2026-07-07 13:09:12.964 - Main Thread -> Timezone (local - UTC): 9h 2026-07-07 13:09:12.964 - Main Thread -> App Version: 2.3.0.2780 2026-07-07 13:09:12.966 - Main Thread -> VRage renderer started 2026-07-07 13:09:12.966 - Main Thread -> OS Version: Microsoft Windows NT 10.0.26200.0 2026-07-07 13:09:12.966 - Main Thread -> OS Product Type: 0x65 2026-07-07 13:09:12.966 - Main Thread -> OS Product: Windows 11 2026-07-07 13:09:13.024 - Main Thread -> NvApi - Status: OK 2026-07-07 13:09:13.024 - Main Thread -> NvApi - Driver Version: 61047 (r610_45) 2026-07-07 13:09:13.025 - Main Thread -> NvApi - NvApi Version: NVidia Complete Version 1.10 2026-07-07 13:09:13.063 - Main Thread -> AMD - agsInitialize: AGS_NO_AMD_DRIVER_INSTALLED 2026-07-07 13:09:13.063 - Main Thread -> AMD - Driver Version: Unknown 2026-07-07 13:09:13.120 - Main Thread -> Adapters.Adapters - Entering 2026-07-07 13:09:13.120 - Main Thread -> CreateDXGIFactory - Entering 2026-07-07 13:09:13.140 - Main Thread -> CreateDXGIFactory - Exiting 2026-07-07 13:09:13.141 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2026-07-07 13:09:13.143 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2026-07-07 13:09:13.143 - Main Thread -> Using IDXGIFactory6: True 2026-07-07 13:09:13.143 - Main Thread -> Enumerating adapters by preference 2026-07-07 13:09:13.151 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Entering 2026-07-07 13:09:13.151 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2026-07-07 13:09:13.151 - Main Thread -> Querying adapter type for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2026-07-07 13:09:13.151 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Entering 2026-07-07 13:09:13.816 - Main Thread -> Querying feature level for adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2026-07-07 13:09:14.266 - Main Thread -> Adapter 'NVIDIA GeForce RTX 3070 Ti' has 48 RTX cores 2026-07-07 13:09:14.266 - Main Thread -> Analysis of the adapter NVIDIA GeForce RTX 3070 Ti - Exiting 2026-07-07 13:09:14.266 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Entering 2026-07-07 13:09:14.267 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list 2026-07-07 13:09:14.267 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 display mode list done 2026-07-07 13:09:14.269 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate 2026-07-07 13:09:14.272 - Main Thread -> Getting adapter's NVIDIA GeForce RTX 3070 Ti output 0 refresh rate done 2026-07-07 13:09:14.272 - Main Thread -> Filling adapter's NVIDIA GeForce RTX 3070 Ti outputs - Exiting 2026-07-07 13:09:14.272 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2026-07-07 13:09:14.272 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2026-07-07 13:09:14.273 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2026-07-07 13:09:14.273 - Main Thread -> Skipping software adapter 2026-07-07 13:09:14.273 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2026-07-07 13:09:14.274 - Main Thread -> Adapter { Name = NVIDIA GeForce RTX 3070 Ti + DISPLAY1 DeviceName = NVIDIA GeForce RTX 3070 Ti OutputName = DISPLAY1 Description = DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17111265280, Luid: 80897, rev: 161, subsys id: 1347621986, vendor id: 4318, supported device: True AdapterLuid = 80897 OutputId = 0 DesktopBounds = Min:0, 0 Max:1920, 1080 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 8406433792 SharedRAM = 17111265280 IsSoftware = False DeviceSupported = True VendorId = Nvidia DriverVersion = 61047 (r610_45) DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 22.1184 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2026-07-07 13:09:14.275 - Main Thread -> Adapter list composed 2026-07-07 13:09:14.287 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2780"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3070 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17111265280, Luid: 80897, rev: 161, subsys id: 1347621986, vendor id: 4318, supported device: True","AdapterLuid": 80897,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8406433792,"SharedRAM": 17111265280,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9346,"DriverVersion": "61047 (r610_45)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.1184,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-07-07 13:09:14.287 - Main Thread -> Adapters.Adapters - Exiting 2026-07-07 13:09:14.288 - Main Thread -> Selected Adapter: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2780"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1","DeviceName": "NVIDIA GeForce RTX 3070 Ti","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 59940,"Denominator": 1000}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56250,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60317,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 72188,"Denominator": 1000}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 60004,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 70069,"Denominator": 1000}},{"Width": 1024,"Height": 768,"RefreshRate": {"Numerator": 75029,"Denominator": 1000}},{"Width": 1152,"Height": 864,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 1280,"Height": 720,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 768,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 800,"RefreshRate": {"Numerator": 59810,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 960,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 60020,"Denominator": 1000}},{"Width": 1280,"Height": 1024,"RefreshRate": {"Numerator": 75025,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1360,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1366,"Height": 768,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 900,"RefreshRate": {"Numerator": 59887,"Denominator": 1000}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1440,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 900,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1600,"Height": 1024,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1680,"Height": 1050,"RefreshRate": {"Numerator": 59954,"Denominator": 1000}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 1920,"Height": 1080,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 2715,"Height": 1527,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 3840,"Height": 2160,"RefreshRate": {"Numerator": 60,"Denominator": 1}}],"OutputName": "DISPLAY1","Description": "DeviceId: 9346, Dedicated RAM: 8406433792, Shared RAM: 17111265280, Luid: 80897, rev: 161, subsys id: 1347621986, vendor id: 4318, supported device: True","AdapterLuid": 80897,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1920,"Y": 1080}},"DesktopResolution": {"X": 1920,"Y": 1080},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 8406433792,"SharedRAM": 17111265280,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Nvidia","DeviceId": 9346,"DriverVersion": "61047 (r610_45)","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 22.1184,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2026-07-07 13:09:14.288 - Main Thread -> Creating Keen.VRage.Render12.SceneSystem.SceneManager... 2026-07-07 13:09:14.366 - Main Thread -> Done creating Keen.VRage.Render12.SceneSystem.SceneManager 2026-07-07 13:09:14.367 - Main Thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.3.0.2780, Culture=neutral, PublicKeyToken=null]]... 2026-07-07 13:09:14.368 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.FontBase.IRenderableFont, VRage.Render12, Version=2.3.0.2780, Culture=neutral, PublicKeyToken=null]] 2026-07-07 13:09:14.368 - Main Thread -> Creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer... 2026-07-07 13:09:14.394 - Main Thread -> Done creating Keen.VRage.Render12.UIStage.Vectors.VectorRenderer 2026-07-07 13:09:14.394 - Main Thread -> Creating Keen.VRage.Render12.Core.Systems.Time... 2026-07-07 13:09:14.394 - Main Thread -> Done creating Keen.VRage.Render12.Core.Systems.Time 2026-07-07 13:09:14.395 - Main Thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager... 2026-07-07 13:09:14.395 - Main Thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileReaderManager 2026-07-07 13:09:14.399 - Main Thread -> Render Display Options Part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2780"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"VSyncMode": "VSync","AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullScreen": true,"WindowedResolution": {"X": 1920,"Y": 1080},"FullscreenResolution": {"X": 1920,"Y": 1080}}} 2026-07-07 13:09:14.401 - Main Thread -> Forced Settings: {"$Bundles": {"VRage": "2.3.0.2780"},"$Type": "VRage:Keen.VRage.Render.EngineComponents.ForcedSettings","$Value": {"TextureQuality": null,"RaytracingQuality": null,"Preset": null,"VisualPreference": null}} 2026-07-07 13:09:14.402 - Main Thread -> Render Options: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2780"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedVisualPreference2": "Quality","SerializedPreset2": "Medium","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Disabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.2217305,"SerializedSunShadow": "Medium","SerializedLocalLightShadow": "Medium","SerializedLighting": "Medium","SerializedTerrain": "Medium","SerializedScalingMode": "Quality","SerializedTexture": "Medium","SerializedParallax": "Low","SerializedParticles": "Medium","SerializedRenderingDistanceQuality": "Medium","SerializedGrassQuality": "Medium","SerializedCloudsQuality": "Medium","SerializedDecalsQuality": "Medium"}} 2026-07-07 13:09:14.404 - Main Thread -> Display Settings: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.3.0.2780"},"$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings","$Value": {"AdapterName": "NVIDIA GeForce RTX 3070 Ti","FullscreenMode": true,"Resolution": {"X": 1920,"Y": 1080},"EnableStretching": true,"RefreshRate": {"Numerator": 0,"Denominator": 0},"VSync": "VSync","TopMost": false,"SettingsMandatory": false}} 2026-07-07 13:09:14.417 - Render thread -> CreatePlatformDevice settingsToTry = { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.3.0.2780" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-07-07 13:09:14.417 - Render thread -> IsD3D12Supported = True 2026-07-07 13:09:14.503 - Render thread -> GFSDK_Aftermath_EnableGpuCrashDumps: GFSDK_Aftermath_Result_Success 2026-07-07 13:09:14.504 - Render thread -> Debug layer enabled: False 2026-07-07 13:09:14.505 - Render thread -> Device Removed Extended Data (DRED): on 2026-07-07 13:09:14.759 - Render thread -> Developer mode: On 2026-07-07 13:09:14.759 - Render thread -> Is stable power state: On - GPU measurements are more precise, but the GPU is slower 2026-07-07 13:09:14.759 - Render thread -> Current Device Info: 2026-07-07 13:09:14.759 - Render thread -> DoublePrecisionFloatShaderOps: True 2026-07-07 13:09:14.759 - Render thread -> OutputMergerLogicOp: True 2026-07-07 13:09:14.759 - Render thread -> MinPrecisionSupport: Bit16 2026-07-07 13:09:14.759 - Render thread -> TiledResourcesTier: Tier4 2026-07-07 13:09:14.759 - Render thread -> ResourceBindingTier: Tier3 2026-07-07 13:09:14.759 - Render thread -> PSSpecifiedStencilRefSupported: False 2026-07-07 13:09:14.759 - Render thread -> TypedUAVLoadAdditionalFormats: True 2026-07-07 13:09:14.759 - Render thread -> ROVsSupported: True 2026-07-07 13:09:14.759 - Render thread -> ConservativeRasterizationTier: Tier3 2026-07-07 13:09:14.759 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 40 2026-07-07 13:09:14.759 - Render thread -> StandardSwizzle64KBSupported: False 2026-07-07 13:09:14.759 - Render thread -> CrossNodeSharingTier: TierNotSupported 2026-07-07 13:09:14.759 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2026-07-07 13:09:14.759 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2026-07-07 13:09:14.759 - Render thread -> ResourceHeapTier: Tier2 2026-07-07 13:09:14.759 - Render thread -> WaveOps: True 2026-07-07 13:09:14.759 - Render thread -> WaveLaneCountMin: 32 2026-07-07 13:09:14.759 - Render thread -> WaveLaneCountMax: 32 2026-07-07 13:09:14.759 - Render thread -> TotalLaneCount: 6144 2026-07-07 13:09:14.759 - Render thread -> ExpandedComputeResourceStates: True 2026-07-07 13:09:14.759 - Render thread -> Int64ShaderOps: True 2026-07-07 13:09:14.759 - Render thread -> DepthBoundsTestSupported: True 2026-07-07 13:09:14.759 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2026-07-07 13:09:14.759 - Render thread -> CopyQueueTimestampQueriesSupported: True 2026-07-07 13:09:14.759 - Render thread -> CastingFullyTypedFormatSupported: True 2026-07-07 13:09:14.759 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy, VideoDecode, VideoProcess, VideoEncode 2026-07-07 13:09:14.759 - Render thread -> ViewInstancingTier: Tier3 2026-07-07 13:09:14.759 - Render thread -> BarycentricsSupported: True 2026-07-07 13:09:14.759 - Render thread -> MSAA64KBAlignedTextureSupported: True 2026-07-07 13:09:14.759 - Render thread -> SharedResourceCompatibilityTier: Tier2 2026-07-07 13:09:14.759 - Render thread -> Native16BitShaderOpsSupported: True 2026-07-07 13:09:14.759 - Render thread -> SRVOnlyTiledResourceTier3: True 2026-07-07 13:09:14.759 - Render thread -> RenderPassesTier: Tier0 2026-07-07 13:09:14.759 - Render thread -> RaytracingTier: 12 2026-07-07 13:09:14.759 - Render thread -> AdditionalShadingRatesSupported: True 2026-07-07 13:09:14.759 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2026-07-07 13:09:14.759 - Render thread -> VariableShadingRateTier: Tier2 2026-07-07 13:09:14.759 - Render thread -> ShadingRateImageTileSize: 16 2026-07-07 13:09:14.759 - Render thread -> BackgroundProcessingSupported: True 2026-07-07 13:09:14.759 - Render thread -> MeshShaderTier: Tier1 2026-07-07 13:09:14.759 - Render thread -> SamplerFeedbackTier: Tier0_9 2026-07-07 13:09:14.773 - Render thread -> GFSDK_Aftermath_DX12_Initialize: GFSDK_Aftermath_Result_Success 2026-07-07 13:09:14.777 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2026-07-07 13:09:14.777 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2026-07-07 13:09:14.777 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2026-07-07 13:09:14.777 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2026-07-07 13:09:14.777 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2026-07-07 13:09:14.777 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 8060928 Bytes 2026-07-07 13:09:14.782 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2026-07-07 13:09:14.782 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2026-07-07 13:09:14.874 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2026-07-07 13:09:14.874 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2026-07-07 13:09:14.874 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2026-07-07 13:09:14.874 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2026-07-07 13:09:14.875 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2026-07-07 13:09:14.875 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool... 2026-07-07 13:09:14.876 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.GPUResourcePool 2026-07-07 13:09:14.876 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2026-07-07 13:09:14.880 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2026-07-07 13:09:14.880 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2026-07-07 13:09:15.065 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2026-07-07 13:09:15.125 - Render thread -> Direct Storage supported 2026-07-07 13:09:15.126 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2026-07-07 13:09:15.127 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2026-07-07 13:09:15.127 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2026-07-07 13:09:15.128 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2026-07-07 13:09:15.129 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2026-07-07 13:09:15.129 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2026-07-07 13:09:15.129 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2026-07-07 13:09:15.130 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2026-07-07 13:09:15.131 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2026-07-07 13:09:15.131 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2026-07-07 13:09:15.132 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2026-07-07 13:09:15.178 - Render thread -> UseShaderAsserts: False 2026-07-07 13:09:15.178 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2026-07-07 13:09:15.178 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2026-07-07 13:09:15.179 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2026-07-07 13:09:15.179 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2026-07-07 13:09:15.179 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2026-07-07 13:09:15.180 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2026-07-07 13:09:15.183 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2026-07-07 13:09:15.183 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2026-07-07 13:09:15.195 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2026-07-07 13:09:15.195 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2026-07-07 13:09:15.196 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2026-07-07 13:09:15.196 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2026-07-07 13:09:15.198 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2026-07-07 13:09:15.198 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2026-07-07 13:09:15.199 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2026-07-07 13:09:15.199 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2026-07-07 13:09:15.199 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2026-07-07 13:09:15.199 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2026-07-07 13:09:15.202 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2026-07-07 13:09:15.202 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2026-07-07 13:09:15.206 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2026-07-07 13:09:15.216 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2026-07-07 13:09:15.238 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2026-07-07 13:09:15.238 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2026-07-07 13:09:15.248 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2026-07-07 13:09:15.248 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2026-07-07 13:09:15.248 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2026-07-07 13:09:15.249 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2026-07-07 13:09:15.261 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2026-07-07 13:09:15.261 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2026-07-07 13:09:15.263 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.3.0.2780" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-07-07 13:09:15.294 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2026-07-07 13:09:15.294 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2026-07-07 13:09:15.295 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2026-07-07 13:09:15.295 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2026-07-07 13:09:15.304 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2026-07-07 13:09:15.304 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2026-07-07 13:09:15.305 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2026-07-07 13:09:15.305 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2026-07-07 13:09:15.396 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2026-07-07 13:09:15.396 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2026-07-07 13:09:15.416 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2026-07-07 13:09:15.416 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.3.0.2780, Culture=neutral, PublicKeyToken=null]]... 2026-07-07 13:09:15.416 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.3.0.2780, Culture=neutral, PublicKeyToken=null]] 2026-07-07 13:09:15.416 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2026-07-07 13:09:15.416 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2026-07-07 13:09:15.416 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2026-07-07 13:09:15.422 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2026-07-07 13:09:15.506 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2026-07-07 13:09:15.508 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2026-07-07 13:09:15.510 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2026-07-07 13:09:15.510 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2026-07-07 13:09:15.510 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2026-07-07 13:09:15.510 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2026-07-07 13:09:15.511 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2026-07-07 13:09:15.512 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2026-07-07 13:09:15.512 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2026-07-07 13:09:15.514 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2026-07-07 13:09:15.514 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2026-07-07 13:09:15.514 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2026-07-07 13:09:15.514 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.3.0.2780, Culture=neutral, PublicKeyToken=null]]... 2026-07-07 13:09:15.514 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.3.0.2780, Culture=neutral, PublicKeyToken=null]] 2026-07-07 13:09:15.595 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2026-07-07 13:09:15.595 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2026-07-07 13:09:15.618 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2026-07-07 13:09:15.623 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2026-07-07 13:09:15.630 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2026-07-07 13:09:15.632 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2026-07-07 13:09:15.632 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2026-07-07 13:09:15.664 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2026-07-07 13:09:15.666 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2026-07-07 13:09:15.679 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2026-07-07 13:09:15.682 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2026-07-07 13:09:15.868 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2026-07-07 13:09:15.868 - Render thread -> CreateMeshBuilders - Entering 2026-07-07 13:09:15.868 - Render thread -> CreateMeshBuilders - Exiting 2026-07-07 13:09:15.868 - Render thread -> OnAllSystemsRegistered - Entering 2026-07-07 13:09:15.872 - Render thread -> OnAllSystemsRegistered - Exiting 2026-07-07 13:09:18.802 - Render thread -> SwapChain.Update - Old swap chain ref count before dispose: 2 (expected 1, higher means external references held) 2026-07-07 13:09:18.806 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.3.0.2780" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "NVIDIA GeForce RTX 3070 Ti + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1920, "Y": 1080 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2026-07-07 13:09:19.747 - Render thread -> VRAM report about missing bytes is changed from 8060928 Bytes to 71008256 Bytes 2026-07-07 13:09:19.809 - Render thread -> VRAM report about missing bytes is changed from 71008256 Bytes to 70930432 Bytes 2026-07-07 13:09:19.828 - Render thread -> VRAM report about missing bytes is changed from 70930432 Bytes to 70946816 Bytes 2026-07-07 13:09:21.328 - Render thread -> VRAM report about missing bytes is changed from 70946816 Bytes to 71143424 Bytes 2026-07-07 13:09:22.860 - Render thread -> VRAM report about missing bytes is changed from 71143424 Bytes to 71208960 Bytes 2026-07-07 13:09:22.877 - Render thread -> VRAM report about missing bytes is changed from 71208960 Bytes to 71340032 Bytes 2026-07-07 13:09:22.892 - Render thread -> VRAM report about missing bytes is changed from 71340032 Bytes to 71471104 Bytes 2026-07-07 13:09:22.955 - Render thread -> VRAM report about missing bytes is changed from 71471104 Bytes to 71405568 Bytes 2026-07-07 13:09:24.129 - Render thread -> VRAM report about missing bytes is changed from 71405568 Bytes to 70356992 Bytes 2026-07-07 13:09:24.257 - Render thread -> VRAM report about missing bytes is changed from 70356992 Bytes to 71774208 Bytes 2026-07-07 13:09:24.313 - Render thread -> VRAM report about missing bytes is changed from 71774208 Bytes to 205926400 Bytes 2026-07-07 13:09:24.413 - Render thread -> VRAM report about missing bytes is changed from 205926400 Bytes to 205975552 Bytes 2026-07-07 13:09:24.463 - Render thread -> VRAM report about missing bytes is changed from 205975552 Bytes to 206008320 Bytes 2026-07-07 13:09:24.729 - Render thread -> VRAM report about missing bytes is changed from 206008320 Bytes to 206057472 Bytes 2026-07-07 13:09:26.402 - Render thread -> VRAM report about missing bytes is changed from 206057472 Bytes to 206123008 Bytes 2026-07-07 13:09:26.413 - Render thread -> VRAM report about missing bytes is changed from 206123008 Bytes to 209534976 Bytes 2026-07-07 13:09:26.429 - Render thread -> VRAM report about missing bytes is changed from 209534976 Bytes to 209670144 Bytes 2026-07-07 13:09:26.463 - Render thread -> VRAM report about missing bytes is changed from 209670144 Bytes to 209735680 Bytes 2026-07-07 13:09:28.514 - Render thread -> VRAM report about missing bytes is changed from 209735680 Bytes to 255545344 Bytes 2026-07-07 13:09:28.530 - Render thread -> VRAM report about missing bytes is changed from 255545344 Bytes to 209735680 Bytes 2026-07-07 13:09:28.614 - Render thread -> VRAM report about missing bytes is changed from 209735680 Bytes to 213798912 Bytes 2026-07-07 13:09:28.630 - Render thread -> VRAM report about missing bytes is changed from 213798912 Bytes to 209735680 Bytes 2026-07-07 13:09:28.647 - Render thread -> VRAM report about missing bytes is changed from 209735680 Bytes to 212094976 Bytes 2026-07-07 13:09:28.664 - Render thread -> VRAM report about missing bytes is changed from 212094976 Bytes to 209735680 Bytes 2026-07-07 13:09:28.697 - Render thread -> VRAM report about missing bytes is changed from 209735680 Bytes to 210128896 Bytes 2026-07-07 13:09:28.713 - Render thread -> VRAM report about missing bytes is changed from 210128896 Bytes to 209735680 Bytes 2026-07-07 13:09:28.747 - Render thread -> VRAM report about missing bytes is changed from 209735680 Bytes to 209760256 Bytes 2026-07-07 13:09:29.413 - Render thread -> VRAM report about missing bytes is changed from 209760256 Bytes to 210808832 Bytes 2026-07-07 13:09:45.557 - VRageWorker 2 -> Shader missing in content: geometry\materials\mapplanetcloudsvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 29D6279C2C43CF468BA0F70480882A5B54DF4168AE16BCFE4980A32EAD6F8719 2026-07-07 13:09:45.557 - VRageWorker 11 -> Shader missing in content: geometry\materials\mapplanetcloudspixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 593FF0DC4D4997578207363BBFF4E2471DC9A5AC9109ADBF1B52D9658A7C0BA2 2026-07-07 13:09:45.558 - VRageWorker 2 -> Info: Compiling shader: geometry\materials\mapplanetcloudsvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 29D6279C2C43CF468BA0F70480882A5B54DF4168AE16BCFE4980A32EAD6F8719 2026-07-07 13:09:45.558 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\mapplanetcloudspixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 593FF0DC4D4997578207363BBFF4E2471DC9A5AC9109ADBF1B52D9658A7C0BA2 2026-07-07 13:09:45.572 - VRageWorker 0 -> Shader missing in content: geometry\materials\shadedcolorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: 08D245CD72A779E8E575168E056497C181698A1F65BB40F8A9EBDEB141EA1561 2026-07-07 13:09:45.573 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\shadedcolorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: 08D245CD72A779E8E575168E056497C181698A1F65BB40F8A9EBDEB141EA1561 2026-07-07 13:09:45.591 - VRageWorker 4 -> Shader missing in content: geometry\materials\shadedcolorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: AB87E0183361110669A36ABF8FABDFFA79EADE436CEE9A95A84497BD49B1DE10 2026-07-07 13:09:45.591 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\shadedcolorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { EDGE_BEVELS_ENABLED = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = UnpackPositionAndScale(vertexData.Stream0.Position); __normal = UnpackNormal(vertexData.Stream0.Normal); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{uint2 Position; uint Normal; uint TexCoord; }; } Hash: AB87E0183361110669A36ABF8FABDFFA79EADE436CEE9A95A84497BD49B1DE10 2026-07-07 13:09:45.877 - VRageWorker 6 -> Shader missing in content: geometry\materials\pbremissivecoloredvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: F2161E6F5810F1FAF1276C47957C99DD5F833BBA934EE0C01AEF2BBAB5712ECF 2026-07-07 13:09:45.877 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\pbremissivecoloredvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: F2161E6F5810F1FAF1276C47957C99DD5F833BBA934EE0C01AEF2BBAB5712ECF 2026-07-07 13:09:45.881 - VRageWorker 10 -> Shader missing in content: geometry\materials\pbremissivecoloredpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6790ECA09BD63F42CEDBDBBACF0B110D645C5BF2A17041E6817038B22869965B 2026-07-07 13:09:45.881 - VRageWorker 10 -> Info: Compiling shader: geometry\materials\pbremissivecoloredpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 6790ECA09BD63F42CEDBDBBACF0B110D645C5BF2A17041E6817038B22869965B 2026-07-07 13:09:45.893 - VRageWorker 8 -> Shader missing in content: geometry\materials\dwarfstarvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C15DBA6CD5B84058C7F909A01B1DC2964F271975821E4A3F265538DADC90805B 2026-07-07 13:09:45.893 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\dwarfstarvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C15DBA6CD5B84058C7F909A01B1DC2964F271975821E4A3F265538DADC90805B 2026-07-07 13:09:45.952 - VRageWorker 11 -> Shader missing in content: geometry\materials\dwarfstarpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 68B30EB0FE9AC2050085C50EB3F1D57840D7CE24E2B5945E9F75C8C776BACDED 2026-07-07 13:09:45.953 - VRageWorker 11 -> Info: Compiling shader: geometry\materials\dwarfstarpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { USE_CUSTOM_OBJECT_SPACE_TRANSFORM = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 68B30EB0FE9AC2050085C50EB3F1D57840D7CE24E2B5945E9F75C8C776BACDED 2026-07-07 13:09:46.046 - VRageWorker 4 -> Shader missing in content: geometry\materials\mapsectorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 222F0F50F45DDCBA842983B3C209E8663C7DDCE454C1D6D3ECD68E7079E5C45A 2026-07-07 13:09:46.046 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\mapsectorvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 222F0F50F45DDCBA842983B3C209E8663C7DDCE454C1D6D3ECD68E7079E5C45A 2026-07-07 13:09:46.047 - VRageWorker 0 -> Shader missing in content: geometry\materials\mapsectorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 60116364D09AC3A9EBFFB23F963926EBC2BADD8403FB1FC8CB10C8A367E1654E 2026-07-07 13:09:46.047 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\mapsectorpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS_NON_ZERO = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 60116364D09AC3A9EBFFB23F963926EBC2BADD8403FB1FC8CB10C8A367E1654E 2026-07-07 13:09:46.052 - VRageWorker 6 -> Shader missing in content: geometry\materials\waterparticlevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1EF4A82AF02D758F2561442E351504F7271A797A9479540029739E8349AAAA15 2026-07-07 13:09:46.052 - VRageWorker 8 -> Shader missing in content: geometry\materials\waterparticlepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: F1C78C15EF73F57D058A7A3EC6435F259513C735C588187BDE8D06213DDC2770 2026-07-07 13:09:46.052 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\waterparticlepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: F1C78C15EF73F57D058A7A3EC6435F259513C735C588187BDE8D06213DDC2770 2026-07-07 13:09:46.052 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\waterparticlevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_INSTANCE_CUSTOM_DATA = }, { USES_INSTANCING = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1EF4A82AF02D758F2561442E351504F7271A797A9479540029739E8349AAAA15 2026-07-07 13:09:46.203 - VRageWorker 6 -> Shader missing in content: geometry\materials\paintpreviewvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: E8490094925F3CD1B79EF911A2F3B08B459B64F5C78D1B7E38FB38D3E31F758F 2026-07-07 13:09:46.204 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\paintpreviewvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: E8490094925F3CD1B79EF911A2F3B08B459B64F5C78D1B7E38FB38D3E31F758F 2026-07-07 13:09:46.234 - VRageWorker 0 -> Shader missing in content: geometry\materials\paintpreviewpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 0139D7A6164AE0BA0FFA4BD4B7191FBEB2C5ED71998A65B7D1D2D3613C6110FD 2026-07-07 13:09:46.234 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\paintpreviewpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 0139D7A6164AE0BA0FFA4BD4B7191FBEB2C5ED71998A65B7D1D2D3613C6110FD 2026-07-07 13:09:46.246 - VRageWorker 4 -> Shader missing in content: geometry\materials\safezonevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DDF4BEA1953A609244A01BFC2A3DB5F53FD6864B0D671F499A57FD08BF99937 2026-07-07 13:09:46.247 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\safezonevertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 1DDF4BEA1953A609244A01BFC2A3DB5F53FD6864B0D671F499A57FD08BF99937 2026-07-07 13:09:46.298 - VRageWorker 8 -> Shader missing in content: geometry\materials\safezonepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C125BE0FB1028170CE4270D36E765A904C0F3E051E4EE0B3DB277C190BEF47A 2026-07-07 13:09:46.299 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\safezonepixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 3C125BE0FB1028170CE4270D36E765A904C0F3E051E4EE0B3DB277C190BEF47A 2026-07-07 13:09:46.313 - VRageWorker 6 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: C70AE0982A256AEAA86AAFE5456DFC90F4FB73268E2EFEB3FBA11CEAA319FAB3 2026-07-07 13:09:46.313 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: C70AE0982A256AEAA86AAFE5456DFC90F4FB73268E2EFEB3FBA11CEAA319FAB3 2026-07-07 13:09:46.384 - VRageWorker 8 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 4C0133C18FEB3FA33228D533FA97937E809404F0C297CB67A23F73F729142F89 2026-07-07 13:09:46.384 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_TRIPLANAR = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 4C0133C18FEB3FA33228D533FA97937E809404F0C297CB67A23F73F729142F89 2026-07-07 13:09:46.443 - VRageWorker 6 -> Shader missing in content: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 51AF9CDA33BCFDFB696757823A173F1D3D4D3FE9118C325F1B8D74F5E3D5ED03 2026-07-07 13:09:46.443 - VRageWorker 6 -> Info: Compiling shader: geometry\materials\voxelhandvertex.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 51AF9CDA33BCFDFB696757823A173F1D3D4D3FE9118C325F1B8D74F5E3D5ED03 2026-07-07 13:09:46.488 - VRageWorker 0 -> Shader missing in content: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 6031AF737B445A25948949E678AC8842937409925EB7C96C7AF1582BF3EF267A 2026-07-07 13:09:46.489 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\voxelhandpixel.hlsl Defines: { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { FLAT_SHADING = }, { FSR_MASKS = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { TEXTURE_UV = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = }, { WRITE_MOTION_VECTOR = } Hash: 6031AF737B445A25948949E678AC8842937409925EB7C96C7AF1582BF3EF267A 2026-07-07 13:09:46.510 - VRageWorker 4 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 956414C985B26E52127D809B39377E3E8B760CBE50A3C28AB071DC55C59E405A 2026-07-07 13:09:46.510 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 956414C985B26E52127D809B39377E3E8B760CBE50A3C28AB071DC55C59E405A 2026-07-07 13:09:46.510 - VRageWorker 8 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 270011940873744B991E148B5533BB70D9D5B30E385E0AAD3ABB9103920490F7 2026-07-07 13:09:46.511 - VRageWorker 8 -> Info: Compiling shader: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 270011940873744B991E148B5533BB70D9D5B30E385E0AAD3ABB9103920490F7 2026-07-07 13:09:46.679 - VRageWorker 4 -> Shader missing in content: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 67ADF1F9CA2837B4B035B55A4B9639C2B26BB55D0EECA399D476711F9456CF24 2026-07-07 13:09:46.679 - VRageWorker 4 -> Info: Compiling shader: geometry\materials\pbrtransparentvertex.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: 67ADF1F9CA2837B4B035B55A4B9639C2B26BB55D0EECA399D476711F9456CF24 2026-07-07 13:09:46.683 - VRageWorker 0 -> Shader missing in content: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C45C42090246C583A83B74ABCAE9CBFE05479268F0C4F1A748C76D135C45EBFF 2026-07-07 13:09:46.683 - VRageWorker 0 -> Info: Compiling shader: geometry\materials\pbrtransparentpixel.hlsl Defines: { CAN_RECEIVE_DECALS = }, { CASCADE_PCF_POISSON = }, { ENABLE_CASCADE_BLEND = }, { ENTITY_SKINNING = }, { LOCAL_SHADOW_PCF_POISSON = }, { PASS_SURFEL_GENERATION = }, { SAMPLE_WATER_BUFFERS = }, { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __blendWeights = UnpackHalf4(vertexData.Stream0.BoneWeights); __blendIndices = UnpackByte4(vertexData.Stream0.BoneIndices); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); }, { USES_ENTITY_CUSTOM_DATA = }, { USES_MATERIAL_DATA = }, { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; uint2 BoneWeights; uint BoneIndices; }; }, { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; }, { VERTEX_STREAM1_USED = } Hash: C45C42090246C583A83B74ABCAE9CBFE05479268F0C4F1A748C76D135C45EBFF 2026-07-07 13:09:58.765 - Render thread -> VRAM report about missing bytes is changed from 210808832 Bytes to 244101120 Bytes 2026-07-07 13:09:58.819 - Render thread -> VRAM report about missing bytes is changed from 244101120 Bytes to 243642368 Bytes 2026-07-07 13:09:59.049 - Render thread -> VRAM report about missing bytes is changed from 243642368 Bytes to 288546816 Bytes 2026-07-07 13:09:59.049 - Render thread -> Too many VRAM reports, stopping printing 2026-07-07 13:10:29.120 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_nr.dds 2026-07-07 13:10:29.120 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_add.dds 2026-07-07 13:10:29.120 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\SPERA_BottomSuitLOD1_cm.dds 2026-07-07 13:10:29.122 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_add.dds 2026-07-07 13:10:29.122 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_cm.dds 2026-07-07 13:10:29.122 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\SPERA_BottomSuit_nr.dds 2026-07-07 13:10:29.124 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_nr.dds 2026-07-07 13:10:29.124 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_cm.dds 2026-07-07 13:10:29.124 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\SPERA_BootsPropsLOD1_add.dds 2026-07-07 13:10:29.126 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_nr.dds 2026-07-07 13:10:29.126 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_add.dds 2026-07-07 13:10:29.126 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\SPERA_BootsProps_cm.dds 2026-07-07 13:10:29.127 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_nr.dds 2026-07-07 13:10:29.127 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_cm.dds 2026-07-07 13:10:29.127 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\SPERA_BodyLOD3_add.dds 2026-07-07 13:10:29.127 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_cm.dds 2026-07-07 13:10:29.127 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_nr.dds 2026-07-07 13:10:29.128 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\SPERA_BodyLOD2_add.dds 2026-07-07 13:10:29.128 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_nr.dds 2026-07-07 13:10:29.128 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_add.dds 2026-07-07 13:10:29.128 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\SPERA_BackpackLOD3_cm.dds 2026-07-07 13:10:29.129 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_nr.dds 2026-07-07 13:10:29.129 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_cm.dds 2026-07-07 13:10:29.129 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\SPERA_BackpackLOD2_add.dds 2026-07-07 13:10:29.130 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_nr.dds 2026-07-07 13:10:29.130 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_add.dds 2026-07-07 13:10:29.130 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\SPERA_BackpackLOD1_cm.dds 2026-07-07 13:10:29.131 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_nr.dds 2026-07-07 13:10:29.131 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_add.dds 2026-07-07 13:10:29.131 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\SPERA_Backpack_cm.dds 2026-07-07 13:10:29.132 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_nr.dds 2026-07-07 13:10:29.132 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_cm.dds 2026-07-07 13:10:29.132 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\SPERA_Gloves_add.dds 2026-07-07 13:10:29.133 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_cm.dds 2026-07-07 13:10:29.133 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_nr.dds 2026-07-07 13:10:29.133 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\SPERA_GlovesLOD1_add.dds 2026-07-07 13:10:29.134 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_add.dds 2026-07-07 13:10:29.134 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_nr.dds 2026-07-07 13:10:29.134 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\SPERA_UpSuitLOD1_cm.dds 2026-07-07 13:10:29.135 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_cm.dds 2026-07-07 13:10:29.135 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_nr.dds 2026-07-07 13:10:29.135 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\SPERA_UpSuit_add.dds 2026-07-07 13:10:29.136 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_nr.dds 2026-07-07 13:10:29.136 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_cm.dds 2026-07-07 13:10:29.136 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\SPERA_Helmet_add.dds 2026-07-07 13:10:29.137 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_nr.dds 2026-07-07 13:10:29.137 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_add.dds 2026-07-07 13:10:29.137 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\SPERA_LastLOD_cm.dds 2026-07-07 13:10:29.138 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_add.dds 2026-07-07 13:10:29.138 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_nr.dds 2026-07-07 13:10:29.138 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\SPERA_HelmetLOD1_cm.dds 2026-07-07 13:10:49.521 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2026-07-07 13:10:49.522 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 4 needed elements, resizing from 1 to 4. 2026-07-07 13:10:58.075 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 13:10:58.075 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 3\thumb.jpg saved! 2026-07-07 13:10:58.075 - .NET TP Worker -> Screenshot absolute path: C:\Users\thatp\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 3\thumb.jpg 2026-07-07 13:10:58.075 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 13:10:58.177 - Render thread -> Error: Model TrussFrame_Long_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-07-07 13:10:58.287 - Render thread -> Error: Model TrussFrame_Wide_Fractured.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-07-07 13:10:58.481 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_01_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-07 13:10:58.481 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_02_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-07 13:10:58.481 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_03_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-07 13:10:58.481 - Render thread -> Error: Model WallInsertVent_Fractured.vrm_LOD0 part Fracture_04_Hide-AtlasDecal_Stickers01 does not have material assigned. 2026-07-07 13:10:58.575 - Render thread -> Error: Model Gyroscope250_Deformed.vrm_LOD3 part Fracture05-WindowGlass does not have material assigned. 2026-07-07 13:10:59.006 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 8 needed elements, resizing from 4 to 8. 2026-07-07 13:10:59.008 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 8 needed elements, resizing from 4 to 8. 2026-07-07 13:10:59.172 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 8 to 32. 2026-07-07 13:10:59.173 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 8 to 32. 2026-07-07 13:11:03.577 - Render thread -> VideoPlayer Decode Support: Supported; Tier2; ConfigurationFlags None 2026-07-07 13:11:03.983 - Render thread -> Error: Model Shower250_Deformed.vrm_LOD0 part BrushedMetal does not have material assigned. 2026-07-07 13:15:24.783 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-07-07 13:15:24.783 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2026-07-07 13:20:08.330 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 13:20:08.330 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 3\thumb.jpg saved! 2026-07-07 13:20:08.330 - .NET TP Worker -> Screenshot absolute path: C:\Users\thatp\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 3\thumb.jpg 2026-07-07 13:20:08.330 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 13:24:00.140 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 13:24:00.140 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 3\thumb.jpg saved! 2026-07-07 13:24:00.140 - .NET TP Worker -> Screenshot absolute path: C:\Users\thatp\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 3\thumb.jpg 2026-07-07 13:24:00.140 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 13:26:38.108 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 13:26:38.108 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 3\thumb.jpg saved! 2026-07-07 13:26:38.108 - .NET TP Worker -> Screenshot absolute path: C:\Users\thatp\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 3\thumb.jpg 2026-07-07 13:26:38.108 - .NET TP Worker -> Screenshot exists on target path. 2026-07-07 13:30:24.214 - .NET TP Worker -> Screenshot root: AppData 2026-07-07 13:30:24.214 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 3\thumb.jpg saved! 2026-07-07 13:30:24.214 - .NET TP Worker -> Screenshot absolute path: C:\Users\thatp\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 3\thumb.jpg 2026-07-07 13:30:24.214 - .NET TP Worker -> Screenshot exists on target path.