FA4D77B314DC8D 2026-07-08 08:01:01.274 - VRageWorker 1 -> Shader missing in content: geometry\materials\paintpreviewpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: BE886005F5B46FD8C0E45FE5F58E3B73970157A01C02B24631CF123265E2685C 2026-07-08 08:01:01.274 - VRageWorker 7 -> Shader missing in content: geometry\materials\mapsectorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 35D756A7136E462EDD72859E23D6C8B66E47DB7610FFDA0283F9076E55A37D84 2026-07-08 08:01:01.275 - VRageWorker 5 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 47DB73F9FB28774CCF0C940942093F8267C2772AB981AF812DCF85289612EFD1 2026-07-08 08:01:01.275 - VRageWorker 3 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B010309702700686B69CEB65CCAE5139588E6F679C5A162252047F01368D049A 2026-07-08 08:01:01.275 - VRageWorker 10 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 0D341BFD70224A44481220033A0CA6A39FF36E31F9F5984B0785AABA2F183C3D 2026-07-08 08:01:01.275 - VRageWorker 9 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 386445510AB80DBFB0684D9315F1D656915F06363B11BA4BD634B04D8BAEE040 2026-07-08 08:01:01.277 - VRageWorker 7 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 27D6C35F8689B67E3CE950FE5A772835647426F5E74F7FBD12FF038D216D4592 2026-07-08 08:01:01.277 - VRageWorker 12 -> Shader missing in content: geometry\materials\safezonevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 5131A29665F6EB3F563D2A4DFB13D14383A910086F895EC8C51940D842D0D9FF 2026-07-08 08:01:01.277 - VRageWorker 10 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C7FBDCE99500CF5721DBF06615C131BE38D1FE1C563934E0F991674DF592D326 2026-07-08 08:01:01.277 - VRageWorker 0 -> Shader missing in content: geometry\materials\safezonepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FCAAF0412505A3B07894A21C35B193A603DAC453A5683E14D66D4909D428739D 2026-07-08 08:01:01.278 - VRageWorker 0 -> Shader missing in content: geometry\materials\waterparticlevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 226B0A8FD55D48BF0570F5117E6DF7B6ED7BBF6C61DE81CF4377BD225038503E 2026-07-08 08:01:01.278 - VRageWorker 9 -> Shader missing in content: geometry\materials\waterparticlepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 85477724D2987E2F80571E56B0DD8D601F66D0B3EA82A3543E9C591D14A650AE 2026-07-08 08:01:01.278 - VRageWorker 1 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 859612E26F25428B0EE4CBFF2B4E903FDAB6946FD236AFB72AFEF4CE488D5804 2026-07-08 08:01:01.278 - VRageWorker 7 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 09052798D57C00BAA87018E764AFBEDECA2672FEE4A028D5D061E6106260B2B6 2026-07-08 08:01:01.727 - Render thread -> Warning: ImageMetadata was not cached before '8ea2f03b-81a6-4fd6-8de8-997a8c217c32 at Temp:banners\10_highlighted.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before '80178db3-ac9b-4914-8ada-a1c4e5846228 at Temp:banners\3_normal.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before 'ae26eefe-fa31-467d-b427-afdbc975578e at Temp:banners\3_highlighted.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before 'ab4df670-3baf-4ddb-9812-b9af7c0fd121 at Temp:banners\13_normal.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before '9d30531f-2eaf-4a91-ae03-b4f2daf0b471 at Temp:banners\13_highlighted.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before '8fc07184-5910-4bec-a504-9da1b306a882 at Temp:banners\14_normal.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before '61b34d09-b0f7-44a6-b017-6b4b592302b7 at Temp:banners\14_highlighted.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before '9074c62b-25e7-4546-914d-e63ea4e1c457 at Temp:banners\12_normal.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before '288b51da-bcb4-42a2-ad0d-2e9f7ca271d3 at Temp:banners\12_highlighted.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before 'ad70bb64-a6a3-468d-8587-ae76a3ac5069 at Temp:banners\4_normal.png' 2026-07-08 08:01:01.728 - Render thread -> Warning: ImageMetadata was not cached before '97ebfbf3-d7f9-47bd-9d6e-a5c6d3bfce0b at Temp:banners\4_highlighted.png' 2026-07-08 08:01:01.758 - Render thread -> VRAM report about missing bytes is changed from 206819328 Bytes to 208523264 Bytes 2026-07-08 08:01:01.774 - Render thread -> VRAM report about missing bytes is changed from 208523264 Bytes to 209506304 Bytes 2026-07-08 08:01:01.892 - Render thread -> VRAM report about missing bytes is changed from 209506304 Bytes to 211275776 Bytes 2026-07-08 08:01:01.911 - Render thread -> VRAM report about missing bytes is changed from 211275776 Bytes to 211865600 Bytes 2026-07-08 08:01:03.432 - Render thread -> VRAM report about missing bytes is changed from 211865600 Bytes to 211079168 Bytes 2026-07-08 08:01:03.443 - Render thread -> VRAM report about missing bytes is changed from 211079168 Bytes to 211603456 Bytes 2026-07-08 08:01:06.490 - Render thread -> VRAM report about missing bytes is changed from 211603456 Bytes to 211865600 Bytes 2026-07-08 08:01:09.226 - Render thread -> Warning: ImageMetadata was not cached before '97ebfbf3-d7f9-47bd-9d6e-a5c6d3bfce0b at Temp:banners\4_highlighted.png' 2026-07-08 08:01:09.226 - Render thread -> Warning: ImageMetadata was not cached before 'ad70bb64-a6a3-468d-8587-ae76a3ac5069 at Temp:banners\4_normal.png' 2026-07-08 08:01:09.242 - Render thread -> VRAM report about missing bytes is changed from 211865600 Bytes to 216190976 Bytes 2026-07-08 08:01:09.259 - Render thread -> VRAM report about missing bytes is changed from 216190976 Bytes to 211472384 Bytes 2026-07-08 08:01:09.359 - Render thread -> VRAM report about missing bytes is changed from 211472384 Bytes to 216190976 Bytes 2026-07-08 08:01:09.376 - Render thread -> VRAM report about missing bytes is changed from 216190976 Bytes to 211865600 Bytes 2026-07-08 08:01:15.231 - Render thread -> VRAM report about missing bytes is changed from 211865600 Bytes to 220778496 Bytes 2026-07-08 08:01:15.248 - Render thread -> VRAM report about missing bytes is changed from 220778496 Bytes to 211931136 Bytes 2026-07-08 08:01:17.817 - Render thread -> VRAM report about missing bytes is changed from 211931136 Bytes to 212652032 Bytes 2026-07-08 08:01:18.299 - Render thread -> VRAM report about missing bytes is changed from 212652032 Bytes to 362422272 Bytes 2026-07-08 08:01:18.306 - Render thread -> VRAM report about missing bytes is changed from 362422272 Bytes to 363732992 Bytes 2026-07-08 08:01:18.311 - Render thread -> VRAM report about missing bytes is changed from 363732992 Bytes to 367992832 Bytes 2026-07-08 08:01:18.311 - Render thread -> Too many VRAM reports, stopping printing 2026-07-08 08:01:18.670 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_add.dds 2026-07-08 08:01:18.670 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_cm.dds 2026-07-08 08:01:18.670 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_nr.dds 2026-07-08 08:01:18.670 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_add.dds 2026-07-08 08:01:18.670 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_cm.dds 2026-07-08 08:01:18.670 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_nr.dds 2026-07-08 08:01:18.671 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_add.dds 2026-07-08 08:01:18.671 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_nr.dds 2026-07-08 08:01:18.671 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_cm.dds 2026-07-08 08:01:18.671 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_cm.dds 2026-07-08 08:01:18.671 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_add.dds 2026-07-08 08:01:18.671 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_nr.dds 2026-07-08 08:01:18.671 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_nr.dds 2026-07-08 08:01:18.671 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_cm.dds 2026-07-08 08:01:18.671 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_add.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_add.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_cm.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_nr.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_add.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_cm.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_nr.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_cm.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_add.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_nr.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_nr.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_cm.dds 2026-07-08 08:01:18.672 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_add.dds 2026-07-08 08:01:18.673 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_add.dds 2026-07-08 08:01:18.673 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_cm.dds 2026-07-08 08:01:18.673 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_nr.dds 2026-07-08 08:01:18.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_nr.dds 2026-07-08 08:01:18.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_cm.dds 2026-07-08 08:01:18.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_add.dds 2026-07-08 08:01:18.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_cm.dds 2026-07-08 08:01:18.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_nr.dds 2026-07-08 08:01:18.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_add.dds 2026-07-08 08:01:18.675 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_cm.dds 2026-07-08 08:01:18.676 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_nr.dds 2026-07-08 08:01:18.676 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_add.dds 2026-07-08 08:01:18.676 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_add.dds 2026-07-08 08:01:18.676 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_nr.dds 2026-07-08 08:01:18.676 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_cm.dds 2026-07-08 08:01:18.684 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_add.dds 2026-07-08 08:01:18.684 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_cm.dds 2026-07-08 08:01:18.684 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_nr.dds 2026-07-08 08:01:18.684 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_cm.dds 2026-07-08 08:01:18.684 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_nr.dds 2026-07-08 08:01:18.684 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_add.dds 2026-07-08 08:01:18.685 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_cm.dds 2026-07-08 08:01:18.685 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_nr.dds 2026-07-08 08:01:18.685 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_add.dds 2026-07-08 08:01:24.616 - Render thread -> Error: Model TrussFrame_Wide_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-07-08 08:01:24.622 - Render thread -> Error: Model TrussFrame_Long_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-07-08 08:01:24.712 - Render thread -> Error: Model Shower250_Deformed.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-07-08 08:01:24.765 - Render thread -> Error: Model Gyroscope250_Deformed.vrm_LOD3 part Fracture05-WindowGlass does not have material assigned. 2026-07-08 08:01:25.201 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_01_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-08 08:01:25.201 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_02_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-08 08:01:25.201 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_03_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-08 08:01:25.201 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_04_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-08 08:01:26.447 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2026-07-08 08:01:26.447 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2026-07-08 08:01:26.493 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 16 to 64. 2026-07-08 08:01:26.494 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 16 to 64. 2026-07-08 08:01:28.738 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2026-07-08 08:01:28.739 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 64 to 256. 2026-07-08 08:06:31.737 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:06:31.737 - .NET TP Worker -> Screenshot SaveGames\Verdure - Travel\thumb.jpg saved! 2026-07-08 08:06:31.737 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Travel\thumb.jpg 2026-07-08 08:06:31.737 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:09:45.716 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:09:45.716 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:09:45.716 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:09:45.716 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:11:49.053 - Render thread -> Error: Model Truss50_Deformed.vrm_LOD3 part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-07-08 08:14:59.826 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:14:59.826 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:14:59.826 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:14:59.826 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:20:01.897 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:20:01.897 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:20:01.897 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:20:01.897 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:25:03.037 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:25:03.037 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:25:03.037 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:25:03.037 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:30:28.630 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:30:28.630 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:30:28.630 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:30:28.630 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:35:30.122 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:35:30.122 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:35:30.122 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:35:30.122 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:40:31.187 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:40:31.187 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:40:31.187 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:40:31.187 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:45:32.276 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:45:32.276 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:45:32.276 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:45:32.276 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:50:33.831 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:50:33.831 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:50:33.831 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:50:33.831 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 08:55:43.639 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 08:55:43.639 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 08:55:43.639 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 08:55:43.639 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 09:00:44.812 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 09:00:44.812 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 09:00:44.812 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 09:00:44.812 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 09:05:46.257 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 09:05:46.257 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 09:05:46.257 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 09:05:46.257 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 09:10:22.785 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 09:10:22.785 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 09:10:22.785 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 09:10:22.785 - .NET TP Worker -> Screenshot exists on target path. 2026-07-08 09:15:24.520 - .NET TP Worker -> Screenshot root: AppData 2026-07-08 09:15:24.520 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived 2\thumb.jpg saved! 2026-07-08 09:15:24.520 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived 2\thumb.jpg 2026-07-08 09:15:24.520 - .NET TP Worker -> Screenshot exists on target path.