Performance Main Thread: 4.33ms, 26.00 % Input: 55.46us Draw: 1.30us Platform: 29.11ns Session: 1.99ms Render Render Thread Average Frame: 33.33ms, 33.36ms, 200.0 %, (Imprecise) Current Frame: 33.37ms, 34.52ms, 200.2 %, (Imprecise) Average Work: 9.65ms, 9.65ms, 57.9 %, (Imprecise) Current Work: 9.62ms, 10.15ms, 57.7 %, (Imprecise) Pacer: 37.04Hz, 30.00Hz, 69.00Hz GPU Average Frame: 33.35ms, 33.37ms, 200.1 %, (Imprecise) Current Frame: 33.41ms, 35.49ms, 200.4 %, (Imprecise) Average Work: 27.09ms, 27.51ms, 162.6 %, (Imprecise) Current Work: 27.54ms, 29.75ms, 165.2 %, (Imprecise) Render Frequency: 30.06Hz, 60.00Hz, VSync: Enabled Video Memory: 11.99GiB, 13.41GiB, 89.4 % VRAM: 11.99GiB, 13.41GiB, 89.4 % CPU Load: 9.80 % CLR Total Stalls: 3.40s Worker Count: 13 Worker Load: 0.29 % PCU Total: 22842 NPC: 13281 LocalPlayer: 9561 Spatial Trigger System Entity updates: 15 Total Trigger Updates: 216 Trigger Count: 3 Encounters Session: AllManagedSystems: 12061 (total), 7586 (player), 4475 (NPC) ManagedWorldArea: 12061 (total), 7586 (player), 4475 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 13.41Gi Free: 1.416Gi Reserved: 0 Usage: 11.99Gi Game Report Available Raw: 13.41Gi Available Filtered: 13.34Gi Target Unused: 1.334Gi Target Usage: 12Gi Current Usage: 12.04Gi Usage Delta: 0 Usage Details Missing: 963Mi Non-Streaming: 4.132Gi Streaming: 6.92Gi Real Available Streaming: 6.93Gi Min Available Streaming: 2Gi Min Critical Streaming: 394.5Mi Final Available Streaming: 6.93Gi Streaming Details Critical Pinned Textures: 394.5Mi Standard Pinned Textures: 567.4Mi First Person Textures: 118.5Mi Overlay Textures: 517.8Mi Density Textures: 2.667Gi Standard Textures: 2.667Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 458 Dispatch Count: 151 DispatchRays Count: 7 ExecuteIndirect Count: 825 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 849 Alive Particles Count: 1105 Dead Particles Count: 2238 Percentage of the budget used: 0.221 Active Emitter Count: 9 Borrowed resources Queried: 640MiB Allocated: 650MiB Concurrently borrowed: 173MiB Total Memory Allocated: 12.3Gi Default: 11.99Gi NonStreaming: 1.317Gi HeapManager: 301Mi Free: 301Mi Bindable Buffers: 163.4Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 161.9Mi Bindable Textures: 700.3Mi RO Textures: 128Mi RO Cube Texture: 5.074Mi Render Target Textures: 206.8Mi RW Render Target Textures: 170.8Mi Depth Stencils: 189.7Mi Cube Depth Stencils: 0 Managed Buffers: 112.6Mi Free: 112.6Mi Streaming: 6.92Gi Textures: 6.92Gi Missing: 963Mi Specific: 2.816Gi Borrowing: 649.6Mi Flare: 93.13Ki Grass: 17.75Mi Light Clustering: 159.9Mi Material: 796.7Ki Mwm: 399.3Mi Particle: 40.38Mi Raytracing: 528.4Mi Runtime Data: 276.4Mi Unknown: 0 Armor: 7.004Mi Debug: 0 Flora: 61.84Mi Impostor: 0 UI3D: 29.75Ki Voxel: 207.4Mi Water: 65.12Ki Volumes: 42Ki Scene: 583.2Mi Unified Index Buffer: 192Mi Water: 0 Mix: 7.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 7.5Mi Asset Cache Textures: 18.98Mi Managed Generated Textures: 52Ki Upload: 301.1Mi Data Uploader: 256Mi Bindable Buffers: 44Mi Upload Buffers: 28Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 67649 Default: 67359 NonStreaming: 325 HeapManager: 31 Free: 31 Bindable Buffers: 177 Persistent Constant Buffers: 24 Read-Write Buffers: 153 Bindable Textures: 74 RO Textures: 4 RO Cube Texture: 18 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 14 Cube Depth Stencils: 0 Managed Buffers: 25 Free: 25 Streaming: 1278 Textures: 1278 Missing: 1 Specific: 65755 Borrowing: 94 Flare: 3 Grass: 24 Light Clustering: 16 Material: 4 Mwm: 4424 Particle: 22 Raytracing: 629 Runtime Data: 55966 Unknown: 0 Armor: 12637 Debug: 0 Flora: 37627 Impostor: 0 UI3D: 8 Voxel: 5677 Water: 7 Volumes: 10 Scene: 96 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 4454 Managed Generated Textures: 13 Upload: 170 Data Uploader: 1 Bindable Buffers: 157 Upload Buffers: 156 Transient Constants: 1 Bindable Textures: 12 Upload Textures: 12 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 800 Unused Memory (MiB): 112.625 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 87.30469 Voxel: 417 ManagedROBuffer occupancy: 78.71094 Voxel: 294 ManagedROBuffer occupancy: 88.08594 Voxel: 359 ManagedROBuffer occupancy: 95.11719 Voxel: 461 ManagedROBuffer occupancy: 95.3125 Voxel: 371 ManagedROBuffer occupancy: 100 Voxel: 306 ManagedROBuffer occupancy: 65.42969 Voxel: 213 ManagedROBuffer occupancy: 33.007812 Voxel: 109 ManagedROBuffer occupancy: 5.2734375 Voxel: 17 Misc ManagedROBuffer occupancy: 100 Mwm: 79 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 84 Flora: 8 ManagedROBuffer occupancy: 100 Mwm: 123 ManagedROBuffer occupancy: 100 Mwm: 174 ManagedROBuffer occupancy: 100 Mwm: 237 ManagedROBuffer occupancy: 100 Mwm: 113 ManagedROBuffer occupancy: 100 Mwm: 93 ManagedROBuffer occupancy: 100 Mwm: 184 Mix: 0 Water: 1 Flora: 13 ManagedROBuffer occupancy: 100 Mwm: 8 Mix: 0 Flora: 394 ManagedROBuffer occupancy: 100 Flora: 434 Mix: 0 Armor: 21 Mwm: 32 ManagedROBuffer occupancy: 100 Flora: 44 Mix: 1 Raytracing: 0 Mwm: 155 ManagedROBuffer occupancy: 100 Mwm: 167 ManagedROBuffer occupancy: 100 Mwm: 167 ManagedROBuffer occupancy: 100 Mwm: 189 ManagedROBuffer occupancy: 100 Mwm: 178 Mix: 0 Armor: 8 Flare: 2 Flora: 78 Raytracing: 0 ManagedROBuffer occupancy: 90.03906 Mwm: 170 Mix: 6 Armor: 11 Flora: 3 UI3D: 0 Flare: 0 Raytracing: 0 NonCopy ManagedROBuffer occupancy: 9.765625 Raytracing: 50 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1681 Safe Instance Count: 3248 Indices Count: 3498699 Indices to Triangle Count: 1166233 MainView[SecondPass] Real Instance Count: 173 Safe Instance Count: 3248 Indices Count: 1302051 Indices to Triangle Count: 434017 Visible PointLight count: 22 Visible SpotLight count: 3 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 761 Visible Grass count: 156 Visible ParticleEmitter count: 9 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 6 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 75790 Max grass instances: 8547648 Grass instances buffer size: 16.092358Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 7 Safe Instance Count: 7 Indices Count: 230307 Indices to Triangle Count: 76769 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 331 Safe Instance Count: 533 Indices Count: 378555 Indices to Triangle Count: 126185 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 1090 Safe Instance Count: 1245 Indices Count: 836595 Indices to Triangle Count: 278865 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 1846 Safe Instance Count: 2224 Indices Count: 1393947 Indices to Triangle Count: 464649 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 2066 Safe Instance Count: 2749 Indices Count: 1599051 Indices to Triangle Count: 533017 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 2106 Safe Instance Count: 2446 Indices Count: 2196801 Indices to Triangle Count: 732267 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 1463 Safe Instance Count: 1591 Indices Count: 2393565 Indices to Triangle Count: 797855 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 1879356 1: 716374 2: 65807 3: 22889 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 47 HZB Mip-2 Count: 38 HZB Mip-3 Count: 32 HZB Mip-4 Count: 73 HZB Mip-5 Count: 106 HZB Mip-6 Count: 92 HZB Mip-7 Count: 100 HZB Mip-8 Count: 189 HZB Mip-9 Count: 44 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 6.00 Admitted: 0.00 Rendering: 0.00 Out of Range: 6.00 Budget: 490MiB Used: 0B Sort Pressure: 0.00 LCD Pool Totals Active: 0.00 Idle: 0.00 Active Memory: 0B Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight 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Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 12.30GiB Default: 11.99GiB NonStreaming: 1.32GiB HeapManager: 301.02MiB Free: 301.02MiB Bindable Buffers: 163.44MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 161.94MiB Bindable Textures: 700.26MiB RO Textures: 128.00MiB RO Cube Texture: 5.07MiB Render Target Textures: 206.75MiB RW Render Target Textures: 170.75MiB Depth Stencils: 189.69MiB Cube Depth Stencils: 0.00B Managed Buffers: 112.62MiB Free: 112.62MiB Streaming: 6.92GiB Textures: 6.92GiB Missing: 963.04MiB Specific: 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Active (borrowed) Count: 0.00 Bytes Pooled: 137KiB Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 186.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 305.00 Active (borrowed) Count: 0.00 Bytes Pooled: 26KiB Default for DCSContinuation Pooled Count: 131.00 Active (borrowed) Count: 0.00 Bytes Pooled: 7KiB Default for QueryRegions Pooled Count: 31.00 Active (borrowed) Count: 0.00 Bytes Pooled: 6KiB Default for QueryRegions Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 210.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 322.00 Bytes Pooled: 0B Object Pair List Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 86KiB Default for ResourceLoadingTask Pooled Count: 459.00 Active (borrowed) Count: 0.00 Bytes Pooled: 36KiB Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 3,410.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 3,353.00 Active (borrowed) Count: 0.00 Bytes Pooled: 341KiB Default for CompoundStitchOperation Pooled Count: 988.00 Active (borrowed) Count: 0.00 Bytes Pooled: 108KiB Default for VoxelUpdateBatchTracker Pooled Count: 486.00 Active (borrowed) Count: 0.00 Bytes Pooled: 19KiB Default for CellData Pooled Count: 769.00 Active (borrowed) Count: 17,845.00 Bytes Pooled: 42KiB Default for ClipmapMeshJob Pooled Count: 3,880.00 Active (borrowed) Count: 0.00 Bytes Pooled: 515KiB Default for ClipmapResourceLoadingJob Pooled Count: 485.00 Active (borrowed) Count: 0.00 Bytes Pooled: 76KiB Animation Clip Requests Pooled Count: 27.00 Active (borrowed) Count: 29.00 Bytes Pooled: 3KiB Animation Group Requests Pooled Count: 11.00 Active (borrowed) Count: 12.00 Bytes Pooled: unavailable Animation Layers Requests Pooled Count: 8.00 Active (borrowed) Count: 12.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 20.00 Active (borrowed) Count: 0.00 Bytes Pooled: 640B Default for AsyncStateMachineOptional Pooled Count: 359.00 Active (borrowed) Count: 0.00 Bytes Pooled: 20KiB Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 2,446.00 Active (borrowed) Count: 0.00 Bytes Pooled: 363KiB ResourcePool-InstanceBatch Pooled Count: 325.00 Active (borrowed) Count: 36,673.00 Bytes Pooled: 56KiB ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 160,301.00 Bytes Pooled: 0B Default for VoxelCell Pooled Count: 442.00 Active (borrowed) Count: 2,502.00 Bytes Pooled: 121KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Default for List Pooled Count: 1.00 Active 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Count: 0.00 Bytes Pooled: 280B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 912B Default for AsyncStateMachinePooledTask<d__17> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 320B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Default for List Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 64B Default for InvalidationOperation Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 864B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 2.99GiB Used: 922.59MiB Pressure: 2.75GiB Pinned: 55.78MiB Graphics Budget: 6.93GiB Used: 6.91GiB Pressure: 6.94GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 26.65us Registered Resources: 0 Loaded Resources: 465 Priority Updates: 27 Changed Priorities: 26 Pending State Transitions: 0 Memory Main Budget: 766.59MiB Used: 45.36MiB Pressure: 44.89MiB Pinned: 44.89MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.10us Registered Resources: 0 Loaded Resources: 3,103 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.59MiB Used: 98.29MiB Pressure: 98.29MiB Pinned: 1.17MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.90us Registered Resources: 0 Loaded Resources: 222 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.59MiB Used: 12.40MiB Pressure: 11.51MiB Pinned: 5.16MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.95us Registered Resources: 0 Loaded Resources: 6,302 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.59MiB Used: 766.53MiB Pressure: 2.60GiB Pinned: 4.55MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 1, 2 Completed: 0, 0 Update Time: 1.17ms Registered Resources: 4,491 Loaded Resources: 4,491 Priority Updates: 724 Changed Priorities: 724 Pending State Transitions: 2 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 6.93GiB Used: 6.91GiB Pressure: 6.94GiB Pinned: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: NaNms Connection Quality Local: NaN Connection Quality Remote: NaN Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: NaNB/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/SFX/Block/LightSmall: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/LightSpotLarge: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/HydrogenTank: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/LCD: 0 event:/SFX/Ship/ShipMain: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_Daybreak: 0 event:/SFX/Character/Footsteps: 0 event:/UI/toolbar_load_unload: 0 event:/UI/OreDetector: 0 event:/UI/ui_Terminal: 0 event:/UI/Gscreen_drag: 0 event:/UI/Gscreen_insert: 0 event:/SFX/Character/DropItem: 0 event:/SFX/Character/TakeItem: 0 event:/SFX/Character/FallGround: 0 event:/UI/jingle_objective_complete: 0 event:/Music/Verdure/SE2_Verdure_OOB: 0 event:/UI/HudUnable: 0 event:/SFX/Tool/WelderTool: 0 event:/SFX/Progress/Progress_Construction: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 event:/SFX/Character/Jump: 0 event:/SFX/Character/VocPain: 0 event:/SFX/Impacts/ImpactCharacterSoil: 0 event:/SFX/Tool/HandDrillNoContact: 0 event:/SFX/Tool/HandDrillSoil: 0 event:/SFX/Tool/HandDrillVoxelRemoval: 0 event:/SFX/Tool/HandDrillRock: 0 event:/SFX/Character/JetpackCharge: 0 event:/UI/contract_complete: 0 event:/UI/contract_reward_claim: 0 event:/Music/Verdure/SE2_Verdure_G1: 0 event:/Music/Verdure/SE2_Verdure_FrozenDistance: 0 event:/UI/SuitInventoryFull: 0 event:/SFX/Block/Button: 0 event:/Music/Verdure/SE2_Falloff: 0 event:/UI/Gscreen_toolbar_swap: 0 event:/UI/ui_backpack_build: 0 event:/SFX/Character/JetpackPush: 0 event:/SFX/Block/Smelter: 0 event:/UI/Block/RotateBlock: 0 event:/UI/Block/PlaceBlockProjection: 0 event:/UI/ComponentMissing: 0 event:/UI/ColorTool_menu_over: 0 event:/UI/ColorTool_menu_appear: 0 event:/UI/ColorTool_menu_disappear: 0 event:/SFX/Tool/GrinderTool: 0 event:/UI/Block/DeleteBlock: 0 event:/UI/ItemSizeR: 0 event:/Music/Verdure/SE2_Verdure_Temperate: 0 event:/UI/Gscreen_type: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 301 FileOctreeRegionLoader: 55 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 106 Created: 106 PlanetOreDepositComponent Current: 1781 Created: 1781 CompositePlanetShapeComponent Current: 236 Created: 236 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 291 Created: 327 PlanetOreDepositComponent Current: 5698 Created: 5698 CompositePlanetShapeComponent Current: 1427 Created: 1427 DynamicVoxelStorageComponent Current: 1 Created: 1 DynamicVoxelStorageComponent Current: 1 Created: 1 Space Probe Server Low Cache Evicted: 0 Refreshed: 45448 Inserted: 26 Medium Cache Evicted: 0 Refreshed: 81197 Inserted: 161 High Cache Evicted: 145 Refreshed: 299031 Inserted: 657 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 23 FloatingObjects (Server): 1 Armor Blocks (Server): 2807 Simple Blocks (Server): 633 Functional Blocks (Server): 135 Grids (Client): 23 FloatingObjects (Client): 1 Armor Blocks (Client): 2807 Simple Blocks (Client): 633 Functional Blocks (Client): 135 TrashRemoval PlayerGridPCU: 0 Current: 9561 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 13281 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 1 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 9 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Animation Budget Runtime: 368.9us Runtime Avg: 231.2us Optimization: 0.0 % Flora SectorsCount: 160 Total: 963839, 519502 Average: 6023, 3246 Minimum: 1548, 1412 Maximum: 14713, 8310