Performance Main Thread: 3.09ms, 18.50 % Input: 13.95us Draw: 719.76ns Platform: 20.40ns Session: 5.59ms Render Render Thread Average Frame: 93.22ms, 90.94ms, 558.8 %, (Imprecise) Current Frame: 796.70ms, 4.40ms, 4775.4 %, (Imprecise) Average Work: 4.23ms, 4.22ms, 25.3 %, (Imprecise) Current Work: 4.68ms, 4.07ms, 28.0 %, (Imprecise) Pacer: 163.90Hz, 59.94Hz, InfinityHz GPU Average Frame: 16.82ms, 16.81ms, 100.8 %, (Imprecise) Current Frame: 16.58ms, 16.53ms, 99.3 %, (Imprecise) Average Work: 6.47ms, 6.46ms, 38.8 %, (Imprecise) Current Work: 6.06ms, 6.11ms, 36.3 %, (Imprecise) Render Frequency: 65.27Hz, 59.94Hz, VSync: Enabled Video Memory: 5.68GiB, 6.39GiB, 89.0 % VRAM: 5.68GiB, 6.39GiB, 89.0 % CPU Load: 5.36 % CLR Total Stalls: 1.78s Worker Count: 13 Worker Load: 1.16 % PCU Total: 113053 NPC: 91454 LocalPlayer: 21599 Spatial Trigger System Entity updates: 43 Total Trigger Updates: 185 Trigger Count: 3 Encounters Session: AllManagedSystems: 86579 (total), 0 (player), 86579 (NPC) ManagedWorldArea: 55475 (total), 0 (player), 55475 (NPC) Contract: 1990 (total), 0 (player), 1990 (NPC) Encounter: 29114 (total), 0 (player), 29114 (NPC) RenderSceneStats Streaming GPU Report Available Total: 6.386Gi Free: 718.7Mi Reserved: 0 Usage: 5.684Gi Game Report Available Raw: 6.386Gi Available Filtered: 6.339Gi Target Unused: 649.1Mi Target Usage: 5.705Gi Current Usage: 5.684Gi Usage Delta: 0 Usage Details Missing: 396.5Mi Non-Streaming: 2.859Gi Streaming: 2.438Gi Real Available Streaming: 2.459Gi Min Available Streaming: 2Gi Min Critical Streaming: 402.8Mi Final Available Streaming: 2.459Gi Streaming Details Critical Pinned Textures: 402.8Mi Standard Pinned Textures: 567.4Mi First Person Textures: 135.4Mi Overlay Textures: 0 Density Textures: 1.299Gi Standard Textures: 68.82Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 310 Dispatch Count: 123 DispatchRays Count: 7 ExecuteIndirect Count: 384 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 23005 Alive Particles Count: 23440 Dead Particles Count: 6393 Percentage of the budget used: 4.688 Active Emitter Count: 128 Borrowed resources Queried: 448MiB Allocated: 457MiB Concurrently borrowed: 147MiB Total Memory Allocated: 5.988Gi Default: 5.684Gi NonStreaming: 1012Mi HeapManager: 269.2Mi Free: 269.2Mi Bindable Buffers: 183.6Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 182.1Mi Bindable Textures: 485.8Mi RO Textures: 128Mi RO Cube Texture: 9.762Mi Render Target Textures: 106.4Mi RW Render Target Textures: 84Mi Depth Stencils: 157.6Mi Cube Depth Stencils: 0 Managed Buffers: 49.19Mi Free: 49.19Mi OffscreenTexture:LCD_LCDCorner250_ServerComposition_10875:1_S0: 512Ki OffscreenTexture:LCD_LCDCorner250_ServerComposition_10831:1_S0: 512Ki Streaming: 2.438Gi Textures: 2.438Gi Missing: 396.5Mi Specific: 1.87Gi Borrowing: 456.9Mi Flare: 120.3Ki Grass: 12.62Mi Light Clustering: 119.5Mi Material: 796.7Ki Mwm: 373.1Mi Particle: 40.38Mi Raytracing: 410.9Mi Runtime Data: 148.4Mi Unknown: 0 Armor: 26.64Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 65.12Ki Voxel: 121.6Mi Water: 0 Volumes: 88Ki Scene: 142.4Mi Unified Index Buffer: 160Mi Water: 0 Mix: 2.812Mi Clearing Manager: 1.562Mi Local Shadow Textures: 26.81Mi Asset Cache Textures: 18.79Mi Managed Generated Textures: 52Ki Upload: 299.6Mi Data Uploader: 256Mi Bindable Buffers: 42.69Mi Upload Buffers: 26.69Mi Transient Constants: 16Mi Bindable Textures: 960Ki Upload Textures: 960Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 31930 Default: 31640 NonStreaming: 405 HeapManager: 27 Free: 27 Bindable Buffers: 176 Persistent Constant Buffers: 24 Read-Write Buffers: 152 Bindable Textures: 164 RO Textures: 4 RO Cube Texture: 118 Render Target Textures: 15 RW Render Target Textures: 11 Depth Stencils: 16 Cube Depth Stencils: 0 Managed Buffers: 18 Free: 18 OffscreenTexture:LCD_LCDCorner250_ServerComposition_10875:1_S0: 1 OffscreenTexture:LCD_LCDCorner250_ServerComposition_10831:1_S0: 1 Streaming: 390 Textures: 390 Missing: 1 Specific: 30844 Borrowing: 88 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 3760 Particle: 22 Raytracing: 316 Runtime Data: 22070 Unknown: 0 Armor: 20342 Debug: 0 Flora: 0 Impostor: 0 UI3D: 5 Voxel: 1712 Water: 0 Volumes: 11 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4422 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 576 Unused Memory (MiB): 49.1875 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 388 ManagedROBuffer occupancy: 100 Voxel: 384 ManagedROBuffer occupancy: 100 Voxel: 386 ManagedROBuffer occupancy: 80.078125 Voxel: 334 Misc ManagedROBuffer occupancy: 100 Mwm: 164 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 137 ManagedROBuffer occupancy: 100 Mix: 0 Armor: 20 Mwm: 182 ManagedROBuffer occupancy: 100 Mwm: 194 ManagedROBuffer occupancy: 100 Mwm: 158 ManagedROBuffer occupancy: 100 Mwm: 198 ManagedROBuffer occupancy: 100 Mwm: 140 ManagedROBuffer occupancy: 100 Mwm: 133 ManagedROBuffer occupancy: 100 Mwm: 124 Armor: 1 ManagedROBuffer occupancy: 99.609375 Mix: 0 Armor: 29 Mwm: 202 ManagedROBuffer occupancy: 100 Mwm: 143 Mix: 0 Armor: 108 ManagedROBuffer occupancy: 100 Mwm: 119 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 125 Mix: 0 Armor: 110 Flare: 1 ManagedROBuffer occupancy: 62.109375 Mwm: 61 Mix: 7 Armor: 33 Volumes: 1 Flare: 1 UI3D: 1 NonCopy ManagedROBuffer occupancy: 4.4921875 Raytracing: 23 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1441 Safe Instance Count: 1492 Indices Count: 1026972 Indices to Triangle Count: 342324 MainView[SecondPass] Real Instance Count: 24 Safe Instance Count: 1492 Indices Count: 967944 Indices to Triangle Count: 322648 Visible PointLight count: 50 Visible SpotLight count: 2 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 764 Visible Grass count: 0 Visible ParticleEmitter count: 159 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 26 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 10 Safe Instance Count: 10 Indices Count: 314562 Indices to Triangle Count: 104854 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 441 Safe Instance Count: 441 Indices Count: 14592 Indices to Triangle Count: 4864 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 2 Safe Instance Count: 1497 Indices Count: 29952 Indices to Triangle Count: 9984 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 12318 Safe Instance Count: 12324 Indices Count: 7374093 Indices to Triangle Count: 2458031 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 237861 1: 0 2: 9882 3: 0 4: 0 5: 1351 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 3 HZB Mip-2 Count: 13 HZB Mip-3 Count: 4 HZB Mip-4 Count: 2 HZB Mip-5 Count: 5 HZB Mip-6 Count: 11 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 6.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 6.00 Budget: 244MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 2.00 Active Memory: 0B Idle Memory: 683KiB 512×128 Active: 0.00 Idle: 2.00 Active Memory: 0B Idle Memory: 683KiB RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 1 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 5.99GiB Default: 5.68GiB NonStreaming: 1,012.48MiB HeapManager: 269.21MiB Free: 269.21MiB Bindable Buffers: 183.56MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 182.06MiB Bindable Textures: 485.76MiB RO Textures: 128.00MiB RO Cube Texture: 9.76MiB Render Target Textures: 106.38MiB RW Render Target Textures: 84.00MiB Depth Stencils: 157.62MiB Cube Depth Stencils: 0.00B Managed Buffers: 49.44MiB Free: 49.44MiB OffscreenTexture:LCD_LCDCorner250_ServerComposition_10875:1_S0: 512.00KiB OffscreenTexture:LCD_LCDCorner250_ServerComposition_10831:1_S0: 512.00KiB 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(borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__48> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B GPUResourcePool-SingleCommittedTextureContainer Pooled Count: 734.00 Active (borrowed) Count: 390.00 Bytes Pooled: 109KiB Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 34.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ForEachLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for ForEachLoopWork Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for WaitTask Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-D3DHelper`1 Pooled Count: 14.00 Active (borrowed) Count: 4.00 Bytes Pooled: 448B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 72B Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 0.00 Active (borrowed) Count: 12,316.00 Bytes Pooled: 0B Default for ForEachLoopWork Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 480B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 4.00 Bytes Pooled: 0B Default for ShapedSectoredTrigger Pooled Count: 482.00 Active (borrowed) Count: 551.00 Bytes Pooled: 173KiB Default for ShapedSectoredTrigger Pooled Count: 128.00 Active (borrowed) Count: 0.00 Bytes Pooled: 46KiB Default for ShapedEntityTrigger Pooled Count: 473.00 Active (borrowed) Count: 96.00 Bytes Pooled: 96KiB Default for ShapedEntityTrigger Pooled Count: 234.00 Active (borrowed) Count: 144.00 Bytes Pooled: 48KiB Default for AsyncStateMachineOptional Pooled Count: 449.00 Active (borrowed) Count: 0.00 Bytes Pooled: 25KiB Default for UnawaitedExceptionFinalizer Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for VoxelLoadingTaskCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for List Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 8.00 Bytes Pooled: 0B Default for ShapedEntityTrigger Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: 0B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 579.00 Active (borrowed) Count: 8,434.00 Bytes Pooled: 23KiB Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 2,642.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 293.00 Active (borrowed) Count: 0.00 Bytes Pooled: 30KiB Default for CompoundStitchOperation Pooled Count: 455.00 Active (borrowed) Count: 0.00 Bytes Pooled: 50KiB Default for VoxelUpdateBatchTracker Pooled Count: 464.00 Active (borrowed) Count: 0.00 Bytes Pooled: 18KiB Default for QueryRegions Pooled Count: 39.00 Active (borrowed) Count: 0.00 Bytes Pooled: 7KiB Default for ResourceLoadingTask Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 704B Default for CellData Pooled Count: 0.00 Active (borrowed) Count: 7,754.00 Bytes Pooled: 0B Default for ClipmapMeshJob Pooled Count: 737.00 Active (borrowed) Count: 0.00 Bytes Pooled: 98KiB Default for ClipmapResourceLoadingJob Pooled Count: 408.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64KiB Default for VoxelResourceLoading Pooled Count: 13.00 Active (borrowed) Count: 0.00 Bytes Pooled: 728B Default for VoxelResourceLoading Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Animation Clip Requests Pooled Count: 8.00 Active (borrowed) Count: 14.00 Bytes Pooled: 896B Animation Group Requests Pooled Count: 4.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 0.00 Active (borrowed) Count: 14.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 733.00 Active (borrowed) Count: 0.00 Bytes Pooled: 109KiB Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 560B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 13.00 Active (borrowed) Count: 0.00 Bytes Pooled: 832B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelCell Pooled Count: 0.00 Active (borrowed) Count: 828.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 312B Default for DCSContinuation Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for ChunkReference Pooled Count: 0.00 Active (borrowed) Count: 575.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__34> Pooled Count: 359.00 Active (borrowed) Count: 0.00 Bytes Pooled: 132KiB Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__141> Pooled Count: 65.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for AsyncStateMachinePooledTask<d__140> Pooled Count: 17.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 17.00 Active (borrowed) Count: 0.00 Bytes Pooled: 57KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 17.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Resource Streaming Total Memory Main Budget: 2.94GiB Used: 146.29MiB Pressure: 47.43MiB Pinned: 47.43MiB Graphics Budget: 2.46GiB Used: 2.44GiB Pressure: 2.44GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 14.00us Registered Resources: 0 Loaded Resources: 459 Priority Updates: 10 Changed Priorities: 8 Pending State Transitions: 0 Memory Main Budget: 753.36MiB Used: 44.89MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.91us Registered Resources: 0 Loaded Resources: 562 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.36MiB Used: 101.39MiB Pressure: 2.54MiB Pinned: 2.54MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.62us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.36MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 1.02us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 753.36MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 629.29us Registered Resources: 4,456 Loaded Resources: 4,456 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 2.46GiB Used: 2.44GiB Pressure: 2.44GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LandingGear: 0 event:/UI/OreDetector: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/ReactorSmall: 0 snapshot:/InControlSeat: 0 event:/SFX/Weapons/Gatling/Turret600Idle: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/TimerStart: 0 event:/SFX/Block/TimerRunning: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/UI/jingle_objective_update: 0 event:/UI/HudUnable: 0 event:/SFX/Block/TimerEnd: 0 event:/Music/Space/SE2_Space_10Years: 0 event:/UI/ui_Terminal: 0 event:/SFX/Character/JetpackRun: 0 event:/Music/Space/SE2_Space_TGM: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 38 OffloadedOctreeRegionLoader: 243 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 20 Created: 20 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 1 Created: 1 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 243 Created: 245 VoxelPlanetComponent Current: 0 Created: 0 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 1 Created: 1 Space Probe Server Low Cache Evicted: 0 Refreshed: 52276 Inserted: 40 Medium Cache Evicted: 0 Refreshed: 37569 Inserted: 30 High Cache Evicted: 0 Refreshed: 37643 Inserted: 35 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 49 FloatingObjects (Server): 65 Armor Blocks (Server): 19988 Simple Blocks (Server): 6127 Functional Blocks (Server): 845 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 49 FloatingObjects (Client): 65 Armor Blocks (Client): 19988 Simple Blocks (Client): 6127 Functional Blocks (Client): 845 TrashRemoval PlayerGridPCU: 0 Current: 21599 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 91454 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 65 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 239 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 157.1us Runtime Avg: 140.4us Optimization: 0.0 %