Performance Main Thread: 58.87ms, 353.22 % Input: 81.39us Draw: 16.20ms Platform: 129.18ns Session: 3.46ms Render Render Thread Average Frame: 123.21ms, 120.76ms, 2033.0 %, (Imprecise) Current Frame: 1.01s, 27.64ms, 16741.8 %, (Imprecise) Average Work: 15.05ms, 15.29ms, 248.3 %, (Imprecise) Current Work: 28.58ms, 24.38ms, 471.5 %, (Imprecise) Pacer: 42.54Hz, 60.00Hz, InfinityHz GPU Average Frame: 26.10ms, 24.20ms, 430.7 %, (Imprecise) Current Frame: -0.02s, -0.05s, -253.6 %, (Imprecise) Average Work: 13.19ms, 13.13ms, 217.7 %, (Imprecise) Current Work: 12.08ms, 10.78ms, 199.3 %, (Imprecise) Render Frequency: 42.17Hz, 165.00Hz, VSync: Enabled Video Memory: 12.63GiB, 14.36GiB, 88.0 % VRAM: 12.63GiB, 14.36GiB, 88.0 % CPU Load: 23.45 % Worker Count: 14 Worker Load: 21.10 % PCU Total: 335594 NPC: 185442 LocalPlayer: 150152 Spatial Trigger System Entity updates: 110 Total Trigger Updates: 884 Trigger Count: 1935 Encounters Session: AllManagedSystems: 175097 (total), 11118 (player), 163979 (NPC) ManagedWorldArea: 75595 (total), 11118 (player), 64477 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 99502 (total), 0 (player), 99502 (NPC) RenderSceneStats Streaming GPU Report Available Total: 14.36Gi Free: 1.726Gi Reserved: 0 Usage: 12.63Gi Game Report Available Raw: 14.36Gi Available Filtered: 14.24Gi Target Unused: 1.424Gi Target Usage: 12.82Gi Current Usage: 12.64Gi Usage Delta: 0 Usage Details Missing: 791.3Mi Non-Streaming: 3.157Gi Streaming: 8.705Gi Real Available Streaming: 8.89Gi Min Available Streaming: 2Gi Min Critical Streaming: 9.977Mi Final Available Streaming: 8.89Gi Streaming Details Critical Pinned Textures: 9.977Mi Standard Pinned Textures: 401.3Mi First Person Textures: 123.4Mi Overlay Textures: 208.5Mi Density Textures: 6.047Gi Standard Textures: 472.4Mi Precision V Sync Mode: (VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 510 Dispatch Count: 176 DispatchRays Count: 6 ExecuteIndirect Count: 1014 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 15063 Alive Particles Count: 16807 Dead Particles Count: 3949 Percentage of the budget used: 3.3614 Active Emitter Count: 62 Borrowed resources Queried: 402MiB Allocated: 413MiB Concurrently borrowed: 108MiB Total Memory Allocated: 12.94Gi Default: 12.63Gi NonStreaming: 906.2Mi HeapManager: 224.8Mi Free: 224.8Mi Bindable Buffers: 78.88Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 77.38Mi Bindable Textures: 509.4Mi RO Textures: 7.75Mi RO Cube Texture: 10.56Mi Render Target Textures: 108.1Mi RW Render Target Textures: 223.2Mi Depth Stencils: 159.8Mi Cube Depth Stencils: 0 Managed Buffers: 69.69Mi Free: 69.69Mi Streaming: 8.705Gi Textures: 8.705Gi Missing: 791.3Mi Specific: 2.272Gi Borrowing: 412.6Mi Flare: 78.8Ki Grass: 12.56Mi Light Clustering: 117.4Mi Material: 818.5Ki Mwm: 587.6Mi Particle: 40.38Mi Raytracing: 299.8Mi Runtime Data: 282.7Mi Unknown: 0 Armor: 50.24Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 232.4Mi Water: 65.12Ki Scene: 261.8Mi Unified Index Buffer: 288Mi Water: 0 Mix: 3.812Mi Clearing Manager: 1.562Mi Local Shadow Textures: 2.016Mi Asset Cache Textures: 15.25Mi Managed Generated Textures: 52Ki Upload: 297.7Mi Data Uploader: 256Mi Bindable Buffers: 41.56Mi Upload Buffers: 25.56Mi Transient Constants: 16Mi Bindable Textures: 144Ki Upload Textures: 144Ki ReadBack: 12Mi Bindable Buffers: 12Mi Read Back Buffers: 12Mi System: 0 ShaderFileCache: 0 Total Instance Count: 46156 Default: 45881 NonStreaming: 479 HeapManager: 30 Free: 30 Bindable Buffers: 178 Persistent Constant Buffers: 24 Read-Write Buffers: 154 Bindable Textures: 223 RO Textures: 14 RO Cube Texture: 135 Render Target Textures: 23 RW Render Target Textures: 33 Depth Stencils: 18 Cube Depth Stencils: 0 Managed Buffers: 30 Free: 30 Streaming: 798 Textures: 798 Missing: 1 Specific: 44603 Borrowing: 91 Flare: 2 Grass: 24 Light Clustering: 18 Material: 4 Mwm: 5995 Particle: 22 Raytracing: 1110 Runtime Data: 33546 Unknown: 0 Armor: 27852 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 5687 Water: 7 Scene: 76 Unified Index Buffer: 1 Water: 0 Mix: 7 Clearing Manager: 1 Local Shadow Textures: 1 Asset Cache Textures: 3692 Managed Generated Textures: 13 Upload: 155 Data Uploader: 1 Bindable Buffers: 148 Upload Buffers: 147 Transient Constants: 1 Bindable Textures: 6 Upload Textures: 6 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 960 Unused Memory (MiB): 69.6875 VoxelLow VoxelMedium VoxelHigh ManagedROBuffer occupancy: 100 Voxel: 362 ManagedROBuffer occupancy: 100 Voxel: 384 ManagedROBuffer occupancy: 100 Voxel: 380 ManagedROBuffer occupancy: 100 Voxel: 401 ManagedROBuffer occupancy: 81.05469 Voxel: 306 ManagedROBuffer occupancy: 60.742188 Voxel: 236 ManagedROBuffer occupancy: 100 Voxel: 403 ManagedROBuffer occupancy: 84.57031 Voxel: 351 Misc ManagedROBuffer occupancy: 100 Mwm: 125 Mix: 0 Material: 3 Grass: 1 Flare: 1 Armor: 131 ManagedROBuffer occupancy: 100 Mwm: 162 Mix: 0 Armor: 23 ManagedROBuffer occupancy: 100 Mwm: 185 ManagedROBuffer occupancy: 100 Mwm: 193 Mix: 0 Armor: 7 ManagedROBuffer occupancy: 100 Mwm: 154 Mix: 0 Armor: 31 ManagedROBuffer occupancy: 100 Mwm: 178 ManagedROBuffer occupancy: 100 Mwm: 148 ManagedROBuffer occupancy: 100 Mwm: 137 Mix: 0 Armor: 9 ManagedROBuffer occupancy: 100 Mwm: 169 Mix: 0 Armor: 84 ManagedROBuffer occupancy: 100 Mwm: 140 Mix: 0 Armor: 82 ManagedROBuffer occupancy: 100 Mwm: 100 Mix: 0 Armor: 2 ManagedROBuffer occupancy: 100 Mwm: 108 Mix: 0 Armor: 62 ManagedROBuffer occupancy: 100 Mix: 0 Mwm: 95 Armor: 167 ManagedROBuffer occupancy: 99.41406 Mwm: 96 Mix: 5 Armor: 10 ManagedROBuffer occupancy: 100 Mwm: 92 Mix: 0 Armor: 123 ManagedROBuffer occupancy: 99.80469 Mwm: 81 Mix: 0 Armor: 54 Flare: 0 ManagedROBuffer occupancy: 100 Mwm: 101 Mix: 0 Armor: 1 ManagedROBuffer occupancy: 100 Mwm: 303 Mix: 0 Water: 1 Armor: 2 ManagedROBuffer occupancy: 100 Mwm: 118 Mix: 0 ManagedROBuffer occupancy: 99.41406 Mwm: 219 Mix: 1 Flare: 1 ManagedROBuffer occupancy: 9.5703125 Mix: 1 Mwm: 7 NonCopy ManagedROBuffer occupancy: 47.65625 Raytracing: 158 RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 1265 Safe Instance Count: 5760 Indices Count: 3186120 Indices to Triangle Count: 1062040 MainView[SecondPass] Real Instance Count: 15 Safe Instance Count: 5760 Indices Count: 725760 Indices to Triangle Count: 241920 Visible PointLight count: 22 Visible SpotLight count: 5 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 138 Visible Grass count: 0 Visible ParticleEmitter count: 62 Flares Occlusion Queries count: 24 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 11.062622Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 9 Safe Instance Count: 9 Indices Count: 247863 Indices to Triangle Count: 82621 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 556 Safe Instance Count: 933 Indices Count: 1677858 Indices to Triangle Count: 559286 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 4041 Safe Instance Count: 4609 Indices Count: 3100764 Indices to Triangle Count: 1033588 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 5227 Safe Instance Count: 5297 Indices Count: 4164120 Indices to Triangle Count: 1388040 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 463 Safe Instance Count: 481 Indices Count: 3164736 Indices to Triangle Count: 1054912 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 432 Safe Instance Count: 1508 Indices Count: 3573153 Indices to Triangle Count: 1191051 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 2948 Safe Instance Count: 2985 Indices Count: 7787862 Indices to Triangle Count: 2595954 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Cascade Usage in Pixels 0: 1307308 1: 233332 2: 1101 3: 0 4: 188 5: 138152 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 10 HZB Mip-3 Count: 56 HZB Mip-4 Count: 242 HZB Mip-5 Count: 490 HZB Mip-6 Count: 1013 HZB Mip-7 Count: 411 HZB Mip-8 Count: 383 HZB Mip-9 Count: 102 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 622 Safe Instance Count: 1027 Indices Count: 30885 Indices to Triangle Count: 10295 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible Decal count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 12.94GiB Default: 12.63GiB NonStreaming: 906.18MiB HeapManager: 224.75MiB Free: 224.75MiB Bindable Buffers: 78.88MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 77.38MiB Bindable Textures: 509.37MiB RO Textures: 7.75MiB RO Cube Texture: 10.56MiB Render Target Textures: 108.12MiB RW Render Target Textures: 223.19MiB Depth Stencils: 159.75MiB Cube Depth Stencils: 0.00B Managed Buffers: 69.69MiB Free: 69.69MiB Streaming: 8.71GiB Textures: 8.71GiB Missing: 791.29MiB Specific: 2.27GiB Borrowing: 412.56MiB Flare: 78.80KiB Grass: 12.56MiB Light Clustering: 117.38MiB Material: 818.54KiB Mwm: 587.57MiB Particle: 40.38MiB Raytracing: 299.81MiB Runtime Data: 282.74MiB Unknown: 0.00B Armor: 50.24MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 232.44MiB Water: 65.12KiB Scene: 261.75MiB Unified Index Buffer: 288.00MiB Water: 0.00B Mix: 3.81MiB Clearing Manager: 1.56MiB Local Shadow Textures: 2.02MiB Asset Cache Textures: 15.25MiB Managed Generated Textures: 52.00KiB Upload: 297.70MiB Data Uploader: 256.00MiB Bindable Buffers: 41.56MiB Upload Buffers: 25.56MiB Transient Constants: 16.00MiB Bindable Textures: 144.00KiB Upload Textures: 144.00KiB ReadBack: 12.00MiB Bindable Buffers: 12.00MiB Read Back Buffers: 12.00MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 7.02GiB Process Memory: 7.02GiB GC: 2.41GiB GC Total: 2.41GiB GC Committed Total: 2.50GiB GC Total Allocated: 13.65GiB GC Total Pause Duration: 6.28s GC Collection Count 0: 1,029 GC Collection Count 1: 349 GC Collection Count 2: 16 Havok Memory: 1.05GiB Native Allocators: 1.59GiB Heap: 1.59GiB Heap Allocation Count: unavailable Bump: 2.85MiB Systems: 14.36GiB DCS_Scenes: 84.39MiB Render12: 12.94GiB Default: 12.63GiB NonStreaming: 906.18MiB HeapManager: 224.75MiB Free: 224.75MiB Bindable Buffers: 78.88MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 77.38MiB Bindable Textures: 509.37MiB RO Textures: 7.75MiB RO Cube Texture: 10.56MiB Render Target Textures: 108.12MiB RW Render Target Textures: 223.19MiB Depth Stencils: 159.75MiB Cube Depth Stencils: 0.00B Managed Buffers: 69.69MiB Free: 69.69MiB Streaming: 8.71GiB Textures: 8.71GiB Missing: 791.29MiB Specific: 2.27GiB Borrowing: 412.56MiB Flare: 78.80KiB Grass: 12.56MiB Light Clustering: 117.38MiB Material: 818.54KiB Mwm: 587.57MiB Particle: 40.38MiB Raytracing: 299.81MiB Runtime Data: 282.74MiB Unknown: 0.00B Armor: 50.24MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 232.44MiB Water: 65.12KiB Scene: 261.75MiB 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Count: 0.00 Active (borrowed) Count: 192.00 Bytes Pooled: 0B Default for PlanetEnvironmentSector Pooled Count: 0.00 Active (borrowed) Count: 411.00 Bytes Pooled: 0B Default for SizeEstimatorData Pooled Count: 0.00 Active (borrowed) Count: 765.00 Bytes Pooled: 0B Default for ResourceLoadingTask Pooled Count: 103.00 Active (borrowed) Count: 0.00 Bytes Pooled: 10KiB Default for ResourceLoadingTask Pooled Count: 5,477.00 Active (borrowed) Count: 0.00 Bytes Pooled: 513KiB Default for ResourceLoadingTask Pooled Count: 15.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for AsyncStateMachinePooledTask<d__11> Pooled Count: 7,275.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1MiB ResourcePool-LOD Pooled Count: 125.00 Active (borrowed) Count: 14,166.00 Bytes Pooled: 15KiB Default for Dictionary Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Object Pair List Pooled Count: 3.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for AccumulatingGPUConverter 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TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for TransformContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 4.00 Active (borrowed) Count: 0.00 Bytes Pooled: 416B Default for UpdateBoundsContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for UpdateBoundsContext Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for StitchOperation Pooled Count: 695.00 Active (borrowed) Count: 0.00 Bytes Pooled: 71KiB Default for CompoundStitchOperation Pooled Count: 1,440.00 Active (borrowed) Count: 0.00 Bytes Pooled: 158KiB Default for VoxelUpdateBatchTracker Pooled Count: 1,400.00 Active (borrowed) Count: 0.00 Bytes Pooled: 55KiB Default for CellData Pooled Count: 870.00 Active (borrowed) Count: 21,056.00 Bytes Pooled: 48KiB Default for ClipmapMeshJob Pooled Count: 2,107.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280KiB Default for ClipmapResourceLoadingJob Pooled Count: 1,079.00 Active (borrowed) Count: 0.00 Bytes Pooled: 169KiB Animation Clip Requests Pooled Count: 3.00 Active (borrowed) Count: 14.00 Bytes Pooled: 336B Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 1.00 Active (borrowed) Count: 4.00 Bytes Pooled: unavailable Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 24.00 Active (borrowed) Count: 0.00 Bytes Pooled: 768B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for ClipmapSewJob Pooled Count: 1,174.00 Active (borrowed) Count: 0.00 Bytes Pooled: 174KiB Default for VoxelCell Pooled Count: 125.00 Active (borrowed) Count: 2,688.00 Bytes Pooled: 34KiB Default for AsyncStateMachineOptional Pooled Count: 1,872.00 Active (borrowed) Count: 0.00 Bytes Pooled: 102KiB Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for AsyncStateMachinePooledTask<d__71> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 176B Default for DeleteWhenExpiredCompletion Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 80B Resource Streaming Total Memory Main Budget: 2.95GiB Used: 981.00MiB Pressure: 2.71GiB Pinned: 121.03MiB Graphics Budget: 8.91GiB Used: 8.66GiB Pressure: 8.52GiB Pinned: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 25.02us Registered Resources: 0 Loaded Resources: 371 Priority Updates: 18 Changed Priorities: 2 Pending State Transitions: 0 Memory Main Budget: 754.39MiB Used: 43.02MiB Pressure: 43.02MiB Pinned: 43.02MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.64us Registered Resources: 0 Loaded Resources: 123 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.39MiB Used: 169.70MiB Pressure: 54.79MiB Pinned: 54.79MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 2.81us Registered Resources: 0 Loaded Resources: 234 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.39MiB Used: 13.92MiB Pressure: 12.40MiB Pinned: 9.86MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 57.70us Registered Resources: 0 Loaded Resources: 6,262 Priority Updates: 0 Changed Priorities: 0 Pending State Transitions: 0 Memory Main Budget: 754.39MiB Used: 754.36MiB Pressure: 2.60GiB Pinned: 13.36MiB Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Textures Requested: 9, 0 Completed: 0, 0 Update Time: 805.71us Registered Resources: 3,709 Loaded Resources: 3,709 Priority Updates: 530 Changed Priorities: 515 Pending State Transitions: 9 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Graphics Budget: 8.91GiB Used: 8.66GiB Pressure: 8.52GiB Pinned: 0.00B Audio MemoryAllocation: 0 MaxMemoryAllocation: 0 BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/Assembler: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/GyroscopeSM: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/AtennaSM: 0 event:/SFX/Block/GyroscopeMID: 0 event:/UI/OreDetector: 0 event:/SFX/Block/ThrusterIonSM: 0 event:/UI/Cockpit_auto_recharging: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/Refinery: 0 event:/SFX/Block/Fabricator: 0 event:/SFX/Block/ThrusterHydro_7_5m: 0 event:/SFX/Block/ThrusterHydro_2_5m: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Block/Button: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Contract: 0 event:/SFX/Block/ThrusterIonMID: 0 event:/SFX/Block/ThrusterIonLRG: 0 event:/SFX/Block/WelderBlockSmall: 0 event:/SFX/Weapons/Gatling/GatlingTurretMove: 0 event:/SFX/Ship/ShipMain: 0 event:/SFX/Character/SuitLight: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Character/MagBootsOn: 0 event:/SFX/Impacts/ImpactMetalMetalSide: 0 event:/UI/HudUnable: 0 event:/Music/Space/TT_Space_Safe8: 0 Voxel Storage StreamedOctreeStorage: 0 FileOctreeRegionLoader: 76 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 280 Created: 280 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 443 Created: 443 PlanetOreDepositComponent Current: 3759 Created: 3759 CompositePlanetShapeComponent Current: 550 Created: 550 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 498 Created: 530 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 443 Created: 443 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 Space Probe Server Low Cache Evicted: 0 Refreshed: 226 Inserted: 24 Medium Cache Evicted: 0 Refreshed: 159 Inserted: 18 High Cache Evicted: 0 Refreshed: 565 Inserted: 71 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 134 FloatingObjects (Server): 75 Armor Blocks (Server): 57453 Simple Blocks (Server): 10169 Functional Blocks (Server): 2420 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 134 FloatingObjects (Client): 75 Armor Blocks (Client): 57453 Simple Blocks (Client): 10169 Functional Blocks (Client): 2420 TrashRemoval PlayerGridPCU: 0 Current: 150152 Target Cleanup: 390.625Ki Execute Cleanup: 410.15625Ki NonPlayerGridPCU: 0 Current: 185442 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 75 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 500 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 1 Execute Cleanup: 2 Backpacks: 0 Current: 0 Target Cleanup: 8 Execute Cleanup: 10 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 155.0us Runtime Avg: 195.5us Optimization: 0.0 %