Performance Main Thread: 18.67s, 112,004.36 % Input: 1.06ms Draw: 3.87us Platform: 43.79ns Render Render Thread Average Frame: 16.65ms, 16.71ms, 99.9 %, (Imprecise) Current Frame: 16.68ms, 17.90ms, 100.1 %, (Imprecise) Average Work: 3.22ms, 3.07ms, 19.3 %, (Imprecise) Current Work: 3.05ms, 3.69ms, 18.3 %, (Imprecise) Pacer: 122.92Hz, 60.00Hz, InfinityHz GPU Average Frame: 16.67ms, 16.66ms, 100.0 %, (Imprecise) Current Frame: 16.68ms, 15.93ms, 100.1 %, (Imprecise) Average Work: 4.47ms, 5.71ms, 26.8 %, (Imprecise) Current Work: 5.01ms, 7.91ms, 30.1 %, (Imprecise) Render Frequency: 60.15Hz, 60.00Hz, VSync: Enabled Video Memory: 1.47GiB, 7.05GiB, 20.9 % VRAM: 1.47GiB, 7.05GiB, 20.9 % CPU Load: 34.79 % Worker Count: 14 Worker Load: 17.22 % PCU Total: 0 Spatial Trigger System Entity updates: 0 Total Trigger Updates: 0 Trigger Count: 0 Encounters Session: AllManagedSystems: 0 (total), 0 (player), 0 (NPC) ManagedWorldArea: 0 (total), 0 (player), 0 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 7.052Gi Free: 5.58Gi Reserved: 0 Usage: 1.471Gi Game Report Available Raw: 7.052Gi Available Filtered: 7.052Gi Target Unused: 722.1Mi Target Usage: 6.347Gi Current Usage: 1.471Gi Usage Delta: 0 Usage Details Missing: 274.8Mi Non-Streaming: 898.9Mi Streaming: 332.9Mi Real Available Streaming: 5.2Gi Min Available Streaming: 1024Mi Min Critical Streaming: 56.36Mi Final Available Streaming: 5.2Gi Streaming Details Critical Pinned Textures: 56.36Mi Standard Pinned Textures: 111Mi First Person Textures: 0 Overlay Textures: 0 Density Textures: 0 Standard Textures: 0 Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 152 Dispatch Count: 62 DispatchRays Count: 0 ExecuteIndirect Count: 11 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 0 Alive Particles Count: 0 Dead Particles Count: 0 Percentage of the budget used: 0 Active Emitter Count: 0 Borrowed resources Queried: 142MiB Allocated: 157MiB Concurrently borrowed: 27MiB Total Memory Allocated: 1.76Gi Default: 1.471Gi NonStreaming: 572.5Mi HeapManager: 257.3Mi Free: 257.3Mi Bindable Buffers: 32.31Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 30.81Mi Bindable Textures: 234.4Mi RO Textures: 5Mi RO Cube Texture: 12Ki Render Target Textures: 106.6Mi RW Render Target Textures: 46.44Mi Depth Stencils: 76.44Mi Cube Depth Stencils: 0 Managed Buffers: 24.94Mi Free: 24.94Mi Streaming: 332.9Mi Textures: 332.9Mi Missing: 274.8Mi Specific: 326.4Mi Borrowing: 157.3Mi Flare: 64Ki Grass: 6.562Mi Light Clustering: 59.5Mi Material: 826.4Ki Mwm: 108.1Ki Particle: 40.38Mi Raytracing: 0 Runtime Data: 5.275Mi Unknown: 0 Armor: 5.275Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 0 Scene: 8.125Mi Unified Index Buffer: 32Mi Water: 0 Mix: 768Ki Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 14.7Mi Managed Generated Textures: 52Ki Upload: 285.9Mi Data Uploader: 256Mi Bindable Buffers: 28.81Mi Upload Buffers: 12.81Mi Transient Constants: 16Mi Bindable Textures: 1.125Mi Upload Textures: 1.125Mi ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 16042 Default: 15773 NonStreaming: 245 HeapManager: 16 Free: 16 Bindable Buffers: 161 Persistent Constant Buffers: 24 Read-Write Buffers: 137 Bindable Textures: 49 RO Textures: 10 RO Cube Texture: 3 Render Target Textures: 15 RW Render Target Textures: 11 Depth Stencils: 10 Cube Depth Stencils: 0 Managed Buffers: 1 Free: 1 Streaming: 105 Textures: 105 Missing: 1 Specific: 15422 Borrowing: 67 Flare: 2 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 4 Particle: 22 Raytracing: 0 Runtime Data: 11560 Unknown: 0 Armor: 11560 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 0 Water: 0 Scene: 70 Unified Index Buffer: 1 Water: 0 Mix: 3 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 3633 Managed Generated Textures: 13 Upload: 149 Data Uploader: 1 Bindable Buffers: 142 Upload Buffers: 141 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 32 Unused Memory (MiB): 24.9375 VoxelLow VoxelMedium VoxelHigh Misc ManagedROBuffer occupancy: 22.070312 Mwm: 2 Mix: 3 Material: 3 Grass: 1 Flare: 1 Armor: 84 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainView[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Flares Occlusion Queries count: 1 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 921600 1: 0 2: 0 3: 0 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 0 HZB Mip-4 Count: 0 HZB Mip-5 Count: 0 HZB Mip-6 Count: 0 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 1.76GiB Default: 1.47GiB NonStreaming: 572.50MiB HeapManager: 257.30MiB Free: 257.30MiB Bindable Buffers: 32.31MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 30.81MiB Bindable Textures: 234.45MiB RO Textures: 5.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 106.56MiB RW Render Target Textures: 46.44MiB Depth Stencils: 76.44MiB Cube Depth Stencils: 0.00B Managed Buffers: 24.94MiB Free: 24.94MiB Streaming: 332.91MiB Textures: 332.91MiB Missing: 274.82MiB Specific: 326.43MiB Borrowing: 157.31MiB Flare: 64.00KiB Grass: 6.56MiB Light Clustering: 59.50MiB Material: 826.36KiB Mwm: 108.12KiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 5.27MiB Unknown: 0.00B Armor: 5.27MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 0.00B Scene: 8.12MiB Unified Index Buffer: 32.00MiB Water: 0.00B Mix: 768.00KiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 14.70MiB Managed Generated Textures: 52.00KiB Upload: 285.94MiB Data Uploader: 256.00MiB Bindable Buffers: 28.81MiB Upload Buffers: 12.81MiB Transient Constants: 16.00MiB Bindable Textures: 1.12MiB Upload Textures: 1.12MiB ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 4.89GiB Process Memory: 4.89GiB GC: 577.30MiB GC Total: 577.30MiB GC Committed Total: 594.58MiB GC Total Allocated: 4.68GiB GC Total Pause Duration: 2.35s GC Collection Count 0: 502 GC Collection Count 1: 125 GC Collection Count 2: 10 Havok Memory: 205.35MiB Native Allocators: 908.41MiB Heap: 901.98MiB Heap Allocation Count: unavailable Bump: 6.43MiB Systems: 2.60GiB DCS_Scenes: 6.16MiB Render12: 1.76GiB Default: 1.47GiB NonStreaming: 572.50MiB HeapManager: 257.30MiB Free: 257.30MiB Bindable Buffers: 32.31MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 30.81MiB Bindable Textures: 234.45MiB RO Textures: 5.00MiB RO Cube Texture: 12.00KiB Render Target Textures: 106.56MiB RW Render Target Textures: 46.44MiB Depth Stencils: 76.44MiB Cube Depth Stencils: 0.00B Managed Buffers: 24.94MiB Free: 24.94MiB Streaming: 332.91MiB Textures: 332.91MiB Missing: 274.82MiB Specific: 326.43MiB Borrowing: 157.31MiB Flare: 64.00KiB Grass: 6.56MiB Light Clustering: 59.50MiB Material: 826.36KiB Mwm: 108.12KiB Particle: 40.38MiB Raytracing: 0.00B Runtime Data: 5.27MiB Unknown: 0.00B Armor: 5.27MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 0.00B Water: 0.00B Scene: 8.12MiB Unified Index Buffer: 32.00MiB Water: 0.00B Mix: 768.00KiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 14.70MiB Managed Generated Textures: 52.00KiB Upload: 285.94MiB Data Uploader: 256.00MiB Bindable Buffers: 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Pooled: 0B Default for Sector Pooled Count: 0.00 Active (borrowed) Count: 237.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 123.00 Active (borrowed) Count: 0.00 Bytes Pooled: 12KiB Default for ResourceLoadingTask Pooled Count: 39.00 Active (borrowed) Count: 0.00 Bytes Pooled: 4KiB Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 23.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 47.00 Bytes Pooled: 0B Resource Streaming Total Memory Main Budget: 3.00GiB Used: 781.41MiB Pressure: 9.04MiB Pinned: 9.04MiB Graphics Budget: 5.20GiB Used: 332.91MiB Pressure: 167.37MiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 9.80us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.85MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 9.30us Registered Resources: 0 Loaded Resources: 0 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.85MiB Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 2, 0 Completed: 2, 0 Update Time: 465.36us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.85MiB Used: 13.92MiB Pressure: 4.83MiB Pinned: 4.83MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 10, 5 Completed: 10, 5 Update Time: 790.47us Registered Resources: 0 Loaded Resources: 9,351 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 766.85MiB Used: 766.79MiB Pressure: 2.41MiB Pinned: 2.41MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 916.73us Registered Resources: 3,649 Loaded Resources: 3,649 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 5.20GiB Used: 332.91MiB Pressure: 167.37MiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 46 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 19 Created: 19 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 0 Created: 0 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 34 FloatingObjects (Server): 12 Armor Blocks (Server): 2209 Simple Blocks (Server): 759 Functional Blocks (Server): 217 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0