2026-07-07 18:35:07.429 - Main Thread -> Timezone (local - UTC): -4h 2026-07-07 18:35:07.429 - Main Thread -> App Version: 2.3.0.2783 2026-07-07 18:35:07.430 - Main Thread -> VRage renderer started 2026-07-07 18:35:07.431 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-07-07 18:35:07.431 - Main Thread -> OS Product Type: 0x65 2026-07-07 18:35:07.431 - Main Thread -> OS Product: Windows 11 2026-07-07 18:35:07.438 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2026-07-07 18:35:07.438 - Main Thread -> NvApi - Driver Version: 2026-07-07 18:35:07.438 - Main Thread -> NvApi - NvApi Version: 2026-07-07 18:35:07.675 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2026-07-07 18:35:07.675 - Main Thread -> AMD - Driver Version: 25.20.42.14 2026-07-07 18:35:07.682 - Main Thread -> Adapters.Adapters - Entering 2026-07-07 18:35:07.682 - Main Thread -> CreateDXGIFactory - Entering 2026-07-07 18:35:07.697 - Main Thread -> CreateDXGIFactory - Exiting 2026-07-07 18:35:07.697 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-07-07 18:35:07.698 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-07-07 18:35:07.698 - Main Thread -> Using IDXGIFactory6: True 2026-07-07 18:35:07.698 - Main Thread -> Enumerating adapters by preference 2026-07-07 18:35:07.702 - Main Thread -> Analysis of the adapter AMD Radeon RX 9060 XT - Entering 2026-07-07 18:35:07.702 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9060 XT - Entering 2026-07-07 18:35:07.702 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 9060 XT - Exiting 2026-07-07 18:35:07.702 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9060 XT - Entering 2026-07-07 18:35:08.679 - Main Thread -> Querying feature level for adapter AMD Radeon RX 9060 XT - Exiting 2026-07-07 18:35:08.813 - Main Thread -> Analysis of the adapter AMD Radeon RX 9060 XT - Exiting 2026-07-07 18:35:08.813 - Main Thread -> Filling adapter's AMD Radeon RX 9060 XT outputs - Entering 2026-07-07 18:35:08.813 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 display mode list 2026-07-07 18:35:08.814 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 display mode list done 2026-07-07 18:35:08.815 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 refresh rate 2026-07-07 18:35:08.818 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 0 refresh rate done 2026-07-07 18:35:08.818 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 1 display mode list 2026-07-07 18:35:08.818 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 1 display mode list done 2026-07-07 18:35:08.818 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 1 refresh rate 2026-07-07 18:35:08.818 - Main Thread -> Getting adapter's AMD Radeon RX 9060 XT output 1 refresh rate done 2026-07-07 18:35:08.819 - Main Thread -> Filling adapter's AMD Radeon RX 9060 XT outputs - Exiting 2026-07-07 18:35:08.819 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Entering 2026-07-07 18:35:08.819 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Entering 2026-07-07 18:35:08.819 - Main Thread -> Querying adapter type for adapter AMD Radeon(TM) Graphics - Exiting 2026-07-07 18:35:08.819 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Entering 2026-07-07 18:35:09.022 - Main Thread -> Querying feature level for adapter AMD Radeon(TM) Graphics - Exiting 2026-07-07 18:35:09.072 - Main Thread -> Analysis of the adapter AMD Radeon(TM) Graphics - Exiting 2026-07-07 18:35:09.073 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Entering 2026-07-07 18:35:09.073 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list 2026-07-07 18:35:09.074 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 display mode list done 2026-07-07 18:35:09.074 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate 2026-07-07 18:35:09.074 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 0 refresh rate done 2026-07-07 18:35:09.074 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 display mode list 2026-07-07 18:35:09.074 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 display mode list done 2026-07-07 18:35:09.074 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 refresh rate 2026-07-07 18:35:09.074 - Main Thread -> Getting adapter's AMD Radeon(TM) Graphics output 1 refresh rate done 2026-07-07 18:35:09.074 - Main Thread -> Filling adapter's AMD Radeon(TM) Graphics outputs - Exiting 2026-07-07 18:35:09.074 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-07-07 18:35:09.074 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-07-07 18:35:09.074 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-07-07 18:35:09.074 - Main Thread -> Skipping software adapter 2026-07-07 18:35:09.074 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-07-07 18:35:09.076 - Main Thread -> Adapter { Name = AMD Radeon RX 9060 XT + DISPLAY1 DeviceName = AMD Radeon RX 9060 XT OutputName = DISPLAY1 Description = DeviceId: 30096, Dedicated RAM: 8539602944, Shared RAM: 16688795648, Luid: 72493, rev: 192, subsys id: 1410340937, vendor id: 4098, supported device: True AdapterLuid = 72493 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8539602944 SharedRAM = 16688795648 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.20.42.14 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 5.5296 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-07-07 18:35:09.076 - Main Thread -> Adapter { Name = AMD Radeon RX 9060 XT + DISPLAY2 DeviceName = AMD Radeon RX 9060 XT OutputName = DISPLAY2 Description = DeviceId: 30096, Dedicated RAM: 8539602944, Shared RAM: 16688795648, Luid: 72493, rev: 192, subsys id: 1410340937, vendor id: 4098, supported device: True AdapterLuid = 72493 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8539602944 SharedRAM = 16688795648 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.20.42.14 DriverUpdateNecessary = False DriverUpdateLink = Quality = Normal Mobile = False IsRayTracingSupported = True Teraflops = 5.5296 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-07-07 18:35:09.076 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY1 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY1 Description = DeviceId: 5056, Dedicated RAM: 509362176, Shared RAM: 16688795648, Luid: 81592, rev: 197, subsys id: 911087689, vendor id: 4098, supported device: True AdapterLuid = 81592 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509362176 SharedRAM = 16688795648 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.20.42.14 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-07-07 18:35:09.076 - Main Thread -> Adapter { Name = AMD Radeon(TM) Graphics + DISPLAY2 DeviceName = AMD Radeon(TM) Graphics OutputName = DISPLAY2 Description = DeviceId: 5056, Dedicated RAM: 509362176, Shared RAM: 16688795648, Luid: 81592, rev: 197, subsys id: 911087689, vendor id: 4098, supported device: True AdapterLuid = 81592 OutputId = 1 DesktopBounds = Min:1920, 0 Max:3840, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 509362176 SharedRAM = 16688795648 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.20.42.14 DriverUpdateNecessary = False DriverUpdateLink = Quality = Low Mobile = True IsRayTracingSupported = True Teraflops = 0.005632 IsIntegrated = True HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = True; } } 2026-07-07 18:35:09.077 - Main Thread -> Adapter list composed 2026-07-07 18:35:09.085 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2783"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 9060 XT + DISPLAY1","DeviceName": "AMD Radeon RX 9060 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 4800,"Denominator": 100}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 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2026-07-07 18:35:09.253 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2026-07-07 18:35:09.253 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2026-07-07 18:35:09.253 - Render thread -> Current Device Info: 2026-07-07 18:35:09.253 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-07-07 18:35:09.253 - Render thread -> OutputMergerLogicOp: True 2026-07-07 18:35:09.253 - Render thread -> MinPrecisionSupport: Bit16 2026-07-07 18:35:09.253 - Render thread -> TiledResourcesTier: Tier4 2026-07-07 18:35:09.253 - Render thread -> ResourceBindingTier: Tier3 2026-07-07 18:35:09.253 - Render thread -> PSSpecifiedStencilRefSupported: True 2026-07-07 18:35:09.253 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-07-07 18:35:09.253 - Render thread -> ROVsSupported: True 2026-07-07 18:35:09.253 - Render thread -> ConservativeRasterizationTier: Tier3 2026-07-07 18:35:09.253 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2026-07-07 18:35:09.253 - Render thread -> StandardSwizzle64KBSupported: False 2026-07-07 18:35:09.253 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-07-07 18:35:09.253 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-07-07 18:35:09.253 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-07-07 18:35:09.253 - Render thread -> ResourceHeapTier: Tier2 2026-07-07 18:35:09.253 - Render thread -> WaveOps: True 2026-07-07 18:35:09.253 - Render thread -> WaveLaneCountMin: 32 2026-07-07 18:35:09.253 - Render thread -> WaveLaneCountMax: 64 2026-07-07 18:35:09.253 - Render thread -> TotalLaneCount: 2048 2026-07-07 18:35:09.253 - Render thread -> ExpandedComputeResourceStates: True 2026-07-07 18:35:09.253 - Render thread -> Int64ShaderOps: True 2026-07-07 18:35:09.253 - Render thread -> DepthBoundsTestSupported: True 2026-07-07 18:35:09.253 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-07-07 18:35:09.253 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-07-07 18:35:09.253 - Render thread -> CastingFullyTypedFormatSupported: True 2026-07-07 18:35:09.253 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2026-07-07 18:35:09.253 - Render thread -> ViewInstancingTier: Tier1 2026-07-07 18:35:09.253 - Render thread -> BarycentricsSupported: True 2026-07-07 18:35:09.253 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-07-07 18:35:09.254 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-07-07 18:35:09.254 - Render thread -> Native16BitShaderOpsSupported: True 2026-07-07 18:35:09.254 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-07-07 18:35:09.254 - Render thread -> RenderPassesTier: Tier0 2026-07-07 18:35:09.254 - Render thread -> RaytracingTier: Tier1_1 2026-07-07 18:35:09.254 - Render thread -> AdditionalShadingRatesSupported: False 2026-07-07 18:35:09.254 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-07-07 18:35:09.254 - Render thread -> VariableShadingRateTier: Tier2 2026-07-07 18:35:09.254 - Render thread -> ShadingRateImageTileSize: 8 2026-07-07 18:35:09.254 - Render thread -> BackgroundProcessingSupported: True 2026-07-07 18:35:09.254 - Render thread -> MeshShaderTier: Tier1 2026-07-07 18:35:09.254 - Render thread -> SamplerFeedbackTier: Tier1_0 2026-07-07 18:35:09.255 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-07-07 18:35:09.256 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-07-07 18:35:09.256 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-07-07 18:35:09.256 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-07-07 18:35:09.256 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-07-07 18:35:09.256 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 5541888 Bytes 2026-07-07 18:35:09.259 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-07-07 18:35:09.259 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-07-07 18:35:09.269 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-07-07 18:35:09.269 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-07-07 18:35:09.269 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-07-07 18:35:09.269 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-07-07 18:35:09.270 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-07-07 18:35:09.270 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-07-07 18:35:09.270 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-07-07 18:35:09.271 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-07-07 18:35:09.273 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-07-07 18:35:09.273 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-07-07 18:35:09.288 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-07-07 18:35:09.296 - Render thread -> Direct Storage supported 2026-07-07 18:35:09.297 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-07-07 18:35:09.297 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-07-07 18:35:09.297 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-07-07 18:35:09.298 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-07-07 18:35:09.298 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-07-07 18:35:09.299 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-07-07 18:35:09.299 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-07-07 18:35:09.299 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-07-07 18:35:09.300 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-07-07 18:35:09.300 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-07-07 18:35:09.301 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-07-07 18:35:09.319 - Render thread -> UseShaderAsserts: False 2026-07-07 18:35:09.319 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-07-07 18:35:09.319 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-07-07 18:35:09.320 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-07-07 18:35:09.320 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-07-07 18:35:09.320 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-07-07 18:35:09.321 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-07-07 18:35:09.323 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-07-07 18:35:09.323 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-07-07 18:35:09.325 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-07-07 18:35:09.325 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-07-07 18:35:09.325 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-07-07 18:35:09.325 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-07-07 18:35:09.327 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-07-07 18:35:09.327 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-07-07 18:35:09.327 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-07-07 18:35:09.327 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-07-07 18:35:09.327 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-07-07 18:35:09.328 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-07-07 18:35:09.329 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-07-07 18:35:09.329 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-07-07 18:35:09.332 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-07-07 18:35:09.339 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-07-07 18:35:09.348 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-07-07 18:35:09.348 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-07-07 18:35:09.360 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-07-07 18:35:09.360 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-07-07 18:35:09.360 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-07-07 18:35:09.360 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-07-07 18:35:09.368 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-07-07 18:35:09.368 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-07-07 18:35:09.370 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.3.0.2783" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9060 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60000, "Denominator": 1001 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-07-07 18:35:09.386 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-07-07 18:35:09.386 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-07-07 18:35:09.387 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-07-07 18:35:09.387 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-07-07 18:35:09.395 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-07-07 18:35:09.395 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-07-07 18:35:09.396 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-07-07 18:35:09.396 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-07-07 18:35:09.396 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-07-07 18:35:09.396 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-07-07 18:35:09.428 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-07-07 18:35:09.428 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.3.0.2783, Culture=neutral, PublicKeyToken=null]]... 2026-07-07 18:35:09.428 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.3.0.2783, Culture=neutral, PublicKeyToken=null]] 2026-07-07 18:35:09.428 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-07-07 18:35:09.428 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-07-07 18:35:09.429 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-07-07 18:35:09.432 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-07-07 18:35:09.479 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-07-07 18:35:09.481 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-07-07 18:35:09.482 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-07-07 18:35:09.482 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-07-07 18:35:09.482 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-07-07 18:35:09.482 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-07-07 18:35:09.483 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-07-07 18:35:09.483 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-07-07 18:35:09.483 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-07-07 18:35:09.484 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-07-07 18:35:09.484 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-07-07 18:35:09.484 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-07-07 18:35:09.484 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.3.0.2783, Culture=neutral, PublicKeyToken=null]]... 2026-07-07 18:35:09.485 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.3.0.2783, Culture=neutral, PublicKeyToken=null]] 2026-07-07 18:35:09.622 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-07-07 18:35:09.623 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-07-07 18:35:09.643 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-07-07 18:35:09.649 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-07-07 18:35:09.657 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-07-07 18:35:09.658 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-07-07 18:35:09.658 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-07-07 18:35:09.679 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-07-07 18:35:09.680 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-07-07 18:35:09.689 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-07-07 18:35:09.691 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-07-07 18:35:09.882 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-07-07 18:35:09.882 - Render thread -> CreateMeshBuilders - Entering 2026-07-07 18:35:09.882 - Render thread -> CreateMeshBuilders - Exiting 2026-07-07 18:35:09.882 - Render thread -> OnAllSystemsRegistered - Entering 2026-07-07 18:35:09.885 - Render thread -> OnAllSystemsRegistered - Exiting 2026-07-07 18:35:09.971 - Render thread -> SwapChain.Update - Old swap chain ref count before dispose: 2 (expected 1, higher means external references held) 2026-07-07 18:35:09.972 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.3.0.2783" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 9060 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60000, "Denominator": 1001 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-07-07 18:35:10.027 - Render thread -> VRAM report about missing bytes is changed from 5541888 Bytes to 17035264 Bytes 2026-07-07 18:35:10.076 - Render thread -> VRAM report about missing bytes is changed from 17035264 Bytes to 18137088 Bytes 2026-07-07 18:35:10.126 - Render thread -> VRAM report about missing bytes is changed from 18137088 Bytes to 19513344 Bytes 2026-07-07 18:35:10.174 - Render thread -> VRAM report about missing bytes is changed from 19513344 Bytes to 20299776 Bytes 2026-07-07 18:35:10.212 - Render thread -> VRAM report about missing bytes is changed from 20299776 Bytes to 20627456 Bytes 2026-07-07 18:35:10.894 - Render thread -> VRAM report about missing bytes is changed from 20627456 Bytes to 21155840 Bytes 2026-07-07 18:35:10.911 - Render thread -> VRAM report about missing bytes is changed from 21155840 Bytes to 21680128 Bytes 2026-07-07 18:35:10.943 - Render thread -> VRAM report about missing bytes is changed from 21680128 Bytes to 22204416 Bytes 2026-07-07 18:35:10.976 - Render thread -> VRAM report about missing bytes is changed from 22204416 Bytes to 22200320 Bytes 2026-07-07 18:35:11.154 - VRageWorker 2 -> Shader missing in content: geometry\materials\shadedcolorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: BA961B3FDAFDEAF7B4F1432F61C9FBA6CB65AB79CEF978989ECB9D0463BACCAD 2026-07-07 18:35:11.154 - VRageWorker 8 -> Shader missing in content: geometry\materials\pbrpixel.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 78D06D11D0E3F7AF532A942A89CA7734DB702DEE804DA08D39130FD56B33A25C 2026-07-07 18:35:11.154 - VRageWorker 6 -> Shader missing in content: geometry\materials\mapplanetcloudsvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 60739E346527A0644EF87A206F2657E451B1C4A54ABED5381F199CC7F4636992 2026-07-07 18:35:11.154 - VRageWorker 5 -> Shader missing in content: geometry\materials\shadedcolorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: 218C10D255234CFF978C0287FF725B36BEF3FD3EBC4EA3A26087E713A37B2A5C 2026-07-07 18:35:11.154 - VRageWorker 9 -> Shader missing in content: geometry\materials\mapplanetcloudspixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A77A5582FA1614D5513850B929270434CCDB7A6D0B8C18D089D10FBC1D593078 2026-07-07 18:35:11.154 - VRageWorker 1 -> Shader missing in content: geometry\materials\pbrvertex.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 2698DBB81F884385828812F2ED9E90EDF4EA8B0422B5798427E9902D30E651BE 2026-07-07 18:35:11.154 - VRageWorker 4 -> Shader missing in content: geometry\materials\pbrvertex.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: D11DA375B5340905CB594B536A585AEADA3831188341C00FF775FB1F6196082E 2026-07-07 18:35:11.155 - VRageWorker 12 -> Shader missing in content: geometry\materials\pbrpixel.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1D276C9AD8F1042C250CC742FA3510D31EFC50D915C7F992EE84879901A8695D 2026-07-07 18:35:11.155 - VRageWorker 0 -> Shader missing in content: geometry\materials\pbrparallaxvertex.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C1379CE21FC3172FF60D98FF2F68C88ADE8D17A64D34B67E68C7A43281627419 2026-07-07 18:35:11.155 - VRageWorker 11 -> Shader missing in content: geometry\materials\pbrparallaxpixel.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E490898ED688185659FB7F3EC5C64CD517F90DCA3BEAB43A336BD98CDC075043 2026-07-07 18:35:11.171 - VRageWorker 0 -> Shader missing in content: geometry\materials\pbrvertex.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 845923704BC753FBCA2D73B3F3398EEA078C88262297A8120D68A87327906332 2026-07-07 18:35:11.172 - VRageWorker 4 -> Shader missing in content: geometry\materials\pbrpixel.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 135C0231FE44919DFDE1AD45FB327889A90E07B8C13DC4868207133A8E923F02 2026-07-07 18:35:11.177 - VRageWorker 10 -> Shader missing in content: geometry\materials\pbrparallaxvertex.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: F230873A4DFF04D988D23929A82D66E9572474875DB9BFF82FAC2C1C2F12D01B 2026-07-07 18:35:11.177 - VRageWorker 0 -> Shader missing in content: geometry\materials\pbrparallaxpixel.hlsl Defines: { ALPHA_CUTOUT = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { MESH_DECAL = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7026D913E154939EF58496F361A73C4790EE92DB3CDDFC921B5CB05920EF2FC8 2026-07-07 18:35:11.184 - Render thread -> VRAM report about missing bytes is changed from 22200320 Bytes to 38264832 Bytes 2026-07-07 18:35:11.196 - Render thread -> VRAM report about missing bytes is changed from 38264832 Bytes to 72081408 Bytes 2026-07-07 18:35:11.197 - Render thread -> VRAM report about missing bytes is changed from 72081408 Bytes to 130510848 Bytes 2026-07-07 18:35:11.199 - Render thread -> VRAM report about missing bytes is changed from 130510848 Bytes to 74444800 Bytes 2026-07-07 18:35:11.230 - Render thread -> VRAM report about missing bytes is changed from 74444800 Bytes to 207286272 Bytes 2026-07-07 18:35:11.243 - VRageWorker 3 -> Shader missing in content: geometry\materials\dwarfstarvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 98A1B499A745CACAA447B7168B862FF01D9F9B0CC4C783DC99A88FCF6B6F1E79 2026-07-07 18:35:11.247 - Render thread -> VRAM report about missing bytes is changed from 207286272 Bytes to 207540224 Bytes 2026-07-07 18:35:11.270 - VRageWorker 10 -> Shader missing in content: geometry\materials\dwarfstarpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 62599217DA689C398C146CA36B8B6F343F5F5F906A59C5D38A765DF226EFDC5F 2026-07-07 18:35:11.277 - VRageWorker 6 -> Shader missing in content: geometry\materials\pbremissivecoloredvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 8A30F0331EA625B329752A60162D143764625172A65C70202ACE21CE7614EA95 2026-07-07 18:35:11.277 - VRageWorker 2 -> Shader missing in content: geometry\materials\pbremissivecoloredpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: F1F8F6F8A7FACA4AB8B86A37FFE20A88B08D6981A6B91129BB659458553058C5 2026-07-07 18:35:11.278 - Render thread -> VRAM report about missing bytes is changed from 207540224 Bytes to 207802368 Bytes 2026-07-07 18:35:11.286 - VRageWorker 1 -> Shader missing in content: geometry\materials\safezonevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 4B9DC11479F6CB8DCB3538C41980267CAC2CB09ECF719B51291995ED2644AF01 2026-07-07 18:35:11.286 - VRageWorker 2 -> Shader missing in content: geometry\materials\safezonepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: E8EDE551065BED013C389AEA63F6EEA3E74C0C0F887D0BB7AEDB2EAE1FE84B57 2026-07-07 18:35:11.289 - VRageWorker 4 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7FC70976D2B50BBEAC2B59655B8B8F1C4AC3F9BC90CB9744BCB51AD5518E4FCE 2026-07-07 18:35:11.290 - VRageWorker 2 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EF7C9BA7921BDD4D4F5A9D917B8EA8D96D42ADD01FB51D3A535F7ECC0166C224 2026-07-07 18:35:11.290 - VRageWorker 12 -> Shader missing in content: geometry\materials\paintpreviewvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: A9F1327CD1908FCF7999596B75D1B17C9203C941BE98979238C0A4670A6D010B 2026-07-07 18:35:11.291 - VRageWorker 5 -> Shader missing in content: geometry\materials\paintpreviewpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 4978906DF3781D3094535ADC3F0A6BCE1F3F638B9A09CC8BD3A69DEE138203ED 2026-07-07 18:35:11.291 - VRageWorker 6 -> Shader missing in content: geometry\materials\pbrvertex.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 55B5D2C9D71C88D942072B4EF586F1A104AE1325127765E10A1C8B33D008B121 2026-07-07 18:35:11.291 - VRageWorker 10 -> Shader missing in content: geometry\materials\pbrpixel.hlsl Defines: { ALPHA_BLEND = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1B6E1F923598BF507DF3F20A40185C0A579463181F4A8B31932B43EA5FC85392 2026-07-07 18:35:11.291 - VRageWorker 3 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 19065C25CEF84263BFBC1BD67FAD4D561008DBC8D370CBB25360E37B6F9D3429 2026-07-07 18:35:11.292 - VRageWorker 1 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 125FC7AC2E26C8E38EA12E288EDFCF520C1472EF70338DF370709E9C53CEC553 2026-07-07 18:35:11.292 - VRageWorker 7 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 16EF52A9FA7B02DB47EA54761C77D5E03A734BC30708FDD29910F66AA1191F76 2026-07-07 18:35:11.292 - VRageWorker 4 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 96265F6A9AC0980AB80253783732BAB63F1ABD675EE7694CA80C35F2E5D4D7E2 2026-07-07 18:35:11.292 - VRageWorker 10 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 17D982C0A4F41C50B8CBAF65E3A3D289F623EE18E79BD08BC904632A6C92AC3B 2026-07-07 18:35:11.293 - VRageWorker 3 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 163D238D7A9E53FE963F30EC30EC68195910B8C4C477B3F0C80005E908635930 2026-07-07 18:35:11.294 - VRageWorker 9 -> Shader missing in content: geometry\materials\mapsectorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 33355C96B0BF9EC6DC96B6440F67D9E2A11235150ACBD3322F9CB30536A74C9A 2026-07-07 18:35:11.294 - VRageWorker 0 -> Shader missing in content: geometry\materials\mapsectorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7943E8C2DB69B6D697CCBFB3F01F56ADED8C16D0D4EDD4B324AE7C0E6C1B1232 2026-07-07 18:35:11.297 - VRageWorker 3 -> Shader missing in content: geometry\materials\waterparticlevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7AF100FECB0B5362E46A31AE122869F2BD22F2A1329BA0B15A752069303526B0 2026-07-07 18:35:11.297 - VRageWorker 0 -> Shader missing in content: geometry\materials\waterparticlepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { NO_DEPTH_CHANGE_DISCARD = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 611D1DA00C87FF66CC9D28001701C85E7D6313DA3F9DED213245AF20B4640438 2026-07-07 18:35:11.353 - VRageWorker 3 -> Shader missing in content: geometry\materials\mapplanetcloudsvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 2A33CE3A2FE45248C897643330B25A0780912CE1A9845FE01603646A624EB9CD 2026-07-07 18:35:11.354 - VRageWorker 2 -> Shader missing in content: geometry\materials\mapplanetcloudspixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A9505EB2B310E39692C73811B3081AFA675C366F99EB3131D943004E3D5AFF12 2026-07-07 18:35:11.355 - VRageWorker 10 -> Shader missing in content: geometry\materials\shadedcolorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: A24F4D13F8566230915E062D5A90FE84F44B7581E71AE331D6A47066454BFED0 2026-07-07 18:35:11.356 - VRageWorker 5 -> Shader missing in content: geometry\materials\shadedcolorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: 23715CFFE1CBAC055B8145DB7934EB9C3E3C95DCEF6B3F0E0344F1788DFED93F 2026-07-07 18:35:11.374 - VRageWorker 13 -> Shader missing in content: geometry\materials\dwarfstarvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: A6515235FBE56447CE6694B051A7CC277150FC17967BE2A36E0014307673E48B 2026-07-07 18:35:11.374 - VRageWorker 3 -> Shader missing in content: geometry\materials\dwarfstarpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 0DB372AD3A281A72DCD2758A052D2C075BEACEF3183038CE89972F32D6317581 2026-07-07 18:35:11.375 - VRageWorker 4 -> Shader missing in content: geometry\materials\pbremissivecoloredvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: EFF2DECB167A8306B3B8E6BFC9B2832959FB4DB20EEE952A475D7D3F75D6D9F8 2026-07-07 18:35:11.375 - VRageWorker 5 -> Shader missing in content: geometry\materials\pbremissivecoloredpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 7C5A2D664103EE661FF7E6ED2B79B005B24814DF0192936E35AE8D71D4BBD970 2026-07-07 18:35:11.380 - VRageWorker 12 -> Shader missing in content: geometry\materials\safezonepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: FCAAF0412505A3B07894A21C35B193A603DAC453A5683E14D66D4909D428739D 2026-07-07 18:35:11.381 - VRageWorker 13 -> Shader missing in content: geometry\materials\safezonevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 5131A29665F6EB3F563D2A4DFB13D14383A910086F895EC8C51940D842D0D9FF 2026-07-07 18:35:11.382 - VRageWorker 11 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: B010309702700686B69CEB65CCAE5139588E6F679C5A162252047F01368D049A 2026-07-07 18:35:11.383 - VRageWorker 13 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 386445510AB80DBFB0684D9315F1D656915F06363B11BA4BD634B04D8BAEE040 2026-07-07 18:35:11.383 - VRageWorker 3 -> Shader missing in content: geometry\materials\paintpreviewvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: A87933844F25D5E52C9150499F5F3C48FE2968FEF9052BDE5E3F4F663286F6C6 2026-07-07 18:35:11.383 - VRageWorker 0 -> Shader missing in content: geometry\materials\paintpreviewpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: BE886005F5B46FD8C0E45FE5F58E3B73970157A01C02B24631CF123265E2685C 2026-07-07 18:35:11.384 - VRageWorker 7 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 47DB73F9FB28774CCF0C940942093F8267C2772AB981AF812DCF85289612EFD1 2026-07-07 18:35:11.384 - VRageWorker 10 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 0D341BFD70224A44481220033A0CA6A39FF36E31F9F5984B0785AABA2F183C3D 2026-07-07 18:35:11.385 - VRageWorker 2 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 27D6C35F8689B67E3CE950FE5A772835647426F5E74F7FBD12FF038D216D4592 2026-07-07 18:35:11.385 - VRageWorker 13 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 09052798D57C00BAA87018E764AFBEDECA2672FEE4A028D5D061E6106260B2B6 2026-07-07 18:35:11.385 - VRageWorker 11 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 859612E26F25428B0EE4CBFF2B4E903FDAB6946FD236AFB72AFEF4CE488D5804 2026-07-07 18:35:11.385 - VRageWorker 1 -> Shader missing in content: geometry\materials\mapsectorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 35D756A7136E462EDD72859E23D6C8B66E47DB7610FFDA0283F9076E55A37D84 2026-07-07 18:35:11.385 - VRageWorker 3 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C7FBDCE99500CF5721DBF06615C131BE38D1FE1C563934E0F991674DF592D326 2026-07-07 18:35:11.385 - VRageWorker 0 -> Shader missing in content: geometry\materials\mapsectorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3240FEC5FE390872F8524484A8864EE9725982DF668F4738A2FA4D77B314DC8D 2026-07-07 18:35:11.388 - VRageWorker 13 -> Shader missing in content: geometry\materials\waterparticlevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 226B0A8FD55D48BF0570F5117E6DF7B6ED7BBF6C61DE81CF4377BD225038503E 2026-07-07 18:35:11.388 - VRageWorker 5 -> Shader missing in content: geometry\materials\waterparticlepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 85477724D2987E2F80571E56B0DD8D601F66D0B3EA82A3543E9C591D14A650AE 2026-07-07 18:35:11.881 - Render thread -> Warning: ImageMetadata was not cached before '1fcf7cc8-b858-495e-b15b-2d25ce477a9e at Temp:banners\10_highlighted.png' 2026-07-07 18:35:11.881 - Render thread -> Warning: ImageMetadata was not cached before '4415923a-5aba-4641-bff1-2cdc0900c427 at Temp:banners\3_normal.png' 2026-07-07 18:35:11.881 - Render thread -> Warning: ImageMetadata was not cached before '51562d63-4438-42da-96be-728f28ba3f50 at Temp:banners\3_highlighted.png' 2026-07-07 18:35:11.881 - Render thread -> Warning: ImageMetadata was not cached before '7fd5cc03-b6f7-417d-9e34-14450ee1166a at Temp:banners\13_normal.png' 2026-07-07 18:35:11.882 - Render thread -> Warning: ImageMetadata was not cached before 'ee43a919-c2bc-4b8b-87de-0dfc05007a99 at Temp:banners\13_highlighted.png' 2026-07-07 18:35:11.882 - Render thread -> Warning: ImageMetadata was not cached before '516e89da-0397-4e04-a773-06b3e11e9bf8 at Temp:banners\14_normal.png' 2026-07-07 18:35:11.882 - Render thread -> Warning: ImageMetadata was not cached before 'a098651e-8725-4cdd-9452-dcd1492a5be3 at Temp:banners\14_highlighted.png' 2026-07-07 18:35:11.882 - Render thread -> Warning: ImageMetadata was not cached before 'acab78d4-36d7-454e-9e64-b5b1fbed51a8 at Temp:banners\12_normal.png' 2026-07-07 18:35:11.882 - Render thread -> Warning: ImageMetadata was not cached before 'a98dadf3-86e8-4cd6-b07a-a953a4490618 at Temp:banners\12_highlighted.png' 2026-07-07 18:35:11.882 - Render thread -> Warning: ImageMetadata was not cached before 'c3490990-8a71-46bb-86ed-58c8b49d8133 at Temp:banners\4_normal.png' 2026-07-07 18:35:11.882 - Render thread -> Warning: ImageMetadata was not cached before '70ad8c19-5709-4c23-a803-b47dcc01306c at Temp:banners\4_highlighted.png' 2026-07-07 18:35:11.910 - Render thread -> VRAM report about missing bytes is changed from 207802368 Bytes to 209506304 Bytes 2026-07-07 18:35:12.231 - Render thread -> VRAM report about missing bytes is changed from 209506304 Bytes to 211865600 Bytes 2026-07-07 18:35:13.332 - Render thread -> VRAM report about missing bytes is changed from 211865600 Bytes to 220254208 Bytes 2026-07-07 18:35:13.361 - Render thread -> VRAM report about missing bytes is changed from 220254208 Bytes to 261464064 Bytes 2026-07-07 18:35:13.382 - Render thread -> VRAM report about missing bytes is changed from 261464064 Bytes to 261726208 Bytes 2026-07-07 18:35:13.398 - Render thread -> VRAM report about missing bytes is changed from 261726208 Bytes to 261988352 Bytes 2026-07-07 18:35:13.432 - Render thread -> VRAM report about missing bytes is changed from 261988352 Bytes to 262250496 Bytes 2026-07-07 18:35:13.934 - Render thread -> VRAM report about missing bytes is changed from 262250496 Bytes to 219467776 Bytes 2026-07-07 18:35:13.938 - Render thread -> VRAM report about missing bytes is changed from 219467776 Bytes to 219992064 Bytes 2026-07-07 18:35:17.352 - Render thread -> VRAM report about missing bytes is changed from 219992064 Bytes to 261201920 Bytes 2026-07-07 18:35:17.390 - Render thread -> VRAM report about missing bytes is changed from 261201920 Bytes to 220057600 Bytes 2026-07-07 18:35:21.373 - Render thread -> VRAM report about missing bytes is changed from 220057600 Bytes to 261267456 Bytes 2026-07-07 18:35:21.406 - Render thread -> VRAM report about missing bytes is changed from 261267456 Bytes to 262250496 Bytes 2026-07-07 18:35:21.423 - Render thread -> VRAM report about missing bytes is changed from 262250496 Bytes to 262512640 Bytes 2026-07-07 18:35:21.456 - Render thread -> VRAM report about missing bytes is changed from 262512640 Bytes to 262774784 Bytes 2026-07-07 18:35:21.456 - Render thread -> Too many VRAM reports, stopping printing 2026-07-07 18:35:22.291 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_cm.dds 2026-07-07 18:35:22.291 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_nr.dds 2026-07-07 18:35:22.291 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_add.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_nr.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_add.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_cm.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_nr.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_cm.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_add.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_add.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_nr.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_cm.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_nr.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_cm.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_add.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_add.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_cm.dds 2026-07-07 18:35:22.292 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_nr.dds 2026-07-07 18:35:22.293 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_add.dds 2026-07-07 18:35:22.293 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_cm.dds 2026-07-07 18:35:22.293 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_nr.dds 2026-07-07 18:35:22.293 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_add.dds 2026-07-07 18:35:22.293 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_nr.dds 2026-07-07 18:35:22.293 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_cm.dds 2026-07-07 18:35:22.294 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_add.dds 2026-07-07 18:35:22.294 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_nr.dds 2026-07-07 18:35:22.294 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_cm.dds 2026-07-07 18:35:22.294 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_cm.dds 2026-07-07 18:35:22.294 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_nr.dds 2026-07-07 18:35:22.294 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_add.dds 2026-07-07 18:35:22.295 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_cm.dds 2026-07-07 18:35:22.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_add.dds 2026-07-07 18:35:22.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_nr.dds 2026-07-07 18:35:22.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_nr.dds 2026-07-07 18:35:22.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_cm.dds 2026-07-07 18:35:22.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_add.dds 2026-07-07 18:35:22.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_add.dds 2026-07-07 18:35:22.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_cm.dds 2026-07-07 18:35:22.296 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_nr.dds 2026-07-07 18:35:22.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_nr.dds 2026-07-07 18:35:22.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_cm.dds 2026-07-07 18:35:22.297 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_add.dds 2026-07-07 18:35:22.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_add.dds 2026-07-07 18:35:22.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_cm.dds 2026-07-07 18:35:22.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_nr.dds 2026-07-07 18:35:22.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_nr.dds 2026-07-07 18:35:22.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_cm.dds 2026-07-07 18:35:22.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_add.dds 2026-07-07 18:35:22.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_cm.dds 2026-07-07 18:35:22.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_nr.dds 2026-07-07 18:35:22.298 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_add.dds 2026-07-07 18:35:28.367 - Render thread -> Error: Model TrussFrame_Long_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-07-07 18:35:28.385 - Render thread -> Error: Model Truss50_Deformed.vrm_LOD3 part Fracture_01-Truss50Test_LastLOD does not have material assigned. 2026-07-07 18:35:28.396 - Render thread -> Error: Model TrussFrame_Wide_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-07-07 18:35:28.537 - Render thread -> Error: Model Shower250_Deformed.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-07-07 18:35:28.939 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_01_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-07 18:35:28.939 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_02_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-07 18:35:28.939 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_03_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-07 18:35:28.939 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_04_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-07 18:35:29.511 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2026-07-07 18:35:29.512 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 16 needed elements, resizing from 1 to 16. 2026-07-07 18:35:33.117 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 16 to 64. 2026-07-07 18:35:33.118 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 16 to 64. 2026-07-07 18:40:41.604 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 18:40:41.604 - .NET TP Worker -> Screenshot SaveGames\Verdure - Planetside for it's own sake\thumb.jpg saved! 2026-07-07 18:40:41.604 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Planetside for it's own sake\thumb.jpg 2026-07-07 18:40:41.604 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 18:45:42.885 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 18:45:42.885 - .NET TP Worker -> Screenshot SaveGames\Verdure - Planetside for it's own sake\thumb.jpg saved! 2026-07-07 18:45:42.885 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Planetside for it's own sake\thumb.jpg 2026-07-07 18:45:42.885 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 18:50:43.850 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 18:50:43.850 - .NET TP Worker -> Screenshot SaveGames\Verdure - Planetside for it's own sake\thumb.jpg saved! 2026-07-07 18:50:43.850 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Planetside for it's own sake\thumb.jpg 2026-07-07 18:50:43.850 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 18:53:11.234 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-07-07 18:53:11.235 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2026-07-07 18:55:44.715 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 18:55:44.715 - .NET TP Worker -> Screenshot SaveGames\Verdure - Planetside for it's own sake\thumb.jpg saved! 2026-07-07 18:55:44.715 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Planetside for it's own sake\thumb.jpg 2026-07-07 18:55:44.715 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:00:46.773 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:00:46.773 - .NET TP Worker -> Screenshot SaveGames\Verdure - Planetside for it's own sake\thumb.jpg saved! 2026-07-07 19:00:46.773 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Planetside for it's own sake\thumb.jpg 2026-07-07 19:00:46.773 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:05:17.609 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:05:17.609 - .NET TP Worker -> Screenshot SaveGames\Verdure - Planetside for it's own sake\thumb.jpg saved! 2026-07-07 19:05:17.609 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Planetside for it's own sake\thumb.jpg 2026-07-07 19:05:17.609 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:05:29.388 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:05:29.388 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:05:29.388 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:05:29.388 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:08:32.950 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-07-07 19:08:32.951 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2026-07-07 19:08:45.190 - Render thread -> Error: Model Gyroscope250_Deformed.vrm_LOD3 part Fracture05-WindowGlass does not have material assigned. 2026-07-07 19:10:25.437 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:10:25.437 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:10:25.437 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:10:25.437 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:15:45.715 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:15:45.715 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:15:45.715 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:15:45.715 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:20:46.850 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:20:46.850 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:20:46.850 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:20:46.850 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:26:05.648 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:26:05.648 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:26:05.648 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:26:05.648 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:31:07.822 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:31:07.822 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:31:07.822 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:31:07.822 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:36:08.807 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:36:08.807 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:36:08.807 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:36:08.807 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:41:10.692 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:41:10.692 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:41:10.692 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:41:10.692 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:46:11.605 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:46:11.605 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:46:11.605 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:46:11.605 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:51:12.946 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:51:12.946 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:51:12.946 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:51:12.946 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 19:56:14.583 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 19:56:14.583 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 19:56:14.583 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 19:56:14.583 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:01:15.730 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:01:15.730 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:01:15.730 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:01:15.730 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:07:49.197 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:07:49.197 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:07:49.197 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:07:49.197 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:12:50.287 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:12:50.287 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:12:50.287 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:12:50.287 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:17:51.456 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:17:51.456 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:17:51.456 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:17:51.456 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:22:53.128 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:22:53.128 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:22:53.128 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:22:53.128 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:27:54.228 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:27:54.228 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:27:54.228 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:27:54.228 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:32:55.188 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:32:55.188 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:32:55.189 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:32:55.189 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:37:56.456 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:37:56.456 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:37:56.456 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:37:56.456 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:42:57.594 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:42:57.594 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:42:57.594 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:42:57.594 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:47:58.457 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:47:58.457 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:47:58.457 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:47:58.457 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:52:59.854 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:52:59.854 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:52:59.854 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:52:59.854 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 20:58:00.991 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 20:58:00.991 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 20:58:00.991 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 20:58:00.991 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:03:02.318 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:03:02.318 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 21:03:02.318 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 21:03:02.318 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:08:03.782 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:08:03.782 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 21:08:03.782 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 21:08:03.782 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:13:05.083 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:13:05.083 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 21:13:05.083 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 21:13:05.083 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:19:15.696 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:19:15.697 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 21:19:15.697 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 21:19:15.697 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:24:16.617 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:24:16.617 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 21:24:16.617 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 21:24:16.617 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:24:16.768 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 512 needed elements, resizing from 256 to 512. 2026-07-07 21:29:18.299 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:29:18.299 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space\thumb.jpg saved! 2026-07-07 21:29:18.299 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space\thumb.jpg 2026-07-07 21:29:18.299 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:34:16.049 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:34:16.049 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space - Copy\thumb.jpg saved! 2026-07-07 21:34:16.049 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space - Copy\thumb.jpg 2026-07-07 21:34:16.049 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:39:18.523 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:39:18.523 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space - Copy\thumb.jpg saved! 2026-07-07 21:39:18.523 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space - Copy\thumb.jpg 2026-07-07 21:39:18.523 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:44:19.456 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:44:19.456 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space - Copy\thumb.jpg saved! 2026-07-07 21:44:19.456 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space - Copy\thumb.jpg 2026-07-07 21:44:19.456 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:45:30.285 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:45:30.285 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space - Copy\thumb.jpg saved! 2026-07-07 21:45:30.285 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space - Copy\thumb.jpg 2026-07-07 21:45:30.285 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:47:46.077 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:47:46.077 - .NET TP Worker -> Screenshot SaveGames\Verdure - Back To Space - Copy\thumb.jpg saved! 2026-07-07 21:47:46.077 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Back To Space - Copy\thumb.jpg 2026-07-07 21:47:46.077 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:48:43.937 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:48:43.937 - .NET TP Worker -> Screenshot SaveGames\Verdure - Distant Abandoned base\thumb.jpg saved! 2026-07-07 21:48:43.937 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Distant Abandoned base\thumb.jpg 2026-07-07 21:48:43.937 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:53:50.451 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:53:50.451 - .NET TP Worker -> Screenshot SaveGames\Verdure - Distant Abandoned base\thumb.jpg saved! 2026-07-07 21:53:50.451 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Distant Abandoned base\thumb.jpg 2026-07-07 21:53:50.451 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 21:58:51.823 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 21:58:51.823 - .NET TP Worker -> Screenshot SaveGames\Verdure - Distant Abandoned base\thumb.jpg saved! 2026-07-07 21:58:51.823 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Distant Abandoned base\thumb.jpg 2026-07-07 21:58:51.823 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 22:03:53.048 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 22:03:53.048 - .NET TP Worker -> Screenshot SaveGames\Verdure - Distant Abandoned base\thumb.jpg saved! 2026-07-07 22:03:53.048 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Distant Abandoned base\thumb.jpg 2026-07-07 22:03:53.048 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 22:05:29.870 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 22:05:29.870 - .NET TP Worker -> Screenshot SaveGames\Verdure - Distant Abandoned base\thumb.jpg saved! 2026-07-07 22:05:29.870 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Distant Abandoned base\thumb.jpg 2026-07-07 22:05:29.870 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 22:05:37.138 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 22:05:37.138 - .NET TP Worker -> Screenshot SaveGames\Verdure - Travel\thumb.jpg saved! 2026-07-07 22:05:37.138 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Travel\thumb.jpg 2026-07-07 22:05:37.138 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 22:10:40.480 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 22:10:40.480 - .NET TP Worker -> Screenshot SaveGames\Verdure - Travel\thumb.jpg saved! 2026-07-07 22:10:40.480 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Travel\thumb.jpg 2026-07-07 22:10:40.480 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 22:15:42.077 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 22:15:42.077 - .NET TP Worker -> Screenshot SaveGames\Verdure - Travel\thumb.jpg saved! 2026-07-07 22:15:42.078 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Travel\thumb.jpg 2026-07-07 22:15:42.078 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 22:20:44.267 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 22:20:44.267 - .NET TP Worker -> Screenshot SaveGames\Verdure - Travel\thumb.jpg saved! 2026-07-07 22:20:44.267 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Travel\thumb.jpg 2026-07-07 22:20:44.267 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 22:24:26.657 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 22:24:26.657 - .NET TP Worker -> Screenshot SaveGames\Verdure - Arrived\thumb.jpg saved! 2026-07-07 22:24:26.657 - .NET TP Worker -> Screenshot absolute path: C:\Users\Owner\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Verdure - Arrived\thumb.jpg 2026-07-07 22:24:26.657 - .NET TP Worker -> Screenshot exists on target path.