Performance Main Thread: 23.76ms, 142.54 % Input: 1.62ms Draw: 1.49us Platform: 14.31ns Session: 1.57ms Render Render Thread Average Frame: 16.64ms, 16.67ms, 239.6 %, (Imprecise) Current Frame: 16.67ms, 15.32ms, 240.0 %, (Imprecise) Average Work: 8.60ms, 8.29ms, 123.8 %, (Imprecise) Current Work: 8.24ms, 8.63ms, 118.7 %, (Imprecise) Pacer: 100.59Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.63ms, 16.68ms, 239.4 %, (Imprecise) Current Frame: 16.65ms, 16.95ms, 239.8 %, (Imprecise) Average Work: 9.93ms, 9.76ms, 143.0 %, (Imprecise) Current Work: 9.82ms, 9.70ms, 141.4 %, (Imprecise) Render Frequency: 60.25Hz, 143.98Hz, VSync: Enabled Video Memory: 9.58GiB, 10.65GiB, 90.0 % VRAM: 9.58GiB, 10.65GiB, 90.0 % CPU Load: 16.25 % Worker Count: 14 Worker Load: 0.40 % PCU Total: 139535 NPC: 10267 LocalPlayer: 129268 Spatial Trigger System Entity updates: 12 Total Trigger Updates: 147 Trigger Count: 114 Encounters Session: AllManagedSystems: 0 (total), 0 (player), 0 (NPC) ManagedWorldArea: 0 (total), 0 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.65Gi Free: 1.07Gi Reserved: 0 Usage: 9.582Gi Game Report Available Raw: 10.65Gi Available Filtered: 10.59Gi Target Unused: 1.059Gi Target Usage: 9.532Gi Current Usage: 9.582Gi Usage Delta: 0 Usage Details Missing: 736.4Mi Non-Streaming: 2.432Gi Streaming: 6.431Gi Real Available Streaming: 6.38Gi Min Available Streaming: 2Gi Min Critical Streaming: 13.59Mi Final Available Streaming: 6.38Gi Streaming Details Critical Pinned Textures: 13.59Mi Standard Pinned Textures: 390.4Mi First Person Textures: 118.5Mi Overlay Textures: 9.5Mi Density Textures: 5.057Gi Standard Textures: 790.2Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 446 Dispatch Count: 118 DispatchRays Count: 7 ExecuteIndirect Count: 374 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 38325 Alive Particles Count: 39101 Dead Particles Count: 2355 Percentage of the budget used: 7.8202 Active Emitter Count: 18 Borrowed resources Queried: 421MiB Allocated: 431MiB Concurrently borrowed: 131MiB Total Memory Allocated: 9.882Gi Default: 9.582Gi NonStreaming: 908.6Mi HeapManager: 256.8Mi Free: 256.8Mi Bindable Buffers: 66.62Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 65.12Mi Bindable Textures: 508.6Mi RO Textures: 7Mi RO Cube Texture: 14.68Mi Render Target Textures: 108.3Mi RW Render Target Textures: 229.4Mi Depth Stencils: 149.2Mi Cube Depth Stencils: 0 Managed Buffers: 53.12Mi Free: 53.12Mi Streaming: 6.431Gi Textures: 6.431Gi Missing: 736.4Mi Specific: 1.545Gi Borrowing: 431.2Mi Flare: 57.59Ki Grass: 12.56Mi Light Clustering: 117.4Mi Material: 819.6Ki Mwm: 418Mi Particle: 40.38Mi Raytracing: 193.9Mi Runtime Data: 59.66Mi Unknown: 0 Armor: 17.91Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 41.69Mi Water: 65.12Ki Scene: 106.2Mi Unified Index Buffer: 160Mi Water: 0 Mix: 2.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 21.89Mi Asset Cache Textures: 15.23Mi Managed Generated Textures: 52Ki Upload: 294.9Mi Data Uploader: 256Mi Bindable Buffers: 37.75Mi Upload Buffers: 21.75Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 30693 Default: 30418 NonStreaming: 541 HeapManager: 24 Free: 24 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 304 RO Textures: 14 RO Cube Texture: 223 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 11 Cube Depth Stencils: 0 Managed Buffers: 17 Free: 17 Streaming: 726 Textures: 726 Missing: 1 Specific: 29150 Borrowing: 90 Flare: 3 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 4425 Particle: 22 Raytracing: 3459 Runtime Data: 17325 Unknown: 0 Armor: 16373 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 945 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3687 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 544 Unused Memory (MiB): 53.125 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 416 ManagedROBuffer occupancy: 30.273438 Voxel: 119 Misc ManagedROBuffer occupancy: 100 Mwm: 126 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 120 ManagedROBuffer occupancy: 100 Mwm: 208 Mix: 0 Armor: 9 ManagedROBuffer occupancy: 100 Mwm: 225 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 151 ManagedROBuffer occupancy: 100 Mwm: 110 ManagedROBuffer occupancy: 100 Mwm: 132 Mix: 0 Armor: 23 ManagedROBuffer occupancy: 100 Mwm: 105 Mix: 0 Armor: 8 ManagedROBuffer occupancy: 100 Mwm: 138 Mix: 1 Armor: 99 Flare: 1 Water: 1 ManagedROBuffer occupancy: 100 Mwm: 82 ManagedROBuffer occupancy: 100 Mwm: 132 ManagedROBuffer occupancy: 100 Mwm: 286 ManagedROBuffer occupancy: 100 Mwm: 123 ManagedROBuffer occupancy: 100 Mwm: 199 Mix: 2 Armor: 28 ManagedROBuffer occupancy: 73.4375 Mwm: 105 Mix: 4 Armor: 7 NonCopy ManagedROBuffer occupancy: 30.273438 Raytracing: 155 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1365 Safe Instance Count: 2464 Indices Count: 2037735 Indices to Triangle Count: 679245 MainView[SecondPass] Real Instance Count: 0 Safe Instance Count: 2464 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 18 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 217 Visible Grass count: 0 Visible ParticleEmitter count: 18 Flares Occlusion Queries count: 19 Visible Flares count: 1 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 8 Safe Instance Count: 8 Indices Count: 240651 Indices to Triangle Count: 80217 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 473 Safe Instance Count: 654 Indices Count: 1034205 Indices to Triangle Count: 344735 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 3506 Safe Instance Count: 4967 Indices Count: 1785150 Indices to Triangle Count: 595050 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 5569 Safe Instance Count: 5570 Indices Count: 2494164 Indices to Triangle Count: 831388 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 1436 Safe Instance Count: 5676 Indices Count: 210597 Indices to Triangle Count: 70199 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 4739 Safe Instance Count: 5032 Indices Count: 651153 Indices to Triangle Count: 217051 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 998 Safe Instance Count: 998 Indices Count: 836496 Indices to Triangle Count: 278832 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 1729510 1: 272000 2: 55306 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 6 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 9 HZB Mip-5 Count: 13 HZB Mip-6 Count: 39 HZB Mip-7 Count: 16 HZB Mip-8 Count: 21 HZB Mip-9 Count: 12 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 9.88GiB Default: 9.58GiB NonStreaming: 908.64MiB HeapManager: 256.77MiB Free: 256.77MiB Bindable Buffers: 66.62MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 65.12MiB Bindable Textures: 508.62MiB RO Textures: 7.00MiB RO Cube Texture: 14.68MiB Render Target Textures: 108.31MiB RW Render Target Textures: 229.44MiB Depth Stencils: 149.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 53.12MiB Free: 53.12MiB Streaming: 6.43GiB Textures: 6.43GiB Missing: 736.36MiB Specific: 1.54GiB Borrowing: 431.50MiB Flare: 57.59KiB Grass: 12.56MiB Light Clustering: 117.38MiB Material: 819.59KiB Mwm: 418.05MiB Particle: 40.38MiB Raytracing: 193.94MiB Runtime Data: 59.66MiB Unknown: 0.00B Armor: 17.91MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 41.69MiB Water: 65.12KiB Scene: 106.25MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 1.56MiB Local Shadow Textures: 21.89MiB Asset Cache Textures: 15.23MiB Managed Generated Textures: 52.00KiB Upload: 294.88MiB Data Uploader: 256.00MiB Bindable Buffers: 37.75MiB Upload Buffers: 21.75MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 14.32GiB Process Memory: 14.32GiB GC: 927.86MiB GC Total: 927.86MiB GC Committed Total: 1.23GiB GC Total Allocated: 5.16GiB GC Total Pause Duration: 1.97s GC Collection Count 0: 249 GC Collection Count 1: 128 GC Collection Count 2: 11 Havok Memory: 317.61MiB Native Allocators: 970.84MiB Heap: 962.34MiB Heap Allocation Count: unavailable Bump: 8.50MiB Systems: 10.79GiB DCS_Scenes: 34.44MiB Render12: 9.88GiB Default: 9.58GiB NonStreaming: 908.64MiB HeapManager: 256.77MiB Free: 256.77MiB Bindable Buffers: 66.62MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 65.12MiB Bindable Textures: 508.62MiB RO Textures: 7.00MiB RO Cube Texture: 14.68MiB Render Target Textures: 108.31MiB RW Render Target Textures: 229.44MiB Depth Stencils: 149.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 53.12MiB Free: 53.12MiB Streaming: 6.43GiB Textures: 6.43GiB Missing: 736.36MiB Specific: 1.54GiB Borrowing: 431.50MiB Flare: 57.59KiB Grass: 12.56MiB Light Clustering: 117.38MiB Material: 819.59KiB Mwm: 418.05MiB Particle: 40.38MiB Raytracing: 193.94MiB Runtime Data: 59.66MiB Unknown: 0.00B Armor: 17.91MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 41.69MiB Water: 65.12KiB Scene: 106.25MiB Unified Index 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Count: 0.00 Bytes Pooled: 1KiB Default for ForEachLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-D3DHelper`1 Pooled Count: 13.00 Active (borrowed) Count: 5.00 Bytes Pooled: 416B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 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Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 400B Default for List Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 320B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 1,369.00 Active (borrowed) Count: 0.00 Bytes Pooled: 567KiB Default for ResourceLoadingTask Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 968B Default for ResourceLoadingTask Pooled Count: 4,473.00 Active (borrowed) Count: 0.00 Bytes Pooled: 419KiB Default for ResourceLoadingTask Pooled Count: 89.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 576KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 4,606.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Skipped Object List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for VoxelClipmapRing Pooled Count: 0.00 Active (borrowed) Count: 486.00 Bytes Pooled: 0B Default for DCSContinuation Pooled Count: 3.00 Active (borrowed) Count: -84.00 Bytes Pooled: 168B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280B Default for TransformContext Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 576B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 416B Default for UpdateBoundsContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for DeleteWhenExpiredCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for StitchOperation Pooled Count: 342.00 Active (borrowed) Count: 0.00 Bytes Pooled: 35KiB Default for CompoundStitchOperation Pooled Count: 79.00 Active (borrowed) Count: 0.00 Bytes Pooled: 9KiB Default for VoxelUpdateBatchTracker Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for CellData Pooled Count: 0.00 Active (borrowed) Count: 2,070.00 Bytes Pooled: 0B Default for ClipmapMeshJob Pooled Count: 401.00 Active (borrowed) Count: 0.00 Bytes Pooled: 53KiB Default for ClipmapResourceLoadingJob Pooled Count: 64.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Animation Clip Requests Pooled Count: 12.00 Active (borrowed) Count: 7.00 Bytes Pooled: 1KiB Animation Layers Requests Pooled Count: 2.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 8.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 359.00 Active (borrowed) Count: 0.00 Bytes Pooled: 53KiB Default for VoxelCell Pooled Count: 0.00 Active (borrowed) Count: 400.00 Bytes Pooled: 0B Default for AsyncStateMachineOptional Pooled Count: 79.00 Active (borrowed) Count: 0.00 Bytes Pooled: 4KiB Resource Streaming Total Memory Main Budget: 2.95GiB Used: 883.41MiB Pressure: 2.65GiB Pinned: 55.91MiB Graphics Budget: 6.43GiB Used: 6.43GiB Pressure: 6.37GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 15.71us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 9 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.13us Registered Resources: 0 Loaded Resources: 69 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 72.27MiB Pressure: 12.77MiB Pinned: 12.77MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 4.70us Registered Resources: 0 Loaded Resources: 232 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 13.67MiB Pressure: 11.26MiB Pinned: 76.34KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 266.00us Registered Resources: 0 Loaded Resources: 6,171 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 754.45MiB Pressure: 2.59GiB Pinned: 35.84KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 598.48us Registered Resources: 3,704 Loaded Resources: 3,704 Priority Updates: 5 Changed Priorities: 5 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 6.43GiB Used: 6.43GiB Pressure: 6.32GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/GyroscopeLRG: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/Music/Space/TT_Space_Safe7: 0 event:/SFX/Character/Footsteps: 0 event:/UI/ui_Terminal: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 35 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 37 Created: 37 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Space Probe Server Low Cache Evicted: 0 Refreshed: 633 Inserted: 9 Medium Cache Evicted: 0 Refreshed: 727 Inserted: 9 High Cache Evicted: 0 Refreshed: 2053 Inserted: 60 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 24 FloatingObjects (Server): 0 Armor Blocks (Server): 15985 Simple Blocks (Server): 6630 Functional Blocks (Server): 843 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 24 FloatingObjects (Client): 0 Armor Blocks (Client): 15985 Simple Blocks (Client): 6630 Functional Blocks (Client): 843 TrashRemoval PlayerGridPCU: 0 Current: 129268 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 10267 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 0 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 294 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 3 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 192.6us Runtime Avg: 159.6us Optimization: 0.0 %