Performance Main Thread: 32.89ms, 197.36 % Input: 12.09ms Draw: 1.20us Platform: 66.15ns Session: 4.62ms Render Render Thread Average Frame: 16.66ms, 16.74ms, 239.9 %, (Imprecise) Current Frame: 16.71ms, 16.24ms, 240.7 %, (Imprecise) Average Work: 8.76ms, 9.07ms, 126.1 %, (Imprecise) Current Work: 8.95ms, 10.49ms, 128.9 %, (Imprecise) Pacer: 96.85Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.65ms, 16.68ms, 239.7 %, (Imprecise) Current Frame: 16.68ms, 17.42ms, 240.2 %, (Imprecise) Average Work: 8.17ms, 8.19ms, 117.6 %, (Imprecise) Current Work: 8.16ms, 8.24ms, 117.4 %, (Imprecise) Render Frequency: 60.64Hz, 143.98Hz, VSync: Enabled Video Memory: 9.62GiB, 10.71GiB, 89.8 % VRAM: 9.62GiB, 10.71GiB, 89.8 % CPU Load: 17.29 % Worker Count: 14 Worker Load: 1.67 % PCU Total: 148950 NPC: 19652 LocalPlayer: 129298 Spatial Trigger System Entity updates: 14 Total Trigger Updates: 82 Trigger Count: 105 Encounters Session: AllManagedSystems: 0 (total), 0 (player), 0 (NPC) ManagedWorldArea: 0 (total), 0 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.71Gi Free: 1.094Gi Reserved: 0 Usage: 9.621Gi Game Report Available Raw: 10.71Gi Available Filtered: 10.69Gi Target Unused: 1.069Gi Target Usage: 9.622Gi Current Usage: 9.621Gi Usage Delta: 0 Usage Details Missing: 738.5Mi Non-Streaming: 2.446Gi Streaming: 6.453Gi Real Available Streaming: 6.454Gi Min Available Streaming: 2Gi Min Critical Streaming: 8.895Mi Final Available Streaming: 6.454Gi Streaming Details Critical Pinned Textures: 8.895Mi Standard Pinned Textures: 390.4Mi First Person Textures: 0 Overlay Textures: 9.5Mi Density Textures: 5.229Gi Standard Textures: 814.5Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 496 Dispatch Count: 115 DispatchRays Count: 7 ExecuteIndirect Count: 327 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 38649 Alive Particles Count: 39166 Dead Particles Count: 2168 Percentage of the budget used: 7.8332 Active Emitter Count: 102 Borrowed resources Queried: 421MiB Allocated: 431MiB Concurrently borrowed: 131MiB Total Memory Allocated: 9.922Gi Default: 9.621Gi NonStreaming: 895.6Mi HeapManager: 224.7Mi Free: 224.7Mi Bindable Buffers: 66.69Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 65.19Mi Bindable Textures: 508.5Mi RO Textures: 7Mi RO Cube Texture: 14.59Mi Render Target Textures: 108.3Mi RW Render Target Textures: 229.4Mi Depth Stencils: 149.2Mi Cube Depth Stencils: 0 Managed Buffers: 72.12Mi Free: 72.12Mi Streaming: 6.453Gi Textures: 6.453Gi Missing: 738.5Mi Specific: 1.572Gi Borrowing: 431.2Mi Flare: 26.5Ki Grass: 12.56Mi Light Clustering: 117.4Mi Material: 819.6Ki Mwm: 428.3Mi Particle: 40.38Mi Raytracing: 194Mi Runtime Data: 62.1Mi Unknown: 0 Armor: 19.85Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 7.438Ki Voxel: 42.19Mi Water: 65.12Ki Scene: 121Mi Unified Index Buffer: 160Mi Water: 0 Mix: 2.812Mi Clearing Manager: 1.562Mi Local Shadow Textures: 21.98Mi Asset Cache Textures: 15.27Mi Managed Generated Textures: 52Ki Upload: 296.2Mi Data Uploader: 256Mi Bindable Buffers: 39.06Mi Upload Buffers: 23.06Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 31723 Default: 31448 NonStreaming: 540 HeapManager: 24 Free: 24 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 302 RO Textures: 14 RO Cube Texture: 221 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 11 Cube Depth Stencils: 0 Managed Buffers: 18 Free: 18 Streaming: 722 Textures: 722 Missing: 1 Specific: 30185 Borrowing: 90 Flare: 2 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 4496 Particle: 22 Raytracing: 3522 Runtime Data: 18221 Unknown: 0 Armor: 17257 Debug: 0 Flora: 0 Impostor: 0 UI3D: 2 Voxel: 955 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3693 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 576 Unused Memory (MiB): 72.125 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 416 ManagedROBuffer occupancy: 31.835938 Voxel: 129 Misc ManagedROBuffer occupancy: 100 Mwm: 147 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 106 ManagedROBuffer occupancy: 100 Mwm: 198 Mix: 0 Armor: 7 ManagedROBuffer occupancy: 100 Mwm: 218 Mix: 0 Armor: 8 ManagedROBuffer occupancy: 100 Mwm: 152 ManagedROBuffer occupancy: 100 Mwm: 97 ManagedROBuffer occupancy: 100 Mwm: 141 Mix: 0 Armor: 31 ManagedROBuffer occupancy: 100 Mwm: 105 Mix: 0 ManagedROBuffer occupancy: 99.80469 Mwm: 136 Mix: 6 Armor: 103 Water: 1 ManagedROBuffer occupancy: 100 Mwm: 77 ManagedROBuffer occupancy: 100 Mwm: 131 ManagedROBuffer occupancy: 100 Mwm: 292 ManagedROBuffer occupancy: 100 Mwm: 98 ManagedROBuffer occupancy: 100 Mwm: 189 Mix: 0 Armor: 1 ManagedROBuffer occupancy: 98.4375 Mwm: 164 Mix: 0 Armor: 69 ManagedROBuffer occupancy: 14.0625 Mwm: 27 Mix: 1 NonCopy ManagedROBuffer occupancy: 30.46875 Raytracing: 156 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1052 Safe Instance Count: 2212 Indices Count: 2052390 Indices to Triangle Count: 684130 MainView[SecondPass] Real Instance Count: 0 Safe Instance Count: 2212 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 11 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 89 Visible Grass count: 0 Visible ParticleEmitter count: 102 Flares Occlusion Queries count: 12 Visible Flares count: 3 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 11 Safe Instance Count: 11 Indices Count: 211284 Indices to Triangle Count: 70428 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 279 Safe Instance Count: 464 Indices Count: 963429 Indices to Triangle Count: 321143 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 3467 Safe Instance Count: 4459 Indices Count: 1912122 Indices to Triangle Count: 637374 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 5370 Safe Instance Count: 5371 Indices Count: 2487474 Indices to Triangle Count: 829158 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 36 Safe Instance Count: 1452 Indices Count: 234246 Indices to Triangle Count: 78082 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 5983 Safe Instance Count: 6648 Indices Count: 673929 Indices to Triangle Count: 224643 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 1793 Safe Instance Count: 1794 Indices Count: 505131 Indices to Triangle Count: 168377 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 1183490 1: 672203 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 6 HZB Mip-6 Count: 14 HZB Mip-7 Count: 10 HZB Mip-8 Count: 28 HZB Mip-9 Count: 30 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 9.92GiB Default: 9.62GiB NonStreaming: 895.84MiB HeapManager: 224.75MiB Free: 224.75MiB Bindable Buffers: 66.69MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 65.19MiB Bindable Textures: 508.53MiB RO Textures: 7.00MiB RO Cube Texture: 14.59MiB Render Target Textures: 108.31MiB RW Render Target Textures: 229.44MiB Depth Stencils: 149.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 72.38MiB Free: 72.38MiB Streaming: 6.45GiB Textures: 6.45GiB Missing: 738.42MiB Specific: 1.57GiB Borrowing: 431.50MiB Flare: 26.50KiB Grass: 12.56MiB Light Clustering: 117.38MiB Material: 819.59KiB Mwm: 428.32MiB Particle: 40.38MiB Raytracing: 194.00MiB Runtime Data: 62.10MiB Unknown: 0.00B Armor: 19.85MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 7.44KiB Voxel: 42.19MiB Water: 65.12KiB Scene: 121.00MiB Unified Index Buffer: 160.00MiB Water: 0.00B Mix: 2.56MiB Clearing Manager: 1.56MiB Local Shadow Textures: 21.98MiB Asset Cache Textures: 15.25MiB Managed Generated Textures: 52.00KiB Upload: 296.19MiB Data Uploader: 256.00MiB Bindable Buffers: 39.06MiB Upload Buffers: 23.06MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 14.49GiB Process Memory: 14.49GiB GC: 961.40MiB GC Total: 961.40MiB GC Committed Total: 1.44GiB GC Total Allocated: 5.31GiB GC Total Pause Duration: 2.02s GC Collection Count 0: 257 GC Collection Count 1: 134 GC Collection Count 2: 12 Havok Memory: 341.76MiB Native Allocators: 947.83MiB Heap: 947.38MiB Heap Allocation Count: unavailable Bump: 459.42KiB Systems: 10.84GiB DCS_Scenes: 38.63MiB Render12: 9.92GiB Default: 9.62GiB NonStreaming: 895.84MiB HeapManager: 224.75MiB Free: 224.75MiB Bindable Buffers: 66.69MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 65.19MiB Bindable Textures: 508.53MiB RO Textures: 7.00MiB RO Cube Texture: 14.59MiB Render Target Textures: 108.31MiB RW Render Target Textures: 229.44MiB Depth Stencils: 149.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 72.38MiB Free: 72.38MiB Streaming: 6.45GiB Textures: 6.45GiB Missing: 738.42MiB Specific: 1.57GiB Borrowing: 431.50MiB Flare: 26.50KiB Grass: 12.56MiB Light Clustering: 117.38MiB Material: 819.59KiB Mwm: 428.32MiB Particle: 40.38MiB Raytracing: 194.00MiB Runtime Data: 62.10MiB Unknown: 0.00B Armor: 19.85MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 7.44KiB Voxel: 42.19MiB Water: 65.12KiB Scene: 121.00MiB Unified 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1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-D3DHelper`1 Pooled Count: 14.00 Active (borrowed) Count: 4.00 Bytes Pooled: 448B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 9.00 Active (borrowed) Count: 11,885.00 Bytes Pooled: 1KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 56B Default for ForEachLoopWork Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 908.00 Active (borrowed) Count: 161.00 Bytes Pooled: 482KiB Default for EntityTrigger Pooled Count: 977.00 Active (borrowed) Count: 102.00 Bytes Pooled: 366KiB Default for List Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 320B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 10.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for VoxelLoadingTaskCompletion Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 320B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 1,369.00 Active (borrowed) Count: 0.00 Bytes Pooled: 567KiB Default for ResourceLoadingTask Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for ResourceLoadingTask Pooled Count: 4,446.00 Active (borrowed) Count: 0.00 Bytes Pooled: 417KiB Default for ResourceLoadingTask Pooled Count: 89.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 640KiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 5,459.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Skipped Object List Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 8KiB Default for VoxelClipmapRing Pooled Count: 46.00 Active (borrowed) Count: 446.00 Bytes Pooled: 10KiB Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for RelativeTransformRootContext Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 336B Default for TransformContext Pooled Count: 8.00 Active (borrowed) Count: 0.00 Bytes Pooled: 512B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 208B Default for DeleteWhenExpiredCompletion Pooled Count: 5.00 Active (borrowed) Count: 0.00 Bytes Pooled: 400B Default for StitchOperation Pooled Count: 342.00 Active (borrowed) Count: 0.00 Bytes Pooled: 35KiB Default for CompoundStitchOperation Pooled Count: 87.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for VoxelUpdateBatchTracker Pooled Count: 56.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for CellData Pooled Count: 136.00 Active (borrowed) Count: 1,936.00 Bytes Pooled: 7KiB Default for ClipmapMeshJob Pooled Count: 409.00 Active (borrowed) Count: 0.00 Bytes Pooled: 54KiB Default for ClipmapResourceLoadingJob Pooled Count: 56.00 Active (borrowed) Count: 0.00 Bytes Pooled: 9KiB Animation Clip Requests Pooled Count: 9.00 Active (borrowed) Count: 5.00 Bytes Pooled: 1,008B Animation Layers Requests Pooled Count: 2.00 Active (borrowed) Count: 5.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 2.00 Active (borrowed) Count: 1.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 359.00 Active (borrowed) Count: 0.00 Bytes Pooled: 53KiB Default for VoxelCell Pooled Count: 10.00 Active (borrowed) Count: 406.00 Bytes Pooled: 3KiB Default for AsyncStateMachineOptional Pooled Count: 71.00 Active (borrowed) Count: 0.00 Bytes Pooled: 4KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for DCSContinuation Pooled Count: 2.00 Active (borrowed) Count: -114.00 Bytes Pooled: 112B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for SynchronizationContextContinuation Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 2.95GiB Used: 857.68MiB Pressure: 2.66GiB Pinned: 62.66MiB Graphics Budget: 6.45GiB Used: 6.45GiB Pressure: 6.40GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 16.01us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 4 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.90us Registered Resources: 0 Loaded Resources: 67 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 46.54MiB Pressure: 19.53MiB Pinned: 19.53MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.30us Registered Resources: 0 Loaded Resources: 232 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 13.67MiB Pressure: 11.26MiB Pinned: 76.34KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 168.20us Registered Resources: 0 Loaded Resources: 6,171 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 754.45MiB Pressure: 2.59GiB Pinned: 35.84KiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 634.32us Registered Resources: 3,710 Loaded Resources: 3,710 Priority Updates: 1 Changed Priorities: 1 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 6.45GiB Used: 6.45GiB Pressure: 6.40GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/GyroscopeLRG: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/Music/Space/TT_Moog8_long: 0 event:/UI/toolbar_load_unload: 0 event:/UI/Block/PlaceBlock: 0 event:/SFX/Block/Cockpit: 0 event:/UI/ui_Terminal: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 36 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 21 Created: 21 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 33 Created: 46 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Space Probe Server Low Cache Evicted: 0 Refreshed: 879 Inserted: 25 Medium Cache Evicted: 0 Refreshed: 951 Inserted: 20 High Cache Evicted: 0 Refreshed: 2688 Inserted: 95 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 31 FloatingObjects (Server): 0 Armor Blocks (Server): 17835 Simple Blocks (Server): 7107 Functional Blocks (Server): 895 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 31 FloatingObjects (Client): 0 Armor Blocks (Client): 17835 Simple Blocks (Client): 7107 Functional Blocks (Client): 895 TrashRemoval PlayerGridPCU: 0 Current: 129298 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 19652 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 0 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 451 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 5 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 135.8us Runtime Avg: 140.5us Optimization: 0.0 %