Performance Main Thread: 348.43ms, 2,090.57 % Input: 14.94ms Draw: 1.68us Platform: 16.48ns Session: 12.93ms Render Render Thread Average Frame: 120.09ms, 120.09ms, 1729.1 %, (Imprecise) Current Frame: 2.07s, 2.07s, 29739.1 %, (Imprecise) Average Work: 114.31ms, 114.31ms, 1645.9 %, (Imprecise) Current Work: 2.06s, 2.06s, 29713.3 %, (Imprecise) Pacer: 3.72Hz, 60.00Hz, InfinityHz GPU Average Frame: 17.57ms, 17.57ms, 252.9 %, (Imprecise) Current Frame: 16.37ms, 16.37ms, 235.7 %, (Imprecise) Average Work: 15.01ms, 15.01ms, 216.2 %, (Imprecise) Current Work: 15.24ms, 15.24ms, 219.4 %, (Imprecise) Render Frequency: 56.33Hz, 143.98Hz, VSync: Enabled Video Memory: 9.63GiB, 10.77GiB, 89.4 % VRAM: 9.63GiB, 10.77GiB, 89.4 % CPU Load: 16.76 % Worker Count: 14 Worker Load: 0.45 % PCU Total: 418746 NPC: 47487 LocalPlayer: 371259 Spatial Trigger System Entity updates: 62 Total Trigger Updates: 1123 Trigger Count: 1090 Encounters Session: AllManagedSystems: 47487 (total), 0 (player), 47487 (NPC) ManagedWorldArea: 0 (total), 0 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 47487 (total), 0 (player), 47487 (NPC) RenderSceneStats Streaming GPU Report Available Total: 10.77Gi Free: 1.14Gi Reserved: 0 Usage: 9.633Gi Game Report Available Raw: 10.77Gi Available Filtered: 10.73Gi Target Unused: 1.073Gi Target Usage: 9.659Gi Current Usage: 9.633Gi Usage Delta: 0 Usage Details Missing: 798.1Mi Non-Streaming: 3.598Gi Streaming: 5.255Gi Real Available Streaming: 5.281Gi Min Available Streaming: 2Gi Min Critical Streaming: 10.89Mi Final Available Streaming: 5.281Gi Streaming Details Critical Pinned Textures: 10.89Mi Standard Pinned Textures: 621.8Mi First Person Textures: 0 Overlay Textures: 517.2Mi Density Textures: 2.954Gi Standard Textures: 1.175Gi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 683 Dispatch Count: 117 DispatchRays Count: 7 ExecuteIndirect Count: 422 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 41333 Alive Particles Count: 43379 Dead Particles Count: 3780 Percentage of the budget used: 8.6758 Active Emitter Count: 195 Borrowed resources Queried: 438MiB Allocated: 448MiB Concurrently borrowed: 131MiB Total Memory Allocated: 9.939Gi Default: 9.633Gi NonStreaming: 1.024Gi HeapManager: 256.8Mi Free: 256.8Mi Bindable Buffers: 81.88Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 80.38Mi Bindable Textures: 518.8Mi RO Textures: 7Mi RO Cube Texture: 17.87Mi Render Target Textures: 108.3Mi RW Render Target Textures: 229.4Mi Depth Stencils: 156.2Mi Cube Depth Stencils: 0 Managed Buffers: 167.9Mi Free: 167.9Mi Streaming: 5.255Gi Textures: 5.255Gi Missing: 798.1Mi Specific: 2.574Gi Borrowing: 448.1Mi Flare: 81.32Ki Grass: 12.62Mi Light Clustering: 117.6Mi Material: 813.4Ki Mwm: 451.4Mi Particle: 40.38Mi Raytracing: 529.7Mi Runtime Data: 378.8Mi Unknown: 0 Armor: 50.5Mi Debug: 0 Flora: 65.15Mi Impostor: 0 UI3D: 0 Voxel: 263.1Mi Water: 65.12Ki Scene: 392.4Mi Unified Index Buffer: 224Mi Water: 0 Mix: 4.562Mi Clearing Manager: 1.562Mi Local Shadow Textures: 18.7Mi Asset Cache Textures: 15.17Mi Managed Generated Textures: 52Ki Upload: 301.2Mi Data Uploader: 256Mi Bindable Buffers: 44.06Mi Upload Buffers: 28.06Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 67149 Default: 66874 NonStreaming: 641 HeapManager: 32 Free: 32 Bindable Buffers: 179 Persistent Constant Buffers: 24 Read-Write Buffers: 155 Bindable Textures: 379 RO Textures: 14 RO Cube Texture: 291 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 18 Cube Depth Stencils: 0 Managed Buffers: 33 Free: 33 Streaming: 899 Textures: 899 Missing: 1 Specific: 65333 Borrowing: 92 Flare: 2 Grass: 24 Light Clustering: 21 Material: 4 Mwm: 4961 Particle: 22 Raytracing: 4559 Runtime Data: 51878 Unknown: 0 Armor: 20111 Debug: 0 Flora: 24184 Impostor: 0 UI3D: 0 Voxel: 7576 Water: 7 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3677 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 1056 Unused Memory (MiB): 167.875 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 98.828125 Voxel: 471 ManagedROBuffer occupancy: 56.054688 Voxel: 260 ManagedROBuffer occupancy: 79.296875 Voxel: 406 ManagedROBuffer occupancy: 1.171875 Voxel: 6 ManagedROBuffer occupancy: 4.4921875 Voxel: 21 ManagedROBuffer occupancy: 68.16406 Voxel: 207 ManagedROBuffer occupancy: 96.09375 Voxel: 296 ManagedROBuffer occupancy: 99.609375 Voxel: 358 ManagedROBuffer occupancy: 89.25781 Voxel: 445 ManagedROBuffer occupancy: 71.09375 Voxel: 317 ManagedROBuffer occupancy: 93.94531 Voxel: 300 ManagedROBuffer occupancy: 64.25781 Voxel: 193 Misc ManagedROBuffer occupancy: 100 Mwm: 167 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 195 ManagedROBuffer occupancy: 100 Mwm: 195 ManagedROBuffer occupancy: 100 Mwm: 199 ManagedROBuffer occupancy: 100 Mwm: 179 ManagedROBuffer occupancy: 100 Mwm: 142 ManagedROBuffer occupancy: 100 Mwm: 111 Mix: 0 Armor: 36 ManagedROBuffer occupancy: 100 Mwm: 147 Mix: 0 Armor: 38 ManagedROBuffer occupancy: 100 Armor: 35 Mwm: 147 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 155 Mix: 0 Armor: 78 ManagedROBuffer occupancy: 100 Armor: 107 Mix: 0 Mwm: 86 ManagedROBuffer occupancy: 100 Mwm: 59 Mix: 2 Armor: 155 Flora: 13 ManagedROBuffer occupancy: 100 Armor: 67 Mix: 0 Mwm: 119 Water: 1 Flare: 1 Flora: 12 ManagedROBuffer occupancy: 100 Mwm: 90 ManagedROBuffer occupancy: 100 Mwm: 239 ManagedROBuffer occupancy: 100 Mwm: 200 ManagedROBuffer occupancy: 100 Mwm: 123 Mix: 0 Flora: 85 ManagedROBuffer occupancy: 100 Flora: 510 Mix: 0 ManagedROBuffer occupancy: 79.88281 Flora: 391 Mix: 4 ManagedROBuffer occupancy: 9.5703125 Mix: 1 NonCopy ManagedROBuffer occupancy: 100 Raytracing: 359 ManagedROBuffer occupancy: 63.671875 Raytracing: 198 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 2943 Safe Instance Count: 6833 Indices Count: 3635091 Indices to Triangle Count: 1211697 MainView[SecondPass] Real Instance Count: 0 Safe Instance Count: 6833 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 202 Visible SpotLight count: 7 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 1612 Visible Grass count: 67 Visible ParticleEmitter count: 195 Flares Occlusion Queries count: 208 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 67 Max grass instances: 5800128 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 1 Safe Instance Count: 1 Indices Count: 96 Indices to Triangle Count: 32 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 2533 Safe Instance Count: 4265 Indices Count: 1862568 Indices to Triangle Count: 620856 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 7025 Safe Instance Count: 7618 Indices Count: 2603682 Indices to Triangle Count: 867894 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 8541 Safe Instance Count: 10979 Indices Count: 2821728 Indices to Triangle Count: 940576 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 4183 Safe Instance Count: 4368 Indices Count: 2649843 Indices to Triangle Count: 883281 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 2131 Safe Instance Count: 2303 Indices Count: 3419868 Indices to Triangle Count: 1139956 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 1823410 1: 15178 2: 0 3: 16153 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 57 HZB Mip-2 Count: 146 HZB Mip-3 Count: 366 HZB Mip-4 Count: 549 HZB Mip-5 Count: 455 HZB Mip-6 Count: 455 HZB Mip-7 Count: 386 HZB Mip-8 Count: 140 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 2407 Safe Instance Count: 2963 Indices Count: 165987 Indices to Triangle Count: 55329 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 9.96GiB Default: 9.66GiB NonStreaming: 1.02GiB HeapManager: 256.85MiB Free: 256.85MiB Bindable Buffers: 81.88MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 80.38MiB Bindable Textures: 518.81MiB RO Textures: 7.00MiB RO Cube Texture: 17.87MiB Render Target Textures: 108.31MiB RW Render Target Textures: 229.44MiB Depth Stencils: 156.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 167.88MiB Free: 167.88MiB Streaming: 5.28GiB Textures: 5.28GiB Missing: 796.27MiB Specific: 2.57GiB Borrowing: 448.38MiB Flare: 81.32KiB Grass: 12.62MiB Light Clustering: 117.50MiB Material: 813.43KiB Mwm: 451.41MiB Particle: 40.38MiB Raytracing: 529.69MiB Runtime Data: 378.84MiB Unknown: 0.00B Armor: 50.50MiB Debug: 0.00B Flora: 65.15MiB Impostor: 0.00B UI3D: 0.00B Voxel: 263.12MiB Water: 65.12KiB Scene: 392.38MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 4.56MiB Clearing Manager: 1.56MiB Local Shadow Textures: 18.70MiB Asset Cache Textures: 15.15MiB Managed Generated Textures: 52.00KiB Upload: 301.19MiB Data Uploader: 256.00MiB Bindable Buffers: 44.06MiB Upload Buffers: 28.06MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 17.81GiB Process Memory: 17.81GiB GC: 2.35GiB GC Total: 2.35GiB GC Committed Total: 2.43GiB GC Total Allocated: 7.59GiB GC Total Pause Duration: 2.90s GC Collection Count 0: 372 GC Collection Count 1: 180 GC Collection Count 2: 12 Havok Memory: 696.01MiB Native Allocators: 2.33GiB Heap: 2.32GiB Heap Allocation Count: unavailable Bump: 13.65MiB Systems: 11.18GiB DCS_Scenes: 101.72MiB Render12: 9.96GiB Default: 9.66GiB NonStreaming: 1.02GiB HeapManager: 256.85MiB Free: 256.85MiB Bindable Buffers: 81.88MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 80.38MiB Bindable Textures: 518.81MiB RO Textures: 7.00MiB RO Cube Texture: 17.87MiB Render Target Textures: 108.31MiB RW Render Target Textures: 229.44MiB Depth Stencils: 156.19MiB Cube Depth Stencils: 0.00B Managed Buffers: 167.88MiB Free: 167.88MiB Streaming: 5.28GiB Textures: 5.28GiB Missing: 796.27MiB Specific: 2.57GiB Borrowing: 448.38MiB Flare: 81.32KiB Grass: 12.62MiB Light Clustering: 117.50MiB Material: 813.43KiB Mwm: 451.41MiB Particle: 40.38MiB Raytracing: 529.69MiB Runtime Data: 378.84MiB Unknown: 0.00B Armor: 50.50MiB Debug: 0.00B Flora: 65.15MiB Impostor: 0.00B UI3D: 0.00B Voxel: 263.12MiB Water: 65.12KiB Scene: 392.38MiB Unified Index 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Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__45> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__44> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__44> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__44> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__44> Pooled Count: 691.00 Active (borrowed) Count: 1.00 Bytes Pooled: 561KiB Default for AsyncStateMachinePooledTask<d__44> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__44> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__44> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for AsyncStateMachinePooledTask<d__44> Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B ResourcePool-RASPool Pooled Count: 5.00 Active (borrowed) Count: 11.00 Bytes Pooled: 320B GPUResourcePool-RASBuffer Pooled Count: 2,004.00 Active (borrowed) Count: 9,107.00 Bytes Pooled: 157KiB GPUResourcePool-SingleCommittedTextureContainer Pooled Count: 165.00 Active (borrowed) Count: 900.00 Bytes Pooled: 15KiB Default for TrackingTokenHolder Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for DataWork> Pooled Count: 26.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for ForEachLoopWork Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 96B Default for ForEachLoopWork Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for Predicates Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for FaceMips Pooled Count: 48.00 Active (borrowed) Count: 480.00 Bytes Pooled: 5KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 1KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 4KiB ResourcePool-JobSnapshot Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 8KiB ResourcePool-RayTracingPSO Pooled Count: 2.00 Active (borrowed) Count: 14.00 Bytes Pooled: 320B GPUResourcePool-FSR3_1Context Pooled Count: 15.00 Active (borrowed) Count: 1.00 Bytes Pooled: 480B GPUResourcePool-D3DHelper`1 Pooled Count: 13.00 Active (borrowed) Count: 5.00 Bytes Pooled: 416B GPUResourcePool-ResizableRenderTargetArrayTexture Pooled Count: 14.00 Active (borrowed) Count: 2.00 Bytes Pooled: 3KiB Default for Slice Pooled Count: 0.00 Active (borrowed) Count: 32.00 Bytes Pooled: 0B ResourcePool-RWTexture2DTable Pooled Count: 16.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 1,353.00 Active (borrowed) Count: 14,872.00 Bytes Pooled: 159KiB Default for ServerToClientEntityReplicationData Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 56B Default for ForEachLoopWork Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B Default for ReplicationCommandBuffer Pooled Count: 0.00 Active (borrowed) Count: 3.00 Bytes Pooled: 0B Default for SectoredTrigger Pooled Count: 114.00 Active (borrowed) Count: 1,793.00 Bytes Pooled: 61KiB Default for EntityTrigger Pooled Count: 985.00 Active (borrowed) Count: 144.00 Bytes Pooled: 369KiB Default for AsyncStateMachinePooledTask<d__15> Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 672B Default for List Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 448B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for VoxelLoadingTaskCompletion Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 480B Default for AsyncStateMachinePooledTask<d__31> Pooled Count: 4,866.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ResourceLoadingTask Pooled Count: 94.00 Active (borrowed) Count: 0.00 Bytes Pooled: 9KiB Default for ResourceLoadingTask Pooled Count: 5,716.00 Active (borrowed) Count: 0.00 Bytes Pooled: 536KiB Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 398.00 Bytes Pooled: 0B Default for PlanetEnvironmentSector Pooled Count: 136.00 Active (borrowed) Count: 362.00 Bytes Pooled: 19KiB Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 842.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 14.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for AccumulatingGPUConverter Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 48B GPUResourcePool-ManagedRuntimeBuffer Pooled Count: 0.00 Active (borrowed) Count: 8,077.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 371.00 Active (borrowed) Count: 0.00 Bytes Pooled: 29KiB Default for VoxelClipmapRing Pooled Count: 1,100.00 Active (borrowed) Count: 5,660.00 Bytes Pooled: 241KiB Default for DCSContinuation Pooled Count: 13.00 Active (borrowed) Count: -533.00 Bytes Pooled: 728B Default for RelativeTransformRootContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 56B Default for TransformContext Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 128B Default for UpdateBoundsContext Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 104B Default for StitchOperation Pooled Count: 4,075.00 Active (borrowed) Count: 0.00 Bytes Pooled: 414KiB Default for CompoundStitchOperation Pooled Count: 1,819.00 Active (borrowed) Count: 0.00 Bytes Pooled: 199KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,158.00 Active (borrowed) Count: 0.00 Bytes Pooled: 45KiB Default for CellData Pooled Count: 2,415.00 Active (borrowed) Count: 23,166.00 Bytes Pooled: 132KiB Default for ClipmapMeshJob Pooled Count: 5,718.00 Active (borrowed) Count: 0.00 Bytes Pooled: 759KiB Default for ClipmapResourceLoadingJob Pooled Count: 1,181.00 Active (borrowed) Count: 0.00 Bytes Pooled: 185KiB Animation Clip Requests Pooled Count: 4.00 Active (borrowed) Count: 47.00 Bytes Pooled: 448B Animation Layers Requests Pooled Count: 8.00 Active (borrowed) Count: 44.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 9.00 Active (borrowed) Count: 12.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 16.00 Bytes Pooled: unavailable Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ResourceLoadingCompletion Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 192B Default for ClipmapSewJob Pooled Count: 4,069.00 Active (borrowed) Count: 0.00 Bytes Pooled: 604KiB ResourcePool-InstanceBatch Pooled Count: 3.00 Active (borrowed) Count: 23,284.00 Bytes Pooled: 528B ResourcePool-FloraSubSectorModelBatch Pooled Count: 0.00 Active (borrowed) Count: 114,218.00 Bytes Pooled: 0B Default for VoxelCell Pooled Count: 231.00 Active (borrowed) Count: 3,394.00 Bytes Pooled: 63KiB Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for AsyncStateMachineOptional Pooled Count: 917.00 Active (borrowed) Count: 0.00 Bytes Pooled: 50KiB Default for SynchronizationContextContinuation Pooled Count: 0.00 Active (borrowed) Count: 1.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 2.95GiB Used: 960.91MiB Pressure: 2.79GiB Pinned: 66.64MiB Graphics Budget: 5.28GiB Used: 5.25GiB Pressure: 5.24GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 17.45us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 14 Changed Priorities: 13 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 5.98us Registered Resources: 0 Loaded Resources: 126 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 149.45MiB Pressure: 144.80MiB Pinned: 11.12MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 8.90us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 13.92MiB Pressure: 12.91MiB Pinned: 6.05MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 890.63us Registered Resources: 0 Loaded Resources: 6,207 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.56MiB Used: 754.52MiB Pressure: 2.60GiB Pinned: 6.45MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 613.81us Registered Resources: 3,695 Loaded Resources: 3,695 Priority Updates: 55 Changed Priorities: 54 Pending State Transitions: 1 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 5.28GiB Used: 5.26GiB Pressure: 5.24GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/ThrusterHydro_7_5m: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/AtennaLRG: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/Button: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/Connector: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/ThrusterAtm_1m: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/LandingGear: 0 event:/UI/OreDetector: 0 event:/SFX/Block/ThrusterAtm_2m: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/Ambience/Verdure: 0 event:/Music/Verdure/SE2_Verdure_TTS: 0 event:/UI/ui_Terminal: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 69 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 52 Created: 52 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 218 Created: 218 PlanetOreDepositComponent Current: 3176 Created: 21597 CompositePlanetShapeComponent Current: 1410 Created: 1410 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 52 Created: 52 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 432 Created: 559 PlanetOreDepositComponent Current: 5246 Created: 5246 CompositePlanetShapeComponent Current: 2881 Created: 2881 Space Probe Server Low Cache Evicted: 0 Refreshed: 3544 Inserted: 42 Medium Cache Evicted: 0 Refreshed: 7014 Inserted: 88 High Cache Evicted: 0 Refreshed: 24898 Inserted: 407 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 240 FloatingObjects (Server): 36 Armor Blocks (Server): 95436 Simple Blocks (Server): 2845 Functional Blocks (Server): 3357 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 240 FloatingObjects (Client): 36 Armor Blocks (Client): 95436 Simple Blocks (Client): 2845 Functional Blocks (Client): 3357 TrashRemoval PlayerGridPCU: 0 Current: 371259 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 47487 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 36 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 505 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 468.5us Runtime Avg: 487.6us Optimization: 0.0 % Flora SectorsCount: 227 Total: 1069250, 843723 Average: 4710, 3716 Minimum: 155, 135 Maximum: 12466, 10677