2026-05-12 18:20:29.415 - Main Thread -> Timezone (local - UTC): 2h 2026-05-12 18:20:29.417 - Main Thread -> App Version: 2.2.0.2116 2026-05-12 18:20:29.425 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 12.05.2026 18:20:29 2026-05-12 18:20:29.621 - Main Thread -> Running application with arguments: -dx11 2026-05-12 18:20:29.621 - Main Thread -> Runtime Framework: .NET 9.0.15 2026-05-12 18:20:29.857 - Main Thread -> Environment.ProcessorCount: 32 2026-05-12 18:20:29.857 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26200 2026-05-12 18:20:29.857 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" -dx11 2026-05-12 18:20:29.858 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-05-12 18:20:29.946 - Main Thread -> CPU: AMD Ryzen 9 7950X3D 16-Core Processor, 32/16 Logical/Physical Cores, 4201MHz Nominal Maximum Frequency 2026-05-12 18:20:29.946 - Main Thread -> IntPtr.Size: 8 2026-05-12 18:20:29.946 - Main Thread -> Default Culture: de-DE 2026-05-12 18:20:29.946 - Main Thread -> Default UI Culture: de-DE 2026-05-12 18:20:29.946 - Main Thread -> LogEnvironmentInformation - START 2026-05-12 18:20:29.953 - Main Thread -> Win32_ComputerSystem.Manufacturer: ASRock 2026-05-12 18:20:29.953 - Main Thread -> Win32_ComputerSystem.Model: X670E Pro RS 2026-05-12 18:20:29.958 - Main Thread -> Virtualized: False 2026-05-12 18:20:29.961 - Main Thread -> Environment.ProcessorName: AMD Ryzen 9 7950X3D 16-Core Processor 2026-05-12 18:20:29.962 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 33,411,203,072 bytes 2026-05-12 18:20:29.962 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-05-12 18:20:29.962 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 21,554,999,296 bytes 2026-05-12 18:20:29.962 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,009,928,704 bytes 2026-05-12 18:20:29.967 - Main Thread -> Drive C: | Capacity: 1,999,533,764,608 bytes | Free space: 1,070,016,045,056 bytes 2026-05-12 18:20:29.967 - Main Thread -> Drive D: | Capacity: 1,999,552,638,976 bytes | Free space: 1,521,732,943,872 bytes 2026-05-12 18:20:30.613 - Main Thread -> LogEnvironmentInformation - END 2026-05-12 18:20:30.696 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Audio.Definitions.AudioCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableFmod": true}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Encounters.ContractCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableContracts": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Serialization.GameSerializationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogContainerSerializerMetrics": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.BreakableBlockCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMissingBreakableColliders": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeBlocks.Production.SolarGeneratorCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PreloadBasedProbe": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.Weapons.TargetingCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","MaxTargetChecksPerFrame": 4,"MaxNonPriorityTargetsToCheck": 100}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Physics.BreakHandler.DestructionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnabledFlags": [],"TargetEntities": []}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.EngineOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SaveOptionsToDisk": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRecordRate": 600000000}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ThreadingConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","WorkerCount": null,"HighPriorityBias": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LibraryEngineComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableDiagnosticReporter": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"EnableWatchdogOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false,"UseCrashStagingEndpoint": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": false,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"UsePlanetTextureStreaming": true,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.InProcessServerConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ParallelServerThread": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Analytics.AnalyticsCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsDevAnalyticsEnabled": false,"IsDevAnalyticsFilesEnabled": false,"UseLegacyAnalyticsMappingApi": false,"UseProductionOpickaEndpoint": false,"SimulateProduction": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": true,"SkipDebugMenuWarnings": false}} {"$Bundles": {"Game2": "2.2.0.2116","System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "Game2:Keen.Game2.Game.EngineComponents.AssetJournalComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsAssetJournalEnabled": true}} 2026-05-12 18:20:30.698 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-05-12 18:20:30.792 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-05-12 18:20:30.799 - Main Thread -> Sorting jobs for scene of 35 jobs with seed '0' 2026-05-12 18:20:30.814 - Main Thread -> Initializing Engine... 2026-05-12 18:20:30.883 - Main Thread -> Initializing LibraryEngineComponent 2026-05-12 18:20:30.883 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-05-12 18:20:30.883 - Main Thread -> Configuring worker pool as: (workerCount: 15, highPriorityBias: 0, forceSynchronousExecution: False) 2026-05-12 18:20:30.883 - Main Thread -> Workers configured. 2026-05-12 18:20:30.883 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-05-12 18:20:30.883 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-05-12 18:20:30.883 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2026-05-12 18:20:30.883 - Main Thread -> App Data Path: C:\Users\klaus\AppData\Roaming\SpaceEngineers2 2026-05-12 18:20:30.883 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-05-12 18:20:30.895 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-05-12 18:20:30.895 - Main Thread -> [Crash Handler]: For AppData found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-05-12 18:20:30.899 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-05-12 18:20:30.899 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\klaus\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2026-05-12 18:20:30.916 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-05-12 18:20:30.926 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-05-12 18:20:30.926 - Main Thread -> [Content Validation]: Maximum workers adjusted to 3 2026-05-12 18:20:30.927 - Main Thread -> Initializing WatchdogComponent 2026-05-12 18:20:30.928 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-05-12 18:20:30.964 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 1.15 BusVolumes: {"bus:/Music": 1,"bus:/UI": 1,"bus:/SFX": 0.95,"bus:/SFX/Tools": 0.4} 2026-05-12 18:20:30.970 - Main Thread -> Loaded Options part: CustomizedControlsOptionsPart : CustomizedControls: [] 2026-05-12 18:20:30.983 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-04-08T15:49:22.2637730Z"},{"$Key": {"Name": "81"},"$Value": "2026-04-01T13:04:13.4107430Z"},{"$Key": {"Name": "80"},"$Value": "2026-03-31T18:12:57.5917644Z"},{"$Key": {"Name": "82"},"$Value": "2026-04-08T17:55:11.4531928Z"},{"$Key": {"Name": "Willkommen bei Verdure 1"},"$Value": "2026-04-08T16:58:10.9545499Z"},{"$Key": {"Name": "Concordia Forschungsstation 1"},"$Value": "2026-04-08T15:43:03.2759731Z"},{"$Key": {"Name": "$Content:CRF"},"$Value": "2026-04-08T15:43:00.2822806Z"},{"$Key": {"Name": "Willkommen bei Verdure 1 - Kopieren"},"$Value": "2026-04-08T16:59:33.4748241Z"},{"$Key": {"Name": "820"},"$Value": "2026-04-08T18:13:44.7061482Z"},{"$Key": {"Name": "821"},"$Value": "2026-04-09T11:42:30.5382720Z"},{"$Key": {"Name": "855"},"$Value": "2026-04-09T15:57:16.1746344Z"},{"$Key": {"Name": "856"},"$Value": "2026-04-11T11:21:53.6711677Z"},{"$Key": {"Name": "101"},"$Value": "2026-05-11T11:46:56.8059593Z"}] LatestGame: {"Name": "101"} LatestBackup: null AutoSave: true EnableToastNotifications: true 2026-05-12 18:20:30.986 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 0.8 2026-05-12 18:20:30.988 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: 2 SortAscending: false ShowExternals: false 2026-05-12 18:20:30.990 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "de-DE" 2026-05-12 18:20:30.993 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 4080 SUPER" FullScreen: true WindowedResolution: {"X": 2560,"Y": 1440} FullscreenResolution: {"X": 2560,"Y": 1440} 2026-05-12 18:20:31.025 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Quality" SerializedPreset2: "High" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Medium" SerializedFieldOfView: 1.5707964 SerializedSunShadow: "High" SerializedLocalLightShadow: "High" SerializedLighting: "High" SerializedTerrain: "High" SerializedScalingMode: "Quality" SerializedTexture: "High" SerializedParallax: "High" SerializedParticles: "High" SerializedRenderingDistanceQuality: "High" SerializedGrassQuality: "High" SerializedCloudsQuality: "High" 2026-05-12 18:20:31.025 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-05-12 18:20:31.025 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-05-12 18:20:31.027 - Main Thread -> Initializing DefinitionSetManagerEngineComponent 2026-05-12 18:20:31.034 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-05-12 18:20:31.190 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2026-05-12 18:20:31.651 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-05-12 18:20:31.652 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2026-05-12 18:20:31.660 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 990 PRO 2TB : Type: SSD : Format: NTFS 2026-05-12 18:20:31.665 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-05-12 18:20:31.665 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.2.0.2116"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-05-12 18:20:31.722 - Main Thread -> Info: Started loading definition set Engine 2026-05-12 18:20:31.830 - Main Thread -> Info: Finished loading definition set Engine 2026-05-12 18:20:31.830 - Main Thread -> Initializing ProceduralGenerationConfiguratorComponent 2026-05-12 18:20:31.830 - Main Thread -> Initializing WaterSessionConfiguratorComponent 2026-05-12 18:20:31.830 - Main Thread -> Initializing LocalizationEngineComponent 2026-05-12 18:20:31.962 - Main Thread -> STEAM_API: Steam Active Status: True 2026-05-12 18:20:31.962 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2026-05-12 18:20:31.962 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-05-12 18:20:31.991 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-05-12 18:20:32.023 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-05-12 18:20:32.023 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-05-12 18:20:32.023 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-05-12 18:20:32.023 - Main Thread -> Initializing MusicEngineComponent 2026-05-12 18:20:32.024 - Main Thread -> Initializing WinPlatformEngineComponent 2026-05-12 18:20:32.024 - Main Thread -> Initializing WinRenderEngineComponent 2026-05-12 18:20:32.024 - Main Thread -> Initializing WinMemoryEngineComponent 2026-05-12 18:20:32.024 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-05-12 18:20:32.025 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,161,942,016 bytes. 2026-05-12 18:20:32.026 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-05-12 18:20:32.034 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-05-12 18:20:32.041 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-05-12 18:20:32.044 - Main Thread -> Initializing WinWindowsEngineComponent 2026-05-12 18:20:32.044 - Main Thread -> Initializing AudioEngineComponent 2026-05-12 18:20:32.044 - Main Thread -> Initializing WinSystemEngineComponent 2026-05-12 18:20:32.047 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-05-12 18:20:32.113 - Main Thread -> Initializing VoxelsEngineComponent 2026-05-12 18:20:32.125 - Main Thread -> Initializing Render12EngineComponent 2026-05-12 18:20:32.125 - Main Thread -> LOADING_BEGIN|Render 2026-05-12 18:20:32.125 - Main Thread -> LOADING_BEGIN|Render_Init 2026-05-12 18:20:33.500 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-05-12 18:20:33.546 - Main Thread -> Sorting jobs for scene of 152 jobs with seed '0' 2026-05-12 18:20:33.565 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-05-12 18:20:33.565 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-05-12 18:20:33.567 - Main Thread -> RenderOptionsPart2.Preset = High 2026-05-12 18:20:33.568 - Main Thread -> Initializing RenderDebugObjectManager 2026-05-12 18:20:33.569 - Main Thread -> Initializing RenderContracts 2026-05-12 18:20:33.570 - Main Thread -> Initializing MaterialSettings 2026-05-12 18:20:33.570 - Main Thread -> Initializing RenderSettingsManipulator 2026-05-12 18:20:33.570 - Main Thread -> Initializing RenderFrameStatistics 2026-05-12 18:20:33.570 - Main Thread -> Branching #1 2026-05-12 18:20:33.571 - Main Thread -> Creating Window 2026-05-12 18:20:33.571 - Main Thread -> Clamping maximum number of workers threads, 32 cores detected. 2026-05-12 18:20:33.571 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2026-05-12 18:20:33.571 - Main Thread -> Workers configured. 2026-05-12 18:20:33.571 - Main Thread -> Initializing RenderOutputManager 2026-05-12 18:20:33.571 - Render thread -> LOADING_BEGIN|Render_Window 2026-05-12 18:20:33.572 - Main Thread -> LOADING_TIME|Render_Init|412.7620999999999 2026-05-12 18:20:33.572 - Main Thread -> LOADING_TIME_FULL|Render_Init|1446.491 2026-05-12 18:20:33.572 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-05-12 18:20:33.573 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-05-12 18:20:33.573 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-05-12 18:20:33.573 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-05-12 18:20:33.574 - Main Thread -> Initializing WinInputEngineComponent 2026-05-12 18:20:33.576 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-05-12 18:20:33.793 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-05-12 18:20:33.793 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-05-12 18:20:33.836 - Main Thread -> Initializing InputEngineComponent 2026-05-12 18:20:33.839 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-05-12 18:20:33.839 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-05-12 18:20:33.840 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-05-12 18:20:33.840 - Main Thread -> Initializing UIEngineComponent 2026-05-12 18:20:33.841 - Main Thread -> Initialize UI 2026-05-12 18:20:33.842 - Main Thread -> Initializing DebugMenuEngineComponent 2026-05-12 18:20:33.842 - Main Thread -> Initialize Stats 2026-05-12 18:20:33.843 - Main Thread -> Initialize DebugMenu 2026-05-12 18:20:33.935 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-05-12 18:20:34.126 - Main Thread -> Info: Started loading definition set Core 2026-05-12 18:20:34.535 - Render thread -> LOADING_TIME|Render_SystemCoreInit|741.6025 2026-05-12 18:20:34.694 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-05-12 18:20:34.694 - Main Thread -> 225 Mapping added to the GameInputProcessorComponent 2026-05-12 18:20:34.694 - Main Thread -> 32 Layers added to the GameInputProcessorComponent 2026-05-12 18:20:34.694 - Main Thread -> 7 Alias added to the GameInputProcessorComponent 2026-05-12 18:20:34.717 - Main Thread -> [Audio]: Loading Audio Configuration 2026-05-12 18:20:34.810 - Main Thread -> [Audio]: Loading master bank. 2026-05-12 18:20:34.853 - Main Thread -> [Audio]: Loading bank 41faf79d-8768-43da-aa7e-94b2e6419667. 2026-05-12 18:20:34.893 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-05-12 18:20:34.923 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-05-12 18:20:34.945 - Render thread -> Loaded modules: [SpaceEngineers2.exe, ntdll.dll, KERNEL32.DLL, KERNELBASE.dll, SHELL32.dll, msvcp_win.dll, ucrtbase.dll, USER32.dll, win32u.dll, GDI32.dll, gdi32full.dll, ADVAPI32.dll, msvcrt.dll, sechost.dll, RPCRT4.dll, IMM32.DLL, gameoverlayrenderer64.dll, ole32.dll, combase.dll, OLEAUT32.dll, PSAPI.DLL, WINMM.dll, CFGMGR32.dll, hostfxr.dll, hostpolicy.dll, coreclr.dll, bcryptPrimitives.dll, kernel.appcore.dll, System.Private.CoreLib.dll, SpaceEngineers2.dll, System.Runtime.dll, System.Linq.dll, VRage.Core.dll, VRage.Library.dll, VRage.Platform.Windows.dll, System.Collections.dll, System.Text.RegularExpressions.dll, icu.dll, System.Collections.Concurrent.dll, clrjit.dll, BCrypt.dll, System.Runtime.InteropServices.dll, System.Threading.dll, System.Memory.dll, System.Diagnostics.Process.dll, System.ComponentModel.Primitives.dll, System.Collections.NonGeneric.dll, Microsoft.Win32.Primitives.dll, System.Xml.ReaderWriter.dll, System.Private.Xml.dll, System.Collections.Immutable.dll, System.Numerics.Vectors.dll, Game2.Game.dll, System.Threading.Thread.dll, System.Net.Primitives.dll, System.Windows.Forms.dll, System.Private.Windows.Core.dll, System.Windows.Forms.Primitives.dll, windows.storage.dll, SHCORE.dll, shlwapi.dll, System.Net.Http.dll, System.Diagnostics.Tracing.dll, System.Diagnostics.DiagnosticSource.dll, System.Net.Security.dll, System.Security.Cryptography.dll, System.Private.Uri.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Simulation.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Animation.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Water.Client.dll, VRage.Water.dll, System.ObjectModel.dll, Avalonia.Base.dll, Steamworks.NET.dll, mscorlib.dll, Avalonia.Controls.dll, SixLabors.ImageSharp.dll, Vortice.Dxc.dll, Vortice.DirectX.dll, Jamarino.IntervalTree.dll, netstandard.dll, System.Linq.Expressions.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, Vortice.Direct3D12.dll, SharpGen.Runtime.dll, NoAlloq.dll, System.Drawing.Primitives.dll, System.Collections.Specialized.dll, System.ComponentModel.dll, Avalonia.Markup.Xaml.dll, System.Text.Encoding.Extensions.dll, System.Drawing.Common.dll, comctl32.dll, uxtheme.dll, System.ComponentModel.EventBasedAsync.dll, Accessibility.dll, gdiplus.dll, MSCTF.dll, WindowsCodecs.dll, Microsoft.Win32.SystemEvents.dll, DWrite.dll, textinputframework.dll, CoreMessaging.dll, CoreUIComponents.dll, wintypes.dll, CRYPTBASE.DLL, System.ComponentModel.TypeConverter.dll, System.Text.Json.dll, Vortice.Mathematics.dll, System.Runtime.Intrinsics.dll, Vortice.DirectStorage.dll, System.Management.dll, System.Runtime.Extensions.dll, Microsoft.Win32.Registry.dll, wminet_utils.dll, ucrtbase_clr0400.dll, VCRUNTIME140_CLR0400.dll, VCRUNTIME140_1_CLR0400.dll, clbcatq.dll, wmiutils.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, fastprox.dll, amsi.dll, USERENV.dll, profapi.dll, antimalware_provider64.dll, System.Text.Encodings.Web.dll, System.ComponentModel.Annotations.dll, SharpDX.DirectInput.dll, SharpDX.dll, VRage.Platform.Windows.Native.dll, MSVCP140.dll, VCRUNTIME140.dll, VCRUNTIME140_1.dll, MSVCP140_ATOMIC_WAIT.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.IO.Compression.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.Native.dll, System.Diagnostics.Contracts.dll, steam_api64.DLL, steamclient64.dll, WS2_32.dll, CRYPT32.dll, imagehlp.dll, SETUPAPI.dll, IPHLPAPI.DLL, VERSION.dll, tier0_s64.dll, MSWSOCK.dll, Secur32.dll, vstdlib_s64.dll, SSPICLI.DLL, VRage.Physics.Native.dll, VRage.Voxels.Native.dll, NvApiWrapper.dll, msasn1.dll, cryptnet.dll, wldp.dll, drvstore.dll, devobj.dll, nvapi64.dll, dxcore.dll, amd_ags_x64.dll, atiadlxx.dll, PROPSYS.dll, WTSAPI32.dll, WINTRUST.dll, pdh.dll, Vortice.DXGI.dll, System.Runtime.InteropServices.RuntimeInformation.dll, System.Data.Common.dll, dxgi.dll, powrprof.dll, UMPDC.dll, directxdatabasehelper.dll, d3d12.dll, D3D12Core.dll, CRYPTSP.dll, rsaenh.dll, nvspcap64.dll, ntmarta.dll, System.Console.dll, nvppex.dll, D3DSCache.dll, VRage.Slug.Native.dll, GFSDK_Aftermath_Lib.x64.dll, System.Reflection.dll, dinput8.dll, inputhost.dll, HID.DLL, nvwgf2umx.dll, nvldumdx.dll, nvgpucomp64.dll, NvMemMapStoragex.dll, System.Diagnostics.StackTrace.dll, SharpDX.XInput.dll, xinput1_4.dll, dstoragecore.DLL, dstorage.DLL, Microsoft.Extensions.Logging.Abstractions.dll, Avalonia.ReactiveUI.dll, System.Reactive.dll, System.Threading.Overlapped.dll, Splat.dll, dcomp.dll, Microsoft.Internal.WarpPal.dll, dwmapi.dll, ReactiveUI.dll, nvml.dll, nvml.dll, Avalonia.Themes.Fluent.dll, Avalonia.Dialogs.dll, System.Runtime.CompilerServices.Unsafe.dll, Avalonia.Controls.DataGrid.dll, Microsoft.CSharp.dll, System.Xml.XmlSerializer.dll, fmod.DLL, fmodstudio.DLL, MMDevApi.dll, AUDIOSES.DLL, resourcepolicyclient.dll] 2026-05-12 18:20:34.945 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-05-12 18:20:34.970 - Render thread -> LOADING_TIME|Render_CreateDevice|1008.8321000000001 2026-05-12 18:20:34.970 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1394.2109 2026-05-12 18:20:34.970 - Render thread -> LOADING_TIME|Render_Window|4.848300000000108 2026-05-12 18:20:34.970 - Render thread -> LOADING_TIME_FULL|Render_Window|1399.2327 2026-05-12 18:20:34.976 - Render thread -> CPU throttling detection is setup: True 2026-05-12 18:20:35.005 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-05-12 18:20:35.037 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-05-12 18:20:35.074 - Render thread -> LOADING_TIME|Render_FirstFrame|69.1347 2026-05-12 18:20:35.074 - Render thread -> LOADING_TIME|Render|1530.4369000000002 2026-05-12 18:20:35.074 - Render thread -> LOADING_TIME_FULL|Render|2949.5446 2026-05-12 18:20:35.094 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-05-12 18:20:35.144 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-05-12 18:20:35.246 - Main Thread -> [Audio]: Reloading paths. 2026-05-12 18:20:35.258 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-05-12 18:20:35.258 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-05-12 18:20:35.259 - Main Thread -> Info: Finished loading definition set Core 2026-05-12 18:20:35.311 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-05-12 18:20:35.320 - Main Thread -> Stream AnalyticsTerminationLog.vrpt is empty. Last session ended gracefully. 2026-05-12 18:20:35.352 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, and behaviors-tnt-prod 2026-05-12 18:20:35.515 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-05-12 18:20:35.519 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-05-12 18:20:35.520 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-05-12 18:20:35.522 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-05-12 18:20:35.522 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-05-12 18:20:35.578 - Main Thread -> Loaded 1 recovered behavior events into current batch. 2026-05-12 18:20:35.673 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-05-12 18:20:35.674 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-05-12 18:20:35.675 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-05-12 18:20:35.675 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-05-12 18:20:35.676 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-05-12 18:20:35.762 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-05-12 18:20:35.762 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-05-12 18:20:35.763 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-05-12 18:20:35.769 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-05-12 18:20:35.770 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-05-12 18:20:35.770 - Main Thread -> Waiting for menu screen texture to be ready. 2026-05-12 18:20:35.777 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, UGCSubscribed, JetpackUsed, LootContainerOpened, DatapadCollected, DatapadViewed, PlayerSpawned, EncounterSpawned, ContractActivated, VoxelHandUsed, PaintGunUsed, GridMoved, ConsumableUsed, ContractClosed, ObjectiveActivated, SectorColonized, BlueprintCreation, DiscoveryStateChanged, ScreenClosed, BlueprintImported, BlockBuilt, BlueprintPublished, FastTravelled, PlayerDied, ObjectiveCompleted, EconomyTransaction 2026-05-12 18:20:35.781 - Main Thread -> Client frequency set to: 60.00024Hz 2026-05-12 18:20:35.781 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-05-12 18:20:35.824 - Main Thread -> Info: [Input]: Device connected: Maus[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-05-12 18:20:35.826 - Main Thread -> Info: [Input]: Device connected: Tastatur[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-05-12 18:20:35.853 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 12 events (~14KB) 2026-05-12 18:20:36.024 - Main Thread -> [Analytics] Successfully sent 12 events to events-tnt-prod, 14KB 2026-05-12 18:20:36.122 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-05-12 18:20:36.355 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-05-12 18:20:36.355 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-05-12 18:20:36.355 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-05-12 18:20:36.355 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-05-12 18:20:36.355 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-05-12 18:20:36.436 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-05-12 18:20:36.529 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-05-12 18:20:36.565 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-05-12 18:20:36.747 - Main Thread -> LOADING_TIME|Application|7716.735400000001 2026-05-12 18:20:36.748 - Main Thread -> LOADING_TIME_FULL|Application|10118.3291 2026-05-12 18:20:36.748 - Main Thread -> LOADING_TIME|Main|7727.0128 2026-05-12 18:20:36.748 - Main Thread -> LOADING_TIME_FULL|Main|10128.6065 2026-05-12 18:20:36.794 - Render thread -> Render loop frequency capped to: 200Hz 2026-05-12 18:20:36.904 - Main Thread -> GameAppComponent.Disconnect() - END 2026-05-12 18:20:36.904 - VRageWorker 9 -> Info: Started loading definition set World 2026-05-12 18:20:40.574 - Main Thread -> LoadGameAsync save:101 saveBackup: mods: 2026-05-12 18:20:40.586 - Main Thread -> LOADING_BEGIN|Session 2026-05-12 18:20:40.939 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-05-12 18:20:40.939 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-05-12 18:20:40.940 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-05-12 18:20:40.940 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-05-12 18:20:40.940 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-05-12 18:20:40.940 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-05-12 18:20:41.067 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-05-12 18:20:42.853 - Main Thread -> Info: Blocks occupancy and mount points loaded in 127 ms (252 block definitions patched) 2026-05-12 18:20:43.512 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-05-12 18:20:43.512 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium SunShadow = High LocalLightShadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2026-05-12 18:20:43.512 - Main Thread -> Info: Finished loading definition set World 2026-05-12 18:20:43.784 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-05-12 18:20:43.784 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-05-12 18:20:43.784 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-05-12 18:20:43.784 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-05-12 18:20:43.945 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-05-12 18:20:44.628 - Main Thread -> Loading save 101 - version: 2.2.0.2113 2026-05-12 18:20:52.808 - Main Thread -> Sorting jobs for scene of 520 jobs with seed '0' 2026-05-12 18:20:52.857 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-05-12 18:20:52.857 - Main Thread -> [World Seed Provider]: Using seed -155519441. 2026-05-12 18:20:52.857 - Main Thread -> Scene: Server - Using serialized generator: 26e54f71-c7dd-4c10-9450-6687548b7b3b : Vanilla\Environment\System\ProceduralWorldGenerator\VS2-2\ProceduralGenerationDataDefinition-2-2.def 2026-05-12 18:20:54.822 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Extensions.BlobExtensions+<>c__DisplayClass0_1.AddContainerBlob+() has thrown an FileNotFoundException. 2026-05-12 18:20:54.862 - VRageWorker 3 -> Info: Unawaited exception: System.IO.FileNotFoundException: File not found at path SaveGames\101\Blobs\f97dca87-d603-470d-89cb-f867a6bd996d at Keen.VRage.Library.Filesystem.RootFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Core.Game.Extensions.BlobExtensions.<>c__DisplayClass0_1`1.<b__0>d.MoveNext() 2026-05-12 18:20:54.863 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.InMemoryDataOffloading.ReadStreamAsync(Func>) has thrown an FileNotFoundException. 2026-05-12 18:20:54.863 - VRageWorker 3 -> Info: Unawaited exception: System.IO.FileNotFoundException: File not found at path SaveGames\101\Blobs\f97dca87-d603-470d-89cb-f867a6bd996d at Keen.VRage.Library.Filesystem.RootFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Core.Game.Extensions.BlobExtensions.<>c__DisplayClass0_1`1.<b__0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.Systems.InMemoryDataOffloading.ReadStreamAsync(Func`1 streamGetter) 2026-05-12 18:20:54.864 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Core.Game.Systems.InMemoryDataOffloading.LoadData(Keen.VRage.Core.Game.Data.Blob) has thrown an FileNotFoundException. 2026-05-12 18:20:54.864 - VRageWorker 3 -> Info: Unawaited exception: System.IO.FileNotFoundException: File not found at path SaveGames\101\Blobs\f97dca87-d603-470d-89cb-f867a6bd996d at Keen.VRage.Library.Filesystem.RootFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Core.Game.Extensions.BlobExtensions.<>c__DisplayClass0_1`1.<b__0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.Systems.InMemoryDataOffloading.ReadStreamAsync(Func`1 streamGetter) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.Systems.InMemoryDataOffloading.LoadData(Blob identifier) 2026-05-12 18:20:54.864 - VRageWorker 3 -> [SkipWaitMonitor]: Unawaited task Keen.VRage.Voxels.Components.VoxelStorageComponentBase+SerializationState.Load(Keen.VRage.Voxels.Components.VoxelStorageComponentBase) has thrown an FileNotFoundException. 2026-05-12 18:20:54.865 - VRageWorker 3 -> Info: Unawaited exception: System.IO.FileNotFoundException: File not found at path SaveGames\101\Blobs\f97dca87-d603-470d-89cb-f867a6bd996d at Keen.VRage.Library.Filesystem.RootFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Core.Game.Extensions.BlobExtensions.<>c__DisplayClass0_1`1.<b__0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.Systems.InMemoryDataOffloading.ReadStreamAsync(Func`1 streamGetter) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Core.Game.Systems.InMemoryDataOffloading.LoadData(Blob identifier) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Voxels.Components.VoxelStorageComponentBase.SerializationState.Load(VoxelStorageComponentBase component) 2026-05-12 18:20:57.036 - Main Thread -> Character added: 38791:1 2026-05-12 18:21:01.912 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.912 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.913 - Main Thread -> Info: Loading ManagedWorldArea: '' Blockkonstruktion PCU: 80 Blockkonstruktion PCU: 80 Blockkonstruktion PCU: 80 Blockkonstruktion PCU: 80 Weather Station PCU: 8877 Blockkonstruktion PCU: 80 Blockkonstruktion PCU: 80 Blockkonstruktion PCU: 80 Blockkonstruktion PCU: 80 Grasshopper PCU: 5409 Blockkonstruktion PCU: 80 2026-05-12 18:21:01.914 - Main Thread -> Info: Loading ManagedWorldArea: '' Mining Camp PCU: 2611 Storage PCU: 6 Storage PCU: 6 Blockkonstruktion PCU: 118 Blockkonstruktion PCU: 118 2026-05-12 18:21:01.916 - Main Thread -> Info: Loading ManagedWorldArea: '' Vallation Station PCU: 52643 2026-05-12 18:21:01.918 - Main Thread -> Info: Loading ManagedWorldArea: '' Blockkonstruktion PCU: 118 Blockkonstruktion PCU: 87 2026-05-12 18:21:01.918 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.918 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.918 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' Kemik Station PCU: 26383 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' Blockkonstruktion PCU: 5 2026-05-12 18:21:01.919 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.920 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-05-12 18:21:01.923 - Main Thread -> Info: No prefab found for contract tag: CygnarkDefault 2026-05-12 18:21:01.923 - Main Thread -> Info: Not enough progression to finish sector Cygnark. Max=0% 2026-05-12 18:21:01.923 - Main Thread -> Info: No prefab found for contract tag: PyrethraDefault 2026-05-12 18:21:01.923 - Main Thread -> Info: Not enough progression to finish sector Pyrethra. Max=0% 2026-05-12 18:21:01.924 - Main Thread -> Info: No prefab found for contract tag: VantarisDefault 2026-05-12 18:21:01.924 - Main Thread -> Info: Not enough progression to finish sector Vantaris. Max=0% 2026-05-12 18:21:01.924 - Main Thread -> Info: No prefab found for contract tag: TarnyxDefault 2026-05-12 18:21:01.924 - Main Thread -> Info: Not enough progression to finish sector Tarnyx. Max=0% 2026-05-12 18:21:01.924 - Main Thread -> Info: No prefab found for contract tag: ByblosDefault 2026-05-12 18:21:01.924 - Main Thread -> Info: Not enough progression to finish sector Byblos Sector. Max=0% 2026-05-12 18:21:01.924 - Main Thread -> Info: No prefab found for contract tag: DelfosDefault 2026-05-12 18:21:01.924 - Main Thread -> Info: Not enough progression to finish sector Delfos Sector. Max=0% 2026-05-12 18:21:01.924 - Main Thread -> Info: No prefab found for contract tag: NadiraeDefault 2026-05-12 18:21:01.924 - Main Thread -> Info: Not enough progression to finish sector Nadirae. Max=0% 2026-05-12 18:21:01.924 - Main Thread -> Info: No prefab found for contract tag: EchelonDefault 2026-05-12 18:21:01.924 - Main Thread -> Info: Not enough progression to finish sector Echelon. Max=0% 2026-05-12 18:21:01.924 - Main Thread -> Info: No prefab found for contract tag: TrinarcDefault 2026-05-12 18:21:01.924 - Main Thread -> Info: Not enough progression to finish sector Trinarc. Max=0% 2026-05-12 18:21:01.924 - Main Thread -> Info: No prefab found for contract tag: ZarkonDefault 2026-05-12 18:21:01.924 - Main Thread -> Info: Not enough progression to finish sector Zarkon. Max=0% 2026-05-12 18:21:01.924 - Main Thread -> Info: No prefab found for contract tag: AxionisDefault 2026-05-12 18:21:01.924 - Main Thread -> Info: Not enough progression to finish sector Axionis. Max=0% 2026-05-12 18:21:01.930 - Main Thread -> Error: Loading of save '101' ended with exception. 2026-05-12 18:21:01.937 - Main Thread -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Core.Game.Components.GameEntityExtensions.GetSession(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Attach(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Attach() at Keen.Game2.Simulation.GameSystems.Encounters.SpaceEncounters.ProceduralSpaceContract.AddTags() at Keen.Game2.Simulation.GameSystems.Encounters.SpaceEncounters.SpaceContractsManagerSessionComponent.OnSessionLoaded() at Keen.VRage.DCS.Components.Entity.ForEach[TFeature](Action`1 action, Boolean reverse) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass52_0.<g__AsyncSection|3>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.Task.MultiTaskAwaiter.CompleteInternal() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.AsyncInstantiate(EntityBuilder builder) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToGame(Nullable`1 gameServer, Nullable`1 gameClient) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.BuildAndRunSinglePlayerGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) 2026-05-12 18:21:01.937 - Main Thread -> LOADING_TIME|Session|21350.561 2026-05-12 18:21:01.939 - Main Thread -> Info: [UI] Showing Popup Dialog: Laden gescheitert (Vanilla\MainMenuData\UI\Dialogs\LoadingFailed.def) 2026-05-12 18:21:03.391 - Main Thread -> ResolveFailedLoading - requesting return to main menu 2026-05-12 18:21:03.391 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-05-12 18:21:03.391 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-05-12 18:21:03.391 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-05-12 18:21:03.391 - Main Thread -> LOADING_BEGIN|ReturnToMenu 2026-05-12 18:21:03.391 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-05-12 18:21:03.392 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-05-12 18:21:03.392 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-05-12 18:21:03.392 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-05-12 18:21:03.392 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-05-12 18:21:03.392 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-05-12 18:21:03.392 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-05-12 18:21:03.392 - Main Thread -> TransitionToMenu listener activated: AutoPauseWorldComponent 2026-05-12 18:21:03.393 - Main Thread -> TransitionToMenu listener activated: AssetJournalComponent 2026-05-12 18:21:03.393 - Main Thread -> Waiting for menu screen texture to be ready. 2026-05-12 18:21:03.393 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-05-12 18:21:03.624 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-05-12 18:21:03.624 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-05-12 18:21:03.624 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-05-12 18:21:03.624 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-05-12 18:21:03.624 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-05-12 18:21:03.984 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-05-12 18:21:04.005 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfLoadingFence 2026-05-12 18:21:04.016 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-05-12 18:21:04.023 - Main Thread -> LOADING_TIME|ReturnToMenu|631.3394 2026-05-12 18:21:04.023 - Main Thread -> GameAppComponent.Disconnect() - END 2026-05-12 18:21:06.006 - Main Thread -> Info: [UI] Showing Popup Dialog: Zurück zu Windows (Vanilla\MainMenuData\UI\Dialogs\QuitDialogDefinition.def) 2026-05-12 18:21:07.092 - Main Thread -> GameAppComponent.ExitGame() 2026-05-12 18:21:07.092 - Main Thread -> LOADING_BEGIN|ApplicationExit 2026-05-12 18:21:07.102 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-05-12 18:21:07.102 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-05-12 18:21:07.102 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent started 2026-05-12 18:21:07.102 - Main Thread -> PreDestructor of entity's Game Server component AssetJournalComponent done 2026-05-12 18:21:07.102 - Main Thread -> Destructor of entity's Game Server component WorldSessionComponent started 2026-05-12 18:21:07.102 - Main Thread -> [Session.Dispose] Begin - Scene: Server 2026-05-12 18:21:07.103 - Main Thread -> [Session.Dispose] Collect Root Entities (ActiveEntities: 38922) 2026-05-12 18:21:07.113 - Main Thread -> [Session.Dispose] RemoveEntityFromScene (roots: 742) 2026-05-12 18:21:07.256 - Main Thread -> Character removed: 38791:1 2026-05-12 18:21:07.441 - Main Thread -> [Session.Dispose] TryDestroyEntity (roots: 742) 2026-05-12 18:21:07.629 - Main Thread -> [Session.Dispose] Remove & Destroy SessionComponents 2026-05-12 18:21:07.633 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-05-12 18:21:07.633 - Main Thread -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Core.Game.Components.GameEntityExtensions.GetSession(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach(Entity entity) at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Detach() at Keen.VRage.Core.Game.Utils.WeakEntityReferenceCollection.Clear() at Keen.Game2.Simulation.GameSystems.Encounters.SpaceEncounters.SpaceContractsManagerSessionComponent.DisposeContracts(Boolean remove) at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.RemoveFromSimulation(Entity entity) at Keen.VRage.Core.Game.Systems.Session.RemoveEntityFromScene(Entity entity) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.Dispose() at Keen.Game2.GameApp.Dispose(Boolean disposing) at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose() at Keen.Game2.Program.Main(String[] args) 2026-05-12 18:21:08.104 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2026-05-12 18:21:08.104 - Main Thread -> [Crash Handler] : [Process Tag Added] : CrashManaged 2026-05-12 18:21:08.104 - CrashDialog -> LOCALIZATION WARNING: Could not find key WeApologize in the culture set de-DE. Evaluating to default culture. 2026-05-12 18:21:08.104 - CrashDialog -> LOCALIZATION WARNING: Could not find key ApplicationCrashed in the culture set de-DE. Evaluating to default culture. 2026-05-12 18:21:11.123 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-05-12 18:21:11.156 - Main Thread -> [CrashHandler]: Starting crash report sender... 2026-05-12 18:21:11.157 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key WeApologize in the culture set de-DE. Evaluating to default culture. 2026-05-12 18:21:11.157 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key ApplicationCrashed in the culture set de-DE. Evaluating to default culture. 2026-05-12 18:21:11.157 - Main Thread -> WriteLine Closed