Performance Main Thread: 75.57ms, 453.39 % Input: 10.36ms Draw: 1.37us Platform: 22.67ns Session: 2.72ms Render Render Thread Average Frame: 16.59ms, 16.74ms, 238.9 %, (Imprecise) Current Frame: 16.50ms, 12.87ms, 237.6 %, (Imprecise) Average Work: 8.88ms, 8.20ms, 127.9 %, (Imprecise) Current Work: 8.13ms, 9.01ms, 117.1 %, (Imprecise) Pacer: 105.00Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.64ms, 16.62ms, 239.6 %, (Imprecise) Current Frame: 16.64ms, 16.43ms, 239.6 %, (Imprecise) Average Work: 9.57ms, 9.53ms, 137.8 %, (Imprecise) Current Work: 9.55ms, 9.49ms, 137.5 %, (Imprecise) Render Frequency: 60.55Hz, 143.98Hz, VSync: Enabled Video Memory: 9.60GiB, 10.77GiB, 89.1 % VRAM: 9.60GiB, 10.77GiB, 89.1 % CPU Load: 24.60 % Worker Count: 14 Worker Load: 7.26 % PCU Total: 133827 NPC: 4559 LocalPlayer: 129268 Spatial Trigger System Entity updates: 9 Total Trigger Updates: 126 Trigger Count: 119 Encounters Session: AllManagedSystems: 4559 (total), 0 (player), 4559 (NPC) ManagedWorldArea: 0 (total), 0 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 4559 (total), 0 (player), 4559 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.77Gi Free: 1.177Gi Reserved: 0 Usage: 9.597Gi Game Report Available Raw: 10.77Gi Available Filtered: 10.7Gi Target Unused: 1.07Gi Target Usage: 9.629Gi Current Usage: 9.597Gi Usage Delta: 0 Usage Details Missing: 741.2Mi Non-Streaming: 2.425Gi Streaming: 6.448Gi Real Available Streaming: 6.48Gi Min Available Streaming: 2Gi Min Critical Streaming: 13.59Mi Final Available Streaming: 6.48Gi Streaming Details Critical Pinned Textures: 13.59Mi Standard Pinned Textures: 390.4Mi First Person Textures: 118.5Mi Overlay Textures: 9.5Mi Density Textures: 5.163Gi Standard Textures: 788.1Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 437 Dispatch Count: 126 DispatchRays Count: 7 ExecuteIndirect Count: 374 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 38371 Alive Particles Count: 38889 Dead Particles Count: 2218 Percentage of the budget used: 7.7778 Active Emitter Count: 17 Borrowed resources Queried: 421MiB Allocated: 431MiB Concurrently borrowed: 131MiB Total Memory Allocated: 9.895Gi Default: 9.597Gi NonStreaming: 903.8Mi HeapManager: 256.8Mi Free: 256.8Mi Bindable Buffers: 65.31Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 63.81Mi Bindable Textures: 508.2Mi RO Textures: 7Mi RO Cube Texture: 14.31Mi Render Target Textures: 108.3Mi RW Render Target Textures: 229.4Mi Depth Stencils: 149.2Mi Cube Depth Stencils: 0 Managed Buffers: 49.94Mi Free: 49.94Mi Streaming: 6.448Gi Textures: 6.448Gi Missing: 741.2Mi Specific: 1.543Gi Borrowing: 431.2Mi Flare: 23.34Ki Grass: 12.56Mi Light Clustering: 117.4Mi Material: 819.6Ki Mwm: 417Mi Particle: 40.38Mi Raytracing: 193.1Mi Runtime Data: 64.79Mi Unknown: 0 Armor: 16.23Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 48.5Mi Water: 65.12Ki Scene: 101Mi Unified Index Buffer: 160Mi Water: 0 Mix: 2.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 22.27Mi Asset Cache Textures: 15.18Mi Managed Generated Textures: 52Ki Upload: 292.9Mi Data Uploader: 256Mi Bindable Buffers: 35.81Mi Upload Buffers: 19.81Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 29880 Default: 29605 NonStreaming: 533 HeapManager: 24 Free: 24 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 296 RO Textures: 14 RO Cube Texture: 215 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 11 Cube Depth Stencils: 0 Managed Buffers: 17 Free: 17 Streaming: 727 Textures: 727 Missing: 1 Specific: 28344 Borrowing: 90 Flare: 2 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 4347 Particle: 22 Raytracing: 3035 Runtime Data: 17032 Unknown: 0 Armor: 16013 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 1012 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3677 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 544 Unused Memory (MiB): 49.9375 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 416 ManagedROBuffer occupancy: 51.5625 Voxel: 188 Misc ManagedROBuffer occupancy: 100 Mwm: 101 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 128 ManagedROBuffer occupancy: 100 Mwm: 173 ManagedROBuffer occupancy: 100 Mwm: 187 ManagedROBuffer occupancy: 100 Mwm: 187 Mix: 0 Armor: 12 ManagedROBuffer occupancy: 100 Mwm: 159 ManagedROBuffer occupancy: 100 Mwm: 208 Mix: 0 Armor: 27 ManagedROBuffer occupancy: 100 Mwm: 128 ManagedROBuffer occupancy: 100 Mwm: 102 Mix: 0 Armor: 18 ManagedROBuffer occupancy: 100 Mwm: 121 Mix: 2 Armor: 65 ManagedROBuffer occupancy: 100 Mix: 3 Armor: 24 Mwm: 78 Water: 1 ManagedROBuffer occupancy: 100 Mwm: 128 ManagedROBuffer occupancy: 100 Mwm: 253 ManagedROBuffer occupancy: 100 Mwm: 131 ManagedROBuffer occupancy: 64.84375 Mwm: 134 Mix: 2 NonCopy ManagedROBuffer occupancy: 27.539062 Raytracing: 141 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1667 Safe Instance Count: 2958 Indices Count: 2407395 Indices to Triangle Count: 802465 MainView[SecondPass] Real Instance Count: 2 Safe Instance Count: 2958 Indices Count: 132 Indices to Triangle Count: 44 Visible PointLight count: 17 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 218 Visible Grass count: 0 Visible ParticleEmitter count: 17 Flares Occlusion Queries count: 18 Visible Flares count: 1 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 8 Safe Instance Count: 8 Indices Count: 240651 Indices to Triangle Count: 80217 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 466 Safe Instance Count: 654 Indices Count: 1082355 Indices to Triangle Count: 360785 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 3370 Safe Instance Count: 5058 Indices Count: 2221533 Indices to Triangle Count: 740511 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 5732 Safe Instance Count: 5733 Indices Count: 2839476 Indices to Triangle Count: 946492 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 1436 Safe Instance Count: 5172 Indices Count: 210597 Indices to Triangle Count: 70199 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 4282 Safe Instance Count: 4300 Indices Count: 495789 Indices to Triangle Count: 165263 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 86 Safe Instance Count: 86 Indices Count: 1074786 Indices to Triangle Count: 358262 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 1612667 1: 287822 2: 137482 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 2 HZB Mip-4 Count: 8 HZB Mip-5 Count: 37 HZB Mip-6 Count: 38 HZB Mip-7 Count: 51 HZB Mip-8 Count: 22 HZB Mip-9 Count: 28 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 9.90GiB Default: 9.60GiB NonStreaming: 905.50MiB HeapManager: 256.82MiB Free: 256.82MiB Bindable Buffers: 65.31MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 63.81MiB Bindable Textures: 508.25MiB RO Textures: 7.00MiB RO Cube Texture: 14.31MiB Render Target Textures: 108.31MiB RW Render Target Textures: 229.44MiB Depth Stencils: 149.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 51.62MiB Free: 51.62MiB Streaming: 6.45GiB Textures: 6.45GiB Missing: 741.16MiB Specific: 1.54GiB Borrowing: 431.50MiB Flare: 23.34KiB Grass: 12.56MiB Light Clustering: 117.38MiB Material: 819.59KiB Mwm: 417.01MiB Particle: 40.38MiB Raytracing: 191.38MiB Runtime Data: 64.79MiB Unknown: 0.00B Armor: 16.23MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 48.50MiB Water: 65.12KiB Scene: 101.00MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 1.56MiB Local Shadow Textures: 22.27MiB Asset Cache Textures: 15.18MiB Managed Generated Textures: 52.00KiB Upload: 292.94MiB Data Uploader: 256.00MiB Bindable Buffers: 35.81MiB Upload Buffers: 19.81MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 14.31GiB Process Memory: 14.31GiB GC: 1.21GiB GC Total: 1.21GiB GC Committed Total: 1.26GiB GC Total Allocated: 4.96GiB GC Total Pause Duration: 1.89s GC Collection Count 0: 240 GC Collection Count 1: 121 GC Collection Count 2: 10 Havok Memory: 314.93MiB Native Allocators: 955.39MiB Heap: 954.14MiB Heap Allocation Count: unavailable Bump: 1.25MiB Systems: 10.81GiB DCS_Scenes: 32.36MiB Render12: 9.90GiB Default: 9.60GiB NonStreaming: 905.50MiB HeapManager: 256.82MiB Free: 256.82MiB Bindable Buffers: 65.31MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 63.81MiB Bindable Textures: 508.25MiB RO Textures: 7.00MiB RO Cube Texture: 14.31MiB Render Target Textures: 108.31MiB RW Render Target Textures: 229.44MiB Depth Stencils: 149.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 51.62MiB Free: 51.62MiB Streaming: 6.45GiB Textures: 6.45GiB Missing: 741.16MiB Specific: 1.54GiB Borrowing: 431.50MiB Flare: 23.34KiB Grass: 12.56MiB Light Clustering: 117.38MiB Material: 819.59KiB Mwm: 417.01MiB Particle: 40.38MiB Raytracing: 191.38MiB Runtime Data: 64.79MiB Unknown: 0.00B Armor: 16.23MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 48.50MiB Water: 65.12KiB Scene: 101.00MiB Unified Index 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1KiB Default for ForEachLoopWork Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 144B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-D3DHelper`1 Pooled Count: 12.00 Active (borrowed) Count: 6.00 Bytes Pooled: 384B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 0.00 Active (borrowed) Count: 11,912.00 Bytes Pooled: 0B Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 56B Default for ForEachLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 924.00 Active (borrowed) Count: 145.00 Bytes Pooled: 491KiB Default for EntityTrigger Pooled Count: 990.00 Active (borrowed) Count: 86.00 Bytes Pooled: 371KiB Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 9.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 240B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 224B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 1,369.00 Active (borrowed) Count: 0.00 Bytes Pooled: 567KiB Default for ResourceLoadingTask Pooled Count: 11.00 Active (borrowed) Count: 0.00 Bytes Pooled: 968B Default for ResourceLoadingTask Pooled Count: 4,447.00 Active (borrowed) Count: 0.00 Bytes Pooled: 417KiB Default for ResourceLoadingTask Pooled Count: 89.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 4,264.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 14.00 Active (borrowed) Count: 536.00 Bytes Pooled: 3KiB Default for DCSContinuation Pooled Count: 3.00 Active (borrowed) Count: -31.00 Bytes Pooled: 168B Default for RelativeTransformRootContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 56B Default for TransformContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for UpdateBoundsContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 104B Default for StitchOperation Pooled Count: 342.00 Active (borrowed) Count: 0.00 Bytes Pooled: 35KiB Default for CompoundStitchOperation Pooled Count: 79.00 Active (borrowed) Count: 0.00 Bytes Pooled: 9KiB Default for VoxelUpdateBatchTracker Pooled Count: 72.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for CellData Pooled Count: 44.00 Active (borrowed) Count: 2,230.00 Bytes Pooled: 2KiB Default for ClipmapMeshJob Pooled Count: 401.00 Active (borrowed) Count: 0.00 Bytes Pooled: 53KiB Default for ClipmapResourceLoadingJob Pooled Count: 72.00 Active (borrowed) Count: 0.00 Bytes Pooled: 11KiB Animation Clip Requests Pooled Count: 1.00 Active (borrowed) Count: 6.00 Bytes Pooled: 112B Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 359.00 Active (borrowed) Count: 0.00 Bytes Pooled: 53KiB Default for VoxelCell Pooled Count: 0.00 Active (borrowed) Count: 434.00 Bytes Pooled: 0B Default for AsyncStateMachineOptional Pooled Count: 85.00 Active (borrowed) Count: 0.00 Bytes Pooled: 5KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Resource Streaming Total Memory Main Budget: 2.95GiB Used: 888.48MiB Pressure: 2.65GiB Pinned: 55.91MiB Graphics Budget: 6.48GiB Used: 6.45GiB Pressure: 6.43GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 16.68us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 7 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.94us Registered Resources: 0 Loaded Resources: 73 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 77.34MiB Pressure: 12.77MiB Pinned: 12.77MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 6.14us Registered Resources: 0 Loaded Resources: 232 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 13.67MiB Pressure: 11.26MiB Pinned: 76.34KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 557.57us Registered Resources: 0 Loaded Resources: 6,171 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 754.45MiB Pressure: 2.59GiB Pinned: 35.84KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 582.49us Registered Resources: 3,694 Loaded Resources: 3,694 Priority Updates: 2 Changed Priorities: 2 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 6.48GiB Used: 6.45GiB Pressure: 6.43GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/GyroscopeLRG: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Ship/ShipMain: 0 event:/UI/ui_Terminal: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 38 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 6 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 40 Created: 41 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Space Probe Server Low Cache Evicted: 0 Refreshed: 224 Inserted: 9 Medium Cache Evicted: 0 Refreshed: 260 Inserted: 9 High Cache Evicted: 0 Refreshed: 710 Inserted: 59 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 13 FloatingObjects (Server): 0 Armor Blocks (Server): 14187 Simple Blocks (Server): 6375 Functional Blocks (Server): 803 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 13 FloatingObjects (Client): 0 Armor Blocks (Client): 14187 Simple Blocks (Client): 6375 Functional Blocks (Client): 803 TrashRemoval PlayerGridPCU: 0 Current: 129268 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 4559 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 0 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 273 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 2 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 151.4us Runtime Avg: 159.6us Optimization: 0.0 %